| Tarren the Dungeon Master |
Brother Andrew restrain IX: 1d20 + 6 ⇒ (13) + 6 = 19
Gaian Apprentice 1: 1d20 + 2 ⇒ (9) + 2 = 11
Gaian Apprentice 1: 1d20 + 2 ⇒ (16) + 2 = 18
| Archeron |
Archeron burst up and moved next to him, shoving his pistol in the man's face. "Shut your mouth, and I won't kill you." His voice was low, and completely lacked malice, as if Archeron were discussing the weather instead of splattering the young man's brains all over the exterior of the vehicle.
Intimidate: 1d20 + 2 ⇒ (9) + 2 = 11
| Zellgato |
Not knowing whats going on in that room, Zellgato goes along with the others. Following in line with them, hoping he looks like a random extra.
Did you want me to roll bluff as well for that? if so,
dice: 1d20 ⇒ 13 Add nothing for bluff. If you do not need it for bluff, then add 9 for Perception instead
| Tarren the Dungeon Master |
| Friedrich von Junzt |
Intimidate: 1d20 + 13 ⇒ (6) + 13 = 19
Will: 1d20 + 1 ⇒ (10) + 1 = 11”{Calm down little fella, this place is too dangerous and our comrades are thinking too small. You and me, we are going to much bigger places, spread the light of Gaia to much more people. We deserve better than this, and I’ll make sure we finally get it}”
| **IX** |
ES v Andrew: 1d20 + 6 - 4 ⇒ (4) + 6 - 4 = 6
B: 1d4 + 7 ⇒ (2) + 7 = 9
ES v Chris: 1d20 + 6 - 4 ⇒ (13) + 6 - 4 = 15
B: 1d4 + 7 ⇒ (4) + 7 = 11
| Archeron |
"I'm going to tie you up and gag you. If you don't resist, I won't kill you." Archeron said quietly while looking for something to do exactly that with.
Do I see anything within easy reach that I could use to tie him up? If not, I'll take his belt and bind his hands behind his back with it.
| Zellgato |
(weird.. i thought i posted and i guess it got lost in the load screen)
Zellgato gives a thanks to Von Junzt as he goes, and thinks to his partner Gristlethorn "Well, at this point I guess we have to rush the door and hope we can get it open? I can't climb that wall at least."
Having said so, unless Gristlethorn objects to his plan, Zellgato will fire a Flare off to the side towards a building to cause a clear distraction and vision before he and Gristlethorn take advantage of the smoke to get to the Gate.
| Tarren the Dungeon Master |
Brother Andrew restrains: 1d20 + 6 ⇒ (20) + 6 = 26
Gaian restrains: 1d20 + 2 ⇒ (4) + 2 = 6
Gaian restrains: 1d20 + 2 ⇒ (12) + 2 = 14
Gaian restrains: 1d20 + 2 ⇒ (19) + 2 = 21
Chris is unconscious. You've injured him pretty badly twice now. However, I think by now you're well-restrained and more people are piling on as your team abandons you. Not sure what's going to happen next, but I think you're a prisoner of the Gaians. The good news is, you'll probably get a deeper look at the inside of their facilities.
| Archeron |
Man, zipties are great.
Grabbing two pairs of zipties from the vehicle, Archeron binds his hands behind his back and then takes the man's belt and gags him with it. He also zipties his ankles together and lays him facedown.
Once he is secured, Archeron will check both vehicles for keys. He will then disable the vehicle he doesn't select by using the prisoner's knife to slash all of it's tires and then taking the key with him, before driving off towards the dam in the other vehicle.
| Tarren the Dungeon Master |
| Tarren the Dungeon Master |
Restrained, he's pushed through the door into the street towards the holding center Gristlethorn and Zellgato just escaped from. Partly thanks to Von Junzt shouting and pointing every guard he met in this direction, IX is surrounded, some of those guards didn't buy it though and are chasing the escapees.
If IX wants to try to break free, you could try an Acrobatics check or an attack roll. Either one is with a -4 to the roll because of the restraints. If he succeeds, he'll be fleeing while in restraints within an enemy encampment.
| Archeron |
To make a vehicle shaped hole in the dam, or at least crack it. Water being water, there's a decent chance that he can damage it enough to cause the dam to break.
Gizzlethorn's comm unit starts ringing.
| **IX** |
ES: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22 OOh, crit!
B: 1d4 + 7 ⇒ (1) + 7 = 8
B: 1d4 + 7 ⇒ (1) + 7 = 8
"C'mon you panzies! It'll take more that this to restrain me!"
| Tarren the Dungeon Master |
** spoiler omitted **
You've moved from 'pinned' (-4 to rolls) to 'grappled' (-2 to rolls). These guys are a bit dopey from the extra heavy duty the little worm inside them is doing trying to calm their fears. They're going to have a hard chance holding onto you, but there are lots of people with guns around.
Gaian Initiate 1: 1d20 + 2 ⇒ (4) + 2 = 6
Gaian Initiate 2: 1d20 + 2 ⇒ (10) + 2 = 12
Gaian Initiate 3: 1d20 + 2 ⇒ (13) + 2 = 15
Gaian initiate 4, "You brogge bai nose! You brogge bai pucking nose!"
One of them manages to lay hands on you, but they only have a loose grip. Still -2 for dealing with the restraints, not -4 for a 'pinned' condition.
| Archeron |
Okay, let's start with an engineering check to get rough odds on how likely I am to damage the dam. I'll have Crystal pull up an overlay in my head to set a target for.
Engineering: 1d20 + 10 ⇒ (1) + 10 = 11
Your commlinks begin the chirping sound that indicates you have an incoming call. The caller id simply says The Smiling Bandit. HA HA HA.
| **IX** |
IX sets his feet with practiced discipline and exhales. After he quickly he centers himself a smile creeps onto his grotesquely misshapen face. "This, is going to be fun," he says quietly to himself.
IX's long awkward body shifts quickly to one side. The bonds loosen and tighten respectively. This causes one of his captors to fall a little away and another to be pulled toward IX. IX shifts again and swiftly throws an elbow to the face of the captor being pulled toward him.
ES v 3: 1d20 + 6 - 2 ⇒ (12) + 6 - 2 = 16
B: 1d4 + 7 ⇒ (2) + 7 = 9
| Tarren the Dungeon Master |
Guard AoO on Gristlethorn: 1d20 + 5 ⇒ (9) + 5 = 14
Guard AoO on Zellgato: 1d20 + 5 ⇒ (10) + 5 = 15
The guard grabbing at Zellgato touches him but does not get a grip.
Zellgato and Gristlethorn's comms buzz. See above message from Archeron.
People inside are shouting to the guards at the gate to grab the three of you.
| Tarren the Dungeon Master |
** spoiler omitted **
** spoiler omitted **
| Tarren the Dungeon Master |
Initiate 3 is now in pain and takes a moment to pull himself together.
The initiate whose nose IX busted seems fairly focused. He also is no longer hesitant to hurt IX. He grabs up a piece of wood and swings while the other two Gaians try again to restrain you.
Gaian Initiate 1:: 1d20 + 2 ⇒ (8) + 2 = 10
Gaian Initiate 2:: 1d20 + 2 ⇒ (12) + 2 = 14
Gaian Initiate 4:: 1d20 + 4 ⇒ (4) + 4 = 81d8 + 2 ⇒ (2) + 2 = 4
None of them are successful.
There's a larger circle forming in the dark around the combatants.
| Zellgato |
Zellgato dodges, but feels how close he was to getting caught--Zellgato runs by while saying "Hey.. Do you really want to fight a bear and a man with nothing to lose? I just want to go home."
Getting through the camp, he'll turn to Gristlethorn. "Think refugees will believe if we just start yelling fire? My tents lost sadly.. door or kid? and continue on running with Gristlehorn for now, hoping they don't give chase.
It wasn't intended as an Aidi Another, but that statement might enough to count as an Aid Another but if it does. I"ll see if I roll enough to actually give a +2 to Von Junzt
Intimidate: 1d20 + 0 ⇒ (19) + 0 = 19
Zellgato clicks the button and frantically, and incidentlly too loudly chirps in "Little busy! Be brief!" as the otherside of the call can hear frantic sounds-shouting, hissing, banging on doors and heavy breathing from Zellgato who is trying to move
| Zellgato |
"That's.. unlikely, it is a random mess right now, infil failed. Intel was gathered. In short. They've got parasite creatures in them. I have eyes on one, unsure where others are." as Von Junzt blended into the crowd but I presume Gristlethorn is still with me
| Gristlethorn |
"Unlikely or not, Momma would have my claws if we didn't take advantage. Should we grab Genius on the way out? I've tried thinking at her to see if she can pick me up, but she's out of my own range."
| Zellgato |
"Well, lets head towards the way, hopefully you pick her up on the way.. WE're not great at blending in here.. Well lead on, you found her last time, and you're more noticable than I am, plus you're ability. Lets try to find her.... Should we yell fire ?"
Zellgato doesn't know where you found her, nor what you talked about before, last he knew she was out of the area, so he's letting you take the lead tdo the area. Though he is thinking we should shout and try to cause a panic to help cover escape-and possibly get people to leave the camp for now.
| Tarren the Dungeon Master |
Brother Andrew's cattle prod of Gaia: 1d20 + 6 ⇒ (17) + 6 = 231d8 + 2 ⇒ (8) + 2 = 10
Cattle prod of Gaia 2: 1d20 + 4 ⇒ (16) + 4 = 201d8 + 2 ⇒ (8) + 2 = 10
Cattle prod of Gaia 3: 1d20 + 4 ⇒ (9) + 4 = 131d8 + 2 ⇒ (5) + 2 = 7
A crowd is forming around IX.
"Don't make us kill you," spits Brother Andrew.
| Tarren the Dungeon Master |
Von Junzt, Zellgato, and Gristlethorn make it out of the compound and into the camp. There are people milling about everywhere but none of them know you're at the center of all this.
| Tarren the Dungeon Master |