GM Elberion's Unseen Inclusion [PFS 1E] (Inactive)

Game Master GeraintElberion

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From Shore to Sea GM All-powerful dictator of reality 4

This stretch is clear. You can prepare anything you want before heading to the unexplored section (or leaving, or whatever else you want to do)!

Dark Archive

Male N Human Level 3 | HP 16/24 | AC 17 T 13 FF 14 | CMB +4, CMD 17 | F: +2, R: +6, W: +4 | Init: +3 | Perc: +1, SM: +1 | Speed 30ft | Special Abilities: 0/0 | Spells: 0/0 | Active conditions: None

I'm happy to continue on to the unexplored area.

Sovereign Court

Human Rogue (unchained, Investigator) 5 | HP 33 | AC 21/14/17 | F+2 R+8 W +1 | Init +4 | Perc +10 (+11 Danger Sense) | Active Conditions: Heightened Awareness, Evasion, Feather fall (1/day)

Giovanni is satisfied with what they've uncovered here. He leads the group back north to the unexplored corridor.


From Shore to Sea GM All-powerful dictator of reality 4

The room before you is wide and high-ceiling-ed. Only those with darkvision can see to the corners. Statues of men with hyena heads block clear sight to the passage leading north from this room.

As your lights shake through the darkness, the statues slowly turn their heads to regard you.

GM Screen:

Initiative
Elrus: 1d20 + 7 ⇒ (1) + 7 = 8
Giovanni: 1d20 + 4 ⇒ (1) + 4 = 5
Lara: 1d20 + 2 ⇒ (13) + 2 = 15
Lucky: 1d20 + 7 ⇒ (12) + 7 = 19
Siegfried: 1d20 + 3 ⇒ (17) + 3 = 20
Teks: 1d20 + 6 ⇒ (5) + 6 = 11

column grey: 1d20 - 1 ⇒ (7) - 1 = 6
column sepia: 1d20 - 1 ⇒ (14) - 1 = 13


From Shore to Sea GM All-powerful dictator of reality 4
Initiative: stone cold killers round 1 wrote:


Siegfried
Lucky
Lara

Marble column with brown veins

Teks
Elrus

Granite column

Giovanni
Bold are up!

Please note, only Elrus, Teks and Lucky can currently see the columns or are aware of their movements. Fotunately, talking is a free action...

Dark Archive

NG Male Halfling Dual-Cursed Oracle 7 | HP 52/52 | AC 20 T 13 FF 18 | CMB +0, CMD 12 | F: +8, R: +8, W: +10 | Init: +7 | Perc: +1 SM: +5 Darkvision 60 ft (cannot see further), Blindsense 30 ft | Speed 15ft | Spells: 1st 8/8 2nd 8/8 3rd 5/5 | Natural Divination: 2/2 Fortune: 1/1 Erosion 3/3 Unlife Gem 5 | Active conditions: Resist Negative 10

"Heads up - we got live ones!" Luli calls. "Well, not live live. More like moving statues." He claps his hands together in prayer. "Spirits of life, give us strength in this lifeless place!" A burst of golden particles covers the Pathfinders, filling them with hope and bravery.

Casting bless. How might we identify these things?

Dark Archive

Male N Human Level 3 | HP 16/24 | AC 17 T 13 FF 14 | CMB +4, CMD 17 | F: +2, R: +6, W: +4 | Init: +3 | Perc: +1, SM: +1 | Speed 30ft | Special Abilities: 0/0 | Spells: 0/0 | Active conditions: None

"Siegfried mother always say, 'Siegfried, there be days like this!'" He draws a dagger and looks around anxiously for the unseen foe.

Move action to draw a weapon and standard action for total defense.

Silver Crusade

AC 20, FF / T 15, 49/49 HP, 21 (+4vTrip/Bull) CMD, F/R/W: +7/+9/+5,Init +6, Perception +11

If those are what I think they are, dungeoneering arcana is the correct knowledge.


From Shore to Sea GM All-powerful dictator of reality 4

DC13 Knowledge (arcana):
These are caryatid columns. Stone constructs that mimic statues until they are ready to strike. Both seem damaged.

One question for every 5 by which you beat the DC


From Shore to Sea GM All-powerful dictator of reality 4
Initiative: stone cold killers round 1 wrote:


Siegfried (bless)
Lucky (bless)
Lara (bless)

Marble column with brown veins

Teks (bless)
Elrus (bless)

Granite column

Giovanni (bless)
Bold are up!

Grand Lodge

Female Human (Taldan) Bard (Archaeologist) 4 Portrait

Delay.

Unable to see what has caused the others' alarm, Lara hesitates with bow at the low ready.


From Shore to Sea GM All-powerful dictator of reality 4

The statue lumbers forward, a sword held in its stony grasp.

Initiative: stone cold killers round 1 wrote:


Siegfried (bless)
Lucky (bless)
Lara (bless)

Marble column with brown veins

Teks (bless)
Elrus (bless)

Granite column

Giovanni (bless)
Bold are up!

Silver Crusade

AC 20, FF / T 15, 49/49 HP, 21 (+4vTrip/Bull) CMD, F/R/W: +7/+9/+5,Init +6, Perception +11

Hate when I have OOC knowledge but not the IC knowledge to back it up.

Teks sees a moving statue and doesn't quite like the sound of that. He loads a bullet and fires! At Brown

Attack: 1d20 + 11 + 1 - 2 ⇒ (18) + 11 + 1 - 2 = 28 Deadly Aim

Damage: 1d12 + 5 + 1 + 4 ⇒ (6) + 5 + 1 + 4 = 16

Grand Lodge

Female Human (Taldan) Bard (Archaeologist) 4 Portrait

As the nearer column approaches, Lara is finally able to get a good look at it--and shoot it.

Knowledge (arcana): 1d20 + 8 ⇒ (3) + 8 = 11
Lucky Point Blank Precise Shot: 1d20 + 8 ⇒ (7) + 8 = 15
1d6 + 5 ⇒ (2) + 5 = 7

The Exchange

Male LN Tiefling Swashbuckler 1, Investigator 3 | HP 23/36 | AC 20, T 14, FF 16 | CMD 17 | F +4 R +10 W +5 | Init +7 | [Perc +16 SM +8 ]+1d6 | Speed 30ft | Panache 5/5; Inspiration 4/5 | Active Conditions: long arm

knowledge (arcana): 1d20 + 9 + 1d6 ⇒ (4) + 9 + (5) = 18

special defenses please


From Shore to Sea GM All-powerful dictator of reality 4

Teks and Lara both land blows on the statue.

Elrus:

DR 5/—

Shatter Weapons (Ex) Whenever a character strikes a caryatid column with a weapon (magical or nonmagical), the weapon takes 3d6 points of damage. Apply the weapon’s hardness normally. Weapons that take any amount of damage in excess of their hardness gain the broken quality.

However, brown is in rough shape and does not seem to have the Shatter Weapons ability.

The Exchange

Male LN Tiefling Swashbuckler 1, Investigator 3 | HP 23/36 | AC 20, T 14, FF 16 | CMD 17 | F +4 R +10 W +5 | Init +7 | [Perc +16 SM +8 ]+1d6 | Speed 30ft | Panache 5/5; Inspiration 4/5 | Active Conditions: long arm

Elrus likewise attacks it with his rapier.
attack: 1d20 + 9 ⇒ (1) + 9 = 10 damage: 1d6 + 4 ⇒ (6) + 4 = 10


From Shore to Sea GM All-powerful dictator of reality 4

Elrus' rapier skitters off the stone.

The other column lurches forward to face the pathfinders.

Initiative: stone cold killers round 1/2 wrote:


Siegfried (bless)
Lucky (bless)
Lara (bless)

Marble column with brown veins (-13)

Teks (bless)
Elrus (bless)

Granite column

Giovanni (bless)
Bold are up!

Sovereign Court

Human Rogue (unchained, Investigator) 5 | HP 33 | AC 21/14/17 | F+2 R+8 W +1 | Init +4 | Perc +10 (+11 Danger Sense) | Active Conditions: Heightened Awareness, Evasion, Feather fall (1/day)

Giovanni tries a flurry with his blade to distract the statue in front of him.

feint: 1d20 + 11 ⇒ (20) + 11 = 31
rapier, Combat Expertise, AC 22: 1d20 + 7 ⇒ (17) + 7 = 24
damage: 1d6 + 5 ⇒ (2) + 5 = 7
sneak attack: 1d6 ⇒ 1


From Shore to Sea GM All-powerful dictator of reality 4

The statue does not notice Giovanni’s feint but his thrust does manage to nick it.

Grand Lodge

Female Human (Taldan) Bard (Archaeologist) 4 Portrait

Lucky Point Blank Precise Shot: 1d20 + 8 ⇒ (20) + 8 = 28
1d6 + 4 ⇒ (5) + 4 = 9

Crit confirm: 1d20 + 8 ⇒ (10) + 8 = 18
2d6 + 8 ⇒ (4, 1) + 8 = 13

Lara lets fly with another arrow at the nearer construct, hitting it solidly.

I double-checked that constructs can be crit in PF1e, and it isn't listed as an immunity on AONPRD.


From Shore to Sea GM All-powerful dictator of reality 4

Cracks have opened all over the damaged statue and Lara's arrow enters one of these cracks and seems to hit something important.

The construct jerks for a moment, then crashes backwards and shatters on the stone floor, fragments tumbling down the stairs and off the platform.

Initiative: stone cold killers round 1/2 wrote:


Siegfried (bless)
Lucky (bless)
Lara (bless)

Marble column with brown veins (-32, destroyed)

Teks (bless)
Elrus (bless)

Granite column

Giovanni (bless)
Bold are up!

Dark Archive

NG Male Halfling Dual-Cursed Oracle 7 | HP 52/52 | AC 20 T 13 FF 18 | CMB +0, CMD 12 | F: +8, R: +8, W: +10 | Init: +7 | Perc: +1 SM: +5 Darkvision 60 ft (cannot see further), Blindsense 30 ft | Speed 15ft | Spells: 1st 8/8 2nd 8/8 3rd 5/5 | Natural Divination: 2/2 Fortune: 1/1 Erosion 3/3 Unlife Gem 5 | Active conditions: Resist Negative 10

”Nice shot!” Luli cheers as he tries to follow suit with his own crossbow.

Light Crossbow, Bless: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
Piercing damage: 1d6 ⇒ 6

Shoot and reload.

Dark Archive

Male N Human Level 3 | HP 16/24 | AC 17 T 13 FF 14 | CMB +4, CMD 17 | F: +2, R: +6, W: +4 | Init: +3 | Perc: +1, SM: +1 | Speed 30ft | Special Abilities: 0/0 | Spells: 0/0 | Active conditions: None

Siegfried dashes to the east, jumps down off the platform, and starts running up the stairs to get behind the statues.

Acrobatics: 1d20 + 6 ⇒ (8) + 6 = 14

Doing a double move. Acrobatics vs DC 10 to jump down without falling (assuming the platform is no more than 10 feet off the ground.

Silver Crusade

AC 20, FF / T 15, 49/49 HP, 21 (+4vTrip/Bull) CMD, F/R/W: +7/+9/+5,Init +6, Perception +11

Teks reloads and fires at the granite column.

Attack: 1d20 + 11 + 1 + 1 - 2 ⇒ (8) + 11 + 1 + 1 - 2 = 19 Point Blank, Bless, Deadly Aim
Damage: 1d12 + 5 + 1 + 4 ⇒ (9) + 5 + 1 + 4 = 19

His bullet blows a sizeable chunk off the statue, though he's not sure whether it will keep moving.


From Shore to Sea GM All-powerful dictator of reality 4

This statue seems in better condition than the other and Lucky's bolt smashes to pieces as it strikes, barely damaging it. Teks does more damage but the construct is still standing.

Meanwhile, Siegfried gracefully leaps down and gets around the lumbering foe.

Initiative: stone cold killers round 2 wrote:


Siegfried (bless)
Lucky (bless)
Lara (bless)

Marble column with brown veins (-32, destroyed)

Teks (bless)
Elrus (bless)

Granite column (-15)

Giovanni (bless)
Bold are up!

The Exchange

Male LN Tiefling Swashbuckler 1, Investigator 3 | HP 23/36 | AC 20, T 14, FF 16 | CMD 17 | F +4 R +10 W +5 | Init +7 | [Perc +16 SM +8 ]+1d6 | Speed 30ft | Panache 5/5; Inspiration 4/5 | Active Conditions: long arm

Elrus resumes the assault, hoping to finish Tek’s work.

attack: 1d20 + 9 ⇒ (13) + 9 = 22Damage: 1d6 + 4 ⇒ (3) + 4 = 7


From Shore to Sea GM All-powerful dictator of reality 4

Elrus' swing chips a chunk from the statue but the blade suffers in the assault.

damage to weapon: 3d6 ⇒ (4, 1, 3) = 8


From Shore to Sea GM All-powerful dictator of reality 4

Elrus feels the vibrations up his arm but, besides a little blunting, his weapon is not harmed by the act.

Your rapier has hardness 10 and 5 hit points.

Mindlessly, the statue swings with its sword for the pathfinder ahead of it, Giovanni.

attack: 1d20 + 8 ⇒ (17) + 8 = 25
damage: 1d8 + 4 ⇒ (4) + 4 = 8


From Shore to Sea GM All-powerful dictator of reality 4
Initiative: stone cold killers round 3 wrote:


Siegfried (bless)
Lucky (bless)
Lara (bless)

Marble column with brown veins (-32, destroyed)

Teks (bless)
Elrus (bless)

Granite column (-17)

Giovanni (-8, bless)
Bold are up!

Sovereign Court

Human Rogue (unchained, Investigator) 5 | HP 33 | AC 21/14/17 | F+2 R+8 W +1 | Init +4 | Perc +10 (+11 Danger Sense) | Active Conditions: Heightened Awareness, Evasion, Feather fall (1/day)

Giovanni takes a slash across the arm, Gah! Well that was rude. He tries to return the favor.

rapier, combat expertise, bless. AC 22: 1d20 + 8 ⇒ (12) + 8 = 20
damage: 1d6 + 5 ⇒ (2) + 5 = 7

Grand Lodge

Female Human (Taldan) Bard (Archaeologist) 4 Portrait

Lucky Point Blank Precise Shot: 1d20 + 8 ⇒ (2) + 8 = 10
1d6 + 4 ⇒ (6) + 4 = 10

Lara quickly nocks another arrow and fires it, but her aim is spoiled by her haste.

Silver Crusade

AC 20, FF / T 15, 49/49 HP, 21 (+4vTrip/Bull) CMD, F/R/W: +7/+9/+5,Init +6, Perception +11

Teks keeps up the barrage. "Darn you, these things are not cheap! Fall down already!"

Attack: 1d20 + 11 + 1 + 1 - 2 ⇒ (5) + 11 + 1 + 1 - 2 = 16 vs touch, same mods as previous
Damage: 1d12 + 5 + 1 + 4 ⇒ (4) + 5 + 1 + 4 = 14


From Shore to Sea GM All-powerful dictator of reality 4

Giovanni and Teks both hit the construct but Lara cannot.

weapon damage: 3d6 ⇒ (5, 2, 3) = 10


From Shore to Sea GM All-powerful dictator of reality 4

Giovanni's rapier survives unscathed.

Initiative: stone cold killers round 3 wrote:


Siegfried (bless)
Lucky (bless)
Lara (bless)

Marble column with brown veins (-32, destroyed)

Teks (bless)
Elrus (bless)

Granite column (-28)

Giovanni (-8, bless)
Bold are up!

Dark Archive

NG Male Halfling Dual-Cursed Oracle 7 | HP 52/52 | AC 20 T 13 FF 18 | CMB +0, CMD 12 | F: +8, R: +8, W: +10 | Init: +7 | Perc: +1 SM: +5 Darkvision 60 ft (cannot see further), Blindsense 30 ft | Speed 15ft | Spells: 1st 8/8 2nd 8/8 3rd 5/5 | Natural Divination: 2/2 Fortune: 1/1 Erosion 3/3 Unlife Gem 5 | Active conditions: Resist Negative 10

"These things down here really don't seem to like you, Giovanni!" Luli observes with a laugh as he reloads his crossbow. "Did you say something mean about them?"

Light Crossbow, Bless: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Piercing damage: 1d6 ⇒ 2

Sovereign Court

Human Rogue (unchained, Investigator) 5 | HP 33 | AC 21/14/17 | F+2 R+8 W +1 | Init +4 | Perc +10 (+11 Danger Sense) | Active Conditions: Heightened Awareness, Evasion, Feather fall (1/day)

If I did, I should stop. Could be the pain magnet in my pocket.

Silver Crusade

AC 20, FF / T 15, 49/49 HP, 21 (+4vTrip/Bull) CMD, F/R/W: +7/+9/+5,Init +6, Perception +11

The Dwarf grins. "Pain magnet, that what the kids are calling it these days?" Not even life or death struggles will stop a good joke.

Dark Archive

Male N Human Level 3 | HP 16/24 | AC 17 T 13 FF 14 | CMB +4, CMD 17 | F: +2, R: +6, W: +4 | Init: +3 | Perc: +1, SM: +1 | Speed 30ft | Special Abilities: 0/0 | Spells: 0/0 | Active conditions: None

"Fear not comrades! Here comes the day-saving from Siegfried!" Siegfried rushes up behind the statue and tries to stab it with one of his many daggers!

I can't quite tell which statue is still up, so please move my token if necessary.

Attack w/ flanking: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

The Exchange

Male LN Tiefling Swashbuckler 1, Investigator 3 | HP 23/36 | AC 20, T 14, FF 16 | CMD 17 | F +4 R +10 W +5 | Init +7 | [Perc +16 SM +8 ]+1d6 | Speed 30ft | Panache 5/5; Inspiration 4/5 | Active Conditions: long arm

I’d best not break my sword.. We have ample ranged if we can hold them back.

Elrus total defenses in place.


From Shore to Sea GM All-powerful dictator of reality 4

Siegfried and Luli's attacks have no impact on the statue.

damage to dagger: 3d6 ⇒ (1, 1, 2) = 4


From Shore to Sea GM All-powerful dictator of reality 4

Relentless, the statue swings again.

attack: 1d20 + 8 ⇒ (17) + 8 = 25
damage: 1d8 + 4 ⇒ (8) + 4 = 12


From Shore to Sea GM All-powerful dictator of reality 4

Oh, dear!

It catches Giovanni with a good one, slicing deeply into the pathfinder.

Initiative: stone cold killers round 3/4 wrote:


Siegfried (bless)
Lucky (bless)
Lara (bless)

Marble column with brown veins (-32, destroyed)

Teks (bless)
Elrus (bless)

Granite column (-28)

Giovanni (-20, bless)
Bold are up!

Grand Lodge

Female Human (Taldan) Bard (Archaeologist) 4 Portrait

Lucky Point Blank Precise Shot: 1d20 + 8 ⇒ (4) + 8 = 12
1d6 + 4 ⇒ (3) + 4 = 7

Lara lets fly with another arrow, but again her aim is off.

Sovereign Court

Human Rogue (unchained, Investigator) 5 | HP 33 | AC 21/14/17 | F+2 R+8 W +1 | Init +4 | Perc +10 (+11 Danger Sense) | Active Conditions: Heightened Awareness, Evasion, Feather fall (1/day)

Now, you normally think Giovanni a bookish type with his tidy coat and glasses. Under duress you notice his brutal tactics. This comes only from a tough upbringing. Life in the streets meant doing whatever it takes.

rapier, flank, combat expertise. AC 22: 1d20 + 8 ⇒ (18) + 8 = 26
damage: 1d6 + 5 + 3d6 ⇒ (3) + 5 + (6, 1, 4) = 19

rapier, flank, combat expertise. AC 22. confirm: 1d20 + 8 ⇒ (9) + 8 = 17
damage: 1d6 + 5 ⇒ (2) + 5 = 7


From Shore to Sea GM All-powerful dictator of reality 4

Giovanni smashes through the statue with the pommel of his blade.

rapier damage: 3d6 ⇒ (6, 2, 3) = 11

weapon is fine.

The statue topples down the stairs, smashing in half at the bottom.

Silver Crusade

AC 20, FF / T 15, 49/49 HP, 21 (+4vTrip/Bull) CMD, F/R/W: +7/+9/+5,Init +6, Perception +11

Stuff:
Shatter Weapons (Ex) Whenever a character strikes a caryatid column with a weapon (magical or nonmagical), the weapon takes 3d6 points of damage. Apply the weapon’s hardness normally. Weapons that take any amount of damage in excess of their hardness gain the broken quality.

So it would actually gain the broken quality, but it can be mended since Lucky Luli has mending prepared.

"Moving statues. That just ain't right."

The dwarf clearly doesn't appreciate moving rocks, rocks are meant to be still until you hit them, not start hitting you out of nowhere.

"You folk should heal up, no telling what this place will throw at us next."

Sovereign Court

Human Rogue (unchained, Investigator) 5 | HP 33 | AC 21/14/17 | F+2 R+8 W +1 | Init +4 | Perc +10 (+11 Danger Sense) | Active Conditions: Heightened Awareness, Evasion, Feather fall (1/day)

Giovanni kicks bits of the statue in front of him and slams his blade into his sheath. No telling, exactly, Teks. He takes a wand of healing out and asks for some assistance patching himself up.

clw: 1d8 + 1 ⇒ (7) + 1 = 8
clw: 1d8 + 1 ⇒ (4) + 1 = 5
clw: 1d8 + 1 ⇒ (7) + 1 = 8


From Shore to Sea GM All-powerful dictator of reality 4

Teks:
He didn't say but it's a magic weapon with a +1, so that ups the hardness to 12.


From Shore to Sea GM All-powerful dictator of reality 4

After defeating the guardians, you explore the next room.

The walls, ceiling, and floor of this room are covered in elaborate patterns of countless tiny tiles.
The tiles also form three images on the west wall: one depicts a woman in a cloak hovering above a pile of skulls; another depicts the same woman kneeling before a massive fiend; the third shows her in the company of a godlike figure standing before a massive pyramid.
Seemingly random and heavily damaged objects lie about the room.

DC 15 Knowledge (religion):
You recognize the fiend as Ahriman, Lord of All Divs.

DC 15 Appraise or Knowledge (history):
You determine that the broken items date to the reign of the Pharaoh of Forgotten Plagues.

and the last room.

A well-preserved wooden chest sits atop a platform against the south wall of this room. A series of arcane glyphs burnt into the top of the chest forms a spiral. Iron bindings reinforce the chest, and it has no apparent lock or key. A series of heavy latches keep the lid tightly shut.

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