[PACS] Year of Rotting Ruin - Echoes of Death (Inactive)

Game Master Rhynn Davrie

Loot Available:

Ukwar Axe
Spoiler:

Weapon 6
Traits: Axe Loot Magic Melee Slashing
To Acquire: Strength Melee 15
For your combat check, reveal to use Strength or Melee + 1d8+1; against an Undead bane, add another 1d8. You may additionally discard this card or a spell to add another 1d8; if proficient, you may reload that card instead of discarding it. Discard to explore. This exploration, on all checks against Undead banes, add 1d8.

Ashbringer
Spoiler:

Weapon 6
Traits: 2-Handed Loot Magic Melee Scythe Slashing
To Acquire: Strength Melee 18
For your combat check, reveal to use Strength or Melee + 1d10+3; against a story bane, add another 1d8. After the roll, count each die showing a 1 as 3 or, if proficient, as 6, then discard the top card of your deck. If you fail this check against a non-villain monster, you may reload the monster into its location.

Steal Soul
Spoiler:

Spell 5
Traits: Arcane Magic Divine
To Acquire: Intelligence Arcane 12 OR Wisdom Divine 10
When a local character defeats a monster that is not immune to Attack, display. While displayed: * On your checks, add 1d4. * At the end of the scenario, banish; if proficient, discard instead.

Sadomasochism
Spoiler:

Spell 6
Traits: Arcane Divine Loot Magic
To Acquire: Intelligence Wisdom Arcane Divine 16
Display. While displayed: * On local characters' checks to defeat monsters and Skirmish barriers, after the roll, they may add up to 4 d4s. After the check, they suffer an amount of Mental damage that cannot be reduced equal to the number of d4s they added. * At the end of the turn, banish. DURING RECOVERY If proficient, discard this card; you may succeed at an Arcane or Divine 17 check to recharge it instead.

Angelic Armor
Spoiler:

Armor 5
Traits: Heavy Armor Loot
To Acquire: Constitution Divine Fortitude 13
Display. While displayed: * When you suffer any damage, you may draw this card to reduce it by 1. * When you suffer Combat damage, you may draw this card to reduce it by 3. * If proficient, when you suffer any damage, you may discard to reduce it to 0; you may succeed at a Fortitude 6 check to recharge instead. * If proficient, on a local check against an Incorporeal bane, you may draw this card to add 1d6 and the Magic trait.

Hellknight Plate
Spoiler:

Armor
Traits: Heavy Armor Magic
To Acquire: Constitution Diplomacy Fortitude 13
Display. While displayed: * When you suffer any damage, you may draw this card to reduce it by 2. * When you suffer Combat damage, you may draw this card to reduce it by 3. * If proficient, when you suffer any damage, you may discard to reduce it to 0; you may succeed at a Fortitude 6 check to recharge instead. * On your combat or Diplomacy check, you may discard to add 1d10.

Kazavon's Shield
Spoiler:

Armor 6
Traits: Loot Magic Offhand Shield
To Acquire: Constitution Divine Fortitude 12
When you suffer Acid, Combat, or Fire damage, freely reveal to reduce it by 2. If proficient, on a local check against a Dragon or Incorporeal bane, reveal to add 1d6 and the Magic trait. If proficient, on your Melee combat check, freely recharge to reroll a die. After playing this armor, you may not play a 2-Handed boon this encounter.

Antiplague
Spoiler:

Item
Traits: Alchemical Liquid
To Acquire: Intelligence Craft 5
Display next to a local character. While displayed: * On this character's checks against Disease or Poison cards, add 1d8. * You may banish to remove the scourge Plagued or Poisoned from this character. * At the end of the scenario, banish. DURING RECOVERY If proficient, you may succeed at a Craft 7 check to recharge this card.

Plague Mask
Spoiler:

CotCT Item 0
Traits: Accessory
To Acquire: Intelligence Craft 4
On your check against a Disease or Poison card, reveal to add 1d4. When you would suffer the scourge Plagued or Poisoned, reload to not suffer it.

Plaguebringer's Mask
Spoiler:

CotCT Item 2
Traits: Accessory Magic
To Acquire: Intelligence Craft 11
On your combat check or your check against a Disease card, reload to add 1d8. When you would suffer the scourge Plagued or encounter a Disease card, reveal to choose another local character to do so instead.

Staff of Greater Necromancy
Spoiler:

Item 6
Traits: Arcane Attack Divine Loot Magic Staff
To Acquire: Arcane Divine 12
For your combat check or your check to defeat a Skirmish barrier, reveal this card and discard a spell to use Arcane or Divine + 2d12; you may additionally add 1d12 and the Poison trait. This counts as playing a spell. If proficient, at the end of your turn, bury to heal 1d4+1 allies.

Ring of Splendid Security
Spoiler:

Item 7
Traits: Accessory Loot
To Acquire: Banish A Boon 0
When you suffer non-Combat damage, freely reveal to roll 1d4; on a result other than 1, reduce the damage by 5. On your check against a bane, freely reload to add 7.

Zellara
Spoiler:

Ally 5
Traits: Ghost Harrow Medium Undead
To Acquire: Wisdom Divine 12 OR Bury A Harrow Card 0
Display. While displayed: * Harrow boons may be recharged instead of discarded. * You may ignore powers that happen when you examine cards. * At the end of the turn, bury. Bury to explore; you may recharge a Harrow boon to reload instead.

Darb Tuttle
Spoiler:

Ally 6
Traits: Aristocrat Human
To Acquire: Charisma Diplomacy 15 OR Divine 13
On a local check to close or to guard, recharge to add 2d12. Discard to explore; if you encounter a barrier or a boon, recharge instead.

Iomedae's Justice
Spoiler:

Blessing 1
Traits: Deity: Iomedae Divine Veteran
When this is the hour: On your check against an Outsider card, add 1d4. To Acquire: Charisma Diplomacy Divine 4+#
On another character's check to defeat, discard to add 1d12; the check counts as blessed. Discard to explore. This exploration, on your checks against Outsider cards, add 1d4.

Lady of Valor
Spoiler:

Blessing 3
Traits: Deity: Iomedae Divine
When this is the hour: On your check, you may discard an armor or the top card of your deck to add 1d6. To Acquire: Charisma Diplomacy Divine 8
On another character's check to defeat, discard to add 2d8; the check counts as blessed. Discard to explore. This exploration, on your checks against Outsider cards, add 1d4.

Pharasma's Knowing
Spoiler:

Blessing
Traits: Deity: Pharasma Divine Veteran
When this is the hour: On your check against an Undead card, add 1d6. To Acquire: Wisdom Divine 4+#
On any check, discard to bless. Discard to draw 2 cards, then recharge 2 cards. Then you may explore.

Urgathoa's Gluttony
Spoiler:

Blessing
Traits: Deity: Urgathoa Divine Veteran
When this is the hour: On your check to acquire a boon, add 1d6; if you succeed, bury the boon. To Acquire: Constitution Divine Fortitude 5+#
On any check, discard to bless. On a Fortitude check or a check that invokes the Undead trait, discard to bless twice. Discard to explore.

Achaekek's Claws
Spoiler:

Blessing
Traits: Deity: Achaekek Divine
When this is the hour: Before acting against a story bane monster, draw 1 card then discard 1 card. To Acquire: Intelligence Craft 8
On any check, discard to bless; if it is against a story bane monster, freely recharge instead. Discard to explore. This exploration, on your checks against story bane monsters, add 1d4.

Reward Powers:

After you use the Base's power to recharge cards, you may move or shuffle your deck. (6-4A)

When you close a location and move to the Base, you may immediately explore it once.


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I assumed end of convention means end of Adventure 1 ? So I could use it in subsequent parts of this AP? This would definitely be good enough for me.


Well Outpost III runs March 30th - May 18th, so I'm assuming it will go out sometime after that. I have the files currently to run us out through all of 6-2, so we'll see how far we get.

I'm following up with the BR community to confirm that assumption and if we can start using it now provided we record the use.


Sounds like the boon will be emailed out sometime after Outpost concludes on May 18th. Unofficially I know you will receive it, so I'm fine with you using it in my game and I'll just record the uses in my tracking sheet.

Speaking of tracking, here's what I have for 1B:

Seltyiel: Card Feat, Blessing 1
Harsk: Power Feat, Item 1
Estra: Card Feat, Spell 1
Fumbus: Card Feat, Ally 1

Let me know if that isn't correct!


Mouse -> Clockwork Servant.


6-1C: To Seek the Devil's Doorstep - acquired cards

Sleep (Spell 0)
Frozen Touch (Spell 0)
Detect Magic (Spell 0)
Holy Light (Spell 1)
Minor Harrowing (Spell 1)
Frost Ray (Spell 1)

Elixir of Healing (Item 0)
Thieves' Tools (Item 0)
Sacred Candle (Item 1)
Wand of Acid Burst (Item 1)

Pig (Ally 0)
Harrower (Ally 0)
Korvosan Guard (Ally 0)
Gang Enforcer (Ally 1)
Tinker (Ally 1)
Ally 1 x4 (Scenario Reward)

Sands of the Hour (Blessing 0)
The Sickness (Blessing 1)
Torag's Power (Blessing 1)
Erastil's Eye (Blessing 1)
The Rakshasa (Blessing 1)
The Joke (Blessing 1)


Fumbus is interested in Spell 1 for first upgrade.

Hero Point: Skill Feat - +1 Int


Seltyiel/Chthonicthul Deckhandler

6-1C: Seltyiel Rewards

Hero Point: Power Feat: Hand Size [X]6

Deck Upgrades:
Spell 1: 1d1000 ⇒ 870
Ally 1: 1d1000 ⇒ 346

Boon Roll: 1d20 ⇒ 13 Are we still doing these?


Estra's Deckhandler

Yup, still doing the boon rolls for now:

Boon: 1d20 ⇒ 10

Thinking I'll take the last Spell 1 for a combat upgrade. Will need to do a bit of poking around on the blessing vs ally for the second upgrade. Fortunately enough of those to go around, so won't really matter.

Hero Point: Skill Feat - Wisdom +1


Ranger #6

Harsk Takes

Ally 1 -> Gentleman Explorer
Blessing 1 -> tbd

Hero Point card feat Ally
Boon: 1d20 ⇒ 13


Since no one wants it, I'll go ahead and take an Item 1 for second upgrade.

Spell 1: Immolate --> Corrosion
Item 1: Spider Venom --> Burglar's Bracers

Boon?: 1d20 ⇒ 18 Nope!


Ranger #6

Looks like we are ready to go. Lets break out and show that better apothecary what real alchemist can do.


Estra's Deckhandler

Estra is going to go ahead and spend one of three charges of organizer reward #1 Treasure Hunter (earned PbP Game day VII event 686641) to gain an additional deck upgrade.

Final tally:
Spell 1 - Frigid Burst > Holy Light
Ally 1 - Silver Balladeer > Idorii
Blessing 1 - Invitation > Pharasma's Knowing

HP spent: Skill Feat - Wisdom


Just to keep my notes all nice and tidy, here's what I'm seeing:

Seltyiel: Power Feat, Spell 1, Ally 1
Harsk: Card Feat, Ally 1, Blessing 1
Estra: Skill Feat, Spell 1, Ally 1, Blessing 1 (Treasure Hunter boon spent)
Fumbus: Skill Feat, Spell 1, Item 1

Let me know if that changes! Thanks!


Looks fine to me


Okay, I like Bryan's idea, so I'm going to steal it really quick before we start and use the Treasure Hunter boon to grab one of those Blessing 1s as well.

Blessing of the Elements 3 --> The Carnival


6-1D: Treating the Infection - Acquired Cards.

Heavy Crossbow (Weapon 0)
Shortsword (Weapon 0)
Giantbane Greataxe (Weapon 1)
Returning Throwing Axe (Weapon 1)

Infernal Healing (Spell 0)
Knock (Spell 1)

Hide Armor (Armor 0)

Pig (Ally 0)
Bodyguard (Ally 1)
Priest of Asmodeus (Ally 1)

The Mute Hag (Blessing 1)

---------

Boon rolls are still a thing.

Also let me know which supporter you are going to upgrade so I can record that! Kind of cool that the supporters will work differently depending on who is using it. =)


Fumbus could go for Weapon 1, but would be happy with any of the non-Ally 1s.

Not sure what you mean by the supporters working differently depending on who is using it...?


There are two supporters we've received so far as rewards, each one has an upgrade feat that we can choose to take now.

Pathfinder Chronicler:

None Supporter 0
Traits: Human Bard
Display. While displayed: • On any check against a barrier, a spell, or an item, you may bury to add 1d4+#. • [] You may bury to examine the top 3 cards of any location.
Oh! I do think I read about that recently. Now, was it in the Bestiary of Garund or that latest report from Absalom...?
Pathfinder Bodyguard:

None Supporter 0
Traits: Human Fighter
Display. While displayed: • When a local character suffers damage, you may bury to reduce it to 0. • [] To let any character avenge, you may bury; during the encounter, add 1d6 to all checks.
Pathfinders take all types. Some read books, delve tombs, or influence politics. I get stabbed and bludgeoned.

The reward is we get to upgrade one of the two and you record it on your own chronicle sheet. When using that supporter you have access to the feat, but if I chose the other supporter than I wouldn't. So we each get to make the choice as we would like instead of as a group.


Ranger #6

Can somebody please explain to me what the Rewarding bit about the reward is?

If I dont own the Goblins deck I stand nothing ti gain from it I assume?
And if I do own the deck are there really limitations on what Character is allowed to play which with deck? Wouldn't that only limit your ability to play weaker combinations?

As for the choices to make:

Weapon 1: 1d1000 ⇒ 737
Ally 1: 1d1000 ⇒ 530

Boon: 1d20 ⇒ 20

Supporter Feat: Bodyguard
Hero Point: Reserve

I assume we all raise a Tier?


Seltyiel/Chthonicthul Deckhandler

Grats on the boon!

6-1D: Treating the Infection - Seltyiel Rewards

Boon roll: 1d20 ⇒ 9

Deck Upgrades:
Weapon 1: 1d1000 ⇒ 614
Spell 1: 1d1000 ⇒ 514

Will take the Pathfinder Chronicler feat.

Tiering up.
Hero Point banked.


To really get this reward I'd recommend taking a look at the PACS guide, specifically the section on Modifying Your Class Deck as there are a lot of specific details there.

However here's the down and dirty version. Core Fumbus can be played with the Alchemist Deck, since he has the trait Alchemist. He doesn't classify as Goblin promo and obviously didn't come in either goblin class deck, so wouldn't normally have access to either Goblin class deck. This reward gives you the option to play him using the cards in that box.

For some people, this is awesome, for others less so. I've always enjoyed deck unlocks as it gives you a new way of playing a character that you enjoy differently. Or giving you access to a character before they have a class deck associated with them.

With the advent of using core/curse to make the various adventure packs which can be used with any character...maybe less useful, but I own a large selection of the class decks so still cool for me.


Estra's Deckhandler

Boon Roll: 1d20 ⇒ 19 Boo, so close!

Think I'll bypass the spell this time and go for the Blessing 1.

Blessing 1: Incitation > The Marriage

Saving the HP, since I have to...

I'll take the Pathfinder Bodyguard feat just to be different.

Spending 4xp to go to Tier 2.


Okay, I'll take the Spell 1 then.

Acid Arrow --> Fire Bolt
Bank HP
Supporter Feat: Chronicler


Didn't tally this all up so here's what I'm seeing as I start filling out chronicles:

Seltyiel: Save HP, Weapon 1, Chronicler Feat, Tier 2
Harsk: Save HP, Weapon 1, Chronicler Feat, Tier 2 (Boon!)
Estra: Save HP, Blessing 1, Bodyguard Feat, Tier 2
Fumbus: Save HP, Spell 1, Chronicler Feat, Tier 2


Oh, I forgot to roll for a boon! Boon?: 1d20 ⇒ 8 Never mind. :P


6-2A: Of Swords and Plowshares-acquired cards

Flaming Mace (Weapon 2)

Wand of Flame (Item 2)
Horn of Blasting (Item 2)

Harrowed Society Student (Ally 0)
Naval Hero (Ally 2)
Flensing Jelly (Ally 2)

Roll for last boon for Outpost III!

Let me know which Supporter you are rallying - Ketrik, Boors, or Moise

Ketrik:

None Supporter 2
Traits: Human Fighter Veteran
Display. While displayed: • On any combat check, you may bury to add 1d4+#. You may also add the Fire trait. • [] You may bury to draw 3 new armors, then banish 2 of them.
If we move now, we might be able to get to them before their army can get to us.
Boors:

None Supporter 2
Traits: Human Ranger
Display. While displayed: • You may bury to examine the top card of up to 3 locations. • [] You may bury to draw a new Melee weapon and a new Ranged weapon, then banish 1 of them.
Look out there. Give your eyes some time to adjust and look at the horizon.
Moise:

None Supporter 2
Traits: Human Hunter
Display. While displayed: • You may bury to heal a local character a card and you may remove the scourges Plagued, Poisoned, and Wounded from them. • [] You may bury to draw a card, then each local character may recharge a card; any that do may draw a card.
The infection has really gotten to him. I’m afraid he won’t be the only one; this is spreading too quickly. We need to find something to help.


Estra's Deckhandler

Boon?: 1d20 ⇒ 6

Ally 2 looks like the best upgrade for Estra.

I'll rally Moise for Estra since we have this whole spreading of scourges going on.

Spending HP for Skill feat - Wisdom.


Ranger #6

Boon: 1d20 ⇒ 16

Ally 2: 1d1000 ⇒ 960

Supporter Boors of Course.


Boon?: 1d20 ⇒ 17

Item 2 for the alchemist!

Boors looks good to me, too.

HP: Power feat - ([X] or recharge an Alchemical or Attack card)
Blast Stone --> Elixir of Focus


Deckhandler

6-2A: Of Swords and Plowshares - Zetha Rewards
Boon roll: 1d20 ⇒ 6

XP 5; Tiering to II

Rallying Moise

Deck Upgrade rolls
Ally 2: 1d1000 ⇒ 891
Item 2: 1d1000 ⇒ 918


Estra's Deckhandler

Looks like quite a lot of interest in the ally, so adding my roll.

Ally 2: 1d1000 ⇒ 351


Estra's Deckhandler

Estra will take Item 2. Flame Staff > Zellara's Harrow Deck


Ranger #6

So in total my choices are:
Ally 2 Archer --> Seargant at Arms
HP --> Power Feat
On your check that invokes the Axe or Bow trait, add 1d6 ([x] 1d8); against a Giant monster, add another 1d4.

Suppporter --> Kestrik

@Estra did you get my Mail concerning the Chronicle Sheet error?


Harsk from Kuslik by Kulko wrote:


@Estra did you get my Mail concerning the Chronicle Sheet error?

Yeah, I saw it, I just keep forgetting about it when I'm back on my main computer. I'll get a new version sent out soon. Thanks!


6-2B: Spoiled Victuals - acquired cards

Longsword (Weapon 0)
Cleaving Battleaxe (Weapon 2)

Force Missile (Spell 0)
Twisted Space (Spell 2)

Half-plate (Armor 0)
Covering Heavy Shield (Armor 1)
Magic Spiked Breastplate (Armor 1)

Crowbar (Item 0)

The Desert (Blessing 1)


Estra's Deckhandler

Spending Hero Point on power feat - At the end of your move step, you may examine the top card of your location. You may bury (■ or discard) a card to encounter the card...

Rallying Ketrik this time.

Spell is my best upgrade, but wouldn't be crushed by the blessing choice. Just going to roll for it and let fate decide.

Spell 2: 1d1000 ⇒ 570
Blessing 1: 1d1000 ⇒ 731


Ranger #6

Supporter: Moise, seems like we need a bit of extra healing

Deck Upgrade:

Armour1: 1d1000 ⇒ 239
Weapon2: 1d1000 ⇒ 944

Feat:
tbd.


Fumbus is good with Armor 1, since I doubt there will be a fight for two armors.

Armor 1: Studded Leather Armor --> Laboratory Coat
HP: Skill feat --> Intelligence +2
Supporter: Moise (sounds like we will probably get them all eventually anyway)


Deckhandler

6-2B: Spoiled Victuals - Zetha Rewards

Happy to cede Spell to Estra, and go for the Blessing. Plenty of time to get better Spells.
Rolls if needed:
Blessing 1: 1d1000 ⇒ 516
Spell 2: 1d1000 ⇒ 801

Hero Point
Skill Feat: Dexterity [X] 2

Rally the Supporter Ketrik


Ranger #6

Looks like I get the armour so I choose card feat Armour for my heropoint

and select the magic hide armour.


Ranger #6

BTW is there an easy way to handle supporters in the Deckhandler? Or do I need to add that myself?


Really it depends on how you want to handle it. If it was me, I'd just add it like a picked up card, with the possible exception of any I've upgraded via supporter feat.

For the upgraded ones, I'd be tempted to populate them into my card pool always, and then on the Look! tab just mark it as Set Aside until you pick it up. You just have to remember to unmark it from set aside
when you pick it up.

Anyway, that's what I can think of for using it in the current configuration, obviously lots you can do if you build it yourself.


Still a weapon 2 out there if someone wants to switch it up and grab it. Assuming that isn't the case, I'm seeing the following:

Zetha - Skill Feat, Blessing 1, Ketrik
Harsk - Card Feat, Armor 1, Moise
Estra - Power Feat, Spell 2, Ketrik
Fumbus - Skill Feat, Armor 1, Moise

I'll try to set up the next scenario today.


Estra's Deckhandler

Hrm, think I'm going to spend a second of three charges from my treasure hunter boon to pick up that weapon 2. Flame Mace seems a better option than Quarterstaff and I hate seeing it go to waste.


Okay good. I didn't take it because I figured someone more fighty would make better use of it, but I hate to see it go to waste. I was also still thinking in terms of Seltyiel probably wanting it, rather then Zetha, who can't have it (without a feat). Glad you grabbed it!


Seltyiel/Chthonicthul Deckhandler

Yeah, Seltyiel had no luck getting a Weapon while he was in the party... we'll probably gets tons now.


6-2C: The Plight of the Many - acquired cards.

Giantbane Greataxe (Weapon 1)

Phantasmal Minion (Spell 0)
Locate Object (Spell 1)
Twisted Space (Spell 2)

Token of Remembrance (Item 0)
Twitch Tonic (Item 2)
Iron Shackles (Item 2)

Bat (Ally 0)
Bound Imp (Ally 1)

Gorum's Iron (Blessing 1)
The Real Rabbit Prince (Blessing 1)
The Joke (Blessing 1)
Iomedae's Justice (Blessing 1)
Lamashtu's Madness (Blessing 2)

Also 1 HP to spend on whatever feat you haven't taken!


Fumbus wants Item 2 to actually get the Twitch Tonic acquired. :D

Hero Point: Card feat - Item.


Ranger #6

Hero Point: Skill Feat Wisdom

Deck Upgrade:
I take whatever is left over in this priority:
Blessing 2
Item 2
Weapon 1

The loot can be switched into our deck before each scenario, correct?

I assume the plaguebringers mask ist the most useful for me, but so it si for everybody else I assume. Any suggestions about how we split that up?


Ranger #6

I will be on holiday for the next 8 days.

Given the internet junkie I am, you will probably not notice much drop in posting rate, but still I might take a day more than usual before I post.

I will defiitely read everything so feel free to ask me stuff via hangout

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