Giovanni Stellaluce
|
Giovanni regains his composure enough to dust himself off again and don his glasses to look over the tiled images.
kn religion: 1d20 + 5 ⇒ (15) + 5 = 20
The fiend is Ahriman, Lord of Divs.
appraise: 1d20 + 6 ⇒ (19) + 6 = 25
These things all date to the reign of the Pharaoh of Forgotten Plagues.
Giovanni carefully looks over the chest.
perception: 1d20 + 10 ⇒ (8) + 10 = 18
| GM Elberion |
The chest's magical runes are inscrutable but the latches appear simple and chunky, easy to open with two hands.
What now, brave pathfinders?
Lucky Luli
|
"Well, if there's something inside, it would be better to deal with it down here where there aren't any innocent bystanders that could be injured," Luli suggests as he examines the runes.
Spellcraft: 1d20 + 9 ⇒ (11) + 9 = 20
| GM Elberion |
Lucky Luli can telly that these runes are simply magically imprinted to last a long time.
Giovanni Stellaluce
|
linguistics: 1d20 + 7 ⇒ (17) + 7 = 24
Giovanni looks over the runes as well. If everyone stands back, I will open it.
Lucky Luli
|
Luli frowns as he studies the runes, then pulls out his wand again and taps himself with it before squinting again. "Something about a traitor..." he murmurs. "Punishment... eternally... Hmm. Given even that little, I would not be surprised if there was a div or something similar inside." He shudders slightly, remembering the bones found earlier. Or maybe something else...
| GM Elberion |
The chest opens smoothly.
Within are three curved horns.
You are in the presence of a woman dressed in Ancient Osiriani garb. Any distinguishing features of the woman blur and shift, as if either magically obscured or remembered poorly. When she speaks — in the same voice that addressed you all when you entered the ruins — you recognizes that she is speaking Ancient Osiriani and somehow you can understand her perfectly.
The woman stands surrounded by the aftermath of a great battle in the desert. She examines the wounded and dying with interest, ignoring their cries for help. She kneels by a dying man, places her hand on his forehead, and says, “Were you one of ours? One of theirs? It matters not. The Plague loves all of you the same. Do you feel it? As your body dies, does your mind cling to life? Yes — I sense it. Wonderful! I must try again. Soon even the Lady of Graves will have no hold over my fate.”
You are in the presence of a woman dressed in Ancient Osiriani garb. Any distinguishing features of the woman blur and shift, as if either magically obscured or remembered poorly. When she speaks — in the same voice that addressed you all when you entered the ruins — you recognizes that she is speaking Ancient Osiriani and somehow you can understand her perfectly.
Screams echo around dark halls as the woman snarls. “They die too quickly! There is no time. I need healthier subjects.” She looks up, but her features remain obscured. “Go to the training grounds. Tell the captain I require another full squad of his most able-bodied guards for the Dungeons of the Ever-Dying. Perhaps they can survive long enough to further my studies. No—not one squad. A dozen fresh recruits each week.”
You are in the presence of a woman dressed in Ancient Osiriani garb. Any distinguishing features of the woman blur and shift, as if either magically obscured or remembered poorly. When she speaks — in the same voice that addressed you all when you entered the ruins — you recognizes that she is speaking Ancient Osiriani and somehow you can understand her perfectly.
Feelings of intense pain and desperation accompany this vision. The woman mockingly waves one of the horns into view. “What better material to preserve a memory than the horn of a creature fundamentally obsessed with knowledge? Perhaps I shall find others like you, take their essence, and perfect my magic. Pain? Yes. There will always be pain for you. I will leave you those memories. A suiting gift for a traitor.”
Giovanni Stellaluce
|
Giovanni reaches out for the first horn on the left.
He enters a trance-like state for a moment. Visions of an ancient Osiriani woman after a battle enter his mind. He recounts what he can of his experience when he comes out of it.
Lara Evangeline PFS
|
Lara ponders, rubbing her chin as Giovanni recounts his experience. The Taldan then reaches for the middle horn, curious if it repeats a similar one. "...'Dungeons of the Ever-Dying.' That must be where we're at now. And it seems she started taking her best guards in as experimental subjects," she recounts as she comes out of the vision.
Siegfried of Daggermark
|
Siegfried also keeps his distance from this affair. "Maybe open box of 'Forgotten Plagues' a bad idea!"
Lucky Luli
|
”But we’ll never know unless we try, right?” Luli grabs the last horn and pauses, his cloudy eyes unfocused. “What... better material to preserve a memory than... the horn of a creature... fundamentally obsessed with knowledge? Perhaps I shall... find others like you, take their essence, and perfect... my magic. Pain? Yes. There will always be... pain for you. I will leave you those... memories. A suiting gift... for a traitor.” His voice is halting, as if repeating something he alone is hearing.
| GM Elberion |
You realise that you have explored every corner of this ancient place and have much to report.
Anything left to do here? If not, don't forget that the people (especially Obahar) outside are waiting to hear from you.
| GM Elberion |
Okay then, strap in, choo choo!
After clearing the site, you head out to the surface. Kel and Obahar are waiting anxiously for your news, "Tell us, what did you learn? Any clues to help you track down that floating head?"
Feel free to pull together your clues on the discussion as well as this thread. This may require some re-reading due to PbP taking much longer than face-to-face. We have good momentum, lets keep it going!
Siegfried of Daggermark
|
Siegfried pipes up. "Very interesting! Verrry interesting! Let me do thinking now. Age of Destiny. Trapped evil. Disease tests. Ah yes, and Pharaoh of Forgotten Plagues! All bad. Very bad."
Giovanni Stellaluce
|
We learned not to return to the sewers... We collected these horns that gave us some pretty wacky visions. Giovanni hands over the horn he's holding and an account of his vision. This lady mean anything to you?
Lucky Luli
|
"And based on the description of the evil spirit, along with the memories stored in these horns, we're pretty certain we're dealing with a doru div," Luli finishes.
| GM Elberion |
Obahar shakes his head, "I'm not sure. All of this talk of undeath and the Lady of Graves... perhaps you could try The Thrice-Shrouded Necropolis? Unless you have any other leads to follow."
Meanwhile, the crew are grateful that you have made the site safe.
Obahar nods, "I will remain here and map out the remains more thoroughly. If you find any more clues to the Doru's location, or the woman's, then let me know. I might be able to help you."
Giovanni Stellaluce
|
Giovanni rolls his eyes. "Thrice-Shrouded Necropolis", I really need to talk to the naming officials around here. That could not be more ominous. Which probably means it's exactly where we need to go.
| GM Elberion |
Obahar smiles, "It is the great temple of Pharasma. Clerics of the Gray Lady should know more about these things than I."
Pharasma for those who don't know.
Siegfried of Daggermark
|
"Hokey Smokes! We earn the wages today, for sure." Siegfried starts heading for the ominously-named temple and then stops, realising he doesn't quite know where it is.
| GM Elberion |
Obahar directs you to the temple.
You arrive at this huge graveyard and temple complex at midday, yet the sun seems to shine rather weakly and sounds are muted. Even your souls feel becalmed.
A priestess with long, dark hair and curling facial tattoos greets you as you arrive, "Do you come to make abeyance to the Mother of Souls? Pharasma welcomes all."
Lara Evangeline PFS
|
"...Something like that. We're looking into some ancient history that might involve Pharasmins, anyway," Lara says. "Who would be the best person here to talk to about that?"
Diplomacy: 1d20 + 9 ⇒ (13) + 9 = 22
| GM Elberion |
The woman smiles, "That would be Renofre, I reckon." She steps forward and offers her hand, "Pleasure to meet you. Let's here your ancient history then?"
Siegfried of Daggermark
|
"We are hunting on the trail of a very bad div named Doru, now escaped from many-llenia of imprisonment by Forgotten Plague Pharoah!"
| GM Elberion |
She gasps, "A doru, of course!"
She gestures and begins to head further into the building, "Come with me. I have someone you should meet."
You are able to chat and properly introduce yourselves as you walk through the necropolis.
The priestess leads you to an ossuary. No bones sit on the shelves but a heavy padlocks holds the door closed, "This is Manetho, an acolyte who attended a sighting of a headless spirit. Since then he has... changed. He was recently found digging up a corpse and has been restrained here while we seek to mend his troubled soul."
Sitting in the corner with his arms around his knees is a young man in stained priestly robes. He glances up as you enter, then looks down at the ground again.
Renofre nods, "Perhaps he can help you and you can help him."
"Mantho, these are pathfinders. They have questions, and maybe some answers as well." the priestess steps back and lets you talk.
Elrus
|
Long is our histories as pathfinders. I myself am originally from the City of Monuments, with all manner of golems, magic, and commerece. What about youself?
Once they make their way through the necropolis, Elrus once again waits for his allies to engage Mantho with tales of the doru.
| GM Elberion |
He scowls up at you, ”You wouldn’t understand!”
Diplomacy, please.
Giovanni Stellaluce
|
diplomacy: 1d20 + 11 ⇒ (20) + 11 = 31
Giovanni squats down to get on his level, Boy, you wouldn't believe the day I've had. Let me have it.
| GM Elberion |
The young man looks into your eyes and begins to well up, “The Lady of Graves could not help me… I was powerless! It promised to reveal its secrets to me. It asked me to dig up graves. It said that she who wears the spiral of death would come for me… so I am waiting. It said she would take me east, beyond the Seven Crypts, to the Ever-Dying.” Tears flow down his cheeks.
Renofre frowns in thought, "The Seven Crypts? That is an ancient shrine to Pharasma. I might be able to dig up the location with a little time in the archives."
| GM Elberion |
It only takes around half an hour in the archives to get the information.
Unfortunately, it narrows things down to about a quarter of the city.
Time to choose another clue to follow. See the slides.
Lucky Luli
|
"The young lady at the temple of Sarenrae might have found something similar to these horns," Luli suggests. "We know the voice in the memories was speaking in Ancient Osirioni, after all."
Lara Evangeline PFS
|
Lara follows after the others, musing about what they've discovered so far.
| GM Elberion |
The Temple of the Redeeming Sun is the largest in the city. It boasts a massive courtyard where the faithful congregate to pray under the open sun. The gold plating on the surrounding buildings focuses the rays of the sun inward on a tremendous altar at the center of the courtyard - it is said tha the heat at the apex is so intense that the priests require protective magic to survive giving their sermons.
When you arrive looking for Mauta, you are eventually introduced to a young priest called Herhut who escorts you to an annex of the hospice facilities. As you get close, wild screams in a garbled tongue fill the air. Herhut begs your patience, "This is Mauta, she started rambling in garbled Ancient Osiriani shortly after arriving at the temple. We are doing our best to care for her, but are unable to ease her wild ramblings and hallucinations."
When you arrive, Mauta is seems almost not in control of her own voice, pushing the words out of her body.
A DC16 diplomacy or heal check is required to calm her enough to ask questions or encourage her to speak the common tongue.
Lucky Luli
|
Diplomacy: 1d20 + 14 ⇒ (12) + 14 = 26
”Easy, easy there.” Luli’s voice is calm and steady as he holds his hands open nonthreateningly. ”We’re here to help.”
Lara Evangeline PFS
|
Linguistics: 1d20 + 7 ⇒ (5) + 7 = 12
Lara furrows her brows, trying to puzzle out what the priestess is saying. At length, she gives up. "That is garbled."
Elrus
|
Yay, my edit apparently went away
I discern the words “seek,” “she,” “spiral,” and “death.” in her ramblings.Cheery!
Giovanni Stellaluce
|
linguistics: 1d20 + 8 ⇒ (13) + 8 = 21
kn religion: 1d20 + 5 ⇒ (2) + 5 = 7
Giovanni nods in agreement, "spiral", "death". Not sure what it means, though. Maybe show her the horns?
| GM Elberion |
The woman responds to Luli's soothing tone. She snaps from her reverie, becomes silent for a few moments and then speaks in clear common, “I seek she who wears the spiral of death! I sense her presence! The Servants of the Sun tried to hide the Dungeons, but they remain! Where are they? Where are they?!”
She begins to smile at Luli but then the smile contorts into a sneer and then a scream and she cries out again in Ancient Osiriani. Retreating back into madness.
Giovanni Stellaluce
|
Giovanni reaches for his rapier when she screams but sees she is not exactly a threat. Herhut, are there catacombs here? What dungeon is she referring to?
| GM Elberion |
Herhut is flustered by Giovanni's quick-fire questioning, "I, um, well... I don't know. 'Servants of the Sun' is a name I have seen in my studies, I'm sure..."
The cleric confers with several other priests and they confirm that this seems to refer to Sarenrite priests hiding or destroying something but, unfortunately, they have little detail that they can offer.
You have one clue left to pursue so lets move on to that.
The alchemist is not hard to find: the sudden closure of his shop, the disgrace of his brief arrest... word gets around.
The gossiping mother of a guard confirms that the amateur alchemist Sokari closed his shop in disgrace when the authorities discovered his concoctions were sickening consumers. There was no proof Sokari was intentionally harming anyone, so the guards made no arrest. However, he is banned from selling wares, and they took note that he mentioned a “demon’s face” when first confronted.
When you arrive at the shop, the sign has been taken down and the shutters are closed but you can see through the gaps that someone is inside. As you approach the door, a voice calls from within, "Go away! Shop's closed!"
Lucky Luli
|
"Um, hello?" Luli asks gently. "We heard you saw a demon face and were hoping we could ask you some questions about it. It's quite important, and it could save lives!"
Diplomacy: 1d20 + 14 ⇒ (14) + 14 = 28