Tolar Buntu
|
Presumably they didn't mean to move next to Tolar if they have reach weapons. I hadn't realized that Unwieldy weapons couldn't be used as part of a full attack at all, I thought I could attack once with it and once with the pike. Can Tolar requisition a Longsword, Ultrathin instead?
Tolar Buntu
|
"Good throw!"
Tolar steps up and attempts to Cleave the one in the Yellow uniform.
Longsword, Ultrathin vs Orange's KAC inc get em: 1d20 + 18 + 2 ⇒ (6) + 18 + 2 = 26
slashing: 4d8 + 20 ⇒ (6, 6, 7, 8) + 20 = 47
If 26 hits Tolar will cleave into yellow. Either way Tolar is at -2 to AC.
Longsword, Ultrathin vs Yellow's KAC inc get em: 1d20 + 18 + 2 ⇒ (15) + 18 + 2 = 35
slashing: 4d8 + 20 ⇒ (8, 8, 3, 3) + 20 = 42
Neon Ten
|
Neon Ten moves through the underbrush to take up position peeking out from around the base of the large tree. He casts his spell, sending a bolt of electricity through two of the Jinsul.
Arcing Surge —Electric damage: 10d6 ⇒ (3, 5, 1, 3, 6, 5, 4, 4, 4, 6) = 41 DC 20 Reflex for half
T'kai
|
T'kai's body brightly glows as he flys to get a position on the jinsuls.
Activate starlight form and move
Charli Poshkettle
|
@GM can you please add +2 damage to each of my colleagues attack damage this round? I spent the resolve, I would like it to have an effect!
"That's not good wildlife conservation!" Charli shrieks as nanites disassemble the tree she was hiding in. "Get 'em all!" She once again spends a resolve to get all targets in this fight.
"Oh and Maverick, thanks for reminding me about the grenades we requisitioned!" Holding on to the rifle with one hand, she throws with the other! As the grenade rips through more forest, she winces. "Darn it, I'm not being a good conservationist either!"
Shock Grenade vs. KAC 5: 1d20 + 6 + 2 - 1 ⇒ (9) + 6 + 2 - 1 = 16
Electricity Damage+Get 'Em: 3d12 + 2 ⇒ (10, 10, 5) + 2 = 27
She aims her grenade at the point of the square that Mav marked on the map with a white circle. DC 20 Reflex save for half damage.
EVERYONE, +2 to attack and damage this round!
Id-Sinitis
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Id zips closer to the battlefield and lays out a field of umbral tendrils. DC 21. Purple circle is the area.
Tolar Buntu
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@Charli Poshkettle To be fair you specified spending a resolve to target all enemies, You didn't mention that it added +2 to damage. I have seen games where the bard put the exact bonuses they are granting in bold every single time they posted and multiple party members didn't apply them. If you want us to use bonuses you provide please add some reminder text similar to your last post.
Charli Poshkettle
|
@Tolar -- Noted! I'll do that each time.
| Shifty |
@Charli - Adjusted :)
T'Kai takes flight
Neon zaps a bolt of electricity!
Mysticism 1d20 + 22 ⇒ (6) + 22 = 28
Neon is surprised when his spell is simply cancelled the moment it appears.
Neon also gains the Shaken condition until the end of his next turn
Charli lobs a grenade
R Ref 1d20 + 10 ⇒ (17) + 10 = 27
O Ref 1d20 + 11 ⇒ (9) + 11 = 20
Y Ref 1d20 + 11 ⇒ (2) + 11 = 13
They are all hit, one badly!
Tendrils appear from the ground!
Charli lobs a grenade
R will 1d20 + 14 ⇒ (6) + 14 = 20
O will 1d20 + 12 ⇒ (6) + 12 = 18
Y will 1d20 + 12 ⇒ (6) + 12 = 18
The enemies all become entangled!
Id that comes with a damage roll - do you want to do your 4d6?
R 22
O 74
Y 118
Neon Ten
|
“What! How?” Neon Ten exclaims in surprise as his spell is completely negated.
Id-Sinitis
|
Yes, sorry! Lasts 4 rounds, 4d6 plus entangled, Will DC 21 for half and no entangling.
Tendril Damage: 4d6 ⇒ (3, 4, 3, 2) = 12
| Shifty |
The enemies respond.
The leader doubles back the way he came out of the tendrils - he then flings a battery towards the party - which explodes in a fiery blast.
Neon, Maverick,t'Kai
Damage 9d6 ⇒ (3, 2, 6, 1, 6, 5, 2, 5, 3) = 33 (Fire)
Reflex 20 for half
The first jinsul leads out of the entanglement and steps around Tolar.
Orange
Attack 1d20 + 22 - 4 ⇒ (14) + 22 - 4 = 32 vs EAC
Damage 3d8 + 15 ⇒ (8, 5, 1) + 15 = 29
Attack 1d20 + 22 - 4 ⇒ (7) + 22 - 4 = 25 vs EAC
Damage 3d8 + 15 ⇒ (7, 1, 3) + 15 = 26
Tolar - can make an AOO on orange
The other steps in to flank him.
Attack 1d20 + 22 - 4 + 2 ⇒ (2) + 22 - 4 + 2 = 22 vs EAC
Damage 3d8 + 15 ⇒ (6, 3, 6) + 15 = 30
Attack 1d20 + 22 - 4 + 2 ⇒ (15) + 22 - 4 + 2 = 35 vs EAC
Damage 3d8 + 15 ⇒ (7, 1, 4) + 15 = 27
Party up!
R2 Cotd
Tolar
Maverick
Neon
Id Sin
T'Kai
R3
Charli
R 36
O 88
Y 132
T'kai
|
Reflex: 1d20 + 8 ⇒ (9) + 8 = 17
I doubt it but can see the stars? If so I'll use Stargazer re-roll.
Re-roll if we can see the stars: 1d20 + 8 ⇒ (15) + 8 = 23
As the fiery blast subsides, T'kai charges up the LFD before shooting at yellow. EAC: 1d20 + 12 ⇒ (19) + 12 = 31 Sonic damage: 2d8 + 5 + 1d6 ⇒ (4, 8) + 5 + (5) = 22 Move Action to boost then standard to fire
Neon Ten
|
Reflex, do I get cover?: 1d20 + 6 ⇒ (16) + 6 = 22 Success with or without the cover
Life Science, Red Leader, Shaken: 1d20 + 18 - 2 ⇒ (1) + 18 - 2 = 17 +4 if I can use Library chip
First thing, what happened with my spell? Yeah, player knows just want to be able to use that.
DR, Resistances, special defenses, special attacks in that order.
Life Science, minions, shaken: 1d20 + 18 - 2 ⇒ (8) + 18 - 2 = 24 +4 if I can use Library Chip, if I have to choose between the two checks would prefer Red Leader,
Neon stares at the Jinsul, now much more concerned about what sort of tricks these may have, before scampering to a position where hopefully a single blast will get less of the group.
Only did a single move as I wasn’t sure if accessing the library chip cost an action. If it doesn’t, please move me another 40’ seeking cover.
...and now that I see the rolls the dice are really hating giving me any info. :(
Tolar Buntu
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aoo Longsword, Ultrathin vs Orange's KAC inc get em: 1d20 + 18 + 2 ⇒ (8) + 18 + 2 = 28
slashing: 4d8 + 20 + 2 ⇒ (7, 4, 2, 5) + 20 + 2 = 40
lightning dmg vs orange: 2d6 ⇒ (1, 2) = 3
lightning dmg vs yellow: 2d6 ⇒ (3, 1) = 4
You attacked EAC so I'll need dmg type.
Tolar will adjust his position, as a move action he will switch his pike to non lethal. Then he will attack the one in the orange uniform.
pike on orange vs KAC inc get em: 1d20 + 18 + 2 ⇒ (4) + 18 + 2 = 24
non-lethal dmg: 2d8 + 20 + 2 ⇒ (3, 2) + 20 + 2 = 27
Jerris "Maverick" Sakai
|
Reflex Save: 1d20 + 12 ⇒ (6) + 12 = 18
Maverick steps out from his position behind cover, his armor on fire from the jinsul's explosive, and unloads a round from his semi auto pistol before sprinting with the benefit of haste into a flanking position on the jinsuls left.
Life Science (Alien Archive): 1d20 + 18 ⇒ (11) + 18 = 29
Debilitating Trick (flat footed) Take 10 Acrobatics + alien archive bonus: 10 + 23 = 33
Debilitating Trick (flat footed) Take 10 Acrobatics: 10 + 21 = 31
Semi Auto Pistol vs. Flat Footed KAC: 1d20 + 14 + 2 ⇒ (16) + 14 + 2 = 32
Piercing/Fire Damage: 2d6 + 4 + 2 + 5d8 ⇒ (6, 4) + 4 + 2 + (3, 3, 4, 1, 2) = 29
Burning Condition Damage: 2d4 ⇒ (2, 1) = 3
If Mav's alien archive check succeeds, his trick attack roll gets a +2 bonus. He'd also like to know the jinsuls DR, resistances, special defenses, special attacks in that order. He will attack yellow first, but if it's already dead he attacks orange. If his shot hits, the jinsul has to make a DC 27 reflex save or gains the burning condition at the beginning of his next turn. If the trick attack succeeds the target is flat footed to everyone's attacks this round.
Diffraction Cloak Mk. 1 Reflex Save Reroll: 1d20 + 12 ⇒ (1) + 12 = 13
Used my diffraction cloak to reroll my failed reflex save... and failed again. He takes 28 damage, -5 because of the thermal capacitor Mk. 1 installed in his armor.
Neon Ten
|
Thanks for the reminder, Neon Ten also has a Thermal Capacitor.
| Shifty |
@T'Kai - well it's open sky above you, didn't specify the time of day, but let's go with it.
@Tolar - Flame damage from the weapons.
@Neon - Library chip adds a bonus to the check, but doesn't appear to require an action to use to do so.
Neon is unsure what the leader is, or how it shut down the spell.
Neon does know that the other pair are Jinsul Myrmidons - apart from just being seasoned and effective fighters, they have no special resistances.
Maverick knows the leader is a Jinsul Commander, spellcasting Jinsul, they have goos resistance (10) to electricity - which seems to sit with why the series of electrical grenades and blasts aren't seeming to do as much as expected.
***
As the Jinsul stepped through from the entanglement, Tolar stabs it.
Neon positions up.
T'Kai puts a shot through one of the Jinsuls, dropping it.
Tolar shuts down its friend.
Maverick rapidly repositions, capping off a shot on the run!
Charli and Id Sin up :)
R 65 (Burn 3)
O Down
Y Dead
Id-Sinitis
|
Id zips behind a giant mushroom for cover and fires off two shots.
Move and full attack red via haste.
Attack vs EAC (full): 1d20 + 12 - 4 ⇒ (11) + 12 - 4 = 19
Damage (F): 2d6 + 5 ⇒ (3, 2) + 5 = 10
Attack vs EAC (full): 1d20 + 12 - 4 ⇒ (12) + 12 - 4 = 20
Damage (F): 2d6 + 5 ⇒ (2, 5) + 5 = 12
Charli Poshkettle
|
With only one officer left, Charli switches to a normal "Get that one!"
+2 to attack, but not damage on Red
Boom (Merciful Holy Surge Staccato Rifle+Get ‘Em: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30
Sonic Damage: 2d10 + 10 ⇒ (2, 5) + 10 = 17
Jerris "Maverick" Sakai
|
Red gets a reflex save to avoid getting the burning condition. It's a DC 27 check.
| Shifty |
Ref 1d20 + 10 ⇒ (10) + 10 = 20- Nup he's on fire! :)
Id blats off a few shots but they fail to strike.
Charlie puts yet another shot right on the money!
The leader throws another battery - repeating the earlier blast!
Damage 9d6 ⇒ (1, 2, 6, 3, 1, 5, 4, 1, 3) = 26
DC 20 Reflex for half
Hits Tolar and Id.
It then scrambles into some cover!
Ref 1d20 + 10 ⇒ (6) + 10 = 16- Fire goes out
Party up!
R3 Cotd
Tolar
Maverick
Neon
Id Sin
T'Kai
R4
Charli
R 85 (Burn 3)
O Down
Y Dead
Tolar Buntu
|
dc 20 ref: 1d20 + 8 ⇒ (19) + 8 = 27
"Enough of this, We have our prisoner"
Tolar uses his Hasted speed to head directly towards the last officer easily hopping over the creek. Provoking with mobility if it also has reach.
He then attacks twice.
Longsword, Ultrathin vs KAC inc get em: 1d20 + 18 - 4 + 2 ⇒ (4) + 18 - 4 + 2 = 20
slashing: 4d8 + 20 ⇒ (1, 7, 7, 4) + 20 = 39
Longsword, Ultrathin vs KAC inc get em: 1d20 + 18 - 4 + 2 ⇒ (5) + 18 - 4 + 2 = 21
slashing: 4d8 + 20 ⇒ (4, 4, 3, 3) + 20 = 34
Should the Jinsul attempt to use a ranged attack or cast a spell Tolar wlll try to stop it.
Longsword, Ultrathin aoo vs KAC inc get em: 1d20 + 18 + 2 ⇒ (16) + 18 + 2 = 36
slashing: 4d8 + 20 ⇒ (6, 7, 3, 2) + 20 = 38 Tolar has step up and strike so 5ft step won't help it.
T'kai
|
T'kai flies in next to the officer. First move action flying 60' while sheathing pistol. Second move action flying 50' and drawing battlestaff. Will provoke if the officer still has a reaction. If the officer ends his turn adjacent to T'kai, he needs a Fort Save of 21 or be blinded 1 round.
Charli Poshkettle
|
"Let's finish this!"
+2 to attack, but not damage on Red
Boom (Merciful Holy Surge Staccato Rifle+Get ‘Em: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24
Sonic Damage: 2d10 + 10 ⇒ (7, 10) + 10 = 27
Neon Ten
|
Only one way I am going to hit from this distance...I would feel better if I knew how they cancelled my spell last time.
With a resigned sigh, Neon Ten tries casting a spell at Red again.
Magic Missle, full round: 3d4 + 3 ⇒ (3, 2, 3) + 3 = 11
Id-Sinitis
|
Reflex DC 20: 1d20 + 8 ⇒ (9) + 8 = 17 Does the mushroom provide enough cover to affect the save?
Id winces from the fire, but returns with some shots of his own.
Move and Full attack red via haste.
Attack vs EAC (full, get ‘em): 1d20 + 12 - 4 + 2 ⇒ (18) + 12 - 4 + 2 = 28
Damage (F): 2d6 + 5 ⇒ (5, 5) + 5 = 15
Attack vs EAC (full, get ‘em): 1d20 + 12 - 4 + 2 ⇒ (8) + 12 - 4 + 2 = 18
Damage (F): 2d6 + 5 ⇒ (1, 6) + 5 = 12
Jerris "Maverick" Sakai
|
Maverick uses his hasted speed to move into position and surround the final jinsul before pointing his semi auto pistol at it and pulling the trigger.
Debilitating Trick (flat footed) Take 10 Acrobatics + Alien Archive: 10 + 21 + 2 = 33
Semi Auto Pistol vs. Jinsul Commander KAC: 1d20 + 14 + 2 ⇒ (14) + 14 + 2 = 30
Piercing/Fire Damage: 2d6 + 4 + 5d8 ⇒ (2, 5) + 4 + (5, 8, 4, 1, 7) = 36
Burning Condition: 2d4 ⇒ (3, 2) = 5
Same burning condition check; DC 27 reflex save. The jinsul commander continues to be flat footed to everyone's attacks again.
The jinsul commander shouldn't get an AOO on T'kai because he would have been flat footed from Mav's previous attack.
| Overseer Tyranius |
First Seeker Elsebo pops up on your displays. "Starfinder hackers have recovered navigation routes for supply lines from a jinsul data center on Agillae-4. Using this information, we have identified vulnerable courier routes in the space surrounding Bastiar-6. The First Seekers need some skilled starship crews to choke the jinsuls’ resource pipelines."
The Starfinder fleet shifts overhead to close in on Callion-2 to scout as much as possible while the Jinsul fleet begins to close back in on Bastiar-6.
Table GMs, the Data Theft mission is closed, and the Sever Supply Line mission in Part 2 is now unlocked.
| Shifty |
In a flash of shot and steel, the final Jinsul is dropped. The forest has gone silent again - which allows you to hear the rapid approach of a significant number of jinsul infantry converging on your location.
The shuttle comes screaming in to pick you up barely touching down as the bay doors open for you to pile in before you get over run. As the ship departs you catch glimpses of the jinsul ranks dissolving and dispersing without a leader on the ground to keep them unified.
Sadly, the 'alive' jinsul was killed by friendly fire when the fireball detonated on Tolar
***
You have the usual opportunity to take a 10 minute rest in flight.
Where to?
Scout mission
Callion-2 Captive Interview
Action Mission
Bastiar-6 Sever Supply Line
Bastiar-8 Scanner Defense
Bastiar-3 Trench Assault
Tolar Buntu
|
"So much for prisoners with information."
Tolar will take a rest while cleaning off the blade he borrowed. Spending a resolve to heal.
Neon Ten
|
“Think it was intentional, killing their own like that?”
Neon Ten also takes a rest.
I am fine with any of the missions.
Jerris "Maverick" Sakai
|
Maverick spends a resolve point to regain stamina also and reloads his semi auto pistol with augmented diatha rounds.
Maverick looks at the battlefield intelligence updates on his comm unit. "Sounds like we are needed in defense of the scanner on Bastiar-8."
I'm down to 5 resolve points out of 10. So whatever of the two missions Tolar mentioned that will probably need less use of resolve points is what I'd prefer.
Id-Sinitis
|
Id will also use a Resolve to recover.
| Shifty |
Beyond the humming force fields that surround the scanning tower, the moon’s otherwise barren surface morphs into a roiling mass of approaching jinsuls. Zigvigix’s voice projects through the loudspeakers throughout the building. “Wow, that sure is a bunch of angry jinsuls! Remember Starfinders, we need this tower standing if we’re going to transmit any data to our fleet from behind enemy lines. Don’t worry, every soldier defending a structure is worth ten attacking it, and every Starfinder has to be worth at least hundred jinsuls, so I guess that makes us about even? Get to your defensive posts and—“ their final order gets drowned out by the roar of the jinsul horde slamming into the force fields and turret artillery weapon firing into the rushing throng.
***
A horde of jinsuls is besieging the Starfinder scanning tower, clawing their way along the perimeter defenses seeking a way inside.
The horde is an abstract foe beyond the building’s walls being fired upon by Zigvigix, and your role is to position yourselves throughout the complex to help stave off the horde using the tower’s other defenses.
All tower doors automatically open when approached, and the whole structure has normal light.
H1 Terrain cannon - from here you could use Athletics to load stone chunks to be fired at the horde.
H2 Barrier pulse - a person good with Computers could overcharge the shields and damage the horde.
H3 Computer terminal - a person could use Computers here to enhance the other defence systems in use.
H4 Stone supply - essentially just the ammunition room.
H5 Atmosphere control - this maintains the atmosphere and keeps the reactor cool.
H6 Reactor - an Engineer could use the cooling system to shroud the tower in freezing gas.
H7 Security mainframe - a Computer oriented person could use this to see in every room, control the doors, and utilise internal defences.
H8 Power core - this powers the external defences.
H9 Storage room - contains lots of boxes of goods in a roughly hewn room.
H10 Tunnel system - where do they come from, where do they go?
From here, read the above, state where you would like to begin, and once everyone has a spot its game on :)
Starting locations
Charlie
Id Sin
Maverick
Neon
T'Kai
Tolar
Jerris "Maverick" Sakai
|
Maverick calls his semi auto pistol to his hand and says, "This is going to take some real teamwork for us to defend this structure. Who's handy with computers?"
Computers +17 and Engineering +17 for Mav. Tolar is the best at Athletics I believe.
Tolar Buntu
|
"Ah a gun. It only fires rocks but that is better then nothing."
Tolar sets himself up with the Terrain cannon and checks if it can fire inward.
Neon Ten
|
Neon Ten smiles when Maverick asks who is good with Computers, then says “I can usually get them to do what I want. Would you prefer I be at Security or one of the other areas?”
He then suggests “We probably need to concentrate our efforts a little, make sure we protect the systems that feed the defenses we use against the Jinsul.”
Id-Sinitis
|
Id's antennae droop when he observes the tower's defensive equipment. Looks like I'm running interference! I'll try to hold back any interlopers. Id requisitions a mk 2 web grenade and an elite cestus pistol from Ziggy before making his way to the mouth of the most specious looking area: the tunnels. Positioned on map.
T'kai
|
"I can man the barrier pulse. Should Charlie or Neon take a look at the Reactor?"
Jerris "Maverick" Sakai
|
Maverick will position himself at the security mainframe. He checks his utility belt to make sure the web grenade Mk. 2 he requisitioned is firmly secured there.
I'll take the security mainframe since I can double move and reach the tunnels in one turn if we need help there.
Neon Ten
|
Neon Ten will go to Reactor and use the cooling systems to shroud the tower in freezing gasses.
H6 — Reactor
Tolar Buntu
|
Assuming 2 hand are needed to fire the cannon, Tolar will hang on to the pick with the other 2 in case any Jinsul make it to him.
Charli Poshkettle
|
Charli pokes her head in the Security Office. "Mav, can I man this station? I'm no good to the team elsewhere, but you have a lot of skills that would be needed elsewhere!"
Jerris "Maverick" Sakai
|
"No problem Charli, but I can't tell you about the unidentified Azlanti starship I encountered in the Drift you keep asking about... it's classified. I could tell you, but then I'd have to kill you."
Mav will go to the computer terminal in H3.