Children of Gaia, PbP

Game Master Tarren Dei

The year is 2085. Things got bad, but they're getting better. The Regional Authorities are hammering North America back into some semblance of civilization. The Regional Authority Intelligence Network is the hammer.


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Time for a change of strategy - and Intimidate has a tiny better bonus

Von Junzt activates his voice amplifier with a swift action.

He puts his hands on Zak’s shoulders. “Brother Zak, you have guided me to the light of Gaia, and I’ll never forget you for that. But right now, you are delaying the best chance our camp has against the enemy, who is approaching us as we speak. Take me to brother Andrew now, or all of this will be undone!” he finishes by holding Zak’s hands.

Intimidate: 1d20 + 13 ⇒ (10) + 13 = 23 DC 10 + opponent's intimidate bonus or 15 + 1,5 x CR


Von Junzt was just brought through the main gate in the center of this image.

Zak questions Von Junzt in the courtyard area just inside the gates in this image. On Von Junzt's previous visit, he never made it beyond this courtyard. The pool was in one of the one story buildings in this area.

Zak, intimidated, now takes Von Junzt further, past another Gaian guard. The conversation between this Gaian and Zak is strange ... The guard asks, "Is this one ready?".

Zak replies, "Yes, but this one needs to see Brother Andrew first."

The guard shakes his head and says, "This one need to wait. He is feeding."

Zak takes Von Junzt past a building with a sign that reads "Kitchens" to a building with a sign that says, "Administration." A sign on the door reads, "Entrance Forbidden. No Exceptions." Zak indicates you should wait outside this door for Brother Andrew to finish whatever he his doing inside.


**IX** wrote:
IX is creeping toward the compound, possibly even into, if that is possible.

Climbing over these walls is possible, but it would require a DC 22 Athletics check to scale them and a Stealth check to do so quietly.


Zellgato wrote:


Upon the guard not being very quiet about it, Zellgato will shrug and point back towards the camp as if gesturing 'Don't ask me, hell if I know'

Zellgato and Gristlethorn enter the compound inner courtyard with three low buildings just as Von Junzt is led from the courtyard to the inner compound. They catch a glimpse of him leaving. "Stay with them," says the guard who is clearly in charge and has done all the speaking so far. "I'll get Ryder.

The man leaves Gristlethorn and Zellgato with the two guards.

After a little bit one of them asks, "So, have you heard about Gaia?" He scratches his face shyly and you see he has the same tattoo as the girl the last night.


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

Athletics: 1d20 + 7 ⇒ (19) + 7 = 26
Stealth: 1d20 + 10 ⇒ (19) + 10 = 29


1+6 biohacks per short rest4 left Stamina42/42 HP 46/46Res 8/8 KAC 18 KAC 15 CMAC | Fort +5, Ref +5, Will +6

Do you want to respond to him Gristlethorn?


**IX** wrote:

[dice=Athletics]1d20+7

[dice=Stealth]1d20+10

IX scales the wall and peers out from behind the buildings. From where he is standing, he can see Von Junzt and a Gaian waiting outside of a building.


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

IX creeps closer to overhear the two, his large frame not seeming to cause him trouble.
Stealth: 1d20 + 10 ⇒ (19) + 10 = 29


Uplifted Bear Envoy Stamina24/24 HP 30/30 Res 6/6 | KAC 15 KAC 15 CMAC 23 | Fort +1, Ref +6, Will +3 |

"Only a little," Gristlethorn says quietly, "Haven't been in camp long, so I've only heard the barest details.

Keeping his motions friendly and small, Gristlethorn asks. "What about you? What does Gaia mean to you?"

Diplomacy: 1d20 + 10 ⇒ (18) + 10 = 28
Expertise Dice: 1d6 ⇒ 2
Total: 30


1+6 biohacks per short rest4 left Stamina42/42 HP 46/46Res 8/8 KAC 18 KAC 15 CMAC | Fort +5, Ref +5, Will +6

wowzors. You have Zellgato's attention too with that roll


Gristlethorn wrote:

"Only a little," Gristlethorn says quietly, "Haven't been in camp long, so I've only heard the barest details.

Keeping his motions friendly and small, Gristlethorn asks. "What about you? What does Gaia mean to you?"
Total: 30

The guy looks sheepish and then he grins, "It's only been a week for me, but, I guess, for me, it's really about not being afraid. Like, before, I was always scared, ever since I was small, because my dad would like hit me ... but since I was welcomed to Gaia, I've felt different. Every time I get afraid, I feel this warmth deep inside of me. A happiness where there was emptiness. I feel fulfilled."

The other one nods and says, "Yeah, same."

The first stares at the second for a bit and the second elaborates, "I've had that feeling too, when I'm angry, I get this calming feeling .... They call it the Light of Gaia. I don't know what I'd do without this light ..."

Just as he says that everything goes dark.


**IX** wrote:

IX creeps closer to overhear the two, his large frame not seeming to cause him trouble.

[dice=Stealth]1d20+10

IX watches as two men, Ryder and Brother Andrew, exit the building. Ryder heads over to the area where Zellgato and Gristlethorn are waiting to be questioned. Brother Andrew stops to talk to Von Junzt. IX would be able to hear what Brother Andrew says and look under the spoiler with a DC 18 Perception check.

Von Junzt and possibly IX:
Brother Andrew seems a little gruff when he asks you what you want. He doesn't seem to know that he has a few red splotches on his cheek. "I was eating," he says. "But you had something to tell me."


In case IX makes the Perception check:
Yes, brother Andrew. You have a bit of red on your face… anyway, I have made a terrible discovery about one of the refugees that just arrived. Can we talk in private?” he looks around, as if suspicious of anyone else besides Andrew. “Let’s just say the weather is about to change, it’s about to pour down on all of us!

Diplomacy: 1d20 + 12 ⇒ (11) + 12 = 23


Archeron knows when he's been successful because the power goes down in the generator station and then, quickly, emergency power kicks in. The panel indicates that he's killed power to Chapel and ARIZ-29. He then reformats the hard drive. He can hear the vehicles on the road outside.


Just as Von Junzt says this, the power goes out.

There's no moonlight to see by as the moon is just a sliver of a waning crescent tonight, but there is starlight and a clear sky to let it shine down.

You can consider this to be dim light: Creatures within an area of dim light have concealment (20% miss chance; see page 253) from creatures without darkvision or the ability to see in darkness. Because dim light is not ideal for observation, if you’re in an area of dim light, you can attempt a Stealth check to conceal yourself from creatures without low-light vision, darkvision, or blindsight. Dim light does not affect creatures with low-light vision, which can see in dim light as if it were normal light.


"This just might be the beginning!" he takes his Beacon Portable Light and turns it on, illuminating a 50 ft. radius around him.


Friedrich von Junzt wrote:
"This just might be the beginning!" he takes his Beacon Portable Light and turns it on, illuminating a 50 ft. radius around him.

Brother Andrew looks around and then pulls Von Junzt inside the building. He barks at Zak to stay outside. There's a door open to the next room, but Von Junzt can't see into it from where he is. The place is heavy with the metallic smell of blood. "Talk. Fast." commands Brother Andrew.

IX sees Von Junzt being pulled in and Zak staying outside.


The Gaian that went to get Ryder returns with him just before the power goes out. The last thing Zellgato and Gristlethorn hear is the Gaian telling Ryder, "... the one that Rena told us to watch out for seems to have started it."


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

Perception: 1d20 ⇒ 16

IX is unable to hear the words exchanged. When the lights go out he considers leaping into action but stops when Juntz quickly turns on his light. However, when Juntz is taken inside, and his light is gone from the door, IX attacks the door guard, his strange fists hitting with unnatural force.

Stealth on approach: 1d20 + 10 ⇒ (6) + 10 = 16
Entropic Strike vs EAC (and flat-footed I'd assume): 1d20 + 6 ⇒ (18) + 6 = 24
B: 1d4 + 7 ⇒ (3) + 7 = 10

I'd assume this would start combat
Initiative: 1d20 + 3 ⇒ (2) + 3 = 5 how depressingly unfortunate

IX is dedicated to his assault. On his turn he full attacks if possible
ES: 1d20 + 6 - 4 ⇒ (6) + 6 - 4 = 8
B: 1d4 + 7 ⇒ (3) + 7 = 10
ES: 1d20 + 6 - 4 ⇒ (16) + 6 - 4 = 18
B: 1d4 + 7 ⇒ (1) + 7 = 8


HP/SP: 22 (22) / 9 (21) | EAC/KAC: 17/19 | Fort: +4; Ref: +5; Will: +1 | Init +2 Non-Lethal: 4

The party's comms chirp with a message from a decidedly female voice that says The boss is in danger. get the targets and go.


Archeron wrote:
The party's comms chirp with a message from a decidedly female voice that says The boss is in danger. get the targets and go.

Yes, indeed, comms are working.


1+6 biohacks per short rest4 left Stamina42/42 HP 46/46Res 8/8 KAC 18 KAC 15 CMAC | Fort +5, Ref +5, Will +6

So, quick question on where G and I are. Are we locked in the compound? Or is there a door and placement for things? Effectively. I'm curious about the more exaction situation of our suroundings. I'm debating whether to try escape, or try for the Targets in some way. As Rena's warning seems to have solidly told Zellgato that she's turned, or at least is controlled.


Zellgato and Gristlethorn were brought in through the main gates on the right hand side of this image. You see that area with three buildings, two brown and one silvery white? You're in that courtyard area. Von Junzt and IX are in the area beyond it.


1+6 biohacks per short rest4 left Stamina42/42 HP 46/46Res 8/8 KAC 18 KAC 15 CMAC | Fort +5, Ref +5, Will +6

cool. And that makes.. 2 random guards. 1 extra courier guard, and ryder here?


The mutant that antagonized you this morning - I went to his tent to try and make him see the light of Gaia by my words. But there I found his comm unit, containing striking information: he’s an agent of RAIN, sent here to create dissent and assassinate you! He came back and tried to murder me, but I managed to escape - he’s probably on his way here right now! You must do whatever you can to stop him!” Von Junzt grabs him by the shoulders.

Your life is at risk and so is all our good work!Bluff to Spell feint: 1d20 + 11 ⇒ (18) + 11 = 29 DC 10 + Sense motive or DC 15 + 1,5 x CR - if he fails he has a -1 to his saving throws

Then Von Junzt casts Charm Person [Will DC 17 to negate]


Uplifted Bear Envoy Stamina24/24 HP 30/30 Res 6/6 | KAC 15 KAC 15 CMAC 23 | Fort +1, Ref +6, Will +3 |

Using his Limited Telepathy (which I keep forgetting he has) Gristlethorn 'paths to Zellgato.

"Should we do something in this confusion, or wait to see if the guards leave?"


1+6 biohacks per short rest4 left Stamina42/42 HP 46/46Res 8/8 KAC 18 KAC 15 CMAC | Fort +5, Ref +5, Will +6

Momentarily confused, almost answering with this voice "u..." before realizing whats going on and answering in kind. "I heard them mention Rena and Me. I doubt they're going to walk off right now. We're not really suited for this... But....."

Quick GM question-before I declare if Zellgato's gonna open up or run. I forgot to ask earlier. What if any weaponry do those we saw prior to the lights going out had? Man. I guess I should've sprung for the grenade haha


Zellgato wrote:
cool. And that makes.. 2 random guards. 1 extra courier guard, and ryder here?

I'll be applying a 'rowdy' template to any mass fights. Yes, there are 3 unnamed Gaians and Ryder. The Gaian guard has some kind of shock baton. Ryder carries a laser.

Ryder was going to come in here and take charge of interrogating you, but the power failure threw him off. You have the initiative.


Friedrich von Junzt wrote:

The mutant that antagonized you this morning - I went to his tent to try and make him see the light of Gaia by my words. But there I found his comm unit, containing striking information: he’s an agent of RAIN, sent here to create dissent and assassinate you! He came back and tried to murder me, but I managed to escape - he’s probably on his way here right now! You must do whatever you can to stop him!” Von Junzt grabs him by the shoulders.

Your life is at risk and so is all our good work!” [dice=Bluff to Spell feint]1d20+11 DC 10 + Sense motive or DC 15 + 1,5 x CR - if he fails he has a -1 to his saving throws

Then Von Junzt casts Charm Person [Will DC 17 to negate]

Brother Andrew nods in the darkness. "Crius," he says, "Could you join us?"

The man Von Junzt met earlier comes into the room, the man Von Junzt suspected of being Chris Bell, undercover Agent of RAIN.

Brother Andrew continues, "Could you explain what happened to the Agent of RAIN who was using this body before you?"

"I'm not sure he really wants to hear the details," says Crius menacingly.


**IX** wrote:

[dice=Perception]1d20

IX is unable to hear the words exchanged. When the lights go out he considers leaping into action but stops when Juntz quickly turns on his light. However, when Juntz is taken inside, and his light is gone from the door, IX attacks the door guard, his strange fists hitting with unnatural force.

[dice=Stealth on approach]1d20+10
[dice=Entropic Strike vs EAC (and flat-footed I'd assume)]1d20+6
[dice=B]1d4+7

I'd assume this would start combat
[dice=Initiative]1d20+3 how depressingly unfortunate

IX is dedicated to his assault. On his turn he full attacks if possible
[dice=ES]1d20+6-4
[dice=B]1d4+7
[dice=ES]1d20+6-4
[dice=B]1d4+7

The guard is unconscious before IX finishes attacking. The door has a simple keypad that requires a thumb print or a code.


Tarren the Dungeon Master wrote:


The guard is unconscious before IX finishes attacking. The door has a simple keypad that requires a thumb print or a code.

What would someone killed by IX's entropic strike attack look like?


1+6 biohacks per short rest4 left Stamina42/42 HP 46/46Res 8/8 KAC 18 KAC 15 CMAC | Fort +5, Ref +5, Will +6

home and i've got.. no better ideas frankly. No clue if the gate behind us is locked. I don't have a climb speed like Gristlethorn. Not dark enough/cover for attempting to hide. This would've been an easier choice with some Hacks left.

Zellgato calls out to his cohort hoping he's still listening to his brain. "That android started his plan. No way we'll talk out of this. Run if you can, fight if you can't"
Having throught that, Zellgato calls his revolver to his hand, darting to the side between the wall and the building attempting to gain some form of cover, but taking a shot at Ryder for lack of any other plan for such a sudden switch.

Readied Mercy Revolver-if Gristlethron attacks or if Ryder attacks: 1d20 + 6 ⇒ (6) + 6 = 12 P damage, non lethal: 1d6 + 1 ⇒ (1) + 1 = 2 If hit, minor biohack. -1 penalty to attack for 6rds. (ignored that ready. I forgot to remove it before. Original plan was different but switched before posting)
(swift action Called weapon. Move to find cover if I can fit there, action to fire)

Feel free to climb and escape if you wish~ or join the frey. Or bluff that you're not involved with me. Zellgato wouldn't take offense. At this point he thinks he's kind of screwed the moment Ryder mentioned Rena warning about him. Given how badly he shot. Likely are doomed!


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

can you tell me about this door?


**IX** wrote:
can you tell me about this door?

There is no window. The locking mechanism requires a code or a thumbprint. The door is made from a composite building material. The door stands up well enough to the environment, but it won't take a pounding like a solid metal door or even a good wooden one. This camp has been here for years, but it was originally intended as temporary.


Everybody seems frozen. Is it because of the absolute chaos that is about to unfold? I'd like to suggest we go with the chaos and split this into three separate scenes and use spoilers. We have (ONE) Gristlethorn and Zellgato with Ryder in the yard; (TWO) Von Junzt, Brother Andrew and Chris-the-RAIN-agent on one side of the door with IX on the other; (THREE) Archeron up at the generator with bad guys driving towards him.

If that sounds good to everyone, you all have the initiative. Those in a face-to-face situation think they have you outnumbered and are waiting to see how you react.


1+6 biohacks per short rest4 left Stamina42/42 HP 46/46Res 8/8 KAC 18 KAC 15 CMAC | Fort +5, Ref +5, Will +6

I did act earlier. Or. Do I get a second one before they react?
I coudln't remove the "readied" portion of it, but specified after it was jut ZEllgato shooting. I changed plans midtyping but failed to edit that portion of it. Then I couldn't change it without messing with the amcro set. Would you rather I roll again or take the ealier shot?


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

2:
IX begins pummeling the door.

ES Acid: 1d4 + 7 ⇒ (4) + 7 = 11
ES Acid: 1d4 + 7 ⇒ (2) + 7 = 9


Zellgato wrote:

I did act earlier. Or. Do I get a second one before they react?

I coudln't remove the "readied" portion of it, but specified after it was jut ZEllgato shooting. I changed plans midtyping but failed to edit that portion of it. Then I couldn't change it without messing with the amcro set. Would you rather I roll again or take the ealier shot?

No, you're right, Zellgato has acted. Gristlethorn will have a chance to act as well before Ryder and the mooks do.


1+6 biohacks per short rest4 left Stamina42/42 HP 46/46Res 8/8 KAC 18 KAC 15 CMAC | Fort +5, Ref +5, Will +6

cool beans~


HP/SP: 22 (22) / 9 (21) | EAC/KAC: 17/19 | Fort: +4; Ref: +5; Will: +1 | Init +2 Non-Lethal: 4

3:

Archeron propped his rifle against the door, drew his pistol with explosive ammo, and waited until the lead vehicle was about 100' out and then began firing at the vehicle.

Attack Roll vs. KAC: 1d20 + 4 ⇒ (10) + 4 = 14
Damage Roll: 1d6 + 1 ⇒ (4) + 1 = 5 Explosive damage.


TWO; IX & Von Junzt:
The door melts pretty quickly. It was made to stand up to sand and wind and dry heat, not acid. It was a good door, but they can 3D print another tomorrow.

Chris Bell, the RAIN agent you were supposed to extract from the compound, is standing shoulder-to-shoulder with Brother Andrew, the apparent leader of this branch of the cult. They turn, and look at the melting door, surprised.

A negligible Sense Motive check would reveal to Von Junzt that Brother Andrew is not charmed.

For a moment, they are distracted.


THREE; Archeron:
The shots hit the lead vehicle. They've seen the muzzle flashes, so they know the direction you fired from. The vehicle skids to a halt in the dark. Its bright headlamps are pointed towards the door of the generator station, illuminating Archeron.

The Devil's Bridge Brigade members inside the vehicle get out and hide behind the doors of the vehicle. By the time they are ready to fire at Archeron, Archeron has the initiative again.


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

2:
IX charges (non mechanically) Chris Bell.
ES vs EAC: 1d20 + 7 ⇒ (18) + 7 = 25
B: 1d4 + 7 ⇒ (2) + 7 = 9


2:
See, brother Andrew? That’s exactly what I was talking about. Hurry and show him what you are capable of!” Von Junzt turns towards IX. “You won’t get away with this, murderer!”

Bluff to Spell feint DC 19: 1d20 + 11 ⇒ (12) + 11 = 23 Success: IX has a -1 to his saving throws

Then Von Junzt casts Daze on IX [Will DC 16 to negate]


HP/SP: 22 (22) / 9 (21) | EAC/KAC: 17/19 | Fort: +4; Ref: +5; Will: +1 | Init +2 Non-Lethal: 4

3:

Archeron commands Crystal to focus on the vehicle and then fires again, this time trying to put out the headlights on the car.

Attack Roll vs. KAC: 1d20 + 5 ⇒ (12) + 5 = 17
Damage Roll: 1d6 + 1 ⇒ (2) + 1 = 3


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

Will: 1d20 ⇒ 6


TWO:
IX is dazed. Brother Andrew looks Von Junzt over for a second before Chris Bell and him both grab IX and attempt to restrain him. Brother Andrew puts IX in a chokehold while Chris Bell attempts to put a pair of ziptie handcuffs on IX.

Von Junzt gets to act again before IX acts in a new round.

Chris Bell wrinkles his nose at the smell of burnt door and acid. He says something to Brother Andrew, but it is not in a human language. It's a series of chirps and clicks that comes very fast and doesn't sound like something a human mouth would normally be able to do. Brother Andrew commands, "Speak English. I do not like how our language sounds when it comes from these mouths."


2:
I’ll summon the guards outside to help! Watch out, he’s a very well-trained assassin, I barely escaped in time to alert you! Von Junzt double moves outside and yells:

Guards! Security! Brothers! There’s an assassin trying to kill brother Andrew! Hurry and help him! Hurry!

Can I see our captured colleagues from where I am?


Friedrich von Junzt wrote:

** spoiler omitted **

TWO:
You can't see the others from here. I'm going to wait for IX's reaction to being betrayed and bound before telling you what happens next.
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