Full Name |
Salvadore Mattero |
Race |
Human (Varisian) |
Classes/Levels |
Wizard(Evoker)/3 [HP: 17/17] [Init: +2; Perc: +8] [AC: 12+/12/10+] [saves: 3/3/4] [CMB: +1; CMD: 13/11] [Force Missile used: 0/7] [Signet Ring used: 0/1] [Active Conditions: ] |
Gender |
Male |
Size |
M (5'10"; 160#) |
Age |
20 |
Alignment |
Neutral Good |
Deity |
Nethys |
Languages |
Abyssal, Common, Draconic, Dwarven, Elven, Varisian |
Strength |
11 |
Dexterity |
14 |
Constitution |
12 |
Intelligence |
18 |
Wisdom |
12 |
Charisma |
10 |
About Salvadore Mattero
HP: 17 AC: 12 Touch: 12 Flat-Footed: 10 Initiative: +2
FORT: 3 DEX: 3 WILL: 4
BAB: 1 CMB: 1 CMD: 13(11)
Dagger: +1(+3)(+4); 1d4+1(+1); 19-20/x2
Quaterstaff: +1; 1d6+1; 20/x2
Ray attacks: +3(+4); (varies); 20/x2
SKILLS: knowledge(arcana)(+10); knowledge(dungeoneering)(+10); knowledge(nature)(+10); knowledge(planes)(+10); perception(+8); profession(scribe)(+7); sense motive(+8); spellcraft(+10).
Traits: Observant(Perception): +1 and becomes class skill;
Resilient: Fortitude saves +1;
Suspicious: Sense Motive +1 and becomes class skill
FEATS: Point-Blank Shot: +1 H/D within 30';
Precise Shot: No -4 penalty for ranged attacks against opponents in melee;
Spell Focus (Evocation): +1 to DC of Evocation Spells.
Greater Spell Focus (Evocation): +1 to DC of Evocation Spells (Stacks with Spell Focus (Evocation).
WIZARD: Evocation Specialist: Opposition Schools: Enchantment; Illusion.
Arcane Bond(sp); Signet Ring: A bonded object is an item a wizard can use to cast additional spells or to serve as a magical item. Wizards who select a bonded object begin play with one at no cost. Objects that are the subject of an arcane bond must fall into one of the following categories: amulet, ring, staff, wand, or weapon. These objects are always masterwork quality. Weapons acquired at 1st level are not made of any special material. If the object is an amulet or ring, it must be worn to have effect, while staves, wands, and weapons must be held in one hand. If a wizard attempts to cast a spell without his bonded object worn or in hand, he must make a concentration check or lose the spell. The DC for this check is equal to 20 + the spell’s level. If the object is a ring or amulet, it occupies the ring or neck slot accordingly. A bonded object can be used once per day to cast any one spell that the wizard has in his spellbook and is capable of casting, even if the spell is not prepared. This spell is treated like any other spell cast by the wizard, including casting time, duration, and other effects dependent on the wizard’s level. This spell cannot be modified by metamagic feats or other abilities. The bonded object cannot be used to cast spells from the wizard’s opposition schools.
Intense Spells (Su): Whenever you cast an evocation spell that deals hit point damage, add 1/2 your wizard level to the damage (minimum +1). This bonus only applies once to a spell, not once per missile or ray, and cannot be split between multiple missiles or rays. This bonus damage is not increased by Empower Spell or similar effects. This damage is of the same type as the spell.
Force Missile (Sp): As a standard action you can unleash a force missile that automatically strikes a foe, as magic missile. The force missile deals 1d4 points of damage plus the damage from your Intense Spells evocation power. This is a force effect. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
MAGICAL EQUIPMENT: Ioun Torch; potion of Cure Light Wounds(2/2); Wand of Cure Light Wounds(43/50); 2 PP; right wrist sheath); Wand of Endure Elements(49/50; 2 PP; left wrist sheath); scroll of Mage Armor(5/5; 6L; #5-08); wayfinder.
EQUIPMENT: dagger; quaterstaff; backpack(masterwork); bedroll; belt pouch; blanket(winter); canteen(2/2); explorer's outfit; flint & steel; Holy Symbol(wooden; Nethys); ink(black; 2/2); inkpen(4/4); Spellbook; paper(20/20); scroll box(2/2); sealing wax; signet ring(Arcane Bond; steel); spell component pouch; trail rations(4/4); wrist sheath(x2).
SPELLS: DC=14 + spell level (Evocation Spells DC=+2);
0L: detect magic; disrupt undead; prestidigitation; read magic.
1L: burning hands(+1 bonus evocation spell; 0/2); protection from evil(0/1); shield(0/1).
2L: glitterdust(0/1); scorching ray(+1 bonus evocation spell; 0/2).
SESSIONS:
#9-00 Assault on Absalom (3 XP; 6 PP; BOONS USED:)