
Fenna Pender |

The basic facts are well covered so Fenna's contribution to the story for Ramona is mostly her theories and suppositions to this point.
"It's hard to imagine the goblins were a serious threat. They seem more like opportunists looting the place after abandonment. There no clear reason why, but it seems like there were problems, rifts within the colony. There may have been a split occurring. For example the boat was holed from the inside, like sabotage to prevent anyone from using it."
"It might be they were being spied on using the little machine we caught, and manipulated by outsiders in some way. Maybe the goblins work with them. It did seem an awful lot like the machine lured us to an ambush. But the goblins aren't clever enough to use the machine I think."
Fenna doesn't like the idea of an disembarkment at the present location.
"Hm, I'd rather not chaperone a whole pack of spooked people on a walk halfway across the island. We's still need to unload supplies anyway. With no draft animals or carts we couldn't do that here."
Fenna shrugs in an offhanded way at Ramona's request. It seems like they've fallen in to being considered the expedition problem solvers and fixers.
"Sure, we'll give it a look. Most likely Malakar will give it a look" she adds giving him a light, friendly tap on the shoulder with her fist.

Brannart Teskerwill |

"If there is something on the underside of the hull holding the ship in place, Malakar and Razor would be best suited to investigate.
And if there is some magical effect, perhaps Kowal can identify it.
I will go and try to assist, but I don't think I would find any more than your diver did."
Brannart is a very good swimmer, but he is not truly at home in the water the way the Undine is.
"We could also try to move the ship by kedging. Take the kedge anchor out some distance on a boat, drop it, and turn the winch on the Peregrine to move the ship to the anchor. Slow going, but if the sails specifically are cursed, it could be a solution."

Kowal Ward |

"I can certainly take a look. Curses aren't my specialty and I haven't heard of a case like this but there's no better time than the present to expand my expertise." Kowal will say. The sentence started with a worried undertone but ended almost excitedly.
Kowal looks to the rest of the group and asks "Any reason for us to wait any longer?"

GM Mioki |

"Master Vexas," Ramona responds. "I could not get them off the ship if I sunk it myself," she sighs. "It is not the ship that they think is cursed, but the island. I do not think they will set foot on it, but if you can find the real reason for Peregrine's lack of movement, then my hope is to put this behind us and reestablish the colony."
She listens to you some more, then turns to Malakar, "Looks like you and you pet shark are going to earn your dinner tonight. What say you? Will you help us?"
short post. got totally sucked into Pathfinder: Kingmaker.

Vexas Flamespark |

Vexas frowns at this. Hrm... I'm not sure I can tell them they're wrong at this point. However, I think they'll need to get used to the idea of helping us break the island's curse!

GM Mioki |

I'll make these assumptions to keep moving. Correct your position, if needed.
Malakar and Razor swim out and eventually disappear under the waves. Meanwhile, the other five companions take up positions in the boat similar to their initial colony approach. Vexas and Kowal, position near the bow and work as lookouts. Brannart and Sho provide propulsion by rowing out to meet Peregrine. Fenna positions herself in the stern to offer support and rear defense. Everyone takes note that the boat moves as it should under the synchronized rowing efforts of the warriors.
Malakar reaches Peregrine and comes up for a breath of air. After filling his lungs, he dives back down to meet Razor, then swims to inspect the hull.
Stealth: 1d20 + 8 ⇒ (7) + 8 = 15
Malakar Perception: 1d20 + 6 ⇒ (3) + 6 = 9

Vexas Flamespark |

Perception, lookout from the boat: 1d20 + 7 ⇒ (20) + 7 = 27
Vexas trains his eagle eye forward as his companions row them forward.

GM Mioki |

Vexas strains his gaze over the area. Due to the sun's glare off of the water, the Halfling is unable to see into its depths. When he looks across the water to the northeast; however, he notices something, possibly a humanoid, bobbing barely above the surface of the water in the far distance. Beyond the spotted creature is a cliff face with what looks like a cave entrance where the cliff meets the water.

Malakar_Paradise |

K.Nature: 1d20 + 6 ⇒ (5) + 6 = 11
Hero Point:K.Nature: 1d20 + 6 ⇒ (8) + 6 = 14
Unable to place the creature in his mind Malakar takes detailed mental notes about their colors and positions.
"Sho! There are some strange fish on the bow that I can't quite remember what they are. Blue and purple with spiney ridges. Almost a yard long each. They have suckers and are affixed to the bow and hiding in the flow of the tide. Would you know of such a thing or wish to come have a look. Or maybe I should try a persuade them to leave anyway?"

Vexas Flamespark |

Vexas stands up and points to the Northeast is that past the ship, or a totally difference direction?.
There's something bobbing at the surface of the water there, vaguely looks like a body!

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Know nature: 1d20 + 6 ⇒ (19) + 6 = 25
Oh, that? I think it's Echenies, magical fishes that suck Time, notably from objects. That would explain why the boat doesn't move! Do you want me to join you under the waves?

Malakar_Paradise |

Are they aggressive? Or do you think they can just be scooped off?
I looked them up since we identified them. They tend to be aggressive when removed so a small fight may be imminent but I can still try wild empathy as I get a +4 bonus with fish.

Malakar_Paradise |

Assuming Malakar has some backups he will try to use wild empathy to get the fish to leave before trying to remove them with force.
Wild Empathy: 1d20 + 3 ⇒ (15) + 3 = 18

Vexas Flamespark |

Seeing how something else is afoot, Vexas frowns and sits back down in the boat.
We must go investigate that body after we've resolved the issue with the boat here. One thing at a time though...

Fenna Pender |

To Fenna the situation sounds more like an animal wrangling issue than anything else, something probably best left to Malakar and Sho. On the other hand, her pike is good for poking at things if needed. Besides, after the long walk a quick dip sounds refreshing.
Fenna takes off her boots and goes over the side into the water as well.
She dives, swimming in the direction of the ship's bow, looking for Malakar and Sho.
Perception: 1d20 + 7 ⇒ (18) + 7 = 25
Taking 10 on Swimming for 17 since it doesn't sound like there's an emergency.

Malakar_Paradise |

Before attempting to remove the fish Malakar will cast magic fang on Razor and use his totem Transformation to grant himself a bite attack shark skin giving him +2 Natural armor and causing 1 damage per round to creatures that grapple him.
He will than look to make sure his companions are ready and than move to try and remove the fish from the hull bracing for retaliation.

Kowal Ward |

Not being able to cast well underwater Kowal will keep in the boat but use the hex Ward on Malakar
Until I get waterbreathing I can't cast underwater.

Brannart Teskerwill |

Brannart follows Fenna. He stows his buckler, takes the ranseur in hand, takes a deep breath, and dives into the water - armor and all.
He can Take 10 on Swim checks in all conditions for an 18 after Armor Check Penalty.

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Sho leave her bow and arrows, with her morningstar, in the small boat, taking only her machete with her under the waves, where she swims with ease
Take 10 for swimming, total 18 (Skill +6, Water child elf +4, armor penalty -2

GM Mioki |

Sho: 22 (in water)
Razor: 18 (in water)
Brannart: 17 (in water)
Fenna: 17 (in water)
Vexas: 12
Malakar: 12 (in water)
Kowal: 12
To keep ‘Hold your Breath’ simple, let’s say it takes 1 round to reach the position where the echeneises currently are and 1 round to return to the surface. If needed, please make a Constitution Check at the end of each of your turns. DC 10 to start and increasing by 1 each round.
Round 1 will start after Malakar (or another character) moves in. If the echeneises’s initiative is better than the character’s, they might attack as you reach them.
From ship hull to sea bottom, there is only about twenty feet at its farthest. Some shoals close that gap to nearly ten feet in a few places. Due to proximity, undersea current, and tides, the water is murky with sand and natural debris. Swimming directly under the hull to mid-ships, you find the three-foot long deep blue and purple fish with the spiny ridge running down their back. Above their mouths is a sucker type feature that allows them to cling to the boat.
You all float, suspended in the water about fifteen feet from the fish.

Vexas Flamespark |

Can vexas shoot his crossbow into the water if he moves the boat forward?

Brannart Teskerwill |

Brannart swims towards the fish, moving half his speed (so 15') as a full-round action. Take 10 for an 18 on the check.
If they come after him, he does have reach from his Ranseur, and Combat Reflexes for multiple AOOs. (GM, feel free to roll if needed; +6 to hit for 2d4+6 damage. Brannart is AC 18 with the buckler off.)

GM Mioki |

Can vexas shoot his crossbow into the water if he moves the boat forward?
I would consider the fish to have Total Cover, since they are submerged. But to give PC's a chance to do something while still in the boat: On each turn, be successful at a DC 22 Perception Check. A successful check will move the fish from Total Cover to Improved Cover giving the creatures a +8 to AC. Roll a Nat. 20 on Perception, and I'll treat it as regular cover (+4 to AC). I hope this seems fair.
@Malakar - did you want me to roll your attack?
FYI: When attacking the fish while they are attached to the hull, a Critical Miss might cause damage to the hull. At this point, we are not in Initiative. Any one can perform an action.

Fenna Pender |

Fenna follows along behind Malakar. She's still not sure if this is shooing away some annoying animals or something more.
Taking 10 for 17 on the swim check and moving to within 10' of the fish. Fenna will hold her standard action and see what develops. If I understand correctly what's happening she should be within range to attack with her pike if combat starts.

GM Mioki |

Fenna is in range to attack, and out of the fishes' range for a tail slap. Since it was discovered what these fish are and the hazards they cause are magical in nature, the mission is remove these potentially dangerous creatures before they slow the ship even more and cause the colonists and crew to mutiny out of fear. There is a lot riding on this particular mission.

Vexas Flamespark |

I hope this seems fair.
To be honest, more than fair. Vexas isn't built very well for aquatic combat. He'll make due.
The halfing draws and loads his crossbow.
Ug. How can all of you swim in your armor! I'm not keen on drowning today...
[move] draw weapon
[move] reload crossbow

Malakar_Paradise |

Sry got distracted.
Spear: 1d20 + 4 ⇒ (5) + 4 = 91d6 + 4 ⇒ (4) + 4 = 8

Fenna Pender |

Fenna follows Malakar's example and takes a stab at the fish. It seems to her killing them, or at least violently driving them off is the course those who know something about fish are taking. Besides, she's holding her breath so some resolution will need to come soon.
Attack (Reach): 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d8 + 1 ⇒ (3) + 1 = 4

Brannart Teskerwill |

Wasn't sure where we all were relative to the fish, but if everybody else can attack, then Brannart will also.
Brannart tries to spear a fish.
Attack (Reach): 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 2d4 + 6 ⇒ (3, 2) + 6 = 11

GM Mioki |

Sho can take an attack before Round 1 begins. Consider it a Surprise Round since the fish are attached to the hull.
ROUND 1
Sho: 22 <---- Total Breathing Rounds/Used: 28/1
Razor: 18 <----
Brannart: 17 <---- Total Breathing Rounds/Used: 28/3
Fenna: 17 <---- Total Breathing Rounds/Used: 28/3
Vexas: 12 <----
Malakar: 12 <---- Total Breathing Rounds/Used: 26/3
Kowal: 12 <----
Echeneis (yellow): 11
Echeneis (green): 11
Malakar, Fenna and Brannart test their strikes against the fish. They hold back in fear of damaging the hull causing them to miss their targets.
everyone can take Round 1 Actions. Sho can go twice.

Vexas Flamespark |

Vexas squints, looking down into the water. The seawater is still clear as day, but now he needs to be careful to distinguish the fish from his party mates.
Perception, DC22: 1d20 + 7 ⇒ (2) + 7 = 9
Oh bother, this isn't going to be very effective.
He goes ahead and tries firing off his crossbow at a fish.
light crossbow attack vs. whatevercover, P damage (small): 1d20 + 6 ⇒ (1) + 6 = 71d6 ⇒ 3
Frowning at the absolute futility of his endeavor, Vexas stows his crossbow and prepares to jump into the water.
[standard] attack
[move] stow weapon

Brannart Teskerwill |

Brannart takes another stab at the fish.
Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 2d4 + 6 ⇒ (4, 2) + 6 = 12
Confirm?: 1d20 + 6 ⇒ (2) + 6 = 8

Malakar_Paradise |

Razor will follow his masters lead and attempt to bite one of the fish.
Razor doesn't have the flank trick but I assume space is limited and he will have flanking from at least one of the other party members.
Razors Bite: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 221d4 + 4 ⇒ (2) + 4 = 6

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Attack: 1d20 + 4 ⇒ (8) + 4 = 12
dmg: 1d8 + 2 ⇒ (5) + 2 = 7
Sho morningstar is ill suited to fight under the waves. A spear or some piercing weapon would have been better.
Not totally sure about the maluses for using a bludgeoning weapon underwater.

GM Mioki |

Sho, in an earlier post you mentioned that you took your machete. I’ll leave the weapon choice up to you. Both morning star and machete would have a -2 to attack and provide only ½ damage underwater.
Brannart and Fenna team up and deeply wound one of the echeneis. The double piercing wounds dislodge the fish from the hull. Immediately after the fish is dislodged, the ship lurches forth like a hunting hound that just broke its tether. Sho swims past Brannart, since she does not have reach, and attempts to end the fish’s life, but her swing is wide.
The blood in the water riles Razor’s base instincts and he lashes out at the closest echeneis. The shark hits as his jaws clench down on purple scales and rips out a small piece of flesh. This vicious attack dislodges this echeneis, as well, and the hull above once again advances westward.
Vexas and Kowl swim down to enjoy the party.
The echeneis nearest Brannart, Fenna, and Sho starts to swim away in retreat, letting its guard down for a moment. AoO for Brannart, Fenna, and Sho
Following the bite from Razor and being dislodged from Peregrine’s hull, the echeneis turns toward Malakar. It swims in quickly, head at a downward angle. Malakar feels the sucker find his augmented flesh and notices his power being sapped. Weakness and lethargy envelop his core.
Sucker Touch Attack: 1d20 + 5 ⇒ (15) + 5 = 20 Tail Slap: 1d20 + 0 ⇒ (6) + 0 = 61d4 ⇒ 3
Echeneis CMB: 1d20 + 11 ⇒ (1) + 11 = 12
Malakar roll CMD. Also, you take a -1 to Dexterity and roll a Will Save.
ROUND 2
Sho: 22 <---- Total Breathing Rounds/Used: 28/4
Razor: 18 <----
Brannart: 17 <---- Total Breathing Rounds/Used: 28/5
Fenna: 17 <---- Total Breathing Rounds/Used: 28/5
Vexas: 12 <---- Total Breathing Rounds/Used: 20/1
Malakar: 12 <---- Total Breathing Rounds/Used: 26/4 (-1 Dex)
Kowal: 12 <---- Total Breathing Rounds/Used: 24/1
Echeneis (yellow): 11 (-6 HP)
Echeneis (green): 11 (-15 HP)

Fenna Pender |

When the ship begins to move Fenna dives a little and swims to the side, away from the ship's midline, to avoid any unhappy encounters with the rudder. From her new position she takes another jab at the retreating echeneis.
Attack (Reach): 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d8 + 1 ⇒ (7) + 1 = 8

Malakar_Paradise |

CMD Shouldn't be a roll just a static like AC with my Sharkskin ability on I should be at 19 and anything considered grappling me takes 1 damage from my rough skin.
Will Save: 1d20 + 4 ⇒ (7) + 4 = 11
Razor will attempt to defend Malakar and bite the fish attached to him.
Razor Bite: 1d20 + 4 ⇒ (20) + 4 = 241d4 + 4 ⇒ (3) + 4 = 7
Edit: Crit Confirm
Razor Crit Confirm: 1d20 + 4 ⇒ (2) + 4 = 6

Brannart Teskerwill |

Brannart also tries to spear one of the fleeing fish.
AOO: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 2d4 + 6 ⇒ (2, 1) + 6 = 9
For his own turn, he will stab at the fish attacking Malakar.
Ranseur: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 2d4 + 6 ⇒ (4, 1) + 6 = 11
If all the fish are defeated and he has a move action left, he will start swimming towards the surface.

GM Mioki |

Malakar, my bad. I don't know why I had roll CMD. Wife and I were talking while I was typing. Got a bit sidetracked with that post. Echeneis failed to grapple, but I am aware of the damage. tks.
Fenna sees an opportunity and skewers the retreating fish with her pike. It wiggles and spasms in the water, but its eyes go dull.
Malakar is able to dislodge the echeneis from his body, but he feels very lethargic from the encounter. under effects similar to a slow spell
Razor takes another bite out of the creature. Brannart swims up but misses with his ranseur.
Malakar, you can still act. It is close enough for a standard action
Malakar, Sho, Fenna, Kowal, and Vexas have Round 2 actions avail.

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My mistake about the weapon.. didn't matter too much as I miss.
Attack underwater: 1d20 + 4 - 2 ⇒ (9) + 4 - 2 = 11
Dmg: 1d8 + 2 ⇒ (2) + 2 = 4
Previously, a mind wandering Sho was trying to use her machete as if it was a morningstar, and so missed totally her target.
Now she realises what kind of weapon she has in hand, but once again she misses. She spend so much time practising her markman skills that she is clumsy in close combat, and fighting underwater doesn't help

Vexas Flamespark |

Technically, Vexas hadn't jumped in to swim last round - unless that's a free action. He spent both his actions in round 1.
Vexas draws his rapier and dives in.
Swordfish away!
[move] draw weapon
[move] jump in and swim... as far as I can? close to a fish?

Fenna Pender |

Fenna kicks onward toward the other fish and tries to skewer it.
Attack (Reach): 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d8 + 1 ⇒ (2) + 1 = 3