Stare Deeply into the Abyss (a 40k Campaign) (Inactive)

Game Master Oblivion's Scion

The agents of Inquisitor Smythe seek the horrors hidden within the corrupt soul of the Imperium.

Map of the Calixis Sector

Simple Battle Maps


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lost soul

A place to hand out of game conversations, discuss rules, work on characters, and any other random details not pertaining to game play.


Human

Hey there, thanks for the pick! I’m still getting my alias set up and will probably have it finished later today or tomorrow.

Looking forward to the game!


Male Human Level 3 Investigator

Thank you for the invitation, I'll get an alias set up tomorrow.


WS 32 BS 35 S 32 T 33 Ag 37 Int 34 Per 37 Wp 51 Fel 31 | Damage 0 | Wounds 10 | Fate Points 2/3 | Init +5 | Armour 3 All| Talon III (24/30). Movement 3/6/12/18

Cheers for the invitation. I'm looking forward to this!

Also, avatars are back.


Indeed, thanks for picking my little death dealer!
yeah, might switch the avatar...


WS 31, BS 47, S 32, T 30, Ag 42, Int 32, Per 38, WP 33, Fel 46, Wounds 12/12, FP 2/3

Oh! Didn't know avatars are back, that's great news!


lost soul

The Emperor has heard our prayers and granted us the return of Avatars! Now, my posts are accompanied by a face... well, not really, as I selected a faceless avatar. But the point is the same.

On that note, if everyone could get an alias/avatar set up, it would be appreciated. I am working on your issued equipment, you will then have some wealth to acquire additional items. Please make any requests for weapons/armor/gear now.


Male Human Adept WS 41, BS 37, S 23, T 40, Ag 28, Int 23, Per 33, WP 40, Fel 33, Wounds 10/10, FP 4/4

Yes, I'll have a Muscat D'Alexandrie please, and if you could recommend a good desert wine for afters?


Male Mechanicum Sage WS 41, BS 49, S 30, T40, Ag 32, Int 50, Per 35, WP 34, Fel 30, Wounds 13

I’d love a utility mechadendrite, and any other fun cybernetics that you’d be willing to toss my way.

I couldn’t find a great avatar, but this one seemed Mechanicus-ish.


WS 31, BS 47, S 32, T 30, Ag 42, Int 32, Per 38, WP 33, Fel 46, Wounds 12/12, FP 2/3

Hmm...

Regarding gear, a Xeno-mesh would be an excellent semi-clothing armour. Moreso if it's Good Quality, as I don't plan on getting shot too often!

Weapons wise, a Carnodon pistol (The Inquisitor's) would be great, or (probably not, since it's entirely too good), a Vox Legi shotgun (Arbites book), would be excellent for Yelisaveta. Anything that isn't the bog-awful starting scum gear.


Male Human Adept WS 41, BS 37, S 23, T 40, Ag 28, Int 23, Per 33, WP 40, Fel 33, Wounds 10/10, FP 4/4

Hmmm, gear requests...
Well, Havelock would favour accurate weapons, so something with the accurate quality would be preferable, or maybe something with scatter, in case the enemy gets too close....
He'd favour light armour, preferably something that could be easily concealed like a Xeno mesh vest, or a xeno mesh cloak.

As for more general gears, well, an auto quill and/or a data slate to take notes, pict recorder for crime scenes and...no, can't think of anything else.


WS 32 BS 35 S 32 T 33 Ag 37 Int 34 Per 37 Wp 51 Fel 31 | Damage 0 | Wounds 10 | Fate Points 2/3 | Init +5 | Armour 3 All| Talon III (24/30). Movement 3/6/12/18

Some thoughts:

Psy-focus (say a deck of cards?)

Talon Mark II Short Autopistol IH p120 with silencer

Hardened Body Glove with hood and stealth features IH p125

Good quality photo contacts to see in the dark and not get blinded

Cameleoline Cloak

Compact Monoknife in left boot

General gear:

Packs and packs of lho sticks
Data-slate
Filtration Plugs
Microbead <- would recommend for the entire team
Pict Recorder


Confessor Cleric WS 40, BS 41, S 35, T 41, Ag 36, Int 32, Per 34, WP 41, Fel 44, Wounds 14/14, FP 2/2

Greetings Everyone!

For Gear, I'd definitely like some good Armor, and maybe a Rosarius (Hey I can Dream, right?) Would love an iconic weapon, but I'll have to wait a bit longer for proficiency with a chain sword or flame weapon. Maybe a couple rounds of Blessed Ammunition I can reserve for when Julien Perils and summons a daemon upon us.


WS 32 BS 35 S 32 T 33 Ag 37 Int 34 Per 37 Wp 51 Fel 31 | Damage 0 | Wounds 10 | Fate Points 2/3 | Init +5 | Armour 3 All| Talon III (24/30). Movement 3/6/12/18

I've discovered something very interesting.

If you move your mouse cursor over a Paizo avatar, you will see an option to import a custom avatar.

Oh, this is a gamechanger!

The image I've put up for Julien.

Could someone else confirm if this is visible to them?


WS: 46; BS: 36; S: 41; T: 41: AG: 29; Int: 39; Per: 39; WP: 33; Fel: 41 Wounds: 13 (13) Fate: 1 (1)

carapace armor, a shock baton, a laz pistol, and a shield are what I would like. Or a power sword and bolt pistol if you're really feeling generous =)

@julien: it's not visible, and I don't even see the option you're talking about.


lost soul

Julien, I just saved the image to my hard drive and associated your custom avatar, it now shows up on my computer. I will say I cropped off the bottom of the image, and it presents much better now.

Power swords, plasma pistols, bionic bodies, and refractor fields for all!

Wait, no.

Regarding weapons, armor, and gear, I will mostly be using the Macharian Handbooks, a pair of fan-assembled compilations from the many FFG rulebooks. They can be found HERE.

Vrog, just a note harkening back to my final feedback on your character creation on the recruitment thread - you still have flame and launcher on your weapon training, which you have not taken yet.


WS 31, BS 47, S 32, T 30, Ag 42, Int 32, Per 38, WP 33, Fel 46, Wounds 12/12, FP 2/3

I think Paizo connected a populat add-on to the basic functionality when they got the portraits working.

Yeah, speaking of the gear, I think my initial idea was a Death Light Lasgun, a Mesh Cloak (or Flak Greatcoat!) and trading my initial shotgun for a Hack Shotgun. Carnodon pistol may or may not be required.


Hmm....lots of mono blades : sword, stilettos, arrows etc...

Similar stuff to Julien , actually.

Gonna browse your gear compendium ...

Oh...if you don't mind, create the gameplay thead, that way we can dot and delete and see this in our campaign tab :)


lost soul

Gameplay thread created. Please dot in, then delete your post.


WS 43*, BS 38*, S 52*, T 50, Agi 30*, Int 31, Per 26, WP 40, Fel 22. Wounds 11/11, FP 4/4. Armour 4+1

Pistol: Laspistol-In standard guardsmen starting gear
Basic Weapon: Merovech Assault Lasgun, D'Laku Hellgun, Armageddon Autogun or Vanaheim Combat Shotgun (preferably with fire selector for the autogun or shotgun). Failing that standard lasgun from starting gear is fine.
Grenades: Smoke, Frag, Krak (I doubt I'll get more than one of the last if any at all)
Melee Weapon: Bolo Knife (Common or better quality. Preferably Mono). And/or Mono Longsabre or mono combat knife.
Armour: I doubt I'm going to get better than guard flak armour but longterm Magistratum Carapace would be something I'd be keeping in mind. A Hardened Body Glove would be useful for more subtle missions... with a nice cowled robe...
Other Gear: Rebreather, Chrono, Microbead, Backpack, Clip/Drop Harness, Infantryman Lamp Pack, Bedroll, Compass, Entrenching Tool, Mess Kit, Personal Grooming Kit, Grapnel, Magnoculars, Sandbags, Tent, Toolkit, Weapon Maintenance Kit, Combat Ration Pack, Calixis Survival Kit.


WS: 46; BS: 36; S: 41; T: 41: AG: 29; Int: 39; Per: 39; WP: 33; Fel: 41 Wounds: 13 (13) Fate: 1 (1)

fixed.


WS 32 BS 35 S 32 T 33 Ag 37 Int 34 Per 37 Wp 51 Fel 31 | Damage 0 | Wounds 10 | Fate Points 2/3 | Init +5 | Armour 3 All| Talon III (24/30). Movement 3/6/12/18

I've scrapped the alternate image for Julien as it doesn't show up on my phone, which is how I often access Paizo.

There are two reasons that I'm looking at the Talon over more powerful weapons: full auto and the military clips of 30 bullets apiece. That's five rounds of attacking full auto or suppresive fire, both options worth considering for a character with fairly standard ballistic skill. Actually, a third: the Talon is pretty common and isn't necessarily going to stand out much.

The stealthy gear I hope to keep out of sight under normal hive or imperial city-dweller clothing. If onlookers see Julien, they may well just see a lho-stick smoking paper-pusher.

A chrono and a clip harness would also be nice to have.


WS: 46; BS: 36; S: 41; T: 41: AG: 29; Int: 39; Per: 39; WP: 33; Fel: 41 Wounds: 13 (13) Fate: 1 (1)

Here is my requested gear list:

Pistol: Stub Revolver w/Silencer
Main Melee Weapon: Officer's Cutlass
Armor: Mesh Cloak (uniform plus high-collared coat and hat)

Other:
Cognomen
Data-Slate
Igniter
Manacles (2 pair)
Micro-Bead Comms
Stablight
Weapon Maintenance Kit
Photo-Visor
Rebreather


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lost soul

The night of a thousand posts.... or two.

Thank you all for your patience. Over the last few days I have been working on your starting gear, as well as doing some secondary audits to characters. Thank you for any updates that have been requested. One thing I noticed as I dove deep was the broad range of rolled ability scores generated. While I have always liked the random chance part of rolled scores in RPGs, it can be challenging to play a character in a game when your counterparts have significantly higher scores. On the rolled portion of the ability scores (simply the 2d10 x 9 stats, totaled up) we range from 88 pts to 128 pts, before any modifiers have been applied. That's a 40 point swing, or rather 8 advances (which would cost a lot of experience). To that end, you will each be receiving some points to add to your base stats. It comes with a few rules (rules below reference 'rolled stat' - this is the total of the 2d10 rolled to create each ability score):

- no rolled stat can be raised above 18
- you cannot increase your lowest rolled stat
- no more than 5 can be added to any single stat
- you cannot add only 1 point to a stat (unless it is a rolled 17, which you can increase to 18)

These increases are on a diminishing curve, and will still present a range of totals, but will shorten the gap significantly.

simeon:
gain 17 points

spazmodeus, kevin o'rourke:
gain 9 points

vrog skyreaver, hippiekilla, boggbear:
gain 6 points

lion cleric:
gain 3 points

decimus observet:
you rolled the highest total and will not be receiving any points toward your ability scores. Instead, you gain 1 wound

Please post where you have assigned these points. If any of this is at all unclear, do not hesitate to ask for clarification.

Starting equipment to follow shortly.


Male Mechanicum Sage WS 41, BS 49, S 30, T40, Ag 32, Int 50, Per 35, WP 34, Fel 30, Wounds 13

GM:

I was also wondering, we’d discussed a custom background. I’m not the most experiencing with balancing and mechanics, but something having to do with forbidden lore would fit with my background.


WS: 46; BS: 36; S: 41; T: 41: AG: 29; Int: 39; Per: 39; WP: 33; Fel: 41 Wounds: 13 (13) Fate: 1 (1)

I'm confused about the 18 part. All of my stats are at least in the high 20s.


I think he means the total of the original roll of 2d20...


Confessor Cleric WS 40, BS 41, S 35, T 41, Ag 36, Int 32, Per 34, WP 41, Fel 44, Wounds 14/14, FP 2/2

+6 Interesting. I'm actually torn on if I should spread it out to round off a number of Stats to a "5" to benefit future advancements, or should I use it all to boost one low stat, such as my 9 in BS. I'm leaning toward rounding off BS to 40, Ag to 35, Per to 35 & Fel to 45, rather than juicing BS to 43. But something tells me I may live to regret that. The Dice gods are funny that way. Any recommendations?


WS 32 BS 35 S 32 T 33 Ag 37 Int 34 Per 37 Wp 51 Fel 31 | Damage 0 | Wounds 10 | Fate Points 2/3 | Init +5 | Armour 3 All| Talon III (24/30). Movement 3/6/12/18

That sounds fair to me!

Rounding agility and toughness to multiples of 10 or at least multiples of 5 is solid practice. Strength too if your character relies on it.

I find that the other attributes are much more often important in themselves, and their bonuses don't come up as often.

@GM: DH 1e combat rules, or something else?


Male Human Adept WS 41, BS 37, S 23, T 40, Ag 28, Int 23, Per 33, WP 40, Fel 33, Wounds 10/10, FP 4/4

Well, I guess I'll put +3 in Toughness and +3 in perception.


lost soul

Well damn, my second post is missing. Thinking back to the wee hours of the morning, I remember Previewing it, not sure if I actually hit Submit. I am answering your questions first, then will repost your equipment later (hopefully I can steal some time to retype it at work).

Ptah 7 my apologies, I had meant to post this back in the recruitment thread several days ago. An interesting sect of the Adeptus Mechanicus are the Genetors, so I tried my hand at a Background for one of their sect. If this isn't to your liking, please let me know.

Background: Biologis Adept:

Among the Cult Mechanius, there are those who study the flesh as another form of machine. Having delved into this knowledge and indeed practiced on their own form, the Biologis Adept ever work towards a higher form of humanity.
200 xp
Skills Forbidden Lore (Adeptus Mechanicus)
Talents Autosanguine, Master Chirurgeon, Resistance (cold)
Insanity Points the teachings have opened your mind the some of the darkest secrets, you gain 1d10 insanity points.

Caius yes, the '18' is in reference to the rolled portion of the stat, which is the total of your 2d10 for that specific ability (not including the base 20 or any modifiers). The idea is to still keep everything within the mathematical range of the system.

Balthasar to clarify, the last rule states you cannot add only 1 point to any stat, unless the 'rolled stat' was a 17 (bringing it to the cap of an 18). This was put in place to reflect the more imprecise numbers of the system and prevent the optimizing of all stats to ending on -0 or -5. You could at 2 points to a couple stats, but not just 1. Sorry.

Julien I plan on using the DH 1e combat rules, with the Rogue Trader addendum to Semi-Auto and Full-Auto allowing them to be used as half actions with penalties. I have mainly played DH and RT, though was always frustrated with the overly drawn out skill and weapon proficiency systems, hence the updates from Only War during character creation. But the combat system by Only War has changed a great deal since Dark Heresy, and could get messy with updating a myriad of talents. So, keeping it close to the beginning makes sense to me.


Male Mechanicum Sage WS 41, BS 49, S 30, T40, Ag 32, Int 50, Per 35, WP 34, Fel 30, Wounds 13

I’ll be flying tomorrow, so I’ll get the stats updated once I’m home.

I was thinking for the background something with more focus on Ptah’s partial divergence from the Mechanicum. I’ll try my hand at it working something out, keeping the Forbidden Lore (AdMech) and maybe adding one more forbidden lore and a talent or two. Definitely 1d10 insanity points too. All the best tech-priests are. In terms of gear, I’m really not sure what’s good, so I’d love some help with it.


Confessor Cleric WS 40, BS 41, S 35, T 41, Ag 36, Int 32, Per 34, WP 41, Fel 44, Wounds 14/14, FP 2/2

Wow, talk about selective reading. I totally missed that very obvious rule of not adding 1. LOL!

Ok, Then I think I'll add 4 to BS and 2 to Ag. That increases the dice roll to a 13 from a 9 and 11 respectively.


lost soul

Ptah, there is another background in Inquisitor's Handbook then that might be up your alley. It's called Malygrysian Tech Heresy. Take a look.


WS: 46; BS: 36; S: 41; T: 41: AG: 29; Int: 39; Per: 39; WP: 33; Fel: 41 Wounds: 13 (13) Fate: 1 (1)

Okay, got it. Here is what I am going to do:

S: +2
T: +2
Int: +2


lost soul

Below is what you have been waiting for - your load out. To be clear, this is IN PLACE of any starting gear listed in your career path. Several of you also have a choice of armor - it is up to you to decide, I included a few notes in those cases. You will note that you each also have a number of thrones available - feel free to purchase anything else you would like. If anyone has any questions, do not hesitate to ask.

Zimm Nata:

Weapons bastard sword (mono), sword (mono), punch dagger (mono), composite bow (collapsible)
Armor hardened bodyglove (3 body, arms, legs; 5 kg)
Equipment grapnel, injector w/ stimm (3 dose), equipment harness, microbead, stummer, filtration plugs, stab-light
Ammo arrows (mono, x30)
Thrones 100

Naltos Sholl:

Weapons merovech assault lasgun, armsman-10 stub pistol, falchion (mono), combat knife (mono)
Armor guard flak armor (4 all; 11 kg)
Equipment explosive collar, microbead, 9-70 entrenching tool, tac-rig, clip/drop harness, gas mask, tac-light
Ammo lasgun - 2 charge packs, 2 overcharge packs; armsman - 2 mags (manstopper rnds), 2 mags (rnds)
Thrones 50

Havelock Iacton:

Weapons accatran long-las (w/ red dot sight), armsman-10 stub pistol
Armor flakweave cloak (3 all; 8 kg), OR protective bodyglove (2, body, arms, legs; 3 kg), OR light flak jacket ( 2 body, arms, legs; 4 kg, also count as Tac-Rig)
Equipment auto quill, data slate, chrono, pict recorder, medikit, microbead, filtration plugs, stab-light
Ammo long-las - 1 charge pack, 2 overcharge packs, 2 hotshot packs; armsman - 2 mags (manstopper rnds), 2 mags (rnds)
Thrones 100

For armor selections, the flakweave cloak will look like bulky but otherwise normal robes. The protective bodyglove is a lighter version of the hardened body glove and can be worn by itself or under normal clothing. The light flak jacket will be a reinforced lab coat and pants, complete with multiple pockets and attachments for easy access to equipment.

Oh, and for a dessert wine, might I recommend an '05 Chateau d'Yquem...

Julien Lambert:

Weapons talon III autopistol, snub revolver, compact combat knife (mono)
Armor flakweave cloak (3 all; 8 kg), OR protective bodyglove (2, body, arms, legs; 3 kg), OR light flak jacket ( 2 body, arms, legs; 4 kg, also count as Tac-Rig)
Equipment silencer (fits either pistol), microbead, psy-focus, stummer, photo contacts, filtration plugs, data slate, stab-light
Ammo talon - 3 mags (manstopper rds), 3 mags (rnds); revolver - 18 rnds (manstopper rnds)
Thrones 100

For armor selections, the flakweave cloak will look like bulky but otherwise normal robes. The protective bodyglove is a lighter version of the hardened body glove and can be worn by itself or under normal clothing. The light flak jacket will be a reinforced laborer's jack, complete with multiple pockets and attachments for easy access to equipment.

Balthasar Lagerfeuer:

Weapons armageddon autogun (clip 18, 5.5 kg), armsman-10 stub pistol, warhammer (mono)
Armor mesh robes (4 all; 2 kg)
Equipment microbead, medikit, filtration plugs, stab-light, charm (iron aquila)
Ammo autogun - 2 mags (manstopper rnds), 2 mags (rds); armsman - 2 mags (manstopper rnds), 2 mags (rds)
Thrones 100

Ptah 7-Kappa:

Weapons minerva-aegis lascarbine (w/ variable setting), laspistol
Armor flakweave cloak (3 all; 8 kg)
Equipment mechadendrite (utility), auspex, microbead, stab-light, gas mask, data slate
Ammo lascarbine - 3 charge packs, pistol - 1 charge pack
Thrones 100

Caius Grimn:

Weapons carnodon precision pistol (8 rd mag), ironclaw shotgun (w/ fire selector), stub revolver (w/ silencer), shock maul (inertial, counts as mono upgrade)
Armor guard flak armor (4 all; 11 kg), OR flak greatcoat (4 body, arms, legs; helm optional; 6/8 kg)
Equipment synford pattern lockshield, injector w/ stimm (3 dose), microbead, photo visor, gas mask, manacles (2), tac-light
Ammo carnodon - 2 mags (expander rnds), 2 mags (rnds); shotgun - 30 shells, 30 slugs; revolver - 18 rds (manstopper rnds)
Thrones 200

For armor selections, it's mainly a matter of visual preference. The guard flak armor would be the standard issue for junior arbites officers, similar to cadian shock troops (but with forearm and leg protection). The flak greatcoat would look like a commissar's or officer's longcoat, with the protection more integrated. If you opt for the greatcoat, you could still have an arbites' helm that you could don when desired.

Yelisaveta Alekseevna:

Weapons hecuter 9/5 combat autopistol (w/ silencer), hack shotgun, death light lasgun, combat knife (mono)
Armor hardened bodyglove (3 body, arms, legs; 5 kg), OR meshweave cloak (4, all; 2 kg), OR flak greatcoat (4 body, arms, legs; 6 kg, also count as Tac-Rig)
Equipment microbead, stummer, multikey, filtration plugs, stab-light, photo visor
Ammo autopistol - 2 mags (manstopper rds), 2 mags (rnds); shotgun - 12 shells, 12 slugs; lasgun - 2 charge packs
Thrones 200

For armor selections, the hardened body glove and can be worn by itself or under normal clothing. The meshweave cloak would be a specific outfit of your choice. The light flak greatcoat would be a reinforced long coat, complete with multiple pockets and attachments for easy access to equipment.

I have seen posts from Caius, Havelock, and Balthasar as to where their bonus points are going in their characteristics. If the others (minus Julien) could tag in with that info it would be appreciated.

Ptah 7-Kappa I am rolling around another idea in my head. I guess my question first is what direction of lost knowledge do you see Ptah seeking? I figured the fleshcrafting side hinted at the sacred, forgotten knowledge that the Emperor used to craft the Primarchs and the Astartes, the kind of knowledge people wouldn't want out there, even the smallest fragment of. My choice to then name it as within the mechanicum structure was probably a poor choice - the product of interrupted development time.


WS 32 BS 35 S 32 T 33 Ag 37 Int 34 Per 37 Wp 51 Fel 31 | Damage 0 | Wounds 10 | Fate Points 2/3 | Init +5 | Armour 3 All| Talon III (24/30). Movement 3/6/12/18

DH 1e with improvements from RT? That's fine by me. :)

I can't recall off the top of my head whether it's DH 1e errata or RT core where the "replace damage die with Degrees of Success" became an option. It helped make good attack rolls count more.

Equipment:

Looks good for discreet missions! A few queries.

1. Is that bodyglove concealed armour or the full stealthed version in IH?

2. Could Julien have access to at least one "military" magazine of 30 for the Talon, even of standard ammo? My plan with that is to have many rounds where he can do sustained suppressive fire without reloading. It's not a huge deal, can presumably pick up such magazines later on if needed.


WS 31, BS 47, S 32, T 30, Ag 42, Int 32, Per 38, WP 33, Fel 46, Wounds 12/12, FP 2/3

Great!

I think my +3 will go to Agi, as that's bound to be my second most used attribute.

Regarding the gear - Love it, that's basically all I needed to start. I suppose I'll go for the mesh cloak, with it being a well tailored, fashionable dress. The combat coat, I suppose, will have to wait until the future.

I'll use the extra Thrones to buy a Grapnel, a pair of Photo Contact (CRB, p.148) and a Red-Dot Laser Sight for my Hack Shotgun. Should leave me with 20, which oughta cover a bribe at some point.


Male Human Adept WS 41, BS 37, S 23, T 40, Ag 28, Int 23, Per 33, WP 40, Fel 33, Wounds 10/10, FP 4/4

That looks pretty good as far as gear goes.
I'd go for the flack cloak, for the simple reason that Havelocks head is his most valuable component, and that's the only one that offers protection there.
I think I'd have preferred a shotgun to the revolver, but I'm not complaining mind.


WS: 46; BS: 36; S: 41; T: 41: AG: 29; Int: 39; Per: 39; WP: 33; Fel: 41 Wounds: 13 (13) Fate: 1 (1)

Okay, I got all of my gear picked.


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lost soul

Apologies for any confusion on equipment. I mentioned these earlier but am reposting to clarify: the below two books are compilations of the weapons, armor, and gear throughout the dark heresy game system. Errata has been included and there are some adjustments made for balance purposes. For example, photo contacts cost significantly more than a photo visor (which makes sense given the miniaturized nature of them). I will be using these as my resources, please do so as well (if there is something you can't find here, just reference what book it is in then).

Weapons and Armor
Macharian Handbook: A Galaxy of Guns

Equipment
Macharian Handbook: Tools of the Trade

Julien I have used the degrees of success in place of the damage roll before, and agree it helps offset rolling a one after hitting by 40%. So yes, we will do that.

Julien:
The bodyguard is just basic concealed armor, none of these stealth enhancements at this point. if you want, both your clips of regular ammo can be the larger 30-round mags. Auto pistol ammo is one thrown for 30 rounds for regular, so you could definitely pick up a couple extra clips if you wanted to.

Yelisaveta:
That's why I thought the body glove might honestly be the best option for you, to allow more flexibility of appearance depending on your roles. I'm guessing your vision for the dress is something Charlie's Angels-esque: fashionable but highly functional? As per the notes above the photo contacts are substantially more. if you want to sell back your photovisor for the full 100 thrones, you can combine that with your 200 to cover the 250 throne cost on the photo contacts. Or, if you just want to stick with the photovisor, you can definitely have them be more fashionable, as opposed to a militant pair that someone else might wear. And yes, you can totally do a red dot sight on a hack shotgun, it just makes me laugh a bit to envision - which is awesome in and of itself.

Havelock:
I agree that the robe makes sense for your character as well. The armsman is a stub automatic pistol, 13 round capacity with semiauto capability, and with manstoppers does 1d10+3 with pen 3. You could definitely pick up a shotgun with your free spend money, or possibly find one in game.


WS 31, BS 47, S 32, T 30, Ag 42, Int 32, Per 38, WP 33, Fel 46, Wounds 12/12, FP 2/3

Ah. The errata makes sense regarding the visor. I think, while contacts are undoubtedly cooler, we'll get to that point in the future!

I think a red dot sight might make a lot of sense on something like a shotgun than it would on a sniper, especially regarding the single shot.

It does seem great, actually, I'll take a longer look at the tools book tomorrow to finalise it. But now that your mentioned it, a bodyglove and a few sets of clothing might work even better than always fancy all the time!


WS 32 BS 35 S 32 T 33 Ag 37 Int 34 Per 37 Wp 51 Fel 31 | Damage 0 | Wounds 10 | Fate Points 2/3 | Init +5 | Armour 3 All| Talon III (24/30). Movement 3/6/12/18

Sounds good. I'll go for the flakweave cloak as it is pretty versatile without being too obviously armour.

I'll plan out throne spend tomorrow.


ok
extra point allocations are as follows:
WS +3
BS +3
AG +1
Int +2

Ok with the gear, just wondering if the bodyglove could be the version with the hood, for better stealth.


lost soul

Zimm Nata:
as the hooded / stealth version of the bodyglove is twice the cost (+300 thrones), I'm going to have to say no to the upgrade. Remember that you are still only rank 3, a 600 throne set of armor is pretty rare. Don't worry, there will be plenty of time for better gear later.

In case it was not clear, you can only add only a +1 to a characteristic if it is already a base of 17 on the 2D10 roll, bringing it to 18 (the maximum I am allowing for these improvements). Your agility was a base 14, so you can add 2, 3, or 4 to it, but not one. Hope this makes sense.


lost soul

Zimm Nata:
Apologies for the split post, I was doing a quick eval from the floor at work last night and so only noticed the +1 issue on Agi. Please review the rules I listed for the distribution of the bonus points for your stats. I set a cap on increasing the rolled portion of the stats to no higher than 18, so you can only add +1 to WS, not +3.

The easiest solution to both issues is to flip the bonuses for WS and Agi (WS +1, Agi +3). That will solve both problems. Hope this clarifies things.


Confessor Cleric WS 40, BS 41, S 35, T 41, Ag 36, Int 32, Per 34, WP 41, Fel 44, Wounds 14/14, FP 2/2

Nothing says Witch Hunter like some Robes and a Warhammer. I am blessed!

Question, would you allow a Blessed Ammunition upgrade on a Fire Bomb? Blessed Ammunition Cost 50, one time use only and makes the damage Holy. Technically only allowed on Bolt, Solid & Flame ammunition.


Male Mechanicum Sage WS 41, BS 49, S 30, T40, Ag 32, Int 50, Per 35, WP 34, Fel 30, Wounds 13

Gear seems great. My idea for the background was more focused on Ptah’ philosophy that the only way the defeat the xeno, the mutant, and that most hated foe the Abominable Intelligence was to understand them in their entirety. Basically that knowledge does not carry the inherent evil that many claim it does.


ok i'll adjust....


WS 32 BS 35 S 32 T 33 Ag 37 Int 34 Per 37 Wp 51 Fel 31 | Damage 0 | Wounds 10 | Fate Points 2/3 | Init +5 | Armour 3 All| Talon III (24/30). Movement 3/6/12/18

Thrones 0

Backpack 10
Chrono 40
Clip harness 25
Gear Harness 20
5 Packs lho sticks

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