Karzoug the Claimer

Bruno Romero's page

* Pathfinder Society GM. 346 posts (1,585 including aliases). No reviews. No lists. No wishlists. 8 Organized Play characters. 2 aliases.


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I had no idea chronicle credit only happened once! I'll keep it in mind for the future. I'll try and see what games people are interested in >.>


Sorry, if anyone's able to help: I've finished by 10th GM game (through a combination of F2F games and PbP games), but a GM star did not pop up.

Checking my sessions, I find one scenario, in particular, came up with this note: "Player has already run scenario at session # 143 of event # 92612 Canberra Games Day on July 29, 2018." - this is because I ran that scenario in a face-to-face game during my time in Australia.

I was under the impression we could GM a scenario multiple times, but I'm at a loss on how to deal with this.


I do have one in mind - Fifi, a Paladin of Sarenrae (level 4) that's really upbeat, cheerful and kind.

On the subject of guns, wouldn't you be able to accomplish that with the Rapid Reload feat (reduced to a move action), or Paper Cartridges (reduced to a move action, coupled with the feat reduces it further to a free action).


Forgot to upload Pai's! Fixed now


Here you will find your Chronicle sheets! If there's any errors, please PM me and I'll get them fixed up.

Thank you once again for playing - this has been my fourth time GMing through PbP, and it's been a blast! I wish I had the time to run another adventure with you guys - but if there's room for another PC, I could always bring in one of my own!


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I will be filling out your Chronicle Sheets tonight. I hope you guys had fun! It was a pleasure playing with all of you.


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With a goodbye filled with respect, the goblins hold back their tears and just bow in gratefulness. Each goblin completing the other's sentences, they declare-"Thank you. Longshanks. Good luck. To you!"-and walk off towards the Pathfinders.

The group of Pathfinders look dumbfounded, wondering what you are up to - if it's some kind of trick or joke. But the leader speaks up and says-"Settle down. This fellow Pathfinders just went through hell and back to get these goblins, and they know them better than us. Respect those more experienced, and respect the goblins."-he says as he shakes each of your hands and walks off with his group, escorting the goblins.

Hours later, we focus on a boat cruising through the Varisian coast. On its side, a carving reads "The Mad Dash". Aboard, inside the captain's dinner table, we see our five heroes making their way back home, remembering their travels and laughing about it - sinister dolls, goblin attacks, pretending to be Irriseni servants, and dealing with Ulfen treason. For a second, you might think only the five of them are in the room. But suddenly, Mikael enters with a handful of bottles of rum. He joins in on the fun, laughing as the group looks into the ocean from a window.

In another side of Golarion, a group of goblins sit around a table in a dimly lit room. One of the goblins demands-"Sir Aram Zey! Bring us more foods! The Tangerine Terrors hold their end of the deals! Let us eat until we are full, then you cast your magicksies on our heads. Don't you know littles people have more power?"-as a wizard enters the room with a full roasted turkey, the goblins continue-"Lemme tells you about this little zappy zappy girl called Pai..."

And that's a wrap up!


With the support of a company on your shoulders, you bid farewell to Freyr and exit the compound, the goblins in tow. Mikael stops you to thank you before you leave, saying-"I still need to put my affairs in order before I go. I'll meet you on the town square in 2 hours!"-and entering the barracks once again.

Quickly, you make your way through the busy streets of Trollheim, asking around taverns and inns about the panda amulet. Eventually, you find a lead which directs you to a small river-side stable. There, you find a group of 10 Pathfinders of various origins - some Taldan, some Tian - some haflings and some gnomes - some spellcasters and others fighters.

A quick exchange of words confirms that these individuals are the Pathfinders you are looking for. Their leader, an old man in blue robes with a wizard's hat says-"We will be taking to the goblins, then. Must make haste to their final destination"-approaching the group.

You take a moment to think, as you look into the Tangerine Terror's expressions of sadness when they realize they are leaving you. You look around the group taking in your current situation - you came all this way from Irrisen and braced so many challenges. Now the "job well done" badge is right on your noses. What will you do?

(I will be expecting 1+ posts from each of you before I wrap this up! Tearful farewells? Crazy ideas? Soliloquies? What will you do?)


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(After you leave Freyr Darkwine, you should be looking for Pathfinders in Trollheim with Panda Wayfinders, ready to take the goblins somewhere else)


With the help of Mikael, the group heads into the barracks, wading through injured, drunk or rowdy soldiers, eyeing you suspiciously because you bring in tow a tied-up soldier and a handful of goblins. Eventually, Mikael knocks on a chamber and ushers you in. Inside, you see a well-built man with an eye-patch, with well-adorned armor made out of dragonhide.

Mikael introduces you individually, and ends presenting the man before you-"This is Freyr Darkwine, head of the Blackravens company." He then leads both Toldir and the goblins inside the chamber, explaining-"My captain, Enrik Ironjaw, commited flagrant treason. Against your direct orders to protect these Pathfinders, he ordered us to attack them. The traitor died in fair combat, his assigned chaplain is currently missing in action, and I bring you his only other supporter - operative Toldir. Do with him what you will."

After a little bit more of explaining to do, Freyr declares-"My apologies for the captain's actions. His loyalty seemed unwavering, but it seems it was because our interests were aligned. In any case, I will provide compensation on this matter, straight to the Society!"-lowering his head in honorable apology.


@Vulpina I'm gonna need the following character details from you:
Player Name:
Character Name:
PFS #:
Character Class/Level:
Level Progression:
Day Job:


For around 3 hours, you enjoy the hearty meal, thankful for such a nice meal. As you retell stories of your adventures, Mikael tells you stories of the Blackravens - how they fought back a troll and a goblin invasion, and how Ironjaw lost his family to goblin attacks years ago.

Mikael seems reluctant to agree to join the society, but when you finish your meal and prepare to head out, he ponders for a moment and says-"Let's go. I'll escort you to Trollheim, and drop my stripes off there. I hope I can ride back to your headquarters with you, and join this society you speak so highly of."-as he loads Toldir into a cart.

Tying two horses to the cart, you are able to ride into Trollheim safely, Mikael driving and the 5 of you plus the goblins and Toldir riding in the back. Mikael takes you through busy snow-covered streets, and eventually into the biggest building in town. He asks you-"You coming? Could put your society in good light around these parts"-as he unloads Toldir.


After a brief deliberation, you all agree to free Noella. She quickly grabs her things (no valuables from the look of it) and bids you farewell, walking off into the nearby road.

With Ironjaw dead and Toldir unconcious, Mikael speaks up, saying-"I only did what I thought was right, ya know. Proper thing to do an' all. Our orders were to provide respite from your journey, and I intend to follow it."-he says, leading you into the hall.

Inside, you see a feast fit for a king, at least from your perspective of eating only trail rations for the last few days - roasted hog, buttery mashed potatoes, steamed rice with vegetables - and a pound cake for dessert. Mikael tells you-"That woman might be like a hungry wolf in battle, but she does know how to cook. We should eat this while it's hot, goblins and all"-he says, a bit uncomfortable as he realizes those words just left his mouth.

While dining, Mikael mentions-"I can accompany you to Trolheim. I must report Ironjaw's betrayal, and ensure you make it there safely. But..."-he looks outside the window into the rising sun, finishing-"I don't think a soldier's life is cut out for me. I am a man of my word, but I can't be leaving me mark in history with a guard job. You say you were Pathfinders right? I've only heard stories of your kin, to be honest. What's it like being a Pathfinder?"


Noella struggles against the goblin straightjacket, but the goblins snicker as they've got her bounded real tight! She looks at Vulpina right in the eye and says-"I care not for Ironjaw, nor his penchant for goblins. He is dead, and Gorum will do with him what he will. I care for my freedom to fight and clash steel against steel, and not a speck of more ideals. Let me go, and I will mean you no harm, lest you cross my urge to fight again"-she says as she struggles against the goblins.

Sense Motive DC 15:
Noella is certainly not lying, but she's not an angel...you'd guess in her religious dogma, she focuses mostly on fighting without cause, and for the joy of fighting. Her words against the goblins were probably not out of spite for the critters, but to goad you into battle. Still, this is a dangerous individual that could one day be fighting for Iomedaen paladins, and the next day for Chelish Diabolists


That concludes the end of the last battle - you've come so far! I can be a bit lenient on how you resolve the current matter and those going forward, since as far as I'm concerned you've already met both success conditions.

I've seen moves from taking villagers from Harvest's End to Absalom, recruiting a Blackraven to the PFS, to a player basing a new character on Sverrir's squad! Rest assured you're now doing a victory lap essentially.


With Pai's well-aimed and powerful jolt of lightning, Toldir falls before being able to step up to the goblins. He falls down unconcious, and grunting in pain from the blast which fried most of his torso. Combat Over!

The goblins rejoice, and quickly get to work on Noella. With their own rope, they tie her up quickly before she regains muscle movement. You wonder if for a second they managed to undo their bindings sometime before, but your doubts are quickly shut down as you realize the goblins have tied her up alongside them! Their movement quick and well-coordinated, they use the knotted leash and their own bodies as anchors, securing Noella completely and goblin-cushioned. Once she regains her muscle, she's unable to break free even as she struggles.

Mikael eventually gets the glitterdust off his eyes, and approaches Toldir, binding him in some rope of his own. With a sour look, he looks down at Ironjaw's body, and says-"My watch is over, Ironjaw. You were a good warrior...shame you were such a s&@$ man."-as he looks at your direction, wondering how you'll deal with him.


One of the wonders of PbP is this little order of operations thing I can GM-fiat for cinematic reasons. If we were playing face to face, Vulpina would have lost her shot.

Congrats on defeating Ironjaw! I've seen him obliterate parties, especially when they don't confront him right away on the front porch.


I'll assume this order for cinematic reasons:
Ironjaw takes the slash proudly, and his smile widens as he yells-"You think your blades injure me? I've been rendered by a troll and lived to tell the tale!"-as he keeps on Vulpina's toes, not letting her her a good shot.

Ironjaw steps up at Vulpina, and puts her in a dilemma - shoot at him point-blank at the risk of being hit? But before she makes her choice, she sees a light start to emanate from her right eye's corner.

Yes, it's that little spellslinger, aiming a fiery ray right at the fighter. (I'll assume Loam takes the 5-foot step back before shooting) With her calm witty remark, she shoots at Ironjaw, hitting him right on the head! As the smoke clears out, you see his charred black smile as he falls to the ground. Before life trickles out, he says-"An honor."

Vulpina, now with a loaded gun without a target, shoots Toldir instead, right on his shoulderblade! The man grunts in pain but seems determined to obey the last order given by his commander, looking intently at the goblins

Round 5
-----------------------------

Vulpina (-29, with +4 max hp), Pai, Loam (-12)
Toldir (Green, -8)
Flix, Tangerine Terrors, Salvadore
Noella (-7, under pressure), Mikael (Blue, blinded)

Pai is up!


Gm Screen:

Ironjaw Reflex: 1d20 + 3 ⇒ (19) + 3 = 22
Cure Light Wounds: 1d8 + 2 ⇒ (3) + 2 = 5
Noella Reflex: 1d20 - 1 ⇒ (9) - 1 = 8
Mikael Will: 1d20 + 1 ⇒ (4) + 1 = 5

Salvadore reaches out and flames erupt from his palm, like a fan of fire extending out from the wizard. Ironjaw quickly protects himself, and most of his flesh is unburnt - Noella is not so lucky however, as her face is permanently scared with burns. He smiles and says-"Gorum will welcome you as warriors in his domain. He cares not for your reasons - be it protector of homes or monsters, we are all soldiers in his eyes"-as Noella touches his calf, energy going up his body and healing his wounds.

Mikael continues to struggle against the glitterdust, unable to take it off! Ironjaw continues-"Let us show you who the better fighters are! You protect monsters, and fight men. We KILL monsters!"-he says as he looks back at Toldir and yells-"Toldir! Now!"-pointing his finger at the goblins at the back.

Round 5
-----------------------------

Vulpina (-29, with +4 max hp), Pai, Loam (-12)
Toldir (Green)
Flix, Tangerine Terrors
Ironjaw (Red, -33)
Salvadore
Noella (-7, under pressure), Mikael (Blue, blinded)

Vulpina, Pai and Loam are up! (Raging song and Inspire Courage are up!)


GM screen:

Ironjaw att vs Flix: 1d20 + 10 - 2 ⇒ (1) + 10 - 2 = 9

Ironjaw seems off-put as Flix takes to melee, as he had assumed he was a normal bard, still, while Flix's swing missed, his battle stance is proof he is a skilled warrior, and Ironjaw gives him enough respect to nod and continue calmly.

"The more the merrier!"-he says as he swings his axe at Flix's arm, but with a longsword block, the skald stops the momentum of the Ulfen fighter, not letting the swing get to Loam. He smirks and says-"Noella! Let Gorum close my wounds!"-as he sidesteps diagionally towards the prone cleric.

Noella, unable to move from her current position, reaches out to touch Ironjaw, but before she is able to reach, Salvadore reacts!

Round 4
-----------------------------

Vulpina (-29, with +4 max hp), Pai, Loam (-12)
Toldir (Green)
Flix, Tangerine Terrors
Ironjaw (Red, -35)
Salvadore
Noella (under pressure), Mikael (Blue, blinded)

Salvadore is up! (Raging song and Inspire Courage are up!)


Gm screen:

Att vs Vulpina: 1d20 + 6 ⇒ (13) + 6 = 19

Toldir pulls out a handaxe from his belt and tries to bring Vulpina back down, swinging straight for her neck. But the swashbuckler's charismatic fighting style shows, as she dodges to the side with a cartwheel, thanks to Flix's invigorating song. (Realized you would not be prone, just disabled. I'll proactively assume you activate Dodging Panache, so dock a Panache point off! Feel free to move your miniature 5-foot in any direction)

Ironjaw yells-"Useless!"-much to Toldir's dismay. Before Ironjaw moves up to hit Loam, however, Flix gets to act!

Round 4
-----------------------------

Vulpina (-29, with +4 max hp), Pai, Loam (-12)
Toldir (Green)
Flix, Tangerine Terrors
Ironjaw (Red, -35)
Salvadore
Noella (under pressure), Mikael (Blue, blinded)

Flix is up! (Raging song and Inspire Courage are up!)


Correct me if I'm mistaken, but isn't Skald's Vigor (which grants Fast Healing 2) only for the Skald mantaining the song? There's a feat called Greater Skald's Vigor which shares the fast healing with allies. I'm also looking for Raging Vitality on Flix but can't find it - is there something I'm missing?

There's also the fact that from what I'm reading up on, unconcious allies are knocked out and cannot hear the raging song, disabling them from benefitting from it. In Vulpina's case she was disabled, so that's fine, but I'm thinking it wouldn't work on any other case.

From what I'm gathering: Vulpina was disabled and can accept the Raging song, bumping her Con by 2, granting her 4 hp and putting her back to normal.


Salvadore lets out a threat, and backs it up with a ray of intense fire that would take down a bear. But this Ulfen seems even more resilient than that! He takes the shot square to the chest and says-"You're next, wizard."-with death in his eyes.

Lady Vulpina is not only able to remain standing after those two swings, but Flix's song invigorates her even more! Some of her wounds heal, just enough to recover her senses. Pai's lightning shoots off through the battlefield, and into Ironjaw's head. His hair lights on fire and smoke starts rising up, but his angry-looking face is fixated now on Pai. He says-"Toldir, make sure the princess is down, then the wizard. I'll take these two runts."-with almost unnerving calm.

When Loam sidesteps back, the beast of a man seems to follow her! His movements in sync with hers, he seems comitted to not letting her go.
(Step up! @Loam please resolve your turn with this new info, if you are able to cast Burning Hands, please point out the area on the map)

Round 4
-----------------------------

Vulpina (-27), Pai, Loam (-12)
Toldir (Green)
Flix, Tangerine Terrors
Ironjaw (Red, -35)
Salvadore
Noella (under pressure), Mikael (Blue, blinded)

Loam is up!


I advise caution against Ironjaw - his allies might be a tad underleveled, but this encounter is designed around him being the powerhouse. Power Attacking, two-handing a weapon, and Cleaving is really nasty!


GM screen:

Att vs Loam: 1d20 + 10 - 2 ⇒ (16) + 10 - 2 = 24
Att vs Vulpina: 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 26
Handaxe dmg vs Loam: 1d6 + 5 + 6 ⇒ (1) + 5 + 6 = 12
Handaxe dmg vs Vulpina: 1d6 + 5 + 6 ⇒ (5) + 5 + 6 = 16

Ironjaw is ready to make up for what he didn't do the first few rounds with his handaxe, and steps forward to make a cleaving attack against Loam and Vulpina. He yells-"Enough with the witchcraft! Steel against steel! Let Gorum hear our song of steel clashing!"-as he hits the spellslinger on the stomach. His swing arcs widely and is able to hit Vulpina right on the shoulder, despite her best efforts to dodge! You hear a loud thunk as the gunslinger falls to the man's handaxe. (12 damage to Loam, 16 to Vulpina!)

Ironjaw roars as the tian gunslinger falls, and says-"Toldir! Get the robed man! I'll handle the rat witch!"- as he gets ready to take another hit from Loam.

Round 3
-----------------------------

Vulpina (-29, unconcious), Pai, Loam (-12)
Toldir (Green, dazed)
Flix, Tangerine Terrors
Ironjaw (Red)
Salvadore
Noella (under pressure), Mikael (Blue, blinded)

Round 4
-----------------------------
Vulpina (-29, unconcious), Pai, Loam (-12)

Toldir (Green, no longer dazed)

Salvadore, Pai and Loam are up! (Vulpina needs to make an stabilization roll, Raging Song and Inspire Courage are up!)


Alrighty then, I'll keep that in mind for the rest of the encounter. Ironjaw is no pushover!


For the time being, decided to resolve Vulpina's Dodging Panache only when she lays out the condition beforehand - thought it might have been too slow to first post Ironjaw had Combat Reflexes, then wait for confirmation of another Dodging Panache.

If there's any complaints or inquiries, please feel free to speak up!


GM screen:

AoO vs Vulpina: 1d20 + 10 + 2 - 2 ⇒ (1) + 10 + 2 - 2 = 11 Dodge
AoO vs Vulpina: 1d20 + 10 - 2 ⇒ (12) + 10 - 2 = 20
Handaxe dmg: 1d6 + 5 + 6 ⇒ (2) + 5 + 6 = 13
Toldir Will: 1d20 + 1 ⇒ (7) + 1 = 8

As Vulpina tries to grab onto Enrik's handaxe, the warrior bats her aside and goes for a slash against her - however, the swashbuckler dodges to the side gracefully. Immediately she tries once again, but Ironjaw's reflexes seem to be quick and well-trained, as he slashes once more! This time, the axe makes a long gash on Vulpina's arm, ruining her attempt at disarming him. (13 points of damage to Vulpina from Combat Reflexes, lowering Disarm to 14, lower than his CMD)

Loam safely casts her spell against Toldir, and manages to stun him momentarily. Salvadore's spell proves ineffective, as Ironjaw dismisses it with pure muscle and brawn. Before Ironjaw gets to act proper, Flix and the goblins react!

Round 3
-----------------------------

Vulpina (-13), Pai, Loam
Toldir (Green, dazed)
Flix, Tangerine Terrors
Ironjaw (Red)
Salvadore
Noella (under pressure), Mikael (Blue, blinded)

Flix is up! (with a possible Inspire from the Terrors)


Yep, full turn in addition to the AoO


GM Screen:

Noella Fort save: 1d20 + 4 ⇒ (11) + 4 = 15
Mikael Will: 1d20 + 1 ⇒ (1) + 1 = 2

With the grace of a skilled fighter, Vulpina trips Toldir, dropping him to the ground. Simultaneously, Loam shoots a ray of debilitating energy at Noella, which she takes to the chest. Her strength is just short of resisting the spell, and her muscles and complexion are reduced to a wraith's. She immediately drops to the ground, her body barely being able to carry her crossbow, armor and iron holy symbol. With a curse, she says-"Damn rat witch...Gorum curse you!"-barely being able to move her neck to sneer before her now cat-level strength forces her to lie down.

The terrors take the greatsword from Pai and squeal in delight, celebrating-"Two down! One is friend! Now the leader - take his head!"-as they drag the greatsword back.

With the chaplain taken out of comission for the moment, Ironjaw grinds his teeth and stands up-"I will not let you sully our honor and our traditions for the sake of monsters! Blood will be spilt, and we will be standing tall and alive in the end."-as he takes out a handaxe from his back and sidestepping to his left (Provoking from Vulpina). Toldir seems to shake off the effects of the Color Spray, and finding himself without a weapon, is only able to conjure up an "Aaaaargh!"-in desperation.

Round 3
-----------------------------

Vulpina, Pai, Loam
Toldir (Green)
Flix, Tangerine Terrors
Ironjaw (Red)
Salvadore
Noella (under pressure), Mikael (Blue, blinded)

Round 4
-----------------------------
Vulpina, Pai, Loam

Salvadore, Vulpina (AoO pending), Pai and Loam are up!


Noella is the blonde woman who does not have a colored outline. Just updated her greatsword's position in the map.


GM screen:

Noella Reflex: 1d20 - 1 ⇒ (10) - 1 = 9
Mikael Will: 1d20 + 1 ⇒ (8) + 1 = 9
Toldir Will: 1d20 + 1 ⇒ (16) + 1 = 17

Noella screams as the grease from Loam and the confusion makes her drop her greatsword-"You'd dare disarm me? Fight, you monsters! You face the Blackravens, butchers of trolls and goblins. Protect your beasts with steel, not with words."-she says as she chants words in draconic, creating a shimmering wall of energy around her and stepping forward. Toldir begins to recover his conciousness, but is still a little bit groggy from the Color Spray.

Ironjaw, still from the ground, looks up at Vulpina and says-"I'd rather die than let those beasts into our lands. If you think you fight in Gorum's favor, then strike me and he will make it so. But I KNOW he won't let me die. My steel is his song, and my roar is his voice!"-as he spits on the ground.

Round 3
-----------------------------

Vulpina, Pai, Loam
Toldir (Green, stunned)
Flix, Tangerine Terrors
Ironjaw (Red)
Salvadore
Noella, Mikael (Blue, blinded)

Vulpina, Pai, Loam and Flix are up!


Salvadore Mattero wrote:

Going to use #5-08 to ask if killing these yahoos will result in a loss of the secondary condition.

Killing or sparing the Blackravens (all of them and each one separately) is negligible - that is, it does not contribute nor oppose the success conditions of this scenario. Still, I applaud your efforts for trying to resolve the matter peacefully.

If I could give you extra loot I would!


Happy New Year everyone! I hope you guys are having fun. You'll get to start off this year with a group of orange goblins singing your praises!


GM screen:

Will save Noella: 1d20 + 6 ⇒ (12) + 6 = 18
Will save Mikael: 1d20 + 1 ⇒ (3) + 1 = 4
Will save Ironjaw: 1d20 + 4 ⇒ (12) + 4 = 16
Will save Toldir: 1d20 + 4 ⇒ (8) + 4 = 12

Salvadore detects the presence of magic before him, but before he is able to pinpoint its sources, both Noella and Mikael get to act!

The chaplain raises her greatsword in the air and screams-"Brothers! Let us clash our steel against theirs, as Gorum once did on the battlefield! For we have lost the sense to see the fear in their eyes, but they will never take away our will to fight!"-as her voice and movements carry magical energy, and all of the warriors except for Mikael are bolstered by the energy. Her spirit seems to be strong enough to shake off the glitter from Salvadore's spell, as she roars in anger.

Mikael on the other hand, is less lucky than Noella, and seems to be handicapped by the glitter in his eyes. He retreats a bit to the side and does his best to keep his guard up.

Round 2
-----------------------------
Vulpina, Pai, Loam

Toldir (Green, blinded, stunned)
Flix, Tangerine Terrors
Ironjaw (Red, blinded*, stunned*)
Salvadore
Noella, Mikael (Blue, blinded)

Everyone is up! (Ironjaw will be un-stunned and un-blinded by Salvadore's turn, but will not get to act this round. Toldir will remain blinded and stunned)


With only one enemy able to fight in the meantime, Noella yells out-"Let us resolve our conflicts through battle, monsters. Talk is for those who hide their weaknesses, as those tiny goblins cower under your skirts, skald. I'd rather die than sheathe my steel!"-spitting on the ground. You'd guess it would be intimidating, but she seems to be looking at the wrong direction while lashing out at Flix.

The goblins follow Flix's orders and stand back, but seem to be just as angry as the Ulfen. Gish in particular yells-"Let me at them, master Flix! I'll take his eyesies out, stick them on a small snowman, and let him see who's tiny!"-as he looks at Flix for approval.

Round 1
-----------------------------

Vulpina, Pai, Loam
Toldir (Green, blinded, stunned)
Flix, Tangerine Terrors
Ironjaw (Red, blinded, stunned)
Salvadore
Noella (blinded), Mikael (Blue, blinded)

Salvadore is up!


GM Screen:

Toldir Will save: 1d20 + 1 ⇒ (14) + 1 = 15
Enrik Will save: 1d20 + 4 ⇒ (6) + 4 = 10
Toldir blinded,stunned: 1d4 ⇒ 2

Toldir, the soldier that was not blinded, flies into a rage as Vulpina drops her weapon-"You'd dare sully this battle by dropping that which Gorum gave you as your birthright? Well, you will be kept as spoils of war, princess."-he says as he moves up to hit Loam.

The spellslinger, however, is more than ready to stop him in his tracks. As the ratfolk clicks her tongue dissaprovingly, you hear a trigger being pulled, and moments later, a myriad of colors and beams explode out of her gun, like inside the barrel lay a portal to wonderland. It hits both Ironjaw and Toldir, freezing their muscles like some kind of drug.

The soldier stands there, unable to continue his boast, trying his best to move his muscles but just barely able to stand. Meanwhile, Mikael continues-"I think I'm getting the dust off!"-as he feels the air around envelop him.

Round 1
-----------------------------

Vulpina, Pai, Loam
Toldir (Green, blinded, stunned)
Flix, Tangerine Terrors
Ironjaw (Red, blinded, stunned)
Salvadore
Noella (blinded), Mikael (Blue, blinded)

Flix is up! As a free action, he may direct the Tangerine Goblins to sing for you! (+1/+1 for a single round).


Gm screen:

Will save Enrik: 1d20 + 4 ⇒ (11) + 4 = 15
Will save Noella: 1d20 + 6 ⇒ (7) + 6 = 13
Will save Mikael: 1d20 + 1 ⇒ (3) + 1 = 4

The warriors seems unphased by Pai's intimidation, as Noella replies-"Monsters and their allies attack those without weapons! Let us resolve this matter in battle! The side with their heads still in their shoulders will have Gorum's favor!"-determined to fight it out.

You get the sense that while their motives are wrong, and their aggression is illfully-placed, they are warriors that have been taught the ways of honorable fighting, and will not stand down...except for one.

Mikael, the soldier with the beard, listens to Pai and Flix's words and yells-"Please, captain! Why would we fight those who would fight alongside us in our hour of need?"-Enrik Ironjaw would reply, but Salvadore's glitterdust hits him, alongside Noella and Mikael. The wizard seems to control the spiral of dust perfectly, and with a few hand movements, gets it right on their eyes!

Round 1
-----------------------------
Vulpina, Pai
, Loam
Toldir (Green)
Flix, Tangerine Terrors
Ironjaw (Red, blinded)
Salvadore
Noella (blinded), Mikael (Blue, blinded)

Vulpina and Pai are up!


Just in case, I want to resolve the surprise round completely before moving forward


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Yes, preferably.


Makes sense to me!


His flat-footed CMD is higher than 15, sadly. Good try though!


And so we approach the climax of the adventure: protect the Tangerine Terrors!


GM screen:

Vulpina Initiative: 1d20 + 6 ⇒ (20) + 6 = 26
Flix Initiative: 1d20 + 2 ⇒ (15) + 2 = 17
Loam Initiative: 1d20 + 3 ⇒ (17) + 3 = 20
Pai Initiative: 1d20 + 5 ⇒ (14) + 5 = 19
Salvadore Initiative: 1d20 + 2 ⇒ (4) + 2 = 6
Ironjaw Initiative: 1d20 + 2 ⇒ (7) + 2 = 9
Noella Initiative: 1d20 - 1 ⇒ (12) - 1 = 11
Toldir Initiative: 1d20 + 4 ⇒ (14) + 4 = 18
Mikael Initiative: 1d20 + 4 ⇒ (1) + 4 = 5
Tangerine Terrors: 1d20 + 6 ⇒ (7) + 6 = 13

In response to your resistance, Ironjaw seems to get angrier, and in one swift motion, unsheathes his greatsword. He assumes his guard and says-"Seems the jig is up. Pathfinders, I give you a choice: leave those goblins to us and let us take revenge for the deaths of our ancestors, OR protect the monsters and fall to our blades."-as he motions for the others to unsheath their weapons-"But it seems clear to me that your trust is in these beasts."

Noella and the two guards follow their captain's orders, and aim their blades at you. As honorable as these warriors are, they only allow you a brief moment of time to unsheath your own weapons before they decide to attack. In a single moment, Ironjaw screams-"Blackravens! Knock them out and kill the goblins!"-as he takes a step forward. Noella follows it with-"Blood for Gorum!"-as a battlecry. It would all seem very intimidating, but the seed of doubt planted by Pai wrecks the group's near-perfect coordination. As Ironjaw steps forward, one of the soldiers stops him by grabbing his shoulder, yelling-"Captain! Can't you see these are good people!?"-and makes the captain stumble and fall.

"What in Gorum's name are you doing, Mikael!?"-Ironjaw screams, giving you the upper hand on dealing with these soldiers. At this point, your instincts confirm that while one of the soldiers is having second thoughts, killing intents have been shown and violence is just around the corner.

Round 0: Surprise round!
-----------------------------
Vulpina, Loam, Pai

Toldir (Green)
Flix, Tangerine Terrors
Ironjaw (Red)
Salvadore
Noella, Mikael (Blue)

Round 1
-----------------------------
Vulpina, Loam, Pai

Everyone is up! (only a standard or move)
Vulpina, Loam and Pai can take their turn immediately after the surprise round!


Ironjaw's expression changes to that of annoyance, as he says-"Please, do reconsider. We've gathered the very best ingredients we could find to welcome you into our lands. Would you turn away our hospitality in order to dine with these...beasts?"-he says, angrily staring at them.

The chaplain, Noella, speaks up-"We can keep the goblins locked up and under strict supervision, but we just can't let these monsters dine in the very same table our ancestors had their last meals before heading into battle"-trying her best to provide a reason to avoid the tangerine goblins.

Sense Motive DC 20:
You notice Ironjaw and the chaplain are very much uncomfortable by the goblins' presence. It's as if they were containing rage deep inside them underneath their welcoming smiles. Perhaps an ancient grudge?


Merry Christmas to all!


The ulfen man smiles and says-"Plenty of room in the Longhouse, travelers. You must be the group of Pathfinders headed to Trollheim, judging by your escorts - our commander told us to prepare food and warm beds for you, as well as stand guard in case you were followed."-he says as he ushers the rest of the warriors up front.

All in all, there are only four more individuals here: the man you are talking to - a well-built and square-jawed ulfen with dark red hair, a blonde woman wearing no armor but with a greatsword on her back, and two warriors wearing black uniforms. The ulfen man continues-"Allow us to introduce ourselves, we are the Blackravens - elite troops in the service of Freyr Darkwine, leader of Trollheim. Noella, our chaplain did most of the cooking. Finally, Toldir and Mikael handle patrol."

He extends his hand out to Vulpina and says-"My name is Enrik Ironjaw, and I am the leader of the Blackravens. I handle the planning of operations and report directly to our commander."-he pauses as he looks over at Loam and the goblins and says-"Please, spare us having to dine with the little critters. They can be fed, but it's best we keep them in the stable and bring them some porkchops while we talk and enjoy the feast Noella prepared"-he says smiling.


Just now realized that not-so-secret spoiler... ha!

The group continues their journey, finally getting out of Irriseni land. While the snow covered-grass hasn't left your view, your instincts tell you you are out of that accursed land. It's almost unnerving how still and calm you perceive the snow...a couple of days of traveling through Baba Yaga's land had gotten you used to the snow playing tricks on you, and the howling winds echoing voices.

According to your map, you are now in the Land of the Linnorm Kings, in the lands surrounding the city of Trollheim. Sverrir's instructions point you to a Longhouse provided by the local Ulfen where you can rest and eat good food. Four hours later, and off in the distance you see a column of black smoke, and at its base, the very same Longhouse described by Sverrir's instructions. Right in front of the building, a humanoid figure waves hello and yells-"Travelers! Here!"


Vulpina cracks one of the porcelain eyes with her foot, leaving one intact as the group ponders whether to bring it back or not. From Loam's investigation on the items, she concludes the soulbound crystal is not trackable, much like the porcelain eye - the eye serves as an extension of the Jadwiga's, but not as a scrying focus.

[spoiler=Knowledge (history) DC 15] You can guess that some important leaders in the Society could make use of what is essentially a Skype call to the Jadwiga./spoiler]


In a flash, the projectiles from Salvadore, Flix, Loam and Pai hit the blinded doll simultaneously, and prove too much for the force controlling it. The porcelain cracks in two, and the doll falls to the ground, lifeless. Inside its head, you see a pale-blue quartz carved into the shape of a snowflake, now exposed to the elements. Salvadore's expertise is able to correctly identify the creature- a soulbound doll of some kind, infused with so much fey magic that it gained the abilities of a sorcerer. The dolls are made by bounding a creature's soul to a gem, and connecting that gem to a construct body through a ritual.

Its body now cracked in two, the goblins approach it and kick it, celebrating with a cheer. As they do, its porcelain eyes roll over the ground, catching Salvadore's attention. Upon closer inspection, he realizes the eyes are magically connected to a far-off place deeper into Irrisen...