
GM Elberion |

This stretch is clear. You can prepare anything you want before heading to the unexplored section (or leaving, or whatever else you want to do)!

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Giovanni is satisfied with what they've uncovered here. He leads the group back north to the unexplored corridor.

GM Elberion |

The room before you is wide and high-ceiling-ed. Only those with darkvision can see to the corners. Statues of men with hyena heads block clear sight to the passage leading north from this room.
As your lights shake through the darkness, the statues slowly turn their heads to regard you.
Initiative
Elrus: 1d20 + 7 ⇒ (1) + 7 = 8
Giovanni: 1d20 + 4 ⇒ (1) + 4 = 5
Lara: 1d20 + 2 ⇒ (13) + 2 = 15
Lucky: 1d20 + 7 ⇒ (12) + 7 = 19
Siegfried: 1d20 + 3 ⇒ (17) + 3 = 20
Teks: 1d20 + 6 ⇒ (5) + 6 = 11
column grey: 1d20 - 1 ⇒ (7) - 1 = 6
column sepia: 1d20 - 1 ⇒ (14) - 1 = 13

GM Elberion |

Siegfried
Lucky
LaraMarble column with brown veins
Teks
ElrusGranite column
Giovanni
Bold are up!
Please note, only Elrus, Teks and Lucky can currently see the columns or are aware of their movements. Fotunately, talking is a free action...

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"Heads up - we got live ones!" Luli calls. "Well, not live live. More like moving statues." He claps his hands together in prayer. "Spirits of life, give us strength in this lifeless place!" A burst of golden particles covers the Pathfinders, filling them with hope and bravery.
Casting bless. How might we identify these things?

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"Siegfried mother always say, 'Siegfried, there be days like this!'" He draws a dagger and looks around anxiously for the unseen foe.
Move action to draw a weapon and standard action for total defense.

GM Elberion |

One question for every 5 by which you beat the DC

GM Elberion |

Siegfried (bless)
Lucky (bless)
Lara (bless)Marble column with brown veins
Teks (bless)
Elrus (bless)Granite column
Giovanni (bless)
Bold are up!

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Delay.
Unable to see what has caused the others' alarm, Lara hesitates with bow at the low ready.

GM Elberion |

The statue lumbers forward, a sword held in its stony grasp.
Siegfried (bless)
Lucky (bless)
Lara (bless)Marble column with brown veins
Teks (bless)
Elrus (bless)Granite column
Giovanni (bless)
Bold are up!

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Hate when I have OOC knowledge but not the IC knowledge to back it up.
Teks sees a moving statue and doesn't quite like the sound of that. He loads a bullet and fires! At Brown
Attack: 1d20 + 11 + 1 - 2 ⇒ (18) + 11 + 1 - 2 = 28 Deadly Aim
Damage: 1d12 + 5 + 1 + 4 ⇒ (6) + 5 + 1 + 4 = 16

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As the nearer column approaches, Lara is finally able to get a good look at it--and shoot it.
Knowledge (arcana): 1d20 + 8 ⇒ (3) + 8 = 11
Lucky Point Blank Precise Shot: 1d20 + 8 ⇒ (7) + 8 = 15
1d6 + 5 ⇒ (2) + 5 = 7

GM Elberion |

Teks and Lara both land blows on the statue.
DR 5/—
Shatter Weapons (Ex) Whenever a character strikes a caryatid column with a weapon (magical or nonmagical), the weapon takes 3d6 points of damage. Apply the weapon’s hardness normally. Weapons that take any amount of damage in excess of their hardness gain the broken quality.
However, brown is in rough shape and does not seem to have the Shatter Weapons ability.

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Elrus likewise attacks it with his rapier.
attack: 1d20 + 9 ⇒ (1) + 9 = 10 damage: 1d6 + 4 ⇒ (6) + 4 = 10

GM Elberion |

Elrus' rapier skitters off the stone.
The other column lurches forward to face the pathfinders.
Siegfried (bless)
Lucky (bless)
Lara (bless)Marble column with brown veins (-13)
Teks (bless)
Elrus (bless)Granite column
Giovanni (bless)
Bold are up!

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Giovanni tries a flurry with his blade to distract the statue in front of him.
feint: 1d20 + 11 ⇒ (20) + 11 = 31
rapier, Combat Expertise, AC 22: 1d20 + 7 ⇒ (17) + 7 = 24
damage: 1d6 + 5 ⇒ (2) + 5 = 7
sneak attack: 1d6 ⇒ 1

GM Elberion |

The statue does not notice Giovanni’s feint but his thrust does manage to nick it.

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Lucky Point Blank Precise Shot: 1d20 + 8 ⇒ (20) + 8 = 28
1d6 + 4 ⇒ (5) + 4 = 9
Crit confirm: 1d20 + 8 ⇒ (10) + 8 = 18
2d6 + 8 ⇒ (4, 1) + 8 = 13
Lara lets fly with another arrow at the nearer construct, hitting it solidly.
I double-checked that constructs can be crit in PF1e, and it isn't listed as an immunity on AONPRD.

GM Elberion |

Cracks have opened all over the damaged statue and Lara's arrow enters one of these cracks and seems to hit something important.
The construct jerks for a moment, then crashes backwards and shatters on the stone floor, fragments tumbling down the stairs and off the platform.
Siegfried (bless)
Lucky (bless)
Lara (bless)
Marble column with brown veins (-32, destroyed)Teks (bless)
Elrus (bless)Granite column
Giovanni (bless)
Bold are up!

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”Nice shot!” Luli cheers as he tries to follow suit with his own crossbow.
Light Crossbow, Bless: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
Piercing damage: 1d6 ⇒ 6
Shoot and reload.

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Siegfried dashes to the east, jumps down off the platform, and starts running up the stairs to get behind the statues.
Acrobatics: 1d20 + 6 ⇒ (8) + 6 = 14
Doing a double move. Acrobatics vs DC 10 to jump down without falling (assuming the platform is no more than 10 feet off the ground.

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Teks reloads and fires at the granite column.
Attack: 1d20 + 11 + 1 + 1 - 2 ⇒ (8) + 11 + 1 + 1 - 2 = 19 Point Blank, Bless, Deadly Aim
Damage: 1d12 + 5 + 1 + 4 ⇒ (9) + 5 + 1 + 4 = 19
His bullet blows a sizeable chunk off the statue, though he's not sure whether it will keep moving.

GM Elberion |

This statue seems in better condition than the other and Lucky's bolt smashes to pieces as it strikes, barely damaging it. Teks does more damage but the construct is still standing.
Meanwhile, Siegfried gracefully leaps down and gets around the lumbering foe.
Siegfried (bless)
Lucky (bless)
Lara (bless)
Marble column with brown veins (-32, destroyed)Teks (bless)
Elrus (bless)Granite column (-15)
Giovanni (bless)
Bold are up!

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Elrus resumes the assault, hoping to finish Tek’s work.
attack: 1d20 + 9 ⇒ (13) + 9 = 22Damage: 1d6 + 4 ⇒ (3) + 4 = 7

GM Elberion |

Elrus' swing chips a chunk from the statue but the blade suffers in the assault.
damage to weapon: 3d6 ⇒ (4, 1, 3) = 8

GM Elberion |

Elrus feels the vibrations up his arm but, besides a little blunting, his weapon is not harmed by the act.
Your rapier has hardness 10 and 5 hit points.
Mindlessly, the statue swings with its sword for the pathfinder ahead of it, Giovanni.
attack: 1d20 + 8 ⇒ (17) + 8 = 25
damage: 1d8 + 4 ⇒ (4) + 4 = 8

GM Elberion |

Siegfried (bless)
Lucky (bless)
Lara (bless)
Marble column with brown veins (-32, destroyed)Teks (bless)
Elrus (bless)Granite column (-17)
Giovanni (-8, bless)
Bold are up!

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Giovanni takes a slash across the arm, Gah! Well that was rude. He tries to return the favor.
rapier, combat expertise, bless. AC 22: 1d20 + 8 ⇒ (12) + 8 = 20
damage: 1d6 + 5 ⇒ (2) + 5 = 7

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Lucky Point Blank Precise Shot: 1d20 + 8 ⇒ (2) + 8 = 10
1d6 + 4 ⇒ (6) + 4 = 10
Lara quickly nocks another arrow and fires it, but her aim is spoiled by her haste.

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Teks keeps up the barrage. "Darn you, these things are not cheap! Fall down already!"
Attack: 1d20 + 11 + 1 + 1 - 2 ⇒ (5) + 11 + 1 + 1 - 2 = 16 vs touch, same mods as previous
Damage: 1d12 + 5 + 1 + 4 ⇒ (4) + 5 + 1 + 4 = 14

GM Elberion |

Giovanni and Teks both hit the construct but Lara cannot.
weapon damage: 3d6 ⇒ (5, 2, 3) = 10

GM Elberion |

Giovanni's rapier survives unscathed.
Siegfried (bless)
Lucky (bless)
Lara (bless)
Marble column with brown veins (-32, destroyed)Teks (bless)
Elrus (bless)Granite column (-28)
Giovanni (-8, bless)
Bold are up!

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"These things down here really don't seem to like you, Giovanni!" Luli observes with a laugh as he reloads his crossbow. "Did you say something mean about them?"
Light Crossbow, Bless: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Piercing damage: 1d6 ⇒ 2

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"Fear not comrades! Here comes the day-saving from Siegfried!" Siegfried rushes up behind the statue and tries to stab it with one of his many daggers!
I can't quite tell which statue is still up, so please move my token if necessary.
Attack w/ flanking: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

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I’d best not break my sword.. We have ample ranged if we can hold them back.
Elrus total defenses in place.

GM Elberion |

Siegfried and Luli's attacks have no impact on the statue.
damage to dagger: 3d6 ⇒ (1, 1, 2) = 4

GM Elberion |

Relentless, the statue swings again.
attack: 1d20 + 8 ⇒ (17) + 8 = 25
damage: 1d8 + 4 ⇒ (8) + 4 = 12

GM Elberion |

Oh, dear!
It catches Giovanni with a good one, slicing deeply into the pathfinder.
Siegfried (bless)
Lucky (bless)
Lara (bless)
Marble column with brown veins (-32, destroyed)Teks (bless)
Elrus (bless)Granite column (-28)
Giovanni (-20, bless)
Bold are up!

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Lucky Point Blank Precise Shot: 1d20 + 8 ⇒ (4) + 8 = 12
1d6 + 4 ⇒ (3) + 4 = 7
Lara lets fly with another arrow, but again her aim is off.

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Now, you normally think Giovanni a bookish type with his tidy coat and glasses. Under duress you notice his brutal tactics. This comes only from a tough upbringing. Life in the streets meant doing whatever it takes.
rapier, flank, combat expertise. AC 22: 1d20 + 8 ⇒ (18) + 8 = 26
damage: 1d6 + 5 + 3d6 ⇒ (3) + 5 + (6, 1, 4) = 19
rapier, flank, combat expertise. AC 22. confirm: 1d20 + 8 ⇒ (9) + 8 = 17
damage: 1d6 + 5 ⇒ (2) + 5 = 7

GM Elberion |

Giovanni smashes through the statue with the pommel of his blade.
rapier damage: 3d6 ⇒ (6, 2, 3) = 11
weapon is fine.
The statue topples down the stairs, smashing in half at the bottom.

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So it would actually gain the broken quality, but it can be mended since Lucky Luli has mending prepared.
"Moving statues. That just ain't right."
The dwarf clearly doesn't appreciate moving rocks, rocks are meant to be still until you hit them, not start hitting you out of nowhere.
"You folk should heal up, no telling what this place will throw at us next."

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Giovanni kicks bits of the statue in front of him and slams his blade into his sheath. No telling, exactly, Teks. He takes a wand of healing out and asks for some assistance patching himself up.
clw: 1d8 + 1 ⇒ (7) + 1 = 8
clw: 1d8 + 1 ⇒ (4) + 1 = 5
clw: 1d8 + 1 ⇒ (7) + 1 = 8

GM Elberion |


GM Elberion |

After defeating the guardians, you explore the next room.
The walls, ceiling, and floor of this room are covered in elaborate patterns of countless tiny tiles.
The tiles also form three images on the west wall: one depicts a woman in a cloak hovering above a pile of skulls; another depicts the same woman kneeling before a massive fiend; the third shows her in the company of a godlike figure standing before a massive pyramid.
Seemingly random and heavily damaged objects lie about the room.
and the last room.
A well-preserved wooden chest sits atop a platform against the south wall of this room. A series of arcane glyphs burnt into the top of the chest forms a spiral. Iron bindings reinforce the chest, and it has no apparent lock or key. A series of heavy latches keep the lid tightly shut.