Khari Sidare's page

100 posts. Organized Play character for chadius.


HP 18/18 | AC 16 (T 10 FF 16) | CMD 13 | Saves 5/3/0 | Perception +4 | Init +0 |


CG Female Ganzi Alchemist (Metamorph) | GM Folio Reroll +2 | Inspired


Alter Self : Racial 1 min. Metamorph 2 hour. Mutagen (+4 Str, -2 Int) 20 minutes | Inspiration 2/2


Common, Hallit

Strength 14
Dexterity 10
Constitution 15
Intelligence 14
Wisdom 10
Charisma 12

About Khari Sidare

Did Khari Transform? See this profile for an explanation.

I can play a Ganzi using this boon.
Khari. Rhymes with Starry.

PFS #: 133608-1
XP: 5
GP: 2260.8
PP: 9
Fame: 9


Saving Throws
Poison Resistance +2 bonus to Saving Throws versus poison effects
Poison Use: Can use poisons without risk of harming herself

AC 14
T 10
FF 14

Max HP 18


BAB: 1
CMB: 3
CMD: 10 + 2 Str + 1 BAB

Crit: 19-20
Damage: B or P

Damage: S

Light Crossbow
Crit: 19-20
Range: 80 ft
Damage: P
[dice=Light Crossbow]1d20+0[/dice]

Ammo: 9 bolts


A vial of alchemist's fire
2 trail rations

Daily Resources:

Amateur Investigator
Inspiration pool equal to intelligence mod.
Free action to add 1d6 to a Knowledge or Linguistics check (assuming I have 1 rank) once per skill check.

Ganzi Racial Ability
Alter Self 1/day

Lasts 10 minutes per level
Grants +2 natural armor bonus and ONE of the following (chosen when brewed):
+4 Str, -2 Int
+4 Dex, -2 Wis
+4 Con, -2 Cha

Metamorph Alchemist
Shapechanger, 1/day for 1 hour per metamorph alchemist level
- Duplicates Alter Self spell but duration is longer

Who am I?:
Okay. I'm a ganzi.
Not fey (although they tend towards chaos. And I do have these goat horns.)
Not demon (they also tend towards chaos, but evil. Don't mind my hooves. It's a goat thing.)
Ganzi. Creatures touched by chaos. At least that's what this wizard told me after our third date.

I work for the Voice of the Free, a small newspaper in Galt. The editor calls me Kharibdis "Krazy Khari" Sidare. They love hearing stories of the liberated. They love my stories. And I love dressing up and going undercover.

When you're human, humans talk to you openly. Elves are always so tight-lipped, unless you are a fellow elf. Either It's a fun trick, and it gets me in places I shouldn't. I guess that's why the Pathfinder Society likes me so much.

Skill Checks:

+2 trait bonus on Diplomacy checks to gather information

+10 bonus when using Alter Self to create a disguise
[dice=Sense Motive]1d20+2[/dice]

Pheromones (Alchemist Discovery) - Provides a permanent +3 competence bonus on Bluff, Diplomacy and Intimidate checks

Other Gear:

- Wayfinder
- 50 feet of rope
- A brand new journal (10 gp)
- An inkpen and a bedroll (2 sp)

Masterwork Chain Shirt (250 gp)
Cestus (5 gp)
Sickle (6 gp)
Light Crossbow (35 gp)

Vial of Antiplague

===Liberty's Edge

Season 10 Goals:

0/3 Liberate one or more captives, hostages, or slaves during an adventure.

0/1 Defeat a known slaver whose Challenge Rating is at least equal to your character level. For the purposes of this goal, a slaver is a creature that owns at least five slaves, is maintaining a compulsion spell or effect to control a creature for at least 1 day, or is explicitly cited as trafficking slaves.

0/2 Convince an NPC who serves an oppressive or tyrannical leader to abandon that leader of their own free will by succeeding at a Diplomacy or Perform (oratory) check with a DC equal to 15 + your character level.

0/2 With an NPC of a type listed in the goals above as a witness, demonstrate your panache and bravado. Once per adventure, you can roll twice and take the lower result on a significant check (you may not reroll.) If you still succeed, check a box.

0/2 Forgo your Downtime to nonviolently fight for the cause of liberty by spending time organizing protests, freeing slaves, or distributing revolutionary material. Doing so requires a successful Disable Device, Knowledge (local), or Stealth check with a DC equal to 15 + your character level.

0/2 Defy local law or tradition in a way that assists you and your allies without endangering the mission or threatening innocent lives.

0/1 Forgo your Downtime to aid to people recently freed from slavery or another form of oppression. Doing so requires a successful Craft, Heal, or Profession check (DC = 15 + your level) or a donation of resources worth 100 gp per character level.

0/3 0/2 Serve as the GM for an adventure that grants 1 or more XP, and apply the Chronicle sheet to this character. Checking 3 boxes counts as one goal for earning faction rewards; checking all 5 counts as two goals.

===Character History

Character Creation:

20 points spent
Str 14 (5)
Dex 10
Con 13 (3)
Int 16 (10)
Wis 10
Cha 12 (2)

Ganzi Racial adjustments: +2 Con, -2 Int, +2 Cha. Final stats are:

Str 14 (+2 bonus)
Dex 10
Con 15 (+2 bonus)
Int 14 (-2 penalty)
Wis 10
Cha 12 (+1 bonus)

Racial Bonuses:
Spell-Like Ability (Sp) Ganzis whose chaotic influences rise from regions other than the Maelstrom or its inhabitants often manifest an oddity that duplicates the effects of a specific spell. Such ganzis gain one of the following spell-like abilities, usable once per day at a caster level equal to the ganzi’s HD: alter self

Starting Purchases:

Start with 150 gp
Studded Leather (25 gp)
Cestus (5 gp)
Sickle (6 gp)
Light Crossbow (35 gp)
10 bolts (1 gp)

78 gp remaining

===Level Ups

I'm Level 1!:

Metamorph Alchemist
Metamorph Alchemists get Skill Focus (Climb, Disguise, Fly, or Swim) instead of Extra Bombs.
Khari chooses Skill Focus(Disguise)

BAB: 0
CMB: 0 + 2 Str
CMD: 10 + 2 Str + 0 Dex + 0 BAB = 12

Fort Save: 2 + 2 Con = 4
Ref Saves: 2 + 0 Dex = 2
Will Save: 0 + 0 Wis = 0

Alchemist d8 (Maxed to 8 at 1st level)
+2 from Con
Favored Class Bonus: +1 HP
11 HP total


Skills: 4(Alchemist) + 2(Int) = 6
Diplomacy (3 Affable + 1 Cha + 1 Rank) = 5
+2 trait bonus on Diplomacy checks to gather information
Disguise (3 In Class + 3 Skill Focus + 1 Cha + 1 Rank) = 8
Knowledge(Local) (3 Affable + 2 Int + 1 Rank) = 6
Linguistics (2 Int + 1 Rank) = 3
Perform(Storytelling) (1 Cha + 1 Rank) = 2
Sense Motive (0 Wis + 1 Rank) = 1

Extra Language due to Linguistics: Hallit

Proficiencies: Light Armor, Simple Weapons

Class Features:
Skill Focus (Disguise)

Amateur Investigator

I'm level 2:

Metamorph Alchemist 2

HP: d8 (5) + 2 Con
BAB: +1

Poison Resistance +2 (Noted)

Poison Use (Noted)

Pheromones - Provides a permanent +3 competence bonus on Bluff, Diplomacy and Intimidate checks (Noted)

Alter Self lasts for 2 hours per day (Noted)
Mutagen lasts for 20 minutes (Noted)

Saves 1/1/0 (noted, now 5/3/0)

Skills: 4 + 2 Int + 1 Favored Class Bonus
Diplomacy (2 ranks, now +9)
Disguise (2 ranks, now +9)
Knowledge (Arcana) (1 rank, now 2 Int + 1 rank + 3 Class = +6)
Knowledge (Local) (2 ranks, now +7)
Perception (1 rank, now +4)
Perform(Storytelling) (2 ranks, now +3)
Sense Motive (2 ranks, now +2)

===Games and Chronicles

1. The Confirmation:

10-1 Oathbreakers Die:

Level 1 only: We b4 goblins:


Khari did not participate, but she did receive credit.

9-18 Scourge of the Farheavens:


Purchased Masterwork Chain Shirt
Purchased vial of antiplague

(GM Credit) 10-00 Hao Jin Cataclysm:



Khari did not participate, but she did get credit.

Cannot be applied until level 3

GM Credit for 10-5 Mysteries Under Moonlight, Part 1: