GM Deneve's The Fall of Plaguestone (PFS 2e) (Inactive)

Game Master redeux

Maps & Handouts

Hero points (Max.3): Deerslicer (2), Gamble (2), Elendyr(1), Simon (2), Leofric (1)


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|SP 0/6|HP 4/8|RP 5/5|EAC 15; KAC 16|Fort +0; Ref +6; Will +3|Init +5|Perc +6, SM: +1 |Speed 30ft|Active conditions: None.

Kunsheng tries to recognize the strange creatures before acting further.

GM D, that's a secret roll, and I don't know the applicable skill. +5 Nature & Religion (both trained); +4 Arcana & Occultism (neither trained).


GM Screen:
Recall Knowledge: 1d20 + 5 ⇒ (11) + 5 = 16

Kunsheng tries to remember...:

This is some sort of giant viper, but you've never seen one with a metallic rattle before. The sheer amount of venom injected by a giant viper can cause severe blood clotting and leave a victim utterly drained of vitality. Given it's crackling with electricity, it might be immune or resistant to lightning attacks.

(Awkward page break, reposting Initiative Tracker here)

|----|----|----|----|

Initiative Order - The bold may act!
Round 1 - Active Conditions: None

Kunsheng | 2 actions left
Pepper

Snake |
Deerslicer
Simon
Sinan
Gamble
Snake
Snake


|SP 0/6|HP 4/8|RP 5/5|EAC 15; KAC 16|Fort +0; Ref +6; Will +3|Init +5|Perc +6, SM: +1 |Speed 30ft|Active conditions: None.

"Beware, they are probably poisonous, and may be resistant to electricity! Sinan or Valor, if you are going to attack them drink this!" He focuses on a small vial and holds it out for someone to take. It's a lesser antidote, which will give +2 item bonus to Fort saves vs. poison for 6 hours. Unfortunately, he's not close enough to anyone else to hand it off.

Recall Knowledge-Quick Alchemy (Manipulate)-Hand to someone (Interact).

Envoy's Alliance

retired | f.k.a. "Valor Holysword" | human rogue (thief) minister of Sarenrae at the Sinan al-Razima chapel in Etran's Folly

DC 20 is steep! But here goes ...

Thievery: 1d20 + 8 ⇒ (14) + 8 = 22

Valor Holysword opens the box, presumably before combat begins.


Small humanoid tree:
Female (Leaf) Leshy, Lvl 2 (Leaf Order) Druid
Stats:
HP 24/30 | 1/1 Hero Point | 2/2 Focus Points | 0/3 lvl 1 Spells | Perc’ +8 ; Stealth +5 ; Speed 25 ft. | AC 16 (18 w. shield - hard' 3, 12/12 hp) | Fort' +7 ; Ref' +5; Will +10 | Spell DC 18
Active conditions:

Pepper scurries over to the back of the cave-- hoping something is not hiding behind a pillar here.

She passes Deerslicer-- "Excuse me..."
And Gracie-- ruffling her fur: "Nice bear!"

Then she turns to face the trio of water snakes.

"Thanks, Kunsheng!"
Thinking that an electric arc is a bad idea, she assesses the situation and chooses to go with-- acid!

Thus she invokes the Primal Elements and calling out the words of power, she weaves her little branches in the air-- tossing a blob of acid at the snake in the middle, with the light blue scales.
The acid splatters and splashes all around...

Acid Splash Cantrip: 1d20 + 8 ⇒ (18) + 8 = 26
• Acid Damage: 1d6 ⇒ 1 double if crit'
• 1 splash damage of acid on all three snakes
• if a crit', the main target light blue snake also takes 1 persistent acid damage

Horizon Hunters

male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: None | Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft.
Simon Samarian wrote:
DC 20 is steep! But here goes ...

Yeah, that's why I didn't keep trying, even when the lockpick was fixed. ;) One question, though ... How is a 27 a critical success on a DC 20 roll? He rolled a 19, not a 20.

Envoy's Alliance

retired | f.k.a. "Valor Holysword" | human rogue (thief) minister of Sarenrae at the Sinan al-Razima chapel in Etran's Folly
Deerslicer wrote:
Simon Samarian wrote:
DC 20 is steep! But here goes ...
Yeah, that's why I didn't keep trying, even when the lockpick was fixed. ;) One question, though ... How is a 27 a critical success on a DC 20 roll? He rolled a 19, not a 20.

I just assumed each of the pins had different DCs.

One more time, I guess ... Definitely would not have attempted if there were *TWO* DC 20 checks remaining.

GO GO GADGET SUNK COST FALLACY: 1d20 + 8 ⇒ (13) + 8 = 21

Valor smiles.


(I'll tell you all what Simon discovered in the chest after combat, but it's not anything you can use right now. Just paper scraps and coins)

|----|----|----|----|

GM Screen:
Lighting Rattle Dmg: 2d10 ⇒ (2, 3) = 5
Lighting Rattle Cooldown: 1d4 ⇒ 2

The snakes hiss in pain as the blob of acid hits the big one's blue scales, smaller droplets splashing against the skin of the others. (-2 hp to the center snake, -1 hp to the other two) Enraged, the larger snake rattles it's tail and unleashes a bolt of lightning at Pepper (Basic Reflex Save DC 17, please) before coiling itself tightly, ready to strike.

The other two snakes shake their rattles at Deerslicer and Gracie, one hissing at Pepper for good measure.

|----|----|----|----|

Initiative Order - The bold may act!
Round 1 - Active Conditions: None

Kunsheng |
Pepper
Blue Snake (-2hp)|
Deerslicer
Simon
Sinan | Fatigued
Gamble

Snake (-1hp)
Snake (-1hp)


Small humanoid tree:
Female (Leaf) Leshy, Lvl 2 (Leaf Order) Druid
Stats:
HP 24/30 | 1/1 Hero Point | 2/2 Focus Points | 0/3 lvl 1 Spells | Perc’ +8 ; Stealth +5 ; Speed 25 ft. | AC 16 (18 w. shield - hard' 3, 12/12 hp) | Fort' +7 ; Ref' +5; Will +10 | Spell DC 18
Active conditions:

Pepper mutters: [b][smalller]"If only I just had a coin and a scrap of paper... I could've ended this already--
Reflex DC17: 1d20 + 5 ⇒ (13) + 5 = 18
--as she manages to somehow avoid something of lightning.

Envoy's Alliance

retired | f.k.a. "Valor Holysword" | human rogue (thief) minister of Sarenrae at the Sinan al-Razima chapel in Etran's Folly

Valor will grab the bottle from Kunsheng and drink it, and then draw his rapier.


NG Qadiran Male Cleric 2 | AC 19 | HP -4/24 | F: +6, R: +7, W +9;| Perc +7 | Focus: 0 | Hero Points: 0 | Spell DC: 17 | Active Conditions: Dying 1 |

With his scimitar, Dawn's Light, still ablaze from Valor's spell, Sinan strides forward into the stalagmites to deal with the monsters throwing lightning at his friends.

"Lays hdha alyawma!" he says in kelish- not a spell, just an oath. But as he approaches the pool, he points Dawn's Light at the north snake and his holy symbol at the southern one. His eyes glow with fire from within and a cascade of flame pours from between his arms to bathe the creatures. In an otherworldly voice, Sinan calls out "Jamyeukum , ahtarq!"

Stride, Cast Spell (2 Actions)

Burning Hands Fire Damage DC 17: 2d6 ⇒ (1, 4) = 5

pretty sure that positioning makes it so that I can hit them all. Also, when did I get fatigued? Did I miss something?


Human Runesmith 3 | HP 35/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

It's Simon's secret power: swap status. Only the best rogues have it.

"Look alive! These serpents are casting thunderbolts," Gamble says with power in his words. "We've defeated worse! Remember how we sent those acid spitting wolves running?"

He steps into the shimmering cave and whacks at the nearest snake with his staff.

Lingering Composition (free), Inspire Courage, Step, Strike

Performance vs. DC 16: 1d20 + 7 ⇒ (10) + 7 = 17 Inspire Courage lasts 3 rounds on success, 1 round on fail.
Staff! IC: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20
B, IC: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6


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(Simon, feeling incredibly guilty of swapping his status with his friend, swaps it back)

Pepper, while not having the secret and ancient druid weapon of scrap paper and coins, shrugs off most of the crackling electricity, given her experience using it herself, perhaps. She feels a slight tingling as the lightning traverses her lithe frame, with most of the electricity difussed and grounded. (-2 hp)

GM Screen:
Uncoil: 1d20 + 11 ⇒ (9) + 11 = 20
Uncoil Fang Dmg: 1d8 + 2 + 1d4 ⇒ (4) + 2 + (2) = 8
Basic Reflex Blue: 1d20 + 10 ⇒ (7) + 10 = 17
Basic Reflex Red: 1d20 + 8 ⇒ (3) + 8 = 11
Basic Reflex Yellow: 1d20 + 8 ⇒ (6) + 8 = 14

Meanwhile, Valor gets ready to attack, as Sinan moves forth in front of everyone and unleashes searing fire from his hands! The large one (blue) ducks under the water, but the other two are too slow to react! (yellow and red) Flames burst out of the Dawnflower's servant and burn through their scales, the creatures hissing in pain while their rattles generate bright blue sparks in anger. (-5 hp each)

Sadly, Sinan's victory is short lived. Focused and blinded by his own fire, he doesn't see how the large blue snake uncoils, stretching its tout muscles as electricity cackling fangs bite into his leg! The pain of fangs ripping into his muscles nearly blocking out the electricity that courses through his body. (-6 hp piercing and -2 hp electricity) The rattle of the creature dulls momentarily, but begins humming almost immediately, as the smell of ozone permeates the stale air of the cavern.

Gamble, whose perhaps stentorious voice rises above the crackling and hissing, reminds you of your own experiences and inspires you just as the ulfen brings down his staff on the closest (yellow) snake, which still rattled by the flames of the Qadiran, doesn't see the staff come down straight to its head! (-6 hp)

|----|----|----|----|

Initiative Order - The bold may act!
Round 1 - Active Conditions: Inspire Courage - 3 rounds left

Kunsheng |
Pepper (-2 hp)
Blue Snake (-2hp)|
Deerslicer
Simon | Fatigued | +2 item bonus to Fort saves vs. poison, 6 hours
Sinan (-8 hp)|
Gamble
Red Snake (-6hp)
Yellow Snake (-12hp)

Horizon Hunters

male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: None | Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft.

Deerslicer whistles and makes a hand gesture, causing Gracie move around the difficult terrain to the far side of the red snake. She prepares to assist his attack.

Action 1: Command Animal. Gracie: Stride, Support. Deerslicer: Hunt Prey on red snake. Free recall knowledge check ... Probably Nature+6, but if this thing's Arcane or Occultism then untrained +0 ... or Crafting +4, if it's some kind of weird construct. Then Strike.

Strike: Bow: 1d20 + 7 ⇒ (16) + 7 = 23
Bow damage, Support: 1d6 + 1d8 ⇒ (2) + (3) = 5
Assuming that's not a critical, so no deadly for me ...


GM Screen:
Recall Knowledge: Nature: 1d20 + 6 ⇒ (4) + 6 = 10

Deerslicer:
These are some kind of vipers and they're usually poisonous. Although you've never seen one with a metal rattle before.

The arrow flies and thanks to Deerslicer's uncanny aim, almost hits a vital spot in the exposed burnt flesh! (-5 hp) The snakes hiss and shake their rattles, blue arcs and sparks appearing briefly with each movement.

The (red) serpent unleashes a bolt of lightning in response to Sinan's fire. (Basic Reflex Save DC 15, please) As the light burns their retinas (Flavour-only), the snake coils itself ready to strike. While the (yellow) snake attacks Gamble recklessly, the sharp fangs finding purchase on his leg as they rip through ulfen muscle and deliver an electric shock! (-8 hp Piercing, -2 hp electric). It slinks away, shaking its head before coiling itself.

GM Screen:
Fangs Strike: 1d20 + 8 ⇒ (14) + 8 = 22
Fangs Dmg: 1d8 + 2 + 1d2 ⇒ (6) + 2 + (2) = 10

(Red: Lightning Rattle - Coil)
(Yellow: Fangs - Stride - Coil)

|----|----|----|----|

Initiative Order - The bold may act!
Round 2 - Active Conditions: Inspire Courage - 3 rounds left

Kunsheng |
Pepper (-2 hp)

Blue Snake (-2hp)|
Deerslicer
Simon | Fatigued | +2 item bonus to Fort saves vs. poison, 6 hours
Sinan (-8 hp)|
Gamble (-10 hp)
Red Snake (-11hp)
Yellow Snake (-12hp)


NG Qadiran Male Cleric 2 | AC 19 | HP -4/24 | F: +6, R: +7, W +9;| Perc +7 | Focus: 0 | Hero Points: 0 | Spell DC: 17 | Active Conditions: Dying 1 |

Reflex: 1d20 + 7 ⇒ (16) + 7 = 23


Small humanoid tree:
Female (Leaf) Leshy, Lvl 2 (Leaf Order) Druid
Stats:
HP 24/30 | 1/1 Hero Point | 2/2 Focus Points | 0/3 lvl 1 Spells | Perc’ +8 ; Stealth +5 ; Speed 25 ft. | AC 16 (18 w. shield - hard' 3, 12/12 hp) | Fort' +7 ; Ref' +5; Will +10 | Spell DC 18
Active conditions:

This time Pepper will conjure a small ball of flame in her wooden hand-- and, without burning herself, toss it at the yellow snake...
Spell Attack: 1d20 + 8 ⇒ (18) + 8 = 26
Fire: 1d6 + 4 ⇒ (1) + 4 = 5 Double damage +1d4 persistent on a Crit'
Pepper will then move further in.

Horizon Hunters

male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: None | Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft.

"Be careful!" Deerslicer, newly minted Monster Hunter, cries. "Sometimes snakes be poisonous!" He seems proud to provide this sort of expert counsel to the group.


GM Screen:
Lightning Rattle: 1d4 ⇒ 2

The smell of ozone grows powerful as lightning is called forth from the metallic rattle. Sinan, perhaps his muscles remembering his younger days as a street urchin, dodges to the left, the arc lightning striking his scimitar and giving him a powerful, but non-deadly jolt! (-2 hp)

Pepper, not missing a beat, takes advantage of the opening Sinan creates with his dodge and despite being made of wood and leaves, calls upon a ball of fire that strikes the yellow snake. The flame engulfs it as the fire burns away scales and muscle and it collapses in the pool of water, the smell of cooked meat in the air.

Deerslicer calls out about their poison, as the two remaining snakes shake their rattles in warning once more.

|----|----|----|----|

Initiative Order - The bold may act!
Round 2 - Active Conditions: Inspire Courage - 3 rounds left

Kunsheng |
Pepper (-2 hp)
Blue Snake (-2hp)|
Deerslicer
Simon | Fatigued | +2 item bonus to Fort saves vs. poison, 6 hours
Sinan (-10 hp)|
Gamble (-10 hp)
Red Snake (-11hp)


|SP 0/6|HP 4/8|RP 5/5|EAC 15; KAC 16|Fort +0; Ref +6; Will +3|Init +5|Perc +6, SM: +1 |Speed 30ft|Active conditions: None.

Kunsheng advances into the room, drawing his sling and loading it.

Stride-Interact (draw)-Interact (load)


The large blue serpent swims forward, bared fangs ready as it strikes the Qadiran.

GM Screen:
Fangs Strike: 1d20 + 11 ⇒ (4) + 11 = 15
Fangs Dmg: 1d8 + 2 + 1d4 ⇒ (1) + 2 + (1) = 4

Sinan, nerves still raw from his last experience with lightning, dodges the bite!

Angry, the creature's metallic rattle glows a brilliant white-blue as a loud hum fills the air and another electrical arc bursts forth towards the servant of the Everlight! (Basic Reflex Save DC 15, please)

|----|----|----|----|

Initiative Order - The bold may act!
Round 2 - Active Conditions: Inspire Courage - 3 rounds left

Kunsheng |
Pepper (-2 hp)
Blue Snake (-2hp)|
Deerslicer
Simon | Fatigued | +2 item bonus to Fort saves vs. poison, 6 hours
Sinan (-10 hp)|
Gamble (-10 hp)

Red Snake (-11hp)


Human Runesmith 3 | HP 35/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

"Argh!" Gamble shouts as the giant blue viper sinks its fangs into his leg. Almost as quickly, it burns away. "Thank you, tree spirit!"

He limps over the slick rocks and, grabbing his staff in two hands swings it at the head of the near serpent (blue)

Stride, Change Grip, Strike

Staff, IC: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9
B, 2H, IC: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8


NG Qadiran Male Cleric 2 | AC 19 | HP -4/24 | F: +6, R: +7, W +9;| Perc +7 | Focus: 0 | Hero Points: 0 | Spell DC: 17 | Active Conditions: Dying 1 |

Standing his ground, Sinan mutters and angry oath at the blue serpent and his eyes glow with light mirroring the shimmering shield of light that appears near his holy symbol. "Sayidat , ahmini."

With fire in his eyes, the priest lashes out with Dawn's Light at the offending creature.

Cast Shield (1 action), Attack, Attack

Dawn's Light+IC: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Slashing Damage: 1d6 + 3 ⇒ (1) + 3 = 4

SDawn's Light+IC: 1d20 + 1 + 1 ⇒ (11) + 1 + 1 = 13
Slashing Damage: 1d6 + 4 ⇒ (5) + 4 = 9


(Sinan, don't forget to roll your Reflex save to see if you're 'shocked' by recent developments)


NG Qadiran Male Cleric 2 | AC 19 | HP -4/24 | F: +6, R: +7, W +9;| Perc +7 | Focus: 0 | Hero Points: 0 | Spell DC: 17 | Active Conditions: Dying 1 |

Oh, missed that he went electrical on me again

THE REFLEX: 1d20 + 7 ⇒ (18) + 7 = 25

Envoy's Alliance

retired | f.k.a. "Valor Holysword" | human rogue (thief) minister of Sarenrae at the Sinan al-Razima chapel in Etran's Folly

Valor is late to the party, but moves twice to flank Blue, and strikes.

Rapier, flanking: 1d20 + 8 ⇒ (17) + 8 = 25
piercing, Sneak: 1d6 + 1 + 1d6 ⇒ (1) + 1 + (5) = 7
Deadly?: 1d8 ⇒ 3

Horizon Hunters

male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: None | Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft.

Deerslicer calls, "Get d'at t'ing, Gracie" Gracie slashes at the snake near her, while Deerslicer moves into position to shoot toward it across the water.

Action 1: Command Animal, Gracie: Strike, Strike. Action 2: Step. Action 3: Strike

Gracie claw attack 1: 1d20 + 7 ⇒ (6) + 7 = 13
Gracie damage: 1d6 + 3 ⇒ (6) + 3 = 9

Gracie claw attack 2, multiattack: 1d20 + 7 - 4 ⇒ (13) + 7 - 4 = 16
Gracie damage: 1d6 + 3 ⇒ (6) + 3 = 9

Deerslicer bow attack: 1d20 + 7 ⇒ (13) + 7 = 20
Deerslicer bow damage: 1d6 ⇒ 5


(In this battle, Sinan is a tank!)

Sinan, once again, his muscle memory sharp, dodges most of the lightning heading his way, stray strands of electricity coiling around his body, seeking to envelop pain but only bringing some pain as his muscles contract. (-5 hp), still this doesn't stop him from taking a swing at his enemy.

Just a few feet from the cleric, Gracie swipes at the red serpent once, the cavern floor raked by her claws as the snake flicks back. The second swipe comes, and the serpent dodges, its eyes focused fully on the bear as it shakes it metallic rattle at her. That distraction is all Deerslicer needs. Knocking an arrow, he draws and releases fluidly, and the arrow goes through the snake (-5 hp), who tumbles back, incredibly injured, but alive.

Meanwhile; Sinan is now aided by Gamble and Simon as they all surround the large blue snake. The animal more agile than its brethren. It dodges Sinan's scimitar, its rattle slapping the ground; it dances around Gamble's blows and is finally struck by Simon's rapier, who manages to hit a vital organ of the creature. It trashes about in pain (-7 hp) as the its red sibling slithers forward to strike the small bear in retaliation!

GM Screen:
Fangs Strike: 1d20 + 9 ⇒ (7) + 9 = 16
Fangs Strike: 1d20 + 9 - 5 ⇒ (9) + 9 - 5 = 13
Fangs Dmg: 1d8 + 1d2 ⇒ (5) + (2) = 7
Lightning Rattle: 2d10 ⇒ (7, 3) = 10
Rattle Cooldown: 1d4 ⇒ 3

Enraged, it bites at Gracie's foreleg, the fangs ripping through her fur and releasing an electrical jolt through her muscles! (-5 hp Piercing & -2 electrical) It then rears its head back a jabs its fangs at her again and utterly misses the second strike!

(Stride - Strike - Strike)

|----|----|----|----|

Initiative Order - The bold may act!
Round 3 - Active Conditions: Inspire Courage - 2 rounds left

Kunsheng |
Pepper (-2 hp)

Blue Snake (-9hp)|
Deerslicer / Gracie (-7hp)
Simon | Fatigued | +2 item bonus to Fort saves vs. poison, 6 hours
Sinan (-15 hp)|
Gamble (-10 hp)
Red Snake (-16hp)


(Goofed up. Sinan doesn't take any electricity damage as apparently he's a rogue in disguise with such saves. His HP should be at -10)


|SP 0/6|HP 4/8|RP 5/5|EAC 15; KAC 16|Fort +0; Ref +6; Will +3|Init +5|Perc +6, SM: +1 |Speed 30ft|Active conditions: None.

Kunsheng struggles forward over rocks and other obstacles, circling around the party until he gets a clear shot at the red snake.

Sling to snek, incl. IC: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
Sling damage, incl. IC: 1d6 + 1 ⇒ (6) + 1 = 7

Stride-Stride-Strike.


Thus did Kunsheng's bullet fly, whizzing past Pepper and Simon, nearly grazing Gracie; the Tien putting into practice his learnings from his previous experiences with his sling...

...and with a mighty blow from the propelled bullet, he punished the creature's audacity to harm his allies, sending it back as it smashes the serpent's skull, the creature twitching briefly before dying.

Horizon Hunters

male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: None | Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft.

Sorry, I forgot to mention this ... Gracie's AC is +1 (17) vs. the red snake because of my Outwit Hunter's Edge. Did the strike still hit?


(Nope, she's fine. No damage)


|SP 0/6|HP 4/8|RP 5/5|EAC 15; KAC 16|Fort +0; Ref +6; Will +3|Init +5|Perc +6, SM: +1 |Speed 30ft|Active conditions: None.

I guess sneks are related to chickens.


Small humanoid tree:
Female (Leaf) Leshy, Lvl 2 (Leaf Order) Druid
Stats:
HP 24/30 | 1/1 Hero Point | 2/2 Focus Points | 0/3 lvl 1 Spells | Perc’ +8 ; Stealth +5 ; Speed 25 ft. | AC 16 (18 w. shield - hard' 3, 12/12 hp) | Fort' +7 ; Ref' +5; Will +10 | Spell DC 18
Active conditions:

Pepper now scurries back-- "This is a tiring battle!"
--to get a better line of site, as she conjures another ball of fire that does not set her on flame.
Filled with courage, she tosses the ball at the last snake-- "Sorry, big eel!"

Produce Flame: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
Fire: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11

Stride
2 action Cast


The sphere of fire rips through the serpent's scales, causing serious damage to it! Burnt and bleeding, it lunges at Pepper, wedge shaped head crashing through her branches and leaves, fangs snapping savagely as they snap and break through bark and sap, dealing painful electrical discharges throughout. Not satisfied, it goes at her again ravaging poor Pepper's physical frame! (8 Piercing + 3 electrical then 7 Piercing + 3 electrical = -21 hp!)

GM Screen:
Fang Strike: 1d20 + 11 ⇒ (5) + 11 = 16
Fang Strike: 1d20 + 11 - 5 ⇒ (13) + 11 - 5 = 19
Fang Dmg: 1d8 + 2 + 1d4 ⇒ (6) + 2 + (3) = 11
Fang Dmg: 1d8 + 2 + 1d4 ⇒ (5) + 2 + (3) = 10

(Stride - Strike - Strike)

|----|----|----|----|

Initiative Order - The bold may act!
Round 3 - Active Conditions: Inspire Courage - 2 rounds left

Kunsheng |
Pepper (-23 hp)
Blue Snake (-20hp)|
Deerslicer / Gracie
Simon | Fatigued | +2 item bonus to Fort saves vs. poison, 6 hours
Sinan (-15 hp)|
Gamble (-10 hp)


Small humanoid tree:
Female (Leaf) Leshy, Lvl 2 (Leaf Order) Druid
Stats:
HP 24/30 | 1/1 Hero Point | 2/2 Focus Points | 0/3 lvl 1 Spells | Perc’ +8 ; Stealth +5 ; Speed 25 ft. | AC 16 (18 w. shield - hard' 3, 12/12 hp) | Fort' +7 ; Ref' +5; Will +10 | Spell DC 18
Active conditions:

"Well I'm happy I was not made out of willow...", Pepper mutters as branches fall to the floor, cracks appear in her trunk, and a pile of singed leaves drops to the floor.

Horizon Hunters

male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: None | Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft.

Deerslicer drops his bow, then pulls his dogslicer as he sizes up this new enemy.

Free action: Drop item. Action 1: Interact(draw dogslicer). Action 2: Hunt Prey on blue snake (free Recall Knowledge). Action 3: Strike

Dogslicer attack: 1d20 + 7 ⇒ (1) + 7 = 8
Dogslicer damage: 1d6 + 1 ⇒ (4) + 1 = 5

Perhaps he is mesmerized by the snake, because he swings far and wide from it.

AC 19 vs the remaining snake


GM Screen:
1d20 + 5 ⇒ (12) + 5 = 17

Deerslicer:
This is an alchemical experiment, as no snake in nature has a metallic rattle attached. The rattle unleashes a bolt of lightning in a 60-foot line. It does have a charging period. 1d4 rounds It has no known resistances or immunities. It is not poisonous.


NG Qadiran Male Cleric 2 | AC 19 | HP -4/24 | F: +6, R: +7, W +9;| Perc +7 | Focus: 0 | Hero Points: 0 | Spell DC: 17 | Active Conditions: Dying 1 |

Sinan turns as the remaining snake slithers past to attack Pepper. Maintaining his Shield spell, he gives an oath as he continues his attack on the creature

Cast Shield, Strike, Strike

Scimitar: Dawn's Light +IC: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
Slashing Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Scimitar: Dawn's Light +IC: 1d20 + 1 + 1 ⇒ (12) + 1 + 1 = 14
Slashing Damage: 1d6 + 4 ⇒ (5) + 4 = 9

Horizon Hunters

male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: None | Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft.

If that was a critical success on the Recall Knowlexge, then I identify a weakness, and everyone gets +1 on their next attack roll against it.

Horizon Hunters

male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: None | Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft.

"Da snake has to recharge it's zap attack!" Deerslicer calls out, hoping this will provide motivation to take it out quickly.


(@Deerslicer, it wasn't a crit, unfortunately. I'll tell you the DC on this creature after combat in the Discussion thread)

Sinan keeps hacking away at the snake, but his lack of concentration is wanting, as the strikes go wide and the serpent easily dodges them. Mouth open and baring its fangs, the monstrosity readies itself to strike its enemies.


Human Runesmith 3 | HP 35/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

Gamble steps down off of the slick rocks, limping slightly, to pin the remaining snake between himself and Sinan. He swings twice at the snake in rapid succession.

Stride, Strike, Strike

Staff, IC #1: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7
B, 2-Hand, IC: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10
Staff, IC #2: 1d20 + 5 + 1 - 5 ⇒ (8) + 5 + 1 - 5 = 9
B, 2-Hand, IC: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9

Envoy's Alliance

retired | f.k.a. "Valor Holysword" | human rogue (thief) minister of Sarenrae at the Sinan al-Razima chapel in Etran's Folly

Simon moves to flank with Deerslicer.

Rapier, IC, Flanking: 1d6 + 8 + 1 + 2 ⇒ (2) + 8 + 1 + 2 = 13
Piercing, IC, Sneak: 1d6 + 1 + 1 + 1d6 ⇒ (4) + 1 + 1 + (2) = 8

Simon will heal Sinan with Battle Medicine.

Battle Medicine, Assurance, Fatigued: 10 + 6 - 1 = 15
Healing: 2d8 ⇒ (6, 1) = 7


Surprisingly, it appears that everyone's adrenaline levels are too jacked up as they fail to hit the serpent multiple times. The rattling increases as the creature is visibly annoyed. (Kunsheng, unless you move, the snake has a +1 to cover against ranged as your allies are in the way)

In the turmoil of things, Simon manages to quickly tend to Sinan, easing some of his pain and burns. (+7 hp)

|----|----|----|----|

Initiative Order - The bold may act!
Round 4 - Active Conditions: Inspire Courage - 1 round left

Kunsheng |
Pepper (-23 hp)

Blue Snake (-20hp)|
Deerslicer / Gracie
Simon | Fatigued | +2 item bonus to Fort saves vs. poison, 6 hours
Sinan (-3 hp)|
Gamble (-10 hp)


|SP 0/6|HP 4/8|RP 5/5|EAC 15; KAC 16|Fort +0; Ref +6; Will +3|Init +5|Perc +6, SM: +1 |Speed 30ft|Active conditions: None.

Kunsheng shakes his head sadly. That poor creature, warped by sinful alchemy. Death is a mercy for it. I can't help but think that I've seen something like that before. Wait...the wolves! Could it be? Distracted by his epiphany as he maneuvers for a better shot, the Tien-Shu misses badly.

Sling to snek, including IC: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9


Small humanoid tree:
Female (Leaf) Leshy, Lvl 2 (Leaf Order) Druid
Stats:
HP 24/30 | 1/1 Hero Point | 2/2 Focus Points | 0/3 lvl 1 Spells | Perc’ +8 ; Stealth +5 ; Speed 25 ft. | AC 16 (18 w. shield - hard' 3, 12/12 hp) | Fort' +7 ; Ref' +5; Will +10 | Spell DC 18
Active conditions:

Pepper raises her shield--

--lashes out with her limb.. and nearly pokes her own eye out!
Branch: 1d20 + 5 ⇒ (1) + 5 = 6

And then--
Branch: 1d20 ⇒ 7
--just flails about uselessly.


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|SP 0/6|HP 4/8|RP 5/5|EAC 15; KAC 16|Fort +0; Ref +6; Will +3|Init +5|Perc +6, SM: +1 |Speed 30ft|Active conditions: None.

This is embarrassing.


GM Screen:
Randomizer 1: 1d6 ⇒ 6
Randomizer 2: 1d6 ⇒ 4

Fang Strike: 1d20 + 11 ⇒ (1) + 11 = 12
Fang Dmg: 1d8 + 2 + 1d4 ⇒ (3) + 2 + (2) = 7
Fang Strike: 1d20 + 11 - 5 ⇒ (14) + 11 - 5 = 20
Fang Dmg: 1d8 + 2 + 1d4 ⇒ (4) + 2 + (3) = 9

As the poor battered creature dodges and swerves to avoid being hit, it's had enough and strikes out at Gamble, yet misses as it tries to avoid a blow! Finally, it sees an opening and strikes at Simon, fangs sinking in painfully with a big electrical jolt! (-9 hp) Fearing getting ganged up again, it pulls back, and hits the water, its rattle humming with pent up energy.

|----|----|----|----|

Initiative Order - The bold may act!
Round 4 - Active Conditions: Inspire Courage - 1 round left

Kunsheng |
Pepper (-23 hp)
Blue Snake (-20hp)|
Deerslicer / Gracie
Simon (-9 hp)| Fatigued | +2 item bonus to Fort saves vs. poison, 6 hours
Sinan (-3 hp)|
Gamble (-10 hp)

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