GM PDK'S PFS RPG 'TOMB OF THE IRON MEDUSA' (Inactive)

Game Master Purple Dragon Knight

Maps and Handouts


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Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

Wall of Force has a much shorter duration than the symbol of insanity... I rolled a 41 to disable it but I got the impression from our GM that once triggered, it can't be disabled? or maybe I just didn't roll high enough. if that's the case I can try again, or we can just wait it out.


Knowledge Checks

I must have missed that. How are you disabling it?

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

Kel has trapfinding (from his investigator class): "Trapfinding: A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps."


Knowledge Checks

Yeah but you must go to the ceiling and use your magic eraser silly putty on the runes etc. (I'm assuming you have thieves' tools and all that) You can't do this from the ground unless you're an arcane trickster...

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

Well he was flying but I can see that the opportunity might not have been open when the foes were there. He can fly up there now that the Shining Children are gone and do it... do you want me to roll again, or take the roll I made then?

edit: nvm, looks like Mal may have done it with a 41 and he flies too, right?, unless 41 didn't succeed, in which case, let me know and Kel will try it.


Knowledge Checks

You and Mal have both pierced the Sphere 1 illusion and resisted Symbol of Insanity within. Either of you can go disable it if you want.

1. Who is in the room right now?
2. Does anyone go in Sphere 2?

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

Kel went into the room - hopefully Mal went with him, but kept himself focused on sphere 1, while Kel probed sphere 2 with his spellcraft ability to find traps *if it requires actually going inside the sphere, he'll do some additional detecting first, just let me know) - I made some rolls, but if you need any more, I'll be happy to make them.

Silver Crusade

Female Halfling (Taldan) Herald 14 | hp 114/114 | Init +10 | AC 29, T 17, FF 23 | CMB +8, CMD 21 | F +13 R +16 W +16 | Prcptn +14, SM +8. Song 0/21 tactics 0/2 Brd 9/Cavr 3/Ora1/BatHrld1 {p} | Large Rusty 73/73 AC26+Ride+1 {p}

Dora waits outside the room wherever the party pointed her to stand while the room was being searched.

Are you sure all the fire thingies are dead?


Knowledge Checks
Wizard of the Coast wrote:
Kel went into the room - hopefully Mal went with him, but kept himself focused on sphere 1, while Kel probed sphere 2 with his spellcraft ability to find traps *if it requires actually going inside the sphere, he'll do some additional detecting first, just let me know) - I made some rolls, but if you need any more, I'll be happy to make them.

Sphere 2 appears identical to sphere 1, and radiates illusion magic of the same intensity.

The Exchange

Mal went with Kel. He’ll let Kel try his magic first

Silver Crusade

Male Human Cleric/Level 13 | Perc +8 | Init 0 | AC 15, tch 10, ff 15 | HP 85/107 | Fort +15 Ref +9 Will +21 | Diplomacy +22 (+35 w/ Touch of Glory) | Reroll Used

Happy Fathers Day to all the dads out there! :D

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

sorry for my absence for a couple of days - Concurrent kind of sapped my time and attention.

Silver Crusade

Female Halfling (Taldan) Herald 14 | hp 114/114 | Init +10 | AC 29, T 17, FF 23 | CMB +8, CMD 21 | F +13 R +16 W +16 | Prcptn +14, SM +8. Song 0/21 tactics 0/2 Brd 9/Cavr 3/Ora1/BatHrld1 {p} | Large Rusty 73/73 AC26+Ride+1 {p}

Thanks it was a good day and happy Father’s Day to all as well.

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

Oh my, yes... happy Father's Day to all the dads.

Silver Crusade

Female Halfling (Taldan) Herald 14 | hp 114/114 | Init +10 | AC 29, T 17, FF 23 | CMB +8, CMD 21 | F +13 R +16 W +16 | Prcptn +14, SM +8. Song 0/21 tactics 0/2 Brd 9/Cavr 3/Ora1/BatHrld1 {p} | Large Rusty 73/73 AC26+Ride+1 {p}

Dora has a boon which may help (PM sent).

The Exchange

I don’t think anyone cast haste , Mal is using his boots of speed

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

sorry for taking so long to post tonight... I was more than halfway through with my post when I got sick... had to deal with upset stomach and such for awhile... luckily my post was still in the text box when I got back and I just had to finish it, and click 'submit'... It would have sucked if my system had rebooted or something and I'd lost it all.

Dark Archive

1 person marked this as a favorite.
”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

btw, if the medusa was in the water at the time of the attack, she takes 1 more point of damage:

Water Mastery (Ex)
A water elemental gains a +1 bonus on attack and damage rolls if both it and its opponent are touching water. If the opponent or the elemental is touching the ground, the elemental takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks.


Knowledge Checks

Adjusted the damage by one, but reduced it by 10 due to her DR 10/magic... :P

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

lol okay


Knowledge Checks

I had to go look into the interwebs to confirm, because back in AD&D 2nd edition high Hit Dice creatures could pierce the DR/magic requirement. No longer in Pathfinder... probably why elementals and druids are buddies... that magic fang spell would make that elemental hit 10dmg higher on every hit here...

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

then I wish I had a scroll of it right now, lol... *pulls one out of his @$$*... lol j/k

actually, I COULD do that (I have 'Torch's Bag of Contingencies* from 10-23... rofl... but I won't do it, it's kinda cheesy).


Knowledge Checks

magic fang has its... limitations... as in, only one paw on that elemental would overcome DR! lol!

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

and I could have a scroll of multiple magic fangs (any item up to 5 lbs and 500 gp)

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

btw - if you don't already have flank on the medusa, remember that the water elemental is HUGE, so can provide flank from several angles - feel free to take advantage of that - see map.

The Exchange

What are the mechanical considerations? Reading underwater combat it seems like using a piercing weapon, with 'firm footing', e.g. standing, should be our best mechanical option?


Knowledge Checks

I'll let roleplay dictate your character's course of action, then I will inform you of the mechanical consequences. [insert mildly evil GM grin here] :P

PS: I've provided strong hints every round in the initiative tracker beside the fiendish medusa's entry... ;)

The Exchange

Big Gulp

Mal will go to his opponent, under the water.

swim check if necessary to make attacks: 1d20 ⇒ 19


Knowledge Checks

excellent choice Sir! you're at -2 to hit underwater unless you are using piercing AND have 16 pounds of gear or more (in which case you're at no penalty to hit!)

If you had kept your head above water you're at -8 to hit due to improved cover! (the reason why Thrag hasn't hit yet)

The Exchange

Snake style makes his unarmed strike piercing.

He appears to be at 17.3 lbs (based on scrolls weight 0.5 lbs in CRB) and Wands weighing 1 Oz. If those are neglibile (I thought for some reason they were, but the CRB gives weights for them), his total carried weight is 15.

Silver Crusade

Female Halfling (Taldan) Herald 14 | hp 114/114 | Init +10 | AC 29, T 17, FF 23 | CMB +8, CMD 21 | F +13 R +16 W +16 | Prcptn +14, SM +8. Song 0/21 tactics 0/2 Brd 9/Cavr 3/Ora1/BatHrld1 {p} | Large Rusty 73/73 AC26+Ride+1 {p}

Or if he is carrying any loot we found in the place so far. Otherwise, he may want to consider if he ate a very large breakfast. :-p


Knowledge Checks
Mal 001 wrote:

Snake style makes his unarmed strike piercing.

He appears to be at 17.3 lbs (based on scrolls weight 0.5 lbs in CRB) and Wands weighing 1 Oz. If those are neglibile (I thought for some reason they were, but the CRB gives weights for them), his total carried weight is 15.

Every bit counts! lol

Silver Crusade

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Male Human Cleric/Level 13 | Perc +8 | Init 0 | AC 15, tch 10, ff 15 | HP 85/107 | Fort +15 Ref +9 Will +21 | Diplomacy +22 (+35 w/ Touch of Glory) | Reroll Used

Happy Independence Day to those who celebrate it.


Knowledge Checks

brother and mal: please state what kind of DR your attacks go through; thanks. I clicked on that maze that is the spoiler-fest under Mal's alias and... oh boy... I don't want a headache tonight, so I averted my eyes...

PS: I've assumed you both punch through magical DR for the time being, but please confirm. If that's wrong I'll remove some of the dmg...

The Exchange

Mal’s is magic and piercing currently. Sorry for the headache, Mal was the first PC I ever tried to setup for pbp, and I haven’t tried to change it sense.


Knowledge Checks

Magic and piercing is what you need: I've updated gameplay with the beating she took!

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

PDK, here is Kels' changed spell list for the day:
Conjurer spells memorized (CL 15th; concentration +23)
Melee Touch +9 Ranged Touch +11
7th—greater arcane sight , banishment (DC 25), summon
monster VII
6th—acid fog, chain lightning (DC 24), disintegrate (DC
24), true seeing
5th—greater angelic aspect , greater angelic aspect ,
greater angelic aspect , dismissal (DC 23), teleport
4th—acid pit APG (DC 23), dimension door , dimensional
anchor, emergency force sphere , greater invisibility , life
bubbleAPG (DC 22), phantasmal killer (DC 22)
3rd—blink, displacement, gallant inspiration APG (DC 21),
haste, lightning bolt (DC 21), protection from energy,
storm step (DC 22)
2nd—glitterdust (DC 21), gust of wind (DC 20), mirror
image, mirror image , resist energy, see invisibility ,
summon monster II
1st—comprehend languages , mage armor , magic missile,
magic missile, protection from evil, shield, summon
monster I
0th (at will)—acid splash, detect magic , message,
prestidigitation
Investigator spells memorized (CL 1st; concentration
+9)
Melee Touch +9 Ranged Touch +11
1st—ant haulAPG (DC 19), endure elements , stone fistAPG

Silver Crusade

Male Human Cleric/Level 13 | Perc +8 | Init 0 | AC 15, tch 10, ff 15 | HP 85/107 | Fort +15 Ref +9 Will +21 | Diplomacy +22 (+35 w/ Touch of Glory) | Reroll Used

Big work project. Will be slow to post at least for today, probably tomorrow, possibly also Saturday. Please bot as needed.

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

Hope you're back with us quickly, Glaube... but yeah, work probably has to come first, lol

GM - I guess we are going to the mausoleums next unless there's some dissent.

Grand Lodge

Male CN Fighter 14 | HP 157/157 | AC 33 T 16 FF 29 | CMB +17, CMD 36 | F: +15, R: +11, W: +13 | Init: +4 | Perc: +17, SM: +17 [/ooc] | Speed 30ft | Active conditions: Blur

There's still a bit of this one to check

The Exchange

Then let’s check it first


Knowledge Checks

Nothing left here.

The Exchange

Plan A it is!

Silver Crusade

Female Halfling (Taldan) Herald 14 | hp 114/114 | Init +10 | AC 29, T 17, FF 23 | CMB +8, CMD 21 | F +13 R +16 W +16 | Prcptn +14, SM +8. Song 0/21 tactics 0/2 Brd 9/Cavr 3/Ora1/BatHrld1 {p} | Large Rusty 73/73 AC26+Ride+1 {p}

Agreed

Also GM, since you mentioned new slides, would it be possible to save off some of the older slides to a different deck or file to speed load ing? I did this at the request of some of my players in AP and it helps those with slower network s (or competing with kids Xbox ) :)


Knowledge Checks

No problem. Where to?

Dark Archive

1 person marked this as a favorite.
”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

I think we were gonna start with the westmost of the mausoleums and work from left to right from there.

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

I read "Kel disappears." and just about freaked... then I realized I posted that he stepped on the circle, lol... Hope everyone else follows, I don't want to die in a horrible transporter accident alone, lol

The Exchange

GM PDK wrote:
GM PDK wrote:
An archway to the north opens into a large pillared hall.

I stopped reading after “Kel and Thrag” in the original post, I guess since it wasn’t spoiled I should have read it. Thanks for the reminder :)

Silver Crusade

Male Human Cleric/Level 13 | Perc +8 | Init 0 | AC 15, tch 10, ff 15 | HP 85/107 | Fort +15 Ref +9 Will +21 | Diplomacy +22 (+35 w/ Touch of Glory) | Reroll Used

Almost done with project. Be back soon. Sorry for the delay. :(

Silver Crusade

Male Human Cleric/Level 13 | Perc +8 | Init 0 | AC 15, tch 10, ff 15 | HP 85/107 | Fort +15 Ref +9 Will +21 | Diplomacy +22 (+35 w/ Touch of Glory) | Reroll Used

Apologies again for my absence. Spells have been updated. Will try to catch up on gameplay thread tonight. So far I've cast Heroes Feast, Lesser Restoration, Removed Blindness, and Status.

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