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So the small jinsuls are not attackable? If so I'm going to change my movement and get closer to Dhurus and apply my attack to him. However, if the small jinsul are attackable I'll keep my action.

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Hey Gang, here is a strategy thing -- Let's make use of Aid Tokens liberally and keep asking for more from other tables. We are going to need all the help we can get in this fight!
We have an Aid Token and we have Starfinder Advantage! How do we want to best use it?
PCs in the Starfinder fleet's location can automatically boost and pass an Aid Token without consuming any resources or needing to succeed on a check. Alternatively, if they use an unboosted Aid Token in the Starfinder fleet's location for any benefit that does not require a boost to use, they still gain the boosted effect.

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I suspect we would want to do Allied Offensive combined with First Aid when we use it. Might want to wait one round before using it, we can only use one Aid Token per encounter.

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Oh shoot, that is right. Only one aid token per encounter. So yeah, we need to hold this for when a bunch of us are hurting!
Since I go after Dhurus, here is my game plan.
If Tolar gets held, I undo it with Don't Quit and maintain the move action Get 'Em. If Tolar or someone else gets injured, I use Get 'Em and Inspiring Boost to keep them in the fight. If no one needs me after Dhurus's turn, I fly to a pillar and start trying to disable it. I'm not as good as Neon, but Charli has skills and disabling the devices is a definite priority.
And if anyone goes down, I have a synchronous heart.
Your heart is fitted with occult fixtures that connect its rhythm to the energy of nearby living creatures. You have blindsight (life) with a range of 30 feet, but only for dying and stable living creatures. As a reaction, you can allow an ally within 30 feet to spend your Resolve Points to stabilize or stay in the fight.

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How are people doing?
My character is uninjured, but I’ve lost track of other people’s status.

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And if anyone goes down, I have a synchronous heart.Synchronous Heart wrote:Your heart is fitted with occult fixtures that connect its rhythm to the energy of nearby living creatures. You have blindsight (life) with a range of 30 feet, but only for dying and stable living creatures. As a reaction, you can allow an ally within 30 feet to spend your Resolve Points to stabilize or stay in the fight.
I’m going to have to look at that augmentation along with a speed chassis after this. I tend to have a lot of resolve left — need some way to spend it that helps the team.

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I got it for Charli because she is a doctor. I used it in one horribly unfair game GMed by Thursty to keep my party alive. I don't use it every game, but it's been really great including in one adventure where a baddie was faking being dead.

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How are people doing?
My character is uninjured, but I’ve lost track of other people’s status.
Thanks to Charli Tolar is still in good shape. Once it stops healing itself we should be in decent shape. Remember we have 2 mystics.

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We also have an aid token we can invoke. Charli has been keeping herself near you, Tolar, in hopes of keeping you going however she can. I'm a pretty darn good support bard!

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Id, you were outside the eddy, and the central device was already turned off by Charli and Neon! Fly to Maverick, and disable that one! You're hasted!

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Shifty, Charli is flying towards Dhurus's tower, but the eddy cut out some of her hasted movement. Yes, she is going to try to fly past Dhurus this round or the next and disable the tower.

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I think after this round we may have to invoke that aid token!

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@Neon -- The fourth device -- the North East one, was brought down by Id and Mav last round. You may want to redo your action!
@T'Kai -- We have Tower Intel that we can use each encounter, and neither you nor I have made use of it yet! Did you want to invoke it this turn?
Tower Intel: When the Overseer GM announces that the Tower Intel condition is in effect, the PCs receive a flood of data from the secured scanning towers. Once per encounter for the remainder of the scenario, each PC can roll twice on any Intelligence-, Wisdom-, or Charisma-based skill check or starship combat check and take the better result

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Grrr....
Alright, I will need to rethink what to do. Still would like to know if I have a Reroll.

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@Shifty - Does Dhurus get more than one AOO per round?

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On the plus side, There are 2 mystics next to Charli.
And that would have even knocked Tolar to nearly 0 HP.
"in these tiers you don't get to talk to Kadrical so shutting them down is perfectly ok."
So a demigod/god is more likely to talk to the low levels? Or is there a tier 12+ table going on?

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I wasn't arguing his targets. Tolar would be a mere annoyance to it even if the blows were landing since it was healing so much.
Maybe my dice will heat up once the attacks start to matter.
I can try one thing...

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Is it time to use the Aid Token at the boosted value, giving up our covering fire from Starfinder Advantage for one round? I don’t think the covering fire has made a difference yet given the attack modifier Dhurus has.
Most of us could use 4d6 HP or Stamina about now.

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The good news is that reduced me to exactly zero hit points. With the mystic cure, I am back to consciousness. But yeah, Charli votes to invoke that aid token.
And at our tier it is 6d6 that would be healed.

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Sorry, stuck in the 5-6 tier when reading things. Want to guess what tier the table I’m GMing is? :)

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I read through the whole "Commune with Kadrical" thing eagerly, and then sighed with disappointment that I would not be able to do it as a GM. Oh well, it just means that my last run of this special for PBP Gameday will have to be in Tier 1-4!

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So, two of us are in favor of activating the Aid Token for First Aid now. We didn’t agree at the start what it takes for consensus so I’m going to assume majority.
Do we do it?

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Maverick is undamaged, but whatever you all think is the best course of action I'll go with. I have to go back and check all the available bonuses we have since there are so many of them and I'm sure I should be making more use of them.

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Go for the Aid Token if a bunch of us are hurting.

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Tolar and Charlie are. I am not certain how others are doing.
Neon is just scratched.

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Aid Token activated, using Starfinder Advantage to boost it.
Everyone decide on HP or Stamina healing and roll your 6d6.
Shifty gets to find another table that wants the token.

GM Hmm |

Shifty, my table will be happy to boost it with a hard skill check and then move it on to another table that needs it.

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Isn’t bleed rolled each round, and because of proximity to Charli roll twice and take the higher?
Did the regen once again work, negating the previous round of bleeding? It should be obvious if the thing is still regenerating or not.

Shifty |

Hmmm good point. We can begin rolling him up for damage as the 'bleed effect' is still there.
Other than the bleed which has been persistent he wasn't tracking any damage to show regeneration from, might become evident what the state of affairs is at the usual time he would 'regenerate'...

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Thanks for mentioning the bleed proximity! I enjoy doing back unto Dhurus.

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Yeah, let's keep the action going. One of these rounds Mav is bound to actually land a shot.

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This has certainly been a momentous adventure for Charli... I am wondering if she needs a tattoo that says, I am a GNOME!

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That is definitely her signature phrase.

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Dhurus's DR 10 Magic, does that just mean we have to hit him with weapons that have weapon fusions on them to damage him?

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Yup. Starfinder declared any weapon with a fusion is magical. I can probably find the quote if needed.

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@Shifty - Maverick has fusions on his semi auto pistol; if that will make any difference in whether the damage affected Dhurus.

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Thanks Neon. I will make good use of the invisibility!

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Found it,
Weapons with fusions are considered magic for the purpose of overcoming damage reduction.
It is at the end of the paragraph about weapon fusions.

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That is why my fusions are clearly listed in my botting spoiler so that they are spelled out in the dice rolls! BTW, waiting on T-Kai and Neon here. I really do need to skedaddle out of this Dhurus's reach.

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I see how you list them in your dice rolls. I'll start doing that in the future.
Id is definitely the MVP. Dhurus's brain must look like a bowl of mashed potatoes at this point.