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"Xic, why don't I take the missiles this time and you take the coilgun?"
gunnery check with computer bonus: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11
ka-pow!: 4d8 ⇒ (2, 3, 5, 4) = 14

Navasi! |

"Leg blades? More like dreg blades! Y'all couldn't slash the broad side of a barn."
Taunt their gunners, Bluff, Expertise: 1d20 + 6 + 1d6 ⇒ (14) + 6 + (1) = 21 This doesn't quite match the RP, but hey

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Thanks Pamatea, I sure will! I take aim and fire the coil gun.
Gunnery using coilgun: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 4d4 ⇒ (2, 1, 3, 3) = 9
I do not recall what to use for damage but saw this in prior post. Let me know if I need to reroll.

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4d4 is correct. It's shown on the 2nd slide of the slide deck, and the ship stat sheet is linked there as well.
Taunt duration: 1d4 ⇒ 4
The jinsul's evasive maneuvers cause both shots to go wide as they return fire!
Starboard light laser cannon, 2nd range increment, taunted: 1d20 + 6 - 2 - 2 ⇒ (18) + 6 - 2 - 2 = 20
Damage: 2d4 ⇒ (3, 4) = 7
Despite Navasi's taunting, the enemy gunner is right on target, their laser slamming into your starboard shields!
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1d6 ⇒ 3
A nearby ship is struck by a capital weapon, exploding and sending shrapnel flying toward you! Kaeon, please make a DC 18 piloting check to avoid giving your opponent a free attack as you swerve!
Jinsul Pilioting to avoid giving you a free attack (DC 19): 1d20 + 12 ⇒ (1) + 12 = 13 Failure! One of your gunners gets a free attack!
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Jinsul piloting intiative: 1d20 + 12 ⇒ (19) + 12 = 31 You go first.
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Round 2:
Please make the following:

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Pamatea fires the missile again.
gunnery check with computer bonus: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
ka-pow!: 4d8 ⇒ (2, 2, 7, 3) = 14

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Piloting, to avoid free attack: 1d20 + 12 + 1 ⇒ (3) + 12 + 1 = 16
Piloting, Evade: 1d20 + 12 + 1 ⇒ (14) + 12 + 1 = 27
Moved.

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Jinsul free shot, range increment, taunted: 1d20 + 6 - 2 - 2 ⇒ (15) + 6 - 2 - 2 = 17
Damage: 2d4 ⇒ (2, 4) = 6
The jinsul gunner continues to power through Navasi's vicious mockery as it lands another hit on your starboard side (this occured before Mec-01's repairs, so takes out your remaining shield in that arc and does 3 points of hull damage. Mec-01 then boosts your shields back up to 7).
Pilot to evade: 1d20 + 12 ⇒ (3) + 12 = 15
Engineering to boost engines: 1d20 + 7 ⇒ (17) + 7 = 24
Science to target systems (power core): 1d20 + 7 ⇒ (13) + 7 = 20
Aggressively maneuvering to get you in their sights, the jinsuls take aim and fire!
Coilgun: 1d20 + 6 ⇒ (6) + 6 = 12
Damage (forward arc): 4d4 ⇒ (4, 1, 2, 3) = 10
Missile launcher: 1d20 + 6 ⇒ (16) + 6 = 22
Damage (forward arc): 5d8 ⇒ (3, 8, 5, 2, 5) = 23
One shot goes wide, but your ship is rocked by an explosion as a missile that never seemed to show up on your radar slams into you! 15 shield points, 8 hull points damage.
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Jinsul piloting initiative, round 3: 1d20 + 12 ⇒ (1) + 12 = 13
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Round 2 Gunnery/Round 3 Engineering & Helm
Please post the following:

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The science officer diverts shield.
Engineering. Divert Shield: 1d20 + 10 ⇒ (7) + 10 = 17
Let's go away from here! They have rockets which hit!!!

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Let's use Remote Assistance from the Aid Token for Round 3! +2 to everyone on their Round 3 checks.
gunnery: 1d20 + 4 + 2 + 1 ⇒ (15) + 4 + 2 + 1 = 22
ka-pow!: 4d8 ⇒ (4, 6, 3, 1) = 14

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Piloting, init.: 1d20 + 12 + 1 + 2 ⇒ (1) + 12 + 1 + 2 = 16
Piloting, Evade: 1d20 + 12 + 1 + 2 ⇒ (12) + 12 + 1 + 2 = 27
Jinsuls move first

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Pamatea, inspired by Navasi, strikes home with a rocket; Xic's shot goes just wide. The jinsuls then loop around near you, trying to anticipate your next move.
Pilot to evade: 1d20 + 12 ⇒ (3) + 12 = 15
Engineering to boost engines: 1d20 + 7 ⇒ (16) + 7 = 23
Science to target systems (power core): 1d20 + 7 ⇒ (2) + 7 = 9
Round 3 Movement/Gunnery
Please post the following, remembering your +2 from the Aid token for this round:
Round 4 Engineering/Helm:

Navasi! |

Navasi continues offering encouragement to her crew's gunners, careful to tone it down if her efforts seem more frustrating than effective.
Round 3, Encourage gunners, DC 10: 1d20 + 3 ⇒ (5) + 3 = 8
Round 4, Encourage gunners, DC 10: 1d20 + 3 ⇒ (18) + 3 = 21

Navasi! |

Let's use the Remote Assistance effect of our Aid Token! I'm also happy to use an RP to boost it and give one of our gunners another shot; probably Pamatea since I think her chance to hit is higher?

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The science officer continues to divert shield.
Engineering. Divert Shield: 1d20 + 10 ⇒ (10) + 10 = 20

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Moved
Piloting, init round 4: 1d20 + 12 + 1 ⇒ (6) + 12 + 1 = 19
Piloting, Evade: 1d20 + 12 + 1 ⇒ (10) + 12 + 1 = 23

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Pamatea aims the fourth missile.
I'm assuming we're using Remote Assistance!
gunnery: 1d20 + 4 + 2 + 1 ⇒ (1) + 4 + 2 + 1 = 8
Using my GM shirt re-roll
gunnery: 1d20 + 4 + 2 + 1 + 3 ⇒ (1) + 4 + 2 + 1 + 3 = 11
D'oh!

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Oof, Pamatea, that's some rotten luck.
The jinsul pilot continues to evade your shots, though you do manage to get out of site of their ship's big guns. Instead, a laser beam shoots out of the side at you, undoing most of the repairs that Mec-01 just did to the shields.
Jinsul round 3 gunnery: 1d20 + 6 ⇒ (15) + 6 = 21
damage: 2d4 ⇒ (3, 2) = 5
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engineer boost engines: 1d20 + 7 ⇒ (14) + 7 = 21
pilot to evade: 1d20 + 12 ⇒ (2) + 12 = 14
science to target engines: 1d20 + 7 ⇒ (6) + 7 = 13
Jinsul round 4 initiative: 1d20 + 12 ⇒ (8) + 12 = 20
Your move, Kaeon

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OK, down to the planet it is.
Landing sensor data streamed from the forward Starfinder ships depicts a gray planet awash in a faint yellow glow, its crust rippling with seismic energy. As the planet’s surface appears on the viewscreen, a tiered pit emerges, its sides pitching downward so steeply they seem to disappear into the planet’s core. A golden light rises from the center, gradually building in intensity and illuminating a crowd of frenzied jinsuls that cavort around the perimeter.
As the First Seekers’ starship lands near the pit, all onboard and personal communications devices blaze with divine light and shriek with feedback. Below, a titanic being that vaguely resembles a jinsul with hundreds of eyes claws its way out of the pit (picture in the slides). Banners float around the being, as though chronicling its many battle victories. The voice of the jinsulthing reverberates through the wailing static, bellowing out a challenge.
“I AM DHURUS THE CONQUEROR! OUR DESTINY IS IN REACH! GROVEL BEFORE—”
Just then, a small figure emerges from the dust on the ruined planet below, walking out from a dust storm toward the jinsul behemoth. As it walks, it doubles, then triples in size, with tendrils of golden light floating off of it. The being, clearly a humanoid android, takes on new features as it swells with divine light: the middle limbs of an izalguun, the four eyes of a mentrasi, and the bat-like wings of a nelentu. Its many limbs pound the ground in anger as it shouts,
“And I am Ailuros, and I speak for those of the Scoured Stars who reject your heresy, Dhurus!”
The two divine entities rush at each other and collide, causing a shock wave of energy that topples nearby perimeter structures as the two fall into the pit. As they descend, flashes of light punctuate their battle. The pulsing static and piercing feedback fade as communications devices return to normal. First Seeker Jadnura takes advantage of the sudden opening, shouting directions to those listening. “All Starfinders, advance on the pit! We must stop Dhurus!”
You have three options:
You can do them in any order, but I’ll tell you that the third one is the most interesting, containing the most plot. Let me know which you’d like to do and I’ll get us going.

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No preference either. But as you said it's better the third let's take the third.

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You descend carefully into the pit while your colleagues engage foes on the surface. A miasma of golden energy obscures the floor of this exposed chamber, covering it as if it were a mist and shrouding the bases of numerous stone columns and earthworks that bloom from the ground. Five bizarre devices stand embedded in the stone atop the monoliths, their sigil-ridden circuitry thrumming with energy seemingly extracted from the very soil beneath them. Beside each device stands a jinsul, too engaged in manipulating the devices to care about your arrival.
Several columns lie toppled in what seems to be the wake of a massive struggle. The limp form of what was once the divine herald Ailuros lies motionless against a mesa. In the center of the room stands a huge, bizarre creature, babbling incoherently as the machines seem to be affecting it. It seems to be an amalgamation of the people of the scoured stars, its body that of an izaalgun, its wings of a nalentu, and its head a jinsul.
No one has reacted to your presence. What do you wish to do?

Navasi! |

Is it clear what the monolith/machines are doing? I'm kind of assuming they're channeling energy into Dhurus or the like, so we should probably stop them? I'll act accordingly.
Navasi gestures to the devices. "I don't know what exactly those are, but I'm assuming they're not good. Now I'm not the most, ah... discrete and deadly person, so I'm not sure a whole sneaky wet work style takedown will play to my strengths. Not sure about the rest of you."
She removes her pistol from its holster. "One of you tactical types give the word. I'll lay down covering fire or keep it quiet as needed."
If we go sneaky:
Stealth: 1d20 + 6 ⇒ (19) + 6 = 25
If we start shooting:
Azimuth laser pistol, Get 'Em!: 1d20 + 2 + 1 ⇒ (14) + 2 + 1 = 17, targeting whoever another ally shoots.
Fire damage: 1d4 ⇒ 2
Misc checks that might help here:
Culture: 1d20 + 6 ⇒ (9) + 6 = 15 to maybe know what the devices/jinsuls are doing?
Computers: 1d20 + 6 ⇒ (19) + 6 = 25, ditto.
Perception: 1d20 + 4 ⇒ (18) + 4 = 22 to generally scope out the situation.

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It's clear to you that the devices are having an effect on the creature in the middle (which is currently doing nothing but babbling incoherently), and that the jinsuls are intent on using them to do something. Given what you know about jinsuls, it seems likely that whatever they are doing is helping dhurus.

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I agree Navasi, we should see if we can figure out what those columns are and what they may be doing. Xic focuses his mind using his blindsense. Blindsense sense vibrations in the air—out to 30 feet. I ignore the Stealth bonuses. I do not want to get close I am bad at stealthing. Xic readies himself for battle by pulling out his pulsecaster pistol.
Mysticism: 1d20 + 9 ⇒ (3) + 9 = 12
Perception: 1d20 + 8 ⇒ (9) + 8 = 17

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Xic doesn't detect anything within 30ft. Sorry, thought I had included the climbing info. These columns look fairly easy to climb, DC 12. The creature in the center is incoherent and babbling, and the jinsuls at the top are completely absorbed in whatever it is they're doing. You suspect they're likely to continue ignoring you unless or until you attack them. Being 30-60 feet up at the top of the platform, it would be very challenging to attack any of them from down here. The creature in the center is more accessible, but also looks much tougher.

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Well I think it would be better they can't finish to energize the big one. Let's prepare our attack. I go on a column to shot around. The ones who have short ranged weapons should climb each column one after another after we finish off the jinsul up the previous one. Do you see another plan possible?
The android goes to climb a central pillar to shot wild.
Athletics: 1d20 + 4 ⇒ (13) + 4 = 17

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Also, you're not currently in combat, so you can take-10 on your climb checks if you'd like.
EDIT: Ninja'd. Mec-01 climbs up to the top of one of the mesas. What are the rest of you doing?

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Pamatea scrambles over near the giant figure of Ailuros, wanting to know if the divine being is still alive. She scans with the micro-lab strapped to one arm.
Life Science, to identify living creatures: 1d20 + 9 ⇒ (2) + 9 = 11

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Pamatea can tell that Ailuros is still alive but badly wounded. Beyond that, she is unable to tell much about the massive semi-divine being.

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Xic likes Mec-01's plan. Let us take them out one at a time. I climb up near Mec-01. I would like to take 10 to climb.
Once up top, I see that the this jinsul is under 30 feet. I take aim with my pistol and wait for everyone else to get ready for battle.

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I assume Navasi follos suit, as does Pamatea once her examination is complete (place yourselves on whichever mesa you'd like).
So, now that you're all up on the mesa, the jinsul continues to ignore you, engrossed as they are in their work. If you're planning to attack, you can each take a surprise-round action (either a move or a standard), if you'd like.

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Moved Navasi up onto one of them, as well. Go ahead and post your surprise-round actions (either a standard action or a move action, but not both), then I'll launch us into initiative.

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Pamatea shoots the jinsul next to her allies! The green one
attack: 1d20 + 5 ⇒ (15) + 5 = 20
needler rifle: 1d6 ⇒ 1 P and -2 to AC

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The android fires towards the same jinsul.
Laser rifle, azimuth: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d8 ⇒ 4

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The lashunta fires also on the green one.
Ember Pistol, Truth-Sequence: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d6 ⇒ 4