Boston Theoretical PbP

Game Master Tarren Dei

Transdimensional superheroes.
Starfinder+ for modern day superpowers.


2,751 to 2,800 of 12,541 << first < prev | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | next > last >>

The Olympian wrote:
Tarren the Dungeon Master wrote:
It doesn't take long to move over to the nazi diving bell, but I think it's about time for the godling to make his Fortitude save or take a little 1d6 of pressure damage. +2 for being a nephew of Poseidon.

That didn't sound bitter at all.

xxx

I'm cheering for Theo's epic performance here.

The godling shrugs off any potential damage as he catches up with the mecha at the site of the diving bell. The diving bell, however, isn't there anymore. In its place is a massive very bumpy rock like shape.

The octopus encompasses its toy and is using camouflage. Of course, you're smarter than the fish.


Male Chimera... thing Soldier 7 | HP 55/55 SP 77/77 | KAC 23 EAC 21 | F +9 R +3 W +6 (+2 vs. mind-affecting) | Init +5 | Perc: +10 | RP 9/9 | Current form: Chimera
Head Text Key:
Bold--right 'dinosaur' head | Plain text--middle fox head | Italic--left jaguar head

"Well I think we know where the octopus is now. It'd be nice if we didn't need to hurt it--maybe you can just scare it off?"


Female Halfling Solarian | HP:51/51, SP:49/49, RP:8/9 | AC:20 | F:+6, R:+12, W:+7/+9v.Fear | Perc:+3, Init:+9 | 12v.Fire

Nissa considers the evil symbol… but also Chales’ words. She replies, “You’re saying, like, the octopus isn’t a Nazi, but a creature that was experimented on by the Nazis?”


Male
Skills:
Acro +18|Ath +18|Diplo +17|Intim +8|Myst +6|Percep +11|SM +6|Stealth +12
Human|SP 54/54 HP 42/42|EAC 14 KAC 16 ACvCM 24|Fort +10 Ref +9 Will +8|Init +2|RP 3/3 Godling (mighty)/7th|Speed 40ft. (40ft.)|Retribution (8/8 a day)|Agile Feet (Su) (4/4x a day)|Smite Rival (1x/day)|Channel Energy 4d6 (4/4x a day)

Tarren, these futuristic diving suits have comm links. Do they have underwater speakers to communicate with undersea inhabitants?


Male Chimera... thing Soldier 7 | HP 55/55 SP 77/77 | KAC 23 EAC 21 | F +9 R +3 W +6 (+2 vs. mind-affecting) | Init +5 | Perc: +10 | RP 9/9 | Current form: Chimera
Head Text Key:
Bold--right 'dinosaur' head | Plain text--middle fox head | Italic--left jaguar head

"Well, if this is from a different world, how do we know that swastikas mean Nazis? Didn't they mean other things before them?"


The Olympian wrote:
Tarren, these futuristic diving suits have comm links. Do they have underwater speakers to communicate with undersea inhabitants?

They don't have special aquaman speakers, but if you want to try talking to it, that would be funny.


1+6 biohacks per short rest 6 available Stamina42/42 HP 46/46Res 8/8 KAC 18 KAC 15 CMAC | Fort +5, Ref +5, Will +6

"If we end up fighting it. I'm still going to eat it.. but not fighting a undersea predetor in its own enviroment; when we don't actually know if its just one.. Is a better plan. But plan B is my seafood dinner. Never had cephalapod. Not common where I"m from. Seafood."


1 person marked this as a favorite.
Male
Skills:
Acro +18|Ath +18|Diplo +17|Intim +8|Myst +6|Percep +11|SM +6|Stealth +12
Human|SP 54/54 HP 42/42|EAC 14 KAC 16 ACvCM 24|Fort +10 Ref +9 Will +8|Init +2|RP 3/3 Godling (mighty)/7th|Speed 40ft. (40ft.)|Retribution (8/8 a day)|Agile Feet (Su) (4/4x a day)|Smite Rival (1x/day)|Channel Energy 4d6 (4/4x a day)

Over the comm link, Theo chimes in once more. "I'd like to try and communicate with it. Despite what it's done, it's still a subject of Poseidon. Just humor me like you guys always do."

The godling takes a moment to remove the breathing apparatus from his mouth. In the gloom of the dark of the ocean, Theo speaks at first in Latin, then Celestial.

"Hail Mighty Octopus. I am Theo Nephus, nephew to Poseidon, King of all the oceans! Will you parlay with me?"
I don't know..Diplomacy?
Diplomacy: 1d20 + 11 ⇒ (17) + 11 = 28


1+6 biohacks per short rest 6 available Stamina42/42 HP 46/46Res 8/8 KAC 18 KAC 15 CMAC | Fort +5, Ref +5, Will +6

Speaking to himself; without the comms
"Well.. He's going to drown. also die of the bendz.. I've never had to treat someone for that before. I should've looked it up last night. Damn discovery channel "


The somewhat rocky formation reveals itself--to no one's surprise--to be an enormous octopus. It's natural camouflage ripples and disappears as it let's go of the very old diving bell and makes its way towards the mecha. The octopuses Zellgato saw on the Discovery Channel were just as curious, but not so unafraid and menacing.

It ignores Poseidon's nephew, despite how diplomatic he is.


Female Halfling Solarian | HP:51/51, SP:49/49, RP:8/9 | AC:20 | F:+6, R:+12, W:+7/+9v.Fear | Perc:+3, Init:+9 | 12v.Fire

Nissa watches the giant octopus reveal itself and… ignore Theo?

“At least it didn’t attack you, Theo. Maybe the octopus is humoring you too!

“Kai, are you able to tell what it’s feeling?”


1+6 biohacks per short rest 6 available Stamina42/42 HP 46/46Res 8/8 KAC 18 KAC 15 CMAC | Fort +5, Ref +5, Will +6

Zellgato does not properly notice the creature shift; while he ponders pointlessly about pressure sickness. Then freezes up slightly as it gets closer. It is bigger than he was thinking.


N/A Human Envoy 1/Mechanic 4 | HP 34/34 | SP 30/30 | RP 8/8 | F+4, R+7, W+6 | EAC 12 | KAC 13 | Init. + 1 | Perception + 11

"Uh, I can try..."

Sense Motive: 1d20 + 12 ⇒ (5) + 12 = 17


Zellgato finds it is a lot bigger than he was thinking. None of the nature documentaries prepared him for a creature of this size.

Kai:
Normally an octopus would be pretty unreadable, but this one is old and even more intelligent. Kai senses recognition--it has seen these mecha before--and hostility--its last meeting with the mecha left it angry.

It draws itself closer and looms over the mecha.


As the enormous sea creature looms, Zellgato notices the presence of transdimensional radiation coming from near the base of the submersible.


1+6 biohacks per short rest 6 available Stamina42/42 HP 46/46Res 8/8 KAC 18 KAC 15 CMAC | Fort +5, Ref +5, Will +6

submersible as in the alien ship, or the diving bell thingy?


Female Halfling Solarian | HP:51/51, SP:49/49, RP:8/9 | AC:20 | F:+6, R:+12, W:+7/+9v.Fear | Perc:+3, Init:+9 | 12v.Fire

I think the red alien ship… not that you were asking *me* and I could be mistaken, but I believe the bell was a disguise traded for the rock guise, and the red ship was referred to as a ‘submersible.’


I meant at the ground near the diving bell. We've moved away from the alien ship.

Maybe I was confusing. The octopus had surrounded the diving bell and used its camouflage when you came over. It made itself look like the rocky environment. Then, when it realized that it was these two mecha again, it approached you.


N/A Human Envoy 1/Mechanic 4 | HP 34/34 | SP 30/30 | RP 8/8 | F+4, R+7, W+6 | EAC 12 | KAC 13 | Init. + 1 | Perception + 11

"Careful, everyone, it recognized the mechas and it is not happy about them. " Kai thinks fast, trying to figure out any way to communicate their non-hostile intentions to the giant octopus while trying to maneuver Blue One in the most non-threatening position.

Life Science?: 1d20 + 6 ⇒ (14) + 6 = 20


The giant octopus, who apparently is not a nazi, wraps a couple arms around each of you. Life Science tells Kai that octopuses are usually more standoffish than this one is.

Kai still senses hostility coming from it. This is not a hug.


Female Halfling Solarian | HP:51/51, SP:49/49, RP:8/9 | AC:20 | F:+6, R:+12, W:+7/+9v.Fear | Perc:+3, Init:+9 | 12v.Fire

“Kai… I’m afraid I can’t fight in this form.”

There isn’t room enough in the cockpit for Nissa to change size… or at least not get any bigger.


Male
Skills:
Acro +18|Ath +18|Diplo +17|Intim +8|Myst +6|Percep +11|SM +6|Stealth +12
Human|SP 54/54 HP 42/42|EAC 14 KAC 16 ACvCM 24|Fort +10 Ref +9 Will +8|Init +2|RP 3/3 Godling (mighty)/7th|Speed 40ft. (40ft.)|Retribution (8/8 a day)|Agile Feet (Su) (4/4x a day)|Smite Rival (1x/day)|Channel Energy 4d6 (4/4x a day)
Nissa, the Subatomic Bombshell wrote:
“Kai… I’m afraid I can’t fight in this form.”

Over the comm link, Theo reports, "I can!"

The godling swim off the mecha's arm and at the octopus.
Athletics: 1d20 + 11 ⇒ (20) + 11 = 31
Theo pushes the water behind him, like the half-god he is. He unsheaths his tactical sword. Theo knows a trident would be better underwater, and sticks to stabbing motions to reduce water friction.
Sword, Tactical: 1d6 ⇒ 6


Male Chimera... thing Soldier 7 | HP 55/55 SP 77/77 | KAC 23 EAC 21 | F +9 R +3 W +6 (+2 vs. mind-affecting) | Init +5 | Perc: +10 | RP 9/9 | Current form: Chimera
Head Text Key:
Bold--right 'dinosaur' head | Plain text--middle fox head | Italic--left jaguar head

Charles watches the feed and tries to see or think of something, anything he can do to help... without being insane like Theo and swimming below the rated depth for his suit.

Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Life Science: 1d20 + 5 ⇒ (3) + 5 = 8


That's quite a swim check! I don't see an attack roll. Are you using your 'spade' as part of this?

The octopus shouldn't have overlook Theo. He leaps from the mecha's arm and swims between several of the octopus's arm and within striking distance of its body.


Male
Skills:
Acro +18|Ath +18|Diplo +17|Intim +8|Myst +6|Percep +11|SM +6|Stealth +12
Human|SP 54/54 HP 42/42|EAC 14 KAC 16 ACvCM 24|Fort +10 Ref +9 Will +8|Init +2|RP 3/3 Godling (mighty)/7th|Speed 40ft. (40ft.)|Retribution (8/8 a day)|Agile Feet (Su) (4/4x a day)|Smite Rival (1x/day)|Channel Energy 4d6 (4/4x a day)
Tarren the Dungeon Master wrote:
That's quite a swim check! I don't see an attack roll. Are you using your 'spade' as part of this?

Theo is using the spade. Sorry I forgot the attack roll.

Sword, tactical (attack): 1d20 + 6 ⇒ (18) + 6 = 24


The Olympian wrote:
If you're using your spade, you don't need an attack roll. I think I said the spade was an 'attack token' which is "ATTACK – Your attack (anything requiring an attack roll) hits and does 150% its max damage.". If you want to save the spade, that attack hits. You could use the spade on your next one. You get a Strength bonus to damage though, right? +3?

Theo, swimming expertly between the arms, cuts the sea monster deeply.

We'll call that a surprise round; Theo's rolls surprised me.

Round 1

Octopus initiative: 1d20 + 6 ⇒ (8) + 6 = 14


N/A Human Envoy 1/Mechanic 4 | HP 34/34 | SP 30/30 | RP 8/8 | F+4, R+7, W+6 | EAC 12 | KAC 13 | Init. + 1 | Perception + 11

"I don't want to fight at all, but I'm afraid this octopus is not giving us much choice!" Kai replies in a slight panic. "It remembers these mechas, and it's NOT happy about them! I really wish I could tell it we don't mean it harm."

Initiative: 1d20 ⇒ 19


Female Halfling Solarian | HP:51/51, SP:49/49, RP:8/9 | AC:20 | F:+6, R:+12, W:+7/+9v.Fear | Perc:+3, Init:+9 | 12v.Fire

Init: 1d20 + 3 ⇒ (1) + 3 = 4
Nissa is too flustered by her vulnerable fairy-ish form to know what to do!


N/A Human Envoy 1/Mechanic 4 | HP 34/34 | SP 30/30 | RP 8/8 | F+4, R+7, W+6 | EAC 12 | KAC 13 | Init. + 1 | Perception + 11

Kai tries to wriggle the mecha out of the not-a-hug as gently as possible.

CMB with Tarot bonus: 1d20 ⇒ 7 I can't find the mech stats, so please add the relevant modifiers


1 person marked this as a favorite.

mecha stats:
Tier 4 Mech
Senses darkvision 60 ft., blindsense 60 ft., low-light vision;
Init. = Operator's Init.
DEFENSE
Hit Points 42
Shield Points 11 (Regains 4 SP beginning of each turn)
Hardness 1
EAC = 21
KAC = 25
Immunities Mechs are immune to ability damage, ability drain, bleed, death effects, disease, energy drain, exhaustion, fatigue, mind-affecting effects, necromancy effects, negative levels, nonlethal damage, paralysis, sleep, and stunning. They are also immune to any effect that requires a Fortitude save unless that effect works on objects or is harmless.

OFFENSE
Speed 30 ft. Swim 60 ft. Reach 15 ft.
Spear 9 + the operator’s BAB or ranks in Piloting (2d8+9 P)
Spiked Flail 9 + the operator’s BAB or ranks in Piloting (2d8+9 B; Cleave); Chain can extend for additional 10 ft. of Reach
Harpoon 9 + the operator’s BAB or ranks in Piloting (2d8+9 P)

Dual Strike (1 PP) When making a full attack with two different weapons mounted on your arms, you attack twice with one of those weapons and once with the other weapon. You take a –4 penalty to these attacks

Saves +5

Skill Modifiers A mech’s skill check modifier equals 5 + operator's ranks; for Athletics checks, also add the mech’s Strength modifier (+4).

"When performing a Strength- or Dexterity-based skill check, a mech can instead use its operator’s ranks in Piloting to determine the mech’s skill modifier."


Kai Misipeka wrote:

Kai tries to wriggle the mecha out of the not-a-hug as gently as possible.

[dice=CMB with Tarot bonus]1d20 I can't find the mech stats, so please add the relevant modifiers

I think, in Starfinder, breaking free is an acrobatics check to escape vs. the 10+the opposing creature's KAC. So, in a mecha you get +5 to Skill checks, you rolled a 7 and have an Acrobatics of +5. This gives us 17.

The octopus tightens its grip on the struggle Kai-mecha.

Everyone who rolls initiative above 14 gets to act, including Theo who only acted in the surprise round. Theo still has his spade to play for an auto-hit and damage at 150%

What did everyone draw again? Nissa, you kept track.


Male
Skills:
Acro +18|Ath +18|Diplo +17|Intim +8|Myst +6|Percep +11|SM +6|Stealth +12
Human|SP 54/54 HP 42/42|EAC 14 KAC 16 ACvCM 24|Fort +10 Ref +9 Will +8|Init +2|RP 3/3 Godling (mighty)/7th|Speed 40ft. (40ft.)|Retribution (8/8 a day)|Agile Feet (Su) (4/4x a day)|Smite Rival (1x/day)|Channel Energy 4d6 (4/4x a day)

Initiative: 1d20 + 2 ⇒ (11) + 2 = 13 So close.


Male Chimera... thing Soldier 7 | HP 55/55 SP 77/77 | KAC 23 EAC 21 | F +9 R +3 W +6 (+2 vs. mind-affecting) | Init +5 | Perc: +10 | RP 9/9 | Current form: Chimera
Head Text Key:
Bold--right 'dinosaur' head | Plain text--middle fox head | Italic--left jaguar head

Init: 1d20 + 4 ⇒ (13) + 4 = 17


Well, Charles gets initiative over the octopus, but I'm not sure what he can do from up in the Starfish. He may be needed by the time this is over though.


Female Halfling Solarian | HP:51/51, SP:49/49, RP:8/9 | AC:20 | F:+6, R:+12, W:+7/+9v.Fear | Perc:+3, Init:+9 | 12v.Fire

Can he start swimming like crazy?


Male Chimera... thing Soldier 7 | HP 55/55 SP 77/77 | KAC 23 EAC 21 | F +9 R +3 W +6 (+2 vs. mind-affecting) | Init +5 | Perc: +10 | RP 9/9 | Current form: Chimera
Head Text Key:
Bold--right 'dinosaur' head | Plain text--middle fox head | Italic--left jaguar head

Charles doesn't like the idea of being this deep underwater.

He wasn't a hero. He was just a zookeeper who'd got caught up in things way over his head, and now here he was, way over his head in water that could crush the life out of him. But the rest of them were out there fighting a giant angry octopus that wasn't acting like a normal octopus, and he couldn't do anything to help from up here.

Grumbling to himself, he seals his helmet again and heads out of the Starfish.


1+6 biohacks per short rest 6 available Stamina42/42 HP 46/46Res 8/8 KAC 18 KAC 15 CMAC | Fort +5, Ref +5, Will +6

Join Battle: 1d20 + 3 ⇒ (1) + 3 = 4 -2 for grappled for a total of 2.
I have a Spade; most of us got the same one I believe.

Zellgato is still currently confounded about how big it is


Zellgato wrote:


I have a Spade; most of us got the same one I believe.

Zellgato is still currently confounded about how big it is

PBS would be confounded too. So would that David Attenborough Holo-celebrity that does all the nature documentaries. None of them ever saw an octopus this side. He's old, he's angry, and the last time he saw a red and blue mecha he told them to steer clear.

He decides to pry these shell creatures apart and see what's inside. The gash Theo cut across his flesh hurts, but not enough to distract him from his decision.

1 of 4 Arms on Zellgato: 1d20 + 11 ⇒ (10) + 11 = 211d4 + 2 ⇒ (3) + 2 = 5
2 of 4 Arms on Zellgato: 1d20 + 11 ⇒ (6) + 11 = 171d4 + 2 ⇒ (1) + 2 = 3
3 of 4 Arms on Zellgato: 1d20 + 11 ⇒ (9) + 11 = 201d4 + 2 ⇒ (4) + 2 = 6
4 of 4 Arms on Zellgato: 1d20 + 11 ⇒ (15) + 11 = 261d4 + 2 ⇒ (2) + 2 = 4
1 of 4 Arms on Kai: 1d20 + 11 ⇒ (2) + 11 = 131d4 + 2 ⇒ (3) + 2 = 5
2 of 4 Arms on Kai: 1d20 + 11 ⇒ (18) + 11 = 291d4 + 2 ⇒ (4) + 2 = 6
3 of 4 Arms on Kai: 1d20 + 11 ⇒ (13) + 11 = 241d4 + 2 ⇒ (2) + 2 = 4
4 of 4 Arms on Kai: 1d20 + 11 ⇒ (1) + 11 = 121d4 + 2 ⇒ (2) + 2 = 4

Octopus needs KAC+8 on one of these to officially grapple you. Since we're using the mecha's KAC of 25, the octopus fails to grapple you.

The mecha have 11 shield points and 42 hit points. They regain 4 shield points at the start of each turn. Only one of those attacks hit each of you, 4 damage on Zellgato and 6 on Kai; all but 2 damage on Kai is back by next turn.


Female Halfling Solarian | HP:51/51, SP:49/49, RP:8/9 | AC:20 | F:+6, R:+12, W:+7/+9v.Fear | Perc:+3, Init:+9 | 12v.Fire

Nissa says to Kai, “I’ll be back.”

In a flash, Nissa becomes a single golden spark—then nothing!

If Kai’s power is able to ‘feel’ Nissa:
…she is moving away from Kai at a speed one would have to travel to soar across the galaxy! Each planet Nissa flies past is larger than the last, and dwarfed by the next!

The source of this feeling is a foot away—nope, two—three… four…… four and a… wait for it… half………

Subatomic size @ cost of 1 RP,
5ft ‘step’ through back of mecha.

No ☀️ yet, since Nissa needs stellar armor formed to attune.


Actually, double-checked. Since the Octopus has 'grab' that means the 29 works. Kai is grappled and since Kai is grappled, the second last attack (24) hits also for another 4 damage. 10 damage to Kai's shield points, 4 back at the beginning of next round, so Kai is 6 shield points down at the next time Mr. Octopus has another turn.


Initiative Order
Charles<-- Acted
Kai (grappled)<-- Acted
Octopus <-- Acted
Theo
Nissa
Zellgato

Charles leave the Starfish in the hands of Gristlethorn and begins to swim down. It will take a couple rounds for Charles to get here.

Theo, Nissa, and Zellgato get to act this round. Kai gets to act before the octopus next round.


Female Halfling Solarian | HP:51/51, SP:49/49, RP:8/9 | AC:20 | F:+6, R:+12, W:+7/+9v.Fear | Perc:+3, Init:+9 | 12v.Fire

☀️

Nissa grows back to her halfling form behind the Blue One mech. Her diving suit envelops her. She attuned to her photons.


1+6 biohacks per short rest 6 available Stamina42/42 HP 46/46Res 8/8 KAC 18 KAC 15 CMAC | Fort +5, Ref +5, Will +6

Zellgato shuts up, snaps out of it, and tries to scan and inject it.
Move Action scan with microlab; because its new~ He will relate if there is anything of importance learned. but its mostly his curiousity.

Injection Stab: 1d20 + 9 + 7 ⇒ (7) + 9 + 7 = 232d8 + 9 ⇒ (1, 3) + 9 = 13 IF it hits; the Octo is Sickened+ 1 more debuff for 7rds. Zellgato used his 1/day Spark of Ingenuity and 2 biohacks. IF the Microlab scan shows that it has DR; then give it -5 DR. IF it does not have DR, then it gets -2AC.

Spear 9 + the operator’s BAB or ranks in Piloting (7) (2d8+9 P)

sickened condition reference:
Sickened You take a –2 penalty to ability checks, attack rolls, weapon damage rolls, saving throws, and skill checks.

microlab scan info:

34 life sci.

As long as you have your custom microlab, as a move action you can target a creature within your line of sight and within the microlab’s range (60 feet at 1st level) and attempt a special skill check to identify it. If the creature is living, this is a Life Science check. If it is unliving, it’s a Physical Science check. The DC of this check is determined by the creature’s rarity, as presented on the Creature Rarity table on page 133 of the Core Rulebook. You can attempt this check untrained regardless of the DC, and you always treat your die roll result as a 20.


Male
Skills:
Acro +18|Ath +18|Diplo +17|Intim +8|Myst +6|Percep +11|SM +6|Stealth +12
Human|SP 54/54 HP 42/42|EAC 14 KAC 16 ACvCM 24|Fort +10 Ref +9 Will +8|Init +2|RP 3/3 Godling (mighty)/7th|Speed 40ft. (40ft.)|Retribution (8/8 a day)|Agile Feet (Su) (4/4x a day)|Smite Rival (1x/day)|Channel Energy 4d6 (4/4x a day)

"I dedicate this battle, to my exalted Uncle Poseidon, God of the Sea!!" Theo yells, as his concentrates and stabs the giant octopus with all his strength.
For 12 damage. 12 being 150% of 6 + 2 Str, max damage.


N/A Human Envoy 1/Mechanic 4 | HP 34/34 | SP 30/30 | RP 8/8 | F+4, R+7, W+6 | EAC 12 | KAC 13 | Init. + 1 | Perception + 11

Kai had watched enough nature documentaries to know that being grappled by a giant octopus could not end well, even though Kai was currently inside a mecha... a mecha that had weapons!

Since everyone else seemed determined to have octosushi for dinner, Kai does not see much choice but to engage said mecha weapons.

Attack Harpoon: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28 Harpoon damage: 2d8 + 9 ⇒ (7, 5) + 9 = 21


The microlab didn't show damage resistance.

With Theo giving it a mighty gash, Kai sticking a harpoon in it, and Zellgato stabbing it with needles full of nasty stuff, the octopus has decided to reevaluate its situation. A cloud of ink fills the water and the creature jets away. This could be the end of it if it weren't for the harpoon stuck in him and the cable extending to the mecha.

While none of you can see anything, Kai feels the mecha's harpoon cable pull taunt.

Kai may not have been looking for a fight but has a fish on the hook nonetheless.


Female Halfling Solarian | HP:51/51, SP:49/49, RP:8/9 | AC:20 | F:+6, R:+12, W:+7/+9v.Fear | Perc:+3, Init:+9 | 12v.Fire

☀️☀️
Nissa calls to Zellgato, “Care to give a girl a lift?”

She intends to hang onto the mech, and if successful, she clarifies, “Get me within 40 feet, and I’ll blast that thing with holy light!”


Finding Zellgato in the cloud of ink would take up this round for Nissa. The mecha are big enough that you can swim out of the cloud to locate them ...


Female Human Vigilante Brawler

Nissa will grab onto Big Red if Zellgato can get to her, or she to him.

Guns are not drawn, so no plan for any other action this round.


N/A Human Envoy 1/Mechanic 4 | HP 34/34 | SP 30/30 | RP 8/8 | F+4, R+7, W+6 | EAC 12 | KAC 13 | Init. + 1 | Perception + 11

"Uh, I have it harpooned, what should I do? Try and reel it in, or let it go?" Kai's preference would be for the latter; perhaps they had spooked it enough that it would leave them alone as they completed their work down here.

2,751 to 2,800 of 12,541 << first < prev | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Boston Theoretical PbP All Messageboards

Want to post a reply? Sign in.