[PACS] Year of Rotting Ruin - Echoes of Death (Inactive)

Game Master Rhynn Davrie

Loot Available:

Ukwar Axe
Spoiler:

Weapon 6
Traits: Axe Loot Magic Melee Slashing
To Acquire: Strength Melee 15
For your combat check, reveal to use Strength or Melee + 1d8+1; against an Undead bane, add another 1d8. You may additionally discard this card or a spell to add another 1d8; if proficient, you may reload that card instead of discarding it. Discard to explore. This exploration, on all checks against Undead banes, add 1d8.

Ashbringer
Spoiler:

Weapon 6
Traits: 2-Handed Loot Magic Melee Scythe Slashing
To Acquire: Strength Melee 18
For your combat check, reveal to use Strength or Melee + 1d10+3; against a story bane, add another 1d8. After the roll, count each die showing a 1 as 3 or, if proficient, as 6, then discard the top card of your deck. If you fail this check against a non-villain monster, you may reload the monster into its location.

Steal Soul
Spoiler:

Spell 5
Traits: Arcane Magic Divine
To Acquire: Intelligence Arcane 12 OR Wisdom Divine 10
When a local character defeats a monster that is not immune to Attack, display. While displayed: * On your checks, add 1d4. * At the end of the scenario, banish; if proficient, discard instead.

Sadomasochism
Spoiler:

Spell 6
Traits: Arcane Divine Loot Magic
To Acquire: Intelligence Wisdom Arcane Divine 16
Display. While displayed: * On local characters' checks to defeat monsters and Skirmish barriers, after the roll, they may add up to 4 d4s. After the check, they suffer an amount of Mental damage that cannot be reduced equal to the number of d4s they added. * At the end of the turn, banish. DURING RECOVERY If proficient, discard this card; you may succeed at an Arcane or Divine 17 check to recharge it instead.

Angelic Armor
Spoiler:

Armor 5
Traits: Heavy Armor Loot
To Acquire: Constitution Divine Fortitude 13
Display. While displayed: * When you suffer any damage, you may draw this card to reduce it by 1. * When you suffer Combat damage, you may draw this card to reduce it by 3. * If proficient, when you suffer any damage, you may discard to reduce it to 0; you may succeed at a Fortitude 6 check to recharge instead. * If proficient, on a local check against an Incorporeal bane, you may draw this card to add 1d6 and the Magic trait.

Hellknight Plate
Spoiler:

Armor
Traits: Heavy Armor Magic
To Acquire: Constitution Diplomacy Fortitude 13
Display. While displayed: * When you suffer any damage, you may draw this card to reduce it by 2. * When you suffer Combat damage, you may draw this card to reduce it by 3. * If proficient, when you suffer any damage, you may discard to reduce it to 0; you may succeed at a Fortitude 6 check to recharge instead. * On your combat or Diplomacy check, you may discard to add 1d10.

Kazavon's Shield
Spoiler:

Armor 6
Traits: Loot Magic Offhand Shield
To Acquire: Constitution Divine Fortitude 12
When you suffer Acid, Combat, or Fire damage, freely reveal to reduce it by 2. If proficient, on a local check against a Dragon or Incorporeal bane, reveal to add 1d6 and the Magic trait. If proficient, on your Melee combat check, freely recharge to reroll a die. After playing this armor, you may not play a 2-Handed boon this encounter.

Antiplague
Spoiler:

Item
Traits: Alchemical Liquid
To Acquire: Intelligence Craft 5
Display next to a local character. While displayed: * On this character's checks against Disease or Poison cards, add 1d8. * You may banish to remove the scourge Plagued or Poisoned from this character. * At the end of the scenario, banish. DURING RECOVERY If proficient, you may succeed at a Craft 7 check to recharge this card.

Plague Mask
Spoiler:

CotCT Item 0
Traits: Accessory
To Acquire: Intelligence Craft 4
On your check against a Disease or Poison card, reveal to add 1d4. When you would suffer the scourge Plagued or Poisoned, reload to not suffer it.

Plaguebringer's Mask
Spoiler:

CotCT Item 2
Traits: Accessory Magic
To Acquire: Intelligence Craft 11
On your combat check or your check against a Disease card, reload to add 1d8. When you would suffer the scourge Plagued or encounter a Disease card, reveal to choose another local character to do so instead.

Staff of Greater Necromancy
Spoiler:

Item 6
Traits: Arcane Attack Divine Loot Magic Staff
To Acquire: Arcane Divine 12
For your combat check or your check to defeat a Skirmish barrier, reveal this card and discard a spell to use Arcane or Divine + 2d12; you may additionally add 1d12 and the Poison trait. This counts as playing a spell. If proficient, at the end of your turn, bury to heal 1d4+1 allies.

Ring of Splendid Security
Spoiler:

Item 7
Traits: Accessory Loot
To Acquire: Banish A Boon 0
When you suffer non-Combat damage, freely reveal to roll 1d4; on a result other than 1, reduce the damage by 5. On your check against a bane, freely reload to add 7.

Zellara
Spoiler:

Ally 5
Traits: Ghost Harrow Medium Undead
To Acquire: Wisdom Divine 12 OR Bury A Harrow Card 0
Display. While displayed: * Harrow boons may be recharged instead of discarded. * You may ignore powers that happen when you examine cards. * At the end of the turn, bury. Bury to explore; you may recharge a Harrow boon to reload instead.

Darb Tuttle
Spoiler:

Ally 6
Traits: Aristocrat Human
To Acquire: Charisma Diplomacy 15 OR Divine 13
On a local check to close or to guard, recharge to add 2d12. Discard to explore; if you encounter a barrier or a boon, recharge instead.

Iomedae's Justice
Spoiler:

Blessing 1
Traits: Deity: Iomedae Divine Veteran
When this is the hour: On your check against an Outsider card, add 1d4. To Acquire: Charisma Diplomacy Divine 4+#
On another character's check to defeat, discard to add 1d12; the check counts as blessed. Discard to explore. This exploration, on your checks against Outsider cards, add 1d4.

Lady of Valor
Spoiler:

Blessing 3
Traits: Deity: Iomedae Divine
When this is the hour: On your check, you may discard an armor or the top card of your deck to add 1d6. To Acquire: Charisma Diplomacy Divine 8
On another character's check to defeat, discard to add 2d8; the check counts as blessed. Discard to explore. This exploration, on your checks against Outsider cards, add 1d4.

Pharasma's Knowing
Spoiler:

Blessing
Traits: Deity: Pharasma Divine Veteran
When this is the hour: On your check against an Undead card, add 1d6. To Acquire: Wisdom Divine 4+#
On any check, discard to bless. Discard to draw 2 cards, then recharge 2 cards. Then you may explore.

Urgathoa's Gluttony
Spoiler:

Blessing
Traits: Deity: Urgathoa Divine Veteran
When this is the hour: On your check to acquire a boon, add 1d6; if you succeed, bury the boon. To Acquire: Constitution Divine Fortitude 5+#
On any check, discard to bless. On a Fortitude check or a check that invokes the Undead trait, discard to bless twice. Discard to explore.

Achaekek's Claws
Spoiler:

Blessing
Traits: Deity: Achaekek Divine
When this is the hour: Before acting against a story bane monster, draw 1 card then discard 1 card. To Acquire: Intelligence Craft 8
On any check, discard to bless; if it is against a story bane monster, freely recharge instead. Discard to explore. This exploration, on your checks against story bane monsters, add 1d4.

Reward Powers:

After you use the Base's power to recharge cards, you may move or shuffle your deck. (6-4A)

When you close a location and move to the Base, you may immediately explore it once.


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Deckhandler

6-5C: Revisiting the Countess - Zetha

Hero Point spent on Card Feat: Ally [X]5

Boon Roll: 1d20 ⇒ 18

Deck Upgrades:

Spell 5: 1d1000 ⇒ 275
Ally 5: 1d1000 ⇒ 953
Item 5: 1d1000 ⇒ 990


6-5C: Revisiting the Countess - Fumbus

Tier 5, 3 XP
Skill feat: Dexterity +2

Upgrade:
Weapon 5: 1d1000 ⇒ 811
Blessing 3: 1d1000 ⇒ 571
Item 5: 1d1000 ⇒ 680

Boon?: 1d20 ⇒ 12


Estra's Deckhandler

6-5C: Revisiting the Countess

Tier 5, 3 XP
Skill feat: Charisma +2

Upgrade:
Spell 5: 1d1000 ⇒ 992 Swapping Cure for Psychic Surgery
Spell 3: 1d1000 ⇒ 635 Swapping Divine Insight for Divine Fortune

Boon?: 1d20 ⇒ 5


Pretty sure card selection ends up like this:

Zetha - Spell 5, Item 5
Harsk - Ally 5, Armor 5
Estra - Spell 5, Spell 3
Fumbus - Weapon 5, Blessing 3


Flame Cannon --> Galvanic Kopis +2
Blessing of the Elements 2 --> Blackfingers


Ranger #6
Fumbus FNCG wrote:

Flame Cannon --> Galvanic Kopis +2

Wow adding 2 to each die rolled with Fumbus masses of dice. Wonder if you can manage to beat 50.


6-5D: An Unwelcome Reunion - acquired cards

Wounding Spear-axe (Weapon 3)
Returning Totem Spear (Weapon 4)
Deathbane Sling (Weapon 5)

Restorative Touch (Spell 3)

Sklar-quah Thundercaller (Ally 4)
Aerilaya (Ally 5)

Irori's Mastery (Blessing 1)
Urgathoa's Gluttony (Blessing 2)

Two HP, one for banking, one for going tier +1 in whatever you haven't yet.

Also still get a boon roll!


Ranger #6

6-5D: An Unwelcome Reunion

Hero Point:
Card Feat: Item --> Wayfinder
Saving the second point

Deck Upgrade:
Nothing really.

Boon roll
Boon?: 1d20 ⇒ 4

Loot:
Thinking about Darb Tuttle


Estra's Deckhandler

6-5D: An Unwelcome Reunion

Tier 5, 4 XP > spend to rank up to 6
Bank 1 HP > 3 total
Adventure reward - Tier +1 Card Feat (spend 1 HP for Ally ■5)

Upgrade:
Ally 4: 1d1000 ⇒ 810
Couple good ones there I could take...Psychic Rager or Nightspear look particularly interesting.

Boon?: 1d20 ⇒ 11


6-5D: An Unwelcome Reunion

Tier 5, 4 XP > spend to rank up to 6
Bank 1 HP > 3 total
Adventure reward - Tier +1 Skill Feat (spend 1 HP for Dexterity +3)
Upgrade: none

Boon?: 1d20 ⇒ 5


Deckhandler

6-5D: An Unwelcome Reunion

Tier 5, 4 XP > spend to rank up to 6

Bank 1 HP

Adventure reward - Tier +1 Power Feat
Spend 1 HP for: [X] When you evade an encounter, you may put it under the top card of your location deck.

No upgrade.

Boon: 1d20 ⇒ 17


6-6A: Storm of Ravenous Shadows - Development

Horrorbane Heavy Pick (Weapon 5)
Ukwar Axe (Weapon 6)
Shocking Sawtooth Saber (Weapon 6)
Guardian Bow (Weapon 6)

Ice Strike (Spell 3)
Major Harrowing (Spell 5)
Sadomasochism (Spell 6)
Meteor Swarm (Spell 6)

Mantle of Life (Armor 5)

Red War Paint (Item 4)
Headband of Mental Superiority (Item 5)

The First (Blessing 3)

HP to spend and boon rolls to complete since we managed to still squeak this in before the 10th. =)


Estra's Deckhandler

6-6A: Storm of Ravenous Shadows

Tier 6, XP 1
HP: Power Feat - Hand size 7
HP bank - 0 spent, 3 remaining
Upgrade:
Spell 6: 1d1000 ⇒ 823

Boon?: 1d20 ⇒ 17 Still nothing..


Ranger #6

6-6A: Storm of Ravenous Shadows

Hero Points
Tier 6, XP 1
HP: Power Feat - Hand size 7

Deck Upgrade
1d1000: 6 = 6 Ukwar Axe --> Guardian Bow

Loot
Not interested
Also Dropping Ukwar axe if somebody with spells and Weapon proficiency is interested.

Boon
Boon Roll: 1d20 ⇒ 1


Deckhandler

6-6A: Storm of Ravenous Shadows

Hero Points
Tier 6, XP 1
HP spent on Power Feat: You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or immediately after evading an encounter, to explore your location).

Deck Upgrade: 1d1000 ⇒ 218
Spell 6 > Item 5

No interest in loot

Boon: 1d20 ⇒ 2


6-6A: Storm of Ravenous Shadows
Fumbus
Tier 6, XP 1
HP: Power Feat - Hand size 7
HP bank - 0 spent, 3 remaining
Upgrade:
Spell 6: 1d1000 ⇒ 4 Really? No upgrade for me, I guess.
By the grace of Zetha, Fumbus gets Spell 6 and cackles, starting to mix ingredients for a Lab Accident.

Boon?: 1d20 ⇒ 20 Whoohoo!


Just one unfortunately, but it's a pretty good one...

PFS BOON PRIZE:
[] [] [] Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.


Sweet, thanks!


6-6B: With Friends Like These - acquired cards

Blackjack's Rapier (Weapon 4)

Disintegrate (Spell 5)

Salvator Scream (Ally 4)
Bearskin Armor (Armor 4)
Mantle of Life (Armor 5)

Staff of Greater Necromancy (Item 6)
Staff of Greater Healing (Item 6)

Incitation (Blessing 0)
Orison (Blessing 0)
The Bear (Blessing 1)
The Empty Throne (Blessing 1)
The Idiot (Blessing 1) (Blessing 6)

Supporter feat to spend, in addition to the standard HP.


Estra's Deckhandler

6-6B: With Friends Like These

Tier 6, XP 2
HP: Skill Feat - Charisma
HP bank - 0 spent, 3 remaining
Supporter Feat - Aviva Racovick

Upgrade:
Item 6: 1d1000 ⇒ 344


Ranger #6

6-6B: With Friends Like These

Hero Point:
Skill Feat: Dexterity

Deck Upgrade:
Item 6: 1d1000 ⇒ 707 but willing to discuss what you guys will choose for upgrades
I will upgrade my balmberry into a ring of immolation or some protective item like ring of Energy resistance

Supporter Feat:
Moise


Fumbus!
6-6B: With Friends Like These
Tier 6, XP 2
HP: Card Feat - Blessing
null --> Achaekek's Claws
HP bank - 1 spent, 2 remaining
Supporter Feat - Aviva Racovick

Upgrade: Item 6: 1d1000 ⇒ 722 Likewise willing to discuss most advantageous upgrades for the party.

My plan was to swap out Tangleburn Bag: For your combat check, banish to use Dexterity, Craft, or Ranged + 2d8; if you fail the check against a monster you encounter, you may evade it.

for Fuse Grenade: For your Combat check, banish to use Craft, Dexterity, or Ranged, + 4d8.
On a local combat check or a local check to defeat a Lock, Obstacle, or Skirmish barrier, banish to add 2d8 and the Bludgeoning and Fire traits.


Deckhandler

6-6B: With Friends Like These

Tier 6, XP 2
HP: Card Feat: Ally. Add Pyromaniac Mage

Supporter Feat: Aviva Racovick

Upgrade
Blessing 6: 1d1000 ⇒ 853; would add Blessing of the Savored Sting for Blessing of Norgorber


Estra's Deckhandler

My item 6 is interesting...mostly just a potential free explore each turn.

[spoiler=Third Eye]
Display. While displayed:
At the end of your move step, you may examine the top card of your location; if it has the Magic trait, you may encounter it.
On your Perception check, you may freely reveal to add 1d10.
You may freely reload to ignore a power that happens when you examine a card.[spoiler]

Thinking I'd drop Tome of Origami Animals for it.


Ranger #6

Well I assume healing is better than Avoiding damage anyway as the frightened damage cannotbe reduced anyway.


Estra's Deckhandler

Pretty sure that's Harsk giving up Item 6 for Estra's. Thanks!! Hopefully it works out well.


6-6C1: An Unlikely Alliance - acquired cards

Guardian Bow (Weapon 6)

Scrying (Spell 5)
Steal Soul (Spell 5)
Shapechange (Spell 6)
Corrosive Storm (Spell 6)

Wand of Restorative Touch (Item 4)
Lyre of Storms (Item 6)

Also our choice of Blessings...which basically means we can all pick Stars blessings and pick up Blessing 6's.

Bonus deck upgrade if you want it and lastly a HP to spend.


Fumbus!
6-6C1: An Unlikely Alliance

Tier 6, XP 3
HP: Skill Feat - Dexterity +4
HP bank - 0 spent, 3 remaining
Upgrade: Blessing 6
Bonus upgrade: can take any of these, will defer choices to end and take leftovers.


Deckhandler

6-6C1: An Unlikely Alliance - Zetha rewards

Tier 6, XP 3

HP: Skill Feat: Charisma [X]+3

Grabbed a Blessing 6 as well.

Upgrade roll, looking first for a Spell 6: 1d1000 ⇒ 40


Estra's Deckhandler

6-6C1: An Unlikely Alliance

Tier 6, XP 3
HP: Card Feat - Blessing [x]4

Oh, nice Lady of Graves for blessing 6, adding that right in to the new spot.

Bonus upgrade:
Spell 6: 1d1000 ⇒ 224 Death Grip > Dominate
Not sure this is a great plan, but an evade sounds nice.

Spent 1 HP on reroll during this scenario. 3 hp > 2 hp in the bank.


Ranger #6

6-6C1: An Unlikely Alliance

Hero Points
Tier 6, XP 3
HP: Card Feat - Spell --> Aspect of the Monkey

Deck Upgrade
[dice=Item 6] Balmberry --> Ring of Energy Protection
[dice=Blessing 4] Urgotthoas Gluttony --> Achaekeks Claw
Banished Ally Aeliraya --> Sable Company Marine

Loot
Nothing new.


Blessing of the Elements --> The Savored Sting


6-6D: The Demilich's Domain - acquired cards

Vindicator (Weapon 4)

Good Omen (Spell 1)
Instrument of Agony (Spell 4)
Scrying (Spell 5)
Quickened Ray (Spell 5)
Sadomasochism (Spell 6)

Bearskin Armor (Armor 4)
Angelic Armor (Armor 5)

Whisper of the First Lie (Item 5)

Irori's Mastery (Blessing 1)
Our Lord In Iron (Blessing 3)

Also you get to pick whatever upgrade you want in addition to what's listed. Bonus upgrade from the reward.

Technically we can call it here and I can give out adventure reward, but there is a one more to go if we want it... the red mist awaits.


Ranger #6

6-6D: The Demilich's Domain

Hero Point
Saved 1-> 2

XP
6.3-> 6.4

Deck Upgrades
Free Upgrade Ally 6 Sable Company Marine --> Hippogriff
Item 5->4: 1d1000 ⇒ 55 Crowbar --> Belt of Physical Might.

Of course we go after that mist I would say.


wow I did a terrible job of recording all the things we captured apparently.

Here's a couple I missed from the earlier list:

Death Touch (Spell 4)
Repulsion (Spell 6)


Estra's Deckhandler

6-6D: The Demilich's Domain

Tier 6, XP 4
HP: Saved - none spent this turn so up to 3 HP in bank now

Free upgrade Ally 6. Ausio > Darb Tuttle

Bonus Upgrade:
Blessing 3: 1d1000 ⇒ 985 Probably drop Pharasma's Knowing for The All-Seeing Eye.

Also in for the bonus scenario.


Deckhandler

6-6D: The Demilich's Domain

Tier 6, XP 4
HP: Banked

Free Upgrade: Item 6 - Ring of Energy Resistance (for Mist Horn)

Upgrade Roll: 1d1000 ⇒ 540 Spell 6 (Shapechange for Fire Shield)

Would be mildly interested in the Loot Item, but that might be better in someone else's hands.

Of course, in for bonus scenario. It's not like I'd be saving the character for anything... either she retires now, or she retires after that one... or dies...


Into the mist!

Fumbus!
6D: The Demilich's Domain
Tier 6, XP 4
HP: Banked. I spent to last time, so I'm going from 1 to 2.

Upgrades: None. Some strictly better cards I could take, but they don't synergize as well with my deck Fumbus is ready to go!


6-6E: The Lich's Legacy - acquired cards

Enchant Weapon (Spell 0)
Good Omen (Spell 1)

Stone-shard Breastplate (Armor 5)

Third Eye (Item 6)

Wolverine (Ally 3)
Firepelt Cougar (Ally 4)
Sklar-quah Thundercaller (Ally 4)

Cayden Cailean's Revelry (Blessing 1)

And one final HP for the road.


Estra's Deckhandler

6-6E: The Lich's Legacy

Tier 6, XP 5
HP: Saved - none spent this turn so up to 4 HP in bank now

No upgrades of interest for me, and with that I think this is the end of the road for Estra.

Thanks guys for the game, I certainly had a lot of fun trying out Estra and seeing all the crazy things your characters were able to do.


Deckhandler

This is Zetha's final roll, as well, so not bothering with any upgrades. I do wish we had some Tier 7 stuff...

Many thanks to all. A smooth, enjoyable gameplay touchstone each day!


Ranger #6

Same with harsk, Save the Heropoint to by an extra round at the retirement party seems fair enough for now.


Ditto for all. No upgrade, bank HP, tons of fun!

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