[SFS/Shifty/OP3] #2:00 Fate of the Scoured God (Inactive)

Game Master Nik B.

Maps and images


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Wayfinders

male Shirren
Consumables:
pistol 10/12, Starlight rds 0
Mystic Spacefarer Star Shaman Mystic 12 | SP 120/120 HP 78/78 | RP 13/13 EAC 32; KAC 33 | Fort +9; Ref +9; Will +14 | Init: +6 | Perc: +26, SM: +15 | 1st 5/7, 2nd 5/6, 3rd 2/4, 4th 2/3|GM re-roll 0/1

Drawing his pistol as he moves T'kai gets into a better position.


Incoming transmission from First Seeker Luwazi Elsebo: "Our salvagers managed to extract enemy strike coordinates from some of our felled starships orbiting Agillae-5. It appears the jinsuls’ plan to topple our long-range scanning towers on Bastiar-8’s fourth moon, which feed us all our information about their fleet movements in that system. We need stalwart warriors to stop the attackers so our data can keep coming in."

You watch on the monitors as both the Starfinder fleet shifts to Agillae-2 and the Jinsul fleet begins to converge on Bastiar-8.

GM's Recovery Efforts has now been completed and the Scanner Defense Action Mission is now available!


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VC - Sydney, Australia

Tolar goes rapidly into combat and puts a pike straight into the chest panel of the robot, leaving a serious dent.

Charli implores her companions to get the bad guys, and shoots a hole in the roof for emphasis.

Maverick lobs a grenade... 1d20 + 9 ⇒ (18) + 9 = 27 - but the robot shows why multiple legs can be an advantage and avoids becoming stuck.

Tkai positions up.

R1
Tolar- attacked
Maverick - attacked
Id-Sin
Charli - attacked
T'Kai - acted
ENEMY

R 27
O

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 11; SP 99/99, HP 72/72, RP 12/12; EAC 29, KAC 29, CMD 37; F +8, R +8, W +14; Resist acid 8, electricity 15 (3d6); Spd 40; Init +5; Perception +29 (+4 kit; blindsense 30); Rerolls used:—; Spell Slots used: 1st (), 2nd (), 3rd (), 4th (); Conditions: —; Used: —

Id's antennae droop at seeing another psychic-resistant foe, so he draws his pistol and fires.

Move draw trilaser, standard attack vs. red.

Attack vs. EAC: 1d20 + 12 ⇒ (2) + 12 = 14
Damage (F): 2d6 + 5 ⇒ (2, 4) + 5 = 11


VC - Sydney, Australia

Id shoots wide - nowhere near the robot.

With that the pair launch their own assault.

Red vs Tolar
The machines pincer blades-of-death snip snip loudly and promise of pain.
Attack 1d20 + 21 ⇒ (12) + 21 = 33 vs KAC
Damage 2d10 + 15 ⇒ (6, 1) + 15 = 22 physical

Orange vs Maverick
The machine comes skittering over at speed - also attacking with its pincer blade!
Attack 1d20 + 21 ⇒ (2) + 21 = 23 vs KAC
Damage 2d10 + 15 ⇒ (9, 1) + 15 = 25 physical

**
Get 'em still in effect on Red :)

R1
Neon

R2
Tolar
Maverick
Id-Sin
Charli
T'Kai
ENEMY

R 27
O

Dataphiles

Male CG Ysoki Icon Technomancer 9 | Bag 0/1 | SAP 20/2 ALP 20/1 Bat 2/2 ATP 12/1 ammo 54 n 30 ci 30 s 30 a | SP 19/54 HP 47/47 RP 9/10 | EAC 25 KAC 26 resist Fire 5 Cold 5 | Fort +4 Ref +7 Will +6 | Init: +4 | Perc: +0 SM: +0 | Speed 60 ft | Spell Cache 0/1 | Spells: 1st 5/7 2nd 4/6 3rd 0/4 | Active conditions: 1 image

I assume the are technological constructs, so Engineering.
Engineering to identify these robots: 1d20 + 20 ⇒ (12) + 20 = 32
Any DR, special defenses, weaknesses. One extra piece of info because of Ready for Anything.

Neon fires off the last shot in his Wave Modular at orange and reloads with a new battery.
Wave Modulator III: 1d20 + 11 ⇒ (13) + 11 = 24 30’ range, 20 charges, uses 4 charges
Fire damage: 2d4 + 4 ⇒ (2, 1) + 4 = 7 Modal weapon

I’m going to need more batteries the way this thing eats up energy. Someone please remind me when we get back to the fleet!

Wayfinders

male Shirren
Consumables:
pistol 10/12, Starlight rds 0
Mystic Spacefarer Star Shaman Mystic 12 | SP 120/120 HP 78/78 | RP 13/13 EAC 32; KAC 33 | Fort +9; Ref +9; Will +14 | Init: +6 | Perc: +26, SM: +15 | 1st 5/7, 2nd 5/6, 3rd 2/4, 4th 2/3|GM re-roll 0/1

T'kai takes a shot at red.
Semi-Auto kac: 1d20 + 12 + 2 ⇒ (6) + 12 + 2 = 20 Damage: 2d6 + 5 ⇒ (4, 4) + 5 = 13

Second Seekers (Luwazi Elsebo)

|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

Tolar stays focused on the enemy in front of him.

pike vs KAC inc Get Em: 1d20 + 18 - 4 + 2 ⇒ (8) + 18 - 4 + 2 = 24
piercing/holy/ghost killer/magic/adamantium: 2d8 + 20 ⇒ (7, 6) + 20 = 33

pike vs KAC inc Get Em: 1d20 + 18 - 4 + 2 ⇒ (5) + 18 - 4 + 2 = 21
piercing/holy/ghost killer/magic/adamantium: 2d8 + 20 ⇒ (3, 2) + 20 = 25

And because I can't full attack and spend a swift action to shut it off, Another round of Haste Circuit is wasted.

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 11; SP 99/99, HP 72/72, RP 12/12; EAC 29, KAC 29, CMD 37; F +8, R +8, W +14; Resist acid 8, electricity 15 (3d6); Spd 40; Init +5; Perception +29 (+4 kit; blindsense 30); Rerolls used:—; Spell Slots used: 1st (), 2nd (), 3rd (), 4th (); Conditions: —; Used: —

Id pops off two more shots at the far robot.

Full attack vs. red.

Attack vs. EAC (full, get 'em): 1d20 + 12 - 8 + 2 ⇒ (6) + 12 - 8 + 2 = 12
Damage (F): 2d6 + 5 ⇒ (6, 3) + 5 = 14
Attack vs. EAC (full, get 'em): 1d20 + 12 - 8 + 2 ⇒ (13) + 12 - 8 + 2 = 19
Damage (F): 2d6 + 5 ⇒ (2, 1) + 5 = 8

Manifold Host

820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet

Charli shoots at Red, in hopes of getting rid of it faster!

"Get 'em!"

Boom (Holy Surge Staccato Rifle+Get ‘Em: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28
Sonic Damage: 2d10 + 10 ⇒ (2, 6) + 10 = 18

And then as a move action, she yells, "Get that orange one too!"

+2 Get 'em on both Red and Orange now that both are in range.


VC - Sydney, Australia

@Neon - Jinsul Destroyer Robot. No DR, No special defenses, No weaknesses. Has the ability to create darkness. KAC is higher than EAC. Standard construct immunities

Neon blats off a shot that lands squarely.

T'kai fires at the scenery - hitting a nearby terminal.

Tolar manages to hit on his swing, but the backswing misses.

Id doesn't manage to damage the robot.

Charli gets another hit right on target!

R1
Neon - attacked

R2
Tolar- attacked
Maverick
Id-Sin - attacked
Charli - attacked
T'Kai - attacked
ENEMY

R 78
O 7

Exo-Guardians

Male CG Human Ace Pilot Operative 13 | SP 104/104 HP 82/82 | RP 10/12 | EAC 32; KAC 33 | Fort +8; Ref +14; Will +11 | Init: +14 | Darkvision; Perc: +23, SM: +15 | Speed 70 ft. (Land, Fly) 40 ft. (Swim, Climb) | Active Conditions: none.

Maverick attempts to break contact with orange and takes off sprinting away from it. While on the go he snaps off a shot at red.

I'll eat the AOO from orange. Mav gets a +4 bonus to his KAC and EAC against AOO from his mobility feat. Then he'll use the shot on the run feat to trick attack red and make it flat footed to everyone until Mav's next turn as he runs past it to the south. If the shot hits make a DC 27 reflex save or the robot is afflicted with burn condition at the beginning of its next turn.

Trick Attack take 10 Acrobatics (flat footed): 10 + 21 = 31

Semi Auto Pistol vs. Red KAC: 1d20 + 14 + 2 ⇒ (2) + 14 + 2 = 18

Piercing/Fire Damage: 2d6 + 4 + 5d8 ⇒ (6, 1) + 4 + (2, 1, 7, 6, 5) = 32

Burning Condition Fire Damage: 2d4 ⇒ (1, 4) = 5


VC - Sydney, Australia

Maverick peels back deciding hand to hand is an unattractive deal.

AOO 1d20 + 21 ⇒ (11) + 21 = 32 vs KAC+4
Damage 2d10 + 15 ⇒ (8, 8) + 15 = 31 physical

He is tagged on the way out though.

He does manage to bamboozle the other robot, but his shot doesn't land.

***

Red vs Tolar
The machine continues to attack with its pincer!
Attack 1d20 + 21 ⇒ (10) + 21 = 31 vs KAC
Damage 2d10 + 15 ⇒ (4, 6) + 15 = 25 physical
...Just missing!

Orange
The construct fires off a parting shot at Maverick
Attack 1d20 + 18 ⇒ (18) + 18 = 36 vs EAC
Damage 2d10 + 9 ⇒ (3, 2) + 9 = 14 Sonic

It then moves in to begin engaging the larger mass of Starfinders.

R2
Neon

R3
Tolar
Maverick
Id-Sin
Charli
T'Kai
ENEMY

R 78
O 7

Second Seekers (Luwazi Elsebo)

|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

Mora attacks on bad robot. And Haste loses another charge.

pike vs KAC inc Get Em: 1d20 + 18 - 4 + 2 ⇒ (20) + 18 - 4 + 2 = 36
piercing/holy/ghost killer/magic/adamantium: 2d8 + 20 ⇒ (5, 1) + 20 = 26

Crit so 52 dmg.

pike vs KAC inc Get Em: 1d20 + 18 - 4 + 2 ⇒ (14) + 18 - 4 + 2 = 30
piercing/holy/ghost killer/magic/adamantium: 2d8 + 20 ⇒ (4, 7) + 20 = 31

Also forgot electricity dmg from being hit earlier.

electricity: 2d6 ⇒ (3, 5) = 8

If by some chance the 80+dmg kills red, Tolar will take advantage of Haste to move to flank orange.


VC - Sydney, Australia

The first robot is smashed into a heap.

R Disassemble.
O 7

Second Seekers (Luwazi Elsebo)

|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

Actually just read haste. Tolar can move between attacks when hasted. So if the first attack destroyed red the second would be on orange. Though minus the get em I think.

Dataphiles

Male CG Ysoki Icon Technomancer 9 | Bag 0/1 | SAP 20/2 ALP 20/1 Bat 2/2 ATP 12/1 ammo 54 n 30 ci 30 s 30 a | SP 19/54 HP 47/47 RP 9/10 | EAC 25 KAC 26 resist Fire 5 Cold 5 | Fort +4 Ref +7 Will +6 | Init: +4 | Perc: +0 SM: +0 | Speed 60 ft | Spell Cache 0/1 | Spells: 1st 5/7 2nd 4/6 3rd 0/4 | Active conditions: 1 image

"Um...someone else want to melee this thing?" Neon Ten asks as the robot rushes up on him.

He pulls out a survival knife and goes into a defensive posture as he provides Tolar his flanking companion.
Survival Knife, fight defensively: 1d20 + 9 - 4 ⇒ (5) + 9 - 4 = 10
Slashing damage: 1d4 + 3 ⇒ (4) + 3 = 7

Manifold Host

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820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet

Charli put Get 'Em on both creatures last round, Tolar!

"Good job disassembling the Red creature, Tolar! Now, disassemble this one! Get it!"

Boom (Merciful Holy Surge Staccato Rifle+Get ‘Em: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13
Sonic Damage: 2d10 + 10 ⇒ (1, 2) + 10 = 13

Then, Charli calls out to the heavens, "I AM A GNOME!"

Invoking the gnome reroll!

Boom (Merciful Holy Surge Staccato Rifle+Get ‘Em: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30
Sonic Damage: 2d10 + 10 ⇒ (8, 9) + 10 = 27

Dataphiles

1 person marked this as a favorite.
Male CG Ysoki Icon Technomancer 9 | Bag 0/1 | SAP 20/2 ALP 20/1 Bat 2/2 ATP 12/1 ammo 54 n 30 ci 30 s 30 a | SP 19/54 HP 47/47 RP 9/10 | EAC 25 KAC 26 resist Fire 5 Cold 5 | Fort +4 Ref +7 Will +6 | Init: +4 | Perc: +0 SM: +0 | Speed 60 ft | Spell Cache 0/1 | Spells: 1st 5/7 2nd 4/6 3rd 0/4 | Active conditions: 1 image

...and surprisingly loud for your size.

Wayfinders

male Shirren
Consumables:
pistol 10/12, Starlight rds 0
Mystic Spacefarer Star Shaman Mystic 12 | SP 120/120 HP 78/78 | RP 13/13 EAC 32; KAC 33 | Fort +9; Ref +9; Will +14 | Init: +6 | Perc: +26, SM: +15 | 1st 5/7, 2nd 5/6, 3rd 2/4, 4th 2/3|GM re-roll 0/1

T'kai spins around and squeezes off a shot.

Semi Auto KAC: 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27 Damage: 2d6 + 5 ⇒ (3, 6) + 5 = 14

Exo-Guardians

Male CG Human Ace Pilot Operative 13 | SP 104/104 HP 82/82 | RP 10/12 | EAC 32; KAC 33 | Fort +8; Ref +14; Will +11 | Init: +14 | Darkvision; Perc: +23, SM: +15 | Speed 70 ft. (Land, Fly) 40 ft. (Swim, Climb) | Active Conditions: none.

Mav took 40 damage last round; 5 less because of the deflective reinforcement upgrade on his armor.

Maverick dashes back across the hangar bay and squeezes off a shot with his semi auto pistol.

Debilitating Trick (flat footed) Take 10 Acrobatics: 10 + 21 = 31

Semi Auto Pistol vs. KAC: 1d20 + 14 + 2 ⇒ (1) + 14 + 2 = 17

Piercing/Fire Damage: 2d6 + 4 + 5d8 ⇒ (1, 3) + 4 + (7, 6, 4, 5, 7) = 37

Burning Condition Fire Damage: 2d4 ⇒ (4, 3) = 7

Orange is flat footed to everyone's attacks until the beginning of Mav's next turn and must make a DC 27 reflex save or is afflicted with the burning condition at the beginning of its next turn.


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VC - Sydney, Australia

@Tolar - it was the second blow that got it down.

Neon makes a few warning stabs, the machine doesn't appear warned.

Charli manages to find some inner anger and assert her Gnomieness and then zap the rampaging bucket of bolts.

T'kai pops a round into the creature, which pops a few rivets in response.

Maverick manages to confound the robot, but misses his shot.

R2
Neon - attacked

R3
Tolar - attacked
Maverick - attacked
Id-Sin
Charli - attacked
T'Kai - attacked
ENEMY

R Destroyed
O 48

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 11; SP 99/99, HP 72/72, RP 12/12; EAC 29, KAC 29, CMD 37; F +8, R +8, W +14; Resist acid 8, electricity 15 (3d6); Spd 40; Init +5; Perception +29 (+4 kit; blindsense 30); Rerolls used:—; Spell Slots used: 1st (), 2nd (), 3rd (), 4th (); Conditions: —; Used: —

Id looks at his pistol in frustration, then shakes his head and conjures his more reliable magic of the stars, hurling them at the machine.

Full action magic missile against lat robot.

Force Damage: 3d4 + 3 ⇒ (1, 2, 3) + 3 = 9


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First Seeker Elsebo pings each of your comm units with vital news. [b]"Starfinder agents have compiled reports detailing jinsul ground troop formations from a base camp on Agillae-2. Our strategists have devised a way to safely air-drop agents behind enemy lines in order to disrupt the jinsul infantry’s leadership. Given the high concentration of jinsul battalions on Bastiar-6, that seems the ideal place to strike.

The fleets begin to close in and shift once more, each compensating and reacting to the active battles below. The Starfinder Fleet rushes over to aid Callion-2 as the Jinsul Fleet continues to push back into Bastiar-6.

Table GMs, the Ground Force Intel mission is closed, and the Paratrooper Strike mission in Part 2 is now unlocked.

Second Seekers (Luwazi Elsebo)

1 person marked this as a favorite.
|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

Tolar is startled.

"Yes ma'am!"

pike vs flat-footed KAC including Get Em and Flanking: 1d20 + 18 - 4 + 2 + 2 ⇒ (20) + 18 - 4 + 2 + 2 = 38
piercing/holy/ghost killer/magic/adamantium: 2d8 + 20 ⇒ (8, 1) + 20 = 29 crit is 58 dmg. Robots don't bleed.

pike vs flat-footed KAC including Get Em and Flanking: 1d20 + 18 - 4 + 2 + 2 ⇒ (6) + 18 - 4 + 2 + 2 = 24
piercing/holy/ghost killer/magic/adamantium: 2d8 + 20 ⇒ (5, 7) + 20 = 32


VC - Sydney, Australia

The Magic Missile slams home and the robot lashes at Tolar.

Red vs Tolar
The machine continues to attack with its pincer!
Attack 1d20 + 21 ⇒ (20) + 21 = 41 vs KAC
Damage 4d10 + 30 ⇒ (10, 8, 8, 2) + 30 = 58 physical

Tolar is hit with a spectacular hit as he is startled by the incoming message, and in return deals some amazingly accurate blows of his own, ending the robot!

Nasty!

***

The new handout has been added - you have Scanner Defence, Paratrooper Strike, and Captive Interview open

Second Seekers (Luwazi Elsebo)

1 person marked this as a favorite.
|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

"Ouch."

After a no doubt daring escape Tolar will rest for a bit.

"Trench assault sounds fun."

Edit: "I mean, If it comes up at some point. For now let's help with the Paratrooper Strike."


VC - Sydney, Australia

Not open yet - only:
Scout Mission
Callion-2 Captive Interview
Action Mission
Bastiar-6 Paratrooper Strike
Bastiar-8 Scanner Defense
:)

Exo-Guardians

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Male CG Human Ace Pilot Operative 13 | SP 104/104 HP 82/82 | RP 10/12 | EAC 32; KAC 33 | Fort +8; Ref +14; Will +11 | Init: +14 | Darkvision; Perc: +23, SM: +15 | Speed 70 ft. (Land, Fly) 40 ft. (Swim, Climb) | Active Conditions: none.

Maverick will also take a 10 minute rest and spend a resolve point to regain stamina.

"I've never been shot down and had to eject, but I'm up for a paratrooper mission.

Dataphiles

Male CG Ysoki Icon Technomancer 9 | Bag 0/1 | SAP 20/2 ALP 20/1 Bat 2/2 ATP 12/1 ammo 54 n 30 ci 30 s 30 a | SP 19/54 HP 47/47 RP 9/10 | EAC 25 KAC 26 resist Fire 5 Cold 5 | Fort +4 Ref +7 Will +6 | Init: +4 | Perc: +0 SM: +0 | Speed 60 ft | Spell Cache 0/1 | Spells: 1st 5/7 2nd 4/6 3rd 0/4 | Active conditions: 1 image

Neon Ten covers his face as pieces of the robot go flying in all directions. He stops a gear with his foot and then looks over to Tolar and says “I am very thankful you are with us.” Sheathing his knife, he says “Guess It is time to select a ship and get out of here!

——

Once back with the fleet, Neon Ten requisitions three more batteries. As he is doing this, he sees what the next mission is and asks for a Commando Serum of Enhancement as well.

——

Sounds like whatever we do, it is likely to be heavy combat.” Then he looks around and asks “So is there anyone here who doesn’t have a method of flight? I tend to use my magic, but I suspect most of you have flight packs.

I am fine with any of the three options.

Second Seekers (Luwazi Elsebo)

|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

"I can't fly. Green goop did not give me wings. I can climb well. Maybe they will have something on site."

Dataphiles

Male CG Ysoki Icon Technomancer 9 | Bag 0/1 | SAP 20/2 ALP 20/1 Bat 2/2 ATP 12/1 ammo 54 n 30 ci 30 s 30 a | SP 19/54 HP 47/47 RP 9/10 | EAC 25 KAC 26 resist Fire 5 Cold 5 | Fort +4 Ref +7 Will +6 | Init: +4 | Perc: +0 SM: +0 | Speed 60 ft | Spell Cache 0/1 | Spells: 1st 5/7 2nd 4/6 3rd 0/4 | Active conditions: 1 image

If you are the only one, Tolar, I can use magic to make you fly. I don’t have enough for the whole group.

Wayfinders

male Shirren
Consumables:
pistol 10/12, Starlight rds 0
Mystic Spacefarer Star Shaman Mystic 12 | SP 120/120 HP 78/78 | RP 13/13 EAC 32; KAC 33 | Fort +9; Ref +9; Will +14 | Init: +6 | Perc: +26, SM: +15 | 1st 5/7, 2nd 5/6, 3rd 2/4, 4th 2/3|GM re-roll 0/1

"I can fly on my own. Are we off to Bastiar-6 then?"


Another transmission alert comes across your screens. "Our pilots captured a jinsul ship and traced its flight coordinates to a secret command base hidden on Bastiar-3. The base is well defended, but destroying it will disable the jinsuls’ communications network. This mission calls for agents ready to storm jinsul defenses to win us a crucial advantage."

The Starfinder Fleet kicks on their thrusters rushing to Callion-2 as the Jinsul Fleet shifts further back into Bastiar-3

Table GMs, the Scout Hunt mission is closed, and the Trench Assault mission in Part 2 is now unlocked.

Second Seekers (Luwazi Elsebo)

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|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

How about Paratrooper Strike then Trench Assault?

Dataphiles

1 person marked this as a favorite.
Male CG Ysoki Icon Technomancer 9 | Bag 0/1 | SAP 20/2 ALP 20/1 Bat 2/2 ATP 12/1 ammo 54 n 30 ci 30 s 30 a | SP 19/54 HP 47/47 RP 9/10 | EAC 25 KAC 26 resist Fire 5 Cold 5 | Fort +4 Ref +7 Will +6 | Init: +4 | Perc: +0 SM: +0 | Speed 60 ft | Spell Cache 0/1 | Spells: 1st 5/7 2nd 4/6 3rd 0/4 | Active conditions: 1 image

Fine by me. Better to make a choice early and move forward than to pick the optimal missions each time.

Checking his communicator, Neon asks “So, where to now?


VC - Sydney, Australia

Venture-Captain Naiaj is barely audible over the roar of the starship engines and the din of battle surging on the surface of the planet below. “We’ve found a vulnerable site where several key jinsul officers direct their ground forces. We’ll air drop you to the landing zone in less than a minute. Once you make it, find the officers and take them out! We’ll come back around for you in just a moment.”

You tumble from the craft - and parachute to the ground, managing to avoid the thich of the tree canopy and land in a small piece of open terrain You know you have been spotted though and can hear jinsul closing in from deeper in the tree line. You ditch your chutes and prepare for their arrival.

Preparatory round
Charli
Id-Sinitis
Maverick
Neon
T'Kai
Tolar

Dataphiles

Male CG Ysoki Icon Technomancer 9 | Bag 0/1 | SAP 20/2 ALP 20/1 Bat 2/2 ATP 12/1 ammo 54 n 30 ci 30 s 30 a | SP 19/54 HP 47/47 RP 9/10 | EAC 25 KAC 26 resist Fire 5 Cold 5 | Fort +4 Ref +7 Will +6 | Init: +4 | Perc: +0 SM: +0 | Speed 60 ft | Spell Cache 0/1 | Spells: 1st 5/7 2nd 4/6 3rd 0/4 | Active conditions: 1 image

Sounds like this is a ground operation! I hope they mostly line up for me.

Neon Ten casts Mirror Image on himself, then quickly darts forward and tries to use a shrub as cover.

Mirror Image: 1d4 ⇒ 3

Second Seekers (Luwazi Elsebo)

|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

Tolar will cash in a favor from Zigvigix to requisition a Doshko, Ultrathin and be holding it and his pike.

Before the jump he pulls his toy spider from it's bubble and squeezes it. Loud obnoxious music blares from everyone's com.

Once down...

"This should be fun. Where do we want to wait for them? Any magic to set up an ambush?"

Dataphiles

Male CG Ysoki Icon Technomancer 9 | Bag 0/1 | SAP 20/2 ALP 20/1 Bat 2/2 ATP 12/1 ammo 54 n 30 ci 30 s 30 a | SP 19/54 HP 47/47 RP 9/10 | EAC 25 KAC 26 resist Fire 5 Cold 5 | Fort +4 Ref +7 Will +6 | Init: +4 | Perc: +0 SM: +0 | Speed 60 ft | Spell Cache 0/1 | Spells: 1st 5/7 2nd 4/6 3rd 0/4 | Active conditions: 1 image

Over the Comm Neon Ten replies “I can generate a line of electricity if they are nice enough to line up for me. Learned this because I saw opportunities in the past where it would have been nice.

Looking around, he adds “No magical traps, but I could turn someone invisible if we need it.

Exo-Guardians

Male CG Human Ace Pilot Operative 13 | SP 104/104 HP 82/82 | RP 10/12 | EAC 32; KAC 33 | Fort +8; Ref +14; Will +11 | Init: +14 | Darkvision; Perc: +23, SM: +15 | Speed 70 ft. (Land, Fly) 40 ft. (Swim, Climb) | Active Conditions: none.

Maverick requisitions a shock grenade mk. III before the jump.

As he touches down and sheds his parachute he quickly activates his holographic clones ability and draws his semi auto pistol in one hand, checking to make sure the laser sight attached to it is activated. He also draws the shock grenade in his other hand.

Holographic Images: 1d4 ⇒ 3


VC - Sydney, Australia

Neon and Maverick both get shadowy duplicates around themselves.

Tolar readies up.

Wayfinders

male Shirren
Consumables:
pistol 10/12, Starlight rds 0
Mystic Spacefarer Star Shaman Mystic 12 | SP 120/120 HP 78/78 | RP 13/13 EAC 32; KAC 33 | Fort +9; Ref +9; Will +14 | Init: +6 | Perc: +26, SM: +15 | 1st 5/7, 2nd 5/6, 3rd 2/4, 4th 2/3|GM re-roll 0/1

T'kai familiarizes himself with pistol Zig provided.

"Lets show these jinsul not to mess with the Pact Worlds."

Manifold Host

820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet

Charli activates her jump jets, and takes partial cover 20 feet up in a tree.

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 11; SP 99/99, HP 72/72, RP 12/12; EAC 29, KAC 29, CMD 37; F +8, R +8, W +14; Resist acid 8, electricity 15 (3d6); Spd 40; Init +5; Perception +29 (+4 kit; blindsense 30); Rerolls used:—; Spell Slots used: 1st (), 2nd (), 3rd (), 4th (); Conditions: —; Used: —

Id waves a hand that glitters with starlight, and the world seems to move a little slower.

Id casts haste on the whole party.


VC - Sydney, Australia

Preparation done, the two opposing forces finally catch sight of each other - three Jinsul moving in!

Initiative:

Charli 1d20 + 4 ⇒ (20) + 4 = 24
Id-Sinitis 1d20 + 5 ⇒ (6) + 5 = 11
Maverick 1d20 + 13 ⇒ (4) + 13 = 17
Neon 1d20 + 3 ⇒ (13) + 3 = 16
T'kai 1d20 + 5 ⇒ (6) + 5 = 11
Tolar 1d20 + 13 ⇒ (8) + 13 = 21
ENEMY 1d20 + 4 ⇒ (19) + 4 = 23

R1
Charli
ENEMY

Charli has spotted them first from the vantage of her tree!
Charli up!

Manifold Host

820-701 Female NG Feychild Gnome Xenoseeker Envoy 11 | SP 100/100 HP 68/68 | RP 5/10 | EAC 29; KAC 29 | Fort +9, Ref +12, Will +8 (+2 Fear & Despair, +2 vs illusion) | Init: +5 | Perc: +13, SM: +13+1d6+2 | Speed 50ft | 3/3 - dancing lights, ghost sound, and token spell. | Eternal Hope 1/1, Spot of Luck 1/1, Salvation's End 1/1, Vestments Reroll 1/1, Coin Reroll 1/1 | Active conditions: Telepathy via Mind Circlet

Charli uses Haste to fly to the cover of another tree to get in Get 'Em range. She uses up a resolve point to target all enemies.

"Get 'Em!"

Boom (Holy Surge Staccato Rifle+Get ‘Em): 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25
Sonic Damage: 2d10 + 10 + 2 ⇒ (3, 5) + 10 + 2 = 20

Second Seekers (Luwazi Elsebo)

|Damage Reduction 11 Piercing | Resistances Fire 5, Cold 5, Electricity 10 | Male Kasathan Soldier (Bombard/Blitz) 11 | EAC 30 | KAC 32 | SP: 36/110 | HP: 44/77 | Fort +10* | Ref +9 | Will +11 | Init +13 | RP 12/12 | Perception +5

Should an enemy decide to melee with Tolar...

reach aoo with spear inc get em: 1d20 + 18 + 2 ⇒ (14) + 18 + 2 = 34
adamantium/piercing/magic/ghost killer/holy: 2d8 + 20 ⇒ (5, 4) + 20 = 29


VC - Sydney, Australia

Charli shouts her commands form on high and opens up with an accurate blast!

The more senior looking one moves forward and casts a spell at Charli...
Attack 1d20 + 16 - 2 ⇒ (9) + 16 - 2 = 23

Charli notices the tree cover in front of her starts being shredded by nanites!
The cover made it miss

Whilst The enemy surges forward with amazing haste and converges on Tolar!
Unfortunately for him he notes that they have reach weapons too... flaming glaives!

Orange
Attack 1d20 + 22 - 4 ⇒ (7) + 22 - 4 = 25 vs EAC
Damage 3d8 + 15 ⇒ (8, 4, 8) + 15 = 35
Attack 1d20 + 22 - 4 ⇒ (2) + 22 - 4 = 20 vs EAC
Damage 3d8 + 15 ⇒ (5, 6, 3) + 15 = 29

Yellow
Attack 1d20 + 22 - 4 ⇒ (7) + 22 - 4 = 25 vs EAC
Damage 3d8 + 15 ⇒ (5, 7, 2) + 15 = 29
Attack 1d20 + 22 - 4 ⇒ (3) + 22 - 4 = 21 vs EAC
Damage 3d8 + 15 ⇒ (7, 7, 4) + 15 = 33

Wow... just wow...

R1 Cotd
Tolar
Maverick
Neon
Id Sin
T'Kai

R2
Charli

R
O
Y 20

Exo-Guardians

Male CG Human Ace Pilot Operative 13 | SP 104/104 HP 82/82 | RP 10/12 | EAC 32; KAC 33 | Fort +8; Ref +14; Will +11 | Init: +14 | Darkvision; Perc: +23, SM: +15 | Speed 70 ft. (Land, Fly) 40 ft. (Swim, Climb) | Active Conditions: none.

Maverick sprints to the action and tosses his shock grenade so that its 15' blast radius hits all three jinsul and then dashes back into cover.

Shock Grenade vs. KAC 5: 1d20 + 7 + 2 - 2 ⇒ (6) + 7 + 2 - 2 = 13

Electricity Damage: 3d12 ⇒ (9, 10, 8) = 27

Mav aims his grenade at the point of the square I marked on the map with a white circle. DC 21 Reflex save for half damage.

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