Teks Suthern's page

No posts. Organized Play character for ScorchedOne.

About Teks Suthern

Teks Suthern
Dwarf gunslinger (musket master) 2 (Pathfinder RPG Ultimate Combat 9, 50)
NG Medium humanoid (dwarf)
Init +3; Senses darkvision 60 ft.; Perception +8 (+10 to notice unusual stonework)
AC 14, touch 14, flat-footed 10 (+3 Dex, +1 dodge)
hp 22 (2d10+6)
Fort +5, Ref +6, Will +3; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training, nimble +1
Speed 20 ft.
Ranged mwk musket +6 (1d12/×4)
Special Attacks deeds (deadeye, quick clear, steady aim), grit (3), hatred
Str 12, Dex 16, Con 14, Int 12, Wis 16, Cha 7
Base Atk +2; CMB +3; CMD 17 (21 vs. bull rush, 21 vs. trip)
Feats Gunsmithing[UC], Point-Blank Shot, Rapid Reload
Traits black powder bravado, insular
Skills Acrobatics +4 (+0 to jump), Appraise +1 (+3 to assess nonmagical metals or gemstones), Climb +2, Diplomacy -2 (-3 with non-dwarves), Knowledge (engineering) +6, Knowledge (local) +6, Perception +8 (+10 to notice unusual stonework), Sense Motive +10; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Gnome
SQ gunsmith
Combat Gear potion of cure light wounds (5), wand of cure light wounds, alchemist's fire (5), holy water (4); Other Gear bullet[UC] (50), mwk musket[UC], bedroll, belt pouch, flint and steel, gunsmith's kit[UC], hemp rope (50 ft.), masterwork backpack[APG], mess kit[UE], pot, powder horn[UC], torch (10), trail rations (5), waterskin, 669 gp
Special Abilities
Darkvision (60 feet) You can see in the dark (black and white only).
Deeds Use Grit to perform special abilities with your firearms.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmith Gain free starting firearm that only you can use properly.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Nimble +1 (Ex) +1 AC while wearing light or no armor.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Rapid Reload (Musket) You can reload fast with one type of Crossbow or Firearm.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.

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