
GM Watery Soup |

Nunchucks are neither used by nuns nor are they chucked. Discuss.

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I would imagine an half-orc nun could chuck a few nuns herself, given the right...incentive.

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Oh, GM! A quick question for you regarding my weapon.
Cost 12 gp Weight 3 lbs.
Damage 1d2/1d4 (small), 1d3/1d6 (medium); Critical x2; Range —; Type S or B; Special double, grapple, monk, reach, trip
Category Two-Handed; Proficiency Exotic
Weapon Groups Double; Flails; Monk
Description
This weapon has a single kama or sickle held in the off hand, attached by 10 feet of fine chain to a weighted metal ball. The sickle can be used to make trip attacks, jabs, and blocks, while the ball is whipped around at high speeds and then smashed into the opponent, or used to tangle an opponent’s sword or spear, allowing the wielder to then attack with the sickle.
Now, there's been a lot of discussion on the boards as to the specifics of how this works.
The most realistic interpretation is that the kama end deals the higher damage as slashing, and functions as a trip weapon.
Meanwhile, the ball-on-a-chain end functions as a reach weapon with grapple and trip.
Together they form a monk and double weapon. This is somewhat supported by the Description.
However, by total RAW alone and ignoring the description, both ends of the weapon function as a double, grapple, monk, reach, trip weapon.
I just want to know what your interpretation is; Uwu can function just as well either way!

GM Watery Soup |

Bhadrim, I think you have the wrong game. Your character is a PF2 character and recruitment for this game is closed.

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Contractors don't get health insurance, so take care during this adventure!
It occurs to me that Prestige could be considered health insurance, given what it's used for more often than not!

GM Watery Soup |

The most realistic interpretation is that the kama end deals the higher damage as slashing, and functions as a trip weapon.
Meanwhile, the ball-on-a-chain end functions as a reach weapon with grapple and trip.
Together they form a monk and double weapon. This is somewhat supported by the Description.
However, by total RAW alone and ignoring the description, both ends of the weapon function as a double, grapple, monk, reach, trip weapon.
I just want to know what your interpretation is; Uwu can function just as well either way!
I'm going to make this a general note to everyone, but especially you, the spiritualist, and the kineticist (whose classes I don't know well).
I freely admit that I am not a walking encyclopedia of Pathfinder knowledge. I'm a relatively new player to Pathfinder, and I didn't play D&Ds 2e-4e, so I don't even have the "well it worked this way in 3.5" history.
As such, I'm going to more or less assume that you are tracking everything properly. I know generally how double weapons and kineticist burn works, but not specifically. As long as it doesn't seem like you're pushing a minority opinion to gain an unfair advantage, I'm going to take your word for it.
If there are multiple interpretations, I tend to favor the majority opinion; if there is no clear majority, I will by default go for the more limiting interpretation (I'd rather be the jerk GM that won't let a player do something awesome than the jerk GM that makes every other GM's life harder by allowing something they won't).
Specifically for the kusarigama, I think the "realistic" approach appears to be more limiting (otherwise, you will end up adding 1.5xSTR to each end, correct?), and I'm fine with that.

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Uwu has 10 STR, so she's not adding any STR to either end no matter what!
But yes, I'm happy to go with the "realistic" interpretation. Means I have to 5-foot step if I want to TWF, but I'm fine with that! Feels more "accurate" than swinging a sickle around by a chain, especially when that chain's more on the blade end than the grip.
As for Double Weapons rules:
There's a little rules debate, but using a Quarterstaff as the most classic example:
You can wield it two-handed to make a single attack at 1.5xSTR or you can make two attacks, adding 1xSTR to one attack's damage and .5xSTR to the "off-hand" one. Effectively, a double weapon can count as a two-handed weapon OR a one-handed weapon and a light weapon, depending on how you choose to use it.

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OH, I just figured it out.
Don Tasque is William Grimm's phantom.
I'd been sitting here trying to figure out what race/class Don Tasque was like he was a whole 'nother PC.
Carry on!

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Kiyoko, is the red-backed icon you? Just checking since it doesn't match your avatar (it's fine, I just didn'f want to assume wrong).
It is as Uwu says- it's the portrait I did of her in my header.

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"Excuse me Jaina, this will take but a moment.
I'm guessing Bahram has a hard time remembering names? He's called Janira everything but her actual name, so far.
If you start calling me Kikyo or something, were going to have an issue. ;)

GM Watery Soup |

Since Janira is so short, Jack thought he'd shorten her name too.

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The man with a 0 wis modifier not only got the survival check, but he seems to have remembered Janine's name!
His player, on the other hand...

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Ha. Another drawback of Bahram's is that he has darkvision, so he never learned 'light.' When he gained a level, he was thinking about all of the gunk he had to clean off of his axe and learned prestidigitation instead of light. Oops. Sorry.

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Fortunately, Kiyoko has torches.
Like a properly-prepared adventurer. ;P

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While not needing them, Boomer does have torches as well.

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Hey, Presto is the first cantrip I learn whenever I play a spellcaster of any stripe-- and if I can't, I take Two-World Magic so that I can!
Uwu has 0gp left after buying alchemist fire and acid.
...And her armor setup is expensive-- 45gp for armor and 50gp for clothing that goes over it!

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She makes a mental note to study it and see if there are good places to be sneaky when she returns to the city.
I love the idea that Uwu goes to places just to sneak around them. I'm not sure that's what you meant, but it seems very in-character for her.

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It is 90% what I meant!
She’s Chaotic Good, so she’s not robbing people or doing assassinations there. Just... being sneaky!
If someone happens to do evil nearby that’s just a lucky opportunity for her!

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Is slide 2 supposed to have a huge white area covering part of the map? I thought we were already in that white area, but I have no idea.

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Left side is the area with the Arodenite portraits/inscriptions/murals, right area is the one that's been described with the pool, the gillman, and the mini-Absalom (and a few of us are entering now).

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I just realized this is going to be a problem. Unfortunately, Uwu is not smart enough to.
What's going to be a problem?

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Boomer pulls his earth breaker from his back, "You have m...my hammer!"
Warrior: I will avenge my brother's death!
Elf: You have my bowDwarf: And my axe
Necromancer: And your brother!

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As a quick note, I think Kiyoko drew the best straw and thus gets to use the cloak?
I think you're right.

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Boomer wrote:Boomer pulls his earth breaker from his back, "You have m...my hammer!"Warrior: I will avenge my brother's death!
Elf: You have my bow
Dwarf: And my axe
Necromancer: And your brother!
That's one way to raise a family!

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Please agree on a marching order and move your icons into slide 3.
I'm ok with William being in the back. It would probably be better for Don to be nearer to the front, but even in his semi-corporeal form (which I'm switching him to before we move on) he can still stick to the sides in a fairly narrow passageway.

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Uwu should generally be near the front—ideal situation is for her to go before enemies and start close enough to TWF some shurikens into them, but failing that, she can grab her kusarigama and get info flanking ASAP.

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Hi folks, just an FYI that I'll be out of town on a camping trip and unable to post this coming weekend, Sat. 2/8-Sun. 2/9. I will be able to resume posting in the evening on Sunday (US/Pacific time).