Stare Deeply into the Abyss (a 40k Campaign) (Inactive)

Game Master Oblivion's Scion

The agents of Inquisitor Smythe seek the horrors hidden within the corrupt soul of the Imperium.

Map of the Calixis Sector

Simple Battle Maps


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WS 43*, BS 38*, S 52*, T 50, Agi 30*, Int 31, Per 26, WP 40, Fel 22. Wounds 11/11, FP 4/4. Armour 4+1

I've been at work since Friday and still am, probably wont be able to post til Monday night.

I'm keeping an eye on the thread and consider things like where I am going to add those stat points.


lost soul

Good afternoon ladies and gentlemen,

Despite our relationship being purely in the imaginarium that is the internet, I hope you are all healthy and safe during this ever-changing situation affecting our world currently. I am in hospitality management and things are definitely interesting for me at the moment - still open for business, but every shift our plan alters. Naltos, sounds like work is crazy for you right now, hopefully it balances out soon.

I hope you are all excited to get this endeavor underway. Thank you all again for your enthusiasm and commitment. With equipment done and stats mainly adjusted, it's looks like we are ready for some Grim Dark reality. Below is my collected notes on people's Characteristic adjustments. Ptah 7 and Naltos, if you could tackle those when you have a chance, it would be great.

Havelock (6) +3 Tou, +3 Per
Balthasar (6) +4 BS, +2 Agi
Caius (6) +2 Str, +2 Tou, +2 Int
Yelisaveta (3) +3 Agi
Zimm (9) +1 WS, +3 BS, +3 Agi, +2 Int
Ptah 7 (17) ???
Naltos (9) ???
Julien +1 Wound

Ptah 7:

Lost Archives of Ketridius Minor
Your quest for knowledge brought you to the ruins of a once minor research forge. Though much was damaged and seemed inert, you were able to coax life into the cogitators and for a brief time, get them active. Millenia old and their files were corrupted, you learned a great many things about those tech-priests who had once worked here... including their dark rituals, and the madness that ultimately claimed them.
200 xp
Skills Forbidden Lore (Adeptus Mechanicus), Forbidden Lore (Cults), Scholastic Lore (Occult)
Talents Ferric Lure, Resistance (fear)
Corruption you have seen things which have tainted your mechanical soul. gain 1d5 corruption points.
Insanity the horrors you have delved into have built your mind's defense against the horrors, but at a cost. gain 1d10 insanity points.

Feel free to continue with any questions here in the Discussion thread. I will be kicking off gameplay in the next 12 hours.

 - GAME ON!!


WS 43*, BS 38*, S 52*, T 50, Agi 30*, Int 31, Per 26, WP 40, Fel 22. Wounds 11/11, FP 4/4. Armour 4+1

+3 T, +4 Agi, +1 Int, +1 BS

Microbead 20, Blast Goggles 25, Clothing Rag Castings including gloves and a veil 5?, Sandbags 5, Field Sack 5, Grooming Kit 3, Mess Kit 5

I'm also moving home!


lost soul

Naltos Moving and working like crazy, fun! No need to pay for clothing. Figure you have a "uniform" to go under your armor - probably something akin to dark grey coveralls. In addition, that can include a hooded overcoat, partial face mask, and gloves - the inquisitor understands it is best to keep some of your details out of sight. Regarding your characteristic improvements, you can only add +1 if the rolled stat (total of the 2d10) was 17, bringing it to the max of 18. So you could put a +2 in Int or BS, but not +1 in each.


Male Mechanicum Sage WS 41, BS 49, S 30, T40, Ag 32, Int 50, Per 35, WP 34, Fel 30, Wounds 13

Now that’s a damn fine background!

I’ll do T +5, AG +7, WP +5.


WS 32 BS 35 S 32 T 33 Ag 37 Int 34 Per 37 Wp 51 Fel 31 | Damage 0 | Wounds 10 | Fate Points 2/3 | Init +5 | Armour 3 All| Talon III (24/30). Movement 3/6/12/18

I'm lucky enough to get to work from home. Cases in the county though.

****************

Game-wise, I'm eager to get started.

One big question:

What do we already know about Inquisitor Smythe?


lost soul

Ptah 7 please refer back to the rules laid out in my earlier post for assigning the bonus characteristic points.

Julien actually working on that at work now....


lost soul

Sorry, there is going to be a few hour delay in my posts today - the governor just shut down all restaurants and bars as of 5:00 pm today. Dealing with the outreach and logistics for a few hours. Will still be kicking things off today.


WS 32 BS 35 S 32 T 33 Ag 37 Int 34 Per 37 Wp 51 Fel 31 | Damage 0 | Wounds 10 | Fate Points 2/3 | Init +5 | Armour 3 All| Talon III (24/30). Movement 3/6/12/18

No worries. Take all the time that you need to.


Male Mechanicum Sage WS 41, BS 49, S 30, T40, Ag 32, Int 50, Per 35, WP 34, Fel 30, Wounds 13

Ah, right. Updated stats are AG +7 bringing it to a 15, T +6 bringing it to a 15 as well, and finally BS +4 bringing it to another 15. Did I do that right?


WS: 46; BS: 36; S: 41; T: 41: AG: 29; Int: 39; Per: 39; WP: 33; Fel: 41 Wounds: 13 (13) Fate: 1 (1)

No worries. They closed all the restaurants in my city at noon today.


lost soul

Ptah 7 Sorry for the continued confusion, guess I should have just reposted the rules for ease of use. You kept rolled stats under 18, but went beyond the 5 point cap per characteristic.

(rules below reference 'rolled stat' - this is the total of the 2d10 rolled to create each ability score):

- no rolled stat can be raised above 18
- you cannot increase your lowest rolled stat
- no more than 5 can be added to any single stat
- you cannot add only 1 point to a stat (unless it is a rolled 17, which you can increase to 18)

To speak another way, you can add between 2 and 5 points to any stat, up to a total of "18" on the initial 2d10 roll (your Intelligence was 15, so it is limited to a +3, the rest of your stats were a 13 or below and can take up to a full +5). You also cannot raise your Fellowship, as that was your lowest roll at a total of "4". Does this make sense?


Male Mechanicum Sage WS 41, BS 49, S 30, T40, Ag 32, Int 50, Per 35, WP 34, Fel 30, Wounds 13

Ah, copy that. In that case it'll be AG +5 for a 33, WP +2 for a 40, Per +5 for a 30, and T +5 for a 40. Sorry about the confusion, my area got put onto a shelter in place order so I've been a bit scattered.

Insanity: 1d10 ⇒ 3
Corruption: 1d5 ⇒ 5


lost soul

Totally understand, restaurants in my state got closed to dine-in business yesterday, so my past 30 hours have been strategizing with my team on how to stay afloat.

Oh, and the initial Game post is up...

GAME ON!


WS 43*, BS 38*, S 52*, T 50, Agi 30*, Int 31, Per 26, WP 40, Fel 22. Wounds 11/11, FP 4/4. Armour 4+1
Oblivion's Scion wrote:
Naltos Moving and working like crazy, fun! No need to pay for clothing. Figure you have a "uniform" to go under your armor - probably something akin to dark grey coveralls. In addition, that can include a hooded overcoat, partial face mask, and gloves - the inquisitor understands it is best to keep some of your details out of sight. Regarding your characteristic improvements, you can only add +1 if the rolled stat (total of the 2d10) was 17, bringing it to the max of 18. So you could put a +2 in Int or BS, but not +1 in each.

BS before XP and the stateline was 13. Intelligence was 9.


lost soul

Naltos my apologies for any confusion, I realize the rules I put in place are a bit cumbersome. Specifically of note is the 4th (listed again below) - you cannot add only 1 point to a characteristic, except in the case when that characteristic is already a 17 (bringing it to the cap of 18)." I put this in place to balance the ability to min/max characteristics for people who received more bonus points to catch up than players who rolled higher, but with random sums. So, you can add between 2 and 5 points to a characteristic, to a max rolled total of 18, except as noted above regarding 17s. Does that make sense?

bonus points for characteristics:

[i](rules below reference 'rolled stat' - this is the total of the 2d10 rolled to create each ability score):[i/]

- no rolled stat can be raised above 18
- you cannot increase your lowest rolled stat
- no more than 5 can be added to any single stat
- you cannot add only 1 point to a stat (unless it is a rolled 17, which you can increase to 18)


WS 43*, BS 38*, S 52*, T 50, Agi 30*, Int 31, Per 26, WP 40, Fel 22. Wounds 11/11, FP 4/4. Armour 4+1

Ah ok, I'll put the two points towards intelligence then, his combat stats are pretty solid.

It looks like I forgot to roll wounds: 1d5 + 8 ⇒ (3) + 8 = 11


lost soul

Wounds are important!

My apologies to the slow start. Since the shut down of in-restaurant services by the governor, the management team has been serving in all capacities, cooking, cleaning, taking orders, marketing, in an attempt to keep some revenue coming in. The last two days we gutted the kitchen (including the walk-in coolers), turning it down for an extended skeleton operation. Now that work is all done, things should be a little smoother moving forward.


WS 32 BS 35 S 32 T 33 Ag 37 Int 34 Per 37 Wp 51 Fel 31 | Damage 0 | Wounds 10 | Fate Points 2/3 | Init +5 | Armour 3 All| Talon III (24/30). Movement 3/6/12/18

Tough times!

Delays in the circumstances are entirely understandable. I imagine that we'll all be patient.


lost soul

Appreciated.

And let me say how inspired I have been by everyone's awesome posts thus far! I think we have the makings of a great group!


WS: 46; BS: 36; S: 41; T: 41: AG: 29; Int: 39; Per: 39; WP: 33; Fel: 41 Wounds: 13 (13) Fate: 1 (1)

How dare you actually do work during this crisis =P


WS 32 BS 35 S 32 T 33 Ag 37 Int 34 Per 37 Wp 51 Fel 31 | Damage 0 | Wounds 10 | Fate Points 2/3 | Init +5 | Armour 3 All| Talon III (24/30). Movement 3/6/12/18

For me, I just now have no commute but no office. Working hours the same!


WS 31, BS 47, S 32, T 30, Ag 42, Int 32, Per 38, WP 33, Fel 46, Wounds 12/12, FP 2/3

I'm still working (as I'm in an essential job), and I've had to go out for a grand total of 24 hours over the weekend. Should be able to do a post a day from now on, but now I go and sleep.


lost soul

No worries at all, things are going to be chaotic for some of us at random times. We are an uncharted territory...


Confessor Cleric WS 40, BS 41, S 35, T 41, Ag 36, Int 32, Per 34, WP 41, Fel 44, Wounds 14/14, FP 2/2

Greetings OC, quick question on the Faith Talent Burden of Guilt.

The first line reads:

Effect: Any character that can hear the voice of the
faithful, either face to face or via remote means such as a vox,
will find it difficult to lie to them.

From a game perspective, does this only apply to NPCs? Just want to make sure it won't interfere with our ability to have a deceitful cover story.


lost soul

Balthazar activating a Faith talent requires a Fate Point be spent; they are not permanently active. So, as long as you don't spend a Fate Point to activate it while deceiving someone, you should be good.


Confessor Cleric WS 40, BS 41, S 35, T 41, Ag 36, Int 32, Per 34, WP 41, Fel 44, Wounds 14/14, FP 2/2

I interpreted it differently. Each Faith Talent has an Effect and a Burn Effect. I could be mistaken, but I believe the Burn Effect requires spending a Faith Point, but the main effect does not. For example, with Burden of Guilt an NPC with a lower WP than my PC needs to win an opposed WP test in order to lie to me. However, I can Burn a Faith Point to automatically win that opposed test or to use this ability against an NPC with a higher WP than my PC.


Male Mechanicum Sage WS 41, BS 49, S 30, T40, Ag 32, Int 50, Per 35, WP 34, Fel 30, Wounds 13

I might argue that we wouldn't be lying to you, and your ability doesn't specify that lying in general feels difficult. Besides, as inquisitorial agents I'd assume we'll have to do quite a few difficult things. It'll be good practice.


lost soul

Fate is a resource for each character that is replenished on a "per gaming session" basis (obviously something I will need to determine for a pbp). On page 185 of the Core Rulebook, it lays out that it can be spent for a variety of things (which is expanded upon by the Pure Faith talents). It also lays out in extreme situations that you can Burn Fate for a greater effect (generally a guaranteed success), but at the permanent loss of that Fate point (it is not recovered when Fate is next replenished).

Below is an excerpt from Page 101 of Blood of Martyrs explaining the use of Faith talents, pulled from the heading "Using Faith".

Using Faith:

The main difference between normal Talents and Faith Talents is that to use a Faith Talent a character must spend a point of Fate, tapping into their destiny and expending it to touch the divine. Using a Faith Talent also requires taking an action (see page 188 in the Dark Heresy rulebook). This means to use a Faith Talent a character needs to:

* Use either a Full Action, Half Action or Reaction as detailed in the Talents description. If no action is specified then using the Talent requires a Half Action.
* Spend a Fate Point. If the character is a Void Born he may use the Charmed Trait (see page 21 in the Dark Heresy rulebook) as normal to recover this point of Fate.

Once these two requirements are met then the Faith Talent will manifest its power as detailed within the Talent description.

It then goes on to explain that is rare cases a character might Burn Fate to further empower their Faith talents, but this is something that, at best, will only happen a couple times in their career.

Hope this clarifies things.


WS 31, BS 47, S 32, T 30, Ag 42, Int 32, Per 38, WP 33, Fel 46, Wounds 12/12, FP 2/3

A way that I've dealt with resetting Fate Points over PbP, is having them go again every 3-5 'encounters' or so, with the strict understanding that that's entirely up to the GM to decide so. Encounters can be social, combat or space travel ones.

Other than that - I think we've already got a general idea of what we want to do IC, and we might as well depart! Don't think we've missed anything, and we can probably decide on what name the "trading company" bears when we're actually asked, knowing OoC that we settled that with Murhzer before we left!


WS 32 BS 35 S 32 T 33 Ag 37 Int 34 Per 37 Wp 51 Fel 31 | Damage 0 | Wounds 10 | Fate Points 2/3 | Init +5 | Armour 3 All| Talon III (24/30). Movement 3/6/12/18

@OS: A good summary of the uses of fate points.

@Yelisaveta: Having a framework like that makes sense to me. I'm also happy to move on.


lost soul

It definitely seems like there are a couple ideas being batted around, but with different counterpoints. Obviously it is on me to keep the energy of this game alive and moving forward, but I am hesitant to make a ruling and push through the party's decision on how to approach the facility. Could everyone either sound off in character in support for whichever idea you choose? Also, I left Merzher in chamber in case there were any other questions or queries you had for him before you deploy.

How is everyone doing in the real world with the current chaos? Any thoughts or comments on game thus far?


WS 32 BS 35 S 32 T 33 Ag 37 Int 34 Per 37 Wp 51 Fel 31 | Damage 0 | Wounds 10 | Fate Points 2/3 | Init +5 | Armour 3 All| Talon III (24/30). Movement 3/6/12/18

That's fair. I'll have Julien make his opinion clear in a bit.

I love the atmosphere that the group is jointly creating.

I'm doing grand. Ireland has gone into lockdown in all but name as of last night. That hasn't made much practical difference to me as I haven't been going outside except for shops and exercise for weeks now.


WS: 46; BS: 36; S: 41; T: 41: AG: 29; Int: 39; Per: 39; WP: 33; Fel: 41 Wounds: 13 (13) Fate: 1 (1)

I haven't really left my house in a couple of weeks, but other than that I'm good.


Confessor Cleric WS 40, BS 41, S 35, T 41, Ag 36, Int 32, Per 34, WP 41, Fel 44, Wounds 14/14, FP 2/2

I'm just trying to manage the stress of the situation with the stress of keeping 2 young boys entertained all day while stuck around the house!

Having not played much play-by-post I've been enjoying everyone's contributions.


Male Mechanicum Sage WS 41, BS 49, S 30, T40, Ag 32, Int 50, Per 35, WP 34, Fel 30, Wounds 13

I've been doing pretty well. Keeping active as best I can without gyms being open has been a little tough, but I've been playing more Pathfinder through PbP and Discord than I have in years.


WS 43*, BS 38*, S 52*, T 50, Agi 30*, Int 31, Per 26, WP 40, Fel 22. Wounds 11/11, FP 4/4. Armour 4+1

Tired mostly but I am hoping to fall into a rhythm soon and get some painting and modeling done. Some deathguard to do as well as deranged notions of Aztec inspired Mechanicus kill team drawing inspiration on some of the early Rogue Trader tech priest models.


lost soul

Aztec inspired Mechanicus sounds awesome!

Seems in game debate on mission had slowed, so post incoming to move things along.


Male Mechanicum Sage WS 41, BS 49, S 30, T40, Ag 32, Int 50, Per 35, WP 34, Fel 30, Wounds 13

Aztec Mechanicus! That's sick! My idea with Ptah was an ancient-Egypt styled Mechanicus, so it seems that they naturally attract ancient cultures.


WS 32 BS 35 S 32 T 33 Ag 37 Int 34 Per 37 Wp 51 Fel 31 | Damage 0 | Wounds 10 | Fate Points 2/3 | Init +5 | Armour 3 All| Talon III (24/30). Movement 3/6/12/18

I approve of things moving on!


WS 32 BS 35 S 32 T 33 Ag 37 Int 34 Per 37 Wp 51 Fel 31 | Damage 0 | Wounds 10 | Fate Points 2/3 | Init +5 | Armour 3 All| Talon III (24/30). Movement 3/6/12/18

Because Julien would have brought it up in planning.

Are we going to use cover names?

I'm in favour but not a huge issue for me.


WS: 46; BS: 36; S: 41; T: 41: AG: 29; Int: 39; Per: 39; WP: 33; Fel: 41 Wounds: 13 (13) Fate: 1 (1)

I guess it depends on if we get cover ids or not.


lost soul

Alright, after a week of hellish hours, we have operations at the restaurant stripped down and fully restructured to run us through this chaos. Thank you all for your patience and understanding, I realize this is an ominous way to kick off a new campaign. It is with great hope I can return to a much better posting rate moving forward.

I realize the game play post I just presented doesn't give you much to work with, more will follow in a few hours.

Regarding the identities you were provided, feel free for each of you to lay out the details based on what you previously discussed.


WS 32 BS 35 S 32 T 33 Ag 37 Int 34 Per 37 Wp 51 Fel 31 | Damage 0 | Wounds 10 | Fate Points 2/3 | Init +5 | Armour 3 All| Talon III (24/30). Movement 3/6/12/18

I'm glad to hear that things may be less crazy for you now.

I'll post in gameplay shortly.


Confessor Cleric WS 40, BS 41, S 35, T 41, Ag 36, Int 32, Per 34, WP 41, Fel 44, Wounds 14/14, FP 2/2

Greetings All, apologies for being mia the past few days. I needed to decompress after having to lay-off my staff. Not an easy thing to do. I'll get caught up and post today. Hope everyone is safe and well.


WS 32 BS 35 S 32 T 33 Ag 37 Int 34 Per 37 Wp 51 Fel 31 | Damage 0 | Wounds 10 | Fate Points 2/3 | Init +5 | Armour 3 All| Talon III (24/30). Movement 3/6/12/18

That had to have been rough.


WS 32 BS 35 S 32 T 33 Ag 37 Int 34 Per 37 Wp 51 Fel 31 | Damage 0 | Wounds 10 | Fate Points 2/3 | Init +5 | Armour 3 All| Talon III (24/30). Movement 3/6/12/18

Fingers crossed for positive modifiers for believability or a poor scrutiny on their part!


lost soul

Hmmm, a solid 48 hours without a single post from a player. Did I offend people by pre-rolling Scrutiny en masse fo the party? I only did it to (hopefully) accelerate the ongiong story. If any were offended by my action, my sincerest apologies. I hope we can get back into the swing of things.

- GAME ON


WS: 46; BS: 36; S: 41; T: 41: AG: 29; Int: 39; Per: 39; WP: 33; Fel: 41 Wounds: 13 (13) Fate: 1 (1)

I was waiting for someone else to jump in before posting again.


Male Mechanicum Sage WS 41, BS 49, S 30, T40, Ag 32, Int 50, Per 35, WP 34, Fel 30, Wounds 13

I held off posting because the whole social situation is far, far from Ptah’s skillset.

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