
Dungeon Master S - 2e |

For rescuing the Hawftons and hearing their harrowing tale, each hero earns [b]30 XP[/b[.
Dendillion looks about the rest of the ground floor, which doesn't produce anything until he gets to the last stall. The southernmost cow stall contains two piles of skin left behind by.... something. These remains, each from a middle-aged human male, are clad in gray robes the color of a storm cloud and a wooden religious symbol of Gozreh.
Two bloody tridents lean against the wall of the stall.
The religious symbols have been defaced with jagged runes. The runes are demonic in origin.

Dendillion |

Dendillion icks at the sight, but does his best to understand what he's seeing.

Mumbling Charlie |

Charlie spits out a bit of bile that forms in his throat at the sight of the remains. "Do mephits eat people?" He gives the girl some of his water. "Do you know where Nemmia went?"

Dungeon Master S - 2e |

"A couple days back she said that she was going to kill the infestation at the circus.... that's it."

"-Tiny-" |

Tiny speaks up "Remember... The creatures at the barn worked for her too..."

Chark Torrefi |

Chark speaks up. We defeated Nemmia when we investigated the Kembali tent, she says, tapping her chin with her forefinger. Now, we still don't know the whole story, but it clearly has something to do with her taking exception to the presence of Abberton.

Dungeon Master S - 2e |

"She was crazy. If you've finished her off, I think we're all for the better, though unfortunate that anyone could ever become so.... like her."
While still anxious, the family doesn't look like they're in shock. Anything else you'd like to do here?

Chark Torrefi |

Religion (Recall Knowledge) DC 16:
Missed this.
Religion: 1d20 + 8 ⇒ (15) + 8 = 23
This used to be the symbol of Gozreh, Chark notes, but they've been defaced by demonic runes. It's clear who Nemmia was in league with.
Chark will make sure the party checks the entire barn out. Once that's done, they will return to escort the family back to Abberton.

Dungeon Master S - 2e |

"No. I'm sorry. She went off about Abadar a bit. She went off on the circus a LOT. But otherwise, I don't know. She did sleep here, upstairs. Maybe there's a clue?"

Mumbling Charlie |

Charlie heads upstairs to begin rifling through Nemmia's belongings. "Not like the dead will be needing it." He says dourly.

Dendillion |

Dendillion follows Charlie, intent on helping out in the search.

Dungeon Master S - 2e |

The loft is mostly bare; it contains only a small bedroll and a prodigious quantity of rat droppings showing that many rats once laired here with Nemmia. It looks like she engraved the wood floor of the loft with a detailed circle. There's a finely crafted oil bottle next to the bed.
(Recall Knowledge) to ID the circle. Religion is ideal, but the other traditions may work at a higher DC

Chark Torrefi |

Religion: 1d20 + 8 ⇒ (14) + 8 = 22

Dungeon Master S - 2e |

Chark notes that this circle demonstrates the same corruption of the Gozren faith to demon worship as the (un)holy symbol from before.

Chark Torrefi |

And now we know where her minions came from, Chark says, deliberately scoring the wood with her scimitar to break the circle. Den, please check out that bottle of oil.

Dendillion |

Dendillion obliges, walking over and picking up the bottle. He first hums a note to help him sense magic, and then sings a different note to see if there's an aura of magic coming from the oil.
Finally, he tries identifying the magic based on the obscure occult histories he's learned from listening to countless tales told by fireside.
Identity Magic (Occult ism): 1d20 + 5 ⇒ (20) + 5 = 25

Dungeon Master S - 2e |

Dendillion easily discerns that it's a rather basic magical oil, an Oil of Mending as it were.

Dendillion |
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"Could be useful. I'll hang on to it for now if nobody objects."

Mumbling Charlie |

"Sh..shh..should we let the Mayor know what is going on? Let him know about the remains here. And the demons." Charlie is nervous that he is well out of his depth.

Dendillion |

"We should, though perhaps not yet? We don't know why or how they are here, so until we figure that out we're likely to just worry him. He will still ask us to do what we are doing."

Chark Torrefi |
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Assuming we've done all there is to do in the barn, or at least what we can find:
Let us make sure -- check for out-buildings and the like -- before we escort this family back to Abberton safely, Chark says with finality. I do not like that we haven't found Sheriff we never did get their name, did we? anywhere, either.

Dungeon Master S - 2e |

On Chark's suggestion, the party checks the grounds around the building. Searching the scrub reveals some bloody boots and a wide-brimmed hat....
These are all that’s left of Sheriff Ralhain
You also discover a silver chain worth 15 gp and a strange talisman in the shape of a pyramidal spike among the thorns.

Mumbling Charlie |

Charlie's face deepens. "Demon's get to him?" He picks up the hat, running his fingers along the brim.

Haldan Hadonstar |

Haldan detects to see if the silver chain is magical tries to make sense of the talisman.
"I thought I might know something about this, but nothing is. coming to mind. Dendillion, or Chark?"

Dendillion |

"This might take a bit. I need to study it carefully."

Dungeon Master S - 2e |

Dendillion knows this to be a [i][/i]

Dungeon Master S - 2e |

Dendillion knows this to be a Savior Spike
The Hawftons gladly turn over the contents of the box to you as a reward. They seem interested in NOT sticking around here either...

Dungeon Master S - 2e |

Where to? It will be mid afternoon when you get back. You've got tomorrow to do things around town (either exploration or downtime.) After that it's 2 days of downtime.

Mumbling Charlie |

Charlie thinks for a moment and heads into town. They had demons after them as well as several murders and missing people. He spends the next three days gathering materials to craft a few snares that he used in the woods. "I'll meet you all back at home."
He travels through the market to get the metal clasps he needs, then out in the woods to chop off a few branches and vines.
Downtime- Begin crafting a Spike Snare using Snare Crafting. Charlie will provide half the cost of materials. (1.5 GP). He then has to wait 4 days of downtime before making a check to reduce some of the rest of the cost. Current status 3 days Downtime; 1 remaining; Spent 1.5 GP

Haldan Hadonstar |

Going to use my Streetwise feat here to see if we can get some information here.
Recall Knowledge, Society: 1d20 + 7 ⇒ (2) + 7 = 9
Gather Information, Society: 1d20 + 7 ⇒ (6) + 7 = 13
Both rolls sucked but it was nice to use the feat?.

Dungeon Master S - 2e |

The party has two solid goals before them; put on a killer show in Abberton and travel to the Hermitage to get justice for Myron.
Charlie goes straight back to work in preparation. Haldan tries to pick up any news, but doesn't get anything of note.
You've now got 3 days of Downtime before the show! Remember the "Promote Show" action takes 2 days.
Downtime Day 1:
Chark: Go
Charlie: Craft
Dendillion: Go
Haldan: Go
Tiny: Go
Downtime Day 2:
Chark: Go
Charlie: Go
Dendillion: Go
Haldan: Go
Tiny: Go
Downtime Day 3:
Chark: Go
Charlie: Go
Dendillion: Go
Haldan: Go
Tiny: Go

"-Tiny-" |

Tiny buckles down and goes to work with the roadies getting everything set up.
A coin's a coin...
circus lore earn income DC 18: 1d20 + 4 ⇒ (9) + 4 = 13
Fail, 24cp

Dungeon Master S - 2e |

Downtime Day 1:
Chark: Go
Charlie: Craft
Dendillion: Go
Haldan: Go
Tiny: Earn Income
Downtime Day 2:
Chark: Go
Charlie: Craft
Dendillion: Go
Haldan: Go
Tiny: Earn Income
Downtime Day 3:
Chark: Go
Charlie: Craft
Dendillion: Go
Haldan: Go
Tiny: Earn Income

Chark Torrefi |

The Hawftons gladly turn over the contents of the box to you as a reward.
This is the strongbox, yes?
That evening, Chark uses her healing font to salve everyone's wounds.
Chark will spend one day checking in with the Mayor, including Sheriff Ralhain's bloody boots and wide-brimmed hat, and check for any other leads, information, etc. Then she will throw herself into promoting the upcoming show.
How do we go about Promoting the Show again...?

Dungeon Master S - 2e |

Yes, the strongbox. Promoting the show: HERE.

Haldan Hadonstar |

Promoting the show: 1d20 + 7 ⇒ (11) + 7 = 18

Dungeon Master S - 2e |

Haldan generates 4 Anticipation!
Downtime Day 1:
Chark: Go
Charlie: Craft
Dendillion: Go
Haldan: Go
Tiny: Earn Income
Downtime Day 2:
Chark: Go
Charlie: Craft
Dendillion: Go
Haldan: Promote
Tiny: Earn Income
Downtime Day 3:
Chark: Go
Charlie: Craft
Dendillion: Go
Haldan: Promote
Tiny: Earn Income

Dendillion |

10 Calistril: Spend time with the circus performers
11 Calistril: Perform at the Mad Mug
12 Calistril: Perform at the Mad Mug
13 Calistril: Promote the Show
14 Calistril: Promote the Show
Upon their return to the circus, Dendillion makes a point to have a day of rest. No wild shenanigans, no danger. He treats it like the day after a long night of drinking, getting up late and starting things at a leisurely pace.
Once he's up and about though, the musician extraordinaire moves about the circus folk, making friendly and checking on how everyone is. He brings a smile and encouraging words to each meeting, doing his best to bring positivity and hope to the members of the circus. In particular he spends some extra time with Mordaine the Magician. In part this is because he finds her attractive, but also because he knows she's a woman with a strong will, and wants to ensure she is comfortable with her place in the circus.
Dendillion would like to Make an Impression on Mordaine. I know the rules state that this is a temporary thing, but if possible I'd like to make this a sustained task of his over the coming days to ensure she is more permanently Friendly or Helpful. Here's a roll if needed
Make an Impression (Diplomacy): 1d20 + 8 ⇒ (11) + 8 = 19
The next two days he spends at the Mad Mug, performing a rotation of old and new material. Classics like The Fishmonger's Daughter and Toss a Coin to Your Ranger, but also some of his new creations like Rat Lady's Fury and Tiny and the Flying Cock. He begins singing Hypergraphian Heroes but it quickly becomes obvious that the room is not enjoying it. It turns out that nobody actually knows what he's singing about, which well... let's be honest, is no real surprise. He keeps the music loud and bawdy, and the audience just eats it up. The coin purse he leaves with is heavy, though Dendillion takes great pains to make sure nobody realizes that.
The last two days before the show the bard sees Haldan about to leave to town. When it becomes clear the card sharp is off to promote the show, he says, "Capital idea! Let me grab my lute and I'll give you a hand!"
Through that day and the next he watches Haldan work, picking up a few things and chiming in to really help sell the show to people. "It's going to be a grand spectacle! Trust me!"
+2 to Haldan's check for Promoting the Show

Chark Torrefi |

Chark will spend one day checking in with the Mayor, including Sheriff Ralhain's bloody boots and wide-brimmed hat, and check for any other leads, information, etc. Then she will throw herself into promoting the upcoming show.
So:
10 Calistril: Check in with the Mayor, asking about other info learned/leads11 Calistril: Stevie Nicks to Den's Lindsay Buckingham at the Mad Mug
12 Calistril: Stevie Nicks to Den's Lindsay Buckingham at the Mad Mug
13 Calistril: Pyrotechnics to aid Haldan's Promote the Show check
14 Calistril: Pyrotechnics to aid Haldan's Promote the Show check
Perform is +7

Dendillion |

Misread the Promoting the Show activity, which requires a roll to aid (DC 20). Rolling it now.
Society (Aid Another): 1d20 + 5 ⇒ (19) + 5 = 24

Dungeon Master S - 2e |

Haldan and Dendillion do a solid job promoting the show. The show gains 4 Anticipation.
Chark checks in with the mayor who reports that Nellyn is complaining about violations of church sanctity. He seems really upset still. Otherwise you're now the most informed in town.
Downtime Day 1:
Chark: Recon
Charlie: Craft
Dendillion: Relax
Haldan: Promot
Tiny: Earn Income
Downtime Day 2:
Chark: Redo
Charlie: Craft
Dendillion: Promote
Haldan: Promote
Tiny: Earn Income
Downtime Day 3:
Chark: Redo
Charlie: Craft
Dendillion: Promote
Haldan: Promote
Tiny: Earn Income

Dungeon Master S - 2e |

Chark makes a mental note to check in on the mayor before the party heads to the Hermitage.

Dungeon Master S - 2e |

SHOW TIME!
15 Calistril 4720
Abberton, Isle of Erran
1. Purchase Temporary Upgrades:
This was done, erroneously, too soon.
2. Choose Non-Performer Roles:

Dungeon Master S - 2e |

Show roles:
Charlie: Go
Chark: Go
Dendillion: Carnival Barker
Haldan: Go
Tiny: Go

Chark Torrefi |

Is this our off-the-midway sideshow stuff? Or our actual show stuff?

Dungeon Master S - 2e |

This is INSTEAD of doing a trick. You can't do both. If you're doing a trick, just sign up for that.

Mumbling Charlie |

Charlie prepares for his trick with Goliath, leading him back to the cage and getting the bear a bite to eat before the show.