Warden Rogard Hammerfell

Granitt's page

256 posts. Organized Play character for Deevor.


Full Name

Granitt

Race

Male Forge Dwarf Artisan

Classes/Levels

Exploration: Defend, Active Conditions:

Gender

Champion/4 HPs 58/58, Hero 2/3, Focus 1/1, AC 20(22 shield) Saves F +10 R +6 W +9, Perc +7, Athletics +9, Intimidation +8, Craft, Medicine, Religion, Society, Lore: Guild, Scouting +7, Acrobatics +6

Deity

Torag

Languages

Common, Dwarven, Jotun

Strength 16
Dexterity 10
Constitution 14
Intelligence 12
Wisdom 12
Charisma 14

About Granitt

PFS Basics:

Deevor 12784
Granitt 2002
XP 29
Faction: Vigilant Seal: Reputation 25
Fame: 14 - Not redundant
Downtime: Craft(Blacksmithing) +5
PFS Training: Swords 3
Current Gold: 167.2gp
1) PFS Quest #3 Grehunde's Gorget (1XP, 1 Fame, 1 Vigilant Seal Reputation +3.5+0.1gp)
2) PFS Scenario #1-10 Tarnbreaker’s Trail (+4XP, +4 Fame, Vigilant Seal Reputation, +14gp+4sp )
3) GM Credit - Pathfinder Society Quest #4: Port Peril Pub Crawl (XP 1, Fame 1, Reputation Vigilant Seal 1, GP 3.5)
4) PFS Scenario #1-06 Lost on the Spirit Road (+4XP, +4 Fame, Vigilant Seal Reputation +4, 14gp +4sp)
5) PFS Scenario #1-07: Flood Kings Court (+4XP, +4 Fame, Vigilant Seal Reputation +6, 14gp +4sp, spent 4.1gp)
6) GM Credit - PFS Scenario #1-08 Revolution on the Riverside (+4XP, +4 Fame, Vigilant Seal Reputation +4, 22gp +4sp)
7) PFS Scenario #1-01: Absalom Initiation (+4XP, +4 Fame, Vigilant Seal Reputation +4, 22gp +4sp, spent 5gp)
8) GM Credit - PFS Quest #13: Falcon's Descent (+1XP, +1 Fame, Vigilant Seal Reputation +1, 5.5gp +1sp)
9) PFS One-Shot #1: Sundered Waves (+4XP, 14gp)
10) PFS Scenario #2-19: Enter the Pallid Peak (+4XP, Vigilant Seal Reputation +4, 38gp +4sp))
11) GM Credit PFS Scenario #2-14: Lost In Flames (+4XP, Vigilant Seal Reputation +4, 42gp))
12) PFS Scenario #2-18: The Fanciful March of Urwal (+4XP, +4 Fame, Vigilant Seal Reputation +4, Verdant Wheel +2, 39.6gp ))

Granitt's Day:

[/spoiler=Granitt's Day]
HPs 58/58
Focus Points 1
Hero Points 2
Wounds 0
[//spoiler]

Granitt
Male dwarf paladin 4
LG, Medium, Dwarf, Humanoid
Perception +7; darkvision
Languages Common, Dwarven, Jotun
Skills Acrobatics +6, Athletics +9, Crafting +7 (+8 when crafting items of type Blacksmithing.), Guild Lore +7, Intimidation +8, Medicine +7, Religion +7, Scouting Lore +7, Society +7
Str 16 (+3), Dex 10 (+0), Con 14 (+2), Int 12 (+1), Wis 12 (+1), Cha 14 (+2)
Other Items chain mail, steel shield, clan dagger, crossbow, dwarven waraxe, lesser alchemist's fire, sap, backpack, bedroll, belt pouch, belt pouch, chalks (10), flint and steel, rations (1 week)s (2), repair kit, rope (foot)s (50), soap, torchs (5), waterskin, winter clothing, purse (3 sp), crafters book, artisans tools(blacksmith)
--------------------
AC 20 (22 with shield raised); Fort +10; Ref +6; Will +9
HP 58 Focus Points 1 Hero Points 2; Resistances fire 2
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Speed 20 feet
Melee [1] clan dagger +9 (versatile Blud, agile, dwarf, parry), Damage 1d4+3 Pier
Melee [1] Dwarven war axe +10 (dwarf, sweep, two-hand (1d12)), potency +1, striking +1 Damage 2d8+3 Slsh
Melee [1] sap +9 (nonlethal, agile), Damage 1d6+3 Blud
Melee [1] shield bash +8 (attached to shield), Damage 1d4+3 Blud
Ranged [1] lesser alchemist's fire +5 (thrown 20 ft., alchemical, bomb,consumable,fire,splash), Damage 1d8 Fire+1 persistent Fire+1 Fire splash
Ranged [1] javelin +6 (range increment 30 feet), Damage 1d6 Pier
Ranged [1] crossbow +6 (range increment 120 feet, reload 1), Damage 1d8 Pier
Focus Spells 1 Focus Point, DC 15; 1st Lay on Hands
Feats Dwarven Weapon Familiarity, Ranged Reprisal, Shield Block, Specialty Crafting, Steady Balance, Desperate Prayer, Fast Recovery, Intimidating Glare, Aura of Courage
Other Abilities champions's code, deific weapon, deity and cause, devotion spells, divine ally(weapon), Druma, tenets of good, forge dwarf, paladin, retributive strike, shield block, swords (3), vigilant seal champion

Granitt 2nd level:

Granitt
Male dwarf paladin 2
LG, Medium, Dwarf, Humanoid
Perception +5; darkvision
Languages Common, Dwarven, Jotun
Skills Acrobatics +4, Athletics +7, Crafting +5 (+6 when crafting items of type Blacksmithing.), Guild Lore +5, Medicine +5, Religion +5, Scouting Lore +5, Society +5
Str 16 (+3), Dex 10 (+0), Con 14 (+2), Int 12 (+1), Wis 12 (+1), Cha 14 (+2)
Other Items chain mail, steel shield, clan dagger, crossbow, dwarven waraxe, lesser alchemist's fire, sap, backpack, bedroll, belt pouch, belt pouch, chalks (10), flint and steel, rations (1 week)s (2), repair kit, rope (foot)s (50), soap, torchs (5), waterskin, winter clothing, purse (3 sp), crafters book, artisans tools(blacksmith)
--------------------
AC 18 (20 with shield raised); Fort +8; Ref +4; Will +7
HP 34 Focus Points 1 Hero Points 1; Resistances fire 1
--------------------
Speed 20 feet
Melee [1] clan dagger +7 (versatile Blud, agile, dwarf, parry), Damage 1d4+3 Pier
Melee [1] dwarven war axe +7 (dwarf, sweep, two-hand (1d12)), Damage 1d8+3 Slsh
Melee [1] sap +7 (nonlethal, agile), Damage 1d6+3 Blud
Melee [1] shield bash +7 (attached to shield), Damage 1d4+3 Blud
Ranged [1] lesser alchemist's fire +4 (thrown 20 ft., alchemical, bomb,consumable,fire,splash), Damage 1d8 Fire+1 persistent Fire+1 Fire splash
Ranged [1] crossbow +4 (range increment 120 feet, reload 1), Damage 1d8 Pier
Focus Spells 1 Focus Point, DC 15; 1st Lay on Hands
Feats Dwarven Weapon Familiarity, Ranged Reprisal, Shield Block, Specialty Crafting, Steady Balance, Desperate Prayer
Other Abilities champions's code, deific weapon, deity and cause, devotion spells, druma, tenets of good, forge dwarf, paladin, retributive strike, shield block, swords (3), vigilant seal champion

PFS Adventures:

Deevor 12784
Granitt 2002

Adventures:
1) PFS Quest #3 Grehunde's Gorget (1XP, 1 Fame, 1 Vigilant Seal Reputation +3.5+0.1gp)
Legacy of the Gorget (General): You have made close friends in the Lands of the Linnorm Kings by retrieving Grehunde’s gorget and the body of her heroic descendant, Hlavard. This boon has special benefits when slotted during Pathfinder Society Scenario #1-10: Tarnbreaker’s Trail, and may have other benefits in scenarios and quests that feature Grehunde’s descendants.
Spent this adventure:
2)PFS Scenario #1-10 Tarnbreaker’s Trail (+4XP, +4 Fame, Vigilant Seal Reputation, +14gp+4sp )
Tarnbreaker Champions (General): You are a champion of the Balgirdtrek, which earns you special privileges throughout the Lands of the Linnorm Kings. While playing in an adventure that takes place
primarily in the Lands of the Linnorm Kings, you can stay for free at any Ulfen or Varki inn or similar establishment, and you gain a 10% on all non-magical goods bought in Ulfen or Varki settlements (this
does not stack with any other discount or reduction in price). In addition, you gain a +1 circumstance bonus on all Diplomacy checks to Make A Request while playing in an adventure that takes place primarily in the Lands of the Linnorm Kings.
3) GM Credit - Pathfinder Society Quest #4: Port Peril Pub Crawl (XP 1, Fame 1, Reputation Vigilant Seal 1, GP 3.5)
Boon: Fane’s Friend (General): You managed to impress the enigmatic pirate captain Stella Fane and she considers you a friend. This boon has special benefits when slotted during scenarios and quests that feature Stella Fane.
4) PFS Scenario #1-06 Lost on the Spirit Road (+4XP, +4 Fame, Vigilant Seal Reputation +4, 14gp +4sp)
Boon: [.] [.] [.] Traveler of the Spirit Road (General): You have traveled the pathways near the Forest of Spirits and not only managed to avoid losing your way, but even befriended some of the local kami. The kami’s blessing follows you now and protects you from bad luck. Whenever you would critically fail a check to Hide, Sneak, Sense Direction, or Track while in a forested area, you may check a box next to this boon as a free action to treat that check as a failure instead.

Granitt Level 1:

Granitt
Male dwarf paladin 1
LG, Medium, Dwarf, Humanoid
Perception +4; darkvision
Languages Common, Dwarven, Jotun
Skills Acrobatics +3, Athletics +6, Crafting +4 (+5 when crafting items of type Blacksmithing.), Guild Lore +4, Medicine +4, Religion +4, Scouting Lore +4, Society +4
Str 16 (+3), Dex 10 (+0), Con 14 (+2), Int 12 (+1), Wis 12 (+1), Cha 14 (+2)
Other Items chain mail, steel shield, clan dagger, crossbow, dwarven waraxe, lesser alchemist's fire, sap, backpack, bedroll, belt pouch, belt pouch, chalks (10), flint and steel, rations (1 week)s (2), repair kit, rope (foot)s (50), soap, torchs (5), waterskin, winter clothing, purse (3 sp)
--------------------
AC 17 (19 with shield raised); Fort +7; Ref +3; Will +6
HP 22 Focus Points 1 Hero Points 1; Resistances fire 1
--------------------
Speed 20 feet
Melee [1] clan dagger +6 (versatile Blud, agile, dwarf, parry), Damage 1d4+3 Pier
Melee [1] dwarven war axe +6 (dwarf, sweep, two-hand (1d12)), Damage 1d8+3 Slsh
Melee [1] sap +6 (nonlethal, agile), Damage 1d6+3 Blud
Melee [1] shield bash +6 (attached to shield), Damage 1d4+3 Blud
Ranged [1] lesser alchemist's fire +3 (thrown 20 ft., alchemical, bomb,consumable,fire,splash), Damage 1d8 Fire+1 persistent Fire+1 Fire splash
Ranged [1] crossbow +3 (range increment 120 feet, reload 1), Damage 1d8 Pier
Focus Spells 1 Focus Point, DC 15; 1st Lay on Hands
Feats Dwarven Weapon Familiarity, Ranged Reprisal, Shield Block, Specialty Crafting
Other Abilities champions's code, deific weapon, deity and cause, devotion spells, druma, tenets of good, forge dwarf, paladin, retributive strike, shield block, swords (3), vigilant seal champion

Level 2:

Add Skill Feat: Steady Balance
Add Class Feat: Desperate Prayer