Boston Theoretical PbP

Game Master Tarren Dei

Transdimensional superheroes.
Starfinder+ for modern day superpowers.


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Kai Misipeka wrote:

Not knowing how many more demons were in the tower, Kai dives for cover, whispering on comms, "There are people in the car, they're shooting at Legion and the demons."

The demons make a Perception check at a penalty again: 1d20 + 4 ⇒ (3) + 4 = 7

Wow! How are the demons so bad at looking directly beneath themselves?


Nissa, the Subatomic Bombshell wrote:

☀️

If there’s a loudspeaker built into the mech, Nissa uses it to project her voice.

“We are demon slayers! The flying machine is with us, and we are here to help you!”

She speeds toward the car as she speaks.
Going with a full run for now.

If Nissa squints really hard, she can see someone give a thumbs up from the passenger side as the car continues to race as fast as it can away from the demons.

The demons think Nissa might be slower and more interesting. Either that, or they see the bigger threat. The flight of demons, now 8 in number, turn their attention to Theo, Nissa, and Zellgato, but especially Nissa. She's loud and big.

They seem to have not noticed Legion or accepted Legion as one of their own. Unclear at this point.

Initiative for the Demons: 1d20 + 4 ⇒ (9) + 4 = 13


Charles Wilde wrote:

[dice=Fortitude]1d20+7

Charles snarls as the demon claws him and lashes out with both blades in response. Some tiny corner of his mind thinks to ask when he learned to wield a sword, but he's too busy fighting to pursue that thought.

[dice=Angel sword]1d20+6
[dice=Damage]1d8+10
[dice=Sword of Truth]1d20+6
[dice=Damage]1d8+10

Are those at an entirely new demon, spread among them, or focused on the one wounded one? A mix?


1+6 biohacks per short rest4 left Stamina42/42 HP 46/46Res 8/8 KAC 18 KAC 15 CMAC | Fort +5, Ref +5, Will +6

Join Battle via phone: 1d23 + 4 ⇒ (20) + 4 = 24
Initiative is just Dex in starfinder right? Baring class feature or feats


Female Halfling Solarian | HP:51/51, SP:49/49, RP:8/9 | AC:20 | F:+6, R:+12, W:+7/+9v.Fear | Perc:+3, Init:+9 | 12v.Fire

☀️
Nissa is relieved to see the people get away… except that now, enemies are about to converge on her Big Red.

She decides to play the Big Red commercial that she remembers from her film class. Kiss a little longer… ha! That’ll throw the demons’ game!

As the demons converge, she voice-commands her comm, “Play Big Red music video.”

—a blaring electronic riff assaults Nissa’s ears!
Init: 1d20 + 5 ⇒ (4) + 5 = 9

“Who the hell can chew gum to death metal?!”


Male Chimera... thing Soldier 7 | HP 55/55 SP 77/77 | KAC 23 EAC 21 | F +9 R +3 W +6 (+2 vs. mind-affecting) | Init +5 | Perc: +10 | RP 9/9 | Current form: Chimera
Head Text Key:
Bold--right 'dinosaur' head | Plain text--middle fox head | Italic--left jaguar head

Focused on the injured demon until it goes down.


Charles Wilde wrote:
Focused on the injured demon until it goes down.

Great.

The injured demon goes down with the second swing with the angel sword. When Charles hits the second demon with the Sword of Truth, he notices that it doesn't seem to cut it as deeply, nor cause its hard surface to smoke when it touches the way the angel sword did. One of these swords is more effective than the other.

The demon that fell turns to goo before it hits the pavement. The goo splatters and the police officers who were below retreat further back. One of the two remaining demons sees this, giggles, and, apparently, decides to attack them and drops down away from the combat and swoops towards them.

The other demon swings at Charles again

Attack from demon 2: 1d20 + 9 ⇒ (13) + 9 = 221d4 + 1 ⇒ (2) + 1 = 3


Male Chimera... thing Soldier 7 | HP 55/55 SP 77/77 | KAC 23 EAC 21 | F +9 R +3 W +6 (+2 vs. mind-affecting) | Init +5 | Perc: +10 | RP 9/9 | Current form: Chimera
Head Text Key:
Bold--right 'dinosaur' head | Plain text--middle fox head | Italic--left jaguar head

"Watch out for that one!" Charles shouts as he catches the remaining demon's attack on his armor. Having seen the difference in effectiveness, he slashes twice with the angel sword in quick succession.

Slash 1: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d8 + 10 ⇒ (2) + 10 = 12
Slash 2: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d8 + 10 ⇒ (6) + 10 = 16

Of course, now is the exact moment he starts wondering just when he learned to fight with a sword, which throws off his aim.


It seems like Zellgato, at least, is able to seize initiative. The demons are converging on Nissa. If Zellgato wants to set himself up in a position away from Nissa and the demons, that could be part of a Move. It is clear that the 8 demons are going to attack the mecha in the next round, because it's big, it's bright, and it's playing the devil's music.


1+6 biohacks per short rest4 left Stamina42/42 HP 46/46Res 8/8 KAC 18 KAC 15 CMAC | Fort +5, Ref +5, Will +6

Going to assume some stuff in the enviroment~

Wanting to make distance from Kai's hiding spot, Zellgato hoofs it over to a ruined vehicle husk to set up and use as cover and a platform for his rifle. If Zellgato needs to do a run to get to one, thats fine. Ignore the attack. Otherwise he will attack

Also gonna do a sniping Role. Since they don't know Zellgato is here. if he's lucky they won't know he's there.. but its pretty unlikely given the negatives! Needs more weapon items!
Using a hard top to steady his aim breifly Zellgato fires before falling prone for cover and he hopes to keep out of sight.

Injection Shot. P Damage. 40ft increment. -1 per increment (farshot): 1d20 + 8 ⇒ (12) + 8 = 20
If hit damage+ 50% speed(all) decrease. -1 to hit: 1d8 + 2 ⇒ (8) + 2 = 10
Sniping shot stealth. -20factored: 1d20 - 9 ⇒ (9) - 9 = 0
Snagging the rifle sling on a bit of glass cracking it as he ducks back down.

Prone, behind a vehicle compared to the mech area


Zellgato hits one of the demons, but also attracts its attention.

Before describing what happens next, I'll wait to see Theo's initiative and if he acts before the demons.


Male
Skills:
Acro +18|Ath +18|Diplo +17|Intim +8|Myst +6|Percep +11|SM +6|Stealth +12
Human|SP 22/54 HP 42/42|EAC 14 KAC 16 ACvCM 24|Fort +10 Ref +9 Will +8|Init +2|RP 3/3 Godling (mighty)/7th|Speed 40ft. (40ft.)|Retribution (8/8 a day)|Agile Feet (Su) (4/4x a day)|Smite Rival (1x/day)|Channel Energy 4d6 (4/4x a day)

Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
The Olympian attacks the demons along with Nissa.
Shock Truncheon: 1d20 + 6 ⇒ (4) + 6 = 10
Dmg.: 1d12 + 5 + 5 ⇒ (11) + 5 + 5 = 21


1+6 biohacks per short rest4 left Stamina42/42 HP 46/46Res 8/8 KAC 18 KAC 15 CMAC | Fort +5, Ref +5, Will +6

Jeebus my damage is so much lower. Though no ability to damage, nor full specialization (yet) for the longarm. So makes sense.


Theo misses the demons that are swarming the mecha. The injured one has peeled off and is streaking towards Zellgato and will attack him next round, if it is still in play. Three of the others are circling the mecha looking for weak spots. The other four attack.

attack; damage 1: 1d20 + 9 ⇒ (1) + 9 = 101d4 + 1 ⇒ (2) + 1 = 3
attack; damage 2: 1d20 + 9 ⇒ (7) + 9 = 161d4 + 1 ⇒ (2) + 1 = 3
attack; damage 3: 1d20 + 9 ⇒ (19) + 9 = 281d4 + 1 ⇒ (3) + 1 = 4
attack; damage 4: 1d20 + 9 ⇒ (18) + 9 = 271d4 + 1 ⇒ (1) + 1 = 2

The demons are tiny and fairly ineffective against the mecha, but there are a more where these came from.

The car is using this opportunity to race further away from the demons. The abandoned cars on the roadside cause them to have to swerve repeatedly, but, thanks to the heroes, they look like they just might make it to safety.


Female Halfling Solarian | HP:51/51, SP:49/49, RP:8/9 | AC:20 | F:+6, R:+12, W:+7/+9v.Fear | Perc:+3, Init:+9 | 12v.Fire

☀️☀️

Mecha Stats:
Tier 4 Mech
Senses darkvision 60 ft., blindsense 60 ft., low-light vision;
Init. = Operator's Init.
DEFENSE
Hit Points 42
Shield Points 11 (Regains 4 SP beginning of each turn)
Hardness 1
EAC = 21
KAC = 25
Immunities Mechs are immune to ability damage, ability drain, bleed, death effects, disease, energy drain, exhaustion, fatigue, mind-affecting effects, necromancy effects, negative levels, nonlethal damage, paralysis, sleep, and stunning. They are also immune to any effect that requires a Fortitude save unless that effect works on objects or is harmless.

OFFENSE
Speed 30 ft. Swim 60 ft. Reach 15 ft.
Spear 9 + the operator’s BAB or ranks in Piloting (2d8+9 P)
Spiked Flail 9 + the operator’s BAB or ranks in Piloting (2d8+9 B; Cleave); Chain can extend for additional 10 ft. of Reach
Harpoon 9 + the operator’s BAB or ranks in Piloting (2d8+9 P)
Dual Strike (1 PP) When making a full attack with two different weapons mounted on your arms, you attack twice with one of those weapons and once with the other weapon. You take a –4 penalty to these attacks
Saves +5
Skill Modifiers A mech’s skill check modifier equals 5 + operator's ranks; for Athletics checks, also add the mech’s Strength modifier (+4).
"When performing a Strength- or Dexterity-based skill check, a mech can instead use its operator’s ranks in Piloting to determine the mech’s skill modifier."


SP: 9/11 (+4 regen)
HP: 42/42

“I play death metal ’cause I am death metal,” Nissa says, even though she hates death metal. She will focus on a single target until it is dead, then change targets.

Attack 1: 1d20 + 9 + 5 - 3 ⇒ (15) + 9 + 5 - 3 = 26
Damage: 2d8 + 9 ⇒ (2, 7) + 9 = 18

Attack 2: 1d20 + 9 + 5 - 3 ⇒ (5) + 9 + 5 - 3 = 16
Damage: 2d8 + 9 ⇒ (7, 2) + 9 = 18

Attack 3: 1d20 + 9 + 5 - 3 ⇒ (9) + 9 + 5 - 3 = 20
Damage: 2d8 + 9 ⇒ (8, 4) + 9 = 21


1+6 biohacks per short rest4 left Stamina42/42 HP 46/46Res 8/8 KAC 18 KAC 15 CMAC | Fort +5, Ref +5, Will +6

Fair assumption its round 2 situation?

As the flying bugger bears down towards Zellgato, Zellgato simply continues to fire at the creature. Internally groaning at Nissa's "catchphrases" as it were.

Injection Shot. P Damage. 240 increment (farshot): 1d20 + 8 ⇒ (3) + 8 = 11
P damage.If hit damage+ 50% speed(all) decrease. -1 to hit; 5rds: 1d8 + 2 ⇒ (4) + 2 = 6

[ooc] Probably isnt' streaking too fast with that decreased fly speed it has~


Female Halfling Solarian | HP:51/51, SP:49/49, RP:8/9 | AC:20 | F:+6, R:+12, W:+7/+9v.Fear | Perc:+3, Init:+9 | 12v.Fire

I forgot—I can add my level to basic/adv. melee damage and also +1 photo attune, so damage is 24 instead of 18, 27 instead of 21, and if demon AC is 16 or less, my first hit is this:
Crit damage: 24 + 2d8 + 9 + 1 + 5 ⇒ 24 + (2, 5) + 9 + 1 + 5 = 46


Nissa's attacks take out two of the demons. They're tougher than they look though.

Round 2
Legion or Kai can still take an action in Round 1. Kai has not yet been spotted by the demons.

Initiative Order: Zellgato, Theo, Demons, Nissa with Kai in there somewhere.

Theo, there's a demon flying straight towards Zellgato. He just fired a shot at it and missed.


Male
Skills:
Acro +18|Ath +18|Diplo +17|Intim +8|Myst +6|Percep +11|SM +6|Stealth +12
Human|SP 22/54 HP 42/42|EAC 14 KAC 16 ACvCM 24|Fort +10 Ref +9 Will +8|Init +2|RP 3/3 Godling (mighty)/7th|Speed 40ft. (40ft.)|Retribution (8/8 a day)|Agile Feet (Su) (4/4x a day)|Smite Rival (1x/day)|Channel Energy 4d6 (4/4x a day)

Round 2
Theo will try to intercept the demon flying at Zellgato.
Static Truncheon: 1d20 + 6 ⇒ (4) + 6 = 10
Dmg.: 1d12 + 5 + 5 ⇒ (7) + 5 + 5 = 17


attack; damage 1: 1d20 + 9 ⇒ (1) + 9 = 101d4 + 1 ⇒ (2) + 1 = 3

The demons are perturbed by their lack of effect on Big Red, so they try swarming it. If a couple of demons can't do the trick, how about all of them? As they do this, they cry towards the tower and try to summon more.

Kai sees demons rallying and pointing each other towards the mecha. It looks like more are going to swarm Nissa soon.

Attack, damage Demon 1: 1d20 + 9 ⇒ (14) + 9 = 231d4 + 1 ⇒ (1) + 1 = 2
Attack, damage Demon 2: 1d20 + 9 ⇒ (17) + 9 = 261d4 + 1 ⇒ (1) + 1 = 2
Attack, damage Demon 3: 1d20 + 9 ⇒ (6) + 9 = 151d4 + 1 ⇒ (1) + 1 = 2
Attack, damage Demon 4: 1d20 + 9 ⇒ (17) + 9 = 261d4 + 1 ⇒ (4) + 1 = 5
Attack, damage Demon 5: 1d20 + 9 ⇒ (4) + 9 = 131d4 + 1 ⇒ (1) + 1 = 2
Attack, damage Demon 6: 1d20 + 9 ⇒ (15) + 9 = 241d4 + 1 ⇒ (2) + 1 = 3
Attack, damage Demon 7: 1d20 + 9 ⇒ (10) + 9 = 191d4 + 1 ⇒ (4) + 1 = 5

And one demon on Zellgato and Theo who aren't big, red, and playing heavy metal.

Attack, damage Demon Z: 1d20 + 9 ⇒ (9) + 9 = 181d4 + 1 ⇒ (1) + 1 = 2

Save vs. Poison if that hit you, Z

Down the road the vehicle screeches to a halt. Something large is blocking the entire road with its spread wings. Hard to see if it is a demon from here ... I mean, it could be pterodactyl with that wingspan! Nah, it's probably a demon. Apparently there is more than one kind.


Female Halfling Solarian | HP:51/51, SP:49/49, RP:8/9 | AC:20 | F:+6, R:+12, W:+7/+9v.Fear | Perc:+3, Init:+9 | 12v.Fire

☀️☀️☀️

Mecha Stats:
Tier 4 Mech
Senses darkvision 60 ft., blindsense 60 ft., low-light vision;
Init. = Operator's Init.
DEFENSE
Hit Points 42
Shield Points 11 (Regains 4 SP beginning of each turn)
Hardness 1
EAC = 21
KAC = 25
Immunities Mechs are immune to ability damage, ability drain, bleed, death effects, disease, energy drain, exhaustion, fatigue, mind-affecting effects, necromancy effects, negative levels, nonlethal damage, paralysis, sleep, and stunning. They are also immune to any effect that requires a Fortitude save unless that effect works on objects or is harmless.

OFFENSE
Speed 30 ft. Swim 60 ft. Reach 15 ft.
Spear 9 + the operator’s BAB or ranks in Piloting (2d8+9 P)
Spiked Flail 9 + the operator’s BAB or ranks in Piloting (2d8+9 B; Cleave); Chain can extend for additional 10 ft. of Reach
Harpoon 9 + the operator’s BAB or ranks in Piloting (2d8+9 P)
Dual Strike (1 PP) When making a full attack with two different weapons mounted on your arms, you attack twice with one of those weapons and once with the other weapon. You take a –4 penalty to these attacks
Saves +5
Skill Modifiers A mech’s skill check modifier equals 5 + operator's ranks; for Athletics checks, also add the mech’s Strength modifier (+4).
"When performing a Strength- or Dexterity-based skill check, a mech can instead use its operator’s ranks in Piloting to determine the mech’s skill modifier."


SP: 6/11 (+4 regen)
HP: 42/42

Nissa unleashes another attack.

Attack 1: 1d20 + 9 + 5 - 3 ⇒ (10) + 9 + 5 - 3 = 21
Damage: 2d8 + 9 + 1 + 5 ⇒ (3, 4) + 9 + 1 + 5 = 22

Attack 2: 1d20 + 9 + 5 - 3 ⇒ (4) + 9 + 5 - 3 = 15
Damage: 2d8 + 9 + 1 + 5 ⇒ (1, 6) + 9 + 1 + 5 = 22

Attack 3: 1d20 + 9 + 5 - 3 ⇒ (8) + 9 + 5 - 3 = 19
Damage: 2d8 + 9 + 1 + 5 ⇒ (5, 7) + 9 + 1 + 5 = 27

As more come to her, she warns her friends, “If I get swarmed, be sure none of you are within ten feet of me! If there are more demons than I can stab, I’ll blast them with fire and holy light!”

Seeing the road ahead, she adds, “I better blast and run anyway. That car needs us!”

(I can’t supernova until next round, which is why I’m not rushing toward the car now.)


N/A Human Envoy 1/Mechanic 4 | HP 34/34 | SP 30/30 | RP 8/8 | F+4, R+7, W+6 | EAC 12 | KAC 13 | Init. + 1 | Perception + 11

Round 1

Kai sends Legion to fly around the demons harrying Nissa's mech and try and distract them, while Kai is searching for better cover.

Legion distraction, Acrobatics: 1d20 + 10 ⇒ (20) + 10 = 30
Kai stealth: 1d20 + 5 ⇒ (8) + 5 = 13

Round 2

Heading Nissa's warning, Kai pulls Legion back and lays down defensive fire for Nissa.

Legion distraction, Acrobatics: 1d20 + 10 ⇒ (12) + 10 = 22
Covering fire, pulsecaster: 1d20 + 4 ⇒ (14) + 4 = 18


1+6 biohacks per short rest4 left Stamina42/42 HP 46/46Res 8/8 KAC 18 KAC 15 CMAC | Fort +5, Ref +5, Will +6

Meets it Beats it right? I have KAC18. they rolled 18

Fort Save: 1d20 + 4 ⇒ (18) + 4 = 22

I got a tad lost in the "when turns switch" so I think I did my turn 2 prior to it being one. So I don't have an action till Turn 3. I believe. Or he'd shoot the big deamon~


Charles Wilde wrote:

"Watch out for that one!" Charles shouts as he catches the remaining demon's attack on his armor. Having seen the difference in effectiveness, he slashes twice with the angel sword in quick succession.

Of course, now is the exact moment he starts wondering just when he learned to fight with a sword, which throws off his aim.

Charles' last two attacks miss. These demons maneuver better in the air than anyone with a jetpack will. The guys at Boston Theoretical took learn something from their wings. Jetpacks are not the solution.

The demon tries to slash Charles with the barb on the tip of its wing. attack; damage: 1d20 + 9 ⇒ (15) + 9 = 241d4 + 1 ⇒ (1) + 1 = 2

On the pavement below, several officers of the Reformed Boston Police Department fire their stun wands at the demon. It is not stunned. The chanting inside Rosewood's gets louder and the demon hesitates before attacking one of the officers.

attack and damage against police: 1d20 + 7 ⇒ (10) + 7 = 171d4 + 1 ⇒ (3) + 1 = 4

One of the officers goes down, writhing in pain, clawing at the wound.


Two more demons spin as they fall out of the air. If they aren't dead when Nissa hits them, the harassment of the other demons as they fall finishes them off. Apparently, losers get bullied in demon groups.

Round 3. Initiative Order: Z, Theo, Demons, Nissa, Kai

Kai is laying down covering fire during the demons attack on this turn. Kai can continue doing this or switch it up when it's their turn.


Male Chimera... thing Soldier 7 | HP 55/55 SP 77/77 | KAC 23 EAC 21 | F +9 R +3 W +6 (+2 vs. mind-affecting) | Init +5 | Perc: +10 | RP 9/9 | Current form: Chimera
Head Text Key:
Bold--right 'dinosaur' head | Plain text--middle fox head | Italic--left jaguar head

Fort: 1d20 + 7 ⇒ (12) + 7 = 19

Charles growls as the demon manages to scratch him a bit in spite of his armor, but then he sees what's going on below. With a roar of anger he dives towards the demon attacking the police, holy sword raised to mete out vengeance.

Attack, if can get one in: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 1d8 + 10 ⇒ (3) + 10 = 13


Male Chimera... thing Soldier 7 | HP 55/55 SP 77/77 | KAC 23 EAC 21 | F +9 R +3 W +6 (+2 vs. mind-affecting) | Init +5 | Perc: +10 | RP 9/9 | Current form: Chimera
Head Text Key:
Bold--right 'dinosaur' head | Plain text--middle fox head | Italic--left jaguar head

As he dives, Charles flicks his comm channel to the one the Patriot's team is on. "Take the one I'm leaving behind. These things are more interested in causing havoc than self-preservation, so I can't keep their attention."


"No problem," says The New Patriot in a smug tone that says he's been waiting for the invite.

"We've got it, Charles," says Flora in a reassuring and earnest tone.


Male Chimera... thing Soldier 7 | HP 55/55 SP 77/77 | KAC 23 EAC 21 | F +9 R +3 W +6 (+2 vs. mind-affecting) | Init +5 | Perc: +10 | RP 9/9 | Current form: Chimera
Head Text Key:
Bold--right 'dinosaur' head | Plain text--middle fox head | Italic--left jaguar head

Charles mentally sighs, wondering just what trouble he's stepping in by doing this. But people might die if he doesn't, so there's not much choice.


Female Halfling Solarian | HP:51/51, SP:49/49, RP:8/9 | AC:20 | F:+6, R:+12, W:+7/+9v.Fear | Perc:+3, Init:+9 | 12v.Fire

☀️☀️☀️☀️

Nissa dashes 40 feet toward the bigger monster. She targets the cluster of enemies left behind—

Theatrics for Solarian abilities: distant star (40ft range) super nova (10ft radius).
Aiming at center of demon group, ideally attacking all of them.

—shrinking to subatomic size, soaring through her own wake and splitting an atom!
Super Nova: 6d6 + 1 ⇒ (4, 2, 6, 5, 6, 1) + 1 = 25
13 holy light; 12 fire
(Or with DC19 Reflex 7 holy light / 6 fire)

After the blast, Nissa snaps back into the cockpit at full size, but drained of photon energy.


1+6 biohacks per short rest4 left Stamina42/42 HP 46/46Res 8/8 KAC 18 KAC 15 CMAC | Fort +5, Ref +5, Will +6

Ignoring the one swooping towards him; hoping Theo will handle it. Zellgato takes the time to zoom in on the Giant Deamon harassing the vechile. This may or may not require a move action. It is a move action to Aim down a scope, but I'm not sure if they're far enough that I need to?

But I'm trying to guage.. How far away is the Big One from us, and how far from the vehicle Nissa wishes to rescue the crature is as well? I'm trying to figure out if A) I even have a decent attempt to shoot it. and B) if its hostile to the car. C) they're in enough danger I need to get closer to be a target.
Nissa's the impromteu comander~ She ordered a rescue. So Zellgato's prioritizing as he has the range while the others do not. I'll dictate my action depending distance/what it looks like. Let me know if it requires a move action to use thet scope to see them clear enough to guage the above. I'll use the move if I need to


The car raced away for two rounds, before halting, but it was dodging other vehicles abandoned on the highway, so a scope would be necessary. I'd say it is 400 feet away, which is pretty close for two rounds of racing movement, but the road is rough.


Nissa, the Subatomic Bombshell wrote:

☀️☀️☀️☀️

...
After the blast, Nissa snaps back into the cockpit at full size, but drained of photon energy.

The demons come ahead of you in initiative, but I'm sure you'll blow up a good number of them in a minute.


N/A Human Envoy 1/Mechanic 4 | HP 34/34 | SP 30/30 | RP 8/8 | F+4, R+7, W+6 | EAC 12 | KAC 13 | Init. + 1 | Perception + 11

Kai continues to try and distract the demons attacking Nissa as legion swoops in wild figure eights around the mecha.

Legion distraction: 1d20 + 10 ⇒ (17) + 10 = 27
Kai covering fire: 1d20 + 4 ⇒ (4) + 4 = 8


1+6 biohacks per short rest4 left Stamina42/42 HP 46/46Res 8/8 KAC 18 KAC 15 CMAC | Fort +5, Ref +5, Will +6

Post via phone

leaving those nearby to Nissa and Theo hoping they can cover him residents in trouble. I'll provide support watch my back

Taking care to crush and wipe the glass from the car hood this time. Zellgato aims down his scout scope at the large creature with wings. Assuming its a hostile he loads a special shot. Sliding the bolt into place while taking a breath before firing

no penalties to 480ft. 1day combo shot: 1d20 + 8 ⇒ (3) + 8 = 11
If hits
P damage. Hampering. toxic. AC: 1d8 + 2 ⇒ (5) + 2 = 7
50‰ all speeds reduced. -2ac. Fort DC 18 vs Sickening condition. All for 8RDS.


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The moment before Zellgato fires at the creature, something else strikes the big beast from behind. It seemed like a green laser beam and it was coming from further down the road. A second vehicle is rushing towards the big demon and the other car.


Theo still has an attack to make, before the demons, but he can make it later and we will retcon it in.

With Legion and Kai providing a distraction, the demons surrounding the mecha have little chance of doing damage, Nissa, on the other hand lights up a bunch of them. Demons are apparently simultaneously cowards and bullies. The ones that Nissa doesn't fry, swoop down towards Zellgato and Theo.

attack; damage on Z if Theo doesn't kill it first: 1d20 + 9 ⇒ (16) + 9 = 251d4 + 1 ⇒ (3) + 1 = 4

Make a fort save if Theo doesn't kill it (note, it is damage from Nissa's blast)

Round 4.
Initiative Order: Z, Theo, Demons, Nissa, Kai


On Charles side of the divide, one demon attacks him while another attacks the Boston RPD

attack;damage vs. Charles: 1d20 + 9 ⇒ (12) + 9 = 211d4 + 1 ⇒ (3) + 1 = 4
attack;damage vs. Person-in-blue: 1d20 + 9 ⇒ (4) + 9 = 131d4 + 1 ⇒ (3) + 1 = 4


Male
Skills:
Acro +18|Ath +18|Diplo +17|Intim +8|Myst +6|Percep +11|SM +6|Stealth +12
Human|SP 22/54 HP 42/42|EAC 14 KAC 16 ACvCM 24|Fort +10 Ref +9 Will +8|Init +2|RP 3/3 Godling (mighty)/7th|Speed 40ft. (40ft.)|Retribution (8/8 a day)|Agile Feet (Su) (4/4x a day)|Smite Rival (1x/day)|Channel Energy 4d6 (4/4x a day)

Sorry. Got confused in rotation and action economy.

Round 3
Theo continues his attack on the demons.
Static Truncheon: 1d20 + 6 ⇒ (4) + 6 = 10 SECOND '4' In a row!!
Dmg.: 1d12 + 5 + 5 ⇒ (1) + 5 + 5 = 11


1+6 biohacks per short rest4 left Stamina42/42 HP 46/46Res 8/8 KAC 18 KAC 15 CMAC | Fort +5, Ref +5, Will +6

gonna assume it doesn't die and roll fort
Fort Save: 1d20 + 4 ⇒ (2) + 4 = 6 dang I don't think I remembered to take an Antipoison on the drive from Boston theoretical. I had meant to dose all of us.


Male Chimera... thing Soldier 7 | HP 55/55 SP 77/77 | KAC 23 EAC 21 | F +9 R +3 W +6 (+2 vs. mind-affecting) | Init +5 | Perc: +10 | RP 9/9 | Current form: Chimera
Head Text Key:
Bold--right 'dinosaur' head | Plain text--middle fox head | Italic--left jaguar head

Charles's armor keeps out the little demon's claws. "You guys are really just suicidal, aren't you?" he growls as he slashes again and again with the "angel's" sword.

Sword: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d8 + 10 ⇒ (7) + 10 = 17
Sword: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d8 + 10 ⇒ (1) + 10 = 11


Charles takes one of the demons out with his swords. The other strides towards three police officers whose shock wands don't seem to be having any affect.

Detective McLeod steps out from a doorway and tries firing a rather old-fashioned looking gun.

attack;damage: 1d20 + 4 ⇒ (1) + 4 = 51d6 ⇒ 5
attack;damage: 1d20 + 4 ⇒ (4) + 4 = 81d6 ⇒ 5

The demon moves with uncanny speed to dodge the bullets.

Charles can practically hear The Patriot bounding from the periphery to the center of the action with his trademarked 'Leaps of Faith' 60 ft. jumps. Soon he'll be ready to lay down some 'Righteous Hurt' (also trademarked) on this demon. His personal camera drones are probably right behind him. For this round, though, it's Charles and the last remaining demon on this side of the eye in the sky.

The demon has its back to Charles and it creeps toward Detective MacLeod.


Zellgato is sluggish: The victim takes a –2 penalty to Reflex saves and Dexterity-based ability checks, attack rolls, and skill checks; the DCs of her spells and special abilities decrease by 2; and she becomes flat-footed.

Zellgato feels his veins burn as the poison enters his system. Something worth analyzing in whatever it was the demon injected him with. It seems to be interrupted his motor control.

Theo tries to strike with the truncheon, but the creature uses its wings to lift itself off the ground just enough to leap over the weapon.

Okay, so, that ends Round 3 with Theo's miss. Round 4, Theo and Z are up. Z, keep making saves on the Dex track until you make one.

Two demons are swooping down to join the one in front of Theo. Other demons screech at them to join the pursuit of Nissa in Big Red. They seem to think Theo and Zellgato are easier targets. Convince them they're wrong and they'll go after Nissa in the mecha. Convince them they're right, and they'll try to make a lunch of the two of you.


Kai seems the flock of demons in the sky above them direct their attention to exploding Nissa. Some screech at the others and the whole bunch of them begin flying towards the mecha. Kai is safe for now and doesn't have a crowd of demons hovering over them.


Male
Skills:
Acro +18|Ath +18|Diplo +17|Intim +8|Myst +6|Percep +11|SM +6|Stealth +12
Human|SP 22/54 HP 42/42|EAC 14 KAC 16 ACvCM 24|Fort +10 Ref +9 Will +8|Init +2|RP 3/3 Godling (mighty)/7th|Speed 40ft. (40ft.)|Retribution (8/8 a day)|Agile Feet (Su) (4/4x a day)|Smite Rival (1x/day)|Channel Energy 4d6 (4/4x a day)

Round 4
The godling decides to switch tactics by using his techno-glove; a tactic that seems to work.
Pulse Gauntlet: 1d20 + 6 ⇒ (14) + 6 = 20 By Zeus's beard, I may have hit something!!
Dmg.: 1d6 + 5 + 5 ⇒ (5) + 5 + 5 = 15


1+6 biohacks per short rest4 left Stamina42/42 HP 46/46Res 8/8 KAC 18 KAC 15 CMAC | Fort +5, Ref +5, Will +6

Feeling the effects and wanting a sample later, Zellgato pulls a small capsule from his pack, and jams it into the meat of his thigh. Injecting himself with a strong generalized antitoxin of his own creation attempting to push it out of his body.

medical Mastery theorom to use a tier 2 antitoxin
Fort Save w/ toxin boost: 1d20 + 4 + 5 ⇒ (4) + 4 + 5 = 13
Woof. this is not a friendly poison for Z


Female Halfling Solarian | HP:51/51, SP:49/49, RP:8/9 | AC:20 | F:+6, R:+12, W:+7/+9v.Fear | Perc:+3, Init:+9 | 12v.Fire

☀️
SP: 11/11 (+4 regen)
HP: 42/42

Nissa will wreck any demons that come near.
“I’m gonna wreck it!”

Attack 1: 1d20 + 9 + 5 - 3 ⇒ (8) + 9 + 5 - 3 = 19
Damage: 2d8 + 9 + 1 + 5 ⇒ (2, 4) + 9 + 1 + 5 = 21

Attack 2: 1d20 + 9 + 5 - 3 ⇒ (12) + 9 + 5 - 3 = 23
Damage: 2d8 + 9 + 1 + 5 ⇒ (7, 8) + 9 + 1 + 5 = 30

Attack 3: 1d20 + 9 + 5 - 3 ⇒ (14) + 9 + 5 - 3 = 25
Damage: 2d8 + 9 + 1 + 5 ⇒ (1, 1) + 9 + 1 + 5 = 17

ALTERNATIVE:
If there’s nothing to wreck, she speeds on to the rescue.


How fast can Nissa go if no demons are bugging her and Big Red? The demons are waiting until greater numbers can gather around Big Red before trying its defenses again. They didn't like that holy light blast, but they seem angered by it as much as afraid.


Female Halfling Solarian | HP:51/51, SP:49/49, RP:8/9 | AC:20 | F:+6, R:+12, W:+7/+9v.Fear | Perc:+3, Init:+9 | 12v.Fire

60ft per move. So is that 240ft if she “runs?”

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