[SFS/Shifty/OP3] #2:00 Fate of the Scoured God (Inactive)

Game Master Nik B.

Maps and images


501 to 550 of 703 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>
Second Seekers (Luwazi Elsebo)

|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

Tolar will double move through the open door.

perception?: 1d20 + 5 ⇒ (1) + 5 = 6

Exo-Guardians

Male CG Human Ace Pilot Operative 13 | SP 104/104 HP 82/82 | RP 10/12 | EAC 32; KAC 33 | Fort +8; Ref +14; Will +11 | Init: +14 | Darkvision; Perc: +23, SM: +15 | Speed 70 ft. (Land, Fly) 40 ft. (Swim, Climb) | Active Conditions: none.

Maverick double moves through the open door and past Tolar.

Perception: 1d20 + 17 ⇒ (6) + 17 = 23

Wayfinders

male Shirren
Consumables:
pistol 10/12, Starlight rds 0
Mystic Spacefarer Star Shaman Mystic 12 | SP 120/120 HP 78/78 | RP 13/13 EAC 32; KAC 33 | Fort +9; Ref +9; Will +14 | Init: +6 | Perc: +26, SM: +15 | 1st 5/7, 2nd 5/6, 3rd 2/4, 4th 2/3|GM re-roll 0/1

T'kai moves into the first room and looks around. perception: 1d20 + 22 ⇒ (3) + 22 = 25

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 11; SP 99/99, HP 72/72, RP 12/12; EAC 29, KAC 29, CMD 37; F +8, R +8, W +14; Resist acid 8, electricity 15 (3d6); Spd 40; Init +5; Perception +29 (+4 kit; blindsense 30); Rerolls used:—; Spell Slots used: 1st (), 2nd (), 3rd (), 4th (); Conditions: —; Used: —

The quickened shirren zips over behind Mav, looking for the jinsul leadership.

Perception: 1d20 + 23 ⇒ (12) + 23 = 35


VC - Sydney, Australia

Maverick and Id-sinitis spot the enemy forces who were laying in wait further in the complex.

Maverick seems them rapidly reposition themselves in readiness for combat!

Good lines of effect are difficult in here, theres a lot of walls in the way!

***
R2
Maverick
Neon
T'Kai
Tolar
IdSin
Charli

Exo-Guardians

Male CG Human Ace Pilot Operative 13 | SP 104/104 HP 82/82 | RP 10/12 | EAC 32; KAC 33 | Fort +8; Ref +14; Will +11 | Init: +14 | Darkvision; Perc: +23, SM: +15 | Speed 70 ft. (Land, Fly) 40 ft. (Swim, Climb) | Active Conditions: none.

"Jinsuls, 50' north of my position," Maverick calmly says into his armor's comm unit.

Maverick removes a flash grenade Mk. 2 from his utility belt and dashes toward the jinsuls before tossing the grenade at them and then sprinting away into cover.

Flash Grenade vs. KAC 5: 1d20 + 7 ⇒ (14) + 7 = 21

Blinded Condition: 1d4 ⇒ 2

I put a marker on the map for the area of effect. DC 19 reflex save or the jinsul are afflicted by the blinded condition


VC - Sydney, Australia

R 1d20 ⇒ 1
Y 1d20 ⇒ 20

There is a bright flash, one of the strange large creatures - which Mav thinks is not a Jinsul - reacts... but Maverick has legged it out of sight.

R2
Maverick - acted
Neon
T'Kai
Tolar
IdSin
Charli

R Blind 2
O
Y

Dataphiles

Male CG Ysoki Icon Technomancer 9 | Bag 0/1 | SAP 20/2 ALP 20/1 Bat 2/2 ATP 12/1 ammo 54 n 30 ci 30 s 30 a | SP 19/54 HP 47/47 RP 9/10 | EAC 25 KAC 26 resist Fire 5 Cold 5 | Fort +4 Ref +7 Will +6 | Init: +4 | Perc: +0 SM: +0 | Speed 60 ft | Spell Cache 0/1 | Spells: 1st 5/7 2nd 4/6 3rd 0/4 | Active conditions: 1 image

Neon Ten rushed forward to where he can see Orange, shoots and scoots back behind cover. His pet swings down to his arm just as he takes the shot, which does not help his already bad aim.
Shot on the run
What is it? Life Science: 1d20 + 18 ⇒ (9) + 18 = 27 +4 if can use Library Chip
If it requires Mysicism, result is three less.
If it requires Engineering, result is two more.
Get one extra piece of info on success, have library chips for all three skills.
Resistances, weaknesses, special attacks, special defenses

Wave Modulator III, range: 1d20 + 11 - 2 ⇒ (2) + 11 - 2 = 11 30’ range, 20 charges, uses 4 charges
Sonic damage: 2d4 + 4 ⇒ (2, 1) + 4 = 7 Modal weapon

He then tells the others what he knows about the large creature.

Wayfinders

male Shirren
Consumables:
pistol 10/12, Starlight rds 0
Mystic Spacefarer Star Shaman Mystic 12 | SP 120/120 HP 78/78 | RP 13/13 EAC 32; KAC 33 | Fort +9; Ref +9; Will +14 | Init: +6 | Perc: +26, SM: +15 | 1st 5/7, 2nd 5/6, 3rd 2/4, 4th 2/3|GM re-roll 0/1

T'kai spots orange as he advances. "Freeze!" yells out T'kai as he unleashes a spell at the jinsul.

SR if needed:
SR: 1d20 + 10 ⇒ (20) + 10 = 30
Casting Hold Monster on orange. DC 21 Will save

Manifold Host

820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet

Charli moves forward quickly and said, "Get them all!"

Boom (Merciful Holy Surge Staccato Rifle+Get ‘Em: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18
Sonic Damage: 2d10 + 10 + 2 ⇒ (8, 6) + 10 + 2 = 26

She shoots orange and likely misses!

Spending a resolve to put +2 to attack and damage on all enemies!

Second Seekers (Luwazi Elsebo)

|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

Tolar moves up to investigate and assumes they are all hostiles.

Firing Screamer, LFD in a 60ft orthogonal cone should hit all of them.

Blast attack on orange vs EAC inc Get em: 1d20 + 16 + 2 - 2 ⇒ (18) + 16 + 2 - 2 = 34
sonic dmg: 2d10 + 10 + 2 ⇒ (3, 6) + 10 + 2 = 21
If this hits Tolar will spend 1 resolve point to make Orange off-target for 6 rounds. DC 21 Fort save negates.

Blast attack on red vs EAC inc Get em: 1d20 + 16 + 2 - 2 ⇒ (4) + 16 + 2 - 2 = 20
sonic dmg: 2d10 + 10 + 2 ⇒ (4, 2) + 10 + 2 = 18

Blast attack on yellow vs EAC inc Get em: 1d20 + 16 + 2 - 2 ⇒ (2) + 16 + 2 - 2 = 18
sonic dmg: 2d10 + 10 + 2 ⇒ (8, 2) + 10 + 2 = 22

Should one of them provoke an aoo:

aoo pike vs KAC inc get em: 1d20 + 18 + 2 ⇒ (1) + 18 + 2 = 21
piercing/magic/adamantium/ghost killer/holy: 2d8 + 20 ⇒ (6, 8) + 20 = 34

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 11; SP 99/99, HP 72/72, RP 12/12; EAC 29, KAC 29, CMD 37; F +8, R +8, W +14; Resist acid 8, electricity 15 (3d6); Spd 40; Init +5; Perception +29 (+4 kit; blindsense 30); Rerolls used:—; Spell Slots used: 1st (), 2nd (), 3rd (), 4th (); Conditions: —; Used: —

Id fills the far room with shadowy tentacles, then zip over to a hiding spot closer to the action.

Standard cast umbral tendrils (purple circle), move to square.

Spell Damage: 4d6 ⇒ (4, 1, 5, 3) = 13 plus entangled (Will DC 21 half and no entangled). Area difficult terrain.


VC - Sydney, Australia

Neon moves forward firing as he goes - not a lot happens.
He identifies a Jinsul Hierocrat - a spellcasting fanatic and knows one thing.
He knows the other two creatures are not Jinsul (new roll required).

T'kai casts, and the creature simply ignores him.

Charli goads her friends to attack the creatures.

Tolar shoots at them - only one is hit.
Fort 1d20 + 11 ⇒ (18) + 11 = 29, he seems on target though.

Idcasts a spell
R SR 1d20 + 10 ⇒ (3) + 10 = 13 Will 1d20 + 6 ⇒ (19) + 6 = 25 - Pass
O SR 1d20 + 10 ⇒ (10) + 10 = 20 Will 1d20 + 6 ⇒ (2) + 6 = 8 - Fail
Y Will 1d20 + 14 ⇒ (1) + 14 = 15 - Fail

The two-non Jinsuls move out of the tendrils with ease, as all three creatures move to a safer area.

The Jinsul casts something before leaving.
Tolar - DC19 Will save or be Held

R3
Maverick
Neon
T'Kai
Tolar
IdSin
Charli

R 6 Blind 1
O 34 Entangled
Y 13 Entangled

Dataphiles

Male CG Ysoki Icon Technomancer 9 | Bag 0/1 | SAP 20/2 ALP 20/1 Bat 2/2 ATP 12/1 ammo 54 n 30 ci 30 s 30 a | SP 19/54 HP 47/47 RP 9/10 | EAC 25 KAC 26 resist Fire 5 Cold 5 | Fort +4 Ref +7 Will +6 | Init: +4 | Perc: +0 SM: +0 | Speed 60 ft | Spell Cache 0/1 | Spells: 1st 5/7 2nd 4/6 3rd 0/4 | Active conditions: 1 image

If I succeeded, I should know two things because of Starfinder Forerunner ability Ready for Anything.
Since it is a spellcaster, I want to know if it can cancel my spells like that other one did. I am guessing not since Id was able to cast.
After that: Resistances and immunities, DR if you don’t consider that part of Resistances, Weaknesses, Special Attacks, Special Defenses, movement types.

Life Science for other creatures: 1d20 + 18 ⇒ (8) + 18 = 26 +4 if can use Library Chip

Want the answer before I move.

Exo-Guardians

Male CG Human Ace Pilot Operative 13 | SP 104/104 HP 82/82 | RP 10/12 | EAC 32; KAC 33 | Fort +8; Ref +14; Will +11 | Init: +14 | Darkvision; Perc: +23, SM: +15 | Speed 70 ft. (Land, Fly) 40 ft. (Swim, Climb) | Active Conditions: none.

If red moved more than half his normal movement rate it has to make an acrobatics check with a DC 10 or it will fall prone.

Thanks to the increased speed granted by Id's haste spell Mavericks sprints insanely fast around to the jinsuls' flank. As he runs he draws a web grenade Mk. 2 from his utility belt and flings it right into the middle of the jinsuls as he catches sight of them.

Web Grenade vs. KAC 5: 1d20 + 7 - 2 ⇒ (12) + 7 - 2 = 17

Mire: 1d4 ⇒ 3

I marked the area of affect with a green square that is now difficult terrain.

Difficult Terrain:
Difficult terrain, such as heavy undergrowth, piles of junk, or steep stairs, hampers movement. Each move into a square of difficult terrain counts as 2 squares of movement. Each diagonal move into a difficult terrain square counts as 3 squares. You can’t run or charge across difficult terrain. If you occupy multiple squares with different kinds of terrain, you can move only as fast as the most difficult terrain will allow. Flying and incorporeal creatures are not hampered by most difficult terrain, though a dense tree canopy or web of chains might count as difficult terrain for flying creatures.

If he can Mav will also do life science check on the non jinsul. He would like to know its resistances, vulnerabilities, and special attack and if he gets them he shares this with the team over comms.

Life Science: 1d20 + 15 ⇒ (14) + 15 = 29

Wayfinders

male Shirren
Consumables:
pistol 10/12, Starlight rds 0
Mystic Spacefarer Star Shaman Mystic 12 | SP 120/120 HP 78/78 | RP 13/13 EAC 32; KAC 33 | Fort +9; Ref +9; Will +14 | Init: +6 | Perc: +26, SM: +15 | 1st 5/7, 2nd 5/6, 3rd 2/4, 4th 2/3|GM re-roll 0/1

T'kai moves over and fires off a shot. KAC vs Orange: 1d20 + 12 ⇒ (5) + 12 = 17 Piercing Damage: 2d6 + 5 ⇒ (1, 3) + 5 = 9

Second Seekers (Luwazi Elsebo)

|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

will DC 19 or held: 1d20 + 10 ⇒ (10) + 10 = 20

Tolar moves around and engages directly. Double aoo? KAC 36 inc mobility.

He then tries to cleave through them.

attack on red vs KAC inc get em: 1d20 + 18 + 2 ⇒ (13) + 18 + 2 = 33
piercing/magic/adamantium/ghost killer/holy: 2d8 + 20 ⇒ (8, 8) + 20 = 36

if that hit, attack on orange vs KAC inc get em: 1d20 + 18 + 2 ⇒ (5) + 18 + 2 = 25
piercing/magic/adamantium/ghost killer/holy: 2d8 + 20 ⇒ (1, 3) + 20 = 24

Tolar is at -2 AC due to Cleave.

should an aoo from step up and strike occur:

aoo vs KAC: 1d20 + 18 ⇒ (11) + 18 = 29
piercing/magic/adamantium/ghost killer/holy: 2d8 + 20 ⇒ (6, 4) + 20 = 30

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 11; SP 99/99, HP 72/72, RP 12/12; EAC 29, KAC 29, CMD 37; F +8, R +8, W +14; Resist acid 8, electricity 15 (3d6); Spd 40; Init +5; Perception +29 (+4 kit; blindsense 30); Rerolls used:—; Spell Slots used: 1st (), 2nd (), 3rd (), 4th (); Conditions: —; Used: —

@GM: Id has Greater Spell Penetration for a +4 vs. SR, if that matters for the non-jinsuls.

Id darts around the other way, his hand rippling with transparent energy like a horizon on a hot day, when he sees the targets, he extends his hand forward and engulfs them in mystical power.

INITIAL PLAN: Move to square, standard cast irradiate. Placing the epicenter on the blue dot, meaning the jinsul gets high radiation, the other critters get medium, and Tolar/Mav get low (which their armor negates). Each monster automatically take 11 damage with no save, then has to succeed at a DC 21 Fortitude save to avoid getting the first stage of radiation poisoning (Constitution-track poison). Any bonuses from armor apply.

BACKUP PLAN: If Neon determines the non-jinsuls are resistant or immune to poison (or wear higher than level 6 armor), still move to square but cast 3rd-level mind thrust on orange instead. Mind Thrust III (Will DC 21 half): 7d10 ⇒ (9, 10, 9, 7, 10, 2, 8) = 55

Dataphiles

Male CG Ysoki Icon Technomancer 9 | Bag 0/1 | SAP 20/2 ALP 20/1 Bat 2/2 ATP 12/1 ammo 54 n 30 ci 30 s 30 a | SP 19/54 HP 47/47 RP 9/10 | EAC 25 KAC 26 resist Fire 5 Cold 5 | Fort +4 Ref +7 Will +6 | Init: +4 | Perc: +0 SM: +0 | Speed 60 ft | Spell Cache 0/1 | Spells: 1st 5/7 2nd 4/6 3rd 0/4 | Active conditions: 1 image

Seeing Tolar blocking the archway, Neon moves to where he has a good shot, fires, and then moves out of the way.

Aim at whichever of Orange or Yellow is most hurt. They will have soft cover from Tolar
Shot on the run
Wave Modulator III: 1d20 + 11 ⇒ (17) + 11 = 28 30’ range, 20 charges, uses 4 charges
Sonic damage: 2d4 + 4 ⇒ (3, 1) + 4 = 8 Modal weapon


VC - Sydney, Australia

@Mav - did it as a double move, but even then - can't fail a DC10 check :)
@Id - Noted on the Spell Pen. The devils have SR
@Id - The Jinsul is wearing high level armour, the Devils are poison immune

Neon does a double check of what the creatures are:

Jinsul:

Caster, cannot cancel spells.
Resistances - Nil, Unflankable.

The other creatures are identified as Warmonger Devils!
Two facts
Then moves and shoots.

Maverick moves in and throws a grenade!
He also identifies the Non-Jinsul as devils.
[spoiler=Warmongers]
Constrtucts immunities, DR 5/good; Immunities fire, poison; Resistances acid 10, cold 10; SR 12
No weaknesses[/url]

Tolar steps in...
Attack 1d20 + 17 + 1 ⇒ (10) + 17 + 1 = 28 Vs KAC
They miss as he approaches and he stabs two of them!

T'Kai cracks off a shot that misses.

R 42 Blind 1
O 66 Entangled
Y 13 Entangled

***
Summary:
Charli to act.
IdSin to confirm action.
Neon to confirm what additional facts he'd like given Mav knows a couple and has shared them.

Dataphiles

Male CG Ysoki Icon Technomancer 9 | Bag 0/1 | SAP 20/2 ALP 20/1 Bat 2/2 ATP 12/1 ammo 54 n 30 ci 30 s 30 a | SP 19/54 HP 47/47 RP 9/10 | EAC 25 KAC 26 resist Fire 5 Cold 5 | Fort +4 Ref +7 Will +6 | Init: +4 | Perc: +0 SM: +0 | Speed 60 ft | Spell Cache 0/1 | Spells: 1st 5/7 2nd 4/6 3rd 0/4 | Active conditions: 1 image

Special Attacks, Special Defenses, Movement, Languages


VC - Sydney, Australia

Devils for Neon!:

SPECIAL ABILITIES
Construct Form (Ex) Despite being true devils, warmonger devils have a number of immunities common to constructs. They are immune to ability damage, ability drain, death effects, energy drain, exhaustion, fatigue, necromancy effects, negative levels, nonlethal damage, paralysis, sleep, and stunning.

Hellstrider (Su) Difficult terrain doesn’t hamper a levaloch’s movement.

Merciless Blow (Su) If a levaloch hits an entangled foe with an attack, the target takes 2d6 additional damage of the same type.

Phalanx (Ex) Devils gain a +1 morale bonus to attack rolls and
AC while adjacent to a levaloch.

Manifold Host

820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet

Relieved that Tolar made his save so that she didn't have to keep him in the action, Charli shouts, "Get 'em on orange!"

Boom (Merciful Holy Surge Staccato Rifle+Get ‘Em: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28
Sonic Damage: 2d10 + 10 ⇒ (1, 5) + 10 = 16

Exo-Guardians

Male CG Human Ace Pilot Operative 13 | SP 104/104 HP 82/82 | RP 10/12 | EAC 32; KAC 33 | Fort +8; Ref +14; Will +11 | Init: +14 | Darkvision; Perc: +23, SM: +15 | Speed 70 ft. (Land, Fly) 40 ft. (Swim, Climb) | Active Conditions: none.

Did everyone take Charli's get'em bonus of +2 to your attack roll and damage one time? Also, I think for Tolar's most current action the get'em bonus would only be a +2 to his attack on orange and no bonus for red.

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 11; SP 99/99, HP 72/72, RP 12/12; EAC 29, KAC 29, CMD 37; F +8, R +8, W +14; Resist acid 8, electricity 15 (3d6); Spd 40; Init +5; Perception +29 (+4 kit; blindsense 30); Rerolls used:—; Spell Slots used: 1st (), 2nd (), 3rd (), 4th (); Conditions: —; Used: —

Okay, if they're immune to poison, Id will go with the mind thrust action posted above. Confirmed!


VC - Sydney, Australia

Charli and Id remove the Devil!

***

The Devil takes a swing, having difficulty seeing still.
Attack 1d20 + 17 ⇒ (6) + 17 = 23 but is swinging at air.

The jinsul simply focuses on tolar...
Mind thrust III 7d10 ⇒ (6, 3, 8, 2, 10, 7, 10) = 46
DC20 Will for half

R4
Maverick
Neon
T'Kai
Tolar
IdSin
Charli

R 42 Blind
O Dead
Y 13

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 11; SP 99/99, HP 72/72, RP 12/12; EAC 29, KAC 29, CMD 37; F +8, R +8, W +14; Resist acid 8, electricity 15 (3d6); Spd 40; Init +5; Perception +29 (+4 kit; blindsense 30); Rerolls used:—; Spell Slots used: 1st (), 2nd (), 3rd (), 4th (); Conditions: —; Used: —

Turning his attention to the jinsul spellcaster, Id fires off three more bolts of stellar energy.

Full action magic missile on the jinsul.

Force Damage: 3d4 + 3 ⇒ (1, 1, 1) + 3 = 6 Geez

Dataphiles

Male CG Ysoki Icon Technomancer 9 | Bag 0/1 | SAP 20/2 ALP 20/1 Bat 2/2 ATP 12/1 ammo 54 n 30 ci 30 s 30 a | SP 19/54 HP 47/47 RP 9/10 | EAC 25 KAC 26 resist Fire 5 Cold 5 | Fort +4 Ref +7 Will +6 | Init: +4 | Perc: +0 SM: +0 | Speed 60 ft | Spell Cache 0/1 | Spells: 1st 5/7 2nd 4/6 3rd 0/4 | Active conditions: 1 image

Neon waits for Charli to indicate a target, rushes in front of Id, fires a shot at Red and then rushes over near the tentacles that Id summoned.
Wave Modulator III: 1d20 + 11 ⇒ (20) + 11 = 31 30’ range, 20 charges, uses 4 charges
Sonic damage: 2d4 + 4 ⇒ (1, 1) + 4 = 6 Modal weapon
Add Get’Em if she targets Red
That was a crit!: 6 + 2d4 + 4 ⇒ 6 + (1, 1) + 4 = 12

Manifold Host

820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet

"Oh heck! Get them all!" Charli spends another resolve so that Mav has a better chance of taking pot shots at the leader.

+2 Get 'Em Attack AND Damage to all targets!

She shoots at Red, aiming over Tolar's shoulder.

Boom (Merciful Holy Surge Staccato Rifle+Get ‘Em: 1d20 + 10 + 2 - 4 ⇒ (1) + 10 + 2 - 4 = 9
Sonic Damage: 2d10 + 10 + 2 ⇒ (4, 1) + 10 + 2 = 17

We've had eight hours rest so Eternal Hope is back!

Charli grins and lets fate recalculate. "I AM A GNOME!"

Boom (Merciful Holy Surge Staccato Rifle+Get ‘Em: 1d20 + 10 + 2 - 4 ⇒ (1) + 10 + 2 - 4 = 9
Sonic Damage: 2d10 + 10 + 2 ⇒ (1, 5) + 10 + 2 = 18

Did I mention that this gnome also has Spot of Luck?

Charli shakes fate and shouts again, "I REALLY MEAN IT! I AM A GNOME!"

Boom (Merciful Holy Surge Staccato Rifle+Get ‘Em: 1d20 + 10 + 2 - 4 ⇒ (17) + 10 + 2 - 4 = 25
Sonic Damage: 2d10 + 10 + 2 ⇒ (10, 7) + 10 + 2 = 29


VC - Sydney, Australia

Id Sin simply resorts to tickling the Jinsul

Neon likewise gets a great shot off - but clearly needs to change the batteries.

R4
Maverick
Neon - acted
T'Kai
Tolar
IdSin - acted
Charli

R 56 Blind
O Dead
Y 19

Manifold Host

820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet

We cross-posted. Charli just acted, also Neon included his crit damage in his edit!


VC - Sydney, Australia

Neons crit was recorded, it was just a double minimum damage :p

Charli simply wills her shot to land through warping the space-time continuum!

R 85

Exo-Guardians

Male CG Human Ace Pilot Operative 13 | SP 104/104 HP 82/82 | RP 10/12 | EAC 32; KAC 33 | Fort +8; Ref +14; Will +11 | Init: +14 | Darkvision; Perc: +23, SM: +15 | Speed 70 ft. (Land, Fly) 40 ft. (Swim, Climb) | Active Conditions: none.

Red is no longer blind this round

Maverick takes no movement and aligns the laser sight on his pistol on the jinsul caster's head and fires.

Life Science (alien archive): 1d20 + 15 + 3 ⇒ (7) + 15 + 3 = 25

Debilitating Trick (flat footed) Take 10 (Acrobatics) + Alien Archive: 10 + 21 + 2 = 33

Debilitating Trick (flat footed) Take 10 (Acrobatics): 10 + 21 = 31

Semi Auto Pistol vs. Jinsul KAC (potentially flat footed): 1d20 + 14 + 2 ⇒ (8) + 14 + 2 = 24

Piercing/Fire Damage: 2d6 + 4 + 2 + 5d8 ⇒ (1, 1) + 4 + 2 + (2, 1, 6, 7, 3) = 27

Burn Condition: 2d4 ⇒ (1, 1) = 2

Mav's laser sight negates any -4 penalties to cover the jinsul might have. It his trick attack succeeds the jinsul is flat footed to everyone until the beginning of Mav's next turn. DC 27 reflex save or it is also afflicted with the burn condition for 2 damage at the beginning of its next turn.


VC - Sydney, Australia

That Haste is really paying off for you guys on action economy!

Maverick lands the shot.
1d20 + 10 ⇒ (13) + 10 = 23 The jinsul is on fire.
Mav - DC18 will save or take 13 damage from your attack

T'Kai and Tolar up!

R 85 Blind
O Dead
Y 46 (Burn 2 & FF)

Wayfinders

male Shirren
Consumables:
pistol 10/12, Starlight rds 0
Mystic Spacefarer Star Shaman Mystic 12 | SP 120/120 HP 78/78 | RP 13/13 EAC 32; KAC 33 | Fort +9; Ref +9; Will +14 | Init: +6 | Perc: +26, SM: +15 | 1st 5/7, 2nd 5/6, 3rd 2/4, 4th 2/3|GM re-roll 0/1

Moving over T'kai takes a shot at red. KAC: 1d20 + 12 ⇒ (8) + 12 = 20 Piercing Damage: 2d6 + 5 ⇒ (3, 1) + 5 = 9

Second Seekers (Luwazi Elsebo)

|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

I didn't notice Haste get cast. Could we get buffs included in the update? There are not many of them. Also that mind thrust would have triggered Tolar's aoo.

DC 20 Will vs Mind Thrust: 1d20 + 10 ⇒ (8) + 10 = 18

"Ouch!"

Tolar moves into position aoo from yellow? KAC 36 inc mobility. to cleave again.

pike vs red KAC including Get em: 1d20 + 18 + 2 ⇒ (11) + 18 + 2 = 31
piercing/magic/adamantium/ghost killer/holy: 2d8 + 20 + 2 ⇒ (2, 1) + 20 + 2 = 25

if that hit pike vs yellow KAC inc get em: 1d20 + 18 + 2 ⇒ (16) + 18 + 2 = 36
piercing/magic/adamantium/ghost killer/holy: 2d8 + 20 + 2 ⇒ (7, 3) + 20 + 2 = 32

Tolar is at -2 AC due to Cleave.

Dataphiles

Male CG Ysoki Icon Technomancer 9 | Bag 0/1 | SAP 20/2 ALP 20/1 Bat 2/2 ATP 12/1 ammo 54 n 30 ci 30 s 30 a | SP 19/54 HP 47/47 RP 9/10 | EAC 25 KAC 26 resist Fire 5 Cold 5 | Fort +4 Ref +7 Will +6 | Init: +4 | Perc: +0 SM: +0 | Speed 60 ft | Spell Cache 0/1 | Spells: 1st 5/7 2nd 4/6 3rd 0/4 | Active conditions: 1 image

I think what Charli meant was I hadn't included the Get'Em in my damage. Still remarkable that Id got a minimum damage Magic Missile and Neon got a mimimum damage crit in the same round.


VC - Sydney, Australia

Yellow was outside of Tolars reach though - so should be safe from the AOO.
Haste went off in round 1, noted on that I may have to track them as there are so many effects going off continually, and people keep retconning to backwards adjust and it adds to the confusion :) It's the sheer number of rerolls that is killing me.

Tolar is surprised to find the jinsul is incredibly radiant up close.
Attack 1d20 + 16 ⇒ (9) + 16 = 25 vs KAC
DC18 Will save or become blind as you got within 10' of yellow.
We can then work out what might hit or miss :)

R 89
O Dead
Y 46 (Burn 2 & FF)

Second Seekers (Luwazi Elsebo)

|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

yet more will saves: 1d20 + 10 ⇒ (20) + 10 = 30

Tolar squints like a pro.


VC - Sydney, Australia

Tkai cracks off a shot - which strikes the Jinsul....
But has used a ranged attack whilst threatened and draws an AOO
Attack 1d20 + 17 ⇒ (18) + 17 = 35
Damage 2d8 + 12 ⇒ (2, 3) + 12 = 17

Tolar simply adjusts his Ray-bans and cracks on doling out the pain.
Red gets run through and expires.

The Jinsul is also struck.

It simply forms what Tolar interprets as a smile and his mind fills with a dizzying array of images in which all hope is lost - the creature lays a less than reassuring touch on Tolar

DC20 Will save!
Followed by a DC18 Will save on your round to avoid blindness (if it is still alive):)

Reflex 1d20 + 10 ⇒ (4) + 10 = 14 - Fire goes out.

***

R5
Maverick
Neon
T'Kai
Tolar
IdSin
Charli

Y 90

Dataphiles

Male CG Ysoki Icon Technomancer 9 | Bag 0/1 | SAP 20/2 ALP 20/1 Bat 2/2 ATP 12/1 ammo 54 n 30 ci 30 s 30 a | SP 19/54 HP 47/47 RP 9/10 | EAC 25 KAC 26 resist Fire 5 Cold 5 | Fort +4 Ref +7 Will +6 | Init: +4 | Perc: +0 SM: +0 | Speed 60 ft | Spell Cache 0/1 | Spells: 1st 5/7 2nd 4/6 3rd 0/4 | Active conditions: 1 image

Realizing that he can't get a good line of sight from over there, Neon comes back and shoots again with his Wave Modulator.

He waits until after Charli gives the command.

Wave Modulator II, presumed Get'EmI: 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15 30’ range, 20 charges, uses 4 charges
Sonic damage: 2d4 + 4 ⇒ (4, 4) + 4 = 12 Modal weapon


VC - Sydney, Australia

Neon fires wide...!

Exo-Guardians

Male CG Human Ace Pilot Operative 13 | SP 104/104 HP 82/82 | RP 10/12 | EAC 32; KAC 33 | Fort +8; Ref +14; Will +11 | Init: +14 | Darkvision; Perc: +23, SM: +15 | Speed 70 ft. (Land, Fly) 40 ft. (Swim, Climb) | Active Conditions: none.

Will Save: 1d20 + 8 ⇒ (6) + 8 = 14

Maverick continues to line up his laser sight on the jinsul and sends another augmented diatha round from his pistol flying at it.

Debilitating Trick (flat footed) Take 10 (Acrobatics) + Alien Archive Bonus: 10 + 21 + 2 = 33

Semi Auto Pistol vs. Jinsul KAC (flat footed): 1d20 + 14 ⇒ (20) + 14 = 34

Piercing/Fire Damage: 2d6 + 4 + 5d8 ⇒ (3, 1) + 4 + (1, 7, 4, 5, 8) = 33

Burning Condition: 2d4 ⇒ (1, 3) = 4

Critical Fire Damage: 2d6 + 4 + 5d8 ⇒ (6, 2) + 4 + (5, 6, 2, 4, 2) = 31

The laser sight negates any cover bonus again. All the critical hit damage is fire damage. If it survives that attack it has to make a DC 27 reflex save or it will be on fire again. It also has the bleeding condition at the beginning of it next round and it is knocked into the prone position.

Bleeding Condition: 1d6 ⇒ 6

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 11; SP 99/99, HP 72/72, RP 12/12; EAC 29, KAC 29, CMD 37; F +8, R +8, W +14; Resist acid 8, electricity 15 (3d6); Spd 40; Init +5; Perception +29 (+4 kit; blindsense 30); Rerolls used:—; Spell Slots used: 1st (), 2nd (), 3rd (), 4th (); Conditions: —; Used: —

Id points his pistol at the jinsul and pops off a couple shots.

Full attack vs. yellow.

Attack vs EAC (full, get 'em): 1d20 + 12 - 4 + 2 ⇒ (3) + 12 - 4 + 2 = 13
Damage (F, get 'em): 2d6 + 5 + 2 ⇒ (5, 5) + 5 + 2 = 17

Attack vs EAC (full, get 'em): 1d20 + 12 - 4 + 2 ⇒ (12) + 12 - 4 + 2 = 22
Damage (F, get 'em): 2d6 + 5 + 2 ⇒ (5, 1) + 5 + 2 = 13


VC - Sydney, Australia

The creature has been destroyed - but let's see what the gods have in store for Tolar.

Manifold Host

820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet

If Tolar does not make his will save, and the spell imposes a condition that Charli can remove, she will use Don't Quit! on Tolar.

Oh, never mind. We're out of combat. Shoot.

Second Seekers (Luwazi Elsebo)

|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

Assuming the touch doesn't provoke from spellcasting...

the next of many will saves DC 20: 1d20 + 10 ⇒ (12) + 10 = 22


VC - Sydney, Australia

It doesn't :)

The hand of fate withdraws from Tolar and he avoids something horrible.

***

Success - where to?

Dataphiles

Male CG Ysoki Icon Technomancer 9 | Bag 0/1 | SAP 20/2 ALP 20/1 Bat 2/2 ATP 12/1 ammo 54 n 30 ci 30 s 30 a | SP 19/54 HP 47/47 RP 9/10 | EAC 25 KAC 26 resist Fire 5 Cold 5 | Fort +4 Ref +7 Will +6 | Init: +4 | Perc: +0 SM: +0 | Speed 60 ft | Spell Cache 0/1 | Spells: 1st 5/7 2nd 4/6 3rd 0/4 | Active conditions: 1 image

Into the pit!

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 11; SP 99/99, HP 72/72, RP 12/12; EAC 29, KAC 29, CMD 37; F +8, R +8, W +14; Resist acid 8, electricity 15 (3d6); Spd 40; Init +5; Perception +29 (+4 kit; blindsense 30); Rerolls used:—; Spell Slots used: 1st (), 2nd (), 3rd (), 4th (); Conditions: —; Used: —

I second the pit!

501 to 550 of 703 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [SFS / Shifty / OP3] #2:00 Fate of the Scoured God All Messageboards

Want to post a reply? Sign in.