Teks Suthern's page

No posts. Organized Play character for ScorchedOne.


About Teks Suthern

Teks Suthern
Dwarf gunslinger (musket master) 2 (Pathfinder RPG Ultimate Combat 9, 50)
NG Medium humanoid (dwarf)
Init +3; Senses darkvision 60 ft.; Perception +8 (+10 to notice unusual stonework)
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Defense
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AC 14, touch 14, flat-footed 10 (+3 Dex, +1 dodge)
hp 22 (2d10+6)
Fort +5, Ref +6, Will +3; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training, nimble +1
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Offense
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Speed 20 ft.
Ranged mwk musket +6 (1d12/×4)
Special Attacks deeds (deadeye, quick clear, steady aim), grit (3), hatred
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Statistics
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Str 12, Dex 16, Con 14, Int 12, Wis 16, Cha 7
Base Atk +2; CMB +3; CMD 17 (21 vs. bull rush, 21 vs. trip)
Feats Gunsmithing[UC], Point-Blank Shot, Rapid Reload
Traits black powder bravado, insular
Skills Acrobatics +4 (+0 to jump), Appraise +1 (+3 to assess nonmagical metals or gemstones), Climb +2, Diplomacy -2 (-3 with non-dwarves), Knowledge (engineering) +6, Knowledge (local) +6, Perception +8 (+10 to notice unusual stonework), Sense Motive +10; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Gnome
SQ gunsmith
Combat Gear potion of cure light wounds (5), wand of cure light wounds, alchemist's fire (5), holy water (4); Other Gear bullet[UC] (50), mwk musket[UC], bedroll, belt pouch, flint and steel, gunsmith's kit[UC], hemp rope (50 ft.), masterwork backpack[APG], mess kit[UE], pot, powder horn[UC], torch (10), trail rations (5), waterskin, 669 gp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Deeds Use Grit to perform special abilities with your firearms.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmith Gain free starting firearm that only you can use properly.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Nimble +1 (Ex) +1 AC while wearing light or no armor.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Rapid Reload (Musket) You can reload fast with one type of Crossbow or Firearm.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.

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