| Gristlethorn |
"It seems that you gentlemen might be needed. Why don't you see what is going on and we'll just stay right here? I probably need to talk to your leadership anyway."
This might be the most ridiculous bluff ever attempted.
Bluff: 1d20 + 9 ⇒ (12) + 9 = 21
| Tarren the Dungeon Master |
** spoiler omitted **
He turns to the others and, taking a pistol out of his waistband hands it to one of them, "You two, take them to the detention area. We will deal with them later."
"Yes, sir," says one.
He is about to leave with the other guards that showed up, but he pauses and turns to the two he ordered to guard you and asks, "You have both bathed in the light, have you not?"
When they nod, he seems reassured.
"Gaia's love is abundant," he says.
"Gaia's mercy is abundant," one replies.
"But not without limits," he adds staring at Zellgato and Gristlethorn.
BTW, the comms are now working. If you want to communicate by comms or want to leave your comm channel open so others can hear, that text does not need to be under spoilers.
| Zellgato |
Zellgato thinks to himself-and possibly his beary new friend. "That was... smooth. Wow. I thought we were gonna die."
"So.... light and now jail? That's unfortunate considering we didn't do anything except open my tent-home to folks who started a fight."
| Tarren the Dungeon Master |
** spoiler omitted **
The two guard lead you deeper into the compound. Past a building with a door that has been melted with acid. You think you can hear Von Junzt inside. They lead you towards a large administrative building in the compound.
| Gristlethorn |
"Ah, gentlemen, the good Doctor is well, a doctor. You could hardly blame him for well, being a doctor could you?"
Diplomacy: 1d20 + 10 ⇒ (4) + 10 = 14
I am using Expertise: Slick Customer, to reroll that.
Diplomacy: 1d20 + 10 ⇒ (12) + 10 = 22
| **IX** |
Ix shakes his head slightly as the magic clouding his mind wears off. With a quick survey of the situation, IX throws his head back to headbutt Brother Andrew. As he does that he kicks at Chris Bell's knee. I'm assuming I'm grappled
ES v Andrew's EAC: 1d20 + 6 - 2 - 4 ⇒ (7) + 6 - 2 - 4 = 7
B: 1d4 + 7 ⇒ (2) + 7 = 9
ES v Chris' EAC: 1d20 + 6 - 2 - 4 ⇒ (19) + 6 - 2 - 4 = 19
B: 1d4 + 7 ⇒ (1) + 7 = 8
| Zellgato |
"I was more referring to the crazy people fighting. I was trying to help an old lady who was sick. I'm a doctor. I want to help"
(Gonna try to Aid Another that diplo from Gristlethorn)
diplo aid another: 1d20 ⇒ 12 Unless I can use Profession Medic for this. In which case add +7.)
"uh..Is that door suppose to be messed up like that? "
While thinking to Gristlthorn If he's listening. (his choice if he is--also because I can't spoiler in a spoiler)
| Tarren the Dungeon Master |
** spoiler omitted **
With the generator off, it is dim light, but the guards who are leading you don't seem to have any trouble making their way around. The building they are leading you towards has a security keypad. One of them starts fishing around in his pocket for the code.
| Archeron |
Damn, my post got eaten.
Archeron fired again at the vehicle with his pistol, hoping to kill the lights.
Attack Roll vs. KAC: 1d20 + 4 ⇒ (10) + 4 = 14
Damage Roll: 1d6 + 1 ⇒ (4) + 1 = 5
If I drop the other headlight, I'll leave the bunker. If not, I'll shoot again next round.
| Tarren the Dungeon Master |
cover fire: 1d20 + 2 ⇒ (5) + 2 = 7
cover fire: 1d20 + 2 ⇒ (4) + 2 = 6
They time this very poorly. The two running are exposed and get no AC benefit from the cover fire.
| Zellgato |
"Whoa, Assassination? Go help!"
Note, if either of them tries a radio or something, Zellgato will draw his weapon on them. Otherwise he's gonna see what those two do with Von Junzt calling out to them
"Moment of truth.. Do we trust VonJunzt and try to capture.. or do you think he's turned and someone is actually trying to kill the guy?"
| Gristlethorn |
One
| Tarren the Dungeon Master |
| Zellgato |
perc: 1d20 + 9 ⇒ (10) + 9 = 19
Zellgato thinks to Gristlethorn the passcode he observed, hoping his bear friend is listening.
assuming those guards dont' run back to the gun fire sounds.
"That's a lot of people.. Why are you kidnapping people instead of throwing them out of the camp?"
[ooc] also we see a lot of locked up folks, are there many security watching them that we can see?
perc: 1d20 + 9 ⇒ (17) + 9 = 26 for guards
| Tarren the Dungeon Master |
| Tarren the Dungeon Master |
** spoiler omitted **
| Zellgato |
Zwordsman wrote:** spoiler omitted **** spoiler omitted **
| Archeron |
Archeron fires again in the direction of the truck, not intending to hit anyone, but merely to keep heads down and make them think he's still inside. After firing, Archeron exits the bunker. He moves a short ways away and drops prone.
Crystal he thought in his head kill any infosphere signals we're broadcasting.
I'm trying to break away from combat and then crawl around to disable one vehicle and steal another.
| Tarren the Dungeon Master |
Tarren the Dungeon Master wrote:** spoiler omitted **Zwordsman wrote:** spoiler omitted **** spoiler omitted **
| Zellgato |
| Friedrich von Junzt |
"{Calm down, little one - I'm going to take you to somewhere safe, away from all this fighting}" he thinks to his parasite.
He'll make his way to entrance and if anyone comes up to him he'll warn them brother Andrew is under attack and needs help, in a very frantic and domineering manner.
| Zellgato |
Do you want me to roll an attack or damage against it? if damage is important, I might switch to my needler. Or Gristle can take a hit on it as well