Sleepless Detective

Fitzroy Delhume's page

67 posts. Alias of JoshB.


Race

Elf Arcane Trickster HP:42/42 | AC 19 T14 FF16 (mage armor)| BAB2 CMB+3 CMD17 | F+5 R+8 W+4 | Init:+5 | Perc+11 (+1 for traps) | Stealth +11

Classes/Levels

Rauber|HP 21/21 | AC:21 FF:14 T:19 (mage armor) | F:+2 R:+7 W:+8 |

About Fitzroy Delhume

Fitzroy
Male elf arcane trickster 3/unchained rogue 1/illusionist (deception) 3
CG Medium humanoid (elf)
Init +5; Senses low-light vision; Perception +11
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Defense
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AC 19, touch 14, flat-footed 16 (+4 armor, +1 deflection, +3 Dex, +1 natural)
hp 42 (7 HD; 6d6+1d8+8)
Fort +5, Ref +8, Will +4; +2 vs. enchantments, +8 circumstance bonus vs. visual-based attacks
Defensive Abilities deceptive flourish; Immune sleep
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Offense
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Speed 30 ft.
Melee +1 short sword +6 (1d6+2/19-20) or
. . dagger +5 (1d4+1/19-20) or
. . dagger +5 (1d4+1/19-20) or
. . mwk cold iron dagger +6 (1d4+1/19-20)
Ranged light crossbow +5 (1d8/19-20)
Special Attacks sneak attack (unchained) +1d6, sneak attack +2d6
Illusionist Spells Prepared (CL 7th; concentration +12)
. . 3rd—fly, haste, heroism, phantasmal affliction[UI] (DC 19)
. . 2nd—glitterdust (DC 17), hideous laughter (DC 17), mirror image, mirror image, mirror image
. . 1st—charm person (DC 16), handy grapnel[UI] (DC 16), silent image (DC 17), snowball[UW], vanish[APG] (DC 17), vanish[APG] (DC 17)
. . 0 (at will)—detect magic, mage hand, ray of frost, read magic
. . Opposition Schools Abjuration, Necromancy
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Statistics
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Str 12, Dex 17, Con 12, Int 20, Wis 8, Cha 14
Base Atk +2; CMB +3; CMD 17
Feats Accomplished Sneak Attacker, Craft Wand, Great Fortitude, Scribe Scroll, Spell Focus (illusion), Weapon Finesse
Traits magical knack, warrior of old
Skills
Acrobatics +7 (1 rank +3 class +3 dex)
Bluff +6 (1rank +3class +2cha +2 enhancement)
Climb +5 (1rank +3class +1str)
Diplomacy +6 (1 rank +3class +2cha)
Disable Device +15 (6 ranks +3class +3dex +2mwk tools +1trapfinding)
Disguise +20 (3 ranks +3class +2cha +10disguise self +2enhancement)
Escape Artist +10 (4 ranks + 3class +3dex)
Fly +7 (1rank +3class +3dex)
Intimidate +6 (1rank +3class +2cha)
Knowledge (arcana) +12 (4rank +3class + 5int)
Knowledge (dungeoneering) +9 (1 rank +3class +5int)
Knowledge (geography) +9 (1 rank +3class +5int)
Knowledge (history) +9 (1 rank +3class +5int)
Knowledge (local) +15 (7 rank +3class +5int)
Knowledge (nature) +9 (1 rank +3class +5int)
Knowledge (planes) +9 (1 rank +3class +5int)
Knowledge (religion) +9 (1 rank +3class +5int)
Perception +11 (7ranks +3class -1wis +2racial) (+1 for traps)
Spellcraft +15 (+17 to identify magic item properties)
Stealth +10 (4ranks +3class +3dex)
Swim +5 (1rank +3class +1str)
Use Magic Device +12 (7ranks +3class + 2cha)

Appraise +11 (3 ranks + 3class +5int)
Linguistics +10 (2ranks +3class +5int)
Sleight of Hand +13 (7ranks +3class +3dex +3raccoon)

Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Abyssal, Common, Draconic, Elven, Giant, Goblin, Orc, Sasquatch, Sylvan
SQ arcane bond (Rauber, raccoon), elven magic, impromptu sneak attack, ranged legerdemain, subtle misdirection +1, trapfinding +1

Combat Gear Other Gear +1 short sword, dagger, dagger, light crossbow, mwk cold iron dagger, amulet of natural armor +1, handy haversack, hat of disguise, headband of vast intelligence +2, ring of protection +1, bandolier[UE], canteen[UE], grappling hook, hip flask[UE], marbles[APG], masterwork thieves' tools, oldlaw whiskey (per bottle)[UE], scroll case, second-story harness, smoked goggles[APG], spell component pouch, spider's silk rope (50 ft.)[APG], spring loaded scroll case, trail rations (18), wizard starting spellbook, wrist sheath, spring loaded, wrist sheath, spring loaded, 120 gp, 9 sp

oil of bless weapon
pearl of power (1st level) (2)
potion of cure light wounds (3)
potion of gaseous form
scroll of glitterdust, haste, heroism, invisibility
scroll of identify (x3)
wand of cure light wounds (49 charges)
wand of grease (50 charges)
wand of mage armor (48 charges)
wand of scorching ray (50 charges)

Alchemist Fire (2)

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Special Abilities
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Abjuration You must spend 2 slots to cast spells from the Abjuration school.
Deception Associated School: Illusion.
Deceptive Flourish (Su) Bonus on Bluff and Disguise checks.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.

Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 to Sleight of Hand checks You gain the Alertness feat while your familiar is within arm's reach.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Subtle Misdirection (8/day) (Sp) Ward touched creature or object granting 20% miss chance.

Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.

Impromptu Sneak Attack (1/day) (Ex) You can declare any melee or ranged attack to be a sneak attack.
Ranged Legerdemain (Su) Can use Disable Device or Sleight of Hand from 30 ft away, but +5 DC.

Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Sneak Attack +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

Spell Focus (Illusion) Spells from one school of magic have +1 to their save DC.

Spellbook:

1st Level Alarm, Charm Person, Color Spray, Disguise Self, Featherfall, Identify, Grease, Handy Grapnel, Mage Armor, Obscuring Mist, Silent Image, Snowball

2nd LevelAcid Arrow, Glitterdust, Hideous Laughter, Minor Image, Mirror Image, Scorching Ray

3rd LevelFly, Haste, Heroism, Major Image, Shadow Enchantment, Phantasmal Affliction

Rauber CR –
Raccoon (pilferer) (Pathfinder RPG Bestiary 3 113)
N Tiny magical beast (animal)
Init +2; Senses low-light vision, scent; Perception +13
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Defense
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AC 21, touch 14, flat-footed 19 (+4 armor, +2 Dex, +3 natural, +2 size)
hp 21 (1d8)
Fort +2, Ref +7, Will +8
Defensive Abilities nondetection
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Offense
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Speed 20 ft., climb 20 ft.
Melee bite +6 (1d3-1)
Space 2½ ft.; Reach 0 ft.
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Statistics
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Str 8, Dex 15, Con 11, Int 7, Wis 16, Cha 5
Base Atk +2; CMB +2 (+4 steal); CMD 11 (13 vs. steal, 15 vs. trip)
Feats Improved Steal[APG], Weapon Finesse
Skills Acrobatics +6 (+2 to jump), Appraise +1, Bluff -2, Climb +14, Diplomacy -2, Disable Device +11, Disguise +0, Escape Artist +9, Fly +10, Intimidate -2, Linguistics +0, Perception +13, Sleight of Hand +13, Spellcraft +5, Stealth +18, Survival +4, Swim +6, Use Magic Device +4
SQ empathic link, sneak +1
Other Gear belt pouch, second-story harness, smoked goggles[APG], thieves' tools
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Special Abilities
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Climb (20 feet) You have a Climb speed.
Empathic Link (Su) You have an empathic link with your master.
Improved Steal You don't provoke attacks of opportunity when stealing.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nondetection (Constant, DC 22) (Su) Under constant nondetection effect.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Sneak +1 (Ex) Gain competence bonus to Sleight of Hand and Stealth checks.