[Outpost] GM Dennis - SFS 2-00 Fate of the Scoured God (tier 1-2) (Inactive)

Game Master Dennis Muldoon

  • Maps & Handouts


  • 1 to 50 of 309 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    Please ninja-dot into this thread to add this campaign to your Campaigns tab.


    First Seeker Luwazi Elsebo steps forward to her podium addressing the Starfinder fleet. “Starfinders, after two years of hardship following our devastating first foray into the Scoured Stars, we now stand taller than ever and are back to fighting form. Today, new recruits rally beside experienced agents and rescued veterans, coming together to form the most resourceful, prepared, and skilled organization the Pact Worlds have ever known. This newfound strength comes not a moment too soon, for the threat within the Scoured Stars is unlike any we’ve ever faced: a hostile military force known as the jinsuls, committed to our complete destruction. Stopping the Jinsul Hierocracy will challenge us more than anything we’ve done before, but what I’ve seen from our agents these past two years assures me that we are more than up to the task! Your orders will arrive shortly; for now, gather your equipment, finish your preparations, and send any messages you wish before we reach the Scoured Stars.”

    And we have begun, GM's please proceed with the Introduction and Preparations

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    Hundreds of Starfinder agents hustle throughout the loading docks aboard the ever-impressive and newly refurbished Master of Stars, the pinnacle of the Starfinder fleet. Junior agents hastily pack every docked starship with weapons, armor, spare parts, and provisions, while technical staff runs diagnostics on starship armaments and senior officers finalize flight formations and supply routes. Many Starfinders’ faces are dark with uncertainty, but the fiery resolve burns in their eyes.

    Venture-Captain Arvin, a damaya lashunta man, emerges from the shifting crowd of activity, his expression hard with repressed concern. “It seems fate has made soldiers out of explorers. We’ve always prepared our agents to navigate danger and violence, but never anything like this. Still, there isn’t another organization in the Pact Worlds that I would trust more with this daunting task.” He pauses for a moment, then shakes himself back to attention. “Right, much left to do! There are still a few specialized tasks remaining that you might be able to help us complete.”

    This is a good spot for Introductions, purchases, slot boons as well as preparing the fleet. While preparing the Fleet you will be roleplaying relevant skill checks as well as sharing stories of past adventures. For stories shared you must have the chronicle to back it up.

    Recommended Boons to slot:

  • First Skirmish (Social or Starship)
  • High Society Influence (Iteration-177, Ally)
  • Honorbound Allies (Starship)
  • Iteration-177’s Attention (Ally)
  • Jinsul Witness (Personal)
  • Surviving Companion (Slotless)
  • You can help prepare by meeting with:

  • Fitch (Master of Stars Touch-up)
  • Iteration-177 (Prayer and Reflection)
  • Venture-Captain Arvin (Rookie Training)
  • Celita, Leader of the Dataphiles (Starship Priming)
  • Zigvigix, Leader of the Exo-Guardians (Supply Run)
  • Radaszam, leader of the Acquisitives (Tactical Preparations)

    A description of each preparatory mission is listed below. For any that you wish to help with (no limit on how many you can do), please reply to the relevant post with the following:

  • Your skill check *in a spoiler*
  • Whether you are aiding another or making a primary roll
  • An applicable story (if you have a corresponding chronicle)

    I will then put all the pieces together and tell you what benefits you've earned.

  • Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    Fitch: Master of Stars Touch-Up

    Fitch, leader of the Wayfinders, walks you to an airlock leading out to some of the scaffolding on the ship’s exterior. “It’s strange to not have my children aboard, but this is no time to be bringing the young ones along. Last time, the jinsul capital ships chased away our carriers. I’d love to see how their flagship holds up against ours, but we’re still not quite finished with renovations. Try to wrap up the finishing touches on this gem of a ship— I want the last thing those jinsuls see is just how brightly it shines.”

    Relevant skills: Engineering, Piloting, or Profession (electrician or maintenance worker)
    Relevant past adventures to share a story of: any scenario featuring a starship combat

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    Iteration-177: Prayer and Reflection

    Iteration-177, the enigmatic android, meets with you in a conference room, as charming as ever. “It appears I finally get to participate in a famed Starfinder adventure! I suspect you still have some desire to seek solace with the divine before heading into battle? I too, know this desire. I’m more than happy to converse, if you’d care to sit and chat.”

    Relevant skills: Culture, Mysticism, or Sense Motive
    Relevant past adventures to share a story of: any scenario featuring Iteration-177 or a noteworthy religious experience

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    Arvin: Rookie Training

    Venture-Captain Arvin looks over a group of anxious recruits in the mess hall. “Those green agents are not ready for a battle against an organized foe. Sadly, they’re liabilities when they’re frightened. Talk them through some of your experiences, set them at ease, and help them prepare for the challenges they’ll face ahead. We need them primed and ready for combat if we’re going to win this.”

    Relevant skills: Bluff, Diplomacy, Intimidate, or Profession (any relevant Profession skill)
    Relevant past adventures to share a story of: any scenario that required the PCs to rescue or protect an NPC of interest

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    Celita: Starship Priming

    Celita, leader of the Dataphiles, feverishly works on the mainframe in the command center of the Master of Stars. “Greetings, I’m Celita of the Dataphiles. You may have known me as Historia-7, though I’ve since stopped using that name due to reasons we don’t have the time to discuss. I think I’ve devised a way to artificially replicate the resonance effects of the Tear relic to help our ships stay in communication and traverse the Drift more precisely. I need you to double-check my code for errors and then see if you can shield the network from detection by jinsul sensors.”

    Relevant skills: Computers, Physical Science, or Profession (technician)
    Relevant past adventures to share a story of: any scenario that featured a species descended from the Scoured Stars

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    Zigvigix: Supply Run

    Zigvigix, leader of the Exo-Guardians, sits before an immense cargo bay filled with crates of supplies. “They say an army marches on its stomach, but it also fights with guns and ammo! Can you take a look at all our gear to make sure it works and then load it onto the ships? Just try to keep the explosives separated from the food, please. We don’t want to have that mistake happen again!”

    Relevant skills: Athletics, Engineering, Medicine, or Perception
    Relevant past adventures to share a story of: any scenario with a mission predicated on a magical or technological item or resource

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    Radaszam: Tactical Preparations

    Radaszam, leader of the Acquisitives, overlooks a large holographic map of the Scoured Stars system, overlaid with smaller, more detailed maps of terrain on specific planets. “I don’t know about you, but I’m keen to take this fight to the jinsuls on their home turf. We have topographic data collected from our last foray into the Scoured Stars, plus some information on fighting styles our agents have reported from past jinsul encounters. See if you can make sense of it all and formulate a plan of attack.”

    Relevant skills: Culture, Life Science, Mysticism, or Survival
    Relevant past adventures to share a story of: Any scenario featuring combat with an organized, hostile alien force.

    Dataphiles

    Male N Android Roboticist Mechanic Starfinder Data Jockey 5 SP 35/35 HP 34/34 | RP 6/6 | KAC 21 EAC 21 | Fort +5; Ref +8; Will +2 | Init: +4 | Perc: +12, SM: -2 | Speed 30ft | Active conditions: None.

    The android with a laser rifle Azimuth on his shoulder knows that his time he has no question to ask, simply to follow what is happening.

    My name Mec-01. Go to prepare.

    Boons : Starship : Solar Powered Wepon System, Social : AbadarCorp Acquaintance, Slotless : Welcome to Starfinder Society Boon

    Fitch (Master of Stars Touch-up)

    Spoiler:
    Engineering: 1d20 + 10 ⇒ (18) + 10 = 28

    Relevant past adventures to share a story of : 1-12 Ashes of Discovery

    Iteration-177 (Prayer and Reflection)

    Spoiler:
    Culture Aid: 1d20 + 5 ⇒ (8) + 5 = 13

    Relevant past adventures to share a story of: -

    Venture-Captain Arvin (Rookie Training)

    Spoiler:
    Diplomacy Aid: 1d20 - 1 ⇒ (12) - 1 = 11

    Relevant past adventures to share a story of: 1-07 The Solar Sortie

    Celita, Leader of the Dataphiles (Starship Priming)

    Spoiler:
    Computer: 1d20 + 11 ⇒ (6) + 11 = 17

    Relevant past adventures to share a story of: -

    Zigvigix, Leader of the Exo-Guardians (Supply Run)

    Spoiler:
    Engineering: 1d20 + 10 ⇒ (14) + 10 = 24

    Relevant past adventures to share a story of : 1-10 The Half-alive Streets

    Radaszam, leader of the Acquisitives (Tactical Preparations)

    Spoiler:
    Culture Aid: 1d20 + 5 ⇒ (3) + 5 = 8

    Relevant past adventures to share a story of: 1-18 The Blackmoon Survey

    Dataphiles

    Male Lashunta (Damaya) Operative 9 | SP 79 | | HP 58 || RP 10 |EAC 21 KAC 22 Comb man 30 | F: +6, R: +12, W: +7 | Init: +13 | Perc: +16, SM: +8 | Speed 50ft | Active cond: Improved initiative, Uncanny Shooter, Uncanny Agility.

    The lashunta present himself as being Kaeon. But the time to talk is very short. Then they have to go to prepare the things.

    Boons : Social : Making connections, Slotless : Welcome to Starfinder Society Boon, Marked Field Agent

    Fitch (Master of Stars Touch-up)

    Spoiler:
    Piloting : 1d20 + 12 ⇒ (20) + 12 = 32

    Relevant past adventures to share a story of : 2-05 Meeting of Queens

    Iteration-177 (Prayer and Reflection)

    Spoiler:
    Culture : 1d20 + 12 ⇒ (4) + 12 = 16

    Relevant past adventures to share a story of: -

    Venture-Captain Arvin (Rookie Training)

    Spoiler:
    Bluff : 1d20 + 8 ⇒ (19) + 8 = 27

    Relevant past adventures to share a story of: 1-10 The Half-alive Streets

    Celita, Leader of the Dataphiles (Starship Priming)

    Spoiler:
    Computer Aid : 1d20 + 6 ⇒ (1) + 6 = 7

    Relevant past adventures to share a story of: -

    Zigvigix, Leader of the Exo-Guardians (Supply Run)

    Spoiler:
    Engineering Aid : 1d20 + 7 ⇒ (8) + 7 = 15

    Relevant past adventures to share a story of : 1-10 The Half-alive Streets

    Radaszam, leader of the Acquisitives (Tactical Preparations)

    Spoiler:
    Culture : 1d20 + 12 ⇒ (11) + 12 = 23

    Relevant past adventures to share a story of: 1-18 The Blackmoon Survey

    Second Seekers (Luwazi Elsebo)

    N female kasatha biohacker 6 | | SP 36/36 HP 40/40 | RP 9/9 | EAC 21; KAC 23 | Fort +5; Ref +7; Will +6 | Init: +5 | Perc: +15, SM: +15; low-light vision | Speed 30 ft | Active conditions: None.

    A kasatha woman wearing a surgical mask over her face scans people and equipment with some kind of portable analyzer strapped to one arm. "I'm Pamatea! I just got back from dealing with the most fascinating gravitationally locked planet...oh, but there's no time for that now."

    Fitch (Master of Stars Touch-up)

    Spoiler:
    Engineering: 1d20 + 8 ⇒ (1) + 8 = 9 "Hey, the Master of Stars is looking great! I found a couple of small repairs that might help out with scanning systems. You know, you have to be careful of everything! The last starship combat I was in, they sent out an escape pod full of explosives!"

    Relevant past adventures to share a story of : The Withering World

    Iteration-177 (Prayer and Reflection)

    Spoiler:
    Sense Motive: 1d20 + 7 ⇒ (2) + 7 = 9 "Yes indeed, a real mission! I've always been interested in studying the divine, figuring out how it works. There has to be science to it somewhere!"

    Relevant past adventures to share a story of: -

    Venture-Captain Arvin (Rookie Training)

    Spoiler:
    Diplomacy: 1d20 ⇒ 13 Pamatea awkwardly tries to give a pep talk. "Uh, buck up there! Only a few people are likely to die!"

    Relevant past adventures to share a story of:

    Celita, Leader of the Dataphiles (Starship Priming)

    Spoiler:
    Physical Science: 1d20 + 9 ⇒ (3) + 9 = 12 Much more comfortable dealing with science, Pamatea starts going through code in earnest.

    Relevant past adventures to share a story of: -

    Zigvigix, Leader of the Exo-Guardians (Supply Run)

    Spoiler:
    MEdicine: 1d20 + 10 ⇒ (20) + 10 = 30 Pamatea inspects all the medical supplies, scanning with her custom microlab.

    Relevant past adventures to share a story of : -

    Radaszam, leader of the Acquisitives (Tactical Preparations)

    Spoiler:
    Life Science: 1d20 + 9 ⇒ (17) + 9 = 26 "No sweat, sir! Do you sweat? Do vesk have sweat glands? Never mind. I am happy to analyze this data! I just had to deal with a whole group of Devourer cultists; they're the worst."

    Relevant past adventures to share a story of: The Withering World

    Dataphiles

    Male Shirren | SP 21/21| HP: 24/24| RP 5/5 |EAC: 12 |KAC 13| Fort +2|Ref +2|Will +7 Spells per day 5/5| Speed 30 feet| Active conditions:

    I am Xic, I am here to help my fellow Starfinders. I am a new Starfinder. Let us prepare. The shirren bows.

    No boons

    Fitch (Master of Stars Touch-up)

    Spoiler:
    Piloting: 1d20 + 2 ⇒ (7) + 2 = 9

    Relevant past adventures to share a story of:

    Iteration-177 (Prayer and Reflection)

    Spoiler:
    Mysticism: 1d20 + 9 ⇒ (6) + 9 = 15

    Relevant past adventures to share a story of:

    Venture-Captain Arvin (Rookie Training)

    Spoiler:
    Diplomacy: 1d20 + 5 ⇒ (19) + 5 = 24

    Relevant past adventures to share a story of:

    Celita, Leader of the Dataphiles (Starship Priming)

    Spoiler:
    Computers: 1d20 + 2 ⇒ (2) + 2 = 4

    Relevant past adventures to share a story of:

    Zigvigix, Leader of the Exo-Guardians (Supply Run)

    Spoiler:
    Perception: 1d20 + 8 ⇒ (9) + 8 = 17

    Relevant past adventures to share a story of:

    Radaszam, leader of the Acquisitives (Tactical Preparations)

    Spoiler:
    Mysticism: 1d20 + 9 ⇒ (2) + 9 = 11

    Relevant past adventures to share a story of:


    Navasi Female CG human outlaw envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.

    A woman with twinkling, mismatched eyes and a stylish scarf raises two fingers to her forehead in an informal salute. "Navasi! Fashionably late, as usual. Good to meet you all." She casts a lopsided grin around at all the bustling agents. "Well, let's get to it!" She rubs her palms together theatrically and strides off in search of work.

    Fitch

    Piloting:
    Piloting: 1d20 + 6 ⇒ (18) + 6 = 24

    Navasi traces wiring with a wrist-mounted personal computer and scrutinizes various piloting and navigational stations. "Not the keyboard format I would've used. Hmphh. But I'm not gonna mess with someone else's set up - not after the last time, anyways!"
    Relevant past adventure: (Into the Unknown)

    Iteration-177

    Sense Motive:
    Sense Motive plus Expertise: 1d20 + 1d6 + 6 ⇒ (11) + (5) + 6 = 22

    Navasi shares an experience about a friend with mismatched eyes who disappeared under mysterious circumstances, but is more concerned with how others' understanding of faith can help them face a difficult trial.

    Arvin

    Diplomacy:
    Diplomacy: 1d20 + 6 ⇒ (8) + 6 = 14

    Navasi puts a lid on her swagger long enough to project confidence and trust to the new recruits. She does her best to impress on them the importance of the mission, but also to calm their nerves and make sure they know all the agents are in this together.

    Celita

    Computers:
    Computers: 1d20 + 6 ⇒ (12) + 6 = 18

    "Calibrate sensors, got it!" As soon as Navasi turns around her smile becomes an exaggerated frown. "Why did I say that? I have no idea how these things work on a ship this size!"

    Zigvigix

    Perception:
    Perception: 1d20 + 4 ⇒ (12) + 4 = 16

    "You know, this is the one time I've ever resented a snack called 'Flavor! Explosion!'" Navbasi frowns at a label featuring a mushroom cloud pushing some sort of fried confection along with its blast wave. She clucks her tongue at the offending ad, then tosses the can over her shoulder and into a waiting crate.

    Radaszam

    Culture:
    Culture: 1d20 + 6 ⇒ (1) + 6 = 7

    Navasi pours over the data looking for patterns. "If I can skim timetables and security logs looking for exploitable holes, I can do the same with, uh.. an extremely aggressive and fanatical group of purple antagonists. Yeah, that makes sense. Good one, Navasi."


    As preparations wind down, a stillness settles over the crowd of Starfinders gathered on the command deck of the Master of Stars. First Seeker Jadnura, flanked by nominated First Seeker Luwazi Elsebo and the android Iteration-177, steps forward to an elevated captain’s platform and looks out over the assembled agents. Jadnura’s resonant voice carries across the assembly. “Starfinders! Today we gather not merely as explorers and scholars, but as defenders of the galaxy. Ever since the jinsuls ambushed our rescue mission into the Scoured Stars, they have assailed us and our allies at every turn. The danger the jinsuls present to our friends and homes cannot be ignored. We now know that they intend to awaken the divine being responsible for trapping our first expedition into the Scoured Stars. We know that this scheme threatens not only the Scoured Stars but all the space surrounding it. This leaves us with one mission: break the jinsul fleet and drive them from the Scoured Stars, putting an end to their depredations once and for all. Today we march to war!”

    The Starfinders disperse to their ships and launch into orbit, assembling into either tactical strike formations or vanguards surrounding the larger vessels. The fleet’s synchronized screens flash to life, showing Luwazi Elsebo from her own command station. “We are ready to approach the Scoured Stars system from the outer orbit of the Agillae system’s star. The majority of our fleet will stay together to protect our supplies and support our ground troops, while our field agents are to scout the system and find the most strategic places to engage the jinsuls. Kadrical’s divine herald, Dhurus, is the head of the snake: find where he is hiding so we can direct our full forces against him. Once we close in on him, we can face down Dhurus on equal footing and end this conflict.”

    Luwazi nods to the camera. “Stick together, support each other, and stay the course. We live or die as one today. Good luck, Starfinders. Fleet—activate Drift engines now!” The screen shuts off, and each formation of starships surges forward as a unit, vanishing into the Drift.

    ★ ---- ★ ---- ★ ---- ★

    The Starfinder fleet emerges from the Drift as a single force, the three suns of the Scoured Stars burning brightly against the surrounding void. Moments later, onboard computers ping with streams of incoming data detailing nearby jinsul ships, planets with concentrated industrial activity, and further commands from the First Seekers. Several files emerge on the captains’ screens: briefings of locations where field agents could find useful information about how best to target the jinsul fleet’s weak points.

    Table GMs close out preparations, Part 1 has started.

    Grand Lodge

    1 person marked this as a favorite.
    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    Here are the rewards you’ve earned from your preparations. I’ll add these to a slide as well, when I get a chance.

    Fitch
    As you help her, Fitch shows you some of the inner workings of the Master of Stars, which helps you to better understand other ships as well. You gain one of the following (chosen at time of use):

  • Once during the adventure, you can gain a +4 bonus to all non-gunnery skill checks during one round of starship combat.
  • Alternatively, you can use this to force the crew of any enemy ship to take a -2 penalty to all non-gunnery skill checks made during a round. The use of this ability must be declared at the start of the starship combat round.

    ---
    Iteration-177
    As you converse with the enigmatic android, you gain a significant insight into Iteration-177’s unique understanding of the divine, and share a portion of their intuition. You gain one of the following (chosen at time of use):

  • One PC can gain a +2 bonus to any one Mysticism, Perception, or Sense Motive check within the Scoured Stars. This allows that PC to count as being trained in Mysticism for the duration of the adventure.
  • Alternatively, one PC can add a +1 bonus to any one saving throw while within the Scoured Stars.

    ---
    Arvin
    Despite Pamatea’s less-than-reassuring story, you manage to put some of the more junior agents at ease, making them more reliable in the extremely unlikely event of combat. You gain one of the following (chose at the time of use):

  • Once during the adventure, the entire group gains the benefit of aid another (+2 bonus) to all skill checks and attack rolls for 1 round.
  • Alternatively, once during the adventure when your table uses an Aid Token, you gain two (different) benefits instead of one.

    ---
    Celita
    Pleased by the progress made by Navasi and Mec-01, Celita outfits the fleet with better weaons-tracking software for targeting jinsul ships. You gain one of the following (chose at time of use):

  • Once during the adventure, you gain a _2 bonus to all of your gunnery rolls for one round, and attacks with limited fire weapons that round do not consume any ammunition.
  • Alternatively, you may select any one successful starship weapon attack to count as critical damage if it deals Hull point damage, even if the die result isn’t a natural 20.

    ---
    Zigvigix
    Inspired by Mec-01’s story and Pamatea’s competence, Zigvigix grants you priority access to some Starfinder Society equipment. You gain both of the following:

  • Once during the adventure, each of you can requisition a weapon with an item level up to your level +1 for the duration of one mission. The group must use this ability prior to starting a new encounter, and the ability cannot be used after the end of Part 3. The weapon comes with a full battery or magazine.
  • You can also requisition a single consumable item with an item level up to your level. These cannot have permanent effects, and any not used during the adventure must be returned.

    ---
    Radaszam
    Kaeon and Pamatea impress Radaszam as you assist in reviewing the default plan of engagement. You gain the following:

  • During a single encounter in the same location as the jinsul fleet, you can activate this reward to remove any extra enemies or challenges provided by that fleet.

    You also gain one of the following (chosen at time of use):

  • You can reroll any one skill check while in the same location as a fleet.
  • Once during the adventure, while in the same location as either fleet, you can activate this to gain a +2 bonus to each of your initiative checks for that mission.

  • Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    You have five missions to choose from, which are listed on the handout on Slide 1. Decide where you'd like to go, and we'll start there (I'll take the first idea that is 'seconded' by another PC). Completing a mission and traveling to another location takes ~1d4 hours, and you can always take a 10-minute rest between missions.

    Second Seekers (Luwazi Elsebo)

    N female kasatha biohacker 6 | | SP 36/36 HP 40/40 | RP 9/9 | EAC 21; KAC 23 | Fort +5; Ref +7; Will +6 | Init: +5 | Perc: +15, SM: +15; low-light vision | Speed 30 ft | Active conditions: None.

    How about Data Hack?

    Dataphiles

    Male Shirren | SP 21/21| HP: 24/24| RP 5/5 |EAC: 12 |KAC 13| Fort +2|Ref +2|Will +7 Spells per day 5/5| Speed 30 feet| Active conditions:

    I vote for Data Hack first and second vote for Ground Force Intel. Stick to one planet before moving to the next.

    Dataphiles

    Male Lashunta (Damaya) Operative 9 | SP 79 | | HP 58 || RP 10 |EAC 21 KAC 22 Comb man 30 | F: +6, R: +12, W: +7 | Init: +13 | Perc: +16, SM: +8 | Speed 50ft | Active cond: Improved initiative, Uncanny Shooter, Uncanny Agility.

    ok for Data Hack

    Dataphiles

    Male N Android Roboticist Mechanic Starfinder Data Jockey 5 SP 35/35 HP 34/34 | RP 6/6 | KAC 21 EAC 21 | Fort +5; Ref +8; Will +2 | Init: +4 | Perc: +12, SM: -2 | Speed 30ft | Active conditions: None.

    ok for me.

    Second Seekers (Luwazi Elsebo)

    N female kasatha biohacker 6 | | SP 36/36 HP 40/40 | RP 9/9 | EAC 21; KAC 23 | Fort +5; Ref +7; Will +6 | Init: +5 | Perc: +15, SM: +15; low-light vision | Speed 30 ft | Active conditions: None.

    I didn't realize the location of the jinsul fleet when I suggested Data Hack, so Ground Force Intel sounds good to do first.


    Navasi Female CG human outlaw envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.

    Navasi taps rapidly on the map of the Scoured Stars displayed on her wrist computer, her finger striking Agillae-2.
    "Zig says an army marches on a stomach full of snack grenades, but I say it needs intel to not march into... quicksand? Or hostile creatures or whatever. Point being, let's see what information we can dig up."
    Ground Force Intel works for me!

    Dataphiles

    Male N Android Roboticist Mechanic Starfinder Data Jockey 5 SP 35/35 HP 34/34 | RP 6/6 | KAC 21 EAC 21 | Fort +5; Ref +8; Will +2 | Init: +4 | Perc: +12, SM: -2 | Speed 30ft | Active conditions: None.

    ok for me. Let's begin!

    Dataphiles

    Male Lashunta (Damaya) Operative 9 | SP 79 | | HP 58 || RP 10 |EAC 21 KAC 22 Comb man 30 | F: +6, R: +12, W: +7 | Init: +13 | Perc: +16, SM: +8 | Speed 50ft | Active cond: Improved initiative, Uncanny Shooter, Uncanny Agility.

    ok for this one

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    Scout Mission 1: Ground Force Intel

    A message appears on your comm units, inviting you meet with Zigvigix, the shirren faction leader of the Exo-Guardians. When you arrive, they offer you a piece of rice candy from a small bowl, the point at a screen depicting a green planet blemished by stretches of brown and ashen land. “Our scans show lots of jinsul activity here on Agillae-2. The planet is habitable, but it looks like the jinsuls stripped most of the vegetation to fuel their war industry. If I were a jinsul, I’d use the cleared terrain to run formation drills and test ground vehicles.” The shirren’s antennae bounce with glee, at odds with the seriousness of the moment. “But of course, I’m not a jinsul, so you’re going to see if I’m right! I’ll scramble their sensors long enough for you to sneak down there, find whatever you can about their troop organization, and get away as fast as you can. Don’t attract too much attention, or you might have to fight the whole army by yourselves!” Ziggy provides you with coordinates to a clearing within the remaining marshland where you can land without being noticed. ”Good luck, Starfinders!”

    -----
    Once you’ve landed, you’re able to make your way westward on foot to the outskirts of a massive jinsul war camp.

    There are five possible tasks you can each choose from at this point, described below. Each task takes 10 minutes, and something will happen at the end of each 10-minute phase. Unless otherwise noted, you cannot aid another on these tasks. PCs not attempting a task in a phase may instead take a 10-minute rest. There is a little room for creative solutions, so pitch me a justification if you have one, but any attempt should include skill check and/or resource expenditure. There is a failure effect for these tasks as well (the second check in some of the tasks below is to mitigate this effect, should you fail the first check). As a party, you must succeed at any 4 of the 5 to gather all of the intel that Ziggy asked you for.

  • Closer Look: Creep closer and identify markers of jinsul officers (Stealth check and a Reflex save)
  • Distant Observation: Attempt a Perception check to spot weak points in the jinsuls’ earthworks and battle formations (Perception check and Survival check)
  • Forensic Analysis: The border of the devastated marshland is riddled with evidence of felled trees and slain dinosaurs--victims of the jinsuls’ violent colonization. With careful study, you may be able to find forensic evidence of the jinsuls’ most common firearms and how they harm living creatures, as well as what natural resources they are harvesting (Perception check)
  • High Ground: Climb a tree and document the marching patterns being practiced (Athletics check. If you have the ability to fly you may instead make a harder Acrobatics check to do so without being seen)
  • Navigate Terrain: Lead the party to an advantageous vantage point. (Survival check and a Strength check; you may spend your phase to aid another on the Survival check, but must make your own Strength check)

    Please select a task for the first round, tell me which you are doing, and make your check(s).

  • Dataphiles

    Male N Android Roboticist Mechanic Starfinder Data Jockey 5 SP 35/35 HP 34/34 | RP 6/6 | KAC 21 EAC 21 | Fort +5; Ref +8; Will +2 | Init: +4 | Perc: +12, SM: -2 | Speed 30ft | Active conditions: None.

    The android moves quickly on the new planet, trying not to be seen. With his skills, he tries to do the forensic analysis.

    Perception: 1d20 + 8 ⇒ (6) + 8 = 14

    Second Seekers (Luwazi Elsebo)

    N female kasatha biohacker 6 | | SP 36/36 HP 40/40 | RP 9/9 | EAC 21; KAC 23 | Fort +5; Ref +7; Will +6 | Init: +5 | Perc: +15, SM: +15; low-light vision | Speed 30 ft | Active conditions: None.

    Pamatea attempts Distant Observation, trying to make sense of the jinsuls' formations.

    Perception: 1d20 + 7 ⇒ (2) + 7 = 9
    Survival: 1d20 + 1 ⇒ (2) + 1 = 3

    Dataphiles

    Male Shirren | SP 21/21| HP: 24/24| RP 5/5 |EAC: 12 |KAC 13| Fort +2|Ref +2|Will +7 Spells per day 5/5| Speed 30 feet| Active conditions:

    Xic takes the offering of rice candy and says to Zigvigix in Shirren telepathically Greetings to you. Xic's antenna move about. In common, Hmmm very intersting, I will run an analysis on the felled trees and slain dinosaurs to see what weapons may have been used by the jinsuls’.

    perception: 1d20 + 8 ⇒ (10) + 8 = 18

    Dataphiles

    Male Lashunta (Damaya) Operative 9 | SP 79 | | HP 58 || RP 10 |EAC 21 KAC 22 Comb man 30 | F: +6, R: +12, W: +7 | Init: +13 | Perc: +16, SM: +8 | Speed 50ft | Active cond: Improved initiative, Uncanny Shooter, Uncanny Agility.

    The lashunta tries to creep closer and to identify markers of jinsul officers.

    Stealth: 1d20 + 11 ⇒ (2) + 11 = 13

    Reflex: 1d20 + 8 ⇒ (10) + 8 = 18


    Navasi Female CG human outlaw envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.

    Navass, her colorful scarf noticeably absent, creeps forward alongside Kaeon. She exchanges hand signs with the stout man before breaking off to survey the assembled jinsuls.
    Alright, so who's wearing the shiniest stuff and looks the most pompous...

    Closer Look, hairbrained solution edition:

    We're basically looking at an army camp, right? And all camps have some form of contraband or under the table goings-on. Presumably those things would avoid the brass since they'd crack down on such things.
    This is all by saying I'd like to use Culture plus my theme bonus of lowering the DC of Culture checks about the criminal underworld to sort of identify the 'negative space' in the social comings and goings of said illicit dealings. That space probably contains the officers.
    I'm also just now realizing we have 10 minutes, and this is definitely hours' worth of observation. Oh well, it was a fun idea! :p
    Culture to track dirty deals, Expertise, DC –5: 1d20 + 1d6 + 6 ⇒ (12) + (6) + 6 = 24

    Closer Look, normal edition:
    Stealth: 1d20 + 6 ⇒ (7) + 6 = 13
    Reflex save: 1d20 + 4 ⇒ (4) + 4 = 8

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    Navasi, I don't think the spoilered approach really applies for Closer Look, since it's about quietly getting closer. However, I will use the d20 roll from the spoiler, since it was your first roll.

    Navasi is a tricksy sort, and she successfully sneaks up to a low ridge, where she can get a clear look at the Jinsuls. Unfortunately, what she sees is an officer point a leg blade at a nearby patch of trees where Kaeon is trying to do the same. The Lashunta ducks out of sight, but not before a jinsul, accompanied by what looks like a large fuzzy cross between a spider and a hermit crab head your way to investigate (more on this in a moment).

    Meanwhile, Pamatea completely fails at surveying the jinsuls' earthworks, accidentally stumbling into a patch of sticky, clinging leaves, which obscures her vision (the enemies below are concealed against you for the first round of combat).

    Xic and Mec-01 study the fallen trees, with Xic gaining some valuable insight into the jinsuls' weapons.

    Closer Look and Forensic Analysis are done, but you need to deal with the oncoming patrol before you can begin another round. They are aware of your presence, so no surprise rounds either way.

    What is that big fuzzy thing?! Life Science Check:
    DC 11:
    Spoiler:
    This is a jeskraal, a pack animal and battle companion frequently used by the jinsul military. It’s known for its ability to wear pieces of armor as a shell, as it’s doing now, and it is able to use that armor reactively to protect its allies (as per the Bodyguard feat). For every 5 by which you beat the DC you can ask another question about jeskraals, though there’s not a ton else to know.

    -----

    GM Screen:

    Stealth DC 21
    Navasi Stealth: 1d20 + 6 ⇒ (6) + 6 = 12
    Xic Stealth: 1d20 + 1 ⇒ (12) + 1 = 13

    Navasi Initiative: 1d20 + 2 ⇒ (6) + 2 = 8
    Kaeon Initiative: 1d20 + 6 ⇒ (8) + 6 = 14
    Xic Initiative: 1d20 + 1 ⇒ (11) + 1 = 12
    Pamatea Initiative: 1d20 + 3 ⇒ (16) + 3 = 19
    Mec-01 Initiative: 1d20 + 3 ⇒ (1) + 3 = 4

    Jeskraal Init: 1d20 + 1 ⇒ (2) + 1 = 3
    Jinsul Scout Init: 1d20 + 5 ⇒ (8) + 5 = 13

    Initiative!

  • Pamatea
  • Kaeon
  • ?
  • Xic
  • Navasi
  • Mec-01
  • ?

    Pamatea and Kaeon may act.

  • Dataphiles

    Male Shirren | SP 21/21| HP: 24/24| RP 5/5 |EAC: 12 |KAC 13| Fort +2|Ref +2|Will +7 Spells per day 5/5| Speed 30 feet| Active conditions:

    I see a big fuzzy thing, it is... Life Science: 1d20 + 5 ⇒ (12) + 5 = 17

    Second Seekers (Luwazi Elsebo)

    N female kasatha biohacker 6 | | SP 36/36 HP 40/40 | RP 9/9 | EAC 21; KAC 23 | Fort +5; Ref +7; Will +6 | Init: +5 | Perc: +15, SM: +15; low-light vision | Speed 30 ft | Active conditions: None.

    Life Science: 1d20 + 9 ⇒ (3) + 9 = 12

    Pamatea doesn't have a great view of the creatures, so she instead stabs a friend! Navasi gets an extra +1 bonus to AC.

    Dataphiles

    Male Lashunta (Damaya) Operative 9 | SP 79 | | HP 58 || RP 10 |EAC 21 KAC 22 Comb man 30 | F: +6, R: +12, W: +7 | Init: +13 | Perc: +16, SM: +8 | Speed 50ft | Active cond: Improved initiative, Uncanny Shooter, Uncanny Agility.

    The lashunta prepares a ready action, firing one what comes in range.

    Ember Pistol, Truth-Sequence: 1d20 + 7 ⇒ (15) + 7 = 22

    Damage: 1d6 ⇒ 2

    Trick attack, Survival: 1d20 + 13 ⇒ (17) + 13 = 30

    Damage: 1d4 ⇒ 3

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    The jinsul, caught off guard by Kaeon's quick shot, rushes forward to attack the nearest Starfinder! Electricity leaps from their pistol, wreathing Pamatea in crackling energy.

    Pistol vs. Pamatea: 1d20 + 7 ⇒ (14) + 7 = 21
    Electricity damage: 1d6 + 1 ⇒ (6) + 1 = 7

    -----

    Initiative!

  • Pamatea
  • Kaeon
  • Jinsul
  • Xic
  • Navasi
  • Mec-01
  • Jeskraal

    Xic, Navasi, and Mec-01 may act.

  • Dataphiles

    Male N Android Roboticist Mechanic Starfinder Data Jockey 5 SP 35/35 HP 34/34 | RP 6/6 | KAC 21 EAC 21 | Fort +5; Ref +8; Will +2 | Init: +4 | Perc: +12, SM: -2 | Speed 30ft | Active conditions: None.

    The android targets the Jinsul with Combat tracking and shots on the creature.

    Laser rifle, azimuth: 1d20 + 6 ⇒ (15) + 6 = 21

    Damage: 1d8 ⇒ 6

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    Mec-01 connects, his carefully-tracked shot striking the jinsul squarely. Still, the hostile creature stands, taking aim!

    Initiative!

  • Pamatea 7 damage.
  • Kaeon
  • Jinsul 11 damage.
  • Xic
  • Navasi
  • Mec-01
  • Jeskraal

    Xic and Navasi may act.


  • 1 person marked this as a favorite.
    Navasi Female CG human outlaw envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.

    Navasi yelps as shots crackle through the air and the strange creature skitters forward. "I'm not letting some spider crab steal my armor - shoot it!"
    Move actions: Get 'Em! on the jeskraal, draw m'gun

    Dataphiles

    Male Shirren | SP 21/21| HP: 24/24| RP 5/5 |EAC: 12 |KAC 13| Fort +2|Ref +2|Will +7 Spells per day 5/5| Speed 30 feet| Active conditions:

    Xic grabs his pulsecaster pistol and fires.
    Pulsecaster pistol vs Jinsul: 1d20 + 1 ⇒ (3) + 1 = 4
    Damage E nonleathal: 1d4 + 0 ⇒ (2) + 0 = 2
    Oops I almost shot Pamatea!

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    Navasi draws her pistol and directs her allies on the finer points of attacking a jeskraal, while Xic similarly arms himself and fires. His shot at the Jinsul goes wide, however, nearly hitting Pamatea! I'm guessing you meant to fire at the Jinsul, not your ally.

    The jeskraal moves up and positions itself between you and the jinsul, ready to defend its companion (double move).

    -----

    Initiative!

  • Pamatea 7 damage
  • Kaeon
  • Jinsul 11 damage
  • Xic
  • Navasi
  • Mec-01
  • Jeskraal

    Pamatea and Kaeon may act. Don't forget to use that Aid Token so we can pass it on!

  • Second Seekers (Luwazi Elsebo)

    N female kasatha biohacker 6 | | SP 36/36 HP 40/40 | RP 9/9 | EAC 21; KAC 23 | Fort +5; Ref +7; Will +6 | Init: +5 | Perc: +15, SM: +15; low-light vision | Speed 30 ft | Active conditions: None.

    Pamatea shoots at the jeskraal with a biohack!

    attack: 1d20 + 5 ⇒ (9) + 5 = 14
    needler rifle: 1d6 ⇒ 6 P and -2 to its AC

    She then runs out of the way.

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    Pamatea hits, and the jeskraal's movements get jerky and awkward, opening it up to attack from her friends.

    Initiative!

  • Pamatea 7 damage
  • Kaeon
  • Jinsul 11 damage
  • Xic
  • Navasi
  • Mec-01
  • Jeskraal 6 damage, -2 AC (round 1/6)

    Kaeon may act.

  • Dataphiles

    Male Lashunta (Damaya) Operative 9 | SP 79 | | HP 58 || RP 10 |EAC 21 KAC 22 Comb man 30 | F: +6, R: +12, W: +7 | Init: +13 | Perc: +16, SM: +8 | Speed 50ft | Active cond: Improved initiative, Uncanny Shooter, Uncanny Agility.

    The lashunta moves to get a better line of shot and fires the Jinsul.

    Ember Pistol, Truth-Sequence: 1d20 + 7 ⇒ (6) + 7 = 13

    Damage: 1d6 ⇒ 4

    Trick attack, Survival: 1d20 + 13 ⇒ (13) + 13 = 26

    Damage: 1d4 ⇒ 4

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    Kaeon makes effective use of the surrounding wilderness as his pistol shot lands dead-on, dropping the jinsul where it stands!

    Initiative!

  • Pamatea 7 damage
  • Kaeon
  • Jinsul Down
  • Xic
  • Navasi
  • Mec-01
  • Jeskraal 6 damage, -2 AC (round 1/6)

    Xic, Navasi, and Mec-01 may act. Don't forget to use your Aid Token (choose one of the benefits on slide 8), so we can pass it along. Another will be along before too long, I'm sure.

  • Dataphiles

    Male N Android Roboticist Mechanic Starfinder Data Jockey 5 SP 35/35 HP 34/34 | RP 6/6 | KAC 21 EAC 21 | Fort +5; Ref +8; Will +2 | Init: +4 | Perc: +12, SM: -2 | Speed 30ft | Active conditions: None.

    The android activates combat tracking on a new target and fires to the Jeskraal.

    Laser rifle, azimuth: 1d20 + 6 ⇒ (13) + 6 = 19

    Damage: 1d8 ⇒ 1

    Dataphiles

    1 person marked this as a favorite.
    Male Shirren | SP 21/21| HP: 24/24| RP 5/5 |EAC: 12 |KAC 13| Fort +2|Ref +2|Will +7 Spells per day 5/5| Speed 30 feet| Active conditions:

    Xic sees Mec-1 take a shot at Jeskraal to aid his attack. Xic uses his pulsecaster pistol at the Jeskraal.
    pistol vs Jeskraal: 1d20 + 1 ⇒ (15) + 1 = 16

    Damage E nonleathal: 1d4 + 0 + 1d8 ⇒ (1) + 0 + (1) = 2

    Xic uses Allied offensive aid token. Jeskraal is now flanked when targeted by a melee attack until beginning of attacker’s next turn.


    Navasi Female CG human outlaw envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.

    Navasi continues spouting defiance at the jeskraal; this time she adds lasers to the barrage!
    Get 'Em! and shoot!

    Azimuth laser pistol, Get 'Em!: 1d20 + 2 + 1 ⇒ (12) + 2 + 1 = 15
    Fire damage: 1d4 ⇒ 4

    1 to 50 of 309 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post / [Outpost] GM Dennis - SFS 2-00 Fate of the Scoured God (tier 1-2) All Messageboards

    Want to post a reply? Sign in.