
chillblame |

Plus one extra
Karl Darkhunter
Human, male, Sacred Huntsman of Ehlonna 7
Strength 14
Dexterity 21
Constitution 12
Intelligence 12
Wisdom 16
Charisma 12
Initiative +6
Hp 49
BA +5
CMB +6
Longbow +11 1d8+3
Pt blank shot, precise shot
Morning star +8 1d8+2
Dagger +7 1d4+2
AC 20 TAC 17 FFAC 16
CMD 15
Fort +7 Ref +8 Will +9
+1 will vs evil spellcasters
Point blank shot
Precise shot
Deadly aim
WF longbow
Rapid shot
Distracting charge
Coordinated shot
Armour expert: -1 to armour check penalty
Schooled inquisitor: +2 to know planes and know religion to ID creatures
+5 Bluff 1+1+3
+5 Climb 1+1+3
+10 Craft (bower/fletcher) 7+1+3 (background)
+5 Diplomacy 1+1+3
+8 Heal 3+2+3
+14 Intimidate 7+1+3+3
+7 Know arcana 1+1+3+2
+9 Know dungeoneering 3+1+3+2
+ 8 Know history 7+1 (background)
+7 Know nature 1+1+3+2
+13 Know planes 7+1+3+2 (+2 to id)
+13 Know religion 7+1+3+2 (+2 to id)
+12 Perception 7+2+3
+8 Ride 1+4+3
+12 Sense motive 4+2+3+3
+2 Spellcraft 0+1+1
+11 Stealth 4+4+3
+12 Survival 7+2+3 (+3 on track)
+2 Swim 1+1
Domain (good)
Monster lore
Orisons
Stern gaze: +3 intimidate
Hunters tactics: teamwork feats automatically apply to companion
Animal focus: aspect of animal as a swift action inquisitor only
Detect alignment: 60’ range
Cunning initiative: add wis bonus to initiative
Track: +1/2 level to track rolls (+3)
Teamwork feat x2
Bane: +2 attack/damage +2d6
Discern lies
Animal companion
Tiny
Str 24 Dex 12 Con 20 Int 2, Wis 13, Cha 3
Fort +10 Ref +6 will +2 (+4 vs enchantment)
Mv 30 feet
Initiative +1
HD 6 (HP 66)
Gore +12 2d8+7
AC 25
Evasion
Devotion
Link
Share spells
+5 natural armour
Skills survival +7
Feats Toughness, WF gore, natural armour
Low light vision, scent, powerful charge (2d8), trample
Tricks track, guard, attack
Studded leather
Lv 0 detect magic, light, guidance, resistance, disrupt undead, read magic
Lv1 (5/day) deadeyes lore, true strike, cure ligh wounds, sanctuary, bless
Lv2 (4/day) Weapon of awe, bloodhound, consecrate, sacred bond
Lv3 (2/day) prayer, magic vestment
+2 circlet of wisdom 4000
+2 belt of Physical might Strength and Dex 10000
Handy haversack 2000
Longbow str 14 +1 2500
Ring of protection +1 2000
Wand of cure light wounds x50 750
30 arrows and quiver 1.5
10 cold iron arrows 1
Mithril Chain shirt +1 2000
Cloak of resistance +1 500
Bandolier
Cold iron morning star 16
Dagger 2
Inquisitors kit 30
Artisans tools 5
Travellers outfit x2 1
Reversible cloak 1
Scarf 1
Candle rod x3 3
Acid x5 50
Golden bracelet 100
102gp, 5sp (1gp in boot, the rest in pouch)
Karl has lived in Keoland for most of his life, his father bringing him there when he was young. His father told him when he was old enough that his mother had been a witch, and she had fled another more dangerous witch. His father hid Karl and himself to avoid the clash.
As a boy, Karl was involved in the community and became a follower of Ehlonna, the huntsman of the gods. Protector of woodland communities. At first, he thought to become a cleric, but Ehlonna had a different purpose for the young man. When he discovered a young Arsinoitherium, and hand-raised it, naming the beast Tiny, they became close companions. Ehlonna gifted a bond to Karl. So, he became a Huntsman of Ehlonna, a defender and hunter of monsters. Well eventually. He still has much to go. But with his friend Tiny, he is on his way.

Naji bin Caedmon |

I'm reusing a profile. All of the stats are in the profile.
Cleric ((Ecclesitheurge) of Istus, 7
Former slave and half-breed (human mutt). Typical negative background for most priests of Istus.
You could argue that his actions in the discussion thread were more Good than Neutral. Thing is, none of those actions really cost Naji anything . . .. There was no inherent sacrifice in how he assisted those around him.

Naji bin Caedmon |

By definition (off the top of my head, honestly, been playing the set of systems using the alignment rules for about 40 years, now):
A Good person takes risks and makes sacrifices for the benefit of others without expectation of pay or reward.
An Evil person abuses, manipulates, or kills others for personal benefit (or entertainment) without the need for any other motivation (like they were threatening my sister).
A Neutral person worries about herself and her close associates/family, doing what she must to protect them and keep them safe. Many neutral people will help others in need, but they will not weaken themselves or their close associates in order to do so. They may steal and cause harm to others, but only while trying to meet survival-level needs on Maslow's hierarchy.
I was trying to point out that Naji's behavior in the discussion thread didn't reflect textbook Good behavior.

AGamer70 |

Do we have to apply with the same concept as in the original? Somehow I don't think my ranged character will get picked over chillblame's.
No it's just that the original people that submitted characters get priority.
Ok, then instead of a ranged warpriest, I think I'll put together the rogue I had initially considered.

Naji bin Caedmon |

Weird 24 hours. Saw the selection and announcement post as I was putting my phone on the charger and I went to bed. Work. Grocery Shopping afterwards. Made dinner. Played with the grandchildren until their momma got home. Just now getting to look at the messageboards. Will post before I go to bed. I promise.