GM ZD Presents: Scourge of the Farheavens (Inactive)

Game Master Z...D...


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Liberty's Edge

Resources:
Alter Self : Racial 1 min. Metamorph 2 hour. Mutagen (+4 Str, -2 Int) 20 minutes | Inspiration 2/2
HP 18/18 | AC 16 (T 10 FF 16) | CMD 13 | Saves 5/3/0 | Perception +4 | Init +0 | CG Female Ganzi Alchemist (Metamorph) | GM Folio Reroll +2 | Inspired

Int: 1d20 + 2 ⇒ (17) + 2 = 19

Khari swings, then checks herself and tries to calm down. "Right. Positive energy and holy water. Um, I have neither. Help!"

The Exchange

Male HP:13/13, AC:14, T:13, FF:12 CMD: 10, CMB: -2, Fort:+1, Ref:+2, Will:+3, Init: +2, Perception: +3, NG Gnome Tattooed Sorcerer lvl 2 Burning Hands(DC:16) (4d4+4, x2) 15ft.
Jinx:
Familiar: Raven HP:6 AC:15/14/13, F: +1, R:+4, W:+5 Ini: +2, Speed: 10ft/,40ft avg Per:+6, Melee: +5(1d3-4,x2)

Know Religion: 1d20 + 1 ⇒ (7) + 1 = 8
Huh? It’s a what now? Okay umm maybe this will work?
Oops pulls out his wand of Cure Light Wounds, and tries to activate it.
UMD: 1d20 + 8 ⇒ (5) + 8 = 13
Ack! Come on work?!
Oops tried to activate the wand on the haunt.


Knowledge Checks -Sky Key Solution Aid Token

Anything from Jomal and Lars?"

Dark Archive

Male Nagaji Monk (Unchained Scaled Fist) 2| HP 20/12 | AC 17 TO 16 FF 14 | F +4 R +5 W +1 | CMD 22 | Init +2 | Perc +1 LLV | Gaze 1/1

Jomal will try to move away from the area where the haunt is - double moving if possible.

Grand Lodge

Male Human Skald (1)/Bloodrager 1 Init +1 HP 19/19 AC 16 T11 FF15 Fort +3 Ref +1 Will+2 spd 30 Per+4 Inspired Rage 13/13

Can't help you there, sorry. My sword is useless.


Knowledge Checks -Sky Key Solution Aid Token

Jomal backs out of the hut, knowing he is powerless against the haunted mist.

Lars, assuming you follow suit?"

For those still in the mist
Oops: 1d20 + 3 ⇒ (16) + 3 = 19
Khari: 1d20 ⇒ 14
Ouita: 1d20 + 2 ⇒ (15) + 2 = 17
Therin: 1d20 + 6 ⇒ (2) + 6 = 8

Therin takes 1d2 ⇒ 1 wisdom damage

Pathfinder's May Act

Grand Lodge

Male Human Skald (1)/Bloodrager 1 Init +1 HP 19/19 AC 16 T11 FF15 Fort +3 Ref +1 Will+2 spd 30 Per+4 Inspired Rage 13/13

There is no shame in retreating from a battle you can't win, if you are willing to come back when you have the right weapons

Grand Lodge

Male Human CG Cleric 6. HP 51/51, AC 22 T 14, FF 1 19, F +7, R +4, W +10, Initiative +1, Perception +7

channel: 1d6 ⇒ 6

I have the right weapon... Therin says, holding up his holy symbol and sending out a wave of energy.

forgot DC...it's 12...

Grand Lodge

Female Human | Brawling Blademaster 2 | HP 22/22 | AC 16/12/14 | F+5,R+1,W+2 | Init+1, Perc+1 | Resolve 1/day | Challenge 1/day | 30’ movement | CMD 16

Ouita backs out of the range of the haunt as well.


Knowledge Checks -Sky Key Solution Aid Token

With Therin's second burst of positive energy, the mist withdrawals into the walls and floor boards.

Out of Initiative.

With out the threat of the mist, the Pathfinders are easily able to find the idol made of Darkwood for the ritual. The others, even thought not important to the ritual, can still be collected and sold back in town for profit.

Looking around the rest of the hut, you find a crude map drawn on a piece of tanned leather and accompanied by minor notations which are in shaky Hallit.

Hallit:
The notations mark the spot where the diseased tree it that infected the Farheaven tribe

Onto the next building. Heal'em if you got'em

This small building is overrun with a dense thicket of vines and shrubs bearing yellow-green leaves. Rickety stairs lead up to what used to be a doorway but is now a gaping hole in the southern wall. Another large hole punctures the eastern wall, and a much sturdier door on the western wall leads into a single large room. Hanging from the ceiling In the center of the room are several handcrafted necklaces, including one made of leather and strung with bear claws and black feathers that matches the description of the totem the PCs need to summon Dolok Darkfur.

knowledge nature DC 15:
You realize that this dense foliage is poison oak

If you wish to reach the totem, someone will have to go through the foliage. An Acrobatics check is recommended to traverse your way through

Grand Lodge

Male Human Skald (1)/Bloodrager 1 Init +1 HP 19/19 AC 16 T11 FF15 Fort +3 Ref +1 Will+2 spd 30 Per+4 Inspired Rage 13/13

know nature: 1d20 + 1 + 1 ⇒ (16) + 1 + 1 = 18

Beware, these leaves are poisonous. Plant is called "poison oak". We can't burn it, but maybe we don't need to get through the leaves and thorns. There must be a better strategy.

Lars thinks, and offers some options
We could, obviously, hack the plant and make a passage to reach the necklace. It can take some time, through

So, if I read the description carefully, the necklace is hanging from the ceiling, inside the house, and the house is surrounded by the poison oak? At first I believed the necklace was caught into the vines..


Knowledge Checks -Sky Key Solution Aid Token

The necklaces are not intertwined with the vines, you just have to got through the vines to get to them. Which requires an acrobatics check. Or some other method of your choosing.

Grand Lodge

Male Human CG Cleric 6. HP 51/51, AC 22 T 14, FF 1 19, F +7, R +4, W +10, Initiative +1, Perception +7

I can heal with a burst if needed... Therin looks at the mass or plants. I can burn through...with some hacking, it can be done. But I would prefer to not destroy any living plant. Maybe a long stick could reach it? Might be worth a shot... the priest ponders aloud.

Grand Lodge

Male Human Skald (1)/Bloodrager 1 Init +1 HP 19/19 AC 16 T11 FF15 Fort +3 Ref +1 Will+2 spd 30 Per+4 Inspired Rage 13/13

Yeah… Thats only a plant. With poison. No fear. I do have a vial of alchemic fire, and some torches.

Can we take 10 to cross the plant?

Liberty's Edge

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Resources:
Alter Self : Racial 1 min. Metamorph 2 hour. Mutagen (+4 Str, -2 Int) 20 minutes | Inspiration 2/2
HP 18/18 | AC 16 (T 10 FF 16) | CMD 13 | Saves 5/3/0 | Perception +4 | Init +0 | CG Female Ganzi Alchemist (Metamorph) | GM Folio Reroll +2 | Inspired

"I'm no acrobat, sorry." Khari mumbles. "Disappointed this one guy I met at a bar, but he was too demanding." Khari blurts out. Something about that mist clouded her judgement.

Dark Archive

Male Nagaji Monk (Unchained Scaled Fist) 2| HP 20/12 | AC 17 TO 16 FF 14 | F +4 R +5 W +1 | CMD 22 | Init +2 | Perc +1 LLV | Gaze 1/1

Jomal is still hurt from the haunt, but moves with the others without much worry. The monk knows his limitations and doesn’t really push much on the weaknesses.

Only one of us can go and pick the necklaces, right? The others can wait back and advance only if needed.

With that said, the Nagaji moves as gracefully as he can to avoid the poisonous plant.

Acrobatics: 1d20 + 6 ⇒ (11) + 6 = 17


Knowledge Checks -Sky Key Solution Aid Token

Since failure comes with a penalty, I would say no taking 10.

Jomal enters the hut and moves thorough the vines with ease. He retrieves the necklace and leaves the same way he came in.

Perception:

Jomal (LLV): 1d20 + 1 ⇒ (11) + 1 = 12
Lars: 1d20 + 4 ⇒ (16) + 4 = 20
Khari: 1d20 + 0 ⇒ (12) + 0 = 12
Ouita: 1d20 + 1 ⇒ (8) + 1 = 9
Oops/Jinx: 1d20 + 6 ⇒ (2) + 6 = 8
Therin: 1d20 + 4 ⇒ (5) + 4 = 9

Perception:

Jomal (LLV): 1d20 + 1 ⇒ (14) + 1 = 15
Lars: 1d20 + 4 ⇒ (2) + 4 = 6
Khari: 1d20 + 0 ⇒ (5) + 0 = 5
Ouita: 1d20 + 1 ⇒ (5) + 1 = 6
Oops/Jinx: 1d20 + 6 ⇒ (9) + 6 = 15
Therin: 1d20 + 4 ⇒ (17) + 4 = 21

While exploring the rest of the village Lar's manages to find the mottled stone and Therin emerges a hut with a jar of preserved honey.

With all of the ritual componenets gathered, the agents move to where the altar once was.

Though overgrown and sorely in need of maintenance, this structure is obviously the clan’s old shrine to Dolok Darkfur. Near the center is a toppled statue of a bear, standing on its hind legs and looking both regal and fierce. Carved of darkwood, it is about 7 feet tall and 2 feet in diameter. Tatters of a once-brilliant cloak are still nailed to the shoulders, no doubt ripped off at the same time the statue was toppled and slashed, with four long gouges across the face. A low bench, now broken in two, used to sit in front of the statue to hold totems, offerings, and other items.

Will need a strength check to lift the statue. If some one can provide me with a DC 15 engineering check, you can get a circumstance bonus on the strength check

Grand Lodge

Male Human CG Cleric 6. HP 51/51, AC 22 T 14, FF 1 19, F +7, R +4, W +10, Initiative +1, Perception +7

Therin puts his hand on Jomal's shoulder.

You can do this...with Sarenrae's and my help..cast guidance...+1 on Str check...i will assist.

aid str: 1d20 + 1 ⇒ (9) + 1 = 10

Grand Lodge

Male Human Skald (1)/Bloodrager 1 Init +1 HP 19/19 AC 16 T11 FF15 Fort +3 Ref +1 Will+2 spd 30 Per+4 Inspired Rage 13/13

str check, raging song: 1d20 + 1 + 1 ⇒ (20) + 1 + 1 = 22

Lars, not wanting to be undone again by their scaly ally, starts a deep and angry song under his breath, while lifting the statue, or at least trying to lift it all by himself

Use one round of Skald raging song for +2 to STR/CON, so +1 bonus. Everyone who tries to help (if needed) get the same bonus

You rise
You fall
You're down, then you rise again
What don't kill ya make ya more strong
Rise, fall, down, rise again
What don't kill ya make ya more strong
Rise, fall, down, rise again
What don't kill ya make ya more strong

Through black days
Through black nights
Through pitch black insides

An appropriate Metallica song for a statue on the ground, I think ^^

Liberty's Edge

Resources:
Alter Self : Racial 1 min. Metamorph 2 hour. Mutagen (+4 Str, -2 Int) 20 minutes | Inspiration 2/2
HP 18/18 | AC 16 (T 10 FF 16) | CMD 13 | Saves 5/3/0 | Perception +4 | Init +0 | CG Female Ganzi Alchemist (Metamorph) | GM Folio Reroll +2 | Inspired

Str: 1d20 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Khari slips as she tries to lift the statue and wipes the mud off her face. "Ugh, stupid statue! Stop moving!"

Grand Lodge

Female Human | Brawling Blademaster 2 | HP 22/22 | AC 16/12/14 | F+5,R+1,W+2 | Init+1, Perc+1 | Resolve 1/day | Challenge 1/day | 30’ movement | CMD 16

Aid another strength check with raging song 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17

Dark Archive

Male Nagaji Monk (Unchained Scaled Fist) 2| HP 20/12 | AC 17 TO 16 FF 14 | F +4 R +5 W +1 | CMD 22 | Init +2 | Perc +1 LLV | Gaze 1/1

Let’s do it, matesss.

The Nagaji puts his hands in the statue and pushes the best he can. His companions can see the sweat on the monks arms as their muscles tension with the pressure.

Strength: 1d20 + 4 + 1 + 1 ⇒ (19) + 4 + 1 + 1 = 25


Knowledge Checks -Sky Key Solution Aid Token

The group of agents combine their efforts and lift the massive carving in place.

They sort out the components as instructed and complete the ritual as instructed.

Within moments of the ritual’s completion, a dark-furred bear walks slowly toward the altar, appearing out of nowhere as if he had walked through a fog. He walks on his hind legs, like a human, his arms swinging slowly at his sides. His shoulders are covered in a mantle of feathers arranged to create a rainbow that cascades down his back.

He comes to a halt near the statue behind the altar—a striking resemblance to the real thing—and takes a deep breath. In a low rumbling voice, befitting a bear, it speaks. “I am Dolok Darkfur, lost god and failed guardian of the doomed Farheaven Clan. Who are you to have distracted me from my eternal sorrow?”

Even though he is showing as a medium creature, he easily stands above the rest of you. Image of Dolok Darkfur has been added to the slides.

The Exchange

Male HP:13/13, AC:14, T:13, FF:12 CMD: 10, CMB: -2, Fort:+1, Ref:+2, Will:+3, Init: +2, Perception: +3, NG Gnome Tattooed Sorcerer lvl 2 Burning Hands(DC:16) (4d4+4, x2) 15ft.
Jinx:
Familiar: Raven HP:6 AC:15/14/13, F: +1, R:+4, W:+5 Ini: +2, Speed: 10ft/,40ft avg Per:+6, Melee: +5(1d3-4,x2)

Hello Mr. Darkfur sir, I'm Oops, and we were sent out here by Nelket to try and find out what happened, and see if there is anything we can do to help the surviving members of the Farheaven clan. She told us how, and what we needed to summon you, and figure who better to start with than you. So what happened here? Do you know what caused this to happen to these people? A curse perhaps?
Diplomacy: 1d20 + 4 ⇒ (12) + 4 = 16
Oops tries his best to not be too pushy and sound sympathetic.

Grand Lodge

Male Human CG Cleric 6. HP 51/51, AC 22 T 14, FF 1 19, F +7, R +4, W +10, Initiative +1, Perception +7

Can you tell us a bit about what happened?

aid diplomacy: 1d20 + 2 ⇒ (18) + 2 = 20

Grand Lodge

Male Human Skald (1)/Bloodrager 1 Init +1 HP 19/19 AC 16 T11 FF15 Fort +3 Ref +1 Will+2 spd 30 Per+4 Inspired Rage 13/13

"Eternal sorrow"? We were told by Neklet you were a fighting god! No one can win all the battles he gets involved into, sure, but there is no reason to be a cry baby. You were worshipped! There is still someone who believes in you, in the old stories of your prowess! So stop this stupid attitude, chest out, chin up, shoulders square and soldier on! Start believing in yourself again! I would have said "Man up", but maybe "God up" would be more appropriate, by Gorum's eternally bloody sword!

Diplomacy: 1d20 + 8 ⇒ (3) + 8 = 11

Sorry for the low roll..

Liberty's Edge

Resources:
Alter Self : Racial 1 min. Metamorph 2 hour. Mutagen (+4 Str, -2 Int) 20 minutes | Inspiration 2/2
HP 18/18 | AC 16 (T 10 FF 16) | CMD 13 | Saves 5/3/0 | Perception +4 | Init +0 | CG Female Ganzi Alchemist (Metamorph) | GM Folio Reroll +2 | Inspired

"W-wow, you're huge." Khari wipes the dirt from her face and pulls out her notebook.

"Mister Dolok, or Mister Darkfur? Or... um... I don't know your title. I'm sorry. Brain not working right today." She begins scribbling down notes. "There are still survivors of... what happened to this village. The Farhaven Clan lives, and one of them sent us to find you. So, here we are. You have people who need your help."

Diplomacy(Aid): 1d20 + 5 ⇒ (16) + 5 = 21

Grand Lodge

Female Human | Brawling Blademaster 2 | HP 22/22 | AC 16/12/14 | F+5,R+1,W+2 | Init+1, Perc+1 | Resolve 1/day | Challenge 1/day | 30’ movement | CMD 16

Aid another Diplomacy 1d20 + 5 ⇒ (16) + 5 = 21

Ouita joins in. ”Your former village needs you. We are here to help it and you.”

Dark Archive

Male Nagaji Monk (Unchained Scaled Fist) 2| HP 20/12 | AC 17 TO 16 FF 14 | F +4 R +5 W +1 | CMD 22 | Init +2 | Perc +1 LLV | Gaze 1/1

Diplomacy (Aid Another): 1d20 + 3 ⇒ (16) + 3 = 19

The towering Nagaji flexes and touches Oops on the shoulder, offering his aid and trying to show his strength.

They need you. They need your might.


Knowledge Checks -Sky Key Solution Aid Token

“What would be the point? All that matters is my failure as their guardian! Whatever history the clan once had is best forgotten. They are dead, and even little Nelket has abandoned our ways. Let us vanish from this world.”

"Was no curse, but a plague. A vile contagion! An oozing, honorless sore upon my people, which robbed them of their lives in coughing fits of agony! A foe that the ‘mighty’ Dolok Darkfur could not best. My shame, oozing from the mouths and flesh of my children."

The bear like creature growls and levels a glare at Lars, "Just because you have summoned me, you hold no power and my patience is the only reason why you still breathe. I will warn, that it is growing thinner by the second"

"Help? Hah!. You cannot erase my failures or my deeds. The blood of my clan stains my claws, my fur, my teeth. I taste it in my mouth always. I choke on it and feel it seep from my eyes as I weep. Justice! Oh, that I could find some way to destroy that foul contagion that has taken my people from this world, whatever the cost to myself! But I would not know how to accomplish such a task, could I even return to that tainted grove. I am bound here, to this altar and this village, damned to haunt it like a miserable ghost."

With the diplomacy check, you managed to change him from unfriendly to indifferent. So he is willing to tell you the history of his clan.

Grand Lodge

Male Human Skald (1)/Bloodrager 1 Init +1 HP 19/19 AC 16 T11 FF15 Fort +3 Ref +1 Will+2 spd 30 Per+4 Inspired Rage 13/13

You are bound here. We are free to roam. Do you want us to bring revengeful woe to your ancient foes? Will you fight, through us?

diplomacy: 1d20 + 8 ⇒ (1) + 8 = 9 Bodyslam the random dice roller on the ground , stomp on it, climb to the top rope and delivers a flying elbow drop on the thrice damned thing.

Grand Lodge

Female Human | Brawling Blademaster 2 | HP 22/22 | AC 16/12/14 | F+5,R+1,W+2 | Init+1, Perc+1 | Resolve 1/day | Challenge 1/day | 30’ movement | CMD 16

”Tell us more about the tainted grove. What happened there?”


Knowledge Checks -Sky Key Solution Aid Token

Dolok looks over to Ouita with sadness in his eyes. “Death. Dead trees, bleeding a vile yellow and black stuff like pus and sap, stood in a small circle amid a stinking mire and fetid mist. Roga began coughing as soon as we entered that copse, the sickness already in him. Whatever that fool woodcutter found spelled the end of the Farheavens.”

"If you wish to fight, that is you decision alone." Dolol turns his back to the PC's and begins to walk away from the agents. "Now let me rest in peace."

Dolok has no more information to give you. Where to now. Your options are to the grove where the dead trees are or back to the Nelket and report you findings

Grand Lodge

Female Human | Brawling Blademaster 2 | HP 22/22 | AC 16/12/14 | F+5,R+1,W+2 | Init+1, Perc+1 | Resolve 1/day | Challenge 1/day | 30’ movement | CMD 16

Ouita wonders if there are places in town to buy masks to protect from the mist.

Liberty's Edge

Resources:
Alter Self : Racial 1 min. Metamorph 2 hour. Mutagen (+4 Str, -2 Int) 20 minutes | Inspiration 2/2
HP 18/18 | AC 16 (T 10 FF 16) | CMD 13 | Saves 5/3/0 | Perception +4 | Init +0 | CG Female Ganzi Alchemist (Metamorph) | GM Folio Reroll +2 | Inspired

Khari keeps a neutral look as she writes. But it's hard. She would begin bawling right now if she wasn’t trying to be professional.

"We need to check and see if that awful substance is still out there. For Dolok's sake." She looks at the now occupied home. "And for theirs."

"But we need to be smart about this. How do stop clouds and pus? Fire?"

Grand Lodge

Male Human Skald (1)/Bloodrager 1 Init +1 HP 19/19 AC 16 T11 FF15 Fort +3 Ref +1 Will+2 spd 30 Per+4 Inspired Rage 13/13

Fire mostly

Lars nods

Grand Lodge

Male Human CG Cleric 6. HP 51/51, AC 22 T 14, FF 1 19, F +7, R +4, W +10, Initiative +1, Perception +7

Rest, Dolok. We will try to cleanse the area and redeem your name.

After consulting with the others, Therin adds his input.

Fire and acid can likely help with the pus. Some clouds as well can be taken care of, but not all.


Knowledge Checks -Sky Key Solution Aid Token

After a day’s travel south, the PCs arrive at the grove indicated by Dolok Darkfur’s directions.

All of the trees in the area appear dead and lifeless, but a thick copse to the south stands out as particularly unwholesome. The branches of the trees are long devoid of leaves, the bark is an unnatural gray, and large sections of the trunks are slick with a glistening liquid the color of yellowed milk. The broken limbs that remain droop, some nearly touching a morass of dark, moist land surrounding the base of their trunks. From time to time, yellowish mist bursts up from the ground before settling into the muck.

The area on the map outlined in green count as difficult terrain.

Liberty's Edge

Resources:
Alter Self : Racial 1 min. Metamorph 2 hour. Mutagen (+4 Str, -2 Int) 20 minutes | Inspiration 2/2
HP 18/18 | AC 16 (T 10 FF 16) | CMD 13 | Saves 5/3/0 | Perception +4 | Init +0 | CG Female Ganzi Alchemist (Metamorph) | GM Folio Reroll +2 | Inspired

Khari fiddles with one of the potions on her belt before drinking it. She takes a deep breath as her musculature gets more firm. "Ugh."

Consuming my Mutagen. Gives me +4 Str, -2 Int, +2 Natural Armor bonus.

She also drinks her vial of antiplague and readies her sickle. "Trees. Finish chopping trees?"

Grand Lodge

Female Human | Brawling Blademaster 2 | HP 22/22 | AC 16/12/14 | F+5,R+1,W+2 | Init+1, Perc+1 | Resolve 1/day | Challenge 1/day | 30’ movement | CMD 16

Ouita takes off her cloak and wraps it around her face, trying to create a makeshift mask. She wasn’t crazy about having to fiddle with all that funky mist.


Knowledge Checks -Sky Key Solution Aid Token

GM Screen:

Jomal (LLV): 1d20 + 1 ⇒ (6) + 1 = 7
Lars: 1d20 + 4 ⇒ (8) + 4 = 12
Khari: 1d20 + 0 ⇒ (18) + 0 = 18
Ouita: 1d20 + 1 ⇒ (10) + 1 = 11
Oops/Jinx: 1d20 + 6 ⇒ (9) + 6 = 15
Therin: 1d20 + 4 ⇒ (16) + 4 = 20

The PC's approach the swap, easily identifying the trees that are infected (Grey Circles). They ooze a sickly yellow puss. Boils pulse as they draw near.

Therin sees an outline of a creature moving through the muck and warns the others.

Initiative:

Jomal: 1d20 + 2 ⇒ (11) + 2 = 13
Lars: 1d20 + 1 ⇒ (3) + 1 = 4
Khari: 1d20 + 0 ⇒ (8) + 0 = 8
Ouita: 1d20 + 1 ⇒ (14) + 1 = 15
Oops/Jinx: 1d20 + 2 ⇒ (2) + 2 = 4
Therin: 1d20 + 1 ⇒ (5) + 1 = 6
GM: 1d20 ⇒ 2

You all easily beat them. Bunch of oozes. Knowledge Dungeoneering to ID them

Grand Lodge

Male Human Skald (1)/Bloodrager 1 Init +1 HP 19/19 AC 16 T11 FF15 Fort +3 Ref +1 Will+2 spd 30 Per+4 Inspired Rage 13/13

Know Dungeon: 1d20 + 1 + 1 ⇒ (6) + 1 + 1 = 8

I don't really know what these are. Just that we should destroy them, and that's enough for me. Will you fight?

Is there really one small blob and two bigger blobs, as the map suggests?

Liberty's Edge

Resources:
Alter Self : Racial 1 min. Metamorph 2 hour. Mutagen (+4 Str, -2 Int) 20 minutes | Inspiration 2/2
HP 18/18 | AC 16 (T 10 FF 16) | CMD 13 | Saves 5/3/0 | Perception +4 | Init +0 | CG Female Ganzi Alchemist (Metamorph) | GM Folio Reroll +2 | Inspired

"Yes, destroy them. Maybe the forest will heal."

Grand Lodge

Female Human | Brawling Blademaster 2 | HP 22/22 | AC 16/12/14 | F+5,R+1,W+2 | Init+1, Perc+1 | Resolve 1/day | Challenge 1/day | 30’ movement | CMD 16

Untrained Know. Dungeoneering 1d20 + 1 ⇒ (6) + 1 = 7

Ouita pulls a flask of acid, holding at the ready. ”Can anyone tell me if acid would hurt then?

Grand Lodge

Male Human Skald (1)/Bloodrager 1 Init +1 HP 19/19 AC 16 T11 FF15 Fort +3 Ref +1 Will+2 spd 30 Per+4 Inspired Rage 13/13

Lars throw a vial on the closest blob

Let's try fire first! Eat that!

Throw: 1d20 + 2 ⇒ (14) + 2 = 16
Alchemic fire, first round: 1d6 ⇒ 5


Knowledge Checks -Sky Key Solution Aid Token

I am sorry, the smaller one is a single large blob. While the two larger ones are multiple, fine ones. Swarms!!

Lars tosses a alchemist fire at the single blob. It connects, the blob recoils and shrivels as it burns. Super Effective=Pokemon terms

Bold May Act
Lars
Ouita
Khari
Therin
Jomal
Oops

GM:

Large Blob: 12/19

Liberty's Edge

Resources:
Alter Self : Racial 1 min. Metamorph 2 hour. Mutagen (+4 Str, -2 Int) 20 minutes | Inspiration 2/2
HP 18/18 | AC 16 (T 10 FF 16) | CMD 13 | Saves 5/3/0 | Perception +4 | Init +0 | CG Female Ganzi Alchemist (Metamorph) | GM Folio Reroll +2 | Inspired

Sickle: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15
1d6 + 2 + 2 ⇒ (5) + 2 + 2 = 9

Khari advances on the small blob and swings her sickle.

Grand Lodge

Male Human CG Cleric 6. HP 51/51, AC 22 T 14, FF 1 19, F +7, R +4, W +10, Initiative +1, Perception +7

Therin moves forward and tosses a ball of fire at the large blob on the left.red....i'm on my phone...can someone move me up please? can only move 20 ft....up by Khari is fine...

touch: 1d20 + 2 ⇒ (9) + 2 = 111d6 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Female Human | Brawling Blademaster 2 | HP 22/22 | AC 16/12/14 | F+5,R+1,W+2 | Init+1, Perc+1 | Resolve 1/day | Challenge 1/day | 30’ movement | CMD 16

Ouita waits for the enemies to move closer before throwing her acid.


Knowledge Checks -Sky Key Solution Aid Token

@ Ouita, is that a ready or delay? If it is ready, just put want you want to do and roll the dice, so I can resolve it when they meet the requirements

Khari moves into the muck and slashes the blob.

Therin moves in as well and launches a fire bolt at the large swarm. It instantly disperses the group. The red swarm is gone.

Bold May Act
Lars
Ouita
Khari
Therin
Jomal
Oops

GM:

Large Blob: 3/19

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