Maidrayne Vox

Sahess's page

244 posts. Organized Play character for ScorchedOne.


Full Name

Sahessrala Lyruhe

Race

| HP 158/158 | AC 34 T 16 FF 32 | CMB +23, CMD 37 | F: +19, R: +12, W: +11 | Init: +6 | Perc: +19, SM: +1

Classes/Levels

| Speed 25ft | Bloodrage 17/17 | Spells: 1st 3/3, 2nd 3/3, 3rd 1/1| Active conditions: None

Gender

Female Nagaji Bloodrager 6 / DD 8

About Sahess

Sahess
Female nagaji bloodrager (steelblood) 6/dragon disciple 8 (Pathfinder RPG Advanced Class Guide 15, 85, Pathfinder RPG Bestiary 4 199)
CN Medium humanoid (reptilian)
Init +6; Senses blindsense 30 ft., low-light vision; Perception +19
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Defense
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AC 34, touch 16, flat-footed 32 (+14 armor, +3 deflection, +2 Dex, +1 insight, +4 natural)
hp 158 (14 HD; 6d10+8d12+62)
Fort +19, Ref +12 (+1 bonus vs. trample attacks), Will +11; +2 bonus vs. spells cast by self or an ally, +2 vs. mind-affecting effects and poison
Defensive Abilities blood sanctuary; Resist draconic resistance
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Offense
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Speed 35 ft. (25 ft. in armor); dragon wings
Melee +3 furious adamantine greatsword +25/+20/+15 (2d6+16/17-20)
Special Attacks blood casting, bloodrage (17 rounds/day), breath weapon (14d6 cold, 30 ft. cone, DC 20, 2/day), claws, claws (2, 1d6, treated as magic weapons, 5 rounds/day), dragon bite
Dragon Disciple Spell-Like Abilities (CL 8th; concentration +10)
. . 1/day—dragon form
Bloodrager (Steelblood) Spells Known (CL 14th; concentration +16)
. . 3rd (1/day)—burst of speed[UC], fly, haste, heroism, monstrous physique I[UM]
. . 2nd (3/day)—defensive shock[UM], frigid touch[UM], mirror image, resist energy, scales of deflection, see invisibility
. . 1st (3/day)—enlarge person (DC 13), expeditious retreat, infernal healing[ISWG], long arm[ACG], protection from evil, shield, unerring weapon[UC]
. . Bloodline Draconic
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Statistics
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Str 28, Dex 14, Con 16, Int 14, Wis 10, Cha 14
Base Atk +12; CMB +23; CMD 37 (38 vs. overrun)
Feats Blind-fight, Eschew Materials, Furious Finish[UC], Furious Focus[APG], Great Fortitude, Improved Critical (greatsword), Improved Initiative, Improved Vital Strike, Power Attack, Toughness, Vital Strike, Weapon Focus (greatsword)
Traits fashionable, magical knack
Skills Acrobatics +3 (-1 to jump), Bluff +3, Climb +10, Diplomacy +20, Fly +5, Intimidate +7, Knowledge (arcana) +19, Knowledge (local) +7, Knowledge (nobility) +10, Perception +19, Sense Motive +1, Spellcraft +11, Survival +5 (+7 to avoid becoming lost), Swim +10; Racial Modifiers +2 Perception
Languages Common, Draconic, Tien
SQ armor training 1, indomitable stance, resistant, serpent's sense
Combat Gear runestone of power (1st)[ACG], wand of infernal healing (22 charges); Other Gear +5 glamered Hellknight plate[ISWG], +3 furious adamantine greatsword, belt of giant strength +6, cloak of resistance +5, dusty rose prism ioun stone, first aid gloves, handy haversack, lesser talisman of life's breath[OA], ring of protection +3, wayfinder[ISWG], 14,364 gp
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Special Abilities
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Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Blind-Fight Re-roll misses because of concealment, other benefits.
Blindsense (30 feet) (Ex) Sense things and creatures without seeing them.
Blood Casting (Su) Cast bloodrager spells while in bloodrage.
Blood Sanctuary +2 (Su) +2 bonus to save vs. spells cast by self or an ally.
Bloodrage (17 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Breath Weapon (14d6 cold, 30 ft. cone, 2/day, DC 20) (Su) As a standard action, deal energy damage in area (Ref half).
Cold Claws (Ex) 2 Magic Claw attacks deal 1d8 damage + 1d6 Cold
Draconic Resistance (Ex) Gain Cold resistance 2 and +10 natural armor.
Dragon Bite (Ex) Bite atacks deal 1d6 damage
Dragon Form (I, 1/day) (Young White Dragon) (Sp) Use Form of the Dragon I as a spell-like ability 1/day
Dragon Wings (Su) Gain flight when raging
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Furious Finish Deal maximum damage and end your rage
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Indomitable Stance (Ex) +1 to Reflex vs. trample & to hit, dam, and AC vs. charging foe.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Magic Claws & Cold Bite (5 rounds/day) (Su) As a free action, gain 2 claw attacks that bypass DR as magic weapons. Bite attack deals 1d6 damage.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Resistant (Ex) +2 racial bonus to saves vs. mind-affecting effects and poison.
Serpent's Sense (Ex) +2 racial bonus on Handle Animal checks against reptiles.
Vital Strike Standard action: x2 weapon damage dice.

Scenarios:
Special: Year of the Shadow Lodge
Special: Blood Under Absalom
Master of the Fallen Fortress
#3-17: Red Harvest
#3-20: The Rats of Round Mountain—Part I: The Sundered Path
#3-22: The Rats of Round Mountain—Part II: Pagoda of the Rat
#4–03: The Golemworks Incident
#4–13: Fortress of the Nail
#5–07: Port Godless
#5–08: The Confirmation
#5–19: The Horn of Aroden
#6–15: The Overflow Archives
#6–19: Test of Tar Kuata
#6–23: The Darkest Abduction
#7–02: Six Seconds to Midnight
#7–10: The Consortium Compact
#7–16—Faithless and Forgotten, Part 2: Lost Colony of Taldor
#7–98: Serpents' Ire
#8-05: Ungrounded but Unbroken
#8-07: From the Tome of Righteous Repose
#8-08—Tyranny of Winds, Part 1: The Sandstorm Prophecy
#8-10—Tyranny of Winds, Part 2: Secrets of the Endless Sky
#8-17: Refugees of the Weary Sky
#9-00: Assault on Absalom
#9-13: The Lion's Justice
Pathfinder Online: Thornkeep - Pathfinder Online: Thornkeep, The Forgotten Laboratory
Pathfinder Online: Thornkeep - Pathfinder Online: Thornkeep, The Dark Menagerie
The Emerald Spire Superdungeon - Module: The Emerald Spire Superdungeon, Level 12: The Automaton Forge
The Emerald Spire Superdungeon - Module: The Emerald Spire Superdungeon, Level 13: The Pleasure Gardens
Eyes of the Ten 1-4
Siege of Gallowspire