Mask of the Mantis

Xic's page

81 posts. Organized Play character for GM Jeffrey.


Full Name

Xic |Priest mystic (Level 3) | Connection: Healer

Race

Shirren | SP 21/21| HP: 24/24| RP 5/5 |EAC: 12 |KAC 13| Fort +2|Ref +2|Will +7

Classes/Levels

Spells per day 5/5| Speed 30 feet| Active conditions:

Gender

Male

Size

Medium Humanoid

Special Abilities

Blindsense (vibration) 30 feet | Feats: Harm Undead

Alignment

Neutral Good

Languages

Celestial, Common, Shirren, Vesk; limited telepathy

Strength 0
Dexterity 13
Constitution 12
Intelligence 18
Wisdom 18
Charisma -1

About Xic

Factions:

MAJOR FACTIONS
Acquisitives:
Dataphiles: Yes
Exo-Guardians:
The Manifold Host:
Second Seekers (Jadnura):
Second Seekers (Luwazi Elsbo):
Second Seekers (Roheas):
Wayfinders:

All Faction Reputation
Total (Sum of the Above) Reputation:
Scrolls:(/) 0
Spells:

Character Sheet:

Perception: +8 | Initiative: +1
____________________
OFFENSE
Melee: battle staff +0, 1d4 (B, critical knockdown, analog, block)
Ranged: pulsecaster pistol +1, 1d4 (E, nonlethal)
shock grenade 1-4, 1d8 (explode 15 feet, E, DC 70
____________________

Magic:

Spells Known (CL 1st, ranged +1)
SPELLS
0: detect affliction, detect magic, stabilize, telekinetic projectile

1st: spells per day 5/5 mind thrust, mystic cure, share language

____________________

Statistics:

STR 10(-0) |DEX 13(+1) |CON 12(+1) |INT 12(+1) |WIS 18(+4) |CHA 8(-4)
____________________

SKILLS
Acrobatics: +0 Armor check penalty
Athletics: +0 Armor check penalty
Bluff: +0
Computers: +4 Trained 3 ranks
Culture: +0 Trained (reduce DC check by 5 when recalling knowledge about religious traditions, symbols, and famous religious leaders)
Diplomacy: +0
Disguise: +0
Engineering: +0 Trained
Intimidate: +0
Life Science: +6 Trained 2 ranks
Medicine: +7 Trained 3 ranks
Mysticism: +11 Trained 3 ranks (reduce DC check by 5 when recalling knowledge about religious traditions, symbols, and famous religious leaders)
Perception: +10 3 ranks
Physical Science: +2 Trained 1 rank
Piloting: +4 1 rank
Profession (1): +0 Trained
Profession (2): +0 Trained
Sense Motive: +0
Slight of Hand: +0 Trained Armor check penalty
Stealth: +0 Armor check penalty
Survival: +7 3 ranks
____________________

Other Abilities:healing channel, healing touch
____________________


Combat Gear:

Combat Gear: (2) mk 1 serum of healing, (1) shock grenade
Armor: Second skin
Weapons: battle staff, pulsecaster pistol with 2 batteries (20 charges each)
Other Gear: basic med kit, everyday clothing,field rations (1 week), hygiene kit, personal com unit, credstick

Wealth: 19 credits

____________________


Special Abilities:

Blindsense:

Communalism: 1/day
Harm undead:
Healing Channel (Su):
Healing Touch (Su):
Limited Telepathy (Su):

Spells
Detect Affliction:
Detect Magic:
Mind Thrust:
Mystic Cure:
Share Language:
Stabalize:
Telekinetic:
____________________

Dice Rolls:

[DICE=Acrobatics]1d20 + 0[/DICE]
[DICE=Athletics]1d20 + 0[/DICE]
[DICE=Bluff]1d20 + 0[/DICE]
[DICE=Computers]1d20 + 4[/DICE]
[DICE=Culture ]1d20 + 0[/DICE]
[DICE=Diplomacy]1d20 + 0[/DICE]
[DICE=Disguise]1d20 + 0[/DICE]
[DICE=Engineering]1d20 + 0[/DICE]
[DICE=Intimidate]1d20 + 0[/DICE]
[DICE=Life Science]1d20 + 6[/DICE]
[DICE=Medicine]1d20 + 7[/DICE]
[DICE=Mysticism]1d20 + 11[/DICE]
[DICE=Perception]1d20 + 10[/DICE]
[DICE=Physical Science]1d20 + 2[/DICE]
[DICE=Piloting]1d20 + 4[/DICE]
[DICE=Profession (1)]1d20 + 0[/DICE]
[DICE=Profession (2]1d20 + 0[/DICE]
[DICE=Sense Motive]1d20 + 0[/DICE]
[DICE=Slight of Hand]1d20 + 0[/DICE]
[DICE=Stealth]1d20 + 0[/DICE]
[DICE=Survival]1d20 + 7[/DICE]

Boons:
None

Chronicles:
SFS