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Crap. Charli is really unlikely to hit Dhurus herself, then. Oy! Back to doing skills and support!

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Neon Ten tells Id “If I can crack the code of this, do you think you can do the magical sections?”
On it! Id reads the magical aura of the device and tries to manipulate it.
Mysticism: 1d20 + 20 ⇒ (17) + 20 = 37
Assuming that's successful: Having shut down the device, Id follows Neon to the next device. "Hang in there, Tolar! This should help!"
Standard Mysticism, move to square with haste and fly.

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1 person marked this as a favorite. |

Getting down to the grim business of demigod killing Maverick lived so clearly not a god. Tolar moves in for the kill.
KAC 36 vs AoOs.
pike vs KAC inc Get Em: 1d20 + 18 + 2 ⇒ (20) + 18 + 2 = 40
magic/adamantium/ghost killer/holy/piercing: 2d8 + 20 + 2 ⇒ (5, 2) + 20 + 2 = 29
Crit! Bleed 1d8 plus...
extra dmg: 2d8 + 20 + 2 ⇒ (6, 4) + 20 + 2 = 32
"Bet that got it's attention."

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Wait. Tolar has a bleed weapon! I'm going to have get a lot closer to Dhurus!

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A roll of one hits Mav and a 2 hits his holographic clone.
Holographic Clone: 1d2 ⇒ 2
Dhurus's swipe obliterates Maverick's holographic clone and not him. Realizing that discretion is the better part of valor he moves to put distance between him and Dhurus.
Is there a more honorable way to say Maverick runs away? His first move action is a guarded step and his second move action is a standard move. Thanks to haste he has 100' of movement to run away with

Shifty |

Maverick legs it.
Tolar moves in...(AOO)
Attack 1d20 + 26 ⇒ (16) + 26 = 42
Damage 6d4 + 20 ⇒ (4, 4, 1, 2, 3, 4) + 20 = 38
Tolar lands a mighty hit in reply.
1d8 ⇒ 7
Id Sin finishes crashing the god-phone.
1d5 ⇒ 3
The living god seems somehow less shiny...
***
BUFFS
Haste until R9
Get'em +2 to hit & damage
R2
Maverick - acted
Neon
Tolar - acted
Id Sin - acted
Dhur (61) (7 Bleed)(Item 3)

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“Well, it did something?” Neon says as he gathers up his pet.
Any way for us to tell what it did?
Neon Ten flies to the next pillar. As he is going there, he calls into the base to compare notes on the machines. As soon as he gets to the other pillar he attempts to put that intel to use.
Using Tower Intel to roll twice, take the better result.
Computers: 1d20 + 21 ⇒ (10) + 21 = 31
Computers: 1d20 + 21 ⇒ (13) + 21 = 34

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Id works on the new machine before soaring up the central pillar to the next one.
Standard Mysticism on device, move to center device using same movement types (now at 60’ high, but can only get there while ascending with one move). Forgot about Tower Intel, will use it as well.
Mysticism: 1d20 + 20 ⇒ (6) + 20 = 26
Mysticism: 1d20 + 20 ⇒ (18) + 20 = 38

Shifty |

Any way for us to tell what it did?
Other than depower him a chunk? No. Is it a good idea to do this? You bet. I'd suggest without depowering him you are looking at TPK territory.
Neon starts working on the other computer - and manages to get the machine blinking...
***
Tolar notices it first - a ripple across the living god, and a similar ripple from the still active towers.
Most of the damage on him simply falls away, only the cut remains.
He then thumps tolar
Attack 1d20 + 26 - 4 ⇒ (10) + 26 - 4 = 32
6d4 + 20 ⇒ (3, 2, 1, 1, 2, 3) + 20 = 32
Attack 1d20 + 26 - 4 ⇒ (4) + 26 - 4 = 26
Misses.
It then steps closer to the pillar.
BUFFS
Haste until R9
Get'em +2 to hit & damage in R2
R2 Cotd
T'Kai
Charli
R3
Maverick
Neon
Tolar
Id Sin
ENEMY
Dhur (7) (7 Bleed)(Item 3)

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Did Id's Mysticism check above help finish off the machine Neon started on?

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"I'll start working on the pillars as well." Then using his new power, T'kai dimension doors to one of the pillars.

Shifty |

Did Id's Mysticism check above help finish off the machine Neon started on?
Yep
The terminals glow again as further disruption occurs and the device Neon and Id Sin are working on blinks off.
1d4 ⇒ 3
Dhurus loses some of his 'glow'.
BUFFS
Haste until R9
Get'em +2 to hit & damage in R2
R2 Cotd
T'Kai - Dim door
Charli
R3
Maverick
Neon
Tolar
Id Sin - Terminal
ENEMY
Dhur (7) (7 Bleed)(Item 3 & 4)

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Did Id's Mysticism check above help finish off the machine Neon started on?
It should have, but I don’t see a red marker on the tower like we have on the first one. I think he is marking you as doing that this round.
I would like to call in Rookie Training for this roll. I’m not certain if that is an individual reward or for everyone in the group.
Leaving Id to handle the magical portion on that machine, Neon flies to the next one and tries to turn it off.
Computers, Rookie Training: 1d20 + 21 + 2 ⇒ (16) + 21 + 2 = 39

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Nice. In that case...
Id reaches the device at the top of the pillar, and sets to work unraveling its magical energy.
Move to device, standard Mysticism to disarm (using Surviving Companion boon for two cracks at it).
Mysticism: 1d20 + 20 ⇒ (11) + 20 = 31
Surviving Companion: 1d20 + 20 ⇒ (9) + 20 = 29

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Surviving Companion is a Reroll. Since your first roll was a success, you didn’t need to use it.
Tower Intel is roll twice.
Also, I think you are a round ahead of things Id.

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The 1d8 bleed dmg?
"It healed itself! That's cheating!"
step up and strike vs KAC inc get em: 1d20 + 18 + 2 ⇒ (2) + 18 + 2 = 22
magic/adamantium/ghost killer/holy/piercing: 2d8 + 20 + 2 ⇒ (1, 5) + 20 + 2 = 28
Tolar attacks it again.
attack vs KAC inc get em: 1d20 + 18 + 2 ⇒ (5) + 18 + 2 = 25
magic/adamantium/ghost killer/holy/piercing: 2d8 + 20 + 2 ⇒ (5, 3) + 20 + 2 = 30
Tolar pokes at it in an ineffectual manner.

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Watching Dhurus get healed as a ripple pours forth from the devices awes Charli. "Do you think the devices may be healing him? Just think of what that technology could do if we could put it to work for the Starfinder Society!"
Shifty, I took the liberty of marking the tower that Id and Neon completed last round with a red slash sign.
Not wanting to leave it behind, Charli grabs her sonic rifle as a move action, takes her hasted move to fly closer to Tolar, then yells, "Stay in the fight, Tolar!"
Adding a resolve to super charge it.
Inspiring boost -- Tolar, take back 33 stamina. No Get 'Em this round, but I want to keep you in the fight.

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Surviving Companion is a Reroll. Since your first roll was a success, you didn’t need to use it.
Tower Intel is roll twice.Also, I think you are a round ahead of things Id.
Oh, whoops! Sorry! Reset my token.

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Even though Mav's trick attack failed last round his shot still potentially hit with a 33. If it did the damage is only 6 piercing since the fire damage from his diatha rounds was negated.
Hearing the chatter over the teams' tactical comm frequency Maverick sprints to the bottom of the northeastern tower and then takes flight coming to a landing on top.

Shifty |

@Mav - Your summary is correct, sadly the sum total of party damage was under the [redacted] and the only damage the creature presently shows is the bleed damage which is enduring.
@Tolar - Correct, the bleed damage is in play and has been reflected in Dhurus's updated condition.
@Id - Yep getting ahead of yourself, I admire the enthusiasm though and will retain the result for next round.
***
T'kai has dimension doored into location.
Charli tries to keep Tolar in the fight.
Neon jets off and gets to work on another god-phone, successfully starting the shutdown process.
Tolar swings for the fences!
Maverick jets onto a tower.
Id-Sin has brought his terminal down
***
The massive form of Dhurus moves away from Tolar and climbs up to eyeball T'kai.
Attack 1d20 + 26 ⇒ (1) + 26 = 27 vs KAC
..but is missed!
Dhurus casts a spell and the area around Charlie and Neon whips into a wild eddy!
Damage 4d6 ⇒ (3, 5, 4, 5) = 17 + knocked prone.
(DC21 Reflex save for half damage and not prone)
*Movement reduced to half
*Flying creatures within the eddy’s area must attempt an Acrobatics check to fly (DC equals the spell’s save DC) each round. Failure means the creature cannot move for that round.
Tolar can make an AOO
***
BUFFS
Haste until R9
R3 Cotd
T'Kai - Dim door
Charli
R4
Maverick
Neon
Tolar
Id Sin - Terminal
ENEMY
Dhur (7) (7 Bleed)(Item 3 & 4)

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aoo vs KAC: 1d20 + 18 ⇒ (7) + 18 = 25
magic/adamantium/ghost killer/holy/piercing: 2d8 + 20 ⇒ (5, 7) + 20 = 32

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Reflex: 1d20 + 6 ⇒ (7) + 6 = 13 No surprise. There go the temp HP from the serum.
Acro to fly, serum, flight spell: 1d20 + 5 + 2 + 4 ⇒ (17) + 5 + 2 + 4 = 28 Woot! I can fly!
Since it has been drawn in on the map, I assume that this is a lasting effect. I am going to see how Charli’s check goes before taking my action. I am guessing this is Cosmic Eddy!
Neon takes the full force of the spell as he grabs his pet and quickly pulls it safely inside a pocket of his suit. Amazingly enough, he seems to still have control of his flight!
He calls out “Id! Head to a different machine, either Charli or I will figure out a way to shut this one down!” It is only because of the comm units that anyone can hear him over the cacophony of battle.

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Reflex: 1d20 + 10 ⇒ (16) + 10 = 26
Charli dodges the worst of the eddy and remains standing!
Acrobatics: 1d20 + 14 ⇒ (20) + 14 = 34
She uses the wind currents to stay aloft! "Wheeee!"
She taunts Dhurus, deliberately, hoping to maybe take a hit in the fighter's place. "You know why you won't win, Dhurus? Because you're not about joy and fellowship. Your people follow you out of fear, not love."
It's a calculated risk, but the only way they'll survive Dhurus's damage is if they all take it in turns. Besides, T'Kai is on a fresh tower and needs time to bring it down.
She works on the device with her adorable Octopup, Mr. Fins.
Piloting: 1d20 + 16 ⇒ (7) + 16 = 23
Surviving Companion Reroll: 1d20 + 16 ⇒ (16) + 16 = 32
Then Charli flies to the other tower.
Unsure of Dhurus' reach here, so rolling this.
Acrobatics to try to avoid Dhurus' Attack of Opportunity as Charli goes past: 1d20 + 14 ⇒ (19) + 14 = 33

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Seeing Charli successfully finish shutting down the machine, Neon Ten flies towards the next one.
So is it half move while within the Eddy (which would make sense) or half move until the spell ends regardless of where you go?
If it is only while within the Cosmic Eddy, I can just barely make it to that machine.
Computers: 1d20 + 21 ⇒ (9) + 21 = 30

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Okay, so this turn Id got to the center machine and turned it off. That's what "terminal" means, correct? Map is updated. I believe that means Id needs to roll against the eddy.
Reflex: 1d20 + 8 ⇒ (11) + 8 = 19 Full damage and prone.
Id deactivates the center machine, but gets clobbered by swirling cosmic power.
Thanks for the catch Charli!
EEEK! Id rapidly changes course as a swirling vortex of cosmic matter materializes before him. Seeing no way around it to get to T'kai, he zips over to the northern pillar and helps Maverick.
Move to north pillar, standard Mysticism disarm.
Mysticism Result: 31 = 31

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Maverick gets to work trying to deactivate the machine on the northeastern tower.
Using tower intel here.
Computers: 1d20 + 17 ⇒ (13) + 17 = 30
Computers: 1d20 + 17 ⇒ (15) + 17 = 32

Shifty |

@Neon - I assume its half within the eddy.
@Charli - which tower did you go to - you still appear to be half way across the map. Dhurus is standing on one of those towers :)
Neon flies across to the other tower, still prone, but able to manipulate the terminal - sadly to nil effect.
Charli zips off after her epic feat of teamwork with Neon
1d3 ⇒ 1
Id begins shutting down the device... so far so good!
R3 Cotd
T'Kai
Charli - Pending clarification
R4
Maverick
Neon - Moved,
Tolar
Id Sin - Terminal
ENEMY
Dhur (7) (7 Bleed)(Item 1, 3 & 4)

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@Shifty - I posted at the same time you did. Hopefully Mav rolled high enough to deactivate the terminal.

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T'kai tries to access the pilar.
Computers: 1d20 + 18 ⇒ (1) + 18 = 19
Promo Shirt Re-roll: 1d20 + 18 ⇒ (11) + 18 = 29

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Tolar drops hos mostly useless Screamer and climbs up to Dhur. Climb speed so not FF. KAC 36 vs aoo. Also just realized I've been forgetting to deduct my DR.
And again he tries to distract it.
"Anyone ever tell you you have ego issues?"
attack vs KAC: 1d20 + 18 ⇒ (3) + 18 = 21
magic/adamantium/ghost killer/holy/piercing: 2d8 + 20 ⇒ (3, 2) + 20 = 25

Shifty |

@Mav - Yep ninjad! Damn all these rerolls.
Maverick manages to fidget with the terminal and it goes offline.
1d2 ⇒ 2
Dhurus dims slightly again...
Tkai has no such luck, the terminal outfoxing him.
Tolar climbs into range of Dhurus...
AOO Attack 1d20 + 26 ⇒ (15) + 26 = 41
Damage 6d4 + 20 ⇒ (4, 4, 2, 2, 1, 2) + 20 = 35
Tolar swings for the living god, but misses.
In return the beast unleashes on him again.
Attack 1d20 + 26 - 4 ⇒ (8) + 26 - 4 = 30
Miss
Attack 1d20 + 26 - 4 ⇒ (18) + 26 - 4 = 40
Damage 6d4 + 20 ⇒ (3, 1, 4, 2, 3, 2) + 20 = 35
***
R4 Cotd
T'Kai
Charli
R5
Maverick
Neon
Tolar
Id Sin
ENEMY
Dhur (7) (7 Bleed)(Item 1, 3, 4 5)

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Maverick flies down from atop the northeastern tower and sprints to cover behind the foot of the ancient statue below the tower. As he crouches behind it he removes the magazine full of augmented diatha rounds from his semi auto pistol and loads a magazine with standard armor piercing rounds into it. He then attempts to identify just exactly what kind of god Dhurus is with his alien archive ability.
I'm using Iteration-177's boon to add a one time +4 bonus to my skill check. If he succeeds, Maverick will get a +2 to his Acrobatics checks to trick attack.
Mysticism: 1d20 + 16 + 4 ⇒ (5) + 16 + 4 = 25
Would his first mysticism check from round one have told him if his alien archive roll succeeded and if he took 10 for a 33 in acrobatics to trick attack Dhurus it would succeed?

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Charli winces to see Tolar take so much damage, as the god full attacks. And now I'm next because he'll stomp me like a bug. Still, this has to be done.
Acrobatics: 1d20 + 14 ⇒ (16) + 14 = 30
Plus any cover bonuses from Tolar, the little pillar, the jinsul and the device itself.
She attempts to slip past the god, then disable the pillar.
Life Science: 1d20 + 15 ⇒ (20) + 15 = 35
"C'mon, T'kai do this and get us out of here."

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Unsure about the technological aspect, T'kai starts working on the magical aspect. Mysticism: 1d20 + 19 ⇒ (1) + 19 = 20

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Seeing the divine herald beating down poor Tolar, Id capitalizes on the distraction ad flies past Dhurus to the final device.
Double move.

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Having tried and failed with Computers, do I now have to switch skills?
Also, with all the back tracking and initial confusion I am not sure if my GM Reroll was used or not when I initially tried to identify things here. The Jinsul were not valid targets and I don’t know which roll you applied for the knowledge check.
Assuming this is NOT a recall knowledge action (no LC) and we have to switch around what skills are used.
“They seem to have adapted to the codes I was using. Let’s see if some rewiring can do the trick.”
Engineering: 1d20 + 20 ⇒ (6) + 20 = 26
If I still have a Reroll
Engineering, Novas: 1d20 + 20 + 2 ⇒ (9) + 20 + 2 = 31

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Ignore the above, as was pointed out in discussion that tower would have been deactivated by Mav.
Would like to know if I still have a Reroll.

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Seeing that Id-Sinitis and Maverick had already deactivated the pillar, Neon Ten decides to see if he can help Iteration-177, or Ailuros as they are evidently now calling themselves.
Floating over to be next to him, he tries to feed a serum of healing to the demigod. "Was afraid it might not have full effect." he mutters when he sees how little it did.
Serum of Healing: 1d8 ⇒ 1

Shifty |

Dhurus takes a swipe as Charli comes in...
Attack 1d20 + 26 ⇒ (19) + 26 = 45
Damage 6d4 + 20 ⇒ (1, 1, 4, 4, 2, 2) + 20 = 34
She manages to land and work on the device.
Neon stops to help the fallen demigod who stirs and looks at the Ysoki "Unexpected" he comments "The battle still rages - have you communed with Kadrical? This is his sanctum... the devices... they can speak to him"
T'Kai tries to disarm the device but can't grasp the alien nature of it.
Id gets a move on
Mav has loaded his ammo and grips his pistol tightly.
Tolar up

Shifty |
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Ignore the above, as was pointed out in discussion that tower would have been deactivated by Mav.
Would like to know if I still have a Reroll.
As they were 'fluff' you did not need to identify the window-dressing Jinsul, so your first roll was used, not the reroll.

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In a worried voice, Neon tells the rest of the party “Um, guys? We might want to leave one of these active. Evidently they can be used to commune with Kadrical. The history is murky, but there is reason to believe that Dhurus betrayed Kadrical.”
I am guessing it is mysticism to commune? Would Neon Ten know at this point if we can commune even at the disabled devices? I don’t want to ignore an option because the player made a bad assumption.

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The scenario is silent on the process of turning them back on - so to do so would be outside the scope of the adventure
Alright, I take it then the devices must be operative to use them for communing.
What are the game mechanics for attempting to do that?
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P. 45 suggests that communing with Kadrical is for tiers 1-4 only. A shame, really, because I'd love to do it as Charli.

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"Just stop it from healing."
Tolar attacks it again.
Pike vs KAC: 1d20 + 18 ⇒ (6) + 18 = 24
magic/adamantium/ghost killer/holy/piercing: 2d8 + 20 ⇒ (3, 6) + 20 = 29
Wish I knew it's exact KAC. Probably I should be attacking twice.

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If these devices are juicing up its defenses, we should bring them all down then pound the giant bugger into the dirt!

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"They are certainly feeding power to Dhurus. I'm not sure what shutting them down has done but it has done something! Wish it would stop the regeneration!"