GM Mindxing's Forged in Flame, Part 2: Cleased With Fire

Game Master MindXing

Player slides


51 to 100 of 389 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Silver Crusade

HP: 67/67 l AC: 12, T 12, FF 10 l CMD 18 l F +10, R +6, W +12 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 4/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/4, D3: 1/1, L4: 3/3, D4: 0/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +11, Diplomacy +13, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +12, Linguistics +7, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 8 l Active Conditions:

"Yeah, no kidding...isn't there any other way in that isn't the front door?" Nella whispers as the group begins to file through the door. She glances around, one more time, for any other entrances...

Perception: 1d20 + 4 ⇒ (18) + 4 = 22

...and then attempts to be as inconspicuous as possible as she follows the rest of the group.

Stealth: 1d20 + 2 + 4 ⇒ (18) + 2 + 4 = 24

The Exchange

M Dwarf | Ki Mystic-Sensei 4 / Strangler 2 / Living Monolith 4 | Ki pool 7/12 | Advices 8/12 [Perception +21, Darkvision, Gem-Scent, Tombsight] | Init +3 | AC=24/32, HP=105, CMD=30/42)

Who ever they going to face, Kanubis do it smiley, and smoking his wooden pipe.

I ve got Sanctuary DC 17 during surprise round, if one appear.

Also the dwarf activates his relic boots to keepwalking even on the wall if necessary.

A plan, hm. I am a merchant from Material PLane introducing his services and got special purpose to check security measures to be sure Cunderfury are capable to do business with Trade Prince. And these guys are my analyst, guard, advisor, accountant and travel guide. I hope thats a good plan or maybe I should mention to my team, that I never lie.


Haunting of Hinojai

It looks like you have decided to enter. I'll move us forward that way.

The door to the security complex is unlocked. This luxuriously appointed lobby contains numerous high-backed chairs and rugs of woven copper. Several thin sheets of metallic paper lay scattered on the floor at the feet of a salamander who is in the midst of shouting at a small group of cowering azers.

"არ იფიქროთ, რომ ამით თავიდან აიცილებთ. თქვენ სრულიად უსარგებლო ნაცარი ხარ. მე არ გამოვდგები ამ აშკარა სისულელეს და მოვალეობის შემცირებას."

Ingan:
"Don't think that you can get away with this. You utterly worthless ash outcasts. I will not stand for this outright insolence and dereliction of duty."

Hearing a noise behind her, the salamander turns to face the newcomers with a confused look. Then a devious grin crosses her face. She raises her voice and addresses the azers over her shoulder, still keeping her eye on the Pathfinders. "ახლა კი, როგორც ჩანს, კონდერფრინებმა დახმარება გაუგზავნეს აჯანყების ჩაქრობას."

Ingan:
"Well now, it looks like the Cinderfurys have sent help to quash your rebellion."

Switching to common she points to the Pathfinders with her spear. "I command you to punish these slaves for their impudence!"

Map updated

The Exchange

M Dwarf | Ki Mystic-Sensei 4 / Strangler 2 / Living Monolith 4 | Ki pool 7/12 | Advices 8/12 [Perception +21, Darkvision, Gem-Scent, Tombsight] | Init +3 | AC=24/32, HP=105, CMD=30/42)

What does he say? Interprete that we are here for security checking. - Kanubis asks his followers... tryin at least to understand salamander's intentions with Sence motive: 1d20 + 18 ⇒ (16) + 18 = 34

Sovereign Court

Female Dwarf LN Slayer 7| HP 67/67 | AC 25(26), T 13, FF 24 CMD 25 | F +9(12), R +8(11), W +5(8) | Init +3 | Perc +12 | SM +12 |

Kulga gives the salamander a questioning glare. "Is she commanding us to punish the azers or vice-versa?"


Haunting of Hinojai

OCC GM thoughts, if you want to see what I was thinking.:

I realized after I wrote my posting above that it was ambiguous. That wasn't my intention and I was about to fix it when I realized that it might make things a bit more interesting if I left it that way.

"Yes! You! Punish those azers? Are you idiots? Can you not understand Common?" The salamander seems to be getting herself worked up.

The Exchange

M Dwarf | Ki Mystic-Sensei 4 / Strangler 2 / Living Monolith 4 | Ki pool 7/12 | Advices 8/12 [Perception +21, Darkvision, Gem-Scent, Tombsight] | Init +3 | AC=24/32, HP=105, CMD=30/42)

If it is obvious that the salamander is in charge here, and azers are slaves, K'Anubis gonna act. After short delay he nods, approaching one of azers and then quickly start enlarging. There after he extiguish out at least halh gallon liquid from waterskin. K'Anubis farts then and adds in common.

Work as you are good instrument and you avoid indignity like this. My kin apreciate your work. K'Anubis reading motives there after, awaiting for reactions.

Silver Crusade

Male Half Orc Bloodrager 5/dragon disciple 3 | hp 76/76, Rage hp 92/92 | AC 22 T 12 FF 20 | CMD 27 | F +12 R +9 W +5 (+2 v spells cast by himself or party) | Spd 30' | Init +2 | Perc +9, Intimidate +12

Hmm. I do not much like slave owners. I am more of a mind to side with the slaves in this argument. Tarragon says quietly to the group.

The Exchange

M Dwarf | Ki Mystic-Sensei 4 / Strangler 2 / Living Monolith 4 | Ki pool 7/12 | Advices 8/12 [Perception +21, Darkvision, Gem-Scent, Tombsight] | Init +3 | AC=24/32, HP=105, CMD=30/42)

I need to make it clear. K'Anubis made one Azer wet by streaming his face from waterskin. But I can not control tokens to move at the Map

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

Garduk holds up a hand. "Not so fast, Kanubis."

Mind racing, Garduk's face twists into an unpleasant grimace. He glares at the salamander and azers. After a moment, he growls,

"დიახ, ჩვენ გამოგვიგზავნეს კონფერფურის მიერ. ჩვენ ვნახავთ ვის სჭირდება სასჯელი. რა მნიშვნელობა აქვს ამ ყველაფერს?"

Ignan:
"Yes, we were sent by the Cinderfurys. We will see who needs punishment. What is the meaning of all this?"


Haunting of Hinojai

Hsalkar pauses for a second and then turns back to face the azers. She continues in Ingan so that the azers can understand. "ეს დეგენერატები გაქცევას გეგმავდნენ. მე მათ გეგმა გავაფუჭე. ახლა თქვენ უნდა დაისაჯოთ ისინი. Უხეშად."

She looks meaningfully back at each of the Pathfinders. "Are you going to punish the azers or not?" she asks angrily. "Pouring water on them is not sufficient. And, I know you're not from the Cinderfurys. If you were, I would have heard about it." Her patience running thin and you can tell she is about to explode into even more of a rage at any moment.

Ingan:

"These degenerates were planning an escape. I thwarted their plan. Now you need to punish them. Violently."

Sorry if the situation is confusing. Here is what you should know and see right now, even if you don't understand Ingan. There is a group of three azers that were in the middle of being reprimanded rather harshly by a salamander. The salamander's name is Hsalkar. She took advantage of your entrance to try to cower the azers more and she is demanding that you punish the azers. By punish she mostly means beat to within an inch of their life or just kill them.

If you wish to convince her that you are from the Cinderfurys you'll need a Bluff check (Garduk, or anyone). Or, you can try to calm her down with Diplomacy.

The Exchange

M Dwarf | Ki Mystic-Sensei 4 / Strangler 2 / Living Monolith 4 | Ki pool 7/12 | Advices 8/12 [Perception +21, Darkvision, Gem-Scent, Tombsight] | Init +3 | AC=24/32, HP=105, CMD=30/42)

K'Anubis still do not understznd Ignan, so, without translation feeling uncomfortable. He obviously expect that his taeam act more active.

Master salamander, I would feel sad if property try to escape. But can you familirise us with the azers contact so that We sure about proper way to punish them? Moreover, how do you know they wanted to run away?

Diplomacy with Ki power: 1d20 + 7 + 1 + 4 ⇒ (12) + 7 + 1 + 4 = 24

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

"A moment, please, while I translate for my comrades."

Garduk translates the part of the conversation that took place in Ignan into Common for the rest of the party, then mutters to Kanubis in badly-accented Dwarvish:

"Mis su plaan on, Kanubis? Me ei tööta salamandri heaks ega tegutse siin nende kohalike seaduste jõustamiseks. Kui meie eesmärk on takistada sellel turvameeste seltsil reageerimast, kui Cinderfurys helistab, peame minu arvates tegema salamanderi teovõimetuks ja aitama neid vaeseid armetuid." He gestures at the azers.

Dwarvish:
"What’s your plan, Kanubis? We don’t work for the salamander, and we aren’t here to enforce their local laws. If our goal is to stop this company of security guards from responding when the Cinderfurys call, I think we will need to incapacitate the salamander and assist these poor wretches."

Silver Crusade

HP: 67/67 l AC: 12, T 12, FF 10 l CMD 18 l F +10, R +6, W +12 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 4/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/4, D3: 1/1, L4: 3/3, D4: 0/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +11, Diplomacy +13, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +12, Linguistics +7, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 8 l Active Conditions:

Then if she knows we're not with the Cinderfurys, what...we beat the azers and then she turns us in anyway? I don't think so.

Nella isn't quite sure of what's being said between Garduk and Kanubis but she at least knows that it'd probably be a good idea to try and calm the salamander down, at least for the moment.

Time to stall...

"Now, now, there's no need to get even more upset - think of your, uh, blood pressure! Why don't you take a deep breath, calm down, and tell us all about what's been going on. Maybe we can help without causing a big ruckus...and besides, beating on others isn't going to do much good. If you put them out of commission then you'll just have to get replacements and that'll take time and maybe money too..."

Diplomacy (Aid): 1d20 + 13 ⇒ (14) + 13 = 27

Ye gods, I'm babbling...

"Anyway, surely we can talk things out in a civilized manner?" she asks, shooting a look at the cowering azers as well as her companions.

Bluff (Secret Message; DC 15): 1d20 + 2 ⇒ (17) + 2 = 19

Secret Message:

"We need to take the salamander out!"

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

Sense Motive: 1d20 ⇒ 5

Garduk has no idea what Nella is trying to say, but realizes that nobody other than Kanubis and Kulga are likely to understand Dwarven. He tries to coordinate the group by saying the same thing in a few other languages that the salamander is unlikely to know, gesturing each time with increasing emphasis at the azers.

"Trebuie să incapacităm salamandra și să oferim ajutorul celorlalți."

He addresses Nella in Varisian, then turns to Tarragon and Brady and says the same thing in Orcish.

"Wir müssen den Salamander außer Gefecht setzen und die Hilfe dieser anderen in Anspruch nehmen."

Translation:
"We need to incapacitate the salamander and enlist the aid of these others."

I think this is the first time I've ever had Garduk say anything in Orcish.

Silver Crusade

HP: 67/67 l AC: 12, T 12, FF 10 l CMD 18 l F +10, R +6, W +12 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 4/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/4, D3: 1/1, L4: 3/3, D4: 0/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +11, Diplomacy +13, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +12, Linguistics +7, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 8 l Active Conditions:

The DC on that Bluff check was to pass a secret message; since Nella made the DC 15 then the ones she's addressing it to should be able to understand it. Well, maybe not the azers if they don't speak Common, but the part should be able to understand it at least.

The Exchange

M Dwarf | Ki Mystic-Sensei 4 / Strangler 2 / Living Monolith 4 | Ki pool 7/12 | Advices 8/12 [Perception +21, Darkvision, Gem-Scent, Tombsight] | Init +3 | AC=24/32, HP=105, CMD=30/42)

K'Anubis decide to act after recieving translation and the sign from Nella.

If you are ok that K'Anubis stood near thr Azer, I Will continue from there. The dwarf is still enlarged or do it as a free action.

Silence now, Master salamander. - he says at the same time
grappling salamander surprisingly with CMB: 1d20 + 22 ⇒ (13) + 22 = 35


Haunting of Hinojai

Hsalkar's scowl deepens and her red face becomes even redder as Nella tries to calm her down. Then her patience runs out as K'Anubis wraps his gigantic arms around her.

"Let go of me!" she shouts and she tries to bring her spear around to stab K'Anubis. "თქვენ გაწუწთ, შეტევით ეს შეტევა ისინი თქვენი ბატონის მტრები არიან!"

Ingan:
You scum, attack these intruders! They are enemies of your master!

Initiative:

salamander: 1d20 + 1 ⇒ (1) + 1 = 2
azer merc(red): 1d20 + 2 ⇒ (20) + 2 = 22
azer slave: 1d20 + 1 ⇒ (9) + 1 = 10
Brady: 1d20 + 6 ⇒ (5) + 6 = 11
Garduk: 1d20 + 5 ⇒ (10) + 5 = 15
K'Anubis: 1d20 + 2 ⇒ (19) + 2 = 21
Kulga: 1d20 + 3 ⇒ (18) + 3 = 21
Nella: 1d20 + 6 ⇒ (8) + 6 = 14
Tarragon: 1d20 + 2 ⇒ (6) + 2 = 8

Order:
Azer Merc (red)
Kulga
K'Anubis
Garduk
Nella
Brady
Azer Slaves
Tarragon
Salamander

We're in round time now

The azer standing furthest from the door jumps into action as soon as the salamander shouts. With a guttural roar he charges at the enlarged K'Anubis. He hefts a war hammer and attempts to smash it into the dwarf.

warhammer@K'Anubis,power attack: 1d20 + 10 - 2 ⇒ (9) + 10 - 2 = 17
Your status line says your AC is 22. Does that account for enlarge and grappled?

--- Round 1 ---

Azer Merc (red)
Kulga
K'Anubis
Garduk
Nella
Brady
Azer Slaves
Tarragon
Salamander

Bold are up

Sovereign Court

Female Dwarf LN Slayer 7| HP 67/67 | AC 25(26), T 13, FF 24 CMD 25 | F +9(12), R +8(11), W +5(8) | Init +3 | Perc +12 | SM +12 |

Kulga joins Kanubis in dogpiling on the salamander, smashing her axe into the restrained serpent's weakpoints!

Waraxe (PA, study): 1d20 + 13 - 2 + 2 ⇒ (8) + 13 - 2 + 2 = 21 vs. grappled Flat-Footed AC
Magic Slashing + Sneak: 1d10 + 6 + 4 + 2 + 2d6 ⇒ (3) + 6 + 4 + 2 + (2, 1) = 18

The Exchange

M Dwarf | Ki Mystic-Sensei 4 / Strangler 2 / Living Monolith 4 | Ki pool 7/12 | Advices 8/12 [Perception +21, Darkvision, Gem-Scent, Tombsight] | Init +3 | AC=24/32, HP=105, CMD=30/42)

Effective AC is 24, because of enlarging and Mage Armor. Actually initiative should be 1 less =20, so K'Anubis gonna act after Kulga. Being Practiced Strangler, K'Anubis do not recieve - 4 Dexterity while grappling.

K'Anubis hoped to shut the salamander up, so he is choking enemys throat, starting saffocation after quick turn to Kraken Style.
CMB for maintain and Kraken Throttle: 1d20 + 22 + 7 ⇒ (6) + 22 + 7 = 35
CMB to pin as a move action: 1d20 + 22 + 7 ⇒ (8) + 22 + 7 = 37
Poor salamander now looks very unnatiral, like a rams horn.
Nothing personal, Master salamander. Do not resist, and you survive.

Silver Crusade

HP: 67/67 l AC: 12, T 12, FF 10 l CMD 18 l F +10, R +6, W +12 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 4/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/4, D3: 1/1, L4: 3/3, D4: 0/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +11, Diplomacy +13, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +12, Linguistics +7, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 8 l Active Conditions:

For about two seconds Nella gapes as the situation quickly spirals out of the control and Kanubis and Kulga dogpile on the salamander. Then she realizes she'd better do something and fast.

"Uh-! Well okay, change of plans then!"

Stepping out of the way of Brady and Tarragon, she reaches around and attempts to lock the door they'd just entered from.

"ስለዚህ ኡማ...ትረዳኛለህ እኛም እንረዳሃለን?" the priestess calls out to the azer slaves.

Ignan:

"So, um...you help us and we'll help you?"

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.
Penelope 'Nella' Tabor wrote:
The DC on that Bluff check was to pass a secret message; since Nella made the DC 15 then the ones she's addressing it to should be able to understand it. Well, maybe not the azers if they don't speak Common, but the part should be able to understand it at least.

Whoops - of course, sorry. Well, it seems to have worked out anyway.

Before he acts, Garduk thinks for a moment about what he knows of salamanders and azers.

Knowledge (planes) - salamanders: 1d20 + 14 ⇒ (19) + 14 = 33

Knowledge (planes) - azers: 1d20 + 14 ⇒ (17) + 14 = 31

Questions:
Questions in preferred order: special attacks, special defenses, resistances and immunities, ranked saves.

The Exchange

Male N Half-Orc Brawler 6 | HP: 52/52 | AC: 22 (14 Tch, 18 Fl) | CMD: 24 (20 Fl) | F: +8, R: +9, W: +6 | Init: +6 | Perc: +11, SM +11 | Speed 30ft | Active conditions: none | Martial Flexibility: none

Brady, watching the chaos of combat erupt around them all, begins circling around to get a better position.

Double move: 60'


Haunting of Hinojai

Garduk answers:

Salamander -- 3 questions
special attacks -- constrict and heat
special defenses -- DR except for magic
resistances and immunities -- immune to fire

Azer -- 3 questions
special attacks -- heat adds 1d6 damage on a hit
special defenses -- SR
resistances and immunities -- immune to fire

Kulga joins K'Anubis as begins assaulting the salamander while K'Anubis strengthens his grip on the salamander.

Nella races to the door and locks it while entreating the azers to join her. The azers seems to ignore her. The fear in their eyes makes it clear that, while they want to escape, they can't be seen as fighting directly against their master. They move to surround the giant dwarf and begin attacking with their warhammers.

green@K'Anubis: 1d20 + 4 ⇒ (19) + 4 = 23
damage: 1d8 + 3 + 1d6 ⇒ (8) + 3 + (5) = 16 1d6 of fire
magenta@K'Anubis: 1d20 + 4 ⇒ (4) + 4 = 8
damage: 1d8 + 3 + 1d6 ⇒ (8) + 3 + (2) = 13 1d6 of fire

Brady races around the outside of the fight.

--- Round 1 ---

Azer Merc (red)
Kulga
K'Anubis
Garduk
Nella
Brady
Azer Slaves
Tarragon
Salamander (18 dmg, pinned)

Bold are up

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

Garduk barks out everything he can remember about their opponents. "Kulga, watch out for the salamander's constriction attack and additional damage from its own heat! And she'll be resistant to damage from mundane weapons! Kanubis, Brady - the azers have that same extra damage from their body heat, and Nella, be careful, they are resistant to most spells! And they're all immune to fire! Obviously."

Garduk reaches into his pouch and pulls out a pat of butter. He rubs it between his fingers and growls "Rasvaa lattia!". A slick substance coats the red azer mercenary's warhammer.

Casting Grease on the azer's warhammer. DC 17 Reflex save to hold onto the weapon each round it attempts to use it (or pick it up after dropping it).

The Exchange

M Dwarf | Ki Mystic-Sensei 4 / Strangler 2 / Living Monolith 4 | Ki pool 7/12 | Advices 8/12 [Perception +21, Darkvision, Gem-Scent, Tombsight] | Init +3 | AC=24/32, HP=105, CMD=30/42)

Noh. Ära muretse, Garduk. Võtan selle elavana ja soojana. Kui Kulga teda ei tapa. - answered Kanubis to Garduk

Dwarven:
Well, don't worry, Garduk. I'll take him alive and warm. If Kulga won't axe him to death.

Silver Crusade

Male Half Orc Bloodrager 5/dragon disciple 3 | hp 76/76, Rage hp 92/92 | AC 22 T 12 FF 20 | CMD 27 | F +12 R +9 W +5 (+2 v spells cast by himself or party) | Spd 30' | Init +2 | Perc +9, Intimidate +12

Slavers can all die. Tarragin growls in common before '5 stepping to attack. He activates Arcane Strike, rages and grows larger, and full attacks.

mwk magic cold iron lucerne hammer: 1d20 + 17 ⇒ (1) + 17 = 183d6 + 17 ⇒ (3, 5, 2) + 17 = 27

mwk magic cold iron lucerne hammer: 1d20 + 12 ⇒ (18) + 12 = 303d6 + 17 ⇒ (6, 4, 3) + 17 = 30

The Exchange

M Dwarf | Ki Mystic-Sensei 4 / Strangler 2 / Living Monolith 4 | Ki pool 7/12 | Advices 8/12 [Perception +21, Darkvision, Gem-Scent, Tombsight] | Init +3 | AC=24/32, HP=105, CMD=30/42)

But there is no enemy nearby Tarragon...

Silver Crusade

Male Half Orc Bloodrager 5/dragon disciple 3 | hp 76/76, Rage hp 92/92 | AC 22 T 12 FF 20 | CMD 27 | F +12 R +9 W +5 (+2 v spells cast by himself or party) | Spd 30' | Init +2 | Perc +9, Intimidate +12

The salamander is an enemy and as long as it lives I believe the others will continue to attack. Once dead they may stop


Haunting of Hinojai

Tarragon, a 5 foot step from your current location would not put you in reach of the salamander unless you have 15 foot reach with it. Please clarify.

Silver Crusade

Male Half Orc Bloodrager 5/dragon disciple 3 | hp 76/76, Rage hp 92/92 | AC 22 T 12 FF 20 | CMD 27 | F +12 R +9 W +5 (+2 v spells cast by himself or party) | Spd 30' | Init +2 | Perc +9, Intimidate +12

20’ reach. It’s a pole arm.


Haunting of Hinojai

The salamander shrieks in pain and rage. She wriggles and tries to get her arms free enough to grab the dwarf but is unable to.

reverse grapple: 1d20 + 15 ⇒ (11) + 15 = 26

One of the azers next to K'Anubis pauses for a second as if torn. Should he try to rescue his taskmaster or instead is this an opportunity to be free. He looks at the Pathfinders and realizes that they will likely overcome Hsalkar. He turns to attack the half-orc coming around from behind. As he lifts the hammer it slips from his hands. He stares at the ground for a second before squatting to pick it back up.

Reflex for grease: 1d20 + 3 ⇒ (5) + 3 = 8

everything going wrong for these guys...

--- Round 2 ---

Azer Merc (red)
Kulga
K'Anubis
Garduk
Nella
Brady
Azer Slaves
Tarragon
Salamander (48 dmg, pinned)

Bold are up

Silver Crusade

HP: 67/67 l AC: 12, T 12, FF 10 l CMD 18 l F +10, R +6, W +12 l Adoration (7/7), Channel Energy (5/5), Clarifying Channel (1/1), Inspired (1/1), Resistant Touch (7/7) l L1: 4/5, D1: 1/1, L2: 4/4, D2: 1/1, L3: 3/4, D3: 1/1, L4: 3/3, D4: 0/1 l Init +6 l Senses: Perception +4
Skills:
Craft: Musical Instruments +11, Diplomacy +13, Heal +11, Kn. Arcana +5, Kn. History +6, Kn. Planes +8, Kn. Religion +12, Linguistics +7, Sense Motive +11, Spellcraft +5
Female NG Human Cleric (Ecclesitheurge) 8 l Active Conditions:

Nella sighs and flicks her wrist, allowing a wand to drop into her hand from a spring-loaded wrist sheath. She gives it a wave, providing a small blessing to herself and her companions.

"Here you go - make it count!"

Maybe the others will back down once we take care of the salamander...?
______________

Nella will draw and activate her Wand of Bless; charges remaining (23).

The Exchange

M Dwarf | Ki Mystic-Sensei 4 / Strangler 2 / Living Monolith 4 | Ki pool 7/12 | Advices 8/12 [Perception +21, Darkvision, Gem-Scent, Tombsight] | Init +3 | AC=24/32, HP=105, CMD=30/42)

Seems like K'Anubis is not using strength to do awkward things with the salamander - he Just know muscule anatomy and exact weaknesses. As enemy decide to resist - the dwarf begin making him unconscious.

CMB to continue choking and damaging: 1d20 + 22 + 7 + 1 ⇒ (2) + 22 + 7 + 1 = 32
nonlethal dmg: 2d6 - 1 + 1 + 10 + 2d6 ⇒ (6, 3) - 1 + 1 + 10 + (2, 6) = 27
CMB to damage nonlethal: 1d20 + 22 + 7 + 1 + 1 ⇒ (4) + 22 + 7 + 1 + 1 = 35
nonlethal dmg: 2d6 - 1 + 1 + 10 + 2d6 ⇒ (6, 3) - 1 + 1 + 10 + (6, 2) = 27

The salamander still pinned and can not breath

I would preffer to kkep him alive, Tarragon! Brady be nice with azers please. , - says K'Anubis with tension.

Silver Crusade

Male Half Orc Bloodrager 5/dragon disciple 3 | hp 76/76, Rage hp 92/92 | AC 22 T 12 FF 20 | CMD 27 | F +12 R +9 W +5 (+2 v spells cast by himself or party) | Spd 30' | Init +2 | Perc +9, Intimidate +12

Its a her, not a him. Tarragon states flatly. If the creature is unconscious he will not continue to attack. If it still fights he will attack again.

The Exchange

Male N Half-Orc Brawler 6 | HP: 52/52 | AC: 22 (14 Tch, 18 Fl) | CMD: 24 (20 Fl) | F: +8, R: +9, W: +6 | Init: +6 | Perc: +11, SM +11 | Speed 30ft | Active conditions: none | Martial Flexibility: none

Does that mean the Azer Merc successfully picked up its weapon?

If the Merc holds a weapon:

Brady targets the Merc's weapon aggressively, striking hard with his hand where the hammer's head meets the handle.

Swift: exploit weakness vs. hammer Wisdom, DC = 10 + hardness: 1d20 + 2 + 5 ⇒ (8) + 2 + 5 = 15
Full round: full attack

Combat manuever (sunder), improved sunder, sunder training, weapon focus, amulet of mighty fists +1, brawler's flurry, power attack: 1d20 + 9 + 2 + 2 + 1 + 1 - 2 - 2 ⇒ (11) + 9 + 2 + 2 + 1 + 1 - 2 - 2 = 22 +2 if exploit weakness successful
Damage, B, power attack: 1d8 + 5 + 4 ⇒ (8) + 5 + 4 = 17

Combat manuever (sunder), improved sunder, sunder training, weapon focus, amulet of mighty fists +1, brawler's flurry, power attack: 1d20 + 9 + 2 + 2 + 1 + 1 - 2 - 2 ⇒ (20) + 9 + 2 + 2 + 1 + 1 - 2 - 2 = 31 +2 if exploit weakness successful
Damage, B, magic, power attack: 1d8 + 5 + 4 ⇒ (1) + 5 + 4 = 10

Note: if the first sunder attempt successfully destroyed the hammer, the 2nd attack will be an unarmed strike on the azer merc doing nonlethal damage; the attack roll becomes (20)+11-2-2=27 in that case, doing (1)+5+4=10 points of damage plus a critical threat; the critical threat roll is in the spoiler below


If the Merc's weapon is still on the ground:

Brady takes Kanubis' suggestion to heart; after all, it mirrored his own thought perfectly. He strikes hard and fast at the mercenary, but he strikes in such a way as to only incapacitate the azer.

Swift: exploit weakness vs. red Wisdom, DC = 10 + CR: 8 + 2 + 5 = 15
Full round: full attack

Unarmed Strike, brawler's flurry, power attack: 11 + 11 - 2 - 2 = 18 +2 if exploit weakness successful
Damage, B (nonlethal), magic, power attack: 8 + 5 + 4 = 17

Unarmed Strike, brawler's flurry, power attack: 20 + 11 - 2 - 2 = 27 +2 if exploit weakness successful
Damage, B (nonlethal), magic, power attack: 1 + 5 + 4 = 10

Dice rolls copied from previous spoiler

Crit?: 1d20 + 11 - 2 - 2 ⇒ (4) + 11 - 2 - 2 = 11 +2 if exploit weakness successful
Crit damage: 1d8 + 5 + 4 ⇒ (7) + 5 + 4 = 16


Haunting of Hinojai

red reflex save to pick up weapon: 1d20 + 3 ⇒ (18) + 3 = 21

A couple questions. First, I can't find any rules on choking. Is this a special feat or ability? I have no problem treating it as NL damage if that's all it is. Second, how does K'Anubis get two CMB actions in one round? The grapple rules state that as a standard action you can try to maintain the grapple with a +5 bonus. If successful then you can also deal damage automatically. That, however, takes your entire standard action. I don't see that you get another CMB attack. Third, Brady, I misunderstood that I'd need to do another reflex check to pick the weapon back up. I rolled that just now and yes, he saved. I'll post more actions once I get the above issue cleared up.

The Exchange

M Dwarf | Ki Mystic-Sensei 4 / Strangler 2 / Living Monolith 4 | Ki pool 7/12 | Advices 8/12 [Perception +21, Darkvision, Gem-Scent, Tombsight] | Init +3 | AC=24/32, HP=105, CMD=30/42)
GM MindXing wrote:

[dice=red reflex save to pick up weapon]1d20+3

A couple questions. First, I can't find any rules on choking. Is this a special feat or ability? I have no problem treating it as NL damage if that's all it is. Second, how does K'Anubis get two CMB actions in one round? The grapple rules state that as a standard action you can try to maintain the grapple with a +5 bonus. If successful then you can also deal damage automatically. That, however, takes your entire standard action. I don't see that you get another CMB attack. Third, Brady, I misunderstood that I'd need to do another reflex check to pick the weapon back up. I rolled that just now and yes, he saved. I'll post more actions once I get the above issue cleared up.

Kraken Throttle wording:
The damage that you deal with the Kraken Style feat on a successful grapple combat maneuver check increases to an amount equal to your Wisdom bonus + 2.

While using this style, you can choke your opponent when you successfully maintain a grapple instead of choosing to damage, move, pin, or tie up your opponent. This suffocates your opponent (Pathfinder RPG Core Rulebook 445). The grappled opponent can take a breath during any round in which you do not maintain the grapple.

I interpreted it as I need to start choke and then maintain with other options. This style also provides +2 bonus to maintain in addition to usual +5. Two check are because of Greater Grapple... I am not native english speaker, so might be wrong - correct me plz!

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

GM - the azer with the greased hammer will also have to make a reflex save each round it attempts to use the weapon.

Garduk takes a 5' step further into the room to clear a path for Tarragon, then draws a wand from his belt and aims at the red azer engaged with Brady.

He barks, "Telum magicum!" and two large, ice blue darts appear in the air already moving and speed forward into the azer.

Magic Missile, CL3: 2d4 + 2 ⇒ (1, 3) + 2 = 6


Haunting of Hinojai

Thanks. That clears some of it up for me. The Kraken Throttle lets you use 'choke' as the associated action when you maintain a grapple. From what I can tell, that doesn't do damage, it just suffocates the opponent. Greater Grapple also allows you to make a second check (optional) and if you succeed at that then you can use one of the associated actions (move, harm, pin, choke). So in your case, I can use your first check to maintain and then apply the action 'choke' and then for the second check it is just a CMB check and then the action would be 'harm' -- but for NL dmg. Because of the 'choke' action, the creature is now suffocating too. Make sense?

The Exchange

M Dwarf | Ki Mystic-Sensei 4 / Strangler 2 / Living Monolith 4 | Ki pool 7/12 | Advices 8/12 [Perception +21, Darkvision, Gem-Scent, Tombsight] | Init +3 | AC=24/32, HP=105, CMD=30/42)
GM MindXing wrote:
Thanks. That clears some of it up for me. The Kraken Throttle lets you use 'choke' as the associated action when you maintain a grapple. From what I can tell, that doesn't do damage, it just suffocates the opponent. Greater Grapple also allows you to make a second check (optional) and if you succeed at that then you can use one of the associated actions (move, harm, pin, choke). So in your case, I can use your first check to maintain and then apply the action 'choke' and then for the second check it is just a CMB check and then the action would be 'harm' -- but for NL dmg. Because of the 'choke' action, the creature is now suffocating too. Make sense?

Yea, sure, thats fine. Previously when I used to play K'Anubis year ago, I belive I act that way. So choke - one check, harm - another one.


Haunting of Hinojai

Waiting for Kulga


Haunting of Hinojai

K’Anubis strengthens his grip on the salamander, slowly squeezing the life out of her. Hsalkar hisses and struggles futilely. A hint of desperation comes into her eyes but there is also the unmistakable look of defiance and hate.

The Azer mercenary facing Brady looks blankly at him and tries to ward off the blows with his bare hands but to no avail. Maybe because the Azer is unarmed or maybe for other reasons, but Brady pulls his punches and tries to knock out the Azer rather than kill it. The punches land solidly but the Azer absorbs them. At that moment two ice blue darts fly from across the room and slam into the creature. It grunts in pain but it still stands.

The other Azers’ eyes open wide as they start to sense the danger they are in. They are torn between fear of their master and fear of the newcomers. Relying more on instinct and habit then reason, they continue to strike at the enlarged dwarf while trying to position themselves to flank.

K’Anubis can take an AoO at magenta if you have the ability while grappling

green@K’Anubis,flank: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
magenta@K’Anubis,flank: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18

--- Round 2 ---

Azer Merc (red, 6 dmg, 27 NL dmg)
Kulga
K'Anubis
Garduk
Nella
Brady
Azer Slaves
Tarragon
Salamander (48 dmg, 27 NL dmg, pinned, choked)

Bold are up
Active effects: bless

Silver Crusade

Male Half Orc Bloodrager 5/dragon disciple 3 | hp 76/76, Rage hp 92/92 | AC 22 T 12 FF 20 | CMD 27 | F +12 R +9 W +5 (+2 v spells cast by himself or party) | Spd 30' | Init +2 | Perc +9, Intimidate +12

Tarragon attacks twice. If the creatures goes limp after the first he stops.

mwk magic cold iron lucerne hammer:: 1d20 + 17 ⇒ (15) + 17 = 323d6 + 17 ⇒ (1, 3, 3) + 17 = 24

mwk magic cold iron lucerne hammer:: 1d20 + 12 ⇒ (1) + 12 = 133d6 + 17 ⇒ (5, 4, 4) + 17 = 30


Haunting of Hinojai

Which creature are you attacking?

The Exchange

M Dwarf | Ki Mystic-Sensei 4 / Strangler 2 / Living Monolith 4 | Ki pool 7/12 | Advices 8/12 [Perception +21, Darkvision, Gem-Scent, Tombsight] | Init +3 | AC=24/32, HP=105, CMD=30/42)
GM MindXing wrote:

Which creature are you attacking?

I suppose it is the salamander, being the only creature within the reach


Haunting of Hinojai

There you go being all logical and all that...


Haunting of Hinojai

Tarragon swings his hammer with a deadly stroke. It smashes into the salamander who goes limp in K’Anubis’s arms unconscious and in critical condition.

I realize that I made a mistake in thinking that the Azer mercenary failed to pick up his weapon when in fact he did make the save. However, since I already went down the ‘failed to pick it up’ path and it would be too hard to retcon, I’ll keep it that way.

Reflex to pick up weapon: 1d20 + 3 ⇒ (17) + 3 = 20

The Azer mercenary, not noticing yet that his boss has gone down, reaches down for his weapon. With a business-like demeanor he swings the hammer at Brady but misses.

hammer@Brady: 1d20 + 10 ⇒ (4) + 10 = 14

--- Round 3 ---

Azer Merc (red, 6 dmg, 27 NL dmg)
Kulga
K'Anubis
Garduk
Nella
Brady
Azer Slaves
Tarragon
Salamander (72 dmg, 27 NL dmg, pinned, choked, unconscious)

Bold are up
Active effects: bless

The Exchange

Male N Half-Orc Brawler 6 | HP: 52/52 | AC: 22 (14 Tch, 18 Fl) | CMD: 24 (20 Fl) | F: +8, R: +9, W: +6 | Init: +6 | Perc: +11, SM +11 | Speed 30ft | Active conditions: none | Martial Flexibility: none

"Your boss is down; you don't need to fight anymore." Brady states simply, hoping the azer understands Common. He points, just in case, and waits to see if the azer stands down. If not, he continues his assault.

Actions:

Swift: Exploit weakness vs. red Wisdom, DC = 10 + CR: 1d20 + 2 + 5 ⇒ (3) + 2 + 5 = 10 +2 to Sense Motive/Reflex/AC vs red if successful
Standard: readied action to attack if the azer doesn't stop fighting

Unarmed Strike, power attack: 1d20 + 11 - 2 ⇒ (2) + 11 - 2 = 11
Damage, B (nonlethal), magic, power attack: 1d8 + 5 + 4 ⇒ (3) + 5 + 4 = 12

Sovereign Court

Female Dwarf LN Slayer 7| HP 67/67 | AC 25(26), T 13, FF 24 CMD 25 | F +9(12), R +8(11), W +5(8) | Init +3 | Perc +12 | SM +12 |

Kulga steps up to the fiercest Azer, sneering, "He's right. Stand down or make this interesting."

1 to 50 of 389 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Mindxing's Forged in Flame, Part 2: Cleased With Fire Gameplay All Messageboards

Want to post a reply? Sign in.