Lucky Luli
|
Heal vs DC 12: 1d20 + 5 ⇒ (14) + 5 = 19
Luli sighs heavily. ”Alright, we don’t have the resources to help him right now - but let’s remember to grab him on our way out,” he whispers back. Signaling his readiness to depart, he digs his fingers into Karma’s fur and tries not to look at the injured man.
| GM Elberion |
Lucky Luli
|
Oh! In that case, Luli will use a wand charge to hopefully buy him some more time - long enough for the Pathfinders to finish their investigations before bringing him to a temple. Or would more be needed to get him to a stable condition?
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
| GM Elberion |
Luli’s magic pulls the raving fellow back from the brink but he is still an incoherent lunatic who can barely move.
Lucky Luli
|
"Hopefully that's enough to keep him from passing to the Boneyard before we can finish the rest of our business here," Luli answers slowly. "But the longer we stay here watching him, the more likely that chanting turns into something bad. We'll come back for him once it's safe."
| GM Elberion |
Exploring, you find that the other cells contain:
- a variety of costumes suited for all aspects of life: priestly robes for a dozen different churches, tradesmen's gear for many different roles, qualities of dress ranging from pauper to princeling... all for wear in Merab. Some of the clothes might be of value but the fanciest stuff is fake.
- An armory containing five maces, five cold iron morningstars, three spears, and six sickles. There is also one very nice looking cold iron morningstar.
- the last room contains a simple bed, a chest with mundane clothes, and a thick book of vile prayers to Ahriman written in a variety of fiendish languages.
Lucky Luli
|
Appraise vs DC 20: 1d20 + 1 ⇒ (17) + 1 = 18
Spellcraft vs DV 18: 1d20 + 9 ⇒ (13) + 9 = 22
Luli comes out of his focused state and points at the morningstar. ”That’s not only cold iron, but enchanted cold iron. Very expensive. I wonder why a cult worshiping the lord of divs would have a weapon that can pierce a div’s defenses?”
Any of our frontliners want it?
Elrus
|
Appraise: 1d20 + 8 ⇒ (4) + 8 = 12
Yes Yes, quite fancy. If it is the 'lord' of divs, perhaps other div's must fall in line? Would that I could use anything besides a rapier effectively, but I'm afraid it'd be quite a poor showing.
Giovanni Stellaluce
|
It's not ideal for me but without cold iron on my rapier it might be better. I'll use it if no one else takes it.
| GM Elberion |
As you circle around the building, it seems that the chanting is coming from the centre.
Giovanni Stellaluce
|
Bad things? I am against that. Let's go! As we prepare to barge into the center room, Giovanni will cast a spell and disappear.
Cast Vanish with Major Magic for 5 rounds.
| GM Elberion |
Just as he is about to cast his spell, Giovanni notices the keyhole on the door...
Giovanni Stellaluce
|
Ah, an impediment. One moment. Giovanni takes out some tools to quietly unlock the door.
disable device: 1d20 + 11 ⇒ (13) + 11 = 24
| GM Elberion |
1d20 + 4 ⇒ (13) + 4 = 17
1d20 + 1 ⇒ (11) + 1 = 12
1d20 + 1 ⇒ (2) + 1 = 3
1d20 + 7 ⇒ (13) + 7 = 20
Unfortunately, Giovanni is unable to get the door open.
Elrus
|
DD, inspired: 1d20 + 11 + 1d6 ⇒ (12) + 11 + (3) = 26
Elrus tries his hand at the lock.
Lara Evangeline PFS
|
Lucky Disable Device: 1d20 + 15 + 2 ⇒ (14) + 15 + 2 = 31
Lara feels lucky and attempts to pick the lock as well.
Use one round of Archaeologist's luck and let it Linger for two more rounds while she works.
| GM Elberion |
Lara pops the lock and...
more to come in the morning (GMT)
Siegfried of Daggermark
|
Siegfried discreetly rubs a black paste on one of his daggers.
Putting some Blackfinger's Silence on a blade.
| GM Elberion |
Eight stone pillars stand around this room. At the center of the room, a five-foot-diameter spiral of twisted arcane glyphs is charred into the floor. Broken bones stained with blood encircle the spiral, and an onyx gem sits in the center.
More urgently, three chanting cultists pauses in their ritual to stare at you angrily.
Initiative
Elrus: 1d20 + 7 ⇒ (2) + 7 = 9
Giovanni: 1d20 + 4 ⇒ (3) + 4 = 7
Lara: 1d20 + 2 ⇒ (10) + 2 = 12
Lucky: 1d20 + 7 ⇒ (10) + 7 = 17
Siegfried: 1d20 + 3 ⇒ (17) + 3 = 20
Teks: 1d20 + 6 ⇒ (13) + 6 = 19
cabalist: 1d20 + 1 ⇒ (8) + 1 = 9
cultist: 1d20 + 5 ⇒ (10) + 5 = 15
cultist: 1d20 + 5 ⇒ (1) + 5 = 6
veshtaz: 1d20 + 3 ⇒ (13) + 3 = 16
| GM Elberion |
Siegfried
Teks
LuckyVeshtaz
Red-cloaked cultist
Blue-cloaked cultistLara
ElrusRune-marked cultist
Giovanni
Bold are up!
Lucky Luli
|
"Now!" Luli cheers. "Do not falter, for the land is with us! The earth is strong and steady, and so are you!" A burst of golden light erupts from the halfling's raised hand and covers the Pathfinders.
Casting bless.
Siegfried of Daggermark
|
Siegfried dashes into the room and takes cover behind a pillar, his dagger ready to throw at any spellcasters.
Readied action to throw the dagger at the first enemy trying to cast a spell. If the dagger hits, the target has to make a DC 14 Fort save or be unable to cast spells until they shake off the poison: Blackfinger's Silence
Readied Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Confirm Crit?: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
| GM Elberion |
Two two closest cultists begin casting spells.
Siegfried's dagger hits the cultist with the green cloak.
DC15 caster check: 1d20 + 6 ⇒ (15) + 6 = 21
fort: 1d20 + 3 ⇒ (10) + 3 = 13
| GM Elberion |
The other cultist casts a spell, removing the blessing Luli granted to his allies.
Siegfried
Teks
LuckyVeshtaz
Red-cloaked cultist
Green-cloaked cultist (-4, Blackfinger’s Silence)Lara
ElrusRune-marked cultist
Giovanni
Bold are up!
Elrus
|
Elrus pulls the stopper on an extract and drinks it, making his reach impossibly long.
He moves up slightly.
he does have combat reflexes
Lara Evangeline PFS
|
Lucky Point Blank Precise Shot: 1d20 + 8 ⇒ (18) + 8 = 26
1d6 + 5 ⇒ (5) + 5 = 10
Lara steps into the doorway and fires an arrow at the Rune-Marked Cultist.
| GM Elberion |
2d12 ⇒ (6, 5) = 11
The rune-marked cabalist grimaces and then drinks a potion which makes him disappear.
Siegfried
Teks
LuckyVeshtaz
Red-cloaked cultist
Green-cloaked cultist (-4, Blackfinger’s Silence)Lara
ElrusRune-marked cultist (-10)
Giovanni
Bold are up!
Giovanni Stellaluce
|
Giovanni will slip in with rapier drawn and get up close to the red cloak.
rapier, vs flat foot: 1d20 + 8 ⇒ (17) + 8 = 25
damage: 1d6 + 5 + 3d6 ⇒ (2) + 5 + (4, 3, 6) = 20
Adding Hampering Injury: speed reduced by 5ft and no 5ft step.
As he reappears with a bloody rapier he says, Boo.
Siegfried of Daggermark
|
Siegfried draws another dagger, ready to throw at the rune-marked cultist!
Readied action to attack the invisible cultist when he reappears. If he has something like greater invisibility and his square is obvious because he's casting a spell or something, I'll attack that square and hope my blind-fighting feat helps.
Readied Attack w/ Bless vs rune-marked: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Lucky Luli
|
Spellcraft vs DC 16: 1d20 + 9 ⇒ (6) + 9 = 15
”Oh no you don’t!” Luli calls as he guides Karma into the doorway. ”The blessings of the stone are stubborn, and they do not bend even as the wind changes its course!”
Re-casting bless.
| Madame Karma |
”Bwoof!” Karma bares her teeth and flattens her ears, ready to bite anything that threatens her rider.
With her Scent ability, Karma should know the square a creature is in if it is adjacent to her. The creature still has total concealment against her (50% miss chance).
Bite damage: 1d6 + 3 ⇒ (4) + 3 = 7
Trip, Bless: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
| GM Elberion |
Siegfried, what if he casts a non-attacking spell?
Siegfried of Daggermark
|
Any spell, thanks. Anytime I can figure out that invisible guy's square, I'll hurl a dagger at his face :)
Teks Suthern
|
Teks walks around the pillar, takes keen aim on the green one, and blasts him from barely 10 feet away.
Attack: 1d20 + 11 + 1 - 2 ⇒ (8) + 11 + 1 - 2 = 18 Touch AC, PB Shot, Precise Shot, Deadly Aim
Damage: 1d12 + 5 + 1 + 4 ⇒ (9) + 5 + 1 + 4 = 19
The bullet loudly rips through the air, though it remains to be seen whether it also rips through the body.
| GM Elberion |
Teks blasts the cultist through the chest and he collapses like a marionette whose strings have been cut.
| GM Elberion |
The red-cloaked cultist howls in pain, "Shake the veil! All is corruption! Burn thine eyes!" and reaches out to touch Giovanni.
melee touch: 1d20 + 5 ⇒ (3) + 5 = 8
He stumbles and falls to his knees.
Siegfried (bless)
Teks (bless)
Lucky (bless)
Red-cloaked cultist (-21, dying)
Green-cloaked cultist (-24, dying, Blackfinger’s Silence)Lara (bless)
Elrus (bless)Rune-marked cultist (-10, invisible)
Giovanni (bless)
Bold are up!
Lara Evangeline PFS
|
Oops. Didn't see I was up xD
Lara waits for a target to present itself, then looses an arrow. Ready vs appearance from the rune-marked cultist.
Lucky Point Blank Precise Shot: 1d20 + 8 ⇒ (15) + 8 = 23
1d6 + 5 ⇒ (1) + 5 = 6
| GM Elberion |