Grehunde's Gorget - GM Wayfinder - Outpost III (Inactive)

Game Master Eric Collins - France

Grehunde's Gorget
PFS Guide


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Grand Archive

CG male half-elf alchemist 1 | HP 17/17 | AC 17 | F +6 R +8 W +4 | Perc +4 | Stealth +6 | speed 25 ft. | Advanced Alchemy: Lesser Alchemist's Fire 2/2, Lesser Eagle-Eye Elixir 2/2, Minor Elixir of Life 2/2, Lesser Quicksilver Mutagen 2/2 | Quick Alchemy [_] | Active Conditions: none
GM Wayfinder wrote:
I will check the rules (or you guys can if you want) on what rolls to make and what happens if you fail (I only know those for spellcasters) but I am confident that, yes, you can swap recipes (probably a cost to it for copying?).

As of yet, I'm unable to find a cost of copying:

Alchemist:

Formula Book wrote:

An alchemist keeps meticulous records of the formulas for every item they can create. You start with a standard formula book worth 10 sp or less (as detailed on page 290) for free. The formula book contains the formulas for two common 1st-level alchemical items of your choice, in addition to those you gained from Alchemical Crafting and your research field. The catalog of alchemical items begins on page 543.

Each time you gain a level, you can add the formulas for two common alchemical items to your formula book. These new formulas can be for any level of item you can create. You learn these formulas automatically, but it’s also possible to find or buy additional formulas in settlements or from other alchemists, or to invent them with the Inventor feat.

Formulas:

Formulas wrote:
You can buy common formulas at the Price listed on Table 6–13, or you can hire an NPC to let you copy their formula for the same Price. A purchased formula is typically a schematic on rolled-up parchment of light Bulk. You can copy a formula into your formula book in 1 hour, either from a schematic or directly from someone else’s formula book.

Largely the verbiage has to do with acquiring recipes, and their costs to have an NPC let you copy (presumably fellow Pathfinders are willing to offer as a courtesy). All I can find about copying as a mechanic is the emphasized blurb, which contains a time cost, not a monetary cost.


Plaguestone ; Map

Thanks for looking all that up and sharing it!

So, in the absence of any specific rules, I'll say that you simply have to have a writing set.

(if you do not have one or do not have enough gold left to get one, I will let you borrow one from the Lodge, and then you can pay them for it and keep it with the reward you - hopefully - will receive at the end of the mission).

Grand Archive

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CG male half-elf alchemist 1 | HP 17/17 | AC 17 | F +6 R +8 W +4 | Perc +4 | Stealth +6 | speed 25 ft. | Advanced Alchemy: Lesser Alchemist's Fire 2/2, Lesser Eagle-Eye Elixir 2/2, Minor Elixir of Life 2/2, Lesser Quicksilver Mutagen 2/2 | Quick Alchemy [_] | Active Conditions: none

That seems fair. I'll buy one and would even let Hopper just borrow it since, if we traded missing formulas, he's got more than me :)

1gp deducted, writing set acquired.


Elsha Ustosh wrote:
The Mad Hoppper wrote:
@GM I did some reading regarding my lvl 2 update and I will not apply my latest chronicle just yet, to play Hopper here as lvl 1. Sorry for the inconvenience but I have few choices to make, and I don't want to rush them.
Oh hey, I just noticed you're Hellih/HK. I'm Sefel in our Starfinder game :)

And you are Darkrunner on another Starfinder game ;) where I play pregen - Velloro. Awesome to play with you at other tables ;)

I would happily buy a writing set, from the RP perspective I assumed that Hopper would make notes and not only read the bookx that he has ;)

Grand Archive

CG male half-elf alchemist 1 | HP 17/17 | AC 17 | F +6 R +8 W +4 | Perc +4 | Stealth +6 | speed 25 ft. | Advanced Alchemy: Lesser Alchemist's Fire 2/2, Lesser Eagle-Eye Elixir 2/2, Minor Elixir of Life 2/2, Lesser Quicksilver Mutagen 2/2 | Quick Alchemy [_] | Active Conditions: none
Farol wrote:
And you are Darkrunner on another Starfinder game ;) where I play pregen - Velloro. Awesome to play with you at other tables ;)

Ah, nice! Likewise.

Farol wrote:
I would happily buy a writing set, from the RP perspective I assumed that Hopper would make notes and not only read the bookx that he has ;)

Excellent, once our characters figure this out hopefully they can set aside the hours needed.

Silver Crusade

Hey DM, I think I’m gonna drop out of this one I’m sorry. I just can’t find the motivation to post, works picked up heavily and I don’t want to bog down the game by not giving my best effort. Sorry guys it looks like a fun group but I just don’t have t in me right now. Thanks for your understanding.


Plaguestone ; Map

No problem at all!
Stay safe in these troubled times.

I opened the slot up on the sign up sheets.

________________________

For calculating the CPs:
1 / 1 / 1 / 1 / 1 / ?
Which gives us:
2 + 2 + 2 + 2 + 2 + ? =


Hello, I'm the one who filled the Open Slot. Can I change my character before the play starts (it was kind of a placeholder)

This is my first Play by Post ever, so please share if there's any rules/advices :)


Plaguestone ; Map

Hello Garang and welcome!

We have a few days before it starts, so, please, choose what you wish to play.

And ask whatever you want as far as help to get started here in PbP.

Are you used to RPGS--
--and used to Pathfinder (and Pathfinder 2nd edition)?

Just to see where we might bring help.

Would you want to create a new character, or play one that has some scenarios already?

The five others here are level 1 so no problem playing a new character.


oh, I'm sorry, this is my first PFS ever. I usually DM-ing my group PF2/5e games (offline), but this is my second PF2 games as player. I'll post my character shortly,but are Lost Omens Gods & Magic Deities allowed for this play? (I plan to build cleric of Cernunnos/The Lost Prince)


Plaguestone ; Map

No need to be sorry at all.
Just asking to see how best to help you.

So you are not new to RPGs, and know PF2ndEd, okay.

re. PFS for PF2, this site: -->link has a little Glyph of the Open Road beside all that is good for PFS.

Check out your God:
- go to the site
- hit Setting on the table-list to the left
- then Deities on the bar to the top
- then scroll down to Cernunnos (it's fake alphabetical, by Pantheon, so move on down)
You will see the little round green Glyph
Anything with that means if it is fine for PFS.

Here is the direct link for Cernunnos and the one for The Lost Prince (just click the names).

Verdant Wheel

Male Wildwood Halfling Cleric 1| HP 12/14 | AC 17 | F +5 R +6 W +7 | Perc +5 | Stealth +6 | speed 25 ft

Character Chronicle # 1
Player Name Garang
A.K.A. Irth
Class & Level Warpriest Cleric of Cernunnos 1
Organized Play & Character Numbers # 2383499-2005
Faction VerdantWheel
Factions & Reputation 0
Starting XP 0
Slow Track No
Starting Gold 8 silver 5 gold

Buying / Selling
Starting Fame 0
Conditions & Others -
Downtime
SwampLore, earn income : SwampLore: 1d20 + 4 ⇒ (7) + 4 = 11

thanks for your help!, do I need to share the CharSheet link?, The token and modifiers(on the slides) will be updated if my character is fine to go :)


Plaguestone ; Map

Hi!
I had a quick look and all seems fine to me.

Verdant Wheel

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Male Wildwood Halfling Cleric 1| HP 12/14 | AC 17 | F +5 R +6 W +7 | Perc +5 | Stealth +6 | speed 25 ft

Everything should be filled, thanks for all of your help!

Verdant Wheel

Male Wildwood Halfling Cleric 1| HP 12/14 | AC 17 | F +5 R +6 W +7 | Perc +5 | Stealth +6 | speed 25 ft

hmm, I don't quite understand where should the school networking points (Pathfinder Training)be written/recorded. Do I need to incorporate this in my character? and if I do where should I mention the free items/skills gained from the schools?

Sorry for the late questions GM Wayfinder


Plaguestone ; Map

Yes, put all that somewhere.

I normally have a PFS chapter, a part where I put down my XP, Fame, Reputation, and where I note which training points I have where.

Then people often mention what item(s) they take at the beginning when slotting boons.
For example you can take items you cannot use but others can.
I recently played a game where I was the only healing caster w. my Druid Dedication, thus others took Heal scrolls they could not use (they were only Arcane or whatever) for me to use and heal all.
Or you change what you normally take after the briefing (again, I just played a game where we all took Water Breathing potions since the Venture-captain sent us to a ship wreck along the beach...).

As for the Skill just add it to your character sheet.

Please ask whatever you want whenever you want.


Plaguestone ; Map

So, we have 6 level 1s.

FYI here is the GM calculations as based upon the PFS Guide (no need to read):

Calculating the CPs:
1 / 1 / 1 / 1 / 1 / 1
Which gives us:
2 + 2 + 2 + 2 + 2 + 2 = 12 CPs

So, 12 Challenge Points, and: parties with challenge points of 15 or less always play in the lower subtier, thus you are in Tier 1-2.

This means that if the Quest does not have specific mentions of what to do for 12 CPs, then:
12–13 = 6-player adjustment OR 1 level bump

The "OR" means:
Challenge Point totals of 12–13 allow the GM to make a choice between two options that provide a similar degree of challenge. However, each scenario varies slightly in the differences between these two options, and the GM is encouraged to select the option they predict will be a more fun and fair challenge for the group. (Parties often prefer options that give the PCs more monsters to fight.) You can pick between the options individually for each encounter.

Applying a level bump is a simple calculation:

Increase every DC listed in the scenario by 1.
Increase the attack modifiers, attack damage, spell damage, saving throw modifiers, skill modifiers, Perception modifiers, and ACs of all enemy creatures by 1.
Increase the Hit Point totals of all enemy creatures by 10 or by 10%, whichever is higher.

These straightforward adjustments make the adventure slightly more challenging for higher-level groups, though the adjustments cannot account for the more powerful abilities and spells that higher-level foes would likely have.

Anyhow, you are all ready for adventure!

Grand Archive

CG male half-elf alchemist 1 | HP 17/17 | AC 17 | F +6 R +8 W +4 | Perc +4 | Stealth +6 | speed 25 ft. | Advanced Alchemy: Lesser Alchemist's Fire 2/2, Lesser Eagle-Eye Elixir 2/2, Minor Elixir of Life 2/2, Lesser Quicksilver Mutagen 2/2 | Quick Alchemy [_] | Active Conditions: none

So I've been neglecting those extra PFS factors. I'm finally taking the time to read about it and make my selections.

I noticed that Achievement Points (ACP) are not represented on chronicle sheets (I just finished my first PFS 2e scenario with my 2001 character), but they are in your organized play tab.

Pathfinder Training (3 networking points)
Spells: 2pts (Academia Lore)
Scrolls: 1pt

Free consumable: minor healing potion

Reference

Boons

There are 5 slots, but I guess without any fame/reputation you can only slot 0-cost boons, so:

- Home Region: Broken Lands (slotless)


Plaguestone ; Map

We all learn things as we go (some might find helpful info' hereunder too).

For me, anyhow, my Boons are very often the things I remember I had after the fact, as in: "Oh, I could have avoided that with this boon had I remembered!"

re. the Achievement Points (ACP), yes, and nothing is really implemented yet.
I think you only get some free rebuilds, w/o the rules for how to rebuild being out yet.

Free consumable: minor healing potion
Fine!
You can also change your consumable when you slot boons, often after the Venture-captain's briefing (sometimes you take a thing you think will fit the adventure etc.).

Boons
You have your free Faction Boon. That goes in your Faction Boon slot.
I imagine you do not have an Advanced Boon (that has its own special slot).
Then you can have three generic boons (often called General Boon, but also the Mentor boons, Promotional Boons etc.). So only 3 of those can be slotted.
Then you have Slotless Boons, and can have as many as you want.

So, technically, you have your Faction Boon, and then Home Region: Broken Lands (which is slotless)

Grand Archive

CG male half-elf alchemist 1 | HP 17/17 | AC 17 | F +6 R +8 W +4 | Perc +4 | Stealth +6 | speed 25 ft. | Advanced Alchemy: Lesser Alchemist's Fire 2/2, Lesser Eagle-Eye Elixir 2/2, Minor Elixir of Life 2/2, Lesser Quicksilver Mutagen 2/2 | Quick Alchemy [_] | Active Conditions: none

It seems like the slots require things that we can't purchase yet, or have to be acquired from chronicles.

Does free faction boon just mean choose one from Tier 0 regardless of cost? I think that would just be the Grand Archive Champion boon.


Plaguestone ; Map

Yes, you gain Boons on most Chronicle sheets after an adventure.

And you can buy some with Fame (the Wayfinder is one a lot of people buy early on, since it gives the Light spell).

The free Faction Boon I meant is the Champion Boon.
The one to get Fame/Rep' for your Faction (you get the Grand Archive Champion... or a name close to that).

Grand Archive

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CG male half-elf alchemist 1 | HP 17/17 | AC 17 | F +6 R +8 W +4 | Perc +4 | Stealth +6 | speed 25 ft. | Advanced Alchemy: Lesser Alchemist's Fire 2/2, Lesser Eagle-Eye Elixir 2/2, Minor Elixir of Life 2/2, Lesser Quicksilver Mutagen 2/2 | Quick Alchemy [_] | Active Conditions: none

Perfect, them I'm truly (finally, lol) all set.

Verdant Wheel

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Male Wildwood Halfling Cleric 1| HP 12/14 | AC 17 | F +5 R +6 W +7 | Perc +5 | Stealth +6 | speed 25 ft

Thanks for the kind answer GM Wayfinder , I'll post here too for the other PFS stuffs:

Pathfinder Training (3 networking points)
Spells: 3pts (Herbalism Lore)

Free consumable: 2x Magic Weapon spellscroll

Boons

- Faction Boon: Verdant Wheel Champion
- Home Region: Mwangi Expanse (slotless)

Regarding the faction champion boon, in this reference the cost is 4 fame,do we really can take it in our first adventure?

Answered below


Plaguestone ; Map

Yes, I will not look it up to quote for you, but somewhere in the PFS Guide it is clearly written that you get your first Champion Boon for free.

That way you start getting Fame/Reputation from your first adventure.

Verdant Wheel

Male Wildwood Halfling Cleric 1| HP 12/14 | AC 17 | F +5 R +6 W +7 | Perc +5 | Stealth +6 | speed 25 ft
GM Wayfinder wrote:

Yes, I will not look it up to quote for you, but somewhere in the PFS Guide it is clearly written that you get your first Champion Boon for free.

That way you start getting Fame/Reputation from your first adventure.

Thanks for the quick answer, I'll edit my post.

Grand Archive

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CG male half-elf alchemist 1 | HP 17/17 | AC 17 | F +6 R +8 W +4 | Perc +4 | Stealth +6 | speed 25 ft. | Advanced Alchemy: Lesser Alchemist's Fire 2/2, Lesser Eagle-Eye Elixir 2/2, Minor Elixir of Life 2/2, Lesser Quicksilver Mutagen 2/2 | Quick Alchemy [_] | Active Conditions: none

Since I already did the reading this morning and went through all of this (lol), here are the faction boons. Each costs 4 fame, except that your first one, for your original faction, is free (you get it now):

Envoys’ Alliance Champion

Grand Archive Champion (Elsha)

Horizon Hunters Champion (The Mad Hoppper, Stabby)

Radiant Oath Champion

Verdant Wheel Champion (Irth, Sirus Blackfoot)

Vigilant Seal Champion (Granitt)

From Player Basics – Pathfinder Society (2nd edition):

14. Factions wrote:
Finally, choose a faction for your character to join. The factions represent different approaches to being a Pathfinder and priorities during missions. Joining a faction costs a boon, but your first such boon is free. Currently, four major factions and two minor factions are available.


Plaguestone ; Map

re. what the Mad Hopper said:

Hopper was a mutagenist, and I hoped that he can be of value by distributing mutagents to the team. But in the end, none of the 'gifted' agents ever used the potion. The time needed to pull it out, drink it and then reach for the weapon seemed to long for everyone.

In general I feel the mutagens have several drawbacks:
• their bonuses do not last that long (just one fight at low level)
• taking them in combat, nearly uses up a round (2 actions) when most fights last 3 or 4 rounds, so I understand people not wanting to do so for what is often not a super strong benefit
• they all have drawbacks (take the 5 temporary HP which is nice... but then you have -2 Will Save).

I feel that the Elixirs are way stronger:
• they have super benefits (silvertongue means you cannot crit' fail your diplo', intimidate etc. roll, which is the real benefit for me, not the +1)
• there are no drawbacks (cheetah is +5 speed ; frog or whatever you just jump)


Plaguestone ; Map

Official start is in 5 1/2 hours, which will be the Venture-captain's briefing.


Plaguestone ; Map

Sorry, I am a bit slow here...

re. the Home Region Boon.

I would need to go searching the Guide and the creation rules etc..

But I am quite sure you do not need that Boon to be from a Region.

I believe you choose what country (say an elf from Kyonin) and region (if Kyonin then that's the Shining Kingdoms) you are from for "free" (without a boon).
And this gives you access to certain things.

It also is stated that if you want to be of mixed origin (say a half-elf part from Kyonin part from Absalom) you must choose one region for what it grants you (languages, Feats etc.).

You take the Boon to say you are from elsewhere and get access to that elsewhere's stuff.

For example if you play an Elf from Kyonin, but who has been living in New Thassilon for 100 years, you take that Boon, and thus get access to Thassilonian language and whatever.

Pretty sure that is how it works.
Sorry if mistaken.

Grand Archive

CG male half-elf alchemist 1 | HP 17/17 | AC 17 | F +6 R +8 W +4 | Perc +4 | Stealth +6 | speed 25 ft. | Advanced Alchemy: Lesser Alchemist's Fire 2/2, Lesser Eagle-Eye Elixir 2/2, Minor Elixir of Life 2/2, Lesser Quicksilver Mutagen 2/2 | Quick Alchemy [_] | Active Conditions: none

I thought it might be too, but it's no loss either way. There are no more boons that a character can get at creation so either I need it or I don't, and my character doesn't need to be from a second place.


Re mutagens, yeah. The amount of actions needed is too high. What is more, the drawbacks usually are bigger than the benefits. Quicksilver mutagen is a prime example where the vulnerability scales with your level but the bonus doesn't.

For a moment I was thinking that: Eergy Mutagen can be something of interest. But even here, you get resistance to 1 energy type and vulnerability to 3 ;)

Horizon Hunters

CG Male Goblin (Charhide) Alchemist 1 | HP 16/16 | AC 18 | F +7 R +8 W +2 | Perc +2 (Darkvision) | Stealth +6 | 25 ft. | Active Conditions: ---
GM wrote wrote:
--you do not know much about sea monsters in general but you do know this.

Wow, I need to rethink my life choices then. My sling does not work underwater, enemies submerged get resistance to fire and acid 5 ;). Do alchemist bombs work underwater?

In theory Alchemist's fire does not speak anything about bludgeoning damage or anything. But the flask needs to 'brake' on the target. And I can't imagine how that could work underwater.

How does poison work in underwater combat? Dagger does piercing damage, you can apply poison to melee weapons. The rules say nothing about poison being washed off a weapon. If the answer is: I don't know, I can simply not use poisons in this scenario ;)


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Plaguestone ; Map

We are in PFS, so we go by the rules as written.
The flask breaking is "fluff", there is no rule about them not breaking etc., thus other than the resistance from underwater they work the same if you can throw them (I did not re-read all the rules, read them a week ago).
Poison is not mentioned, so the thick gooey poison remains on your weapons!

Horizon Hunters

CG Male Goblin (Charhide) Alchemist 1 | HP 16/16 | AC 18 | F +7 R +8 W +2 | Perc +2 (Darkvision) | Stealth +6 | 25 ft. | Active Conditions: ---

Awesome 2 problems out of the way, now I need to find bombs that are not fire nor acid ;)


Plaguestone ; Map
Quote:
I am new to 2.0, is there another place outside of the core rule book to buy equipment.

A few things here and there I think. No full equipment book.

Check here.

And welcome to Kitana "Kit" Caine!
We shall be 7 players at the table.

Let me recalculate:
Calculating the CPs:
1 / 1 / 1 / 1 / 1 / 1 / 2
Which gives us:
2 + 2 + 2 + 2 + 2 + 2 + 3 = 15 CPs

So, still in lower subtier.

But: 5-player adjustment AND 1 level bump ; unless there is a specific 15 CP adjustment.

FINALLY
If anyone is a GM with a Glyph... remember to donate your Hero Point.

Horizon Hunters

19/19HP, AC:18, Class DC: 17 Fort: 4, Ref: 9, Will: 6 Speed 25, Perception +6, CN Male Unbreakable Goblin Lvl 1 Rogue Thief Attack: Dog Slicer +7 (1d6+4, 20 x2 Flat footed) Attatck: Dagger +7 (1d4+4, 20 x2 1d6 Bleed

gm with a glyph? hero point? i am totally lost with that one lol I will look more into it today.


Small humanoid tree:
Female (Leaf) Leshy, Lvl 2 (Leaf Order) Druid
Stats:
HP 24/30 | 1/1 Hero Point | 2/2 Focus Points | 0/3 lvl 1 Spells | Perc’ +8 ; Stealth +5 ; Speed 25 ft. | AC 16 (18 w. shield - hard' 3, 12/12 hp) | Fort' +7 ; Ref' +5; Will +10 | Spell DC 18
Active conditions:

If you GM 10 PFS2E games you get one Glyph (2 Glyphs w. 30 games etc.).

Having a GM Glyph allows you, when playing, to give one Hero Point to another player at the start of the game.

You all start with one Hero Point.


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Granit wrote:
Careful of that Hopper, he´s a bit strange.

Said a dwarf carrying a bladder, pipes, turkey bones and a bucket with a hole ;)

Just for the record: "I am loving it" ;)

Grand Archive

CG male half-elf alchemist 1 | HP 17/17 | AC 17 | F +6 R +8 W +4 | Perc +4 | Stealth +6 | speed 25 ft. | Advanced Alchemy: Lesser Alchemist's Fire 2/2, Lesser Eagle-Eye Elixir 2/2, Minor Elixir of Life 2/2, Lesser Quicksilver Mutagen 2/2 | Quick Alchemy [_] | Active Conditions: none

Energy mutagen appears to be not PFS legal :(


Plaguestone ; Map

Energy Mutagen is from Plaguestone, and the Paizo Law states:

The Fall of Plaguestone
All sanctioning for this adventure occurs through the Chronicle Sheet for this adventure

So, you'd have to have a Chronicle for the Module... and see if it is on or not.
Farol shall soon see!
(he is playing this right now)

Some info' on such here


Plaguestone ; Map

re. Energy Mutagen!

So, I posted this morning w/o being at my computer, and thus did not check Plaguestone Chronicle etc..

As Kit wrote:

Quote:
The formula was on the chronicle sheet I got from plaguestone.

As I said before:

Quote:

The Fall of Plaguestone

All sanctioning for this adventure occurs through the Chronicle Sheet for this adventure
So, you'd have to have a Chronicle for the Module... and see if it is on or not.

And it is on (I checked, though I would have trusted Kit anyhow).

So, yes, it is PFS legal for Kit to have it. So please prepare it.

You can also check it out on Archives of Nethys, which is pretty good (a lot less mistakes than Hero Lab see below) and they tag it as Restricted, since it is Uncommon.

Important for our two other alchemist friends: I have not seen anything about this in the PFS Guide, but I have trouble reading the clumsy thing, and I do not know what the rules are.
So, if I were you, I would copy this formula down from Kit's book, and ask your GM (remind me, please, at the end) to note on your Chronicle Sheet that you did so and that I verified that you copied it from someone who had access to it.
If you want to try and find out more about the exact rules about this, feel free to try and locate them, but I'll apply what was done in PF1.

re. Hero Lab: if you rely on that, I urge to try and check things in the CRB now and then.
I just played with a 5th level Alchemist who thought the Bomber could choose to deal Splash or to not deal Splash damage, because Hero Lab apparently only says the Bomber can suppress the splash damage!
Nice... level 5 w/o all that damage dealt!

Grand Archive

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CG male half-elf alchemist 1 | HP 17/17 | AC 17 | F +6 R +8 W +4 | Perc +4 | Stealth +6 | speed 25 ft. | Advanced Alchemy: Lesser Alchemist's Fire 2/2, Lesser Eagle-Eye Elixir 2/2, Minor Elixir of Life 2/2, Lesser Quicksilver Mutagen 2/2 | Quick Alchemy [_] | Active Conditions: none
The Mad Hoppper wrote:

Hopper would gladly exchange knowledge with Kit.

I assume that I can't copy Lvl 2 formulas. And form the Lvl 1 formula we are lacking arsenic. Given the odd nature of energy mutagen (on the page it is marked as restricted). I assume I can't copy it.

I don't see a level restriction on copying, you and I just won't be able to prepare it yet. GM made note of energy mutagen above.


Plaguestone ; Map

I had a look for rules on Formulae, and did not find any.
The rules on copying Wizard spells are quite short.

Look around if you want, and have time, for such rules.

But re. level: a parallel is that a level 1 Wizard, or even a person with Wizard dedication can cast level 10 arcane spells from scrolls, so it seems there is no level restriction to reading and copying, I'd say (I read the whole CRB once from start to end but cannot remember all, or even that much probably).


The only thing that I found regarding formulas in CRB is at the page: 293

CRB wrote:


Formulas are instructions for making items with the
Craft activity. You can usually read a formula as long
as you can read the language it’s written in, though you
might lack the skill to Craft the item. Often, alchemists
and crafting guilds use obscure languages or create codes
to protect their formulas from rivals.
You can buy common formulas at the Price listed on
Table 6–13, or you can hire an NPC to let you copy
their formula for the same Price. A purchased formula
is typically a schematic on rolled-up parchment of light
Bulk. You can copy a formula into your formula book in
1 hour, either from a schematic or directly from someone
else’s formula book. If you have a formula, you can
Craft a copy of it using the Crafting skill. Formulas for
uncommon items and rare items are usually significantly
more valuable—if you can find them at all!

The text is the same as in here: https://2e.aonprd.com/Rules.aspx?ID=250

Horizon Hunters

19/19HP, AC:18, Class DC: 17 Fort: 4, Ref: 9, Will: 6 Speed 25, Perception +6, CN Male Unbreakable Goblin Lvl 1 Rogue Thief Attack: Dog Slicer +7 (1d6+4, 20 x2 Flat footed) Attatck: Dagger +7 (1d4+4, 20 x2 1d6 Bleed

So does the hero point function like the reroll? your saying we all start with one and then those with a glyph can give a second one to another PC?


Plaguestone ; Map

@Farol: thanks for looking!
Since I found nothing about any price for copying it (all the prices are for buying the formula or paying someone to copy) I decided you just had to have a Writers Kit or whatever it is called, and since at least one of you three has one that's fine.
At worse, if you were to copy 100 of them I'd ask to spend the silver for the extra ink and such.
So, let's go with this, you just copy whatever you want amongst yourselves (you have days on the boat) and remind to note about the Plaguestone recipe.

@Stabby: you can look at this link.
Basically, you use 1 Hero Point to reroll a d20 (Attack, Save, Skill check...).
Or you use ALL (1 or more) the Hero Points you currently have to Recover without rolling a check (Recovery is when you are dying). And you stabilize without gaining the Wounded condition or adding to your condition if you were already wounded.
Everyone starts a game w. 1 Hero Point.
In PFS, GMs with a Glyph can give a Hero Point to someone else at the start of the game.
There are other things (Faction Boons of higher level, rewards for GMing etc. for years...) that award 1 Hero Point.
And then, after the 2nd hour of game, the GM starts to award extra Hero Points.
In practise it varies.
Personally I give some extra out a bit before what I believe will be a harsh fight ; or just for a cool action or whatever.
Other GMs do it their way.

Vigilant Seal

stats:
HPs 23/23, Hero Pts 1, Saves F +8 R +3 W +7, Perc +5, Athletics +6, Medicine, Religion +5, Lore: Guild, Scouting, Acrobatics, Craft +3
Male Forge Dwarf Warrior Champion/1

I'm trusting Herolab get it right at 1st Level, cos I only use it in demo mode. If a character ever gets to 2nd level, it will be done using the CRB and a piece of electronic paper. :-)

Verdant Wheel

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Male Wildwood Halfling Cleric 1| HP 12/14 | AC 17 | F +5 R +6 W +7 | Perc +5 | Stealth +6 | speed 25 ft

wow I got anothet nat 1 again lol


Plaguestone ; Map

Slide 6 is revealed.
You can put your minis on the bigger ship, which is your ship.

Vigilant Seal

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stats:
HPs 23/23, Hero Pts 1, Saves F +8 R +3 W +7, Perc +5, Athletics +6, Medicine, Religion +5, Lore: Guild, Scouting, Acrobatics, Craft +3
Male Forge Dwarf Warrior Champion/1

First I'd like to thank Eric for GMing this fun little quest and our merry band of alchemists and friends. :-)

Second:
I'm thinking of running Pathfinder Society Scenario #1-05: Trailblazers’ Bounty as pbp, though not part of outpost, if any of you are interested in joining in? I've never GM'd 2e, and only played a little bit as you know, but in for a penny in for a pound. I have asked the other group I was playing with so depending on their response, I may have a few or lots (5) places available. Probably start in a week or two.

PM me if interested

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