Combat Gear Other Gear +1 short sword, dagger, dagger, light crossbow, mwk cold iron dagger, amulet of natural armor +1, handy haversack, hat of disguise, headband of vast intelligence +2, ring of protection +1, bandolier[UE], canteen[UE], grappling hook, hip flask[UE], marbles[APG], masterwork thieves' tools, oldlaw whiskey (per bottle)[UE], scroll case, second-story harness, smoked goggles[APG], spell component pouch, spider's silk rope (50 ft.)[APG], spring loaded scroll case, trail rations (18), wizard starting spellbook, wrist sheath, spring loaded, wrist sheath, spring loaded, 120 gp, 9 sp
oil of bless weapon pearl of power (1st level) (2)
potion of cure light wounds (3)
potion of gaseous form scroll of glitterdust, haste, heroism, invisibility scroll of identify (x3) wand of cure light wounds (49 charges) wand of grease (50 charges) wand of mage armor (48 charges) wand of scorching ray (50 charges)
Alchemist Fire (2)
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Special Abilities
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Abjuration You must spend 2 slots to cast spells from the Abjuration school.
Deception Associated School: Illusion.
Deceptive Flourish (Su) Bonus on Bluff and Disguise checks.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 to Sleight of Hand checks You gain the Alertness feat while your familiar is within arm's reach.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Subtle Misdirection (8/day) (Sp) Ward touched creature or object granting 20% miss chance.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Impromptu Sneak Attack (1/day) (Ex) You can declare any melee or ranged attack to be a sneak attack.
Ranged Legerdemain (Su) Can use Disable Device or Sleight of Hand from 30 ft away, but +5 DC.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Sneak Attack +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Spell Focus (Illusion) Spells from one school of magic have +1 to their save DC.
2nd LevelAcid Arrow, Glitterdust, Hideous Laughter, Minor Image, Mirror Image, Scorching Ray
3rd LevelFly, Haste, Heroism, Major Image, Shadow Enchantment, Phantasmal Affliction
Rauber CR –
Raccoon (pilferer) (Pathfinder RPG Bestiary 3 113)
N Tiny magical beast (animal)
Init +2; Senses low-light vision, scent; Perception +13
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Defense
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AC 21, touch 14, flat-footed 19 (+4 armor, +2 Dex, +3 natural, +2 size)
hp 21 (1d8)
Fort +2, Ref +7, Will +8
Defensive Abilities nondetection
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Offense
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Speed 20 ft., climb 20 ft.
Melee bite +6 (1d3-1)
Space 2½ ft.; Reach 0 ft.
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Statistics
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Str 8, Dex 15, Con 11, Int 7, Wis 16, Cha 5
Base Atk +2; CMB +2 (+4 steal); CMD 11 (13 vs. steal, 15 vs. trip)
Feats Improved Steal[APG], Weapon Finesse
Skills Acrobatics +6 (+2 to jump), Appraise +1, Bluff -2, Climb +14, Diplomacy -2, Disable Device +11, Disguise +0, Escape Artist +9, Fly +10, Intimidate -2, Linguistics +0, Perception +13, Sleight of Hand +13, Spellcraft +5, Stealth +18, Survival +4, Swim +6, Use Magic Device +4
SQ empathic link, sneak +1
Other Gear belt pouch, second-story harness, smoked goggles[APG], thieves' tools
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Special Abilities
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Climb (20 feet) You have a Climb speed.
Empathic Link (Su) You have an empathic link with your master.
Improved Steal You don't provoke attacks of opportunity when stealing.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nondetection (Constant, DC 22) (Su) Under constant nondetection effect.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Sneak +1 (Ex) Gain competence bonus to Sleight of Hand and Stealth checks.