Dungeon Master S's "The Extinction Curse"

Game Master Chris Marsh

TACTICAL MAP |STRATEGIC MAPS |GAZETTEER |HANDOUTS |CAMPAIGN RECORDS |NPCs | Circus Acts | CIRCUS OF WAYWARD WONDERS | Running the Show |The Story Thus Far

Default Exploration Mode:

Charlie is Scouting
[dice=Hostiles]d20[/dice]
[dice=Charlie]d20+9+1[/dice] (Scout)
[dice=Chark]d20+13+1[/dice] (Search)
[dice=Dendillion]d20+9+1[/dice] (Detect Magic)
[dice=Haldan]d20+8+1[/dice] (Seek, Keen Eyes)
[dice=Tiny]d20+12+1[/dice] (Search)

*If you do not make a specific post (with referenced skill and modifier) this will be the assumed action and initiative roll.

Perception:

[dice=Chark]d20+13[/dice] (T, LLV)
[dice=Charlie]d20+9[/dice] (T)
[dice=Dendillion]d20+10[/dice] (E)
[dice=Tiny]d20+9[/dice] (T)
[dice=Haldan]d20+8[/dice] (T)

Door Protocol:

The party stops 5ft away from the door. Dendillion moves to the front of the party and checks the door for traps.
[dice=Perception (Expert) to Seek]1d20+8[/dice]
If he finds a trap, he attempts to disarm the trap, warning everyone to move 10ft back.
[dice=Thievery (Trained) to Disable a Device]1d20+8[/dice]
Repeat this if multiple checks are required
Once he's satisfied that the door is safe he checks to see if it's locked. If it is, he puts tools to work to pick the lock (assuming we don't have a key that fits)
[dice=Thievery (Trained) to Pick a Lock]1d20+8[/dice]
Repeat this if multiple checks are required, or until he breaks his picks (will use a Hero point on a crit fail though)
With the door ready to open, Dendillion moves back and lets Tiny open the door.


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M Dwarf | Monk 7 | HP 84/108| AC 25 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 71/71 AC 23 | F+14 R+15 W+13 | Jaws +13 2d8+3 P

Tiny steps into the flank and attacks with as many claws as he can manage.

claw vs FF: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
slashing: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10

Flurry vs FF: 1d20 + 8 + 1 - 4 ⇒ (10) + 8 + 1 - 4 = 15
slashing: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Iterative vs FF: 1d20 + 8 + 1 - 8 ⇒ (4) + 8 + 1 - 8 = 5
slashing: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10

Step, Flurry, Claw. If either of the first 2 hits, Stunning Fist.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tiny makes use of his positioning. His opening claw strike gets through the mantis's defenses. FORT: 1d20 ⇒ 6 and is slightly stunned!

Round 3:
Chark: Miss
Charlie: Miss
Dendillion: Hit
Mantis: ATK
Tiny: Hit
Haldan: Go

DM:

Mantis: 31 (Stunned 1)


CG Halfling (Gutsy) Sorcerer (Draconic) 7 | Exploration: Search
Stats:
AC 22 | Fortitude (+14), Reflex (+12), Will (+12) | Perception (+10, +2 Circumstance to Initiative) | Speed 25
♥️ 76/76 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Sorcerer Spells (Arcane, +15, DC 25): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (3/3)

PF: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 181d4 + 3 + 1 ⇒ (3) + 3 + 1 = 7


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Haldan's cards continue to fly just a bit off course!

Round 3:
Chark: Go
Charlie: Go
Dendillion: Go

Mantis: TBD
Tiny: TBD
Haldan: TBD

DM:

Mantis: 31 (Stunned 1)


Female NG Human Aiuvarin (half-elf) Clc7 | HP: b]71/71 | [b]AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 2/2

Worst. Dealer. Evar. LOL

Frustrated, Chark touches a tattoo on her arm, and a burst of bright whitish flame erupts from her hand and washes over the fallen bear, the warmth from the flame licking over every wound and knitting the flesh together.

heal ◈◈ on Goliath: 1d8 + 8 ⇒ (7) + 8 = 15

She briefly touches Charlie on his arm. Take the guidance of Sarenrae, Charlie.

Heal ◈◈, verbal component for guidance.


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

Charlie's mood brightens as Goliat rises shakily to his feet. [b}"You're alright!"[/b] The pair continue to fight until the end.

Goliath Jaws: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Hunter's Edge Precision Damage: 1d8 ⇒ 3

Shield Bash; Inspire: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Hunter's Edge Precision Damage: 1d8 ⇒ 4

◆ Charlie Command Goliath
◆ Goliath Stand
◆ Goliath Attack
◆ Charlie Attack
◆ Raise Shield

Player Status:

HP 24/30
AC 19 (21 w/ shield)
Wooden Shield 4/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Hero Points 0/3
Goliath
HP 15/24; Wounded 1)
AC 16


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Goliath, still a bit woozy, misses, but Charlie, eager to see this done smashes his shield into the mantis with such force that cracks ripple through its thorax! It drops to the ledge, motionless.

For finally killing the pair of tenacious mantises, each hero earns 120 XP.


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

Level 3:

Crafting --> Expert
Magical Crafting (Hunter's Bane; Jade Cat; Owlbear Claw; Runestone)


CG Male Human Bard 7 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
♥️ 50/78 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +15, DC 25): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/2)

Dendillion sits down and takes several deep breaths, trying to calm his nerves. Seeing the injured, he says, "Let's have a little intermission, yes? Chark, can you help with the wounded?"

He then feels a momentary inspiration, and begins crafting a song that he calls Preying for a Break. It's a surprisingly light-hearted tune full of pun-laden lyrics.
Refocus


Female NG Human Aiuvarin (half-elf) Clc7 | HP: b]71/71 | [b]AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 2/2

Of course, Chark says, already working on theri friends as Dendillion asks.

Treat Wounds, DC 15 Medicine, Charlie: 1d20 + 11 ⇒ (1) + 11 = 12
flings a hero point in anger at Paizo's dice bot

Treat Wounds, DC 15 Medicine, Charlie: 1d20 + 11 ⇒ (5) + 11 = 16
healing: 2d8 ⇒ (8, 1) = 9

Treat Wounds, DC 15 Medicine, Goliath: 1d20 + 11 ⇒ (15) + 11 = 26 crit
healing: 2d8 + 2d8 ⇒ (5, 5) + (4, 2) = 16

Refocus as well.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

The party takes some time to heal and catch their breath. Refocused on the mission, it's a short hike to the Hermitage.

Map updated. This wide ledge juts from the cliff fifty feet above the Inner Sea, but is nonetheless splashed with spray and smells strongly of salt. Two buildings hug close to the cliff wall. One is made of stone blackened in places as though from severe spot fires; the other is a large shed made of weathered wood.


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

"Thanks C..c..Chark." Charlie stutters out as he leans int to investigate the weathered looking shed. "Can't b..b..believe there are bu..bu..bugs that big."

He tightens the wooden panels on his shield to try and fix it up a little bit.

Crafting to repair shield

Crafting (Repair) DC 15: 1d20 + 8 ⇒ (8) + 8 = 16 +10 Hp to shield

Status:

HP 41/41
AC 20 (22 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Hero Points 0/3

Goliath
HP 32/32)
AC 17


M Dwarf | Monk 7 | HP 84/108| AC 25 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 71/71 AC 23 | F+14 R+15 W+13 | Jaws +13 2d8+3 P

Tiny nods to Charlie and tries to give him a reassuring look. Oh sweet summer child, doesn't know anything 'bout big scary monsters.

Having a bad feeling about this place Tiny draws his crossbow and move up to help cover Charlie.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

As Tiny and Charlie approach the shed, they spy a pair of man-sized toads. They each have two massive tusks, formidable, ivory tusks. Their bodies are covered in some kind of thick slime... They each give a huge croak and attack!

Round 1:
Chark: Go
Haldan: Go
Dendillion: Go
Tiny: Go
Charlie: Go

Hostiles: TBD

Hostiles: 1d20 + 6 ⇒ (4) + 6 = 10
Charlie: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15 (Scout)
Chark: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24 (Search)
Dendillion: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18 (Avoid Notice)
Haldan: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23 (Avoid Notice)
Tiny: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17 (Search)


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

Charlie grabs ahold of Goliath and drags him behind the shed, hoping they didn't see the pair right away. "B..b.back here."

◆ Charlie Command Goliath
◆ Goliath Move
◆ Charlie Move
◆ Take Cover

Status:

HP 41/41
AC 20 (22 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Hero Points 0/3

Goliath
HP 32/32)
AC 17


M Dwarf | Monk 7 | HP 84/108| AC 25 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 71/71 AC 23 | F+14 R+15 W+13 | Jaws +13 2d8+3 P

I swear I had a post last night go through.

Tiny shouts to Charlie "Get back!" as he fries off a shot from his crossbow before backing off and droping into tiger form.

crossbow vs Red: 1d20 + 9 ⇒ (20) + 9 = 29
piercing damage: 1d10 ⇒ 5
Doubled to 10


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Charlie and Goliath back off for cover while Tiny lands a perfect shot!

Round 1:
Chark: Go
Haldan: Go
Dendillion: Go

Tiny: Crit!
Charlie: Back off
Hostiles: TBD

DM:

Red: 10


Female NG Human Aiuvarin (half-elf) Clc7 | HP: b]71/71 | [b]AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 2/2

Chark realizes that Charlie has the right idea, hurryingo ver to the side of the other building and hugging the wal.

Stride x3.


CG Male Human Bard 7 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
♥️ 50/78 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +15, DC 25): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/2)

Dendillion hustles to catch up with the group, though he begins his now typical inspiration for the group. He adds a flourish, striking the chords to make the music linger.
Performance vs DC 18: 1d20 + 12 ⇒ (13) + 12 = 25

Inspire Courage for 3 rounds. +1 status bonus to attack rolls, damage rolls, and saves against fear effects. This would have influenced Tiny's attack, yielding an extra 2 damage.


CG Halfling (Gutsy) Sorcerer (Draconic) 7 | Exploration: Search
Stats:
AC 22 | Fortitude (+14), Reflex (+12), Will (+12) | Perception (+10, +2 Circumstance to Initiative) | Speed 25
♥️ 76/76 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Sorcerer Spells (Arcane, +15, DC 25): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (3/3)

2 Strides and cast Shield.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Applying the Bardic to Tiny's crit.

Chark hustles into the fray as Dendillion plays a diddy. Haldan also rushes in, but holds up a bit and protects himself with a shield spell.

The two slurks come bounding out, spitting a viscous goo at two different targets:
Red v. Charlie: 1d20 + 12 ⇒ (20) + 12 = 32 and hits him in center mass! clumsy 1 and takes a –5-foot penalty to Speed for 1 hour

Black v. Chark: 1d20 + 12 ⇒ (5) + 12 = 17 MISS

Round 2:
Chark: Go
Haldan: Go
Dendillion: Go
Tiny: Go
Charlie: Go

Hostiles: TBD

DM:

Red: 12


M Dwarf | Monk 7 | HP 84/108| AC 25 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 71/71 AC 23 | F+14 R+15 W+13 | Jaws +13 2d8+3 P

Tiny draws his clan dagger and pounces forward, clawing at the red beastie again.

inspired claw: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13
slashing damage: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7

flurry claw: 1d20 + 9 + 1 - 4 ⇒ (15) + 9 + 1 - 4 = 21
slashing damage: 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9

Stunning Fist DC 19 if at least 1 deals damage


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tiny's first attack slides off the slimy coating, but the second strikes true! The massive frog looks severely injured, but not out of the fight yet!

Round 2:
Chark: Go
Haldan: Go
Dendillion: Go

Tiny: Hit
Charlie: Go
Hostiles: TBD

DM:

Red: 21


M Dwarf | Monk 7 | HP 84/108| AC 25 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 71/71 AC 23 | F+14 R+15 W+13 | Jaws +13 2d8+3 P

Fort save for stunning fist, dc 19


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Dang it. My bad. I even told myself to make sure I rolled it. FORT: 1d20 + 10 ⇒ (8) + 10 = 18

Tiny hits it on a nerve, stunning it!

Round 2:
Chark: Go
Haldan: Go
Dendillion: Go

Tiny: Hit
Charlie: Go
Hostiles: TBD

DM:

Red: 21


CG Halfling (Gutsy) Sorcerer (Draconic) 7 | Exploration: Search
Stats:
AC 22 | Fortitude (+14), Reflex (+12), Will (+12) | Perception (+10, +2 Circumstance to Initiative) | Speed 25
♥️ 76/76 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Sorcerer Spells (Arcane, +15, DC 25): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (3/3)

Haldan casts Magic Weapon on his sling staff and launches at the closest.

Hoopak Staff: 1d20 + 10 ⇒ (4) + 10 = 142d10 + 1 ⇒ (9, 9) + 1 = 19

Missing...


Female NG Human Aiuvarin (half-elf) Clc7 | HP: b]71/71 | [b]AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 2/2

Aiming just over Tiny's shoulder, Chark sends a blazing band of orange-white fire arcing through the air at Red.

spell attack for fire ray: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
fire: 2d6 + 1 ⇒ (4, 5) + 1 = 10

Step, verbal & somatic components for fire ray.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Haldan's hoopak fails to deliver, but Chark's fire ray strikes right on target! the massive frog is barely holding on.

Round 2:
Chark: Hit
Haldan: Miss
Dendillion: Go
Tiny: Hit
Charlie: Go
Hostiles: TBD

DM:

Red: 31


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

Same @Tiny. I swear I posted but there was nothing there when I went back through again.

Charlie groans as the frog spit drips from his face. He grabs a handful of the viscous slop and tosses it to the ground. "Now!" Goliath leaps around him and charges the frog.

Goliath Jaws; Inspire: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
Damage: 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Hunter's Edge Precision Damage: 1d8 ⇒ 8

Whip; Inspire: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23
Damage: 1d4 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Hunter's Edge Precision Damage: 1d8 ⇒ 6

◆ Charlie Hunt Prey (Red)
◆ Charlie Command Goliath
◆ Goliath Move
◆ Goliath Attack
◆ Charlie Attack

Status:

HP 41/41
AC 20 (22 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Hero Points 0/3

Goliath
HP 32/32)
AC 17


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Goliath and Charlie gang up on the massive frog. When all is said and done, the frog succumbs to whip and tooth!

Round 2:
Chark: Hit
Haldan: Miss
Dendillion: Go
Tiny: Hit
Charlie: Kill
Hostiles: TBD

DM:


CG Male Human Bard 7 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
♥️ 50/78 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +15, DC 25): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/2)

Dendillion steps closer before strumming a few chords on his lute. The magic takes hold of a nearby rock, sending it flying at the frog monster!
Telekinetic Projectile: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29
Damage (B): 2d6 + 4 ⇒ (5, 1) + 4 = 10


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Dendillion's rock slams so deep into hte belly that it vanishes for a bit. The fanged frog nearly drops!

It hops once to get closer to foes, and again the party fights an unnaturally foolhardy beast. It makes an awful sound as it excretes a shocking amount of slime. Reflex or Acrobatics to stay on your feet in the marked area. DC 18.

Round 3:
Chark: Go
Haldan: Go
Dendillion: Go
Tiny: Go
Charlie: Go

Hostiles: TBD

DM:

Slurk: 20


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

Goliath Reflex DC 18: 1d20 + 7 ⇒ (11) + 7 = 18

Goliath slips and slides around as the bear snaps and snarls at the frog. "D..did it just poop?"

Goliath Jaws; Inspire: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
Damage: 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Hunter's Edge Precision Damage: 1d8 ⇒ 2

Goliath Jaws; Inspire: 1d20 + 8 + 1 - 5 ⇒ (12) + 8 + 1 - 5 = 16
Damage: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7

Whip; Inspire: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29
Damage: 1d4 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Hunter's Edge Precision Damage: 1d8 ⇒ 8

◆ Charlie Hunt Prey (Black)
◆ Charlie Command Goliath
◆ Goliath Attack
◆ Goliath Attack
◆ Charlie Attack

Status:

HP 41/41
AC 20 (22 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Hero Points 0/3

Goliath
HP 32/32)
AC 17


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Undeterred Goliath and Charlie gang up to quickly, and decisively end the fanged frog's life!

For defeating the slimy slurks, each hero earns 60 XP. For Charlie's decisive action with a poop joke, he earns 1 Hero Point. Don't forget that at level you all get one.... right?


M Dwarf | Monk 7 | HP 84/108| AC 25 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 71/71 AC 23 | F+14 R+15 W+13 | Jaws +13 2d8+3 P

I thought it was reset to 1, not gain 1. Am I wrong?


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

You are not wrong. I was. FYI, I'm headed to the Cape. My posting will likely slow down a bit.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

What now?


Female NG Human Aiuvarin (half-elf) Clc7 | HP: b]71/71 | [b]AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 2/2

Chark will refocus for 10 minutes (dunno if anyone needs healing but if so she can do both at the same time) while the group searches outside the buildings. Maybe a slurk grotto or something...?


M Dwarf | Monk 7 | HP 84/108| AC 25 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 71/71 AC 23 | F+14 R+15 W+13 | Jaws +13 2d8+3 P

I'm short 2hp so if no body else needs healing I'll take some treatment.

Tiny sits near Chark and check on his bandages and bruises.


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

Charlie watches as the others get bandaged up. For once neither himself nor Goliath were injured or knocked unconscious. As the others are ready he will open the door to the shed to check inside.


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CG Male Human Bard 7 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
♥️ 50/78 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +15, DC 25): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/2)

Dendillion spends the time with his instrument, working on composing a song. He settles on a title for it, calling it 'Living on a Prayer'. But in the end he hates it and scraps the song, muttering, "That'd never be remotely popular."
Refocus


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

This weathered wooden shed shelters a cart and several crates, which the hermits use to obtain supplies from Abberton from time to time. Sea birds roost in its rafters and squawk noisily when Charlie opens the door, but thankfully the birds seem to be of normal temperament. Map updated.


M Dwarf | Monk 7 | HP 84/108| AC 25 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 71/71 AC 23 | F+14 R+15 W+13 | Jaws +13 2d8+3 P

Tiny heads in to give the room a quick search, not delving too deeply into the monks supplies but looking for manifests or anything else that might give a clue as to dates.


Female NG Human Aiuvarin (half-elf) Clc7 | HP: b]71/71 | [b]AC: 21 | F: +12, R: +11, W: +15 | Perc: +15 [E] (low-light vision) +2 on Initiative rolls| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 0 | Focus Points: 2/2

Chark lives on prayers to Sarenrae all the time!

DC 15 Medicine (E): 1d20 + 11 ⇒ (19) + 11 = 30 Yeah, that'll get TIny up to full I think. LOL


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tiny doesn't find anything to help, though it does look recently entered, and he leaves the shed with the impression that it's still in normal use.


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

Charlie tosses a rake to the side. "Nothing." He walks over to the main doors. "Sh..shh..should we knock?"


CG Male Human Bard 7 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
♥️ 50/78 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +15, DC 25): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/2)

"Wait a second," Dendillion says, moving closer to the door. "Might be there's someone on the other side, and I'd like to know if they're wise to us."

The bard puts his ear to the door and listens. He then looks it over for weird catches, springs, tripwires, or other shenanigans.

Perception +7 (E):
1d20 + 7 ⇒ (11) + 7 = 18


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Dendillion hears little, but there is some mumbling - too faint to make out even the language - on the other side. Then there's a crash, like someone hitting the floor.


CG Male Human Bard 7 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 24 | Fort +11, Refl +15, Will +12 | Perc +12 | Speed 25
♥️ 50/78 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +15, DC 25): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/2)

Dendillion backs away a few steps. "Someone or something is there, and it's making noise. Be ready."

He then gestures to the others, expecting Tiny or Charlie to open the door and lead the charge.


M Dwarf | Monk 7 | HP 84/108| AC 25 | F +13 R +14 W +13 | Perception +13 (hp 2)
Þóðᛞrekkr:
HP 71/71 AC 23 | F+14 R+15 W+13 | Jaws +13 2d8+3 P

Tiny moves forward, crossbow in hand he he attempts to shoulder through the door.

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