Full Name |
Klix Mon Klesh |
Race |
M Ganzi Skald | HP 23/23 | AC 20/11/19 | F+4 R+2 W+2 | Init +2 | Perc +4 | En Resis 5 (Sonic, Electric, Acid) |
About Flix mon Klesh
Flix mon Klesh
Ganzi skald (fated champion) 3 (Pathfinder RPG Advanced Class Guide 49, 114, Planar Adventures 22)
NG Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 20, touch 11, flat-footed 19 (+7 armor, +1 Dex, +2 shield)
hp 23 (3d8+5)
Fort +4, Ref +2, Will +2; +2 vs. polymorph effects
Resist acid 5, electricity 5, sonic 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee mwk longsword +6 (1d8+3/19-20)
Ranged darkwood composite longbow +4 (1d8+3/×3)
Special Attacks ganzi oddity (prehensile tail), rage power (lesser spirit totem[APG]), raging song 16 rounds/day (inspired rage, song of marching)
Skald (Fated Champion) Spells Known (CL 3rd; concentration +6)
. . 1st (4/day)—grease, moment of greatness[UC], saving finale[APG] (DC 14), sleep (DC 14)
. . 0 (at will)—detect magic, mage hand, mending, message, prestidigitation, read magic
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Statistics
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Str 16, Dex 12, Con 12, Int 12, Wis 8, Cha 16
Base Atk +2; CMB +5; CMD 16
Feats Extra Performance, Lingering Performance[APG], Skald's Vigor[ACG]
Traits armor expert, mentored
Skills Acrobatics +1 (-3 to jump), Bluff +7, Climb +3, Knowledge (arcana) +6, Knowledge (dungeoneering) +6, Knowledge (engineering) +6, Knowledge (geography) +6, Knowledge (history) +6, Knowledge (local) +6, Knowledge (nature) +2, Knowledge (nobility) +2, Knowledge (planes) +6, Knowledge (religion) +2, Perception +4, Perform (oratory) +9, Sense Motive +9, Survival +1 (+3 to avoid becoming lost), Use Magic Device +8; Racial Modifiers +2 Sense Motive, +2 Survival
Languages Common, Elven, Protean
SQ bardic knowledge +1, versatile performance (oratory)
Combat Gear scroll of comprehend languages (x2), wand of cure light wounds, wand of heightened awareness (50 charges), acid (4); Other Gear +1 breastplate, heavy steel shield, darkwood composite longbow (+3 Str), mwk longsword, dull grey ioun stone, wayfinder[ISWG], chalk, hemp rope (50 ft.), spell component pouch, tome of epics[ACG], 1,224 gp, 9 sp, 9 cp
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Special Abilities
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Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Sonic (5) You have the specified Energy Resistance against Sonic attacks.
Ganzi Oddity Ganzis have a distinct and unusual oddity that manifests as a physical or magical ability that sets the ganzi apart.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Maelstrom Resistance +2 racial bonus on saving throws against polymorph subschool spells.
Prehensile Tail (Ex) Use your tail to retrieve small, stowed objects as a swift action.
Raging Song (standard action, 16 rounds/day) (Su) Song can inspire allies in a variety of ways.
Skald's Vigor (Fast healing 2) While maintain raging song, gain Fast Healing 2.
Spirit Totem, Lesser (+5, 1d4+3) (Su) Spirits attack 1/round at +5 to hit, dealing 1d4+3 negative energy damage.
Versatile Performance (Oratory) +9 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks
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