Andura Jakos

Ouita Shelbourne's page

146 posts. Organized Play character for Gerald.


Race

Female Human | Brawling Blademaster 2 | HP 16/22 | AC 16/12/14 | F+5,R+1,W+2 | Init+1, Perc+1 |

Classes/Levels

Resolve 1/day | Challenge 1/day | 30’ movement | CMD 16

About Ouita Shelbourne

Ouita
Female Human Samurai (Brawling Blademaster) 2
Chaoric Good worshipper of Shelyn

PFS #12445-26
xp 4; Fame/PP +7/+7
Current PP: 5

Init. +1: Perception +1

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Defense
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AC 16 (10 + 4 armor + 1 Dex +1 Nimble), Touch 12, Flat Footed 14
HP: 22/22 (2d10 + 4 Con + 2 Favored Class)
Fort: +5; Ref: +1; Will +2
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Offense
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Speed 30'

Melee: +6 Masterwork Katana, 1d8+3 (18-20/x2), or
+5 Wakizashi, 1d6+3 (18-29/x2), or
+6 Unarmed Strike, 1d6+3 (x2)

Ranged: +2 Javelin, 1d6+3 (x2), 30’
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Statistics
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STR 17, DEX 12, CON 14, INT 12, WIS 12, CHA 12

BAB: +2, CMB: +5, CMD: 16

Feats:
HB. Weapon Focus (Unarmed Strike), 1. Power Attack, B. Improved Unarmed Strike

Traits:
Indomitable Faith: Benefit: You gain a +1 trait bonus on Will saves.
World Traveler (Human): +1 trait bonus on Know. Local, which becomes a class skill.

Skills: 12 ranks total (4/level + 1 Human +1 Int)
Bluff +6 (2 rank + 1 Cha +3 Class)
Climb +7 (1 rank + 3 Str + 3 Class)
Craft Sculpture +7 (2 ranks + 1 Wis + 3 Class + 1 Order)
Diplomacy +6 from Versatile Performance
Handle animal +6 from Versatile Performance
Know. Local +7 (2 ranks + 1 Int + 3 Class + 1 Trait)
Perform Wind +6 (2 rank + 1 Cha + 3 Class)
Ride +5 (1 rank + 1 Dex + 3 Class)
Sense Motive +6 (2 ranks + 1 Wis + 3 Class)

Languages: Common, Elven

Class Abilities:
*Resolve 1/day
*Order of the Songbird:
-Edicts:
1. Must never destroy art unless it is a part of your own artful performance.
2. Must never desecrate of humiliate an opponent.
3. If she takes a sapient life, she must creature a piece of art to memorialize what she has taken from the world to memorialize the fallen creature or creatures.
-Challenge:
+1 dodge bonus to AC and +1 sacred bonus on saves against the attacks and abilities of the target of her challenge. This increases by +1 every four levels. Must be wearing light or no armor, and not carrying a shield.
-Skills: add Know. Religion and Perform to list of class skills. Add half level to Craft checks and Profession (gardner) rolls.
-Versatile Performance: Perform Wind to Handle Animal and Diplomacy.
-Nimble: gain +1 to AC if wearing light or no armor. Increases by +1 for every four levels beyond level two, up to a max of +5 at 20th level.

Wealth: 3 silver plus 792 gold plus 554 gold.

Gear

Wand of CLW (x47), 2 PP
Potion of Barkskin, 300 gold
Chain Shirt, 100 gold
Masterwork Katana, 350 gold
Wakizashi, 35 gold
Javelin (x3), 3 gold

Traveler's Outfit, free
Backpack, 5 sp
Waterskin, 5 sp.
Belt Pouch, 1 gp
3 day's rations, 1.5 gp
Bedroll, 1 sp.
Sack (empty), 1 sp.
Sunrods (x2), 4 gold
Flask of Acid (x3), 30 gold
Hemp rope, 1 gold
Wood holy symbol of Shelyn, 1 gold
Cheap shovel, 2 cp
Hammer and ten pitons, 1.5 gold

Scenarios completed:
09-18Scourge of the Farheavens (1 xp, 2 PP, 524 gold)
We Be Goblins (1 xp, 1 PP, 500 gold)
06-10 The Wounded Wisp (1 xp, 2 PP, 435 gold)
09-06 The Shores of Heaven (1 xp, 2 PP, 566 gold)

Boons Received:
*Guardian of the Farheavens: Three times you can use this boon to either affect a single owlbear or bear with a Charm Animal Spell as a standard action (DC 19, CL 8th) or use Bear’s Endurance as a standard action as a SLA, with your character level as the spell level.
*You Be Goblin: +2 on Intimidate, Diplomacy, Bluff and Sense motive v. Goblins.
*Explore, Report, Cooperate
*Prized Find.
*Heavenly Scholar: can use this boon two times. If you are trained in Knowledge Religion, you can use this boon to add 1d6 to a roll after the roll, but before it is known if the roll is a success or not. If you are not trained in Knowledge Religion, you can spend a use of the boon to treat the roll as if you were trained in the skill.