I work for the Voice of the Free, a small newspaper in Galt. The editor calls me Kharibdis "Krazy Khari" Sidare. They love hearing stories of the liberated. They love my stories. And I love dressing up and going undercover.
When you're human, humans talk to you openly. Elves are always so tight-lipped, unless you are a fellow elf. Either It's a fun trick, and it gets me in places I shouldn't. I guess that's why the Pathfinder Society likes me so much.
+2 trait bonus on Diplomacy checks to gather information
+10 bonus when using Alter Self to create a disguise
0/3 Liberate one or more captives, hostages, or slaves during an adventure.
0/1 Defeat a known slaver whose Challenge Rating is at least equal to your character level. For the purposes of this goal, a slaver is a creature that owns at least five slaves, is maintaining a compulsion spell or effect to control a creature for at least 1 day, or is explicitly cited as trafficking slaves.
0/2 Convince an NPC who serves an oppressive or tyrannical leader to abandon that leader of their own free will by succeeding at a Diplomacy or Perform (oratory) check with a DC equal to 15 + your character level.
0/2 With an NPC of a type listed in the goals above as a witness, demonstrate your panache and bravado. Once per adventure, you can roll twice and take the lower result on a significant check (you may not reroll.) If you still succeed, check a box.
0/2 Forgo your Downtime to nonviolently fight for the cause of liberty by spending time organizing protests, freeing slaves, or distributing revolutionary material. Doing so requires a successful Disable Device, Knowledge (local), or Stealth check with a DC equal to 15 + your character level.
0/2 Defy local law or tradition in a way that assists you and your allies without endangering the mission or threatening innocent lives.
0/1 Forgo your Downtime to aid to people recently freed from slavery or another form of oppression. Doing so requires a successful Craft, Heal, or Profession check (DC = 15 + your level) or a donation of resources worth 100 gp per character level.
0/3 0/2 Serve as the GM for an adventure that grants 1 or more XP, and apply the Chronicle sheet to this character. Checking 3 boxes counts as one goal for earning faction rewards; checking all 5 counts as two goals.
20 points spent
Str 14 (5)
Con 13 (3)
Int 16 (10)
Cha 12 (2)
Str 14 (+2 bonus)
Con 15 (+2 bonus)
Int 14 (-2 penalty)
Cha 12 (+1 bonus)
Spell-Like Ability (Sp) Ganzis whose chaotic influences rise from regions other than the Maelstrom or its inhabitants often manifest an oddity that duplicates the effects of a specific spell. Such ganzis gain one of the following spell-like abilities, usable once per day at a caster level equal to the ganzi’s HD: alter self