Bruno's Frostfur Captives (Inactive)

Game Master Bruno Romero

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Hi! Here you can give a heads up to any absences, questions best left out of the narrative, or general banter!

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

Me, seeing all the hubbub on the board about this scenario: Wonder what makes this such a fun scenario? People seem to really enjoy it.

Valsin: So you'll be escorting goblins, and--

Me: There it is!

Absolutely did not know that was going to happen-- and if I'm not mistaken, this will be Vulpina's first direct contact with them.

:D We're in for a good time.

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

it came up in recruitment but just want to talk about battle tactics real quick. i will offer a raging song, of course. otherwise pretty plain sword and board. anyone else joining me up front?

Grand Lodge

Male Human (Varisian) Wizard(Evoker)/3 [HP: 17/17] [Init: +2; Perc: +8] [AC: 12+/12/10+] [saves: 3/3/4] [CMB: +1; CMD: 13/11] [Force Missile used: 0/7] [Signet Ring used: 0/1] [Active Conditions: ]

Is anyone able to use a Wand of CLW? I possess one but do not have UMD.

I also have a Wand of Endure Elements for use.

Also, I will be altering my spell list to change Protection from Evil into another Shield spell.

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

I can cast CLW.

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

Vulpina's a front-liner with a Dragon Pistol and Wakizashi combo.

It's mostly subpar damage, high AC (due to Dodging Panache and Gunslinger's Dodge), with the occasional spike due to crits.

She's got a lot of self-titled Grace (Grit+Panache), with 8 uses and plenty of opportunities to refill it.

Not sure if she'll take Raging Song; gonna have to think about whether or not her deeds apply, and whether or not I need to use Acrobatics to maneuver on a given turn. I suppose it'll vary turn-by-turn!

Liberty's Edge

Female Ratfolk Spellslinger 1/Arcanist 4 | HP 37/37 | AC 15/14/12 | CMD 13 | F +5, R +4, W +7 | Init +3 | Perc +3 | AR 3/7 | Conditions:

Loam has played an adventure with goblins being used by the Shadow Lodge, so she may be more irritable than usual. Should be interesting!

She mostly attacks from range, getting closer for certain spells if necessary. She'll likely prepare a variety of utility spells, and, if needed for offense, will consume them to empower her pistol. She has a variety of skills and a mediocre UMD.

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

Vulpina has a +8 to UMD, so almost a 50/50 shot of using a wand successfully (and carries her own CLW). It's not great... but out of combat, she can help patch people up a little faster.

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

So I just, uh, noticed something...

The beneficial bandolier I've been using to make Vulpina work... isn't legal. I could have sworn I checked that four times before buying it.

Not entirely sure what to do with that now! Thankfully I have three pistols and can thus fire three times without having to reload (making the sword-and-pistol game actually semi-usable), but uh.

I guess I have some equipment re-configuring to do? And possibly some alternate purchasing decisions.

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

All right, cleared it with the GM. I'm exchanging my Beneficial Bandolier that officially never existed, plus my Masterwork Cane Sword (never got any use out of that thing), and two Alchemist's Fires (Dragon's Breath is even better!) for an Endless Bandolier.

Vulpina now has... 5gp remaining. Don't ask her to spot your tab :P

Hooray for being able to carry all this stuff with low Strength!

Grand Lodge

Male Human (Varisian) Wizard(Evoker)/3 [HP: 17/17] [Init: +2; Perc: +8] [AC: 12+/12/10+] [saves: 3/3/4] [CMB: +1; CMD: 13/11] [Force Missile used: 0/7] [Signet Ring used: 0/1] [Active Conditions: ]

Handy Haversacks helps alot.

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

I know a few of my PCs will get one of those, but the Endless Bandolier is similar-- but while keeping everything within draw distance. Vulpina's still got room for a few more weapons, even! Maybe get me a musket some day for those far-off shots...

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

How are we looking to handle this encounter, lethal-vs-nonlethal-wise?

On the one hand, the folks in the towers could be allies or neutral parties who don't know who we are and are being cautious by firing a warning shot. If nothing else, they're likely sentient (not a lot of nonsentients firing bows and arrows from tower windows).

On the other hand, feels like they should shout something down if they're not trying to kill us. "Go away!" perhaps. "Identify yourselves!" even.

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21
Lady Vulpina wrote:

How are we looking to handle this encounter, lethal-vs-nonlethal-wise?

On the one hand, the folks in the towers could be allies or neutral parties who don't know who we are and are being cautious by firing a warning shot. If nothing else, they're likely sentient (not a lot of nonsentients firing bows and arrows from tower windows).

On the other hand, feels like they should shout something down if they're not trying to kill us. "Go away!" perhaps. "Identify yourselves!" even.

Well, that answers that!


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Just as an FYI, while Flix's bow rolls have been less than stellar, that first Diplomacy roll to contain the goblins was real crucial to the fight. I've run this encounter so many times, and not containing them can make the fight sooo problematic!

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

:)

Grand Lodge

Male Human (Varisian) Wizard(Evoker)/3 [HP: 17/17] [Init: +2; Perc: +8] [AC: 12+/12/10+] [saves: 3/3/4] [CMB: +1; CMD: 13/11] [Force Missile used: 0/7] [Signet Ring used: 0/1] [Active Conditions: ]

GM Bruno, I sent you a PM. Please read.

Nevermind. PM indicator dot didn't pop up.

Grand Lodge

Male Human (Varisian) Wizard(Evoker)/3 [HP: 17/17] [Init: +2; Perc: +8] [AC: 12+/12/10+] [saves: 3/3/4] [CMB: +1; CMD: 13/11] [Force Missile used: 0/7] [Signet Ring used: 0/1] [Active Conditions: ]

@Pai: I have a 6L Hydrokineticist (Cold) named Glorne. Feel free to look at his sheet.


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Regarding the lack of combat so far, I'd like to remind you not to underestimate yourselves. Through your good role-playing and good decision making, you've circumvented obstacles and avoided combat.

Felix's rapport with the goblins encouraged them to help you find shelter... Who knows what might have happened if you didn't in time!

Vulpina's plan is just about to circumvent Rimetusk and his greataxe.

Stay tuned for more! We're about to hit the halfway point!

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

We're only halfway? Excellent! I've been enjoying this immensely (so I'll have to offer it locally when I start GMing at the local nerdery).

The longer Vulpina goes without combat, the less likely she is to die before her build starts to shine :D

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

Yeah this has been super fun. I think PFS does a good job of rewarding RP and social characters in situations like this. Flix wouldn't mind a scrap though ;)

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

It’s not too late to try fighting the troll! I can keep the goblins in line while you go mano-a-mano.

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

probably a real bad idea ;)

Liberty's Edge

Female Ratfolk Spellslinger 1/Arcanist 4 | HP 37/37 | AC 15/14/12 | CMD 13 | F +5, R +4, W +7 | Init +3 | Perc +3 | AR 3/7 | Conditions:

Loam is just waiting for the goblins to do something reprehensible, but they've been good so far.

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

Vulpina could, of course, take the troll in one-on-one combat, but she'd hate to make you all look bad, and then she'd have to find a way to get the ferry to work, and it's all just so much bother, you know?

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

totally


I'm glad you're enjoying the scenario so far! I've run this scenario around 5 times before, and lemme say, you're probably the most level-headed group I've seen.

I've had characters attack Rimetusk on sight, starve the goblins, and even go on a different path than what Sverrir laid out. Thank you for your interest thus far!

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

Great group! Great GM! Great time!

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

I should’ve known I’d have a jam, I’ve been rolling too good for too long!

Grand Lodge

M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid)

You got a bunch of guns, you'll be fine :)

Grand Lodge

Male Human (Varisian) Wizard(Evoker)/3 [HP: 17/17] [Init: +2; Perc: +8] [AC: 12+/12/10+] [saves: 3/3/4] [CMB: +1; CMD: 13/11] [Force Missile used: 0/7] [Signet Ring used: 0/1] [Active Conditions: ]

Salvadore has Mending spell in his book.

Mending: (School: transmutation)
Casting Time: 10 minutes Components: V, S Range: 10 ft.
Target: one object up to 1 lb./level Duration: instantaneous
Saving Throw: Will negates (harmless, object); Spell Resistance: yes (harmless, object)
Description: This spell repairs damaged objects, restoring 1d4 hit points to the object. If the object has the broken condition, this condition is removed if the object is restored to at least half its original hit points. All of the pieces of an object must be present for this spell to function. Magic items can be repaired by this spell, but you must have a caster level equal to or higher than that of the object. Magic items that are destroyed (at 0 hit points or less) can be repaired with this spell, but this spell does not restore their magic abilities. This spell does not affect creatures (including constructs). This spell has no effect on objects that have been warped or otherwise transmuted, but it can still repair damage done to such items.

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

I’ve got Quick Clear! It’s just a wasted turn when I was hoping for a x4 crit ;D

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

I go three levels without a misfire and now I can't get a shot off!

Coat pistol, don't fail me now! Once I fish you out of where you're hiding...

Liberty's Edge

Female Ratfolk Spellslinger 1/Arcanist 4 | HP 37/37 | AC 15/14/12 | CMD 13 | F +5, R +4, W +7 | Init +3 | Perc +3 | AR 3/7 | Conditions:

I got a misfire in my first-ever encounter, and we were on too much of a clock to fix it! Those were the days.

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

Pretty soon Vulpina's gonna start passing you her guns to clear and reload for her :P

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud
GM Bruno Romero wrote:
...you see a column of black smoke, and at its base, the very same Longhouse described by Sverrir's instructions.

I read this as the longhouse being on fire. For the sake of Pai's frozen toes, I hope Vulpina interpreted this correctly. ;)

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

My assumption is based entirely on the guy in front not seeming too concerned about it, waving hello and whatnot! :P

Either way, a fire's a fire, and it's bound to be warmer near it! :D Pai's feet are saved!


Merry Christmas to all!

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

Merry Christmas!


And so we approach the climax of the adventure: protect the Tangerine Terrors!

Grand Lodge

Male Human (Varisian) Wizard(Evoker)/3 [HP: 17/17] [Init: +2; Perc: +8] [AC: 12+/12/10+] [saves: 3/3/4] [CMB: +1; CMD: 13/11] [Force Missile used: 0/7] [Signet Ring used: 0/1] [Active Conditions: ]

Should I wait for FLix to post?


Just in case, I want to resolve the surprise round completely before moving forward


Happy New Year everyone! I hope you guys are having fun. You'll get to start off this year with a group of orange goblins singing your praises!

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

Happy New Year!

I think this is the most patient Vulpina has ever been. She's generally the sort to shoot first (even in the remastered edition)!

Maybe the spirit of the season has gotten into her.

(I think it's mostly just that there's someone on their side who's not willing to fight.)

Grand Lodge

Male Human (Varisian) Wizard(Evoker)/3 [HP: 17/17] [Init: +2; Perc: +8] [AC: 12+/12/10+] [saves: 3/3/4] [CMB: +1; CMD: 13/11] [Force Missile used: 0/7] [Signet Ring used: 0/1] [Active Conditions: ]

Starting to think it's inevitable.

Going to use #5-08 to ask if killing these yahoos will result in a loss of the secondary condition.

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

Eh, there's always "take them out non-lethally," but that's risky. Especially if we're trying to rely on a mix of Lethal and Non-Lethal.

There's no way for me to shoot them "non-lethally," for example... and a crit would be very lethal.

But maybe removing their weapons from the equation will help :P


Salvadore Mattero wrote:

Going to use #5-08 to ask if killing these yahoos will result in a loss of the secondary condition.

Killing or sparing the Blackravens (all of them and each one separately) is negligible - that is, it does not contribute nor oppose the success conditions of this scenario. Still, I applaud your efforts for trying to resolve the matter peacefully.

If I could give you extra loot I would!

Sovereign Court

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Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

Look, ammo is expensive, okay?

Grand Lodge

Male Human (Varisian) Wizard(Evoker)/3 [HP: 17/17] [Init: +2; Perc: +8] [AC: 12+/12/10+] [saves: 3/3/4] [CMB: +1; CMD: 13/11] [Force Missile used: 0/7] [Signet Ring used: 0/1] [Active Conditions: ]

Hello?

Liberty's Edge

Female CG Gnome Kineticist 9 | HP 13/129 | NL dmg: 27 | AC 23*+2, T 17*, FF 17+2 | CMB +6, CMD 20 | Fort +16, Ref +14, Will +6* | Init +7 | Perception +15, Sense Motive +2 | Speed 20ft | Burn: 3/9 | | IB: 0/1 | Active conditions: T-shirt re-roll used, Env. Winds (25% miss chance), Water Shroud

Hi! I figure that things will likely pick up this week, as most people are getting back to work/school/non-holiday life.

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