
"-Tiny-" |

Tiny steps into the flank and attacks with as many claws as he can manage.
claw vs FF: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
slashing: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10
Flurry vs FF: 1d20 + 8 + 1 - 4 ⇒ (10) + 8 + 1 - 4 = 15
slashing: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Iterative vs FF: 1d20 + 8 + 1 - 8 ⇒ (4) + 8 + 1 - 8 = 5
slashing: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10
Step, Flurry, Claw. If either of the first 2 hits, Stunning Fist.

Dungeon Master S - 2e |

Tiny makes use of his positioning. His opening claw strike gets through the mantis's defenses. FORT: 1d20 ⇒ 6 and is slightly stunned!
Round 3:
Chark: Miss
Charlie: Miss
Dendillion: Hit
Mantis: ATK
Tiny: Hit
Haldan: Go
Mantis: 31 (Stunned 1)

Haldan Hadonstar |

PF: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 181d4 + 3 + 1 ⇒ (3) + 3 + 1 = 7

Dungeon Master S - 2e |

Haldan's cards continue to fly just a bit off course!
Round 3:
Chark: Go
Charlie: Go
Dendillion: Go
Mantis: TBD
Tiny: TBD
Haldan: TBD
Mantis: 31 (Stunned 1)

Chark Torrefi |

Worst. Dealer. Evar. LOL
Frustrated, Chark touches a tattoo on her arm, and a burst of bright whitish flame erupts from her hand and washes over the fallen bear, the warmth from the flame licking over every wound and knitting the flesh together.
heal ◈◈ on Goliath: 1d8 + 8 ⇒ (7) + 8 = 15
She briefly touches Charlie on his arm. Take the guidance of Sarenrae, Charlie.
Heal ◈◈, verbal component for guidance.

Mumbling Charlie |

Charlie's mood brightens as Goliat rises shakily to his feet. [b}"You're alright!"[/b] The pair continue to fight until the end.
Goliath Jaws: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Hunter's Edge Precision Damage: 1d8 ⇒ 3
Shield Bash; Inspire: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Hunter's Edge Precision Damage: 1d8 ⇒ 4
◆ Charlie Command Goliath
◆ Goliath Stand
◆ Goliath Attack
◆ Charlie Attack
◆ Raise Shield
HP 24/30
AC 19 (21 w/ shield)
Wooden Shield 4/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Hero Points 0/3
Goliath
HP 15/24; Wounded 1)
AC 16

Dungeon Master S - 2e |

Goliath, still a bit woozy, misses, but Charlie, eager to see this done smashes his shield into the mantis with such force that cracks ripple through its thorax! It drops to the ledge, motionless.
For finally killing the pair of tenacious mantises, each hero earns 120 XP.

Mumbling Charlie |

Crafting --> Expert
Magical Crafting (Hunter's Bane; Jade Cat; Owlbear Claw; Runestone)

Dendillion |

Dendillion sits down and takes several deep breaths, trying to calm his nerves. Seeing the injured, he says, "Let's have a little intermission, yes? Chark, can you help with the wounded?"
He then feels a momentary inspiration, and begins crafting a song that he calls Preying for a Break. It's a surprisingly light-hearted tune full of pun-laden lyrics.
Refocus

Chark Torrefi |

Of course, Chark says, already working on theri friends as Dendillion asks.
Treat Wounds, DC 15 Medicine, Charlie: 1d20 + 11 ⇒ (1) + 11 = 12
flings a hero point in anger at Paizo's dice bot
Treat Wounds, DC 15 Medicine, Charlie: 1d20 + 11 ⇒ (5) + 11 = 16
healing: 2d8 ⇒ (8, 1) = 9
Treat Wounds, DC 15 Medicine, Goliath: 1d20 + 11 ⇒ (15) + 11 = 26 crit
healing: 2d8 + 2d8 ⇒ (5, 5) + (4, 2) = 16
Refocus as well.

Dungeon Master S - 2e |

The party takes some time to heal and catch their breath. Refocused on the mission, it's a short hike to the Hermitage.
Map updated. This wide ledge juts from the cliff fifty feet above the Inner Sea, but is nonetheless splashed with spray and smells strongly of salt. Two buildings hug close to the cliff wall. One is made of stone blackened in places as though from severe spot fires; the other is a large shed made of weathered wood.

Mumbling Charlie |

"Thanks C..c..Chark." Charlie stutters out as he leans int to investigate the weathered looking shed. "Can't b..b..believe there are bu..bu..bugs that big."
He tightens the wooden panels on his shield to try and fix it up a little bit.
Crafting to repair shield
Crafting (Repair) DC 15: 1d20 + 8 ⇒ (8) + 8 = 16 +10 Hp to shield
HP 41/41
AC 20 (22 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Hero Points 0/3
Goliath
HP 32/32)
AC 17

"-Tiny-" |

Tiny nods to Charlie and tries to give him a reassuring look. Oh sweet summer child, doesn't know anything 'bout big scary monsters.
Having a bad feeling about this place Tiny draws his crossbow and move up to help cover Charlie.

Dungeon Master S - 2e |

As Tiny and Charlie approach the shed, they spy a pair of man-sized toads. They each have two massive tusks, formidable, ivory tusks. Their bodies are covered in some kind of thick slime... They each give a huge croak and attack!
Round 1:
Chark: Go
Haldan: Go
Dendillion: Go
Tiny: Go
Charlie: Go
Hostiles: TBD
Hostiles: 1d20 + 6 ⇒ (4) + 6 = 10
Charlie: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15 (Scout)
Chark: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24 (Search)
Dendillion: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18 (Avoid Notice)
Haldan: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23 (Avoid Notice)
Tiny: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17 (Search)

Mumbling Charlie |

Charlie grabs ahold of Goliath and drags him behind the shed, hoping they didn't see the pair right away. "B..b.back here."
◆ Charlie Command Goliath
◆ Goliath Move
◆ Charlie Move
◆ Take Cover
HP 41/41
AC 20 (22 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Hero Points 0/3
Goliath
HP 32/32)
AC 17

"-Tiny-" |

I swear I had a post last night go through.
Tiny shouts to Charlie "Get back!" as he fries off a shot from his crossbow before backing off and droping into tiger form.
crossbow vs Red: 1d20 + 9 ⇒ (20) + 9 = 29
piercing damage: 1d10 ⇒ 5
Doubled to 10

Dungeon Master S - 2e |

Charlie and Goliath back off for cover while Tiny lands a perfect shot!
Round 1:
Chark: Go
Haldan: Go
Dendillion: Go
Tiny: Crit!
Charlie: Back off
Hostiles: TBD
Red: 10

Chark Torrefi |

Chark realizes that Charlie has the right idea, hurryingo ver to the side of the other building and hugging the wal.
Stride x3.

Dendillion |

Dendillion hustles to catch up with the group, though he begins his now typical inspiration for the group. He adds a flourish, striking the chords to make the music linger.
Performance vs DC 18: 1d20 + 12 ⇒ (13) + 12 = 25
Inspire Courage for 3 rounds. +1 status bonus to attack rolls, damage rolls, and saves against fear effects. This would have influenced Tiny's attack, yielding an extra 2 damage.

Haldan Hadonstar |

2 Strides and cast Shield.

Dungeon Master S - 2e |

Applying the Bardic to Tiny's crit.
Chark hustles into the fray as Dendillion plays a diddy. Haldan also rushes in, but holds up a bit and protects himself with a shield spell.
The two slurks come bounding out, spitting a viscous goo at two different targets:
Red v. Charlie: 1d20 + 12 ⇒ (20) + 12 = 32 and hits him in center mass! clumsy 1 and takes a –5-foot penalty to Speed for 1 hour
Black v. Chark: 1d20 + 12 ⇒ (5) + 12 = 17 MISS
Round 2:
Chark: Go
Haldan: Go
Dendillion: Go
Tiny: Go
Charlie: Go
Hostiles: TBD
Red: 12

"-Tiny-" |

Tiny draws his clan dagger and pounces forward, clawing at the red beastie again.
inspired claw: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13
slashing damage: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7
flurry claw: 1d20 + 9 + 1 - 4 ⇒ (15) + 9 + 1 - 4 = 21
slashing damage: 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Stunning Fist DC 19 if at least 1 deals damage

Dungeon Master S - 2e |

Tiny's first attack slides off the slimy coating, but the second strikes true! The massive frog looks severely injured, but not out of the fight yet!
Round 2:
Chark: Go
Haldan: Go
Dendillion: Go
Tiny: Hit
Charlie: Go
Hostiles: TBD
Red: 21

Dungeon Master S - 2e |

Dang it. My bad. I even told myself to make sure I rolled it. FORT: 1d20 + 10 ⇒ (8) + 10 = 18
Tiny hits it on a nerve, stunning it!
Round 2:
Chark: Go
Haldan: Go
Dendillion: Go
Tiny: Hit
Charlie: Go
Hostiles: TBD
Red: 21

Haldan Hadonstar |

Haldan casts Magic Weapon on his sling staff and launches at the closest.
Hoopak Staff: 1d20 + 10 ⇒ (4) + 10 = 142d10 + 1 ⇒ (9, 9) + 1 = 19
Missing...

Chark Torrefi |

Aiming just over Tiny's shoulder, Chark sends a blazing band of orange-white fire arcing through the air at Red.
spell attack for fire ray: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
fire: 2d6 + 1 ⇒ (4, 5) + 1 = 10
Step, verbal & somatic components for fire ray.

Dungeon Master S - 2e |

Haldan's hoopak fails to deliver, but Chark's fire ray strikes right on target! the massive frog is barely holding on.
Round 2:
Chark: Hit
Haldan: Miss
Dendillion: Go
Tiny: Hit
Charlie: Go
Hostiles: TBD
Red: 31

Mumbling Charlie |

Same @Tiny. I swear I posted but there was nothing there when I went back through again.
Charlie groans as the frog spit drips from his face. He grabs a handful of the viscous slop and tosses it to the ground. "Now!" Goliath leaps around him and charges the frog.
Goliath Jaws; Inspire: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
Damage: 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Hunter's Edge Precision Damage: 1d8 ⇒ 8
Whip; Inspire: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23
Damage: 1d4 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Hunter's Edge Precision Damage: 1d8 ⇒ 6
◆ Charlie Hunt Prey (Red)
◆ Charlie Command Goliath
◆ Goliath Move
◆ Goliath Attack
◆ Charlie Attack
HP 41/41
AC 20 (22 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Hero Points 0/3
Goliath
HP 32/32)
AC 17

Dungeon Master S - 2e |

Goliath and Charlie gang up on the massive frog. When all is said and done, the frog succumbs to whip and tooth!
Round 2:
Chark: Hit
Haldan: Miss
Dendillion: Go
Tiny: Hit
Charlie: Kill
Hostiles: TBD

Dendillion |

Dendillion steps closer before strumming a few chords on his lute. The magic takes hold of a nearby rock, sending it flying at the frog monster!
Telekinetic Projectile: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29
Damage (B): 2d6 + 4 ⇒ (5, 1) + 4 = 10

Dungeon Master S - 2e |

Dendillion's rock slams so deep into hte belly that it vanishes for a bit. The fanged frog nearly drops!
It hops once to get closer to foes, and again the party fights an unnaturally foolhardy beast. It makes an awful sound as it excretes a shocking amount of slime. Reflex or Acrobatics to stay on your feet in the marked area. DC 18.
Round 3:
Chark: Go
Haldan: Go
Dendillion: Go
Tiny: Go
Charlie: Go
Hostiles: TBD
Slurk: 20

Mumbling Charlie |

Goliath Reflex DC 18: 1d20 + 7 ⇒ (11) + 7 = 18
Goliath slips and slides around as the bear snaps and snarls at the frog. "D..did it just poop?"
Goliath Jaws; Inspire: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
Damage: 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Hunter's Edge Precision Damage: 1d8 ⇒ 2
Goliath Jaws; Inspire: 1d20 + 8 + 1 - 5 ⇒ (12) + 8 + 1 - 5 = 16
Damage: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Whip; Inspire: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29
Damage: 1d4 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Hunter's Edge Precision Damage: 1d8 ⇒ 8
◆ Charlie Hunt Prey (Black)
◆ Charlie Command Goliath
◆ Goliath Attack
◆ Goliath Attack
◆ Charlie Attack
HP 41/41
AC 20 (22 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Hero Points 0/3
Goliath
HP 32/32)
AC 17

Dungeon Master S - 2e |

Undeterred Goliath and Charlie gang up to quickly, and decisively end the fanged frog's life!
For defeating the slimy slurks, each hero earns 60 XP. For Charlie's decisive action with a poop joke, he earns 1 Hero Point. Don't forget that at level you all get one.... right?

Dungeon Master S - 2e |

You are not wrong. I was. FYI, I'm headed to the Cape. My posting will likely slow down a bit.

Dungeon Master S - 2e |

What now?

Chark Torrefi |

Chark will refocus for 10 minutes (dunno if anyone needs healing but if so she can do both at the same time) while the group searches outside the buildings. Maybe a slurk grotto or something...?

Mumbling Charlie |

Charlie watches as the others get bandaged up. For once neither himself nor Goliath were injured or knocked unconscious. As the others are ready he will open the door to the shed to check inside.

Dendillion |
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Dendillion spends the time with his instrument, working on composing a song. He settles on a title for it, calling it 'Living on a Prayer'. But in the end he hates it and scraps the song, muttering, "That'd never be remotely popular."
Refocus

Dungeon Master S - 2e |

This weathered wooden shed shelters a cart and several crates, which the hermits use to obtain supplies from Abberton from time to time. Sea birds roost in its rafters and squawk noisily when Charlie opens the door, but thankfully the birds seem to be of normal temperament. Map updated.

"-Tiny-" |

Tiny heads in to give the room a quick search, not delving too deeply into the monks supplies but looking for manifests or anything else that might give a clue as to dates.

Chark Torrefi |

Chark lives on prayers to Sarenrae all the time!
DC 15 Medicine (E): 1d20 + 11 ⇒ (19) + 11 = 30 Yeah, that'll get TIny up to full I think. LOL

Dungeon Master S - 2e |

Tiny doesn't find anything to help, though it does look recently entered, and he leaves the shed with the impression that it's still in normal use.

Mumbling Charlie |

Charlie tosses a rake to the side. "Nothing." He walks over to the main doors. "Sh..shh..should we knock?"

Dendillion |

"Wait a second," Dendillion says, moving closer to the door. "Might be there's someone on the other side, and I'd like to know if they're wise to us."
The bard puts his ear to the door and listens. He then looks it over for weird catches, springs, tripwires, or other shenanigans.

Dungeon Master S - 2e |

Dendillion hears little, but there is some mumbling - too faint to make out even the language - on the other side. Then there's a crash, like someone hitting the floor.

Dendillion |

Dendillion backs away a few steps. "Someone or something is there, and it's making noise. Be ready."
He then gestures to the others, expecting Tiny or Charlie to open the door and lead the charge.