Silver Rose Sidequests

Game Master Patrick Curtin

This thread is to explore the individual stories of the PCs of the Silver Rose game. There are a lot of plot threads, side quests, interactions that get skipped because of time Or bogging down concerns. Here we can explore these individual ‘adventures’ freely without time constraints.


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female human wight fighter (armor master) 8 / furious guardian 2
Dungeon Monkey wrote:

Alessia

Tentacle 5 : 1d20 + 22 ⇒ (6) + 22 = 28 1d6 + 6 ⇒ (3) + 6 = 9
Tentacle 6 : 1d20 + 22 ⇒ (4) + 22 = 26 1d6 + 6 ⇒ (4) + 6 = 10
Tentacle 7 : 1d20 + 22 ⇒ (15) + 22 = 37 1d6 + 6 ⇒ (4) + 6 = 10
Tentacle 8 : 1d20 + 22 ⇒ (2) + 22 = 24 1d6 + 6 ⇒ (2) + 6 = 8

Martin soaks up a lot of damage. Blood comes spurting out of his mouth as the steel tentacle tightens its grip on him. Alessia shrugs off the flailing tentacles as they attempt to pummel her

Tentacle 7 deals four damage.

Second verse, same as the first...

+2 keen furyborn bastard sword: 1d20 + 17 + 2 ⇒ (16) + 17 + 2 = 35
+2 keen furyborn bastard sword: 1d20 + 17 + 3 ⇒ (16) + 17 + 3 = 36

Damage: 1d10 + 7 + 2 ⇒ (8) + 7 + 2 = 17 plus energy drain
Damage: 1d10 + 7 + 3 ⇒ (2) + 7 + 3 = 12 plus energy drain


Bribes always welcome

Alessia’s sword drains more and more of the odd construct’s soul into herself. It is a sterile, regimented life force, all logic and sharp angles. The empty hole within Alessia drags it down, disassembling the memories and thoughts of this metal horror and using the resulting raw mana to fill her thews with strength. With the strength comes rage.

Eesh. Five levels drained


Bribes always welcome

Garage throwdown rd4
H=Haste 4/11rds. GI=Greater Invisibility Inv=Invisibility

30 Sarastra: [GI] {Lightning Bolt (DC 21)}
23 Merle: [H] {Magic Missile}
22 Justin [H] {Lightning bolt (DC14)}
17 Avrahim [H] {Casting SW}
17 Avrahim's SW {ATK Construct}
10 Karrin[H] >PENDING<
10 MechaOctopus {ATK Alessia & Martin} {3 lvls down 5 in rd 5}
5 Mel [H] {Channel}
5 Mel’s SW {ATK Construct}
2 Martin[H] {grappled}
0 Alessia[H] ATK construct

Mel drops another channel

Channel Energy: 5d6 ⇒ (3, 6, 1, 2, 4) = 16

Martin’s pallor improves


female Tiefling 12th level Duskblade

Is the construct next to Justin down yet?


Bribes always welcome

Nope. Still going


female Tiefling 12th level Duskblade

Karrin casts swift flight to attack the construct to protect the wizard:

Fist attack: 1d20 + 18 ⇒ (1) + 18 = 19
Damage: 1d12 + 8 + 1d6 + 2d6 ⇒ (10) + 8 + (3) + (3, 2) = 26 3 cold, 5 vs Evil
Haste attack: 1d20 + 18 ⇒ (3) + 18 = 21
Damage: 1d12 + 8 + 1d6 + 2d6 ⇒ (7) + 8 + (3) + (5, 1) = 24 3 cold, 6 vs Evil

Oh I just saw the attack rolls, sad trombone


Human Wiz 12 (Evocation)

KArrin may be confused (Or pretending to be) ;P The first construct got chomped by you all in 1 round. The construct in the rafters got covered in ice, and then knocked down and is currently fighting on the ground, grappling Martin the Paladin. And being hammered in return by Alessia and spells. (UNless I'M the one confused? ALso very possible.) ;P

Sovereign Court

Male hu-man Paladin
Justin Case wrote:
KArrin may be confused (Or pretending to be) ;P The first construct got chomped by you all in 1 round. The construct in the rafters got covered in ice, and then knocked down and is currently fighting on the ground, grappling Martin the Paladin. And being hammered in return by Alessia and spells. (UNless I'M the one confused? ALso very possible.) ;P

I think I got Memnon mistaken for a robot. Karrin will instead attack the big robot that everyone else is fighting. Those attacks are still not likely to hit.


Bribes always welcome

Garage throwdown rd5
H=Haste 5/11rds. GI=Greater Invisibility Inv=Invisibility

30 Sarastra: [GI] {Lightning Bolt (DC 21)}
23 Merle: [H] >PENDING<
22 Justin [H] >PENDING<
17 Avrahim [H] >PENDING<
17 Avrahim's SW {ATK Construct}
10 Karrin[H] >PENDING<
10 MechaOctopus {ATK Alessia & Martin} {3 lvls down 5 in rd 5}
5 Mel [H] >PENDING<
5 Mel’s SW {ATK Construct}
2 Martin[H] {grappled}
0 Alessia[H] >PENDING<

Karrin's two attacks fail to connect

The invisible Fey princess lets loose with another lightning bolt

ref: 1d20 + 10 ⇒ (5) + 10 = 15

Lightning: 6d6 ⇒ (2, 3, 6, 3, 1, 6) = 21

I'll hold there for some post ups, since this fight is close to done


RD 5 updated map


Human Wiz 12 (Evocation)

Justin snarls, and once again points his blasting rod at the surrounded construct.

"Forzare!"

Force Missile Wiz ability, 2/9 for day, basic d4 dmg PLUS Wiz Evocation dmg boost. Plus Rod +1

Force missile dmg: 1d4 + 7 ⇒ (2) + 7 = 9


Bribes always welcome

The force bolts fly into the shuddering construct, their energy playing around the chrome exterior of the octopoid


Human Wiz 12 (Evocation)
Dungeon Monkey wrote:
The force bolts fly into the shuddering construct, their energy playing around the chrome exterior of the octopoid

"You're definitely built better than the other one. Less chatty too."


Bribes always welcome
Justin Case wrote:


"You're definitely built better than the other one. Less chatty too."

A buzzing voice sounds out of the thing

“Fnck you, meatsack”


Human Wiz 12 (Evocation)
Dungeon Monkey wrote:
Justin Case wrote:


"You're definitely built better than the other one. Less chatty too."

A buzzing voice sounds out of the thing

“Fnck you, meatsack”

Justin arches an eyebrow,

(Wizardly Arched Brow 'Haughty Gaze' #3, patent pending.)

"AND less polite."

"Since you obviously understand Common, I would like to note that we DID try to enter and leave without undue violence. I'm only here to retrieve my friend. I couldn't give a Cranium Rat's tail about whatever else is going on here."

"SO, last chance. Release my companions, and let us be on our way. OR join the rest of the scrap-heap out front. Your choice."


Female catfolk sorceror 11

Merle will wait to see how the thing responds to Justins request before deciding to Nuke it or not.


Bribes always welcome

A sputter of sparks erupts from a rent in the construct. It swivels its eight arms around, ready to fight

“You let me leave and we’re done. My pledge. ” Its disembodied voice says


Human Wiz 12 (Evocation)

Justin takes a couple of breaths, slowing his battle-inspired heartbeat.
The wizard glances around at the rest of the group, locking eyes with Martin long enough to see the paladin give a tiny nod of approval.

Justin chucks a thumb over his shoulder towards the front door. With the hand not currently holding his Blasting Rod.

"No calling for reinforcements or triggering alarms on your way out. And deal. Get."


Bribes always welcome

The octopoid construct departs the garage in a weird tumbleweed-like locomotion. Six tentacles propel it like a giant ball, while two keep their aim at the party, the clawed tips radiating light. Quickly the creature exits the main door and disappears from view

Actions?


Human Wiz 12 (Evocation)

Justin watches the construct depart, the tip of his blasting rod also glowing with tightly-held magical energies.

When the machine-creature can no longer be seen, Justin sighs in relief and lowers his wand. The light fades from the runes carved on the stick, and the wizard tucks it back into the magical quiver on his hip.

"Well. THAT was fun!" Justin says with dripping amounts of sarcasm as he lands and goes to check on Martin.

"You OK?" Justin asks, holding out a hand to help his armored friend to his feet.

Martin nods stoically as he regains his feet, "You did the right thing." The paladin says softly to Justin.

The wizard shakes his head.
"Being friends with you should come with a warning label. I REEELY wanted to turn it, him, whatever that was, into scrap. Especially once it started putting the squeeze on you!"

Martin grins at his friend.
"I could say the same! I usually am pretty good at not getting in over my head. BUT I have this friend whose a trouble-magnet! And I'm a softie."

Justin chucks the paladin on his armored shoulder, and then shakes his hand in not-entirely-mocked pain.

"Everyone OK? Anyone need healing? Besides THIS guy?" The wizard jabs a thumb at the paladin standing next to him.

"Even if the construct keeps his word, I think the cats' outta the bag. Sneaky is great, but faster is better."

Justin starts flying again, taking a look around the room, and seeing if he can find the exit and staircase Alessia mentioned, that should be on the far side of the room where they entered,...


Bribes always welcome

There is a double set of doors at the back of the garage. It leads to a landing where a set of stairs winds down and up

Up or down?


Human Wiz 12 (Evocation)

Justin turns to Alessia.

"I don't suppose you have a good idea on where to go?" The wizard asks hopefully.

"If not, well,... Murphy is CERTAINLY not the 'Damsel in Distress/Lady in the Tower' type."
To which Martin silently nods a slow but emphatic agreement.

"She's more the 'lock her in the dungeon, throw away the key, and hope she doesn't get out!' type. And dungeons are usually down, so,... Unless you recall the layout?" Justin looks at Alessia again, (Hope springs eternal).

"Down?" He looks around for others input or opinion.


female Tiefling 12th level Duskblade

"If we're looking for vampires I'd say down"


female human wight fighter (armor master) 8 / furious guardian 2
Justin Case wrote:

Justin turns to Alessia.

"I don't suppose you have a good idea on where to go?" The wizard asks hopefully.

Knowledge check?


Bribes always welcome

Alessia recalls that the hobgoblin warlord had his headquarters above and dungeon/torture facilities underneath


Human Wiz 12 (Evocation)

"So. Seems we have a consensus. Down it is."

Justin casts another defensive spell, Resist Energy:Fire and pulls his blasting rod back out.

Presumimg anyone who needs healing (Including the wizard) does so here?

The wizard looks at the others.


Bribes always welcome

The group descends down the stairs. They are made of rusty metal, like the rest of the building. The darkness is thick, but those with light or darkvision can see another landing three flights down.

The lower landing has a set of rusty metal double doors on it. A cursory check shows that the doors are locked with a large key-style interior lock

Actions?


Human Wiz 12 (Evocation)

Justin sends half of his floating candlelights ahead as the group descends the stairs. He keeps the rest as high as he can above their heads in the stairwell, allowing them to see around themselves as well.

At the door, Justin 'Hmphs'. The wizard chucks a thumb at the door as he turns to the others.

"Avrahim, Sarastra, Can either of you help with this?" He asks with a sheepish grin.


female human wight fighter (armor master) 8 / furious guardian 2
Dungeon Monkey wrote:

The lower landing has a set of rusty metal double doors on it. A cursory check shows that the doors are locked with a large key-style interior lock

Actions?

How sturdy do the doors look?


Bribes always welcome

Pretty sturdy. Think metal warehouse doors


Bribes always welcome

Sarastra smiles

"One moment"

She seems to flatten, becoming almost two dimensional. She moves through the crack in the door. There is a *clunk* sound and the door swings open.

Behind the door is a hallway. Every ten feet or so there is another door. At the end of the hallway is a door as well. This door swings open, and a trio of humanoids emerge. They are large, close to seven feet, and look as if they were stitched together from a dozen different people. wires and odd bits of metal stud their hides, and they wear large metallic gloves that reach almost to their elbows. One bellows out

"YOU THERE! ON THE GROUND, NOW!"


New Map


Human Wiz 12 (Evocation)

Justin arches an eyebrow at Sarastra's two-dimensional magic trick.

"Huh. I admit I was NOT expecting that. Thanks." The wizard nods to Sarastra as she opens the door.

Justin squints as the newcomers emerge, trying to get a better look at them.

"What is this, more constructs? Some kind of Flesh Golems? I thought this was a VAMP lair?!?" The wizard grumbles as he tries to properly ID the newcomers.

K: Dungeoneering: 1d20 + 21 ⇒ (20) + 21 = 41

K: Religion (for undead etc): 1d20 + 23 ⇒ (4) + 23 = 27

"Heavy duty handwear. Maybe they like to hit things?"


Bribes always welcome

These look indeed to be flesh golems. As such, they fall under the taxonomy of constructs, rather than undead. Judging from the hardware and gloves, these ones sport, they likely have some sort of clockwork upgrades. One thing Justin remembers to his chagrin is that flesh golems are extremely resistant to magical effects


female Tiefling 12th level Duskblade

Karrin will step forward and activate her belt of giant growth effectively blocking the hallway.

"We're likely going to need to brute force these guys," Karrin says, "Lucky for us we happen to have a number of brute force specialists on staff."


Human Wiz 12 (Evocation)

"Yep! Thank the Powers for small favors!" Justin agrees heartily as he moves aside to allow the afore-mentioned 'Brute Force Specialists' pass him in the hallway.

"Be careful of those Clockwork upgrades they're carrying. I can't tell what they do. They may just be big, fancy Brass knuckles. Or they may enhance their strength. OR they could make them shoot lightning bolts out their arse. Just,... watch out."

Justin Peers at the Golems and shakes his head. Again.

"Flesh Golems. WHY did it have to be Highly-magic-resistant Flesh Golems?!? I suppose I could conjure up a 'friend' to take them from behind?" The wizard mutters, clearly thinking aloud.

"IF I was the suspicious type, I'd think that someone, who knew we were coming, warned them they were about to be infiltrated by a high-magic using group. NAw. Just coincidence. After all, no one in their right mind would intrude into a Vamp stronghold without high-powered magical backup. Right?!?


Bribes always welcome

Now is a good time to roll some initiatives

1d20 + 5 ⇒ (15) + 5 = 20


female human wight fighter (armor master) 8 / furious guardian 2
Karrin Kind wrote:
"We're likely going to need to brute force these guys," Karrin says, "Lucky for us we happen to have a number of brute force specialists on staff."

Alessia steps out in front next to Karrin, sword and shield readied for the attack.

"I will destroy you..."

Initiative: 1d20 + 5 ⇒ (7) + 5 = 12


Female catfolk sorceror 11

Init

1d20 + 7 ⇒ (13) + 7 = 20


female Tiefling 12th level Duskblade

imitative: 1d20 + 3 ⇒ (15) + 3 = 18


Human Wiz 12 (Evocation)

Init: 1d20 + 5 ⇒ (3) + 5 = 8

What a roll. ;P Gives him a reason to do this,...

Justin takes another step back from the imminent, physical, altercation.

"You go ladies!" He cheers the warriors onward. A trifle softly and hoarsely, but sincerely.


Bribes always welcome

The Monster Mash Rd 1

DMs rolls:
1d20 + 1 ⇒ (11) + 1 = 121d20 + 16 ⇒ (4) + 16 = 201d20 + 8 ⇒ (14) + 8 = 221d20 + 4 ⇒ (7) + 4 = 11

22 Avrahim
20 Sarastra
20 Frankensteens
20 Merle
12 Alessia
11 Mel
10 Martin
8 Justin


Male Fort 9 Ref 7 Will 9 10 Inquisitor

Avrahim gestures and his glowing scimitar appears. It streaks over to one of the stitched warriors

Attack 1: 1d20 + 10 ⇒ (19) + 10 = 291d8 + 3 ⇒ (7) + 3 = 10


Female Shadow Fey Sorc/6

Sarastra grimaces

“Magic is my strong suit”


Bribes always welcome

Sarastra gestures and everyone feels faster

Casting Haste


Bribes always welcome

Aplogies folks. We’re a week deep in November already. How crazy time flies. I’m hoping to update tomorrow


Bribes always welcome

The Monster Mash Rd 1
The whole party hasted for 6 rds

Spoiler:
1d2 ⇒ 1

22 Avrahim : Cast SW
22 Avrahim’s SW: Attack
20 Sarastra: Cast Haste
20 Frankensteens: Shock (2 on Karrin/ 1 on Alessia)
20 Merle Pending
18 Karrin Pending
12 AlessiaPending
11 MelPending
10 MartinPending
8 Justin Pending

The three flesh golems raise their arms, palms rotated to face each other. Various clockwork sections on their bodies glow brightly, and cracking blue energy arcs between each one’s’ hands. Suddenly the bolts streak out - two hitting Karrin, one hitting Alessia
Electrical damage

Bolt 1 Karrin: 4d6 ⇒ (1, 5, 3, 1) = 10 REF DC 20 for half damage
Bolt 2 Karrin: 4d6 ⇒ (5, 6, 3, 1) = 15 REF DC 20 for half damage
Bolt 3 Alessia: 4d6 ⇒ (1, 1, 3, 2) = 7 REF DC 20 for half damage


Female catfolk sorceror 11

Merle attempts to cast a grease spell under the feet of as many of the golems as she can without getting any of the party DC 16 REFLEX


Bribes always welcome

I think if I’m reading the spell correctly you have a max range of 50’ with the grease spell. You are hasted if you wish to get closer


Female catfolk sorceror 11

Yeah she'll move in closer

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