I would like to play the game in tier 3-4 so if you could bring characters that are level 2 up to 4 to the game that would be great. This scenario is for 4 players and we are five or six players.
If you know which character to bring you can already introduce your characters and describe them in the gameplay.
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Special Notes/Abilities you have?
Please describe anything unusual about your character here.
Male M Halfling Order of the Paw Cavalier 6th HP 62/62 AC 27 /ff 26 /t 13, Fort +9, Ref +5, Will +5, Init +1, Per +3, Spd 20' (15’ in armor)
I went with the Cavalier because I haven't leveled up the sorcerer. Sheet has been filled out.
Reggie's got the Mounted Combat Feat (of course) he'll use it the first time Rowdy gets hit each round. His Ride skill is +11. I can roll the check or you can roll it if you think it will be faster.
Ya, it not in my special abilities and replaced by my archetype. I just forgot to delete it from the list of feats also missed deleting throw anything. Thanks for the catch.
The Venture Captain should know the agents, right?! :-D / Otha will join us soon.
He's old, too many agents in the society to remember. Take 20 at the start of the day, it would need a DC 33 perception to notice i'm not an animal. Not all kitsune turn into tiny foxes. ^^
:-) I thought VC receive information on the team members’ before a mission?
Maybe Dreng chose you specifically for this mission due to your abilities.
But as you wish. We can retcon and roleplay you revealing your form.
;)
No worries. A better point is that he has never fox shifted before. I retrained the feat for this game, he is new to this recent acquired ability, only he and 1 close to him know.
Can i make a bluff to appear as an animal of no interest in harming?
That’s actually part of the bluff skill of a third party. But it’s a full round action and this a surprise round. :-/
But I would alllow it as a standard in this case but look at the other rules below.
Feign Harmlessness:
Source: PPC:Giants
It’s often useful to attempt to convince your enemies you are no threat to them.
Check: You attempt to convince your target you are harmless through your actions and posture. If you are at least one size category smaller than your target and have taken no effective offensive actions that your target has seen, you gain a +5 circumstance bonus on this check. Even if you have proven yourself capable of dealing damage, an effort to present your previous success as a one-time fluke takes only a –10 penalty on the check.
Action: Taking steps to appear harmless requires a full-round action, though a GM may require more involved Bluff attempts to take longer.
Retry? You can attempt to feign harmlessness to the same target again, but each previous failed check increases the DC to convince your target by 5. This increase resets after 1 hour has passed.