[PACS] Year of Rotting Ruin - Echoes of Death (Inactive)

Game Master Rhynn Davrie

Loot Available:

Ukwar Axe
Spoiler:

Weapon 6
Traits: Axe Loot Magic Melee Slashing
To Acquire: Strength Melee 15
For your combat check, reveal to use Strength or Melee + 1d8+1; against an Undead bane, add another 1d8. You may additionally discard this card or a spell to add another 1d8; if proficient, you may reload that card instead of discarding it. Discard to explore. This exploration, on all checks against Undead banes, add 1d8.

Ashbringer
Spoiler:

Weapon 6
Traits: 2-Handed Loot Magic Melee Scythe Slashing
To Acquire: Strength Melee 18
For your combat check, reveal to use Strength or Melee + 1d10+3; against a story bane, add another 1d8. After the roll, count each die showing a 1 as 3 or, if proficient, as 6, then discard the top card of your deck. If you fail this check against a non-villain monster, you may reload the monster into its location.

Steal Soul
Spoiler:

Spell 5
Traits: Arcane Magic Divine
To Acquire: Intelligence Arcane 12 OR Wisdom Divine 10
When a local character defeats a monster that is not immune to Attack, display. While displayed: * On your checks, add 1d4. * At the end of the scenario, banish; if proficient, discard instead.

Sadomasochism
Spoiler:

Spell 6
Traits: Arcane Divine Loot Magic
To Acquire: Intelligence Wisdom Arcane Divine 16
Display. While displayed: * On local characters' checks to defeat monsters and Skirmish barriers, after the roll, they may add up to 4 d4s. After the check, they suffer an amount of Mental damage that cannot be reduced equal to the number of d4s they added. * At the end of the turn, banish. DURING RECOVERY If proficient, discard this card; you may succeed at an Arcane or Divine 17 check to recharge it instead.

Angelic Armor
Spoiler:

Armor 5
Traits: Heavy Armor Loot
To Acquire: Constitution Divine Fortitude 13
Display. While displayed: * When you suffer any damage, you may draw this card to reduce it by 1. * When you suffer Combat damage, you may draw this card to reduce it by 3. * If proficient, when you suffer any damage, you may discard to reduce it to 0; you may succeed at a Fortitude 6 check to recharge instead. * If proficient, on a local check against an Incorporeal bane, you may draw this card to add 1d6 and the Magic trait.

Hellknight Plate
Spoiler:

Armor
Traits: Heavy Armor Magic
To Acquire: Constitution Diplomacy Fortitude 13
Display. While displayed: * When you suffer any damage, you may draw this card to reduce it by 2. * When you suffer Combat damage, you may draw this card to reduce it by 3. * If proficient, when you suffer any damage, you may discard to reduce it to 0; you may succeed at a Fortitude 6 check to recharge instead. * On your combat or Diplomacy check, you may discard to add 1d10.

Kazavon's Shield
Spoiler:

Armor 6
Traits: Loot Magic Offhand Shield
To Acquire: Constitution Divine Fortitude 12
When you suffer Acid, Combat, or Fire damage, freely reveal to reduce it by 2. If proficient, on a local check against a Dragon or Incorporeal bane, reveal to add 1d6 and the Magic trait. If proficient, on your Melee combat check, freely recharge to reroll a die. After playing this armor, you may not play a 2-Handed boon this encounter.

Antiplague
Spoiler:

Item
Traits: Alchemical Liquid
To Acquire: Intelligence Craft 5
Display next to a local character. While displayed: * On this character's checks against Disease or Poison cards, add 1d8. * You may banish to remove the scourge Plagued or Poisoned from this character. * At the end of the scenario, banish. DURING RECOVERY If proficient, you may succeed at a Craft 7 check to recharge this card.

Plague Mask
Spoiler:

CotCT Item 0
Traits: Accessory
To Acquire: Intelligence Craft 4
On your check against a Disease or Poison card, reveal to add 1d4. When you would suffer the scourge Plagued or Poisoned, reload to not suffer it.

Plaguebringer's Mask
Spoiler:

CotCT Item 2
Traits: Accessory Magic
To Acquire: Intelligence Craft 11
On your combat check or your check against a Disease card, reload to add 1d8. When you would suffer the scourge Plagued or encounter a Disease card, reveal to choose another local character to do so instead.

Staff of Greater Necromancy
Spoiler:

Item 6
Traits: Arcane Attack Divine Loot Magic Staff
To Acquire: Arcane Divine 12
For your combat check or your check to defeat a Skirmish barrier, reveal this card and discard a spell to use Arcane or Divine + 2d12; you may additionally add 1d12 and the Poison trait. This counts as playing a spell. If proficient, at the end of your turn, bury to heal 1d4+1 allies.

Ring of Splendid Security
Spoiler:

Item 7
Traits: Accessory Loot
To Acquire: Banish A Boon 0
When you suffer non-Combat damage, freely reveal to roll 1d4; on a result other than 1, reduce the damage by 5. On your check against a bane, freely reload to add 7.

Zellara
Spoiler:

Ally 5
Traits: Ghost Harrow Medium Undead
To Acquire: Wisdom Divine 12 OR Bury A Harrow Card 0
Display. While displayed: * Harrow boons may be recharged instead of discarded. * You may ignore powers that happen when you examine cards. * At the end of the turn, bury. Bury to explore; you may recharge a Harrow boon to reload instead.

Darb Tuttle
Spoiler:

Ally 6
Traits: Aristocrat Human
To Acquire: Charisma Diplomacy 15 OR Divine 13
On a local check to close or to guard, recharge to add 2d12. Discard to explore; if you encounter a barrier or a boon, recharge instead.

Iomedae's Justice
Spoiler:

Blessing 1
Traits: Deity: Iomedae Divine Veteran
When this is the hour: On your check against an Outsider card, add 1d4. To Acquire: Charisma Diplomacy Divine 4+#
On another character's check to defeat, discard to add 1d12; the check counts as blessed. Discard to explore. This exploration, on your checks against Outsider cards, add 1d4.

Lady of Valor
Spoiler:

Blessing 3
Traits: Deity: Iomedae Divine
When this is the hour: On your check, you may discard an armor or the top card of your deck to add 1d6. To Acquire: Charisma Diplomacy Divine 8
On another character's check to defeat, discard to add 2d8; the check counts as blessed. Discard to explore. This exploration, on your checks against Outsider cards, add 1d4.

Pharasma's Knowing
Spoiler:

Blessing
Traits: Deity: Pharasma Divine Veteran
When this is the hour: On your check against an Undead card, add 1d6. To Acquire: Wisdom Divine 4+#
On any check, discard to bless. Discard to draw 2 cards, then recharge 2 cards. Then you may explore.

Urgathoa's Gluttony
Spoiler:

Blessing
Traits: Deity: Urgathoa Divine Veteran
When this is the hour: On your check to acquire a boon, add 1d6; if you succeed, bury the boon. To Acquire: Constitution Divine Fortitude 5+#
On any check, discard to bless. On a Fortitude check or a check that invokes the Undead trait, discard to bless twice. Discard to explore.

Achaekek's Claws
Spoiler:

Blessing
Traits: Deity: Achaekek Divine
When this is the hour: Before acting against a story bane monster, draw 1 card then discard 1 card. To Acquire: Intelligence Craft 8
On any check, discard to bless; if it is against a story bane monster, freely recharge instead. Discard to explore. This exploration, on your checks against story bane monsters, add 1d4.

Reward Powers:

After you use the Base's power to recharge cards, you may move or shuffle your deck. (6-4A)

When you close a location and move to the Base, you may immediately explore it once.


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Discussions and upgrade choices will go here.


Ranger #6

Hello Rhynn,

I just wanted to mention, that I am a newbie to OP, but with some experience with the mobile App game. My Coreset is currently on route from Paizo and I cant wait to play with it.

Hoping for more PLayers to join us.

Kulko


Hey Kulko,

No worries, online play is fun and happy to get more people involved in it. I haven't played this scenario myself, so chances are pretty good I'll jump in with a character if no one else does and I have some friends I might be able to convince to join us. We'll see what happens. Anyway, if you have any questions let me know I'm happy to answer them!


Ranger #6

GReat to hear that you have some ideas to make the thing happen. I alos hope that due to the current crisis some more people will try out online play, once the immediate uncertainty is dying down.

I have got my question answered over in the flaxseed already, but I have a few concerning hero Points.

PACS Guide wrote:

If you won a scenario your character has not won before,

your character gets a hero point. You may immediately spend
that hero point (and only that hero point) to gain a feat; the
maximum number of each type of feat you may have is equal
to your character’s tier.

If I choose not to spend Hero Point on a feat immediately then I can only ever spent them on Dying and rerolls? Is this correct?

Most people I have seen on the board tier up together with the adventure path, so every 4 Scenarios? Since there are only 3 Types of feat(Power/card/Skill) zthe fourth point is usually not spend on a feat? Or is it better to tier up faster under the new rules?

And since I can only earn a third power feat on the third tier, this is also the earliest where I can ggaina role card, correct?

Thanks in advance.

Kulko


Correct, at the end of each scenario you are rewarded one hero point that can immediately be spent on a feat. You can have a number of each feat type equal to the tier, baring specific instances that would allow you to go to tier+1. If you opt not to spend the hero point, then you bank it and it can only be spent for rerolls and resurrections.

I'd recommend going in with an idea of what you want to do with the character. If you intend on taking them through the full of an adventure path, I'd rank up only at the end of the adventure as most contain more than 3 scenarios. If you rank up after every 3rd adventure your character tier will out pace the adventure and you won't be able to play it since your tier must always be within 1 of the adventure you want to play. So a tier 2 can play down a tier or up a tier, but if you are tier 5 you couldn't play a tier 3...and so on.

If you don't care about the full adventure and you are trying to catch up to friends or level up a character for a special, than tiering up early might make sense.

Yes, you'll need to be tier three before you can chose a role card. I suppose it might be possible to be awarded your role in tier two assuming you somehow got to tier+1 for power feat that early, but you still wouldn't be able to use any of the powers available on it until playing in an Adv 3 scenario.

Hope that helps!


Ranger #6

Yes it does.
And yes I plan to see it through until the Sweet end :-)


Hey Kulko, I've started to do some of the set up necessary to kick the game off and was curious if you had registered your Harsk yet. If so would you mind letting me know what your Harsk's PACSPC # is?

Let me know if that doesn't make sense and I'll type up some instructions.


# 2386250-1001


Ranger #6

BTW Would you be willing to give me some deckbuilding advice?

I have currently decided to go Ranged/Nature/Smash and double down on my strengths, but I am very unsure what allies or blessings to bring.

Any Advice would be very welcome since I am lacking in experience how a OP Campaign is playing out in the long run.


Excellent, thanks!

Most of my advice is going to be based around what was available in the class decks as I haven't played a lot of core/curse yet. But I tend to prioritize allies and blessings that enhance my characters strengths or shore up weaknesses.

Most of the tables I've played on are a minimum of 4 players so usually I'm opting for enhancing my strengths as we have enough people to send a specialist to deal with scouted things we have difficulties with and can use those resources for extra explores to go faster if they aren't needed.

Core changes the game a bit and offers more allies that assist others, so I'd look for those helping cards where possible.

Since we are looking at a low player count currently, I'd maybe think about shoring up some weaknesses as well, look for things that add a large die to a skill you don't have for example.

Anyway, hope that guides the choices a bit.


Hey, folks, it looks like it's just the two of you in this one; I find myself with more time than I need on my hands and I'd be happy to join if you need a third. I won't sign up straight out, as I've already signed up for two other games and want to leave space if someone wants it.

I would play someone I haven't tried yet; maybe one of the characters from the Magus deck, as I own it but haven't tried a Magus yet. Maybe Kova, instead; the mechanic for that character mystifies me, which makes her interesting.


Zova is definitely a strange one and on my list to give a try one of these days. I approve playing something new, I usually lean towards the odd ones myself. Still a little torn on which way to head here, was some what leaning towards Kasmir just to play opposite some of Harsk's skills, but definitely not decided yet. Still a couple days to decided.

Up to you on if you'd like to tag in, I have no objections as we are still under the player limit I set.


Alright, then, I'll go ahead and put in for the game; if it turns out that others want to take the space, no worries. I think Seltyiel has the most fun mechanic of the magus(es?), so I'll go that route. The melee/arcane should balance out Harsk a bit.


Pretty sure I'm going to join you all with Estra from OA1. Was debating trying just adventure packs, but think I'll stick with OA1 since I haven't played with it before and then forgo the ultimate deck to spike in Divine/Occult from the adventure packs.


Sounds good. I've never seen any of the occult stuff in action, so looking forward to seeing it...


Ranger #6

Looks good to me. Now or weakest spot seems to be Dex (Only D6) and Stealth, Acrobatics;Disable (missing completely).


Ranger #6

BTW: Do I need to fill any of the downloadble Documents (Character Sheet, Deck Lst) or is it enough to just have a Deckhandler on Google drive?


If you happen to have your Core/Curse or Class decks available, it would be good to verify ownership although it looks like we are waiving that requirement for use of Adventure Packs, not sure how that is applying to characters if it's restricted to Core/Curse characters or any character.

For long term play, you'll definitely want to do it though. Here's the instructions:

To verify that you own an item, simply take a quick snapshot of that item along with a note showing the date, and email that picture to Mark Koopman at morkxii@orgplayonline.com. Make sure to include your Paizo forum handle and your PFS #, please! A copy of a receipt is also an acceptable way of verifying ownership.

Other than that, having your deck handler set up and ready to roll is about the only requirements.

In other set up details, I've typically used Google Hangouts for quick discussion of strategy, turn notification, asking for boon usage. Is that something you both would like to make use of?

We also should determine expectations around posting if any. This isn't a hard and fast you must post within x number of minutes, but more guidelines of expectations so we are all on the same page and no one gets frustrated by delays. So let me know how frequently you expect/would like to post.


Ranger #6

I have joined one other game and they are also using Hangouts, so its fine with me.

As for Expectations, it a bit more complicated. I check the internet very often and reply easily, but I switch off notifications on most of my apps or at the very least put it on Silent mode.

I am pretty sure I will do my turn in the next evening or morning whenever I am up and I will setup my available support in the deckhandler.


Hangouts are groovy.

I am most commonly able to post between 7am - 9am EST, but can find other times as needed. Once a day no problem, more is possible although I can't swear to it.


Thanks for the pm Kuslik. If you could send me your contact info via pm Chthonicthul I'll get the hangout set up.

Posting schedule looks fine by me, looks like we are good to go. Just a couple more days.


Rhynn Davrie wrote:


Posting schedule looks fine by me, looks like we are good to go. Just a couple more days.

But we still need a fourth player correct? Or do we start with only 3 players when nobody signs?


I don't think there is a minimum; unless I read it incorrectly, you could even play with one character and still get credit.

Do we need to engage in any pre-game configuring, or are we basically all set to jump in?


Ranger #6

As far as I understood PbP rules demand 4-6 players in order for the game to be accepted. But I may be wrong.


Nah, we are good to roll with less than 4 people, although I'm happy to take another if they come along. I've played and had it count for as few as two and you can post your own solo if you want. Bottomline, we are good to roll.

As far as other pregame configuration, I'd highly recommend making your deckhandler available to view via a link like Kuslik has done as that makes it easier to see what's going on and ask for help if needed.

I'll need to post the starting locations and such, which I'll do here in the next day or two and finally we'll need to pick who to start with if we have a preference.

Other than that, I believe we are good to roll.


Ranger #6

I have a few rules questions:
Do we perform a harrowing on this AP? If yes I assume you will draw the harrow blessings for us correct?

Will the negative efect of the harrow apply? Will the positive effect of the harrow also apply?

When I choose a deck upgrade of a high level card of the current harrow suit, may I keep it when in the next scenario finds a different suit?


Ranger #6

Seems like I found the answer.


Seltyiel/Chthonicthul Deckhandler

How do you link the deckhandler like that?


Ranger #6

Goto the Alias.
choose edit profile
In the line classes/Levels enter
(url=https://www.google.com) Ranger #1(/url)
Replace the ( by [ and the url by your deckhandler.


Ranger #6

BTW did you get the hangout invitation?


Seltyiel/Chthonicthul Deckhandler

Thanks for that!

No, I don't think I got a Hangout invite.


Ranger #6

For me it was in the spam folder.


Hrm, odd, but easily fixed, sent the link via PM. Hopefully either the spam folder or the PM will get you hooked up.


Ranger #6

If Seltyiel is typically posting in the morning EST I think it would be useful if I follow up after him. I should manage most turns between 11am and 2pm EST (1 hour earlier until the US switches to summer time too).
This would allow us to slot Bryan or the fourth player in the evening US time.
On a lucky day we might even handle a whole cycle on one day.


6-1A: Powder Keg - acquired cards

Longsword (Weapon 0)
Deathbane Light Crossbow (Weapon 1)

Aid (Spell 0)
Force Missile (Spell 0)

Leather Armor (Armor 0)
Light Shield (Armor 0)
Chain Shirt (Armor 0)

War Drum (Item 0)
Mist Horn (Item 1)
Gem of Physical Prowess (Item 1)

Acolyte (Ally 0)
Porcupine (Ally 0)
Archer (Ally 0)

Sands of the Hour (Blessing 0)
The Eclipse (Blessing 1)

For successful completion we also earn 1 Hero Point that can be spent now for a feat. Please let me know what you choose.

Also everyone gets a shot at a boon for completing the scenario during Outpost III, please roll 1d20. Natural 20 wins a the boon.


Ranger #6

Obviously I'd like to keep my crossbow.
Otherwise I just dont really care if it is item 1 or blessing 1

Weapon 1 1d1000 ⇒ 591.
Boon 1d20 ⇒ 7.

I also take a skill feat Dex +1


Boon?: 1d20 ⇒ 6

I could use the Item 1 to pick up Gem of Mental Acuity. That should help quite nicely when Honaire isn't around.

Speaking of Honaire, think I'll spend my HP for power feat and pick up:

□ When the ally Honaire would be shuffled into your deck, you may set it aside and, after shuffling, reload it.


Seltyiel/Chthonicthul Deckhandler

6-1A: Powder Keg: Seltyiel Rewards

Boon roll: 1d20 ⇒ 4

Tier 1, XP 1

I'm fine ceding the upgrade choices to everyone for this one; I'll take whatever level 1 boon is left after Estra chooses.

Spending Hero Point on Skill Feat: Strength [X]+1


I think I remember hitting this surprise when I played Damiel, but while you'd think I should want an Item, Item 1s are not that interesting. Since no one else seems to want it as a first choice, I'll go for the blessing.

Deck Upgrade: Blessing 1
Blessing of the Elements -> The Publican
HP: Power Feat - [X] or a local check to defeat an Obstacle or Trap barrier
boon?: 1d20 ⇒ 12


Alright this is what I have recorded:

Seltyiel: Skill feat, Item 1
Harsk: Skill feat, Weapon 1
Estra: Power Feat, Item 1
Fumbus: Power Feat, Blessing 1

Thanks all! On to the next!


6-1B: Tangled Sailed - acquired cards

Fool's Gold (Spell 1)

Crowbar (Item 0)
Elixir of Love (Item 0)
Sacred Candle (Item 1)
Mist Horn (Item 1)

Priest of Pharasma (Ally 1)

The Mute Hag (Blessing 1)

Roll 1d20 for possible boon again. Also let me know how you will be spending your hero point.


Ranger #6

I am not very particular as to what I get as long as its not the spell.

Boon Roll: 1d20 ⇒ 20.


Estra's Deckhandler

Boon?: 1d20 ⇒ 10 Continuing as normal. =)

Estra is most interested in the spell since I have a lot of different options there. Thinking Harrowstrike or Holy Light for additional combat, but could also easily be convinced for Burst of Adrenaline (add 2 dice to Str, Dex, Con, but end turn after) for all around panic button spell.

If Burst of Adrenaline sounds good, I'll probably spend HP on spell slot, if combat spell I'll take the skill feat for Wis.

Let me know if you all have any preferences.


Ranger #6

hmm sounds like a nice support spell fro a check with a d6 die. But mostly for others or for escaping a BYA effect as your own dice are to small to be effectively enhanced. As for combat its the same question you asked me How do you feel about the comnbat diff so far?

Harsk will take :
At the end of your turn, you may examine the top card of your location. ([X] Then, you may shuffle your location.)


boon?: 1d20 ⇒ 8 Nope!

HP: Card feat - Blessing

I could go ally or blessing, depending on what other people want. Leaning towards ally, since it's useful for me to get multiple BotElements around, but if someone has a killer ally they want, I can get something else. It's just the least mediocre of my options, haha.

I can't believe their are no good alchemical Item 1s. I'm going to want ALL the Item 2s, though. :P

Burst of Adrenaline sounds awesome, but if you think you need to improve your attack spells, I trust your judgement. :)


Seltyiel/Chthonicthul Deckhandler

6-1B: Tangled Sails - Seltyiel Rewards

Deck Upgrades:
Seltyiel is happy to cede the spell to Estra, and he has no use for an Item since he only has one and it got upgraded last time. So, Ally or Blessing. No preference at all, but will roll in case we need it.

Ally 1: 1d1000 ⇒ 927
Blessing 1: 1d1000 ⇒ 391

Hero Point: Will buy Card Feat: Spell [X]5

Boon roll: 1d20 ⇒ 3


Sounds like I get the Item1 then.

Boots of friendly terrain sounds nice. Especially if we get out of the city later.


Estra's Deckhandler

Alright, spending the HP on Spell [x]6 and adding Spell 1 - Burst of Adrenaline.

In the end it's unique and cool and I can use it to offset my terrible physical attributes, plus bolster you guys. It's just all around cool, while attacks are just an attack. Good but so far I've been ok on that front. Maybe I'll just punch things to death with my occasional 3d4's. =)


Ranger #6

Is there anything all these displayed proxys are meaning.

Can I choose the order the end of turn efects?
1. Use character power to examine
2. Decide to reshuffle
3. Use the scenario power to examine once more

And what happens because of my rolled 20 on the boon?


The only really meaning is we need to have Proxy B displayed at the location before we can close the location.

It seems like both happen at the end of turn, usually when that happens you resolve then in the order you would like, so I don't have any issues with an examine, shuffle, examine form Harsk.

Winning a boon means you will get a copy of:
[ ] [ ] [ ] Undaunted Guardian: When you attempt to guard your location, check a box that precedes this reward to automatically succeed.

That typically is supplied by the organizers at some point after the close of a convention, but if you want to make use of it now you can do that. I'll just record the usage on the chronicle sheet I'm making for you.

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