Maidrayne Vox

Sahess's page

200 posts. Organized Play character for ScorchedOne.


Full Name

Sahessrala Lyruhe

Race

| HP 160/160 | AC 35 T 15 FF 33 | CMB +19, CMD 33 | F: +17, R: +10, W: +9 | Init: +6 | Perc: +17, SM: +0

Classes/Levels

| Speed 25ft | Bloodrage 15/17 | Spells: 1st 2/3, 2nd 2/2, 3rd 1/1| Active conditions: Shield, Bloodrage

Gender

Female Nagaji Bloodrager 6 / DD 6

About Sahess

Scenarios:
Special: Year of the Shadow Lodge
Special: Blood Under Absalom
Master of the Fallen Fortress
#3-17: Red Harvest
#3-20: The Rats of Round Mountain—Part I: The Sundered Path
#3-22: The Rats of Round Mountain—Part II: Pagoda of the Rat
#4–03: The Golemworks Incident
#4–13: Fortress of the Nail
#5–07: Port Godless
#5–08: The Confirmation
#5–19: The Horn of Aroden
#6–15: The Overflow Archives
#6–19: Test of Tar Kuata
#6–23: The Darkest Abduction
#7–02: Six Seconds to Midnight
#7–10: The Consortium Compact
#7–16—Faithless and Forgotten, Part 2: Lost Colony of Taldor
#7–98: Serpents' Ire
#8-05: Ungrounded but Unbroken
#8-07: From the Tome of Righteous Repose
#8-08—Tyranny of Winds, Part 1: The Sandstorm Prophecy
#8-10—Tyranny of Winds, Part 2: Secrets of the Endless Sky
#8-17: Refugees of the Weary Sky
#9-00: Assault on Absalom
#9-13: The Lion's Justice
Pathfinder Online: Thornkeep - Pathfinder Online: Thornkeep, The Forgotten Laboratory
Pathfinder Online: Thornkeep - Pathfinder Online: Thornkeep, The Dark Menagerie
The Emerald Spire Superdungeon - Module: The Emerald Spire Superdungeon, Level 12: The Automaton Forge
The Emerald Spire Superdungeon - Module: The Emerald Spire Superdungeon, Level 13: The Pleasure Gardens

Sahess
Female nagaji bloodrager (steelblood) 6/dragon disciple 7 (Pathfinder RPG Advanced Class Guide 15, 85, Pathfinder RPG Bestiary 4 199)
CN Medium humanoid (reptilian)
Init +6; Senses blindsense 30 ft., low-light vision; Perception +18
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Defense
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AC 32, touch 13, flat-footed 30 (+13 armor, +3 deflection, +2 Dex, +6 natural, -2 rage)
hp 173 (13 HD; 6d10+7d12+84)
Fort +20, Ref +10 (+1 bonus vs. trample attacks), Will +12; +2 bonus vs. spells cast by self or an ally, +2 vs. mind-affecting effects and poison
Defensive Abilities blood sanctuary; Resist draconic resistance, cold 10
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Offense
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Speed 35 ft. (25 ft. in armor), fly 30 ft. (average); dragon wings
Melee +5 furious adamantine greatsword +27/+19/+14 (2d6+29/17-20) or
. . 2 claws +13 (1d8+8 plus 1d6 Cold)
Special Attacks blood casting, bloodrage (17 rounds/day), breath weapon (13d6 cold, 30 ft. cone, DC 21, 2/day), claws, claws (2, 1d6, treated as magic weapons, 5 rounds/day), dragon bite
Dragon Disciple Spell-Like Abilities (CL 7th; concentration +9)
. . 1/day—dragon form
Bloodrager (Steelblood) Spells Known (CL 13th; concentration +15)
. . 3rd (1/day)—burst of speed[UC], fly, haste, monstrous physique I[UM]
. . 2nd (2/day)—defensive shock[UM], mirror image, resist energy, scales of deflection, see invisibility
. . 1st (3/day)—enlarge person (DC 13), expeditious retreat, infernal healing[ISWG], long arm[ACG], protection from evil, shield
. . Bloodline Draconic
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Statistics
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Str 30, Dex 14, Con 20, Int 12, Wis 10, Cha 14
Base Atk +11; CMB +19; CMD 34 (35 vs. overrun)
Feats Eschew Materials, Furious Finish[UC], Furious Focus[APG], Great Fortitude, Improved Critical (greatsword), Improved Initiative, Improved Vital Strike, Power Attack, Toughness, Vital Strike, Weapon Focus (greatsword)
Traits fashionable, magical knack
Skills Acrobatics +2 (-2 to jump), Bluff +3, Climb +10, Diplomacy +19, Fly +2, Intimidate +6, Knowledge (arcana) +14, Knowledge (local) +5, Knowledge (nobility) +7, Perception +18, Sense Motive +1, Spellcraft +10, Survival +4, Swim +10; Racial Modifiers +2 Perception
Languages Common, Draconic, Tien
SQ armor training 1, indomitable stance, resistant, serpent's sense
Combat Gear runestone of power (1st)[ACG], wand of infernal healing (36 charges); Other Gear +4 Hellknight plate[ISWG], +3 furious adamantine greatsword, belt of giant strength +4, cloak of resistance +4, first aid gloves, first aid gloves, lesser talisman of life's breath[OA], ring of protection +3, 12,968 gp
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Special Abilities
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Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Blindsense (30 feet) (Ex) Sense things and creatures without seeing them.
Blood Casting (Su) Cast bloodrager spells while in bloodrage.
Blood Sanctuary +2 (Su) +2 bonus to save vs. spells cast by self or an ally.
Bloodrage (17 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Breath Weapon (13d6 cold, 30 ft. cone, 2/day, DC 21) (Su) As a standard action, deal energy damage in area (Ref half).
Cold Claws (Ex) 2 Magic Claw attacks deal 1d8 damage + 1d6 Cold
Draconic Resistance (Ex) Gain Cold resistance 2 and +10 natural armor.
Dragon Bite (Ex) Bite atacks deal 1d6 damage
Dragon Form (I, 1/day) (Sp) Use Form of the Dragon I as a spell-like ability 1/day
Dragon Wings (Su) Gain flight when raging
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fly (30 feet, Average) You can fly!
Furious Finish Deal maximum damage and end your rage
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Indomitable Stance (Ex) +1 to Reflex vs. trample & to hit, dam, and AC vs. charging foe.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Magic Claws & Cold Bite (5 rounds/day) (Su) As a free action, gain 2 claw attacks that bypass DR as magic weapons. Bite attack deals 1d6 damage.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Resistant (Ex) +2 racial bonus to saves vs. mind-affecting effects and poison.
Serpent's Sense (Ex) +2 racial bonus on Handle Animal checks against reptiles.
Vital Strike Standard action: x3 weapon damage dice.