GM Kate's Extinction Curse [closed]

Game Master Kate Baker


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F HP 146, AC 27 or 28, F+18/19, R +20/21, W +16/17, Hero Pts 3 Halfling circusfolk doomsayer 10

I think it was three who wanted to start in the woods. They're wrong, but what are you going to do. :)

And, yes, I planned to bring Thkrull.


F HP 146, AC 27 or 28, F+18/19, R +20/21, W +16/17, Hero Pts 3 Halfling circusfolk doomsayer 10

Rules question for when my turn comes: You automatically fail at Command an Animal if the animal is hostile or unfriendly to you.

Do I need to Sense Motive to see if they're either of those conditions? (I mean, their turn might make it obvious, but in case it doesn't.)


F HP 146, AC 27 or 28, F+18/19, R +20/21, W +16/17, Hero Pts 3 Halfling circusfolk doomsayer 10

FYI, I got asked to help out on a late project, so I may be a little slow to post in my PBPs until I get it done. Will still try to post daily, though.


Ghost Level Delve || Extinction Curse

In the same way that people have different online regions with different paradigms, different online circles have different paradigms, so here is one we should chat about. Do people prefer turns in combat to resolve in initiative order or in posting order? I’m more used to posting order (with a note if you are waiting for inspire courage or something) but I’m fine with running everything in initiative order if that’s easier for everyone.


F Cavern Elf Bard (maestro)/9 Hero Points: 3

I prefer posting order. I have done a game that insisted on initiative order and massively slowed things down (though that's also a mythic game, and all that b~#*++!! makes it make a tad more sense).


F HP 146, AC 27 or 28, F+18/19, R +20/21, W +16/17, Hero Pts 3 Halfling circusfolk doomsayer 10

My style as GM is to resolve by round, though I keep initiative order in that (I'll have people delay if that makes sense).

I'm happy to do in posting order if we're not resolving by round (and I think in 2e it makes sense to try to resolve more quickly if possible, to allow for Recall Knowledge and other secret checks of that sort).


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Male Dwarf
Moose:
Appr+6,Arc +8, Heal +6, Geog +6, Local+9, Nat +8, Perc +11

Sorry, long ass meeting.

Anyhoot, I prefer round resolve, with GM latitude to interpret and adjust as necessary, than in order. As I will most likely post pretty quick, and would prefer that changes in the circumstances be adjusted as he goes.

In the current battle, MM posted his round 2 action before Niksi and Prism posted their round 1 actions. As it happened, both Niksi (bard song) and Prism’s (flank) would have affected him.

I’d obv prefer that taken in account and am happy to have a standing “waiting for whomever is going before me to do thing, please apply those effects” and “I trust the GM to adjudicate this sometimes messy format”, to having to wait until after others have posted, especially because I sometimes have blocks of time when it’s tough to post.

My two coppers and am happy to do whatevers.


F Cavern Elf Bard (maestro)/9 Hero Points: 3

Mukluk's feelings are the same as my own


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Female Gnome | HP 138/138 AC: 28 (29 w/shield) +2 AC vs Trap| F: +19 R: +21 (Evasion), W: +15 +2 vs traps | Perception: +16; +2 vs traps; +2 Init (M, Low-Light Vision) Default Exploration: Avoid Notice

I am with Mukluk. I generally have the players that are bolded all post, then I go back through and run their actions through initiative order. If something seems a bit off action-wise due to a player waiting for something then I go with it in the players benefit as it is usually something that would have taken seconds and been discussed at the table to where in PbP it could take days.


Ghost Level Delve || Extinction Curse

All right, sounds like intiative order is the preference!


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F Cavern Elf Bard (maestro)/9 Hero Points: 3

I have a tendency to just "make up" lore that I like, including that Lantern King bit in my last post, so please feel free to let me know if I get something wrong. Most of it's either about Iomedae and/or her faith (cause this is me we are talking about) and Golarion literature. I like making characters who read a lot and it's infinitely more fun if you can actually talk about what they are reading.


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Ghost Level Delve || Extinction Curse

Eh, we can have whatever canon you want for this game. If it was someone who figured into the adventure heavily, I might ask to stick to published lore, but I’m good with people filling stuff in for their characters’ sake. Details are interesting!


F Cavern Elf Bard (maestro)/9 Hero Points: 3

I try to mostly just build on what's already there, so that's good with me. A lot of the lore that interests me is not necessarily the kind of lore that people will run out to buy. Medieval Catholicism-inspired Iomedaean theology and "The History of Golarion Art and Literature" would probably not be bestsellers for Paizo :P


Female Gnome | HP 138/138 AC: 28 (29 w/shield) +2 AC vs Trap| F: +19 R: +21 (Evasion), W: +15 +2 vs traps | Perception: +16; +2 vs traps; +2 Init (M, Low-Light Vision) Default Exploration: Avoid Notice

@ a Con this weekend will be back Sunday afternoon.


Ghost Level Delve || Extinction Curse

I'm trying a thing! If you want to attempt a check to Recall Knowledge, roll it yourself and then look at your results in the spoiler.


F HP 146, AC 27 or 28, F+18/19, R +20/21, W +16/17, Hero Pts 3 Halfling circusfolk doomsayer 10

How do we want to handle Treat Wounds? I'm happy to do it automatically (or even better, you can assume I do it and roll if we're switching to exploration mode/there are no time worries), but as Mukky pointed out, it can actually hurt you. I don't want to be responsible for killing you (that's Groetus' job)!


F Cavern Elf Bard (maestro)/9 Hero Points: 3

I definitely think we should have an automated process for doing out-of-combat healing, though that may be difficult until when/if we get some more easily renewable healing resources and/or methods to guarantee healing. I could see about finagling the ability to get Assurance with Medicine eventually.

As is, I am happy spending my 1 free first level spell a day on Soothe, but I'd prefer to save that for in-combat healing when it's most needed. We are probably closing in on 2 at this rate, so we are probably close to a couple more feats to throw at the problem.


Ghost Level Delve || Extinction Curse

Do we want to say that generally, you will take the time you need to continually attempt Treat Wounds until everyone is healed, and so it’s automatic and you don’t need to roll for it, but I will alert you when time is a factor and I need to know how long it’s taking?


F HP 146, AC 27 or 28, F+18/19, R +20/21, W +16/17, Hero Pts 3 Halfling circusfolk doomsayer 10

That sounds good to me. I was more concerned about letting players decide they want it, since there is a chance I hurt them after all.

I'm not sure how much assurance helps with Medicine, since that would just give you a 10 + proficiency bonus. I guess in a few levels, that would get us the presumed minimum DC to Treat Wounds. I'm also willing to continue to invest in healing if necessary. I hadn't pictured Rova as a healer initially, but I suppose it would make sense people expecting the end of the world would be ready for bad things to happen.


F Cavern Elf Bard (maestro)/9 Hero Points: 3

In a few levels, getting the minimum DC would mean we would have a mechanical justification for just handing-waving OOC healing. That was all I was thinking. In my Fall of Plaguestone game, it's a bit easier because we have things like my champion's Lay on Hands, which heals a guaranteed 6 and I just need to spend 10 minutes refocusing before doing it again


Ghost Level Delve || Extinction Curse

We have a tactical map on Slide 1 and a map of the town on Slide 3!


F Cavern Elf Bard (maestro)/9 Hero Points: 3

I don't know what the song does, but I get a feeling Niksi won't be participating in the encounter. At the very least, I do appreciate it when my characters fail when it makes the most sense that they would haha


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F Cavern Elf Bard (maestro)/9 Hero Points: 3

I will get Niksi's eulogy up later tonight. Gotta do errands before I got locked down at midnight!


F Cavern Elf Bard (maestro)/9 Hero Points: 3

I underestimated how exhausted I would be and how long this would take to write, so I'm gonna do it first thing in the morning!


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F HP 146, AC 27 or 28, F+18/19, R +20/21, W +16/17, Hero Pts 3 Halfling circusfolk doomsayer 10

It was worth the wait, Niksi.

Also, I really like the measured tone with Niksi vs. Rova's, since she just kind of said what came to her at the time, as opposed to agonizing over it.

Really enjoying the game so far, everyone!


Female Gnome | HP 138/138 AC: 28 (29 w/shield) +2 AC vs Trap| F: +19 R: +21 (Evasion), W: +15 +2 vs traps | Perception: +16; +2 vs traps; +2 Init (M, Low-Light Vision) Default Exploration: Avoid Notice

Prism Lvl 2:

+ 10 HP
Thievery to Expert
Minor Magic Class Feat (Shield and Produce Flame)
Skill Feat: Trick Magic Item


F Cavern Elf Bard (maestro)/9 Hero Points: 3

I'm also really loving the game! Niksi is very different from my typical characters and it's been worthwhile writing training for my next book!

Niksi Level 2:

HP +9
Bard Feat: Sorcerer Dedication (Fey Bloodline)
Skill Feat: Recognize Spell
Trained Skills from Sorcerer Dedication: Religion, Society
Sorcerer Cantrips: Read Aura, Stabilize
Bard Spell Known: Illusory Disguise

Since Niksi is never going to really be that good at medicine with her 10 wisdom, I'm going to bolster her healing capabilities with her sorcerer nature spells. Gonna plan on picking up Heal when I get basic spellcasting

@GM Kate if you don't know already, Recognize Spell means you roll secretly for me to ID spells Niksi witnesses. As of now, she is trained in all of the spellcasting traditions' key skills


Male Dwarf
Moose:
Appr+6,Arc +8, Heal +6, Geog +6, Local+9, Nat +8, Perc +11

Mukluk of the Irish 2:

+Moar HP
+Lunge

+Cat Fall


F HP 146, AC 27 or 28, F+18/19, R +20/21, W +16/17, Hero Pts 3 Halfling circusfolk doomsayer 10

Rova, circus animal trainer/doomsayer level 2:

+12 HP
+Ranger Feat: Quick Draw
+Skill Feat: Battle Medicine


F HP 146, AC 27 or 28, F+18/19, R +20/21, W +16/17, Hero Pts 3 Halfling circusfolk doomsayer 10

Following up on my Quick Draw feat -- will that work with ammunition? (If not, I think I'm going to bail on this halfling sling, since the shortbow feels like it'll be much more useful with the 0 reload.)


Ghost Level Delve || Extinction Curse

I do not believe that works with ammunition. An example of wording that works with ammunition is the Running Reload ranger feat.


F HP 146, AC 27 or 28, F+18/19, R +20/21, W +16/17, Hero Pts 3 Halfling circusfolk doomsayer 10

Yeah, that's probably how I'd have read it too. Shame, since I think action economy really makes it not worth using the sling staff -- I've already got to likely spend actions to Hunt Prey and Command Animal. Maybe it'll change as we get some bigger monsters that don't go down as quickly, though...


Female Gnome | HP 138/138 AC: 28 (29 w/shield) +2 AC vs Trap| F: +19 R: +21 (Evasion), W: +15 +2 vs traps | Perception: +16; +2 vs traps; +2 Init (M, Low-Light Vision) Default Exploration: Avoid Notice

I am running into that as well with my ranger in another game Rova. I put a shield on him and I just don't have enough actions to even raise it yet between command an animal and Hunt Prey. Higher level I need to figure out a way to gain a semi-permanent hast buff to free up an action.


F Cavern Elf Bard (maestro)/9 Hero Points: 3

Yeah the action economy of 2nd ed is both nice and incredibly frustrating. The whole "moving grip is an action" thing in particular super annoys me.


F HP 146, AC 27 or 28, F+18/19, R +20/21, W +16/17, Hero Pts 3 Halfling circusfolk doomsayer 10

I just updated the party loot list (yay for quarantining on my "Saturday").

Couple items there we may want to figure out what to do with -- the owlbear claw and potency crystal, in particular. We also left everything in the Thunder's wagon, though I'm sure the adventure meant for us to take it. :)


Male Dwarf
Moose:
Appr+6,Arc +8, Heal +6, Geog +6, Local+9, Nat +8, Perc +11

Thanks Rova.

Where is there a link to the loot list? Mukluk doesn’t want the claw or the crystal, but was eying the splint mail and the low grade fever pick.


F HP 146, AC 27 or 28, F+18/19, R +20/21, W +16/17, Hero Pts 3 Halfling circusfolk doomsayer 10

Loot list


Ghost Level Delve || Extinction Curse

There are a few slides describing the various members of the Sideshow of everyday wonders. Also, the town map is updated with all the locations you know about.


Male Dwarf
Moose:
Appr+6,Arc +8, Heal +6, Geog +6, Local+9, Nat +8, Perc +11
Rova Moonbright wrote:
Loot list

Thanks. Where is the splint mail and the cold iron pick?

GM Kate, can you put that loot list into the AP header or Campaign Info page?


Ghost Level Delve || Extinction Curse

Will do!


Ghost Level Delve || Extinction Curse

Loot sheet has been added to campaign info.


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Male Dwarf
Moose:
Appr+6,Arc +8, Heal +6, Geog +6, Local+9, Nat +8, Perc +11
GM Kate wrote:
Loot sheet has been added to campaign info.

Sweet cheese. Added the splint mail and pick and silver from the carnies.


F HP 146, AC 27 or 28, F+18/19, R +20/21, W +16/17, Hero Pts 3 Halfling circusfolk doomsayer 10

Went back and added in +1 bonuses to attack and damage to my last attack.


Ghost Level Delve || Extinction Curse

Just a reminder: you were at the Mill because you were looking for leads into the missing Miller family.


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Male Dwarf
Moose:
Appr+6,Arc +8, Heal +6, Geog +6, Local+9, Nat +8, Perc +11
GM Kate wrote:
Just a reminder: you were at the Mill because you were looking for leads into the missing Miller family.

Oooh...this is a good reminder for violence avoiding dwarves. Thank you.


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F HP 146, AC 27 or 28, F+18/19, R +20/21, W +16/17, Hero Pts 3 Halfling circusfolk doomsayer 10

Trying to come up with something good for our last prompt. I may be taking today as a mental health day, though. Hopefully I'll get inspired/energized later on.


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F Cavern Elf Bard (maestro)/9 Hero Points: 3

Yeah I'm considering various options myself. I'm enjoying the opportunity for a flashback vignette :D


F HP 146, AC 27 or 28, F+18/19, R +20/21, W +16/17, Hero Pts 3 Halfling circusfolk doomsayer 10

Is there any guidance you can give us in terms of how dark we want to go on these flashbacks. I don't want to make one of these characters out to be a serial killer if she isn't (I mean, obviously the clown is, but the other two?).


Ghost Level Delve || Extinction Curse

There is absolutely no problem making them villains!


F Cavern Elf Bard (maestro)/9 Hero Points: 3

Good question!

Also, one of my own: I was thinking of having Danika be an ex of Niksi’s, and I wanted to ask if that would be okay, Kate? I can think of something else if you would prefer

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