GM Elberion's Unseen Inclusion [PFS 1E] (Inactive)

Game Master GeraintElberion

Maps & Handouts


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From Shore to Sea GM All-powerful dictator of reality 4

I seem to remember tough guys telling people to ‘eat lead’ when they shot them?


Google seems to agree. Lead. Interesting. I wouldn't have thought that for muskets, but that comes from being a physics major and not history or chemistry / metallurgy.

The Exchange

Male LN Tiefling Swashbuckler 1, Investigator 3 | HP 23/36 | AC 20, T 14, FF 16 | CMD 17 | F +4 R +10 W +5 | Init +7 | [Perc +16 SM +8 ]+1d6 | Speed 30ft | Panache 5/5; Inspiration 4/5 | Active Conditions: long arm

Lead has a very low melting point, thats why. Chemist here.


From Shore to Sea GM All-powerful dictator of reality 4

The Green mould skeleton swings at Giovanni again, its motions have a mindless, mechanical regularity.
attack: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 1d8 + 3 ⇒ (3) + 3 = 6


From Shore to Sea GM All-powerful dictator of reality 4

Again, Giovanni is unable to evade the skeleton's heavy, notched blade.

Initiative: into the undercity round 3 wrote:


Lucky
Karma (-4)

Skeleton Blue Stain on Temple (-20, dead)

Teks

Skeleton Green Mould (-11)

Giovanni (-24)
Siegfried

Skeleton Gold Tooth (-16)

Elrus
Lara

Bold are up!

Dark Archive

Male N Human Level 3 | HP 16/24 | AC 17 T 13 FF 14 | CMB +4, CMD 17 | F: +2, R: +6, W: +4 | Init: +3 | Perc: +1, SM: +1 | Speed 30ft | Special Abilities: 0/0 | Spells: 0/0 | Active conditions: None

Siegfried remains in the rear of the formation, periodically cheering on his allies.

Total defense.

Sovereign Court

Human Rogue (unchained, Investigator) 5 | HP 33 | AC 21/14/17 | F+2 R+8 W +1 | Init +4 | Perc +10 (+11 Danger Sense) | Active Conditions: Heightened Awareness, Evasion, Feather fall (1/day)

Giovanni is taking rakes as he maneuvers around the skeleton. He finds a flanking position and stabs again at the skeleton.

rapier, combat expertise, flank: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
damage w/ sneak attack: 1d6 + 5 + 3d6 ⇒ (6) + 5 + (6, 5, 6) = 28


From Shore to Sea GM All-powerful dictator of reality 4

Giovanni obliterates the skeleton, shards of bones clattering around the room after his blow.

Empty eye sockets full of blank darkness, the skeleton with the gold tooth swings for Karma again.

attack: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 1d8 + 3 ⇒ (5) + 3 = 8


From Shore to Sea GM All-powerful dictator of reality 4

This is ridiculous, I wish I rolled this well as a player!

Its ancient blade strikes the faithful wolf once more.

Initiative: into the undercity round 3/4 wrote:


Lucky
Karma (-12)

Skeleton Blue Stain on Temple (-20, destroyed)

Teks

Skeleton Green Mould (-34, destroyed)

Giovanni (-24)
Siegfried

Skeleton Gold Tooth (-16)

Elrus
Lara

Bold are up!

Sovereign Court

Human Rogue (unchained, Investigator) 5 | HP 33 | AC 21/14/17 | F+2 R+8 W +1 | Init +4 | Perc +10 (+11 Danger Sense) | Active Conditions: Heightened Awareness, Evasion, Feather fall (1/day)

Giovanni skips around the debris to backstab the skeleton oppsit Luli.

rapier, expertise, flank: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24
damage: 1d6 + 5 + 3d6 ⇒ (1) + 5 + (5, 3, 2) = 16

The Exchange

Male LN Tiefling Swashbuckler 1, Investigator 3 | HP 23/36 | AC 20, T 14, FF 16 | CMD 17 | F +4 R +10 W +5 | Init +7 | [Perc +16 SM +8 ]+1d6 | Speed 30ft | Panache 5/5; Inspiration 4/5 | Active Conditions: long arm

Elrus once again aids lucky.
aid another: 1d20 + 9 ⇒ (19) + 9 = 28

Grand Lodge

Female Human (Taldan) Bard (Archaeologist) 4 Portrait

Lucky Point Blank Precise Shot: 1d20 + 8 ⇒ (15) + 8 = 23
1d6 + 5 ⇒ (6) + 5 = 11

Lara takes a steadying breath and fires off another arrow at the final skeleton assailing her comrades.


From Shore to Sea GM All-powerful dictator of reality 4

Giovanni and Lara end the last skeleton’s profane unlife.

All is quiet as the grave.

What now?

Silver Crusade

AC 20, FF / T 15, 49/49 HP, 21 (+4vTrip/Bull) CMD, F/R/W: +7/+9/+5,Init +6, Perception +11

"Someone heal the pup. Then we can be onward."

Teks seems rather single minded, not as concerned for the humanoid companions as they can see to themselves.

Sovereign Court

Human Rogue (unchained, Investigator) 5 | HP 33 | AC 21/14/17 | F+2 R+8 W +1 | Init +4 | Perc +10 (+11 Danger Sense) | Active Conditions: Heightened Awareness, Evasion, Feather fall (1/day)

Giovanni slams the rapier in his hilt and stomps off. Sloppy, Gio. Just sloppy. You're gonna get yourself and these people killed if you keep taking shots like that. He takes a few deep breaths to center himself.

He turns to the group producing a wand of healing.

UMD: 1d20 + 10 ⇒ (2) + 10 = 12
UMD: 1d20 + 10 ⇒ (10) + 10 = 20
clw: 1d8 + 1 ⇒ (2) + 1 = 3

UMD: 1d20 + 10 ⇒ (20) + 10 = 30
clw: 1d8 + 1 ⇒ (2) + 1 = 3

UMD: 1d20 + 10 ⇒ (5) + 10 = 15
UMD: 1d20 + 10 ⇒ (16) + 10 = 26
clw: 1d8 + 1 ⇒ (5) + 1 = 6

UMD: 1d20 + 10 ⇒ (13) + 10 = 23
clw: 1d8 + 1 ⇒ (6) + 1 = 7

UMD: 1d20 + 10 ⇒ (12) + 10 = 22
clw: 1d8 + 1 ⇒ (6) + 1 = 7

Giovanni has to shake the wand a few times to get it to work but spends enough magical energy to patch himself up.

Alright, everyone stitch up. We'll get going in a sec.

Grand Lodge

Female Human (Taldan) Bard (Archaeologist) 4 Portrait

Lara does have CLW, so she can use any wands people want to heal with.

"Okay, maybe we should find a club or two before we proceed further. I have a feeling those won't be the last skeletons we'll fight in here. Blunt arrows wouldn't hurt either."

Are we early enough in the scenario to go buy items like that?


From Shore to Sea GM All-powerful dictator of reality 4

There is a bustling city above you, not too far away. Of course, nobody knows if you have awakened something that will follow you?

Dark Archive

NG Male Halfling Dual-Cursed Oracle 7 | HP 52/52 | AC 20 T 13 FF 18 | CMB +0, CMD 12 | F: +8, R: +8, W: +10 | Init: +7 | Perc: +1 SM: +5 Darkvision 60 ft (cannot see further), Blindsense 30 ft | Speed 15ft | Spells: 1st 8/8 2nd 8/8 3rd 5/5 | Natural Divination: 2/2 Fortune: 1/1 Erosion 3/3 Unlife Gem 5 | Active conditions: Resist Negative 10

CLW x2: 2d8 + 2 ⇒ (2, 5) + 2 = 9

Luli uses his own wand a few times on Karma, scratching her behind the ear as he does so. ”Alright, shall we go further in?”

Does anyone have a club? Or is there anything down here that looks like it could be used as one?

Dark Archive

Male N Human Level 3 | HP 16/24 | AC 17 T 13 FF 14 | CMB +4, CMD 17 | F: +2, R: +6, W: +4 | Init: +3 | Perc: +1, SM: +1 | Speed 30ft | Special Abilities: 0/0 | Spells: 0/0 | Active conditions: None

Siegfried picks up a hefty-looking femur from one of the destroyed undead and gives it a couple of practice swings. He smiles. "In the Daggermark, there is saying: 'break a leg'."


From Shore to Sea GM All-powerful dictator of reality 4

Looking around the room...

reminder wrote:


Broken marble litters the southern corners of this room, where a pair of toppled statues brandishing curved stone swords must once have reached nearly to the ceiling. Many broken weapons lie scattered about the room.

DC 12 Knowledge (arcana or history):
The columns were once magical constructs and that the magic animating the columns is Jistkan in origin, based on the symbols carved into the destroyed constructs.

DC 17 Knowledge (arcana or history):
You notice that the symbols contain intentional flaws that would have weakened the constructs or caused them to lose control.

Grand Lodge

Female Human (Taldan) Bard (Archaeologist) 4 Portrait

Knowledge (arcana): 1d20 + 8 ⇒ (14) + 8 = 22

"Those statues...I think they were animated constructs at one point. I wonder what destroyed them?" Lara observes. "Then again, maybe it was intentional sabotage. It looks like those magical symbols are flawed."


From Shore to Sea GM All-powerful dictator of reality 4

Where/what now?

Sovereign Court

Human Rogue (unchained, Investigator) 5 | HP 33 | AC 21/14/17 | F+2 R+8 W +1 | Init +4 | Perc +10 (+11 Danger Sense) | Active Conditions: Heightened Awareness, Evasion, Feather fall (1/day)

Giovanni checks up the stairs behind him. Token moved.


From Shore to Sea GM All-powerful dictator of reality 4

Up the stairs, the rogue sees a corner, then all disappears into darkness.

Silver Crusade

AC 20, FF / T 15, 49/49 HP, 21 (+4vTrip/Bull) CMD, F/R/W: +7/+9/+5,Init +6, Perception +11

Teks follows up behind Giovanni, having darkvision in case that aids the rogue's looking, but it likely doesn't because that appears to be a rather hard corner.

The Exchange

Male LN Tiefling Swashbuckler 1, Investigator 3 | HP 23/36 | AC 20, T 14, FF 16 | CMD 17 | F +4 R +10 W +5 | Init +7 | [Perc +16 SM +8 ]+1d6 | Speed 30ft | Panache 5/5; Inspiration 4/5 | Active Conditions: long arm

Elrus quietly joins them, not wanting to be left behind.

Grand Lodge

Female Human (Taldan) Bard (Archaeologist) 4 Portrait

Lara sighs and advances farther in, glowing stone in hand.

Sovereign Court

Human Rogue (unchained, Investigator) 5 | HP 33 | AC 21/14/17 | F+2 R+8 W +1 | Init +4 | Perc +10 (+11 Danger Sense) | Active Conditions: Heightened Awareness, Evasion, Feather fall (1/day)

Not wanting to leave unexplored area behind us, Giovanni back tracks to the open corridor.

Let's clear this map first, yeah?

Grand Lodge

Female Human (Taldan) Bard (Archaeologist) 4 Portrait

Lara follows after Giovanni, still holding her glowing stone aloft.

Dark Archive

Male N Human Level 3 | HP 16/24 | AC 17 T 13 FF 14 | CMB +4, CMD 17 | F: +2, R: +6, W: +4 | Init: +3 | Perc: +1, SM: +1 | Speed 30ft | Special Abilities: 0/0 | Spells: 0/0 | Active conditions: None

"Is good thing we come here! If skeletons sneak into street above, mayhem there would be!"


From Shore to Sea GM All-powerful dictator of reality 4

When those with darkvision climb the steps, their extended vision allows them to see that the steps are a kind of hump and the passage goes down again on the other side. From that vantage you cannot see the floor, only the space above it but it is clear that a larger chamber ensues.

However, Giovanni doubles back an explores the other passage from the chamber with the telepathic message.
Upon re-entering the chamber, the telepathic message is repeated.

Peering around the corner, Giovanni sees a battered, worn storage chest.

disable device DC20:

The chest pops open, within are dozens of small, dull gray stones with no apparent value. Many of the stones have cracks, divots, and pockmarks. Amongst them are four onyx gemstones worth 30gp each.

DC 14 Appraise or Knowledge (arcana)

Spoiler:
the stones were once flawless gemstones and that they were likely used as components in the creation of a spell or magical effect.

DC 19 Appraise or Knowledge (arcana)

Spoiler:
You deduce that these stones
represent failed attempts at necromancy of some kind.

The stones are fairly soft and brittle, capable of being scratched by a fingernail. Dust scraped from a stone falls into patterns of Ancient Osiriani text on the floor, though the messages are gibberish as though formed from disjointed ideas.

I should warn you now, in many PFS quests the treasure is easy to ignore: your PCs will collect their reward at the end and don't need to carry it around.
This is not the case in this adventure. Any treasure you miss will be docked from your total GP reward at the end of the adventure. You are expected to find and take any and all treasure.

Sovereign Court

Human Rogue (unchained, Investigator) 5 | HP 33 | AC 21/14/17 | F+2 R+8 W +1 | Init +4 | Perc +10 (+11 Danger Sense) | Active Conditions: Heightened Awareness, Evasion, Feather fall (1/day)

Giovanni approaches the chest carefully, checking for traps.

perception: 1d20 + 9 ⇒ (9) + 9 = 18

Then attempts to unlock it.

disable device: 1d20 + 11 ⇒ (12) + 11 = 23

Sovereign Court

Human Rogue (unchained, Investigator) 5 | HP 33 | AC 21/14/17 | F+2 R+8 W +1 | Init +4 | Perc +10 (+11 Danger Sense) | Active Conditions: Heightened Awareness, Evasion, Feather fall (1/day)

Giovanni pokes around and sees a couple interesting stones. Ooh, here's some loot.

appraise: 1d20 + 6 ⇒ (20) + 6 = 26

appraise: 1d20 + 6 ⇒ (1) + 6 = 7

Looks like spent material components of some kind. Lara, what do you think?

Grand Lodge

Female Human (Taldan) Bard (Archaeologist) 4 Portrait

Appraise: 1d20 + 6 ⇒ (4) + 6 = 10
Knowledge (arcana): 1d20 + 8 ⇒ (16) + 8 = 24

Lara comes over for a closer inspection. She picks up one of the gems and looks it over, then says, "Yeah, definitely spell components. Probably used in a failed attempt at some sort of necromancy."

Sovereign Court

Human Rogue (unchained, Investigator) 5 | HP 33 | AC 21/14/17 | F+2 R+8 W +1 | Init +4 | Perc +10 (+11 Danger Sense) | Active Conditions: Heightened Awareness, Evasion, Feather fall (1/day)

Giovanni pockets the more valuable ones and stands up. He walks to the stairs and peers beyond.


From Shore to Sea GM All-powerful dictator of reality 4

Detritus litters this room, including bits of metal, broken furniture, crushed glass, leather strips, and shredded parchment. The walls, ceiling, and floor are covered in deep gouges forming words and phrases in multiple languages.

Speakers of Ancient Osiriani, Abyssal and/or Infernal:

This phrase is repeated over and over again:
“I will seek the Dungeons, find the screams, remember your name, KILL YOU”

One sturdy box in a corner has escaped damage and contains eight vials of alchemist's fire.

After a few minutes investigating the detritus, you determine that the room once contained a table with thick leather restraints, a single stool, and a small writing desk.

DC 13 Linguistics or DC 15 Perception:
You find enough scraps of parchment to determine that the pages contained Ancient Osiriani writing, arcane symbols, and sketches of gemstones and humanoid skulls.
If you understand Ancient Osiriani or your linguistics check hit 20+
Spoiler:
You determine that the writing dates to the Age of Destiny, around seven millennia ago.

The edges of the parchment are caked with dried, crystal flakes that numb the skin slightly on contact.

Sovereign Court

Human Rogue (unchained, Investigator) 5 | HP 33 | AC 21/14/17 | F+2 R+8 W +1 | Init +4 | Perc +10 (+11 Danger Sense) | Active Conditions: Heightened Awareness, Evasion, Feather fall (1/day)

Giovanni steps into the room and starts inventorying the materials. Some Alchemist fire here. If you need some options for out of reach opponents.

He walks over the the desk and looks through the papers.

linguistics: 1d20 + 7 ⇒ (2) + 7 = 9
perception: 1d20 + 9 ⇒ (3) + 9 = 12

Not really sure what all this is. Someone come take a look at this.

Let's get these rolls out of the way, sheesh.

Grand Lodge

Female Human (Taldan) Bard (Archaeologist) 4 Portrait

Linguistics: 1d20 + 7 ⇒ (8) + 7 = 15
Perception: 1d20 + 7 ⇒ (10) + 7 = 17

Lara stows away the rest of the gemstones from the failed-necromancy cache and rejoins Giovanni. She holds up her glowing stone and tries to decipher the writing. "'The...tomb...Thuvia....' It looks like these are Ancient Osiriani. Sketches of skulls and gems, mixed in with some sort of arcane writing."

Dark Archive

NG Male Halfling Dual-Cursed Oracle 7 | HP 52/52 | AC 20 T 13 FF 18 | CMB +0, CMD 12 | F: +8, R: +8, W: +10 | Init: +7 | Perc: +1 SM: +5 Darkvision 60 ft (cannot see further), Blindsense 30 ft | Speed 15ft | Spells: 1st 8/8 2nd 8/8 3rd 5/5 | Natural Divination: 2/2 Fortune: 1/1 Erosion 3/3 Unlife Gem 5 | Active conditions: Resist Negative 10

Luli studies the gouges first a few moments, then shakes his head. He fishes a wand out of his pack and taps it gently to his temples. ”Alright, let’s try that again...” His milky eyes go wide as he comprehends the engraved messages. “I will seek the Dungeons,” he reads out loud in a slow voice, ”Find the screams, Remember your name, Kill you.” He looks at his fellow Pathfinders. ”Certainly doesn’t sound like someone you’d want to meet in a rainy alley, does it?”

Linguistics vs DC 13: 1d20 + 7 ⇒ (7) + 7 = 14

”Hmm, and truly ancient script too,” the halfling adds as Lara finishes stating her observations. ”The phrases they use were used over seven millennia ago, during the Age of Destiny. Whatever’s been buried in here has been here for a long time.”

Used wand of comprehend languages - one charge lasts 10 minutes, which should be enough to investigate the room.

Sovereign Court

Human Rogue (unchained, Investigator) 5 | HP 33 | AC 21/14/17 | F+2 R+8 W +1 | Init +4 | Perc +10 (+11 Danger Sense) | Active Conditions: Heightened Awareness, Evasion, Feather fall (1/day)

Giovanni takes out a small notepad and dons his glasses. He jots down some notes from the information Luli and Lara have provided. Right. Dungeons and screams. My favorite stuff. He stows the academic tools and lets his hand rest on his rapier before they move on. Ok, watch yourselves. Sounds like this place means to kill.

The Exchange

Male LN Tiefling Swashbuckler 1, Investigator 3 | HP 23/36 | AC 20, T 14, FF 16 | CMD 17 | F +4 R +10 W +5 | Init +7 | [Perc +16 SM +8 ]+1d6 | Speed 30ft | Panache 5/5; Inspiration 4/5 | Active Conditions: long arm

Elrus tries to take a look.
linguistics, take 10, inspiration: 10 + 8 + 1d6 ⇒ 10 + 8 + (5) = 23

This writing dates to the Age of Destiny, around seven millennia ago. Amazing!

Silver Crusade

AC 20, FF / T 15, 49/49 HP, 21 (+4vTrip/Bull) CMD, F/R/W: +7/+9/+5,Init +6, Perception +11

"I'm not nearly so old as that. Strange to think those bones might be." Teks remarks, indicating the dead zombies or skeletons, whatever they had been. He wasn't really caring as much now that they stopped moving.

Dark Archive

Male N Human Level 3 | HP 16/24 | AC 17 T 13 FF 14 | CMB +4, CMD 17 | F: +2, R: +6, W: +4 | Init: +3 | Perc: +1, SM: +1 | Speed 30ft | Special Abilities: 0/0 | Spells: 0/0 | Active conditions: None

Siegfried looks over at the restraints and thinks back to the letter from Amenopheus. "Comrades! Evil undead trapped here verrry long time! It escape and wreaks above the havoc!"


From Shore to Sea GM All-powerful dictator of reality 4

I don't usually push people on to the next room. That's your decision, not mine, but this room is not a danger and it's been long enough.

As you push into the next room, you find that over a dozen small alcoves line this hallway, each containing rusted shackles bolted to the walls and copious amounts of dust. Three of the alcoves contain brittle skeletons hanging from the shackles. Frantic whispers echo around the otherwise-silent chamber, seemingly originating from the skulls of the deceased.

anyone who touches the bones:
Anyone handling the bones
for more than a few seconds feels an uncomfortable tingling
that grows to acute pain after about a minute of contact.

DC 13 Heal or Knowledge (religion):
You determine that the bones once belonged to adult humanoids who suffered from multiple
horrific and fatal diseases.

If you beat the DC by 5 or more, you also learn:
that only magic or divine energies could have kept these people alive long enough to contract so many deadly diseases, and that force is likely what preserved the bones.

Dark Archive

Male N Human Level 3 | HP 16/24 | AC 17 T 13 FF 14 | CMB +4, CMD 17 | F: +2, R: +6, W: +4 | Init: +3 | Perc: +1, SM: +1 | Speed 30ft | Special Abilities: 0/0 | Spells: 0/0 | Active conditions: None

Siegfried takes a quick look around the room. "I am having bad feelings! More prisoners, all very much having the disease again and again."

Heal: 1d20 + 1 ⇒ (13) + 1 = 14

Dark Archive

NG Male Halfling Dual-Cursed Oracle 7 | HP 52/52 | AC 20 T 13 FF 18 | CMB +0, CMD 12 | F: +8, R: +8, W: +10 | Init: +7 | Perc: +1 SM: +5 Darkvision 60 ft (cannot see further), Blindsense 30 ft | Speed 15ft | Spells: 1st 8/8 2nd 8/8 3rd 5/5 | Natural Divination: 2/2 Fortune: 1/1 Erosion 3/3 Unlife Gem 5 | Active conditions: Resist Negative 10

Heal vs DC 13: 1d20 + 5 ⇒ (17) + 5 = 22

”These poor souls.” Luli exhales slowly. ”How many afflictions did each one suffer? They would have had to have lived a very long time to have contacted that many, but the diseases should have been fatal...” He reaches down, gently exploring the pits and grooves on one bone, then pulls his hand back quickly. ”...unless they were being kept alive. Magic, or divine intervention, which probably is why the bones haven’t broken down into dust after so many years.” The halfling turns to his companions. ”Didn’t we find mentions of attempts at immortality earlier? Or was that the voice we heard in the entrance?”

Sovereign Court

Human Rogue (unchained, Investigator) 5 | HP 33 | AC 21/14/17 | F+2 R+8 W +1 | Init +4 | Perc +10 (+11 Danger Sense) | Active Conditions: Heightened Awareness, Evasion, Feather fall (1/day)

Giovanni keeps his hands off the bones at Luli's warning, They were magically kept alive and afflicted with diseases? Must have been some sort of torture. Giovanni continues around the corner and has a look.

perception: 1d20 + 9 ⇒ (20) + 9 = 29

The Exchange

Male LN Tiefling Swashbuckler 1, Investigator 3 | HP 23/36 | AC 20, T 14, FF 16 | CMD 17 | F +4 R +10 W +5 | Init +7 | [Perc +16 SM +8 ]+1d6 | Speed 30ft | Panache 5/5; Inspiration 4/5 | Active Conditions: long arm

Elrus consults a pathfinder chronicle while he looks at the bones. 1d4 rounds of time
Knowledge(Religion), take 10: 10 + 9 + 1d6 + 2 ⇒ 10 + 9 + (6) + 2 = 27

I agree with your assessment and was thinking the same thing Luli

Grand Lodge

Female Human (Taldan) Bard (Archaeologist) 4 Portrait

Knowledge (religion): 1d20 + 8 ⇒ (1) + 8 = 9

Lara idly wonders, picking up a bone only to drop it with a start after a few seconds. "It was a voice near the entrance."

Silver Crusade

AC 20, FF / T 15, 49/49 HP, 21 (+4vTrip/Bull) CMD, F/R/W: +7/+9/+5,Init +6, Perception +11

"Can't say as I condone that. Seems downright mean and ill-tempered. So let's move on along, so we don't come against more angry spirits. I only got so much holy water." Teks indicates a bandolier of bottles, some that look clear and others having viscous substances in them.

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