
GM Steinkrug |
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The play in this new version of Pathfinder is very similar to the previous version. Most of the time, you’ll be in what we call exploration mode, traveling from place to place, exploring dungeons, and solving problems. This form of play is very free-form, allowing you to jump into the story whenever there’s something you want your character to do.
When monsters appear, you’ll enter encounter mode. During this type of play, you’ll make a special die roll for initiative, which determines the order of your turns during an encounter. What type of check you’ll make when you roll initiative is based on what you were doing just before the fight began. Usually Perception.
When it’s your turn, you can perform up to three actions. Most common tasks—like moving up to your Speed with a Stride, Striking a creature, drawing a weapon, or opening a door—use one of your three actions. Casting spells, as well as some special actions, might take two or more actions to perform. If you look at your character sheet, you’ll see that abilities that require you to spend an action are noted using a diamond symbol, whereas things that require more than one are noted by diamonds stacked on each other. Some abilities have a curving arrow next to them ([reaction]). These are your reactions. Each round, you can use one reaction whether it’s your turn or not, but only when the conditions are right and the reaction’s trigger occurs. Finally, you might see some things noted by an empty diamond. These are free actions, which don’t cost you an action or reaction to use. Some free actions can be used on your turn, and some, like reactions, can be used at any time, but only when their trigger occurs. See slides for examples of these symbols
Throughout the game, you’ll be asked to make rolls or checks, like an attack roll, a skill check, or a saving throw. In all cases, you roll a d20 and add the bonus listed next to the specific attack, skill, or saving throw. The result is then compared to a Difficulty Class (or Armor Class, for an attack) to determine if it’s a success. If the check was an attack roll, and you hit, I’ll ask you to roll damage. The dice you roll for damage depend on the attack and is listed with that attack.
You critically succeed at a check when a check’s result meets or exceeds the DC by 10 or more. If the check is an attack roll, this is sometimes called a critical hit. You can also critically fail a check. The rules for critical failure—sometimes called a fumble—are the same as those for a critical success, but in the other direction: if you fail a check by 10 or more, that’s a critical failure. If you rolled a 20 on the die (a “natural 20”), your result is one degree of success better than it would be by numbers alone. If you roll a 1 on the d20 (a “natural 1”), your result is one degree worse. This means that a natural 20usually results in a critical success and natural 1 usually results in a critical failure.
An important rule you’ll need to remember for this adventure is that if you use more than one attack in a turn, each attack after the first takes a penalty on your roll to hit, making it less likely to successfully damage the enemy. For most weapons, this is a –5 penalty for each attack after the first, but for agile weapons such as daggers, the penalty is only –4. When you’re attacked, I’ll ask if a monster’s attack roll is equal to or exceeds your Armor Class (or AC). If it does, you’re hit and will take damage. Damage reduces your Hit Points by the same amount. If you fall to 0 Hit Points, you fall unconscious and might die!
One last thing. Each of you has a Hero Point—a special point you can spend after rolling any attack, check, or saving throw to reroll that d20. When you do, you must use the result of this second roll, even if its lower than your first. You can instead spend your point to cheat death when your dying condition increases, which makes you immediately lose the dying condition and stabilize with 0 Hit Points. I’ll explain the dying condition later if we need it.

GM Steinkrug |

GM Steinkrug |

All right, so...
On table 1, I believe I have Caro Cogitatus and Mioki that have checked in.
On table 2, I've seen Pyropaki, Daedalus and Spazmodeus.
We also have Ridge, an additional player who expressed interest.
So, what I'm going to do is give until this time tomorrow to hear from those who haven't checked in.
If we don't have enough for two tables, I'll consolidate down to one. Right now, with the names above, we have a table of 6.
Basically, I'm trying to balance allowing as many people to participate with getting this going.
Thanks for understanding.

Merisell |

Well after 3-4 days of misery, and about 8 lbs , I recovered...only to step into the maelstrom of christmas activities I need to get caught up on....finally calmed down, will get back to regular posting...sorry for the absence..

Kyra Iki Masa |
1 person marked this as a favorite. |

Character creation still makes me a bit unsure but I think I'm coming around. The three step combat is pretty smooth though I can see how it might slow down PBP at times. Over all I like it :)
You were great, had answers for us when we had questions, were flexible with us, and patient I thought.
Thanks.