Rise of the Wicked (Inactive)

Game Master DireMerc

MAPS:
Lastwall

loot sheet


101 to 150 of 1,974 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

How many people can be side by side on the staircase?

Cori, you and I first?


wizard HP: 36/36| AC: 13 T:13 FF:10|CMD:14 Fort: +4 Ref:+6 Will+6| Init: +7 Perception:+5 Lowlight, darkvision

Vinnick likewise will give a longer than quick look over the books and alchemical area. Maybe, I have dabbled in alchemy, though I never saw any real potential in it. Though I've heard of many making great uses of it with only minor magical aid.

detect magic,can one take 10 on spellcraft? just in case anything pings


Female Half-Elven Anti-Paladin of Calistria 5 l AC 25 T 14 FF 21 l HP 47/47 l F +10 R +7 W +7 l Init +3 l Perc +2 I CMB +8 I CMD 21 I Low-light Vision

Cori nods to Stanislav.

“Let’s go,” she replies.

If the stair is too narrow for them to move up them side by side, she takes the lead position. She assumes that he, being taller and with longer arms would be able to reach past her in the narrow confines.

Grand Lodge

M CE Dhampir URogue (Master of Disguise) 3 | HP: 17/17 | AC: 18, T: 14, FF: 14 | CMB: 2, CMD: 16 | F: +2 (+2 vs disease), R: +7 (+1 vs traps), W: +3 (+2 vs Mind-effecting) | Init: +4 | Perc: +9 (+1 in dim light), SM: +7 | Speed 30ft | Active conditions: none

Slid readies his daggers, unsure of how to help.


From the sound you figure a single occupant above.

A number of items do detect as magic, a book, 4 scrolls, a small crystal like peddle (ioun stone) and the torches.

stairs only wide enough for 1.

Grand Lodge

M CE Dhampir URogue (Master of Disguise) 3 | HP: 17/17 | AC: 18, T: 14, FF: 14 | CMB: 2, CMD: 16 | F: +2 (+2 vs disease), R: +7 (+1 vs traps), W: +3 (+2 vs Mind-effecting) | Init: +4 | Perc: +9 (+1 in dim light), SM: +7 | Speed 30ft | Active conditions: none

Slid has an idea and says "I can impersonate the guard we saw. Make them try to peek in. They'll be long gone when they realize what happened".


Female Half-Elven Anti-Paladin of Calistria 5 l AC 25 T 14 FF 21 l HP 47/47 l F +10 R +7 W +7 l Init +3 l Perc +2 I CMB +8 I CMD 21 I Low-light Vision

”Go ahead, if you wanna try,” Cori says. ”Give a shout if it goes sideways.”


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Highest point in the place. I'd put my money on a wizard's quarters up there. I say lets just rush in and do what we do. Anyone good at grappling? Too bad we don't have our ogre.

Grand Lodge

M CE Dhampir URogue (Master of Disguise) 3 | HP: 17/17 | AC: 18, T: 14, FF: 14 | CMB: 2, CMD: 16 | F: +2 (+2 vs disease), R: +7 (+1 vs traps), W: +3 (+2 vs Mind-effecting) | Init: +4 | Perc: +9 (+1 in dim light), SM: +7 | Speed 30ft | Active conditions: none

Slid says "It'll be clumsy to fight with one person on the stairs. It's actually a huge advantage for them. Maybe we want to take a peak first? I can do it quietly."

If given the space:

Slid waits for the steps to move away from the trap door and opens it slightly and silently to give a look.

Stealth: 1d20 + 8 ⇒ (1) + 8 = 9

Ooof, of course it did


wizard HP: 36/36| AC: 13 T:13 FF:10|CMD:14 Fort: +4 Ref:+6 Will+6| Init: +7 Perception:+5 Lowlight, darkvision

Vinnick will grab up the magical items incase they come in handy, along with the book.

When vinnick hears about rushing a wizard he turns to the others. Are you sure that is wise? We don't have any idea how strong this wizard could be, if it works, we may get a nice treat, but I certainly can't help against any of his magic at this point. I'd rather simply collect our captain and make our escape. Especially since we already have a few nice treats here.


Female Half-Elven Anti-Paladin of Calistria 5 l AC 25 T 14 FF 21 l HP 47/47 l F +10 R +7 W +7 l Init +3 l Perc +2 I CMB +8 I CMD 21 I Low-light Vision

"We're wasting time here," Cori says as the debate continues. "If we're going to go kill this guy, we need to go up now. Of course, if he is a wizard, he's just going to throw a blast of fire, or frost or lightning down the stairs at us as soon as one of us opens that door. But, if we head back down, and make a break for the nearest exit with our ogre-friend smashing and trampling everything and everyone in front of us, we can make it out of here before a general alarm is raised."

She looks at the others and gives an expectant shrug.


Female Changeling (Green Widow) Bard / 1 ||HP: 8, AC: 13/11/13, Saves: W+2/R+4/F+0, CMB/CMD: +2/+14, Init: +2, Perc: +4

"I can't think of anything up there that would be worth the risk of running into a fully prepared wizard. Not to mention that wizard battles can attract attention. Let's just get going and make our escape before the next guard shift comes around and sees what's happened."


"Who's in my library? Blackerly is that you? I told you I wasn't to be disturbed again unless it was an emergency!" calls the voice of an old man voice from above.


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

While the others are deciding what to do and Vinnick collecting items, she quickly scans the room for any books regarding dragons.

Perception: 1d20 + 7 ⇒ (10) + 7 = 17


Female Changeling (Green Widow) Bard / 1 ||HP: 8, AC: 13/11/13, Saves: W+2/R+4/F+0, CMB/CMD: +2/+14, Init: +2, Perc: +4

Arielle whispers, "I bet Blackerly is a man, do one of you guys want to try answering back or should we just beat it back down the stairs? He sounds old, he's definitely a wizard."


The library contains 55 books on various subjects ranging from magical theory(arcane), astrology, alchemy and history.

R'yzzntyg spots a book with a red dragon on the cover called "Magical Beasts, history and origins by Artus Vellor".


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

She quickly grabs the Magical Beasts, history and origins book with her remaining free hand, thinking to herself, Wonder what this book has on dragons.

She waits by the stairs with Vinnick and the ogre, waiting for the rest.


Female Half-Elven Anti-Paladin of Calistria 5 l AC 25 T 14 FF 21 l HP 47/47 l F +10 R +7 W +7 l Init +3 l Perc +2 I CMB +8 I CMD 21 I Low-light Vision

Cori hurries back down to where the ogre waits, not wanting to stick around if an angry wizard decides to take umbrage at their intrusion.

Grand Lodge

M CE Dhampir URogue (Master of Disguise) 3 | HP: 17/17 | AC: 18, T: 14, FF: 14 | CMB: 2, CMD: 16 | F: +2 (+2 vs disease), R: +7 (+1 vs traps), W: +3 (+2 vs Mind-effecting) | Init: +4 | Perc: +9 (+1 in dim light), SM: +7 | Speed 30ft | Active conditions: none

Slid considers answering back and has a perfect answer. He says loudly impersonating a guard "I'm sorry, sir. We thought you called for us. I'll be on my way now."

Disguise (impersonate): 1d20 + 8 ⇒ (6) + 8 = 14


Female Changeling (Green Widow) Bard / 1 ||HP: 8, AC: 13/11/13, Saves: W+2/R+4/F+0, CMB/CMD: +2/+14, Init: +2, Perc: +4

Would Bluff be more appropriate?


It would, but it's fine lets move on.

sense motive: 1d20 + 3 ⇒ (8) + 3 = 11

"I did not. Don't disturb me again and don't touch anything!" come the reply.

were to go from here.

Grumblejack is getting impatient down in the basement.


Female Changeling (Green Widow) Bard / 1 ||HP: 8, AC: 13/11/13, Saves: W+2/R+4/F+0, CMB/CMD: +2/+14, Init: +2, Perc: +4

Arielle will turn and head back down the stairs, towards Grumblejack, counting herself lucky that the wizard believed the rushed bluff. Once out of the hearing range of the wizard, "Let's hope we didn't just use up all our luck for tonight. We still have to make our way out of this place."

Grand Lodge

M CE Dhampir URogue (Master of Disguise) 3 | HP: 17/17 | AC: 18, T: 14, FF: 14 | CMB: 2, CMD: 16 | F: +2 (+2 vs disease), R: +7 (+1 vs traps), W: +3 (+2 vs Mind-effecting) | Init: +4 | Perc: +9 (+1 in dim light), SM: +7 | Speed 30ft | Active conditions: none

I called disguise because there is a specific use of it, to impersonate someone else, but my bluff is higher than my disguise so it's all the same at this time

Slid goes down with the others and, once he meets Grumblejack, he says "Sorry big fella, we thought we'd find something useful here, but there was only trouble. We won't leave you again." He wasn't sure whether this was true, but it felt like an appropriate thing to say.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Agreed. Vinnick What all did you find? Is there anything that is immediately useful to us?


wizard HP: 36/36| AC: 13 T:13 FF:10|CMD:14 Fort: +4 Ref:+6 Will+6| Init: +7 Perception:+5 Lowlight, darkvision

Vinnick looks over the items found. starting with the items before moving on to the scrolls.

spellcraftbook: 1d20 + 10 ⇒ (4) + 10 = 14
spellcraftioun: 1d20 + 10 ⇒ (20) + 10 = 30
spellcraftscroll1: 1d20 + 10 ⇒ (7) + 10 = 17
spellcraftscroll2: 1d20 + 10 ⇒ (14) + 10 = 24
spellcraftscroll3: 1d20 + 10 ⇒ (2) + 10 = 12
spellcraftscroll4: 1d20 + 10 ⇒ (10) + 10 = 20

I'm checking, though I wouldn't hold my breath for much.


The Book entitle "The beginners guide to the arcane arms" is enchanted with an arcane lock spell. A dc 25 disable device a knock spell or a spoken password would be required to open it.

The Ioun glows like a torch upon command.

Scroll Sleep
Scroll Hideous laughter
Unknown Scroll
Scroll Invisibility

Grand Lodge

M CE Dhampir URogue (Master of Disguise) 3 | HP: 17/17 | AC: 18, T: 14, FF: 14 | CMB: 2, CMD: 16 | F: +2 (+2 vs disease), R: +7 (+1 vs traps), W: +3 (+2 vs Mind-effecting) | Init: +4 | Perc: +9 (+1 in dim light), SM: +7 | Speed 30ft | Active conditions: none

FYI, Slid is not going to risk 70% chance of blowing up his pretty face for that book, not to mention I traded trapfinding for bonus on disguise. Also, the blowing up would call the attention of the wizard.


wizard HP: 36/36| AC: 13 T:13 FF:10|CMD:14 Fort: +4 Ref:+6 Will+6| Init: +7 Perception:+5 Lowlight, darkvision

worry not, don't plan to open the book here. Once we get out I can scribe the knock spell eventually, or get someone else to risk their face opening it haha.

Hmmm. Somewhat yes, however these two scrolls I cannot use. Has anyone here studied in enchantment magic? This is a scroll of Sleeping, and this of hideous laughter. Both potentially useful. The other two seem less useful immediately, considering one I'm not sure of, and while the last can render someone invisible, It is only one of us.

Oh, did you want spellcrafts for the scrolls I pulled off from the cloak?

Grand Lodge

M CE Dhampir URogue (Master of Disguise) 3 | HP: 17/17 | AC: 18, T: 14, FF: 14 | CMB: 2, CMD: 16 | F: +2 (+2 vs disease), R: +7 (+1 vs traps), W: +3 (+2 vs Mind-effecting) | Init: +4 | Perc: +9 (+1 in dim light), SM: +7 | Speed 30ft | Active conditions: none

Once everyone is down with him and the ogre, Slid asks Vinnick assuming he heard that last one "Pray tell me how a laughter can be hideous."


wizard HP: 36/36| AC: 13 T:13 FF:10|CMD:14 Fort: +4 Ref:+6 Will+6| Init: +7 Perception:+5 Lowlight, darkvision

Vinnick smirks at the question. because, normally when ones is laughing from this spell, they can't stop a blade from finding their throat. Or stand really for that matter. A hideous sight to others, and often a hideous outcome for the one laughing.

Grand Lodge

M CE Dhampir URogue (Master of Disguise) 3 | HP: 17/17 | AC: 18, T: 14, FF: 14 | CMB: 2, CMD: 16 | F: +2 (+2 vs disease), R: +7 (+1 vs traps), W: +3 (+2 vs Mind-effecting) | Init: +4 | Perc: +9 (+1 in dim light), SM: +7 | Speed 30ft | Active conditions: none

Slid says "I might be weird, then. I find that beautiful. Unless it happens to me, though."


Female Changeling (Green Widow) Bard / 1 ||HP: 8, AC: 13/11/13, Saves: W+2/R+4/F+0, CMB/CMD: +2/+14, Init: +2, Perc: +4

"Vinnick, may I see that scroll you are unsure of?"

If he hands it to her, Arielle will attempt to do a spellcraft check on it.

Spellcraft: 1d20 + 6 ⇒ (10) + 6 = 16


Still unknown

Without much other choice you go back to the now empty guard room and check the staircase and you hear some guards a the top of the stairs.

“That Blackerly is a damned thief! That game was rigged!”

“If it’s rigged, why do you keep going back to the gatehouse then?”

“The beer’s passable.” A laugh is heard.

“Drinkin’ on duty! Damn, this place has gone to hell. Captain Callidan would have never tolerated that crap. That’s for sure!”

“Captain Callidan … he left, what? Two years ago?”

“Almost three and since then the place has been straight down the s+&#ter. That old wizard never leaves his tower. He stays up there reading his books and petting his owl!”

“Petting his owl? Is that what they call it these days?”

The guards enjoy a bit of a laugh.


Female Half-Elven Anti-Paladin of Calistria 5 l AC 25 T 14 FF 21 l HP 47/47 l F +10 R +7 W +7 l Init +3 l Perc +2 I CMB +8 I CMD 21 I Low-light Vision

Cori looks up at Grumblejack and nods her head towards the noise, as if to say, you wanna kill'em, or should I?

She adjusts her grip on the halberd, and coils slightly, like a predatory cat ready to pounce.

Grand Lodge

M CE Dhampir URogue (Master of Disguise) 3 | HP: 17/17 | AC: 18, T: 14, FF: 14 | CMB: 2, CMD: 16 | F: +2 (+2 vs disease), R: +7 (+1 vs traps), W: +3 (+2 vs Mind-effecting) | Init: +4 | Perc: +9 (+1 in dim light), SM: +7 | Speed 30ft | Active conditions: none

Slid motions them to calm down. "Careful, we don't know how many there are. Also, we'd be fighting from a funnel. Let me get close and try to see. They seem to be drunk and there's much chance they'll miss me."

Slid then, creeps up the stairs and takes a look while hiding.

Stealth: 1d20 + 8 ⇒ (8) + 8 = 16
Perception: 1d20 + 6 ⇒ (8) + 6 = 14


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Weapon in hand Stanislav stands ready to come to Slid's aid.


perception: 1d20 + 4 - 2 ⇒ (6) + 4 - 2 = 8
perception: 1d20 + 4 - 2 ⇒ (19) + 4 - 2 = 21

The two guards are coming down the hall moving towards the stairs as Slid is moving up the stairs. One is not particularly paying attention but the other still happens to look at the right time to notice Slid.

"Hey! A Prisoner escaped his cell!" he yells clumsily fumbling for his weapon.

guards init: 1d20 + 2 ⇒ (2) + 2 = 4

slid init: 1d20 + 4 ⇒ (17) + 4 = 21
Cori init: 1d20 + 2 ⇒ (18) + 2 = 20
Ryzzntyg init: 1d20 + 2 ⇒ (3) + 2 = 5
vinnivk init: 1d20 + 2 ⇒ (15) + 2 = 17
arielle: 1d20 + 2 ⇒ (2) + 2 = 4
stanislav: 1d20 + 2 ⇒ (12) + 2 = 14

Will update a map for now we have a staircase bit enough for a large creature slid is at the top


Female Half-Elven Anti-Paladin of Calistria 5 l AC 25 T 14 FF 21 l HP 47/47 l F +10 R +7 W +7 l Init +3 l Perc +2 I CMB +8 I CMD 21 I Low-light Vision

”Dammit!” Cori curses, and moves down the stairs as quickly as she can.
If she is within range, she lashes out at the nearest guard with her halberd.

Attack with halberd: 1d20 + 3 ⇒ (18) + 3 = 21

Damage: 1d10 + 2 ⇒ (3) + 2 = 5

Grand Lodge

M CE Dhampir URogue (Master of Disguise) 3 | HP: 17/17 | AC: 18, T: 14, FF: 14 | CMB: 2, CMD: 16 | F: +2 (+2 vs disease), R: +7 (+1 vs traps), W: +3 (+2 vs Mind-effecting) | Init: +4 | Perc: +9 (+1 in dim light), SM: +7 | Speed 30ft | Active conditions: none

As Cori acts, Slid takes advantage of the guards' slowness and attacks

I didn't find the map with the combat happening. Assuming I can 5ft step to get to the closest guard. If not, then move to flank with Cori and only give 1 attack

Attack 1: 1d20 + 2 ⇒ (7) + 2 = 9
Sneak attack: 1d4 - 1 + 1d6 ⇒ (4) - 1 + (4) = 7
Attack 2: 1d20 + 2 ⇒ (2) + 2 = 4
Sneak attack: 1d4 - 1 + 1d6 ⇒ (2) - 1 + (3) = 4


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

If stanislav can get to an enemy he will, and he will power attack.

Halberd: 1d20 + 4 ⇒ (11) + 4 = 151d8 + 3 + 3 ⇒ (4) + 3 + 3 = 10


Female Changeling (Green Widow) Bard / 1 ||HP: 8, AC: 13/11/13, Saves: W+2/R+4/F+0, CMB/CMD: +2/+14, Init: +2, Perc: +4

If it is possible for Arielle to get into a position to attack a guard, she will using the longsword she took off on of the dead guard.

melee attack: 1d20 + 2 ⇒ (15) + 2 = 17

damage: 1d8 + 2 ⇒ (7) + 2 = 9


grumblejack init: 1d20 + 2 ⇒ (19) + 2 = 21

grumble punch! : 1d20 + 9 ⇒ (15) + 9 = 241d6 + 6 ⇒ (6) + 6 = 12

made a map

Slid rushes forward and attacks but misses.

Cori moves up and lands a hit.

Grumblejack quickly moves up and delivers a face shattering punch to the unhurt guard who falls in a heap

Stanis moves up and land a solid blow dropping the other guard before he can act.

Both guards are down and for the moment it doesn't look like anyone else is coming.

You now have a choice between two doors on the left, one on the right or the double doors straight ahead. (see map for visual)


Female Half-Elven Anti-Paladin of Calistria 5 l AC 25 T 14 FF 21 l HP 47/47 l F +10 R +7 W +7 l Init +3 l Perc +2 I CMB +8 I CMD 21 I Low-light Vision

"You want one of their breastplates?" Cori asks Stanislav. "I'll help you get one on. It might be crucial if the fighting gets thicker from here on."

While he considers, she reaches down and unbuckles a longsword and fastens it around her waist.

"Never hurts to have a back-up weapon."


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

She simply sighs when she hears a guard yelling, and simply follows the group up the stairs trying to be centred of the back line, to heal them if required. Also preparing to drop the 2 bags of coins, and her new book if she has to cast her spells.

Once the battle is done, Good job everyone. Making it quick.

She searches the area and the guards for items.

Perception: 1d20 + 7 ⇒ (1) + 7 = 8

She must be terribly distracted to focus on searching.


Female Changeling (Green Widow) Bard / 1 ||HP: 8, AC: 13/11/13, Saves: W+2/R+4/F+0, CMB/CMD: +2/+14, Init: +2, Perc: +4

Arielle looks over the options. "Small doors for side rooms or less public hallways, large door for hallways or rooms that see more traffic. Did anyone see which door the guards came out of?"

Grand Lodge

M CE Dhampir URogue (Master of Disguise) 3 | HP: 17/17 | AC: 18, T: 14, FF: 14 | CMB: 2, CMD: 16 | F: +2 (+2 vs disease), R: +7 (+1 vs traps), W: +3 (+2 vs Mind-effecting) | Init: +4 | Perc: +9 (+1 in dim light), SM: +7 | Speed 30ft | Active conditions: none

Slid turns to Grumblejack and says with a smirk "Feel better?"

He pats the guards to find their money pouch and then replies to Arielle "I'm always for the less public hallways when I'm trying to escape a prison", as if escaping prisons were something he did every week. He continues "Let's look into each door before deciding."

Slid takes opens every small door slightly to look what's inside. If any of them are locked, he tries the set of keys found in the room before.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Yes. thank you Cori. As Cori assists Stanislav into the armor she will likely note the slowing healing wound on is neck - two small puncture marks spaced a little less than 2 inches apart. He too will strap on a sword, and assuming these guys were similarly equipped offer Grumblejack a halberd. I prefer the door on the right for some reason. Just a feeling.


wizard HP: 36/36| AC: 13 T:13 FF:10|CMD:14 Fort: +4 Ref:+6 Will+6| Init: +7 Perception:+5 Lowlight, darkvision

I would suggest not going through the double doors yet, and not doing so without caution. I'd wager that, as suggested, it leads to more common patrol areas. Though it likely leads towards the exit as well. Let us make sure we do not get caught from both sides.


The two small doors on the left are locked and the one on the right is not. Opening the door a crack and peeking it looks like beyond is a large room with several long tables. Looks like the mess hall but it's empty and unlit at the moment.

Grand Lodge

M CE Dhampir URogue (Master of Disguise) 3 | HP: 17/17 | AC: 18, T: 14, FF: 14 | CMB: 2, CMD: 16 | F: +2 (+2 vs disease), R: +7 (+1 vs traps), W: +3 (+2 vs Mind-effecting) | Init: +4 | Perc: +9 (+1 in dim light), SM: +7 | Speed 30ft | Active conditions: none

Slid tries the set of keys found in the guards room on the doors.

601 to 650 of 1,974 << first < prev | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Rise of the Wicked All Messageboards

Want to post a reply? Sign in.
601 to 650 of 869 << first < prev | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | next > last >>

Male Human Inspired Blade 1 Empiricist 4 | HP: 39/39; AC: 18/14/14 | CMB: +4; CMD: 17 | Saves: +2/+9/+4 (+2 against illusions) |Init: +5|Perception: +12+1d6 (+2 against traps) |Extracts remain: 4/4, 2/2, | Inspiration 1d6 6/6| Panache 5/5

Just gonna drop some crafting rolls don’t mind me.

Rolls for alchemy:

5 CLW potion, CL4, costs 100 gp per. DC9: 5d20 + 18 ⇒ (13, 17, 8, 16, 9) + 18 = 81
2 Tears to Wine oils, CL4, costs 100 gp. DC9: 2d20 + 18 ⇒ (5, 3) + 18 = 26
3 ant haul potion, CL4, costs 100 gp. DC9: 3d20 + 18 ⇒ (15, 14, 15) + 18 = 62
1 blur potion, CL4, costs 400 gp. DC9: 1d20 + 18 ⇒ (9) + 18 = 27
2 Bear’s endurance, CL4 Costs 400 gp DC9: 2d20 + 18 ⇒ (20, 18) + 18 = 56
2 Invisibility potions, CL4 Costs 400 gp DC9: 2d20 + 18 ⇒ (12, 13) + 18 = 43


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light
Alexandr Sergejevich Kerensky wrote:
Stanislav Greymist wrote:
First, welcome to the team. Second, not all knowledge skills are background, but a nice hand full are.
I know, but having a fairly passable 5 (75% chance to assist succesfully) for an investment of one skill point is pretty good. And Nobility + History are quite frequently used.

Yep. Stanislav is a Lore Warden. So he has to/gets to spend 2 skill points a level on such skills. Plus background skills. He is trained in all knowledge skills, decent at Religion, and will get better at all of them over time.

Loot - Will let the GM chime in but with yours starting gold being pretty generous and the advantage of getting to choose it instead of finding random stuff, I am not sure you get a cut of the loot earned before you joined. Not totally my call. But t hat said, nothing prevents us from handing you an item if strategy wise it make sense for you to have it. :)


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

Don't mind R'yzzntyg, she is just her usual self centred dragon attitude. :)


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

But her player is friendly and generous. Thanks for the work on the loot sheet! :)


1 person marked this as a favorite.

Any loot acquired before this point in the campaign doesn't need to be shared with the new players but items can be given to them at your discretion.


Female Half-Elven Anti-Paladin of Calistria 5 l AC 25 T 14 FF 21 l HP 47/47 l F +10 R +7 W +7 l Init +3 l Perc +2 I CMB +8 I CMD 21 I Low-light Vision

While Cori could use either the ring of protection or the amulet of natural armor, it probably behooves us to give them to our casters, so that they are a tad less squishy.

Cori could definitely use the belt, but so could Stan. I guess we need to decide what is better, as far as net damage output.

Cori's not really designed for axe-throwing, so I would be fine handing them off or selling them, as per group consensus.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Why don't you take that belt Cori. Stanislav just recently got the +2 ring. Perhaps if there is enough gold in the split he can buy a +2 belt. That would put our strengths both at 18.


Female Half-Elven Anti-Paladin of Calistria 5 l AC 25 T 14 FF 21 l HP 47/47 l F +10 R +7 W +7 l Init +3 l Perc +2 I CMB +8 I CMD 21 I Low-light Vision
Stanislav Greymist wrote:
Why don't you take that belt Cori. Stanislav just recently got the +2 ring. Perhaps if there is enough gold in the split he can buy a +2 belt. That would put our strengths both at 18.

That works for me! If we sell the axes, and chip-in some of the coin, it's probably doable as soon as we can find somewhere to acquire it.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Note that Stanislav'g gear value, not counting the broach, is less than 15K even with that ring. I bet Cori's was lower than that before that 16K belt. And both casters may be lower still.


Ah yes, Casta and Alex, you were both given a broach that grants you

continuous undetectable alignment and disguise self, 3/day.

Also you can each grab one of these traits as a bonus trait.

"Deception is a tool. Master it.” Adrastus Thorn teaches you the subtle arts of deception and how to sense when they are being used against you. You gain a +1 trait bonus to Bluff and Sense Motive.

“Discover what is real and what is illusion.” Adrastus has taught you to see through deceptions and to never lie to yourself. You gain a +2 trait bonus on saving throws against illusions.

“Fear nothing save our dread lord.” Adrastus Thorn has shown you fear and taught you to master it within yourself. You gain a +2 trait bonus on saving throws against fear effects.

“Focus strengthens your will.” Adrastus Thorn drills you on ways to avoid magic that seek to take control of your mind and divert you from your mission. You gain a +2 trait bonus on saving throws against charm and compulsion effects.

“Quiet as death” The Cardinal trained in the arts of being silent and stealthy. You gain a +2 trait bonus to Stealth checks.

“Strike first, strike ruthlessly and thus be victorious” Cardinal Thorn has taught you never to shirk or hesitate in a combat. You gain a +2 trait bonus on Initiative checks.

“Wear your armor like a second skin.” You have drilled extensively in wearing armor in combat. When you wear armor of any sort, reduce that suit’s armor check penalty by 2 to a minimum check penalty of 0.


Male HP=44/49 Rage=8/11 AC24/22/13 Fort:8/Ref:4 Will:5 Will vs mind effecting +4, vs charm/compulsion +3 Init+2 perc+3 Sense motive +10 Urban Bloodrager 4, Fractured mind 1 BR level 1 2/2 Spirittualist level 1 0/2 no active buffs RageAC:18/16/11 ShieldRageAC:22/20/11

If it sells at half, its effectively 2 +2 weapons, so you could buy an actual +2 weapon, optimized for either of you, in return.

Would be massively more beneficial the a very minor upgrade on me.

@Stanislav: Did you consider purchasing a swordmasters flair red sash?
It gives you an extra semi AoO trip as an immidiate action against a charging enemy, once per day, before that charger gets his hits in.

@GM I think I read 10K starting wealth and bought accordingly, was this incorrect?

I will take "Strike first" or "Wear your armor like a second skin", as strike first is probably also ineresting for Casta, and I think its cool if we all have different traits, I am well willing to wait.

Edit: Took ACP reduction. (Breastplates)


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

Old magic rings and amulets can be given to Ajikisshochraos, when one has no need for them, as she is willing to wear a single magic item, either amulet or ring.

Perhaps she can hold off on the amulet and rings, and buy something more suitable for her.

We still have a lot of stuff that needs to be sold, which will give us more funds.


Male Human Inspired Blade 1 Empiricist 4 | HP: 39/39; AC: 18/14/14 | CMB: +4; CMD: 17 | Saves: +2/+9/+4 (+2 against illusions) |Init: +5|Perception: +12+1d6 (+2 against traps) |Extracts remain: 4/4, 2/2, | Inspiration 1d6 6/6| Panache 5/5

@GM I’ll update my sheet accordingly and set up a status bar. I’ll take the trait “Strike first, strike ruthlessly and thus be victorious” Cardinal Thorn has taught you never to shirk or hesitate in a combat. You gain a +2 trait bonus on Initiative checks. Am I good to hop in? If not It’s fine I have some stuff to work on at the moment anyways.

Also just a statement for the group, if anyone has potions I can get the formula from them, so if in the future you happen across any or have any at the moment please pass them along. Won’t use up the potion either so purely for addition to the formula book.


10k starting gold was correct.

R'yzz can you remove the items that have been sold and claimed from the loot list. I'm curious to calculate what the current wealth per character is at the moment.

You can join in anytime casta


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

Cori, Stanis, and Vinnick please check the items to be sold, if they are correct, and none of you actually took the item.

Tomorrow evening, I will clean up the loot, hide all the sold/used rows.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light
Alexandr Sergejevich Kerensky wrote:

If it sells at half, its effectively 2 +2 weapons, so you could buy an actual +2 weapon, optimized for either of you, in return.

Would be massively more beneficial the a very minor upgrade on me.

@Stanislav: Did you consider purchasing a swordmasters flair red sash?
It gives you an extra semi AoO trip as an immidiate action against a charging enemy, once per day, before that charger gets his hits in.

Edit: Took ACP reduction. (Breastplates)

We have had very few buying opportunities and not lot of cash. That may be changing. I have priority of "wants" that is not short. lol. I know about the sash but understood you needed panache to use? Stanislav already gets 4 AOOs, and that will increase. There are some nice gloves on my list...


wizard HP: 36/36| AC: 13 T:13 FF:10|CMD:14 Fort: +4 Ref:+6 Will+6| Init: +7 Perception:+5 Lowlight, darkvision

I wouldn't say no to the defending longsword, I can use it, and its basically a free point of AC for me. I could also use the ring of protection, currently my only magic item outside of consumables are the brooch and a cloak of resistance +1.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

But must wielded for that bonus. It can be sold for enough to purchase both a ring and amulet. Some items are priced well beyond that value imho. If you see the sword as a cool part of your character take it. But it will sell for about 4200 gold iirc.


Male HP=44/49 Rage=8/11 AC24/22/13 Fort:8/Ref:4 Will:5 Will vs mind effecting +4, vs charm/compulsion +3 Init+2 perc+3 Sense motive +10 Urban Bloodrager 4, Fractured mind 1 BR level 1 2/2 Spirittualist level 1 0/2 no active buffs RageAC:18/16/11 ShieldRageAC:22/20/11

If you dont have Panache its one time per day, and, depending on your reach, you could potentially try to trip once via AoO and then another time via the sash.

Our evil group in more "original" way of the wicked did some math on the damage a smiting charging Paladin with a Lance does, and wanted to nope that with extreme prejudice.

Loot wise, I added some very quick back of the envelope math of everything with "to be sold" in the loot sheet, as well as the 3 gold sums (6K recently, 600ish gold before that, 310 PP=3.1K Gold before that), came up with 24K in total, including the selling the 2 axes.
I do not know if the former cash infusions have already been split of course, if yes, it would reduce the value by 3.7K.
Splitting in 4 ways, its 5-6K per character.


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

All cash before 310 pp has been given to characters, and they been spending some of it. The 310 pp has not been divided yet, was left as party funds.


Male HP=44/49 Rage=8/11 AC24/22/13 Fort:8/Ref:4 Will:5 Will vs mind effecting +4, vs charm/compulsion +3 Init+2 perc+3 Sense motive +10 Urban Bloodrager 4, Fractured mind 1 BR level 1 2/2 Spirittualist level 1 0/2 no active buffs RageAC:18/16/11 ShieldRageAC:22/20/11

Cool, means I shoud be roughly correct.


Female Half-Elven Anti-Paladin of Calistria 5 l AC 25 T 14 FF 21 l HP 47/47 l F +10 R +7 W +7 l Init +3 l Perc +2 I CMB +8 I CMD 21 I Low-light Vision

A cameo appearance by Vox Machina? Ha!

Cori should be able to pull off Vexhalia easily enough (minus Trinket, of course).


Male HP=44/49 Rage=8/11 AC24/22/13 Fort:8/Ref:4 Will:5 Will vs mind effecting +4, vs charm/compulsion +3 Init+2 perc+3 Sense motive +10 Urban Bloodrager 4, Fractured mind 1 BR level 1 2/2 Spirittualist level 1 0/2 no active buffs RageAC:18/16/11 ShieldRageAC:22/20/11

Pretty sure it will be more fun then impersonating merchants :).

I was half considering Scanlan for Alex, but size, lack of much musical skills and lack of mage hand.


Male Human Inspired Blade 1 Empiricist 4 | HP: 39/39; AC: 18/14/14 | CMB: +4; CMD: 17 | Saves: +2/+9/+4 (+2 against illusions) |Init: +5|Perception: +12+1d6 (+2 against traps) |Extracts remain: 4/4, 2/2, | Inspiration 1d6 6/6| Panache 5/5

It’s my favorite idea I think so far lol, as for general plan it seems like the plan is to get a disguise go camp near the town. Gather info while Stanislav dies and comes back. Then go from there I think with some kind of infiltration into the castle. With us looting the castle to get all the good loot after.

Anything else i’m missing? I know we are thinking of maybe selling gear to the orcs to make sure things stay quiet, but I can’t think of anything else we may want to talk about or discuss.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

We have three weeks. And with the orc army arriving on one specific date we cannot afford to be early or late.

My general thoughts:

Week one - supply, gather intel, establish a safe camp, and scout

Week two - Formulate flexible plan with options informed by scouting and intel.

Week three - Begin to put plan into action.

a) Maybe hit a long range patrol that will not be missed before we hit the castle

b) Identify key targets in the keep and priority to take them out. Is there an alarm system or some system of communication that must be disabled?

c) list objectives to be achieved to weaken the castle enough for the orc army success.

d) How do we open the gates for our friends? Take and hold the gate house? Use siege to destroy the gate? Be sneaky and open it at a strategic moment?


Male HP=44/49 Rage=8/11 AC24/22/13 Fort:8/Ref:4 Will:5 Will vs mind effecting +4, vs charm/compulsion +3 Init+2 perc+3 Sense motive +10 Urban Bloodrager 4, Fractured mind 1 BR level 1 2/2 Spirittualist level 1 0/2 no active buffs RageAC:18/16/11 ShieldRageAC:22/20/11

Infiltrator, ex shadowrunner wise:

Week one: Behave fully "legal". Figure our their supplies as well. Identify modes they use to communicate with the rest of lastwall.

Safe camp is a great idea, also setup alterantive rally point if primary point discovered.

Considerations:
--We have a alchemist, poison should be usefull.
--Take and hold the gatehouse, while very dramatic, is pretty hard. We would need to get through the entirety of the buildings, hold it for an unspecified amount of time.
--Make a huge bomb for he gate?
--Take out some key personel and frame others? Cori should be great at getting someone isolated.
--Extremely cunning plan: Switch around the personas, what if a heroic member of vox machina sees an escapee and can describe him? Although thats dumb because it would put stuff on high alert.


Male Human Inspired Blade 1 Empiricist 4 | HP: 39/39; AC: 18/14/14 | CMB: +4; CMD: 17 | Saves: +2/+9/+4 (+2 against illusions) |Init: +5|Perception: +12+1d6 (+2 against traps) |Extracts remain: 4/4, 2/2, | Inspiration 1d6 6/6| Panache 5/5

I traded away my poison stuff with my archtype, I can make it though I can poison myself.

As for the walls, maybe a situation where between disabling locks, ie drawbridge, bars, or winches can be enough. Gives the illusion of working but no way to effectively use it. Combine that with siege equipment sabotaged and we likely have rendered the fort much much weaker. Killing the leadership when/if we get a chance could add even more chaos as well. Maybe time it so we stage a couple key assassinations just before the attack. Worst case leadership is dead and we are trapped in a part of the castle. We just wait for the orcs to attack and we breakout.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Keep the ideas coming. Not sure we can get more specific until we have that map and more intel.


wizard HP: 36/36| AC: 13 T:13 FF:10|CMD:14 Fort: +4 Ref:+6 Will+6| Init: +7 Perception:+5 Lowlight, darkvision

we have disguise self, we can potentially cause discord and strife by impersonating people from the upper echelon of the keep.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

I cannot post in the gameplay thread. :(


Male HP=44/49 Rage=8/11 AC24/22/13 Fort:8/Ref:4 Will:5 Will vs mind effecting +4, vs charm/compulsion +3 Init+2 perc+3 Sense motive +10 Urban Bloodrager 4, Fractured mind 1 BR level 1 2/2 Spirittualist level 1 0/2 no active buffs RageAC:18/16/11 ShieldRageAC:22/20/11

I see your post there.

Extra plan: Use Cori and mine people skills to figure out who got cuckholded, and have him try to murder the uncle.

--Pracitical aspects: Figure out the wife, get a sample of her handwriting, go nuts with forging a loveletter, discreetly get the loveletter to the cuckhold. Should suffice, unless the dude is a pacifist.


If you guys are wondering were you are on the map it's in the hungry mountains north of Vigil. About the halfway point between Vigil and Gallowspire.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light
Alexandr Sergejevich Kerensky wrote:

I see your post there.

pacifist.

If it finally showed up I am surprised you don't see 6 copies of it. lol


Male HP=44/49 Rage=8/11 AC24/22/13 Fort:8/Ref:4 Will:5 Will vs mind effecting +4, vs charm/compulsion +3 Init+2 perc+3 Sense motive +10 Urban Bloodrager 4, Fractured mind 1 BR level 1 2/2 Spirittualist level 1 0/2 no active buffs RageAC:18/16/11 ShieldRageAC:22/20/11

I am loving that fractured mind dip.
Hej, I can actually loremonkey twice a day!

Note: Find a scroll of visualization of the mind for vinnick to learn.
+5 to an int check Spell cost 200 bucks per cast, but can be worth it on such things.

True skill may also apply.

I misread the effect of burst of insight, it ups my int by 8, not my int related skills, so its actual bonus is a 4.


Male HP=44/49 Rage=8/11 AC24/22/13 Fort:8/Ref:4 Will:5 Will vs mind effecting +4, vs charm/compulsion +3 Init+2 perc+3 Sense motive +10 Urban Bloodrager 4, Fractured mind 1 BR level 1 2/2 Spirittualist level 1 0/2 no active buffs RageAC:18/16/11 ShieldRageAC:22/20/11

Quick mechanics thing:

If the Phantom is not in me (because it joyrides a Minotaur for example), I lose Iron Will, Skill Focus sense motive, skill focus diplomacy and the untyped +4 vs mind effecting.


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

The torch effect is rather nice, what about fog of revealing for the map, for areas visited.

What is the scale of the fortress map? Just wondering for future huge drake movement.

Got a little time to take a look at the adventure thread.

Minotaur joyrides, now that is really funny.


UTC +02:00 Female Kobold (Red) Legendary Druid (Wyrmkin) 5; HP: 37/37; AC: 18/13/16; CMB: +1; CMD: 13; Saves: +2/+3/+8; Init: +2; Perception: +12; Spells remain: 7/7, 5/5, 3/3

Does the fortress have two entrances, one on ground and other on 1st level? Built on a mountain/hill slope?


That is correct there is a staircase that wraps around the side of the structure. This 200-foot high staircase leads directly to the second level from the ground but is not visible from the front of the structure.

The fortress is built on the top of a hill with the west, north, and east sides all facing cliffs that go down 3-4 hundred feet and the south side has a path that goes down to the dock area where you met the orcs.


Male Human Inspired Blade 1 Empiricist 4 | HP: 39/39; AC: 18/14/14 | CMB: +4; CMD: 17 | Saves: +2/+9/+4 (+2 against illusions) |Init: +5|Perception: +12+1d6 (+2 against traps) |Extracts remain: 4/4, 2/2, | Inspiration 1d6 6/6| Panache 5/5

Quick question about the trapdoor. “We found a trapdoor above the cage south of the throne room.” But we also found after the long hallway a pit trap that leads to into the cage below. Are these two separate cages or is this a misstype?


Male Human Inspired Blade 1 Empiricist 4 | HP: 39/39; AC: 18/14/14 | CMB: +4; CMD: 17 | Saves: +2/+9/+4 (+2 against illusions) |Init: +5|Perception: +12+1d6 (+2 against traps) |Extracts remain: 4/4, 2/2, | Inspiration 1d6 6/6| Panache 5/5

Ok, was slightly confused. Haven’t checked roll 20 yet today so no visual representation to clue in with.


There is a trap door on the second floor that falls into a cage on the first floor and there is another trap door on the third floor that falls into a cage on the second floor.

There are indeed two separate traps.


added labels to every room feel free to explore in roll20 map.


wizard HP: 36/36| AC: 13 T:13 FF:10|CMD:14 Fort: +4 Ref:+6 Will+6| Init: +7 Perception:+5 Lowlight, darkvision

apologies all, my ISP is still out of service, I'll try to catch up to the huge amount of posts while visiting a friend.


Male Human Inspired Blade 1 Empiricist 4 | HP: 39/39; AC: 18/14/14 | CMB: +4; CMD: 17 | Saves: +2/+9/+4 (+2 against illusions) |Init: +5|Perception: +12+1d6 (+2 against traps) |Extracts remain: 4/4, 2/2, | Inspiration 1d6 6/6| Panache 5/5

All good, no internet makes things hard haha. Also a heads up, currently prepping to finishing moving this weekend. Posts will probably be light from now till Monday just to let you know.


No problem, I will bot players here and there as needed but will keep it minimal. Your character will be in the background in the meantime.


1 person marked this as a favorite.
Female Half-Elven Anti-Paladin of Calistria 5 l AC 25 T 14 FF 21 l HP 47/47 l F +10 R +7 W +7 l Init +3 l Perc +2 I CMB +8 I CMD 21 I Low-light Vision

Idea for Disks:

If anyone has Craft Wondrous Items feat, we could pervert them by adding murderous command from my spell list, so that if anyone uses the symbol to cast a blessing or healing, it prompts the recipient of the spell to attack the caster.

We could also put a different trap-spell on each disk, so that each has a different effect when used. For instance, one might flip a cure wounds spell into a cause wounds, or one might cause a nearby corpse to animate, etc.


wizard HP: 36/36| AC: 13 T:13 FF:10|CMD:14 Fort: +4 Ref:+6 Will+6| Init: +7 Perception:+5 Lowlight, darkvision

alternatively, if, as suggested, we can reverse the consecrate effect to our favor, that would prove pretty beneficial, particularly for me haha. Sadly, after today I will likely be hard pressed to post for a few more.


Male Human (Chelaxian) Fighter (Lore Warden) 5,
Status:
Init:+8 | HP:62/62 | AC:23/25 | To 17 |FF:18/20 | Fort:+7 | Ref:+8 | Will:+2, Immune to mind effects | CMB +12/14 trip |CMD 29/31 trip Perc:+13\+15 Dim Light

Thinking that not all undead are our friends it might be nice to have a consecrate area to be able to retreat to or even sleep in? Maybe...


Female Half-Elven Anti-Paladin of Calistria 5 l AC 25 T 14 FF 21 l HP 47/47 l F +10 R +7 W +7 l Init +3 l Perc +2 I CMB +8 I CMD 21 I Low-light Vision

We could nail the four disks to each post of the big bed, making sure that whoever is sleeping in the bed isn't rudely awakened by ghosties and ghoulies.

601 to 650 of 869 << first < prev | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Rise of the Wicked Discussion All Messageboards

Want to post a reply? Sign in.