Full Name |
Kaeon |
Race |
Lashunta (Damaya) |
Classes/Levels |
Operative 9 | SP 79 | | HP 58 || RP 10 |EAC 21 KAC 22 Comb man 30 | F: +6, R: +12, W: +7 | Init: +13 | Perc: +16, SM: +8 | Speed 50ft | Active cond: Improved initiative, Uncanny Shooter, Uncanny Agility. |
Gender |
Male |
Size |
6ft |
Age |
20 |
Alignment |
N |
Deity |
- |
Location |
Castrovel |
Languages |
Common, Lashunta, Azlanti, Eoxian, Shobad, Aklo, Brethedan, Ignan, Triaxian, Dwarven, Draconic |
Strength |
10 |
Dexterity |
23 |
Constitution |
15 |
Intelligence |
14 |
Wisdom |
12 |
Charisma |
12 |
About Kaeon
SFS # 293201-701
Experience 19
Faction Dataphile
Wealth 7107 Credits, 35 Reputation (Dataphiles), 1 Reputation (SS LE), 1 Reputation (SS Jad)
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Kaeon
Operative 9
N Medium humanoid (Lashunta, Damaya)
Init +13; Senses Perc +15, SM +9,
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Defense
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EAC 21, KAC 22, Combat man. 30
SP 79 HP 58 RP 10
Fort +6, Ref +12, Will +7
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Offense
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Speed 50 ft.
Melee -
Ranged Ember Pistol, Truth-Sequence +13, 1d6 (crit. 1d4 burn)
Space 5 ft.; Reach 5 ft.
Special Attacks -
Spell-Like Abilities
---At will: daze, psychokinetic hand
---1/day: detect thoughts.
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Statistics
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Str 10, Dex 23, Con 15, Int 14, Wis 12, Cha 12
Base Atk +6
Feats Weapon focus (small arms), Improved initiative, Toughness, Mobility
Languages Common, Lashunta, Azlanti, Eoxian, Shobad, Aklo, Brethedan, Ignan, Triaxian, Dwarven, Draconic
SQ Lashunta Magic, Limited Telepathy, Student
Skills Acrobatics +21, Athletics +8, bluff +18, Computer +17, Culture +22, Diplomacy +4, Disguise +4, Engineering +17, Intimidate +9, Medicine +11, Perception +16, Piloting +22, Profession Architect +10, Sense Motive +9, Sleight of Hand +18, Stealth +21, Survival +19
Combat Gear Ember Pistol, Truth-Sequence
Other Gear Consumer backpack, Clothing environmental (radiation), D-Suit I, Jump jet, toolkit (engineering), Ability Crystal (Magic) MK 1 (Con), Ability Crystal (Magic) MK 2 (Dex), mk 1 ring of resistance
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Special Abilities
Operative’s Edge (Ex) - 1st Level
Your diverse training as an operative grants you a +1 insight bonus to initiative checks and to skill checks. This bonus increases by 1 at 3rd level and every 4 levels thereafter.
Specialization - 1st Level
Your specialization represents your primary area of expertise. Pick one specialization upon taking your 1st level of the operative class. Once made, this choice cannot be changed. Descriptions of the specializations appear on page 94. Your specialization grants you the Skill Focus feat (see page 161) in your specialization’s associated skills, and you gain a free skill rank in each of those skills at each operative level (this does not allow you to exceed the maximum number of skill ranks in a single skill).
Trick Attack (Ex) - 1st Level
You can trick or startle a foe and then attack when she drops her guard. As a full action, you can move up to your speed. Whether or not you moved, you can then make an attack with a melee weapon with the operative special property or with any small arm. Just before making your attack, attempt a Bluff, Intimidate, or Stealth check (or a check associated with your specialization; see page 94) with a DC equal to 20 + your target’s CR. If you succeed at the check, you deal 1d4 additional damage and the target is flat-footed. This damage increases to 1d8 at 3rd level, to 3d8 at 5th level, and by an additional 1d8 every 2 levels thereafter. You can’t use this ability with a weapon that has the unwieldy special property or that requires a full action to make a single attack.
Operative Exploit - 2nd Level
Holographic Clone (Ex)
Source Starfinder Core Rulebook pg. 95
You can create holographic duplicates or psychic projections of yourself that conceal your true location. Once per day as a standard action, you can create 1d4 images of yourself that last for 1 minute per operative level. This ability otherwise functions as mirror image. You can use this exploit an additional time per day at 6th level, and again at 10th level.
Evasion (Ex) - 2nd Level
If you succeed at a Reflex save against an effect that normally has a partial effect on a successful save, you instead suffer no effect. You gain this benefit only when unencumbered and wearing light armor or no armor, and you lose the benefit when you are helpless or otherwise unable to move.
Quick Movement (Ex) - 3rd Level
As long as you are unencumbered and wearing light armor or no armor, your land speed increases by 10 feet. At 9th level, your land speed instead increases by 20 feet, and at 15th level, your land speed instead increases by 30 feet.
Weapon Specialization (Ex) - 3rd Level
You gain the Weapon Specialization feat as a bonus feat for each weapon type with which this class grants you proficiency.
Debilitating Trick (Ex) - 4th Level
When you succeed at both the skill check and attack roll of your trick attack, you can make the target flat-footed or off-target until the beginning of your next turn. You might learn exploits that grant you additional options for your debilitating trick, but you can select only one option each time you hit with a trick attack.
Operative Exploit - 4th Level
Disarming Attack (Ex)
Source Starfinder Armory pg. 150
For your debilitating trick, you can attempt to disarm the target. Choose an item the target is holding that would be subject to a standard disarm combat maneuver. The target must succeed at a Reflex save or drop that item. If the target gains a bonus to its KAC against disarm combat maneuvers it adds this bonus to its saving throw, and if it is immune to the disarm combat maneuver it is immune to this operative exploit. Once you have used this ability to attempt to disarm a creature, that creature is immune to your disarming attack for 24 hours.
Operative Exploit - 6th Level
Uncanny Shooter (Ex)
Source Starfinder Core Rulebook pg. 96
Your ranged attacks with small arms do not provoke attacks of opportunity.
Uncanny Agility (Ex) - 7th Level
You are immune to the flat-footed condition, and your opponent doesn’t gain any bonuses to attack rolls against you from flanking you or attacking you when you’re prone. Furthermore, covering fire and harrying fire don’t provide any advantage against you.
Bleeding Shot (Ex) - 8th Level
Source Starfinder Core Rulebook pg. 96
For your debilitating trick, you can afflict your target with an amount of bleed damage equal to your operative level.
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Theme
Ace Pilot
Source Starfinder Core Rulebook pg. 29
Theme Knowledge (1st Level)
You are obsessed with starships and vehicles, and have committed to memory almost every related tidbit of knowledge you’ve ever come across. Reduce the DC of Culture checks to recall knowledge about starship and vehicle models and parts as well as famous hotshot pilots by 5. Piloting is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to your Piloting checks. In addition, you gain an ability adjustment of +1 to Dexterity at character creation.
Lone Wolf (6th Level)
You know at least a little bit about handling every role on a starship, and you can sub in for certain tasks in a pinch. Whenever you need to attempt a skill check either during starship combat or to directly repair or otherwise maintain your starship, you can treat half your ranks in Piloting as your ranks in the appropriate skill for the check, if that would be better (since you effectively have ranks in the related skill, you are considered trained in the skill for the purposes of this check).
Triple Attack (Ex) - 8th Level
When making a full attack using only melee weapons with the operative special property or small arms, you can make up to three attacks instead of two.
Slotted Boons: (no more than one of each except for slotless)
* Faction: Dataphiles
* Ally:
* Personal:
* Promotional:
* Social: Making Connections or Enemy of the Devourer
* Starship: Skitterfriend
* Slotless : Starfinder Society Care Package, Marked Field Agent, Kadrical Rises, Overcome the Past, Qarabat University Admittance