GM PDK'S PFS RPG 'TOMB OF THE IRON MEDUSA' (Inactive)

Game Master Purple Dragon Knight

Maps and Handouts


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Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

sorry for not posting. had surgery yesterday. hard to type and format one handed. kel can cast darkvision scrolls as needed. will try to make a rp post later, if i can.

Silver Crusade

Male Human Cleric/Level 13 | Perc +8 | Init 0 | AC 15, tch 10, ff 15 | HP 85/107 | Fort +15 Ref +9 Will +21 | Diplomacy +22 (+35 w/ Touch of Glory) | Reroll Used

Hope you're doing better. Wishing you a speedy recovery!


Knowledge Checks

O_O please see to your recovery first! we can take a few days off until this weekend actually, since this game is not associated with Outpost III and can be done on its own time. Please do not strain yourself!

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

I'm much better today and can type with both hands now (couldn't reach the computer with both yesterday)... no need to put the game on hold for me.. but thanks... not straining now though my posts may be a bit shorter for a while.

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

LOL, great link, Mal!

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

Ah... thanks for clarifying, GM, didn't realize that was the result of my ID roll.. I thought that was just a description of them... I guess I failed to recognize what they are...


Knowledge Checks

You did not fail. You observed. And it is what you saw. I have spoken.

:P

Grand Lodge

Male CN Fighter 14 | HP 157/157 | AC 33 T 16 FF 29 | CMB +17, CMD 36 | F: +15, R: +11, W: +13 | Init: +4 | Perc: +17, SM: +17 [/ooc] | Speed 30ft | Active conditions: Blur

Waiting on Glaube and a possible blindness cure


Knowledge Checks

Not sure if Sahess is still with us. Will not bot her into round 4 that's for sure... I'm going to assume she dropped this game if she doesn't post this weekend.

Sovereign Court

Female Nagaji Bloodrager 6 / DD 8 | HP 158/158 | AC 34 T 16 FF 32 | CMB +23, CMD 37 | F: +19, R: +12, W: +11 | Init: +6 | Perc: +19, SM: +1 | Speed 25ft | Bloodrage 17/17 | Spells: 1st 3/3, 2nd 3/3, 3rd 1/1| Active conditions: None

I have dropped. My apologies. Real life has just beat the crap out of me. I had intended to send you a message.

The Exchange

Sorry to hear that Sahess.
Is Thrag going to delay while blind?

Grand Lodge

Male CN Fighter 14 | HP 157/157 | AC 33 T 16 FF 29 | CMB +17, CMD 36 | F: +15, R: +11, W: +13 | Init: +4 | Perc: +17, SM: +17 [/ooc] | Speed 30ft | Active conditions: Blur

Point me at a target and I'll put up some arrows, but I'm pretty limited. Annoyed at myself because I usually drop a couple prestige on a potion of remove blindness/deafness, but apparently not on Thrag.

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

Sorry to hear you are leaving us Sahess... didn't even really get a chance to get to know you... Hope life calms for you from here on... take care and good gaming.


Knowledge Checks

Take care Sahess. Hopefully things get back to normal before the end of the YEAR... my last remote meeting with work revealed that management is not thinking of letting us in our office before October... and even then, only if at that time, the amount of new cases per day is nil...

Grand Lodge

Male CN Fighter 14 | HP 157/157 | AC 33 T 16 FF 29 | CMB +17, CMD 36 | F: +15, R: +11, W: +13 | Init: +4 | Perc: +17, SM: +17 [/ooc] | Speed 30ft | Active conditions: Blur

Best of luck Sahess. Stay safe

Silver Crusade

Female Halfling (Taldan) Herald 14 | hp 114/114 | Init +10 | AC 29, T 17, FF 23 | CMB +8, CMD 21 | F +13 R +16 W +16 | Prcptn +14, SM +8. Song 0/21 tactics 0/2 Brd 9/Cavr 3/Ora1/BatHrld1 {p} | Large Rusty 73/73 AC26+Ride+1 {p}

Definitely stay safe, Sahess!

The Exchange

Thrag posted, was there something else we were waiting for? I’ll try to limit my posts in combat to once a turn, sorry about that.

Silver Crusade

Female Halfling (Taldan) Herald 14 | hp 114/114 | Init +10 | AC 29, T 17, FF 23 | CMB +8, CMD 21 | F +13 R +16 W +16 | Prcptn +14, SM +8. Song 0/21 tactics 0/2 Brd 9/Cavr 3/Ora1/BatHrld1 {p} | Large Rusty 73/73 AC26+Ride+1 {p}

Going camping tomorrow through Sunday. I may not have access to wifi/cellular. BOT Dora as needed...she will restart singing to inspire.

The Exchange

Was Mal Within Kel's protective Aura for the attacks last turn, based on Kel’s movement I think he would have been? It'd have made his AC 3 higher, in addition to its other effects. @GM, my apologies for not updating Mal’s buffline when Kel moved last turn.

Greater Angelic Aspect wrote:
Protective aura provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws against attacks made or effects created by evil creatures to anyone within 20 feet.


Knowledge Checks

Yes you were but no change to the outcome.

The Exchange

I thought they were melee touch attacks?

If they were Mal's melee touch AC against the first attack would have been 39 because of crane wing (noted with the +4 vs melee), and if the first attack was a miss, that would have triggered crane riposte and snake Fang.

He still would have been hit by the second attack (without crane wing and melee touch AC of 35), but wouldn't that leave him still conscious to take his turn? (at 12 hp instead of -9).


Knowledge Checks

Sorry but I couldn't see that from your "T32" header... both were melee touch attacks that hit your T32+4 instructions, so let's leave it as is for now and perhaps provide instructions in your next post?

Tell you what, how about you devise a solution for your current predicament? fly spell brings you back down to the ground, but we have a teaching moment here showing a flaw in your character's protocols. Let me know how Mal normally deals with dying in the flying carpet at altitude and we'll work on something.


Knowledge Checks

@everyone: use the discussion thread to coordinate your actions and plan a little bit as some of the next actions will be critical for GlaubeMal and perhaps others. (evil GM prediction based on what these critters have for SLAs...)


Knowledge Checks

@Mal: put those reactions like Crane Riposte in a spoiler at the bottom of your post please (the same way Swashbucklers do with Opportune Parry and Riposte). Thanks.

The Exchange

Mal didn't fight defensively this round, but would something like this at the bottom of his turns be appropriate?

Note about Crane Style/Snake Style and out of turn reactions:

Mal Fought defensively this turn, so his AC vs melee attacks is 4 higher due to crane wing, unless an attack is within 4 of the improved AC. If this is the case, per Crane Riposte this provokes an attack of opportunity, and his AC is no longer improved against melee attacks. Furthermore, if any attack is attempted against him and it misses, it provokes an attack of opportunity per Snake Fang. If this attack hits, Mal can attempt an additional unarmed strike as an immediate action. Mal commonly, but not always takes this immediate action attack. Usually the reason he wouldn't take the immediate action is because he intends to use his swift next round to either fervor cast a spell, activate bane, or extend his reach. Any relevant AoO's are rolled below.

Spoiler:

AoO (crit 19-20),IC, divine favor: 1d20 + 23 + 1 + 3 ⇒ (20) + 23 + 1 + 3 = 47 Damage, precision,IC,divine favor: 1d8 + 12 + 5 + 2 + 3 ⇒ (7) + 12 + 5 + 2 + 3 = 29
AoO (crit 19-20),IC, divine favor: 1d20 + 23 + 1 + 3 ⇒ (19) + 23 + 1 + 3 = 46 Damage, precision,IC,divine favor: 1d8 + 12 + 5 + 2 + 3 ⇒ (8) + 12 + 5 + 2 + 3 = 30
AoO (crit 19-20),IC, divine favor: 1d20 + 23 + 1 + 3 ⇒ (12) + 23 + 1 + 3 = 39 Damage, precision,IC,divine favor: 1d8 + 12 + 5 + 2 + 3 ⇒ (8) + 12 + 5 + 2 + 3 = 30
AoO (crit 19-20),IC, divine favor: 1d20 + 23 + 1 + 3 ⇒ (15) + 23 + 1 + 3 = 42 Damage, precision,IC,divine favor: 1d8 + 12 + 5 + 2 + 3 ⇒ (7) + 12 + 5 + 2 + 3 = 29
AoO (crit 19-20),IC, divine favor: 1d20 + 23 + 1 + 3 ⇒ (20) + 23 + 1 + 3 = 47 Damage, precision,IC,divine favor: 1d8 + 12 + 5 + 2 + 3 ⇒ (7) + 12 + 5 + 2 + 3 = 29
AoO (crit 19-20),IC, divine favor: 1d20 + 23 + 1 + 3 ⇒ (16) + 23 + 1 + 3 = 43 Damage, precision,IC,divine favor: 1d8 + 12 + 5 + 2 + 3 ⇒ (7) + 12 + 5 + 2 + 3 = 29
AoO (crit 19-20),IC, divine favor: 1d20 + 23 + 1 + 3 ⇒ (15) + 23 + 1 + 3 = 42 Damage, precision,IC,divine favor: 1d8 + 12 + 5 + 2 + 3 ⇒ (5) + 12 + 5 + 2 + 3 = 27
AoO (crit 19-20),IC, divine favor: 1d20 + 23 + 1 + 3 ⇒ (6) + 23 + 1 + 3 = 33 Damage, precision,IC,divine favor: 1d8 + 12 + 5 + 2 + 3 ⇒ (1) + 12 + 5 + 2 + 3 = 23
AoO (crit 19-20),IC, divine favor: 1d20 + 23 + 1 + 3 ⇒ (7) + 23 + 1 + 3 = 34 Damage, precision,IC,divine favor: 1d8 + 12 + 5 + 2 + 3 ⇒ (3) + 12 + 5 + 2 + 3 = 25


Knowledge Checks

Oh boy... this is complicated, but I think I get the gist of it. Not sure how to deal with this in PbP though. This character was definitely not intended for PbP friendliness! :)

Questions:

1. Can you have both Crane and Snake styles simultaneously? combat style master lets you choose as a free action (i.e. on your turn) so Crane Riposte would only work for one AoO. You must have Snake Style activated to generate multiple AoOs yes?

The Exchange

Yeah, he wasn't played in a PbP until level 12.

He has levels in monk specifically for master of many styles, that let him have two combat styles active simultaneously via fuse style.


Knowledge Checks

So... broken... I don't think the PFS campaign staff really looked at some of these when they approved these options while yet rejecting things like Spell Cartridges... lol

The Exchange

He has used snake fang to make attacks of opportunity less than 10 times over his PFS career I think. Although in a theorycrafting sense, it is quite powerful.


Knowledge Checks

Yes some feats look good on paper but see no application, I hear you. To be realistic though, you'll never roll 9 AoOs in a round, so just put your spoiler tag at the very end of your post not to influence previous rolls and roll maybe 4 of them. Multiple AoOs probably won't happen in this dungeon, but if say you get to roll 2 or 3 by some chance, I may use the 3rd or 4th you listed as immediate action if the fight is close to finish... to speed things up.


Knowledge Checks

So I don't envision a situation you won't fight defensively: go ahead and improve your AC by 4 (including Touch AC) in the header so I don't forget it. also include the decreased value after fwd slash i.e. AC 36/32 T32/28 etc. (is this right? also, not sure if you have shennanigans that carry this +4 to the FF AC value...)

To confirm: after the first attack that misses by 4 or less (but NOT if you're hit, right?) your AC goes down by 4 (and Touch AC) as you will indicate in your header. This generates an AoO. All other attacks which may miss your newly decreased AC generate other AoOs via Snake Style, and if one of your AoO hits, I can apply another attack as an immediate action.

The Exchange

GM PDK wrote:

So I don't envision a situation you won't fight defensively: go ahead and improve your AC by 4 (including Touch AC) in the header so I don't forget it. also include the decreased value after fwd slash i.e. AC 36/32 T32/28 etc. (is this right? also, not sure if you have shennanigans that carry this +4 to the FF AC value...)

To confirm: after the first attack that misses by 4 or less (but NOT if you're hit, right?) your AC goes down by 4 (and Touch AC) as you will indicate in your header. This generates an AoO. All other attacks which may miss your newly decreased AC generate other AoOs via Snake Style, and if one of your AoO hits, I can apply another attack as an immediate action.

Mal isn't flatfooted at the start of combat per defensive strategist Torag's all about those shields, but if something were to make him flat footed, that is correct.

The first part is correct, per crane riposte and crane wing. All attacks that miss generate AoOs from snake fang, including the first. If we're past the first two rounds of combat (e.g. Mal has reach if desired, and had the opportunity to fervor cast), you're correct you can probably apply another attack as an immediate action, unless things are looking rather bad.

@GM/brother I think Brother also has crane style, wing, and riposte, so besides the AoOs from misses coming from snake fang, he is in a very similar boat and may wish to roll the crane riposte AoO should it come up and/or specify his flowing monk Redirection abilities on misses.

Also @GM, if its ok, since Mal was unable to total defense or fight defensively last round, should he be targeted by an attack, he'll use snake style to attempt to improve his AC as an immediate action(since it can't get worse). He has a +26 sense motive, and I'm happy to roll it now in gameplay (since you asked us to stick to a single post per turn) or you can roll it if Mal is targeted.

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

now my head hurts, lol...

and I want to hide my 11th lvl monk who has NO shenanigans and sucks in comparison, sigh


1 person marked this as a favorite.
Knowledge Checks

Monks are needlessly complex. They could just up their dmg and AC via stackable feats but noooooo... let's write feats that need a flowchart...

The Exchange

1 person marked this as a favorite.

It used to be way simpler and stronger, if someone hit with crane wing, crane wing negated it.

The Exchange

GM PDK wrote:
@everyone: use the discussion thread to coordinate your actions and plan a little bit as some of the next actions will be critical for GlaubeMal and perhaps others. (evil GM prediction based on what these critters have for SLAs...)

This seems like a good idea. They've chosen to target the invisible inspiring bard, and the sound ceasing from the hallway is certainly ominous...

@GM earlier you asked that we not make multiple posts per turn, but the above suggestion seems counter to that. Is it ok to discuss in character knowledge and make plans here?

Assuming its ok to discuss in character knowledge:
Mal IDed both spells, including Wall of Force, which is very bad news! I'm glad he IDed the spell since most walls, by asking Torag to bless his fist to overcome hardness. He could probably bring down the wall of force given a few rounds (1d8+21)5x per round, but it'd take a few rounds at 20hp/caster level! We may have other dimensional abilities, but we discuss how we choose to get over there, who goes, and how we intend to keep Dora alive. Since one person has to be left on this side of the wall of force, why don't we leave Mal and let him start working on destroying the wall of force?

The Exchange

I'm going to assume its ok to follow the earlier suggestion, so here is an idea.

Thragg can hit like a truck when enabled to full round attack, so lets have brother move above him. Glaube moves two squares below Thragg and readies a standard action for after the DD, and Kel moves below Mal and casts dimension door on the 4 of us.
Thrag [5' elevation Brother]
Kel [5' elevation Mal]
Glaube

That'd give Thragg and myself full rounds, while putting everyone in a position to be able to act. To enable Thragg to get a full round attack, he'd need to 5' step, so either Dora would have to go prone, or move back (provoking).

Does anyone else have any ideas?

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

Why do we have to leave someone behind?

Silver Crusade

Female Halfling (Taldan) Herald 14 | hp 114/114 | Init +10 | AC 29, T 17, FF 23 | CMB +8, CMD 21 | F +13 R +16 W +16 | Prcptn +14, SM +8. Song 0/21 tactics 0/2 Brd 9/Cavr 3/Ora1/BatHrld1 {p} | Large Rusty 73/73 AC26+Ride+1 {p}

Of course Dora knows none of this and probably none of you know where she is at the moment.

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

Sorry Brother Rabbit, with all the side discussions, I didn't realize it hadn't been mentioned in the IC thread... Yes, Kel would have discussed quietly to all of you. Loud enough to be heard, but only just.

The Exchange

Assuming Thragg is in the DD, I don't see how Mal can possibly end up positioned within 15' of an enemy from the dimension door to the intersectoin Kel mentioned, so I've just posted his standard action/movement from current position. I'm assuming Kel ends up in the intersection, Thragg directly north of it. Myself standing above Kel, and Glaube/Brother depend on where they end their turn next to Kel.

The Exchange

Sorry for forgetting about the ceiling. Mal will stop a square back and use his reach so someone else can get adjacent to attack in that case.

Grand Lodge

Male CN Fighter 14 | HP 157/157 | AC 33 T 16 FF 29 | CMB +17, CMD 36 | F: +15, R: +11, W: +13 | Init: +4 | Perc: +17, SM: +17 [/ooc] | Speed 30ft | Active conditions: Blur

Well that was a bit to come back to after a busy weekend.

Thrag's a 10 ft reach fighter so you might as well be adjacent while he swings past you.

These last couple fights have shown I need to sit down with Thrag and work on the utility parts of his build. He has the deal damage part down and will pick up Fly twice a day once he levels up, but I can tell he was my first build and sat unused for a while.

The Exchange

That works Thragg. After this fight we should talk tactics, as thr GM suggests. Since we didn’t before, Mal would have gone after you as to nor give the thing cover from your deadly hammer (Torag approves! Unarmed Toragians are rare)

Grand Lodge

Male CN Fighter 14 | HP 157/157 | AC 33 T 16 FF 29 | CMB +17, CMD 36 | F: +15, R: +11, W: +13 | Init: +4 | Perc: +17, SM: +17 [/ooc] | Speed 30ft | Active conditions: Blur

If you're first feel free to go first. Thrag has Phalanx Formation to deal with standing behind allies.

Silver Crusade

Male Human Cleric/Level 13 | Perc +8 | Init 0 | AC 15, tch 10, ff 15 | HP 85/107 | Fort +15 Ref +9 Will +21 | Diplomacy +22 (+35 w/ Touch of Glory) | Reroll Used

Brother suggested a rest. If we're totally recuperating, I'm happy to take more instances of utilities (like air walk to help with mobility). Dora is currently blind, and I can't resolve that in the current in-game day. Happy to take requests for spells.

As far as tactics:

- Glaube has a Divine Presence aura that forces all enemies in 30' to make a DC 24 will save or be unable to attack. Doesn't work all the time, but in combats with multiple enemies, has been useful to shut down large groups. Especially since new combatants who enter the aura must male the save.

- Glaube also has Antagonize which is a fun way to debuff enemies--especially if it's a single boss/miniboss.

- Glaube is built mostly for healing.

- A a prepared caster, he can have useful abilities. But, only when purposefully preparing.

My 2 CP. :)

The Exchange

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Regarding resting, I leave that to the person effected, Dora. I have no ability to resolve it either. I would say it doesn't feel particularly safe to rest in a necropolis.

Continuing on tactics

Mal is a melee character who has a myriad of already discussed defensive abilities. He primarily uses his magic flying carpet to gain flight, and has trapfinding, a decent perception, and a decent disable device.

From what I've seen, we currently have 3 melee specialists (Thrag, Brother, Mal), Glaube (cleric, primarily built for healing), Dora (support bard) and Kel (Pathfinder Savant conjuration wizard).

Generally speaking I move Mal into a position to melee most combats.

If there is a better course of action for the group, or it'd be better if he didn't do this, please let me know. It seems like most enemies at this level have a bunch of special abilities which make them dangerous at range (Mal took like 70ish damage before he even saw a foe!), so waiting for them to close to us doesn't seem like a good option. The last combat I don't think any of us engaged before round 4 or 5, thanks to the illusion and other effects, and Mal narrowly survived thanks to Kel putting himself in a position to take a full attack. The wall of force certainly shows that at this level we should be very careful about how we position as a party.

The GM requested that we post once a turn in combat, and I'll do my best to do so. This probably means in many combats it'd be wise to wait (in block initiative) for Kel, Dora, and Glaube, because their spells can probably vastly reduce the threat posed by our foes, and in character knowledge shared can make our actions much more effective. I'm a fairly frequest poster, so I'll do my best to hold off on posting my turn until after they go.

Silver Crusade

Female Halfling (Taldan) Herald 14 | hp 114/114 | Init +10 | AC 29, T 17, FF 23 | CMB +8, CMD 21 | F +13 R +16 W +16 | Prcptn +14, SM +8. Song 0/21 tactics 0/2 Brd 9/Cavr 3/Ora1/BatHrld1 {p} | Large Rusty 73/73 AC26+Ride+1 {p}

If everyone else is fine, Dora can continue, but probably would re-summon Rusty to ride (even if squeezing, he is faster than her blind move speed).

She can still support the party with songs while blind, so it is at least something. Remove blindness is a lower spell than a full heal, if we do take a rest.

Next chance she gets, she will probably buy a necklace of prayer beads or something for these types of situations.

Grand Lodge

Male CN Fighter 14 | HP 157/157 | AC 33 T 16 FF 29 | CMB +17, CMD 36 | F: +15, R: +11, W: +13 | Init: +4 | Perc: +17, SM: +17 [/ooc] | Speed 30ft | Active conditions: Blur

With Glaube's Heal Thrag is in good shape. Upside/Downside he's something of a one trick pony, smash it with a hammer. He has a back up weapon for fighting at 5 ft, as well as a bow. His archery is fairly limited and now that his potion is gone he doesn't have much for improving his mobility.

Rest or not is mainly up to the casters. Thrag can swing a mean hammer all day and night so he's free to take watch.

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

Kel is still good on most spells, but we need to get Dora's sight back, so it's kind of in Glaube's corner.. at some point tho we will HAVE to rest, because we don't want to suffer from fatigue or exhaustion, those are problems too easy for clever foe to capitalize on.

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