Silver Rose Sidequests

Game Master Patrick Curtin

This thread is to explore the individual stories of the PCs of the Silver Rose game. There are a lot of plot threads, side quests, interactions that get skipped because of time Or bogging down concerns. Here we can explore these individual ‘adventures’ freely without time constraints.


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Bribes always welcome

Garage throwdown intro/rd2
H=Haste 2/11rds. GI=Greater Invisibility Inv=Invisibility

30 Sarastra:
25 Alessia[H] [hold action from rd 1 - will insert/retcon if needed]
23 Merle: [H][Inv]
22 Justin [H] [Inv] Icy Prison
17 Avrahim [H]
16 Spiderbot DEAD
10 Karrin[H]
10 special guest [ATK Justin]
5 Mel
2 Martin[H]

Alessia I owe you an action from rd one, but I wanted to move forward. If you want to do something let me know, otherwise I’ll keep your place in the initiative for rd 2

I’m having some Monday issues, but I will try to return to this and get the NPCs squared away by tonight


female human wight fighter (armor master) 8 / furious guardian 2

Alessia is going to use the round to double-move to somewhere around N19


Bribes always welcome
Alessia of Keoland wrote:
Alessia is going to use the round to double-move to somewhere around N19

Fair enough. You still have an action then for this round


Bribes always welcome

Garage throwdown intro/rd2
H=Haste 2/11rds. GI=Greater Invisibility Inv=Invisibility

30 Sarastra: [GI] Lightning Bolt {DC 21}
23 Merle: [H][Inv]
22 Justin [H] [Inv] Icy Prison
17 Avrahim [H] {Crossbow}
10 Karrin[H]
10 special guest [ATK Justin]
5 Mel
2 Martin[H]
0 Alessia[H] {RD1 moved N19}

Sarastra points at the construct above. An arc of blue-white light races towards the construct

Lightning Bolt: 6d6 ⇒ (6, 2, 1, 5, 6, 4) = 24

REF DC 21: 1d20 + 10 ⇒ (10) + 10 = 20

The construct jerks as the bolt strikes. However, the bolt does not strike the constructs body directly. Rather, it seems to play around some sort of invisible barrier a meter away from it, illuminating a sphere in crackling energy.

Avrahim swivels his large crossbow to the rafters and fires

Attack 1: 1d20 + 7 ⇒ (20) + 7 = 271d10 + 5 ⇒ (7) + 5 = 12Add +1 if within 30'
crit confirm: 1d20 + 7 ⇒ (3) + 7 = 101d10 + 5 ⇒ (10) + 5 = 15
Attack 2: 1d20 + 7 ⇒ (3) + 7 = 101d10 + 5 ⇒ (10) + 5 = 15Add +1 if within 30'

One bolt looks to be headed towards the thing’s ‘head’, but it ricochets away at about the same distance as Sarastra’s lightning struck

Two of the construct’s metal tentacles erupt in white fire

Touch atk fire ray at Justin 1: 1d20 + 19 ⇒ (20) + 19 = 392d6 ⇒ (6, 6) = 12

Crit confirm: 1d20 + 19 ⇒ (11) + 19 = 304d6 ⇒ (1, 3, 3, 3) = 10

Touch atk fire ray at Justin 2: 1d20 + 19 ⇒ (3) + 19 = 222d6 ⇒ (4, 2) = 6.


female Tiefling 12th level Duskblade

On her next turn Karrin will cast See Invisibility.


Bribes always welcome
Karrin Kind wrote:
On her next turn Karrin will cast See Invisibility.

The construct isn’t invisible. Unless you are looking for other ones


Female catfolk sorceror 11

Just want a reminder would casting grease remove Merles invisability?


Bribes always welcome

So, I found a ruling that if you cast it on the ground where no one is, then it doesn’t drop, but if you cast it so that a creature must make a saving throw (ie directly under their feet) then it does drop >>relevant discussion <


Human Wiz 12 (Evocation)
Dungeon Monkey wrote:

It’s an odd thing, and something I’m sure that I’ll get wrong. But, as the effect seems to form ice rather than casting ice AT a target I think

I know which way to go

[dice=ref]1d20+10

A thick rime of ice forms around the tentacled construct. Its eight arms still move though. Two of them point towards Justin, their tips suddenly blazing with a bright white light….

Yep, thats the way I read it too. COnjures ice around the the target, as opposed to conjuring an ice spear and throwing it at the target

EDIT- AH-HAH! Now I see why you needed the details. ;P


Human Wiz 12 (Evocation)

OK? so,.... DId Justin just get hit with 28 potential points of Fire dmg?!? Um, owies? ;P

Justin grins, seeing the result of his Ice spell.

"Good news! It is entirely encased in ice! Um, bad news? It's ARMS are still free! INCOMING!"

Justin raises his arms reflexively, for all the good it does him, as the constructs fire rays blaze across him, trying to cook him inside his mystic defenses.

If I am reading this right, I still get to subtract 1 point of dmg from each individual attack (MInor stone of defense on coat) If Crit confirm is a 'separate' attack, then I can subtract 3 points? So 25 points of dmg. HP now 80 of 105 (Yeah, I need to update his 'daily' spells with elemental defenses!) ;P

This is still round 2 yes? :)

"OW! Owowowowowowowow! Dangit, Fire is MY thing!"


The fire rays light spill around Memnon, making him a giant glittering mirror ball skull

“Justin, you are such a trouble magnet” He sighs, dropping behind a metal rafter beam


Human Wiz 12 (Evocation)
Memnon the Mimir wrote:

The fire rays light spill around Memnon, making him a giant glittering mirror ball skull

“Justin, you are such a trouble magnet” He sighs, dropping behind a metal rafter beam

"It's a gift, I swear! I don't even TRY!" Justin calls back as he looks for his own hidey-spot,...


Female catfolk sorceror 11

Merle will attempt to grease the area under the thing (Dc 16 reflex)


female Tiefling 12th level Duskblade
Dungeon Monkey wrote:
Karrin Kind wrote:
On her next turn Karrin will cast See Invisibility.
The construct isn’t invisible. Unless you are looking for other ones

Is there not some invisible enemy in the room?


Bribes always welcome

Well, that is kind of an interesting question. If there was an invisible enemy in the room how would you know? As far as you can tell, there is one current enemy. It is in the rafters fighting Justin with fire beams. If you wish you can cast see invisible in case another enemy is hiding elsewhere, that is perfectly reasonable, if a bit paranoid


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Shadow's Status

Just because she's paranoid doesn't mean they're not out to get her.....

OR

The absence of evidence


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Human Wiz 12 (Evocation)

I always said, "Just because I'm paranoid doesn't mean they aren't out to get me!" (And in my case it turned out to be TRUE this year!) ;P

OK, all you OLD school gamers, Remember "Paranoia"? :) "The computer is your friend. Trust the Computer. The Computer has declared you an enemy. The Computer is your friend." ;)

Wow. I blinked and missed the moment where the original Junkbot got ,... junked. O_o THAT scary fella didn't last long. ;P


Bribes always welcome

Garage throwdown intro/rd2
H=Haste 2/11rds. GI=Greater Invisibility Inv=Invisibility

30 Sarastra: [GI] Lightning Bolt {DC 21}
23 Merle: [H] Grease {DC 16}
22 Justin [H] [Inv] Icy Prison
17 Avrahim [H] {Crossbow}
10 Karrin[H] <PENDING>
10 special guest [ATK Justin]
5 Mel [H] {SW}
2 Martin[H] {ATK Construct}
0 Alessia[H] <PENDING> {RD1 moved N19}

REF Grease: 1d20 + 10 ⇒ (1) + 10 = 11

*facepalm*

Merle’s grease spell slicks the rafters the construct is using as an anchoring point. The construct, slowed by ice and concentrating on Justin, makes a bad gripping choice and slips. It falls from the rafters some 20’

Fall: 2d6 ⇒ (4, 1) = 5

Whatever invisible force shields the construct cushions the fall. The construct bounces and turns, tentacle arms aiming at any who approach

Everyone can get a melee whack at it now

Martin runs up and deals a quick blow with Trueheart

1st: 1d20 + 20 ⇒ (8) + 20 = 282d6 + 11 ⇒ (1, 3) + 11 = 15
Haste: 1d20 + 20 ⇒ (19) + 20 = 392d6 + 11 ⇒ (4, 5) + 11 = 20
Crit confirm: 1d20 + 20 ⇒ (3) + 20 = 232d6 + 11 ⇒ (4, 3) + 11 = 18

Martin’s mighty blows seem to short out the force protecting the construct. There is a smell of burning metal. His sword scores a gash in the thing’s carapace

Mel chants and a shining silvered version of his mace streaks off towards the construct

Spiritual Weapon: 1d20 + 12 ⇒ (16) + 12 = 281d8 + 3 ⇒ (7) + 3 = 10

The ghostly mace does some crunchy damage to the tentacled horror

Karrin and Alessia then rd 3 (if we need it).


Bribes always welcome
Justin Case wrote:

I always said, "Just because I'm paranoid doesn't mean they aren't out to get me!" (And in my case it turned out to be TRUE this year!) ;P

OK, all you OLD school gamers, Remember "Paranoia"? :) "The computer is your friend. Trust the Computer. The Computer has declared you an enemy. The Computer is your friend." ;)

Wow. I blinked and missed the moment where the original Junkbot got ,... junked. O_o THAT scary fella didn't last long. ;P

Trust the DM. The DM is your friend. The DM says a critical confirm does not constitute a separate attack, but nice try :D


Human Wiz 12 (Evocation)
Dungeon Monkey wrote:
Justin Case wrote:

I always said, "Just because I'm paranoid doesn't mean they aren't out to get me!" (And in my case it turned out to be TRUE this year!) ;P

OK, all you OLD school gamers, Remember "Paranoia"? :) "The computer is your friend. Trust the Computer. The Computer has declared you an enemy. The Computer is your friend." ;)

Wow. I blinked and missed the moment where the original Junkbot got ,... junked. O_o THAT scary fella didn't last long. ;P

Trust the DM. The DM is your friend. The DM says a critical confirm does not constitute a separate attack, but nice try :D

ROFL! OK, fair enough! ;)


female human wight fighter (armor master) 8 / furious guardian 2

Alessia, patiently waiting in the center of the room, slowly watches the construct crash to the ground. After letting Martin and Melchizedek take their respective turns, she coldly and dispassionately jams her sword into a tear in the thing's armor and rams the blade home.

+2 keen furyborn bastard sword: 1d20 + 17 ⇒ (17) + 17 = 34
Damage: 1d10 + 7 ⇒ (7) + 7 = 14

I know bastard swords deal slashing damage, but the image of using one as a giant rondel dagger was too fun to pass up. If it doesn't work, it doesn't work...


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Bribes always welcome

The rule of cool is the only rule that matters

Alessia’s sword plunges into the metallic carapace, opening a large rent which begins to vomit sparks in a bright fountain


Human Wiz 12 (Evocation)

Justin flies down to land and watch Alessia finish the junk-construct, using her sword as a giant crowbar.

Seeing the undead warrior tear the remainder of the construct apart with relative ease,... The wizard is once again reminded, that he is surrounded by people that he REALLY would not want to get on the wrong side of.

Gingerly testing his burns where the fire rays hit him, Justin murmurs aloud.
"Yep. WAY past time for a defensive upgrade!"

The wizard casts one of his prepared spells, using his 'Blasting Rod' as a focus, and using another rod from his magical quiver. He completes the spell by tapping himself. Justin is momentarily covered by a shimmering aura of cool light that swiftly fades.

Cast Resist Energy (Fire) on myself (OK, I'm SLOW, but I CAN be taught!) ;P


Bribes always welcome

Hold on there Cochise. MechaOctopus ain’t done yet


Human Wiz 12 (Evocation)
Dungeon Monkey wrote:
Hold on there Cochise. MechaOctopus ain’t done yet

Oh. Oh of COURSE it's not done yet! ;P (NOW I'm waiting for teh scene where they think the monster is 'dead', and it rises again behind them when they turn their backs on it.)

OK, Spell casting comes later. :) Rewinding,... still hovering above, watching the battle now below, waiting for Rnd 3. ;)

Thank you! :D (Apologies, only major issue with PbP. Very easy (for me) to jump to conclusions.) ;P


Bribes always welcome

No worries. As soon as Karrin’s attack is resolved we can go to the next round


Human Wiz 12 (Evocation)
Dungeon Monkey wrote:
No worries. As soon as Karrin’s attack is resolved we can go to the next round

, Oh it's KARRIN'S turn? In that case,...

Justin conjures a recliner, and a bowl of popcorn, and watches Karrin work. ;)


Bribes always welcome

Garage throwdown intro/rd2
H=Haste 2/11rds. GI=Greater Invisibility Inv=Invisibility

30 Sarastra: [GI] Lightning Bolt {DC 21}
23 Merle: [H] Grease {DC 16}
22 Justin [H] Icy Prison
17 Avrahim [H] {Crossbow}
10 Karrin[H] <PENDING>
10 MechaOctopus [ATK Justin]
5 Mel [H] {SW}
2 Martin[H] {ATK Construct}
0 Alessia[H] {ATK Construct}

The construct has seen better days, but its battered tentacles still whip about menacingly


>Updated Map<

This is rd2 with all but Karrin's action resolved


female Tiefling 12th level Duskblade

round 1 Karrin attacked, round 2 Karrin cast see invisibility, round 3 Karrin will cast quickened expeditious retreat and run over below were Justin is fighting whatever it is up in the air.


Bribes always welcome

Karrin casts see invisibility. She sees Sarastra come into view, as the shadow fey princess is still invisible. Otherwise there doesn’t seem to be any other invisible things in the room


Bribes always welcome

Garage throwdown rd3
H=Haste 3/11rds. GI=Greater Invisibility Inv=Invisibility

30 Sarastra: [GI] Lightning Bolt {DC 21}
23 Merle: [H] >PENDING<
22 Justin [H] >PENDING<
17 Avrahim [H] {Crossbow}
10 Karrin[H] {expeditious retreat}
10 MechaOctopus {ATK 1d4 ⇒ 3 Martin}
5 Mel [H] {SW}
2 Martin[H] {ATK Construct}
0 Alessia[H] >PENDING<


Bribes always welcome

Lightning Bolt: 6d6 ⇒ (3, 5, 2, 3, 5, 2) = 20

REF 21: 1d20 + 10 ⇒ (4) + 10 = 14

A purple lightning bolt appears out of thin air, streaking towards the construct and wrapping it in a nimbus of St. Elmo’s fire. Karrin can see the petite fae laughing as she points at the construct, her cat-pupilled eyes alight with glee

Avrahim sights his crossbow and fires

Attack 1: 1d20 + 7 ⇒ (1) + 7 = 81d10 + 5 ⇒ (1) + 5 = 6Add +1 if within 30'
Attack 2: 1d20 + 7 ⇒ (18) + 7 = 251d10 + 5 ⇒ (9) + 5 = 14Add +1 if within 30'
Haste Attack : 1d20 + 7 ⇒ (1) + 7 = 81d10 + 5 ⇒ (4) + 5 = 9Add +1 if within 30'

Oof

Two of his bolts miss the mark. One hits, but does little damage

The construct attacks in a blurring whirl of tentacles. Alessia and Martin are in melee, so they bear the brunt of the attacks

Martin

Tentacle 1 : 1d20 + 22 ⇒ (4) + 22 = 261d6 + 6 ⇒ (3) + 6 = 9
Tentacle 2 : 1d20 + 22 ⇒ (16) + 22 = 381d6 + 6 ⇒ (2) + 6 = 8
Tentacle 3 : 1d20 + 22 ⇒ (20) + 22 = 421d6 + 6 ⇒ (2) + 6 = 8
Crit confirm : 1d20 + 22 ⇒ (6) + 22 = 281d6 ⇒ 3
Crit grab for constrict damage CMB: 1d20 + 22 ⇒ (16) + 22 = 381d6 + 6 ⇒ (2) + 6 = 8
Tentacle 4 : 1d20 + 22 ⇒ (13) + 22 = 351d6 + 6 ⇒ (2) + 6 = 8

Alessia

Tentacle 5 : 1d20 + 22 ⇒ (8) + 22 = 301d6 + 6 ⇒ (2) + 6 = 8
Tentacle 6 : 1d20 + 22 ⇒ (6) + 22 = 281d6 + 6 ⇒ (6) + 6 = 12
Tentacle 7 : 1d20 + 22 ⇒ (9) + 22 = 311d6 + 6 ⇒ (3) + 6 = 9
Tentacle 8 : 1d20 + 22 ⇒ (12) + 22 = 341d6 + 6 ⇒ (1) + 6 = 7

One of the steel tentacles lashes around Martin and tightens like a giant python. The Paladin let’s put a groan of agony as his body is constricted


Female catfolk sorceror 11

Merle unleashes a magic missile barrage against it

magic missile: 5d4 + 5 ⇒ (4, 2, 2, 4, 3) + 5 = 20


female human wight fighter (armor master) 8 / furious guardian 2
Dungeon Monkey wrote:

Alessia

Tentacle 5 : 1d20 + 22 ⇒ (8) + 22 = 30 1d6 + 6 ⇒ (2) + 6 = 8
Tentacle 6 : 1d20 + 22 ⇒ (6) + 22 = 28 1d6 + 6 ⇒ (6) + 6 = 12
Tentacle 7 : 1d20 + 22 ⇒ (9) + 22 = 31 1d6 + 6 ⇒ (3) + 6 = 9
Tentacle 8 : 1d20 + 22 ⇒ (12) + 22 = 34 1d6 + 6 ⇒ (1) + 6 = 7

The attack from tentacle 8 manages to make it through Alessia's armor, dealing 1 point of damage after DR.


Human Wiz 12 (Evocation)

"It's force bubble is down! Pound it to rubble!" Justin shouts as he mentally goes through his spell options. And immediately discards most of his fallback favorites, due to the fact that most of his friends are standing NEXT to the thing, and are within blast range.

Justin mentally tricks through options using the fingers of his left hand, as with his right hand he points his Blasting Rod and channels his will though it.

"Forzare!"

Force Missile Wiz ability, 1/9 for day, basic d4 dmg PLUS Wiz Evocation dmg boost. Plus Rod +1

Force missile dmg: 1d4 + 7 ⇒ (3) + 7 = 10

A single bolt of force slams into the construct. (Admittedly not as visually impressive as Merle's following barrage of magical missiles, but doing considerable bang for his magical coinage.)

"MARTIN!" Justin shouts, fear evident in his voice, as his friend groans wrestling with the mechanical tentacle.

"Let. Him. Go. Or my next spell will be the LAST thing you ever hear!" Justin growls in a flat, dark voice.
His Blasting Rod remains pointed at the construct. Unwavering.


Bribes always welcome

Garage throwdown rd3
H=Haste 3/11rds. GI=Greater Invisibility Inv=Invisibility

30 Sarastra: [GI] Lightning Bolt {DC 21}
23 Merle: [H] magic missile
22 Justin [H] force bolt
17 Avrahim [H] {Crossbow}
10 Karrin[H] {expeditious retreat}
10 MechaOctopus {ATK Alessia & Martin}
5 Mel [H] {channel}
5 Mel’s SW {ATK Construct}
2 Martin[H] {grappled}
0 Alessia[H] >PENDING<

Mel runs closer yelling, “Gob bomb incoming!!”

Channel Energy: 5d6 ⇒ (3, 4, 6, 5, 5) = 23

Martin starts to look a bit less dire

Martin attempts to break out of his grapple

CMB: 1d20 + 15 ⇒ (16) + 15 = 31

He is unsuccessful

Mel’s spiritual mace keeps on swinging

Spiritual Weapon: 1d20 + 12 ⇒ (19) + 12 = 311d8 + 3 ⇒ (6) + 3 = 9
Spiritual Weapon atk 2: 1d20 + 7 ⇒ (9) + 7 = 161d8 + 3 ⇒ (3) + 3 = 6


female human wight fighter (armor master) 8 / furious guardian 2

Blocking much of the construct's onslaught with her shield, Alessia aims a pair of precision slashes at its exposed innards.

+2 keen furyborn bastard sword: 1d20 + 17 + 1 ⇒ (13) + 17 + 1 = 31
+2 keen furyborn bastard sword: 1d20 + 17 + 2 ⇒ (14) + 17 + 2 = 33

Damage: 1d10 + 7 + 1 ⇒ (8) + 7 + 1 = 16 plus energy drain
Damage: 1d10 + 7 + 2 ⇒ (3) + 7 + 2 = 12 plus energy drain

I think that's how the bonuses from furyborn and Hammer The Gap stack, but right now I'm way too sleep-deprived to double-check


Bribes always welcome

DM Reminder:
For each negative level a creature has, it takes a cumulative –1 penalty on all ability checks, attack rolls, combat maneuver checks, Combat Maneuver Defense, saving throws, and skill checks. In addition, the creature reduces its current and total hit points by 5 for each negative level it possesses. The creature is also treated as one level lower for the purpose of level-dependent variables (such as spellcasting) for each negative level possessed. Spellcasters do not lose any prepared spells or slots as a result of negative levels. If a creature’s negative levels equal or exceed its total Hit Dice, it dies.

A creature with temporary negative levels receives a new saving throw to remove the negative level each day. The DC of this save is the same as the effect that caused the negative levels.

Alessia lands two telling blows on the creature, the various glowing lights on its carapace dim significantly. Alessia feels an alien life force flowing into her, the energy tinged with an electrical essence

Did your first attack energy drain? I didn't see it called out


Bribes always welcome

NEW ROUND!!

Garage throwdown rd4
H=Haste 3/11rds. GI=Greater Invisibility Inv=Invisibility

30 Sarastra: [GI] {Lightning Bolt (DC 21)}
23 Merle: [H] >PENDING<
22 Justin [H] >PENDING<
17 Avrahim [H] {Casting SW}
17 Avrahim's SW {ATK Construct}
10 Karrin[H] >PENDING<
10 MechaOctopus {ATK Alessia & Martin}
5 Mel [H] >PENDING<
5 Mel’s SW {ATK Construct}
2 Martin[H] {grappled}
0 Alessia[H] >PENDING<

Sarastra fires yet another bolt at the construct

Lightning: 6d6 ⇒ (3, 4, 6, 6, 3, 1) = 23

REF21: 1d20 + 10 ⇒ (15) + 10 = 25

This bolt isn't as effect as others have been, but the construct still looks affected

Avrahim gestures and a glowing scimitar speeds towards the construct

Attack 1: 1d20 + 10 ⇒ (10) + 10 = 201d8 + 3 ⇒ (5) + 3 = 8

its first attack misses

Holding the new round there for y'all to post up rd 4 actions


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female human wight fighter (armor master) 8 / furious guardian 2
Dungeon Monkey wrote:
Did your first attack energy drain? I didn't see it called out

I probably just forgot to write it down


Bribes always welcome

Coolio. I'll make a note of it


Human Wiz 12 (Evocation)

"Stupid damage resistant constructs. I should take one and make it into a suit of armor!" Justin growls. Then he pauses momentarily, and gets a thoughtful expression on his face.

The snap-crackle-hiss of Sarastra's lightning spell snaps him out of it.

The wizard flies til he is over the grounded construct, holds out his left arm, (the one not currently holding his blasting rod), and the wrist sheath under his coat sleeve pops a wand into his hand. He hisses the command word, and the wand also shoots a lightning bolt down onto the construct.

Basic wand, 6d6 dmg (None of my abilities add dmg to items) ;P
6d6 ⇒ (1, 6, 2, 1, 3, 6) = 19


Bribes always welcome

DC on that charge?


Human Wiz 12 (Evocation)
Dungeon Monkey wrote:
DC on that charge?

Ah! (good question) Standard 6th lvl magic item, so base (bare minimum) DC is 14 (10+ spell lvl 3 +Int bonus of bare minimum to cast that spell 13 [+1])

Yes. I had to go look it up to make sure. ;P


Bribes always welcome

Garage throwdown rd4
H=Haste 3/11rds. GI=Greater Invisibility Inv=Invisibility

30 Sarastra: [GI] {Lightning Bolt (DC 21)}
23 Merle: [H] >PENDING<
22 Justin [H] {Lightning bolt (DC14)}
17 Avrahim [H] {Casting SW}
17 Avrahim's SW {ATK Construct}
10 Karrin[H] >PENDING<
10 MechaOctopus {ATK Alessia & Martin}
5 Mel [H] >PENDING<
5 Mel’s SW {ATK Construct}
2 Martin[H] {grappled}
0 Alessia[H] >PENDING<

REF DC14: 1d20 + 10 ⇒ (15) + 10 = 25

The construct octopus jinks left at an inopportune moment, and Justin’s electrical bolt isn’t a direct hit. Still, the spell does seem to affect the thing - it jumps and shivers, lights blinking wildly. Unlike the other construct, this one is eerily silent. The only sounds it makes are the whistle of its many arms waving through the air and abused metal grinding together painfully somewhere within its chassis.


Human Wiz 12 (Evocation)

Justin mutters a (probably not-nice) phrase in an obscure language.

"Stupid Construct is gonna wake the dead! And considering whose base we're raiding, that's a BAD idea!"

"Will someone please SMASH this oversized erector set?!?" Justin hisses in frustration, still eyeing his grappled friend.


Female catfolk sorceror 11

"Fine fine yeeesh." Merle magic missile it

magic missile: 5d4 + 5 ⇒ (1, 1, 4, 3, 1) + 5 = 15


Bribes always welcome

The missiles find a mark, and the construct twitches some more


Bribes always welcome

The MechaOctopus whips its arms around, striking at the grappled Martin and Alessia

Martin

Tentacle 1 maintain grapple and constrict damage CMB: 1d20 + 22 ⇒ (17) + 22 = 391d6 + 6 ⇒ (3) + 6 = 91d6 + 6 ⇒ (4) + 6 = 10

Tentacle 2 : 1d20 + 22 ⇒ (16) + 22 = 381d6 + 6 ⇒ (2) + 6 = 8
Tentacle 3 : 1d20 + 22 ⇒ (5) + 22 = 271d6 + 6 ⇒ (2) + 6 = 8
Crit
Tentacle 4 : 1d20 + 22 ⇒ (8) + 22 = 301d6 + 6 ⇒ (6) + 6 = 12

Alessia

Tentacle 5 : 1d20 + 22 ⇒ (6) + 22 = 281d6 + 6 ⇒ (3) + 6 = 9
Tentacle 6 : 1d20 + 22 ⇒ (4) + 22 = 261d6 + 6 ⇒ (4) + 6 = 10
Tentacle 7 : 1d20 + 22 ⇒ (15) + 22 = 371d6 + 6 ⇒ (4) + 6 = 10
Tentacle 8 : 1d20 + 22 ⇒ (2) + 22 = 241d6 + 6 ⇒ (2) + 6 = 8

Martin soaks up a lot of damage. Blood comes spurting out of his mouth as the steel tentacle tightens its grip on him. Alessia shrugs off the flailing tentacles as they attempt to pummel her

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